aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r--engines/sherlock/scalpel/3do/movie_decoder.cpp510
-rw-r--r--engines/sherlock/scalpel/3do/movie_decoder.h127
-rw-r--r--engines/sherlock/scalpel/darts.cpp553
-rw-r--r--engines/sherlock/scalpel/darts.h130
-rw-r--r--engines/sherlock/scalpel/drivers/adlib.cpp646
-rw-r--r--engines/sherlock/scalpel/drivers/mididriver.h41
-rw-r--r--engines/sherlock/scalpel/drivers/mt32.cpp282
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp1160
-rw-r--r--engines/sherlock/scalpel/scalpel.h133
-rw-r--r--engines/sherlock/scalpel/scalpel_debugger.cpp91
-rw-r--r--engines/sherlock/scalpel/scalpel_debugger.h54
-rw-r--r--engines/sherlock/scalpel/scalpel_fixed_text.cpp377
-rw-r--r--engines/sherlock/scalpel/scalpel_fixed_text.h108
-rw-r--r--engines/sherlock/scalpel/scalpel_inventory.cpp296
-rw-r--r--engines/sherlock/scalpel/scalpel_inventory.h74
-rw-r--r--engines/sherlock/scalpel/scalpel_journal.cpp667
-rw-r--r--engines/sherlock/scalpel/scalpel_journal.h102
-rw-r--r--engines/sherlock/scalpel/scalpel_map.cpp596
-rw-r--r--engines/sherlock/scalpel/scalpel_map.h173
-rw-r--r--engines/sherlock/scalpel/scalpel_people.cpp532
-rw-r--r--engines/sherlock/scalpel/scalpel_people.h114
-rw-r--r--engines/sherlock/scalpel/scalpel_saveload.cpp261
-rw-r--r--engines/sherlock/scalpel/scalpel_saveload.h69
-rw-r--r--engines/sherlock/scalpel/scalpel_scene.cpp726
-rw-r--r--engines/sherlock/scalpel/scalpel_scene.h96
-rw-r--r--engines/sherlock/scalpel/scalpel_screen.cpp93
-rw-r--r--engines/sherlock/scalpel/scalpel_screen.h66
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.cpp844
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.h99
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp2189
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.h223
-rw-r--r--engines/sherlock/scalpel/settings.cpp343
-rw-r--r--engines/sherlock/scalpel/settings.h63
-rw-r--r--engines/sherlock/scalpel/tsage/logo.cpp684
-rw-r--r--engines/sherlock/scalpel/tsage/logo.h250
-rw-r--r--engines/sherlock/scalpel/tsage/resources.cpp373
-rw-r--r--engines/sherlock/scalpel/tsage/resources.h139
37 files changed, 13284 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/3do/movie_decoder.cpp b/engines/sherlock/scalpel/3do/movie_decoder.cpp
new file mode 100644
index 0000000000..8e8f99bc19
--- /dev/null
+++ b/engines/sherlock/scalpel/3do/movie_decoder.cpp
@@ -0,0 +1,510 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/stream.h"
+#include "common/textconsole.h"
+
+#include "audio/audiostream.h"
+#include "audio/decoders/raw.h"
+#include "audio/decoders/3do.h"
+
+#include "sherlock/scalpel/3do/movie_decoder.h"
+#include "image/codecs/cinepak.h"
+
+// for Test-Code
+#include "common/system.h"
+#include "common/events.h"
+#include "common/keyboard.h"
+#include "engines/engine.h"
+#include "engines/util.h"
+#include "graphics/palette.h"
+#include "graphics/pixelformat.h"
+#include "graphics/surface.h"
+
+namespace Sherlock {
+
+Scalpel3DOMovieDecoder::Scalpel3DOMovieDecoder()
+ : _stream(0), _videoTrack(0), _audioTrack(0) {
+ _streamVideoOffset = 0;
+ _streamAudioOffset = 0;
+}
+
+Scalpel3DOMovieDecoder::~Scalpel3DOMovieDecoder() {
+ close();
+}
+
+bool Scalpel3DOMovieDecoder::loadStream(Common::SeekableReadStream *stream) {
+ uint32 videoSubType = 0;
+ uint32 videoCodecTag = 0;
+ uint32 videoHeight = 0;
+ uint32 videoWidth = 0;
+ uint32 videoFrameCount = 0;
+ uint32 audioSubType = 0;
+ uint32 audioCodecTag = 0;
+ uint32 audioChannels = 0;
+ uint32 audioSampleRate = 0;
+
+ close();
+
+ _stream = stream;
+ _streamVideoOffset = 0;
+ _streamAudioOffset = 0;
+
+ // Look for packets that we care about
+ static const int maxPacketCheckCount = 20;
+ for (int i = 0; i < maxPacketCheckCount; i++) {
+ uint32 chunkTag = _stream->readUint32BE();
+ uint32 chunkSize = _stream->readUint32BE() - 8;
+
+ // Bail out if done
+ if (_stream->eos())
+ break;
+
+ uint32 dataStartOffset = _stream->pos();
+
+ switch (chunkTag) {
+ case MKTAG('F','I','L','M'): {
+ // See if this is a FILM header
+ _stream->skip(4); // time stamp (based on 240 per second)
+ _stream->skip(4); // Unknown 0x00000000
+ videoSubType = _stream->readUint32BE();
+
+ switch (videoSubType) {
+ case MKTAG('F', 'H', 'D', 'R'):
+ // FILM header found
+ if (_videoTrack) {
+ warning("Sherlock 3DO movie: Multiple FILM headers found");
+ close();
+ return false;
+ }
+ _stream->readUint32BE();
+ videoCodecTag = _stream->readUint32BE();
+ videoHeight = _stream->readUint32BE();
+ videoWidth = _stream->readUint32BE();
+ _stream->skip(4); // time scale
+ videoFrameCount = _stream->readUint32BE();
+
+ _videoTrack = new StreamVideoTrack(videoWidth, videoHeight, videoCodecTag, videoFrameCount);
+ addTrack(_videoTrack);
+ break;
+
+ case MKTAG('F', 'R', 'M', 'E'):
+ break;
+
+ default:
+ warning("Sherlock 3DO movie: Unknown subtype inside FILM packet");
+ close();
+ return false;
+ }
+ break;
+ }
+
+ case MKTAG('S','N','D','S'): {
+ _stream->skip(8);
+ audioSubType = _stream->readUint32BE();
+
+ switch (audioSubType) {
+ case MKTAG('S', 'H', 'D', 'R'):
+ // Audio header
+
+ // Bail if we already have a track
+ if (_audioTrack) {
+ warning("Sherlock 3DO movie: Multiple SNDS headers found");
+ close();
+ return false;
+ }
+
+ // OK, this is the start of a audio stream
+ _stream->readUint32BE(); // Version, always 0x00000000
+ _stream->readUint32BE(); // Unknown 0x00000008 ?!
+ _stream->readUint32BE(); // Unknown 0x00007500
+ _stream->readUint32BE(); // Unknown 0x00004000
+ _stream->readUint32BE(); // Unknown 0x00000000
+ _stream->readUint32BE(); // Unknown 0x00000010
+ audioSampleRate = _stream->readUint32BE();
+ audioChannels = _stream->readUint32BE();
+ audioCodecTag = _stream->readUint32BE();
+ _stream->readUint32BE(); // Unknown 0x00000004 compression ratio?
