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-rw-r--r--engines/sherlock/people.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp
index 9a42f94d4d..ad7c37a8c4 100644
--- a/engines/sherlock/people.cpp
+++ b/engines/sherlock/people.cpp
@@ -119,7 +119,7 @@ const char PORTRAITS[MAX_PEOPLE][5] = {
{ "INSP" } // Inspector Lestrade (Scotland Yard)
};
-const char *const NAMES[MAX_PEOPLE] = {
+const char *const NAMES[MAX_PEOPLE] = {
"Sherlock Holmes",
"Dr. Watson",
"Inspector Lestrade",
@@ -221,7 +221,7 @@ People::~People() {
* Reset the player data
*/
void People::reset() {
- // Note: The engine has theoretical support for two player charactersm but only the first one is used.
+ // Note: The engine has theoretical support for two player characters but only the first one is used.
// Watson is, instead, handled by a different sprite in each scene, with a very simple initial movement, if any
Sprite &p = _data[PLAYER];