diff options
Diffstat (limited to 'engines/sherlock/scalpel/3do/movie_decoder.h')
-rw-r--r-- | engines/sherlock/scalpel/3do/movie_decoder.h | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/3do/movie_decoder.h b/engines/sherlock/scalpel/3do/movie_decoder.h new file mode 100644 index 0000000000..9f1670fc6c --- /dev/null +++ b/engines/sherlock/scalpel/3do/movie_decoder.h @@ -0,0 +1,127 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_3DO_MOVIE_DECODER_H +#define SHERLOCK_SCALPEL_3DO_MOVIE_DECODER_H + +#include "common/rect.h" +#include "video/video_decoder.h" +#include "audio/decoders/3do.h" + +namespace Audio { +class QueuingAudioStream; +} + +namespace Common { +class SeekableReadStream; +} + +namespace Image { +class Codec; +} + +namespace Sherlock { + +class Scalpel3DOMovieDecoder : public Video::VideoDecoder { +public: + Scalpel3DOMovieDecoder(); + ~Scalpel3DOMovieDecoder(); + + bool loadStream(Common::SeekableReadStream *stream); + void close(); + +protected: + void readNextPacket(); + +private: + int32 _streamVideoOffset; /* current stream offset for video decoding */ + int32 _streamAudioOffset; /* current stream offset for audio decoding */ + +private: + class StreamVideoTrack : public VideoTrack { + public: + StreamVideoTrack(uint32 width, uint32 height, uint32 codecTag, uint32 frameCount); + ~StreamVideoTrack(); + + bool endOfTrack() const; + + uint16 getWidth() const { return _width; } + uint16 getHeight() const { return _height; } + Graphics::PixelFormat getPixelFormat() const; + int getCurFrame() const { return _curFrame; } + int getFrameCount() const { return _frameCount; } + void setNextFrameStartTime(uint32 nextFrameStartTime) { _nextFrameStartTime = nextFrameStartTime; } + uint32 getNextFrameStartTime() const { return _nextFrameStartTime; } + const Graphics::Surface *decodeNextFrame() { return _surface; } + + void decodeFrame(Common::SeekableReadStream *stream, uint32 videoTimeStamp); + + private: + const Graphics::Surface *_surface; + + int _curFrame; + uint32 _frameCount; + uint32 _nextFrameStartTime; + + Image::Codec *_codec; + uint16 _width, _height; + }; + + class StreamAudioTrack : public AudioTrack { + public: + StreamAudioTrack(uint32 codecTag, uint32 sampleRate, uint32 channels); + ~StreamAudioTrack(); + + void queueAudio(Common::SeekableReadStream *stream, uint32 size); + + protected: + Audio::AudioStream *getAudioStream() const; + + private: + Audio::QueuingAudioStream *_audioStream; + uint32 _totalAudioQueued; /* total amount of milliseconds of audio, that we queued up already */ + + public: + uint32 getTotalAudioQueued() const { return _totalAudioQueued; } + + private: + int16 decodeSample(uint8 dataNibble); + + uint32 _codecTag; + uint16 _sampleRate; + bool _stereo; + + Audio::audio_3DO_ADP4_PersistentSpace _ADP4_PersistentSpace; + Audio::audio_3DO_SDX2_PersistentSpace _SDX2_PersistentSpace; + }; + + Common::SeekableReadStream *_stream; + StreamVideoTrack *_videoTrack; + StreamAudioTrack *_audioTrack; +}; + +// Testing +extern bool Scalpel3DOMoviePlay(const char *filename, Common::Point pos); + +} // End of namespace Sherlock + +#endif |