+ _stream->readUint32BE(); // Unknown 0x00000A2C
+
+ _audioTrack = new StreamAudioTrack(audioCodecTag, audioSampleRate, audioChannels);
+ addTrack(_audioTrack);
+ break;
+
+ case MKTAG('S', 'S', 'M', 'P'):
+ // Audio data
+ break;
+ default:
+ warning("Sherlock 3DO movie: Unknown subtype inside FILM packet");
+ close();
+ return false;
+ }
+ break;
+ }
+
+ case MKTAG('C','T','R','L'):
+ case MKTAG('F','I','L','L'): // filler chunk, fills to certain boundary
+ case MKTAG('D','A','C','Q'):
+ case MKTAG('J','O','I','N'): // add cel data (not used in sherlock)
+ // Ignore these chunks
+ break;
+
+ case MKTAG('S','H','D','R'):
+ // Happens for EA logo, seems to be garbage data right at the start of the file
+ break;
+
+ default:
+ warning("Unknown chunk-tag '%s' inside Sherlock 3DO movie", tag2str(chunkTag));
+ close();
+ return false;
+ }
+
+ if ((_videoTrack) && (_audioTrack))
+ break;
+
+ // Seek to next chunk
+ _stream->seek(dataStartOffset + chunkSize);
+ }
+
+ // Bail if we didn't find video + audio
+ if ((!_videoTrack) || (!_audioTrack)) {
+ close();
+ return false;
+ }
+
+ // Rewind back to the beginning
+ _stream->seek(0);
+
+ return true;
+}
+
+void Scalpel3DOMovieDecoder::close() {
+ Video::VideoDecoder::close();
+
+ delete _stream; _stream = 0;
+ _videoTrack = 0;
+}
+
+// We try to at least decode 1 frame
+// and also try to get at least 0.5 seconds of audio queued up
+void Scalpel3DOMovieDecoder::readNextPacket() {
+ uint32 currentMovieTime = getTime();
+ uint32 wantedAudioQueued = currentMovieTime + 500; // always try to be 0.500 seconds in front of movie time
+
+ int32 chunkOffset = 0;
+ int32 dataStartOffset = 0;
+ int32 nextChunkOffset = 0;
+ uint32 chunkTag = 0;
+ uint32 chunkSize = 0;
+
+ uint32 videoSubType = 0;
+ uint32 videoTimeStamp = 0;
+ uint32 videoFrameSize = 0;
+ uint32 audioSubType = 0;
+ uint32 audioBytes = 0;
+ bool videoGotFrame = false;
+ bool videoDone = false;
+ bool audioDone = false;
+
+ // Seek to smallest stream offset
+ if (_streamVideoOffset <= _streamAudioOffset) {
+ _stream->seek(_streamVideoOffset);
+ } else {
+ _stream->seek(_streamAudioOffset);
+ }
+
+ if (wantedAudioQueued <= _audioTrack->getTotalAudioQueued()) {
+ // already got enough audio queued up
+ audioDone = true;
+ }
+
+ while (1) {
+ chunkOffset = _stream->pos();
+ assert(chunkOffset >= 0);
+
+ // Read chunk header
+ chunkTag = _stream->readUint32BE();
+ chunkSize = _stream->readUint32BE() - 8;
+
+ // Calculate offsets
+ dataStartOffset = _stream->pos();
+ assert(dataStartOffset >= 0);
+ nextChunkOffset = dataStartOffset + chunkSize;
+
+ //warning("offset %lx - tag %lx", dataStartOffset, tag);
+
+ if (_stream->eos())
+ break;
+
+ switch (chunkTag) {
+ case MKTAG('F','I','L','M'):
+ videoTimeStamp = _stream->readUint32BE();
+ _stream->skip(4); // Unknown
+ videoSubType = _stream->readUint32BE();
+
+ switch (videoSubType) {
+ case MKTAG('F', 'H', 'D', 'R'):
+ // Ignore video header
+ break;
+
+ case MKTAG('F', 'R', 'M', 'E'):
+ // Found frame data
+ if (_streamVideoOffset <= chunkOffset) {
+ // We are at an offset that is still relevant to video decoding
+ if (!videoDone) {
+ if (!videoGotFrame) {
+ // We haven't decoded any frame yet, so do so now
+ _stream->readUint32BE();
+ videoFrameSize = _stream->readUint32BE();
+ _videoTrack->decodeFrame(_stream->readStream(videoFrameSize), videoTimeStamp);
+
+ _streamVideoOffset = nextChunkOffset;
+ videoGotFrame = true;
+
+ } else {
+ // Already decoded a frame, so get timestamp of follow-up frame
+ // and then we are done with video
+
+ // Calculate next frame time
+ // 3DO clock time for movies runs at 240Hh, that's why timestamps are based on 240.
+ uint32 currentFrameStartTime = _videoTrack->getNextFrameStartTime();
+ uint32 nextFrameStartTime = videoTimeStamp * 1000 / 240;
+ assert(currentFrameStartTime <= nextFrameStartTime);
+ _videoTrack->setNextFrameStartTime(nextFrameStartTime);
+
+ // next time we want to start at the current chunk
+ _streamVideoOffset = chunkOffset;
+ videoDone = true;
+ }
+ }
+ }
+ break;
+
+ default:
+ error("Sherlock 3DO movie: Unknown subtype inside FILM packet");
+ break;
+ }
+ break;
+
+ case MKTAG('S','N','D','S'):
+ _stream->skip(8);
+ audioSubType = _stream->readUint32BE();
+
+ switch (audioSubType) {
+ case MKTAG('S', 'H', 'D', 'R'):
+ // Ignore the audio header
+ break;
+
+ case MKTAG('S', 'S', 'M', 'P'):
+ // Got audio chunk
+ if (_streamAudioOffset <= chunkOffset) {
+ // We are at an offset that is still relevant to audio decoding
+ if (!audioDone) {
+ audioBytes = _stream->readUint32BE();
+ _audioTrack->queueAudio(_stream, audioBytes);
+
+ _streamAudioOffset = nextChunkOffset;
+ if (wantedAudioQueued <= _audioTrack->getTotalAudioQueued()) {
+ // Got enough audio
+ audioDone = true;
+ }
+ }
+ }
+ break;
+
+ default:
+ error("Sherlock 3DO movie: Unknown subtype inside SNDS packet");
+ break;
+ }
+ break;
+
+ case MKTAG('C','T','R','L'):
+ case MKTAG('F','I','L','L'): // filler chunk, fills to certain boundary
+ case MKTAG('D','A','C','Q'):
+ case MKTAG('J','O','I','N'): // add cel data (not used in sherlock)
+ // Ignore these chunks
+ break;
+
+ case MKTAG('S','H','D','R'):
+ // Happens for EA logo, seems to be garbage data right at the start of the file
+ break;
+
+ default:
+ error("Unknown chunk-tag '%s' inside Sherlock 3DO movie", tag2str(chunkTag));
+ }
+
+ // Always seek to end of chunk
+ // Sometimes not all of the chunk is filled with audio
+ _stream->seek(nextChunkOffset);
+
+ if ((videoDone) && (audioDone)) {
+ return;
+ }
+ }
+}
+
+Scalpel3DOMovieDecoder::StreamVideoTrack::StreamVideoTrack(uint32 width, uint32 height, uint32 codecTag, uint32 frameCount) {
+ _width = width;
+ _height = height;
+ _frameCount = frameCount;
+ _curFrame = -1;
+ _nextFrameStartTime = 0;
+
+ // Create the Cinepak decoder, if we're using it
+ if (codecTag == MKTAG('c', 'v', 'i', 'd'))
