diff options
Diffstat (limited to 'engines/sherlock/people.cpp')
-rw-r--r-- | engines/sherlock/people.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp index 9a42f94d4d..ad7c37a8c4 100644 --- a/engines/sherlock/people.cpp +++ b/engines/sherlock/people.cpp @@ -119,7 +119,7 @@ const char PORTRAITS[MAX_PEOPLE][5] = { { "INSP" } // Inspector Lestrade (Scotland Yard) }; -const char *const NAMES[MAX_PEOPLE] = { +const char *const NAMES[MAX_PEOPLE] = { "Sherlock Holmes", "Dr. Watson", "Inspector Lestrade", @@ -221,7 +221,7 @@ People::~People() { * Reset the player data */ void People::reset() { - // Note: The engine has theoretical support for two player charactersm but only the first one is used. + // Note: The engine has theoretical support for two player characters but only the first one is used. // Watson is, instead, handled by a different sprite in each scene, with a very simple initial movement, if any Sprite &p = _data[PLAYER]; |