+ _codec = new Image::CinepakDecoder();
+ else
+ error("Unsupported Sherlock 3DO movie video codec tag '%s'", tag2str(codecTag));
+}
+
+Scalpel3DOMovieDecoder::StreamVideoTrack::~StreamVideoTrack() {
+ delete _codec;
+}
+
+bool Scalpel3DOMovieDecoder::StreamVideoTrack::endOfTrack() const {
+ return getCurFrame() >= getFrameCount() - 1;
+}
+
+Graphics::PixelFormat Scalpel3DOMovieDecoder::StreamVideoTrack::getPixelFormat() const {
+ return _codec->getPixelFormat();
+}
+
+void Scalpel3DOMovieDecoder::StreamVideoTrack::decodeFrame(Common::SeekableReadStream *stream, uint32 videoTimeStamp) {
+ _surface = _codec->decodeFrame(*stream);
+ _curFrame++;
+}
+
+Scalpel3DOMovieDecoder::StreamAudioTrack::StreamAudioTrack(uint32 codecTag, uint32 sampleRate, uint32 channels) {
+ switch (codecTag) {
+ case MKTAG('A','D','P','4'):
+ case MKTAG('S','D','X','2'):
+ // ADP4 + SDX2 are both allowed
+ break;
+
+ default:
+ error("Unsupported Sherlock 3DO movie audio codec tag '%s'", tag2str(codecTag));
+ }
+
+ _totalAudioQueued = 0; // currently 0 milliseconds queued
+
+ _codecTag = codecTag;
+ _sampleRate = sampleRate;
+ switch (channels) {
+ case 1:
+ _stereo = false;
+ break;
+ case 2:
+ _stereo = true;
+ break;
+ default:
+ error("Unsupported Sherlock 3DO movie audio channels %d", channels);
+ }
+
+ _audioStream = Audio::makeQueuingAudioStream(sampleRate, _stereo);
+
+ // reset audio decoder persistent spaces
+ memset(&_ADP4_PersistentSpace, 0, sizeof(_ADP4_PersistentSpace));
+ memset(&_SDX2_PersistentSpace, 0, sizeof(_SDX2_PersistentSpace));
+}
+
+Scalpel3DOMovieDecoder::StreamAudioTrack::~StreamAudioTrack() {
+ delete _audioStream;
+// free(_ADP4_PersistentSpace);
+// free(_SDX2_PersistentSpace);
+}
+
+void Scalpel3DOMovieDecoder::StreamAudioTrack::queueAudio(Common::SeekableReadStream *stream, uint32 size) {
+ Common::SeekableReadStream *compressedAudioStream = 0;
+ Audio::RewindableAudioStream *audioStream = 0;
+ uint32 audioLengthMSecs = 0;
+
+ // Read the specified chunk into memory
+ compressedAudioStream = stream->readStream(size);
+
+ switch(_codecTag) {
+ case MKTAG('A','D','P','4'):
+ audioStream = Audio::make3DO_ADP4AudioStream(compressedAudioStream, _sampleRate, _stereo, &audioLengthMSecs, DisposeAfterUse::YES, &_ADP4_PersistentSpace);
+ break;
+ case MKTAG('S','D','X','2'):
+ audioStream = Audio::make3DO_SDX2AudioStream(compressedAudioStream, _sampleRate, _stereo, &audioLengthMSecs, DisposeAfterUse::YES, &_SDX2_PersistentSpace);
+ break;
+ default:
+ break;
+ }
+ if (audioStream) {
+ _totalAudioQueued += audioLengthMSecs;
+ _audioStream->queueAudioStream(audioStream, DisposeAfterUse::YES);
+ } else {
+ // in case there was an error
+ delete compressedAudioStream;
+ }
+}
+
+Audio::AudioStream *Scalpel3DOMovieDecoder::StreamAudioTrack::getAudioStream() const {
+ return _audioStream;
+}
+
+// Test-code
+
+// Code for showing a movie. Only meant for testing/debug purposes
+bool Scalpel3DOMoviePlay(const char *filename, Common::Point pos) {
+ Scalpel3DOMovieDecoder *videoDecoder = new Scalpel3DOMovieDecoder();
+
+ if (!videoDecoder->loadFile(filename)) {
+ warning("Scalpel3DOMoviePlay: could not open '%s'", filename);
+ return false;
+ }
+
+ bool skipVideo = false;
+ //byte bytesPerPixel = videoDecoder->getPixelFormat().bytesPerPixel;
+ uint16 width = videoDecoder->getWidth();
+ uint16 height = videoDecoder->getHeight();
+ //uint16 pitch = videoDecoder->getWidth() * bytesPerPixel;
+
+ videoDecoder->start();
+
+ while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && (!skipVideo)) {
+ if (videoDecoder->needsUpdate()) {
+ const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
+
+ if (frame) {
+ g_system->copyRectToScreen(frame->getPixels(), frame->pitch, pos.x, pos.y, width, height);
+ g_system->updateScreen();
+ }
+ }
+
+ Common::Event event;
+ while (g_system->getEventManager()->pollEvent(event)) {
+ if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE))
+ skipVideo = true;
+ }
+
+ g_system->delayMillis(10);
+ }
+ videoDecoder->close();
+ delete videoDecoder;
+
+ return !skipVideo;
+}
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/3do/movie_decoder.h b/engines/sherlock/scalpel/3do/movie_decoder.h
new file mode 100644
index 0000000000..9f1670fc6c
--- /dev/null
+++ b/engines/sherlock/scalpel/3do/movie_decoder.h
@@ -0,0 +1,127 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_3DO_MOVIE_DECODER_H
+#define SHERLOCK_SCALPEL_3DO_MOVIE_DECODER_H
+
+#include "common/rect.h"
+#include "video/video_decoder.h"
+#include "audio/decoders/3do.h"
+
+namespace Audio {
+class QueuingAudioStream;
+}
+
+namespace Common {
+class SeekableReadStream;
+}
+
+namespace Image {
+class Codec;
+}
+
+namespace Sherlock {
+
+class Scalpel3DOMovieDecoder : public Video::VideoDecoder {
+public:
+ Scalpel3DOMovieDecoder();
+ ~Scalpel3DOMovieDecoder();
+
+ bool loadStream(Common::SeekableReadStream *stream);
+ void close();
+
+protected:
+ void readNextPacket();
+
+private:
+ int32 _streamVideoOffset; /* current stream offset for video decoding */
+ int32 _streamAudioOffset; /* current stream offset for audio decoding */
+
+private:
+ class StreamVideoTrack : public VideoTrack {
+ public:
+ StreamVideoTrack(uint32 width, uint32 height, uint32 codecTag, uint32 frameCount);
+ ~StreamVideoTrack();
+
+ bool endOfTrack() const;
+
+ uint16 getWidth() const { return _width; }
+ uint16 getHeight() const { return _height; }
+ Graphics::PixelFormat getPixelFormat() const;
+ int getCurFrame() const { return _curFrame; }
+ int getFrameCount() const { return _frameCount; }
+ void setNextFrameStartTime(uint32 nextFrameStartTime) { _nextFrameStartTime = nextFrameStartTime; }
+ uint32 getNextFrameStartTime() const { return _nextFrameStartTime; }
+ const Graphics::Surface *decodeNextFrame() { return _surface; }
+
+ void decodeFrame(Common::SeekableReadStream *stream, uint32 videoTimeStamp);
+
+ private:
+ const Graphics::Surface *_surface;
+
+ int _curFrame;
+ uint32 _frameCount;
+ uint32 _nextFrameStartTime;
+
+ Image::Codec *_codec;
+ uint16 _width, _height;
+ };
+
+ class StreamAudioTrack : public AudioTrack {
+ public:
+ StreamAudioTrack(uint32 codecTag, uint32 sampleRate, uint32 channels);
+ ~StreamAudioTrack();
+
+ void queueAudio(Common::SeekableReadStream *stream, uint32 size);
+
+ protected:
+ Audio::AudioStream *getAudioStream() const;
+
+ private:
+ Audio::QueuingAudioStream *_audioStream;
+ uint32 _totalAudioQueued; /* total amount of milliseconds of audio, that we queued up already */
+
+ public:
+ uint32 getTotalAudioQueued() const { return _totalAudioQueued; }
+
+ private:
+ int16 decodeSample(uint8 dataNibble);
+
+ uint32 _codecTag;
+ uint16 _sampleRate;
+ bool _stereo;
+
+ Audio::audio_3DO_ADP4_PersistentSpace _ADP4_PersistentSpace;
+ Audio::audio_3DO_SDX2_PersistentSpace _SDX2_PersistentSpace;
+ };
+
+ Common::SeekableReadStream *_stream;
+ StreamVideoTrack *_videoTrack;
+ StreamAudioTrack *_audioTrack;
+};
+
+// Testing
+extern bool Scalpel3DOMoviePlay(const char *filename, Common::Point pos);
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/darts.cpp b/engines/sherlock/scalpel/darts.cpp
new file mode 100644
index 0000000000..a24af4e444
--- /dev/null
+++ b/engines/sherlock/scalpel/darts.cpp
@@ -0,0 +1,553 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/darts.h"
+#include "sherlock/scalpel/scalpel.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+enum {
+ STATUS_INFO_X = 218,
+ STATUS_INFO_Y = 53,
+ DART_INFO_X = 218,
+ DART_INFO_Y = 103,
+ DARTBARHX = 35,
+ DARTHORIZY = 190,
+ DARTBARVX = 1,
+ DARTHEIGHTY = 25,
+ DARTBARSIZE = 150,
+ DART_BAR_FORE = 8
+};
+
+enum {
+ DART_COL_FORE = 5,
+ PLAYER_COLOR = 11
+};
+#define OPPONENTS_COUNT 4
+
+const char *const OPPONENT_NAMES[OPPONENTS_COUNT] = {
+ "Skipper", "Willy", "Micky", "Tom"
+};
+
+/*----------------------------------------------------------------*/
+
+Darts::Darts(ScalpelEngine *vm) : _vm(vm) {
+ _dartImages = nullptr;
+ _level = 0;
+ _computerPlayer = 1;
+ _playerDartMode = false;
+ _dartScore1 = _dartScore2 = 0;
+ _roundNumber = 0;
+ _playerDartMode = false;
+ _roundScore = 0;
+ _oldDartButtons = false;
+}
+
+void Darts::playDarts() {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+ int playerNumber = 0;
+ int lastDart;
+
+ // Change the font
+ int oldFont = screen.fontNumber();
+ screen.setFont(2);
+
+ loadDarts();
+ initDarts();
+
+ bool done = false;
+ do {
+ int score, roundStartScore;
+ roundStartScore = score = playerNumber == 0 ? _dartScore1 : _dartScore2;
+
+ // Show player details
+ showNames(playerNumber);
+ showStatus(playerNumber);
+ _roundScore = 0;
+
+ if (_vm->shouldQuit())
+ return;
+
+ for (int idx = 0; idx < 3; ++idx) {
+ // Throw a single dart
+ if (_computerPlayer == 1)
+ lastDart = throwDart(idx + 1, playerNumber * 2);
+ else if (_computerPlayer == 2)
+ lastDart = throwDart(idx + 1, playerNumber + 1);
+ else
+ lastDart = throwDart(idx + 1, 0);
+
+ score -= lastDart;
+ _roundScore += lastDart;
+
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
+ Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ screen.print(Common::Point(DART_INFO_X, DART_INFO_Y), DART_COL_FORE, "Dart # %d", idx + 1);
+ screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 10), DART_COL_FORE, "Scored %d points", lastDart);
+
+ if (score != 0 && playerNumber == 0)
+ screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 30), DART_COL_FORE, "Press a key");
+
+ if (score == 0) {
+ // Some-one has won
+ screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 20), PLAYER_COLOR, "GAME OVER!");
+
+ if (playerNumber == 0) {
+ screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 30), PLAYER_COLOR, "Holmes Wins!");
+ if (_level < OPPONENTS_COUNT)
+ _vm->setFlagsDirect(318 + _level);
+ } else {
+ screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 30), PLAYER_COLOR, "%s Wins!", _opponent.c_str());
+ }
+
+ screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 4), DART_COL_FORE, "Press a key");
+
+ idx = 10;
+ done = true;
+ } else if (score < 0) {
+ screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 20), PLAYER_COLOR, "BUSTED!");
+
+ idx = 10;
+ score = roundStartScore;
+ }
+
+ if (playerNumber == 0)
+ _dartScore1 = score;
+ else
+ _dartScore2 = score;
+
+ showStatus(playerNumber);
+ events.clearKeyboard();
+
+ if ((playerNumber == 0 && _computerPlayer == 1) || _computerPlayer == 0 || done) {
+ int dartKey;
+ while (!(dartKey = dartHit()) && !_vm->shouldQuit())
+ events.delay(10);
+
+ if (dartKey == Common::KEYCODE_ESCAPE) {
+ idx = 10;
+ done = true;
+ }
+ } else {
+ events.wait(20);
+ }
+
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
+ Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+ }
+
+ playerNumber ^= 1;
+ if (!playerNumber)
+ ++_roundNumber;
+
+ done |= _vm->shouldQuit();
+
+ if (!done) {
+ screen._backBuffer2.blitFrom((*_dartImages)[0], Common::Point(0, 0));
+ screen._backBuffer1.blitFrom(screen._backBuffer2);
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+ }
+ } while (!done);
+
+ closeDarts();
+ screen.fadeToBlack();
+
+ // Restore font
+ screen.setFont(oldFont);
+}
+
+void Darts::loadDarts() {
+ Screen &screen = *_vm->_screen;
+
+ _dartImages = new ImageFile("darts.vgs");
+ screen.setPalette(_dartImages->_palette);
+
+ screen._backBuffer1.blitFrom((*_dartImages)[0], Common::Point(0, 0));
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+}
+
+void Darts::initDarts() {
+ _dartScore1 = _dartScore2 = 301;
+ _roundNumber = 1;
+
+ if (_level == 9) {
+ // No computer players
+ _computerPlayer = 0;
+ _level = 0;
+ } else if (_level == 8) {
+ _level = _vm->getRandomNumber(3);
+ _computerPlayer = 2;
+ } else {
+ // Check flags for opponents
+ for (int idx = 0; idx < OPPONENTS_COUNT; ++idx) {
+ if (_vm->readFlags(314 + idx))
+ _level = idx;
+ }
+ }
+
+ _opponent = OPPONENT_NAMES[_level];
+}
+
+void Darts::closeDarts() {
+ delete _dartImages;
+ _dartImages = nullptr;
+}
+
+void Darts::showNames(int playerNum) {
+ Screen &screen = *_vm->_screen;
+ byte color = playerNum == 0 ? PLAYER_COLOR : DART_COL_FORE;
+
+ // Print Holmes first
+ if (playerNum == 0)
+ screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y), PLAYER_COLOR + 3, "Holmes");
+ else
+ screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y), color, "Holmes");
+
+ screen._backBuffer1.fillRect(Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10,
+ STATUS_INFO_X + 31, STATUS_INFO_Y + 12), color);
+ screen.slamArea(STATUS_INFO_X, STATUS_INFO_Y + 10, 31, 12);
+
+ // Second player
+ color = playerNum == 1 ? PLAYER_COLOR : DART_COL_FORE;
+
+ if (playerNum != 0)
+ screen.print(Common::Point(STATUS_INFO_X + 50, STATUS_INFO_Y), PLAYER_COLOR + 3,
+ "%s", _opponent.c_str());
+ else
+ screen.print(Common::Point(STATUS_INFO_X + 50, STATUS_INFO_Y), color,
+ "%s", _opponent.c_str());
+
+ screen._backBuffer1.fillRect(Common::Rect(STATUS_INFO_X + 50, STATUS_INFO_Y + 10,
+ STATUS_INFO_X + 81, STATUS_INFO_Y + 12), color);
+ screen.slamArea(STATUS_INFO_X + 50, STATUS_INFO_Y + 10, 81, 12);
+
+ // Make a copy of the back buffer to the secondary one
+ screen._backBuffer2.blitFrom(screen._backBuffer1);
+}
+
+void Darts::showStatus(int playerNum) {
+ Screen &screen = *_vm->_screen;
+ byte color;
+
+ // Copy scoring screen from secondary back buffer. This will erase any previously displayed status/score info
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10),
+ Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, SHERLOCK_SCREEN_WIDTH, STATUS_INFO_Y + 48));
+
+ color = (playerNum == 0) ? PLAYER_COLOR : DART_COL_FORE;
+ screen.print(Common::Point(STATUS_INFO_X + 6, STATUS_INFO_Y + 13), color, "%d", _dartScore1);
+
+ color = (playerNum == 1) ? PLAYER_COLOR : DART_COL_FORE;
+ screen.print(Common::Point(STATUS_INFO_X + 56, STATUS_INFO_Y + 13), color, "%d", _dartScore2);
+ screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 25), PLAYER_COLOR, "Round: %d", _roundNumber);
+ screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 35), PLAYER_COLOR, "Turn Total: %d", _roundScore);
+ screen.slamRect(Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, SHERLOCK_SCREEN_WIDTH, STATUS_INFO_Y + 48));
+}
+
+int Darts::throwDart(int dartNum, int computer) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+ Common::Point targetNum;
+ int width, height;
+
+ events.clearKeyboard();
+
+ erasePowerBars();
+ screen.print(Common::Point(DART_INFO_X, DART_INFO_Y), DART_COL_FORE, "Dart # %d", dartNum);
+
+ if (!computer) {
+ screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 10), DART_COL_FORE, "Hit a key");
+ screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 18), DART_COL_FORE, "to start");
+ }
+
+ if (!computer) {
+ while (!_vm->shouldQuit() && !dartHit())
+ ;
+ } else {
+ events.delay(10);
+ }
+
+ if (_vm->shouldQuit())
+ return 0;
+
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
+ Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ screen.slamRect(Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+
+ // If it's a computer player, choose a dart destination
+ if (computer)
+ targetNum = getComputerDartDest(computer - 1);
+
+ width = doPowerBar(Common::Point(DARTBARHX, DARTHORIZY), DART_BAR_FORE, targetNum.x, false);
+ height = 101 - doPowerBar(Common::Point(DARTBARVX, DARTHEIGHTY), DART_BAR_FORE, targetNum.y, true);
+
+ // For human players, slight y adjustment
+ if (computer == 0)
+ height += 2;
+
+ // Copy the bars to the secondary back buffer so that they remain fixed at their selected values
+ // whilst the dart is being animated at being thrown at the board
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(DARTBARHX - 1, DARTHORIZY - 1),
+ Common::Rect(DARTBARHX - 1, DARTHORIZY - 1, DARTBARHX + DARTBARSIZE + 3, DARTHORIZY + 10));
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1),
+ Common::Rect(DARTBARVX - 1, DARTHEIGHTY - 1, DARTBARVX + 11, DARTHEIGHTY + DARTBARSIZE + 3));
+
+ // Convert height and width to relative range of -50 to 50, where 0,0 is the exact centre of the board
+ height -= 50;
+ width -= 50;
+
+ Common::Point dartPos(111 + width * 2, 99 + height * 2);
+ drawDartThrow(dartPos);
+
+ return dartScore(dartPos);
+}
+
+void Darts::drawDartThrow(const Common::Point &pt) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+ Common::Point pos(pt.x, pt.y + 2);
+ Common::Rect oldDrawBounds;
+ int delta = 9;
+
+ for (int idx = 4; idx < 23; ++idx) {
+ ImageFrame &frame = (*_dartImages)[idx];
+
+ // Adjust draw position for animating dart
+ if (idx < 13)
+ pos.y -= delta--;
+ else if (idx == 13)
+ delta = 1;
+ else
+ pos.y += delta++;
+
+ // Draw the dart
+ Common::Point drawPos(pos.x - frame._width / 2, pos.y - frame._height);
+ screen._backBuffer1.transBlitFrom(frame, drawPos);
+ screen.slamArea(drawPos.x, drawPos.y, frame._width, frame._height);
+
+ // Handle erasing old dart frame area
+ if (!oldDrawBounds.isEmpty())
+ screen.slamRect(oldDrawBounds);
+
+ oldDrawBounds = Common::Rect(drawPos.x, drawPos.y, drawPos.x + frame._width, drawPos.y + frame._height);
+ screen._backBuffer1.blitFrom(screen._backBuffer2, drawPos, oldDrawBounds);
+
+ events.wait(2);
+ }
+
+ // Draw dart in final "stuck to board" form
+ screen._backBuffer1.transBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
+ screen._backBuffer2.transBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
+ screen.slamRect(oldDrawBounds);
+}
+
+void Darts::erasePowerBars() {
+ Screen &screen = *_vm->_screen;
+
+ screen._backBuffer1.fillRect(Common::Rect(DARTBARHX, DARTHORIZY, DARTBARHX + DARTBARSIZE, DARTHORIZY + 10), BLACK);
+ screen._backBuffer1.fillRect(Common::Rect(DARTBARVX, DARTHEIGHTY, DARTBARVX + 10, DARTHEIGHTY + DARTBARSIZE), BLACK);
+ screen._backBuffer1.transBlitFrom((*_dartImages)[2], Common::Point(DARTBARHX - 1, DARTHORIZY - 1));
+ screen._backBuffer1.transBlitFrom((*_dartImages)[3], Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1));
+ screen.slamArea(DARTBARHX - 1, DARTHORIZY - 1, DARTBARSIZE + 3, 11);
+ screen.slamArea(DARTBARVX - 1, DARTHEIGHTY - 1, 11, DARTBARSIZE + 3);
+}
+
+int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+ Music &music = *_vm->_music;
+ bool done;
+ int idx = 0;
+
+ events.clearEvents();
+ if (music._musicOn)
+ music.waitTimerRoland(10);
+ else
+ events.delay(100);
+
+ // Display loop
+ do {
+ done = _vm->shouldQuit() || idx >= DARTBARSIZE;
+
+ if (idx == (goToPower - 1))
+ // Reached target power for a computer player
+ done = true;
+ else if (goToPower == 0) {
+ // Check for pres
+ if (dartHit())
+ done = true;
+ }
+
+ if (isVertical) {
+ screen._backBuffer1.hLine(pt.x, pt.y + DARTBARSIZE - 1 - idx, pt.x + 8, color);
+ screen._backBuffer1.transBlitFrom((*_dartImages)[3], Common::Point(pt.x - 1, pt.y - 1));
+ screen.slamArea(pt.x, pt.y + DARTBARSIZE - 1 - idx, 8, 2);
+ } else {
+ screen._backBuffer1.vLine(pt.x + idx, pt.y, pt.y + 8, color);
+ screen._backBuffer1.transBlitFrom((*_dartImages)[2], Common::Point(pt.x - 1, pt.y - 1));
+ screen.slamArea(pt.x + idx, pt.y, 1, 8);
+ }
+
+ if (music._musicOn) {
+ if (!(idx % 3))
+ music.waitTimerRoland(1);
+ } else if (!(idx % 8))
+ events.wait(1);
+
+ ++idx;
+ } while (!done);
+
+ return MIN(idx * 100 / DARTBARSIZE, 100);
+}
+
+bool Darts::dartHit() {
+ Events &events = *_vm->_events;
+
+ // Process pending events
+ events.pollEventsAndWait();
+
+ if (events.kbHit()) {
+ // Key was pressed, so discard it and return true
+ events.clearKeyboard();
+ return true;
+ }
+
+ _oldDartButtons = events._pressed;
+ events.setButtonState();
+
+ // Only return true if the mouse button is newly pressed
+ return (events._pressed && !_oldDartButtons) ? 1 : 0;
+}
+
+int Darts::dartScore(const Common::Point &pt) {
+ Common::Point pos(pt.x - 37, pt.y - 33);
+ Graphics::Surface &scoreImg = (*_dartImages)[1]._frame;
+
+ if (pos.x < 0 || pos.y < 0 || pos.x >= scoreImg.w || pos.y >= scoreImg.h)
+ // Not on the board
+ return 0;
+
+ // On board, so get the score from the pixel at that position
+ int score = *(const byte *)scoreImg.getBasePtr(pos.x, pos.y);
+ return score;
+}
+
+Common::Point Darts::getComputerDartDest(int playerNum) {
+ Common::Point target;
+ int score = playerNum == 0 ? _dartScore1 : _dartScore2;
+
+ if (score > 50) {
+ // Aim for the bullseye
+ target.x = target.y = 76;
+
+ if (_level <= 1 && _vm->getRandomNumber(1) == 1) {
+ // Introduce margin of error
+ target.x += _vm->getRandomNumber(21) - 10;
+ target.y += _vm->getRandomNumber(21) - 10;
+ }
+ } else {
+ int aim = score;
+
+ bool done;
+ Common::Point pt;
+ do {
+ done = findNumberOnBoard(aim, pt);
+ --aim;
+ } while (!done);
+
+ target.x = 75 + ((target.x - 75) * 20 / 27);
+ target.y = 75 + ((target.y - 75) * 2 / 3);
+ }
+
+ // Pick a level of accuracy. The higher the level, the more accurate their throw will be
+ int accuracy = _vm->getRandomNumber(10) + _level * 2;
+
+ if (accuracy <= 2) {
+ target.x += _vm->getRandomNumber(71) - 35;
+ target.y += _vm->getRandomNumber(71) - 35;
+ } else if (accuracy <= 4) {
+ target.x += _vm->getRandomNumber(51) - 25;
+ target.y += _vm->getRandomNumber(51) - 25;
+ } else if (accuracy <= 6) {
+ target.x += _vm->getRandomNumber(31) - 15;
+ target.y += _vm->getRandomNumber(31) - 15;
+ } else if (accuracy <= 8) {
+ target.x += _vm->getRandomNumber(21) - 10;
+ target.y += _vm->getRandomNumber(21) - 10;
+ } else if (accuracy <= 10) {
+ target.x += _vm->getRandomNumber(11) - 5;
+ target.y += _vm->getRandomNumber(11) - 5;
+ }
+
+ if (target.x < 1)
+ target.x = 1;
+ if (target.y < 1)
+ target.y = 1;
+
+ return target;
+}
+
+bool Darts::findNumberOnBoard(int aim, Common::Point &pt) {
+ ImageFrame &board = (*_dartImages)[1];
+
+ // Scan board image for the special "center" pixels
+ bool done = false;
+ for (int yp = 0; yp < 132 && !done; ++yp) {
+ const byte *srcP = (const byte *)board._frame.getBasePtr(0, yp);
+ for (int xp = 0; xp < 147 && !done; ++xp, ++srcP) {
+ int score = *srcP;
+
+ // Check for match
+ if (score == aim) {
+ done = true;
+
+ // Aim at non-double/triple numbers where possible
+ if (aim < 21) {
+ pt.x = xp + 5;
+ pt.y = yp + 5;
+
+ score = *(const byte *)board._frame.getBasePtr(xp + 10, yp + 10);
+ if (score != aim)
+ // Not aiming at non-double/triple number yet
+ done = false;
+ } else {
+ // Aiming at a double or triple
+ pt.x = xp + 3;
+ pt.y = yp + 3;
+ }
+ }
+ }
+ }
+
+ if (aim == 3)
+ pt.x += 15;
+ pt.y = 132 - pt.y;
+
+ return done;
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/darts.h b/engines/sherlock/scalpel/darts.h
new file mode 100644
index 0000000000..4368954814
--- /dev/null
+++ b/engines/sherlock/scalpel/darts.h
@@ -0,0 +1,130 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_DARTS_H
+#define SHERLOCK_DARTS_H
+
+#include "sherlock/image_file.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+class ScalpelEngine;
+
+class Darts {
+private:
+ ScalpelEngine *_vm;
+ ImageFile *_dartImages;
+ int _dartScore1, _dartScore2;
+ int _roundNumber;
+ int _level;
+ int _computerPlayer;
+ Common::String _opponent;
+ bool _playerDartMode;
+ int _roundScore;
+ bool _oldDartButtons;
+
+ /**
+ * Load the graphics needed for the dart game
+ */
+ void loadDarts();
+
+ /**
+ * Initializes the variables needed for the dart game
+ */
+ void initDarts();
+
+ /**
+ * Frees the images used by the dart game
+ */
+ void closeDarts();
+
+ /**
+ * Show the names of the people playing, Holmes and his opponent
+ */
+ void showNames(int playerNum);
+
+ /**
+ * Show the player score and game status
+ */
+ void showStatus(int playerNum);
+
+ /**
+ * Throws a single dart.
+ * @param dartNum Dart number
+ * @param computer 0 = Player, 1 = 1st player computer, 2 = 2nd player computer
+ * @returns Score for what dart hit
+ */
+ int throwDart(int dartNum, int computer);
+
+ /**
+ * Draw a dart moving towards the board
+ */
+ void drawDartThrow(const Common::Point &pt);
+
+ /**
+ * Erases the power bars
+ */
+ void erasePowerBars();
+
+ /**
+ * Show a gradually incrementing incrementing power that bar. If goToPower is provided, it will
+ * increment to that power level ignoring all keyboard input (ie. for computer throws).
+ * Otherwise, it will increment until either a key/mouse button is pressed, or it reaches the end
+ */
+ int doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical);
+
+ /**
+ * Returns true if a mouse button or key is pressed.
+ */
+ bool dartHit();
+
+ /**
+ * Return the score of the given location on the dart-board
+ */
+ int dartScore(const Common::Point &pt);
+
+ /**
+ * Calculates where a computer player is trying to throw their dart, and choose the actual
+ * point that was hit with some margin of error
+ */
+ Common::Point getComputerDartDest(int playerNum);
+
+ /**
+ * Returns the center position for the area of the dartboard with a given number
+ */
+ bool findNumberOnBoard(int aim, Common::Point &pt);
+public:
+ Darts(ScalpelEngine *vm);
+
+ /**
+ * Main method for playing darts game
+ */
+ void playDarts();
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/drivers/adlib.cpp b/engines/sherlock/scalpel/drivers/adlib.cpp
new file mode 100644
index 0000000000..29a39f0c39
--- /dev/null
+++ b/engines/sherlock/scalpel/drivers/adlib.cpp
@@ -0,0 +1,646 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/sherlock.h"
+#include "sherlock/scalpel/drivers/mididriver.h"
+
+#include "common/file.h"
+#include "common/system.h"
+#include "common/textconsole.h"
+
+#include "audio/fmopl.h"
+#include "audio/softsynth/emumidi.h"
+
+namespace Sherlock {
+
+#define SHERLOCK_ADLIB_VOICES_COUNT 9
+#define SHERLOCK_ADLIB_NOTES_COUNT 96
+
+byte operator1Register[SHERLOCK_ADLIB_VOICES_COUNT] = {
+ 0x00, 0x01, 0x02, 0x08, 0x09, 0x0A, 0x10, 0x11, 0x12
+};
+
+byte operator2Register[SHERLOCK_ADLIB_VOICES_COUNT] = {
+ 0x03, 0x04, 0x05, 0x0B, 0x0C, 0x0D, 0x13, 0x14, 0x15
+};
+
+struct percussionChannelEntry {
+ byte requiredNote;
+ byte replacementNote;
+};
+
+// hardcoded, dumped from ADHOM.DRV
+const percussionChannelEntry percussionChannelTable[SHERLOCK_ADLIB_VOICES_COUNT] = {
+ { 0x00, 0x00 },
+ { 0x00, 0x00 },
+ { 0x00, 0x00 },
+ { 0x00, 0x00 },
+ { 0x00, 0x00 },
+ { 0x00, 0x00 },
+ { 0x24, 0x0C },
+ { 0x38, 0x01 },
+ { 0x26, 0x1E }
+};
+
+struct InstrumentEntry {
+ byte reg20op1;
+ byte reg40op1;
+ byte reg60op1;
+ byte reg80op1;
+ byte regE0op1;
+ byte reg20op2;
+ byte reg40op2;
+ byte reg60op2;
+ byte reg80op2;
+ byte regE0op2;
+ byte regC0;
+ byte frequencyAdjust;
+};
+
+// hardcoded, dumped from ADHOM.DRV
+const InstrumentEntry instrumentTable[] = {
+ { 0x71, 0x89, 0x51, 0x11, 0x00, 0x61, 0x23, 0x42, 0x15, 0x01, 0x02, 0xF4 },
+ { 0x22, 0x20, 0x97, 0x89, 0x00, 0xA2, 0x1F, 0x70, 0x07, 0x00, 0x0A, 0xF4 },
+ { 0x70, 0x1A, 0x64, 0x13, 0x00, 0x20, 0x1F, 0x53, 0x46, 0x00, 0x0E, 0xF4 },
+ { 0xB6, 0x4A, 0xB6, 0x32, 0x00, 0x11, 0x2B, 0xD1, 0x31, 0x00, 0x0E, 0xE8 },
+ { 0x71, 0x8B, 0x51, 0x11, 0x00, 0x61, 0x20, 0x32, 0x35, 0x01, 0x02, 0xF4 },
+ { 0x71, 0x8A, 0x51, 0x11, 0x00, 0x61, 0x20, 0x32, 0x25, 0x01, 0x02, 0xF4 },
+ { 0x23, 0x0F, 0xF4, 0x04, 0x02, 0x2F, 0x25, 0xF0, 0x43, 0x00, 0x06, 0xE8 },
+ { 0x71, 0x1C, 0x71, 0x03, 0x00, 0x21, 0x1F, 0x54, 0x17, 0x00, 0x0E, 0xF4 },
+ { 0x71, 0x8A, 0x6E, 0x17, 0x00, 0x25, 0x27, 0x6B, 0x0E, 0x00, 0x02, 0xF4 },
+ { 0x71, 0x1D, 0x81, 0x03, 0x00, 0x21, 0x1F, 0x64, 0x17, 0x00, 0x0E, 0xF4 },
+ { 0x01, 0x4B, 0xF1, 0x50, 0x00, 0x01, 0x23, 0xD2, 0x76, 0x00, 0x06, 0xF4 },
+ { 0x2F, 0xCA, 0xF8, 0xE5, 0x00, 0x21, 0x1F, 0xC0, 0xFF, 0x00, 0x00, 0xF4 },
+ { 0x29, 0xCD, 0xF0, 0x91, 0x00, 0x21, 0x1F, 0xE0, 0x86, 0x00, 0x02, 0xF4 },
+ { 0x24, 0xD0, 0xF0, 0x01, 0x00, 0x21, 0x1F, 0xE0, 0x86, 0x00, 0x02, 0xF4 },
+ { 0x23, 0xC8, 0xF0, 0x01, 0x00, 0x21, 0x1F, 0xE0, 0x86, 0x00, 0x02, 0xF4 },
+ { 0x64, 0xC9, 0xB0, 0x01, 0x00, 0x61, 0x1F, 0xF0, 0x86, 0x00, 0x02, 0xF4 },
+ { 0x33, 0x85, 0xA1, 0x10, 0x00, 0x15, 0x9F, 0x72, 0x23, 0x00, 0x08, 0xF4 },
+ { 0x31, 0x85, 0xA1, 0x10, 0x00, 0x15, 0x9F, 0x73, 0x33, 0x00, 0x08, 0xF4 },
+ { 0x31, 0x81, 0xA1, 0x30, 0x00, 0x16, 0x9F, 0xC2, 0x74, 0x00, 0x08, 0xF4 },
+ { 0x03, 0x8A, 0xF0, 0x7B, 0x00, 0x02, 0x9F, 0xF4, 0x7B, 0x00, 0x08, 0xF4 },
+ { 0x03, 0x8A, 0xF0, 0x7B, 0x00, 0x01, 0x9F, 0xF4, 0x7B, 0x00, 0x08, 0xF4 },
+ { 0x23, 0x8A, 0xF2, 0x7B, 0x00, 0x01, 0x9F, 0xF4, 0x7B, 0x00, 0x08, 0xF4 },
+ { 0x32, 0x80, 0x01, 0x10, 0x00, 0x12, 0x9F, 0x72, 0x33, 0x00, 0x08, 0xF4 },
+ { 0x32, 0x80, 0x01, 0x10, 0x00, 0x14, 0x9F, 0x73, 0x33, 0x00, 0x08, 0xF4 },
+ { 0x31, 0x16, 0x73, 0x8E, 0x00, 0x21, 0x1F, 0x80, 0x9E, 0x00, 0x0E, 0xF4 },
+ { 0x30, 0x16, 0x73, 0x7E, 0x00, 0x21, 0x1F, 0x80, 0x9E, 0x00, 0x0E, 0x00 },
+ { 0x31, 0x94, 0x33, 0x73, 0x00, 0x21, 0x1F, 0xA0, 0x97, 0x00, 0x0E, 0xF4 },
+ { 0x31, 0x94, 0xD3, 0x73, 0x00, 0x21, 0x20, 0xA0, 0x97, 0x00, 0x0E, 0xF4 },
+ { 0x31, 0x45, 0xF1, 0x53, 0x00, 0x32, 0x1F, 0xF2, 0x27, 0x00, 0x06, 0xF4 },
+ { 0x13, 0x0C, 0xF2, 0x01, 0x00, 0x15, 0x2F, 0xF2, 0xB6, 0x00, 0x08, 0xF4 },
+ { 0x11, 0x0C, 0xF2, 0x01, 0x00, 0x11, 0x1F, 0xF2, 0xB6, 0x00, 0x08, 0xF4 },
+ { 0x11, 0x0A, 0xFE, 0x04, 0x00, 0x11, 0x1F, 0xF2, 0xBD, 0x00, 0x08, 0xF4 },
+ { 0x16, 0x4D, 0xFA, 0x11, 0x00, 0xE1, 0x20, 0xF1, 0xF1, 0x00, 0x08, 0xF4 },
+ { 0x16, 0x40, 0xBA, 0x11, 0x00, 0xF1, 0x20, 0x24, 0x31, 0x00, 0x08, 0xF4 },
+ { 0x61, 0xA7, 0x72, 0x8E, 0x00, 0xE1, 0x9F, 0x50, 0x1A, 0x00, 0x02, 0xF4 },
+ { 0x18, 0x4D, 0x32, 0x13, 0x00, 0xE1, 0x20, 0x51, 0xE3, 0x00, 0x08, 0xF4 },
+ { 0x17, 0xC0, 0x12, 0x41, 0x00, 0x31, 0x9F, 0x13, 0x31, 0x00, 0x06, 0xF4 },
+ { 0x03, 0x8F, 0xF5, 0x55, 0x00, 0x21, 0x9F, 0xF3, 0x33, 0x00, 0x00, 0xF4 },
+ { 0x13, 0x4D, 0xFA, 0x11, 0x00, 0xE1, 0x20, 0xF1, 0xF1, 0x00, 0x08, 0xF4 },
+ { 0x11, 0x43, 0x20, 0x15, 0x00, 0xF1, 0x20, 0x31, 0xF8, 0x00, 0x08, 0xF4 },
+ { 0x11, 0x03, 0x82, 0x97, 0x00, 0xE4, 0x60, 0xF0, 0xF2, 0x00, 0x08, 0xF4 },
+ { 0x05, 0x40, 0xD1, 0x53, 0x00, 0x14, 0x1F, 0x51, 0x71, 0x00, 0x06, 0xF4 },
+ { 0xF1, 0x01, 0x77, 0x17, 0x00, 0x21, 0x1F, 0x81, 0x18, 0x00, 0x02, 0xF4 },
+ { 0xF1, 0x18, 0x32, 0x11, 0x00, 0xE1, 0x1F, 0xF1, 0x13, 0x00, 0x00, 0xF4 },
+ { 0x73, 0x48, 0xF1, 0x53, 0x00, 0x71, 0x1F, 0xF1, 0x06, 0x00, 0x08, 0xF4 },
+ { 0x71, 0x8D, 0x71, 0x11, 0x00, 0x61, 0x5F, 0x72, 0x15, 0x00, 0x06, 0xF4 },
+ { 0xD7, 0x4F, 0xF2, 0x61, 0x00, 0xD2, 0x1F, 0xF1, 0xB2, 0x00, 0x08, 0xF4 },
+ { 0x01, 0x11, 0xF0, 0xFF, 0x00, 0x01, 0x1F, 0xF0, 0xF8, 0x00, 0x0A, 0xF4 },
+ { 0x31, 0x8B, 0x41, 0x11, 0x00, 0x61, 0x1F, 0x22, 0x13, 0x00, 0x06, 0xF4 },
+ { 0x71, 0x1C, 0x71, 0x03, 0x00, 0x21, 0x1F, 0x64, 0x07, 0x00, 0x0E, 0xF4 },
+ { 0x31, 0x8B, 0x41, 0x11, 0x00, 0x61, 0x1F, 0x32, 0x15, 0x00, 0x02, 0xF4 },
+ { 0x71, 0x1C, 0xFD, 0x13, 0x00, 0x21, 0x1F, 0xE7, 0xD6, 0x00, 0x0E, 0xF4 },
+ { 0x71, 0x1C, 0x51, 0x03, 0x00, 0x21, 0x1F, 0x54, 0x67, 0x00, 0x0E, 0xF4 },
+ { 0x71, 0x1C, 0x51, 0x03, 0x00, 0x21, 0x1F, 0x54, 0x17, 0x00, 0x0E, 0xF4 },
+ { 0x71, 0x1C, 0x54, 0x15, 0x00, 0x21, 0x1F, 0x53, 0x49, 0x00, 0x0E, 0xF4 },
+ { 0x71, 0x56, 0x51, 0x03, 0x00, 0x61, 0x1F, 0x54, 0x17, 0x00, 0x0E, 0xF4 },
+ { 0x71, 0x1C, 0x51, 0x03, 0x00, 0x21, 0x1F, 0x54, 0x17, 0x00, 0x0E, 0xF4 },
+ { 0x02, 0x29, 0xF5, 0x75, 0x00, 0x01, 0x9F, 0xF2, 0xF3, 0x00, 0x00, 0xF4 },
+ { 0x02, 0x29, 0xF0, 0x75, 0x00, 0x01, 0x9F, 0xF4, 0x33, 0x00, 0x00, 0xF4 },
+ { 0x01, 0x49, 0xF1, 0x53, 0x00, 0x11, 0x1F, 0xF1, 0x74, 0x00, 0x06, 0xF4 },
+ { 0x01, 0x89, 0xF1, 0x53, 0x00, 0x11, 0x1F, 0xF1, 0x74, 0x00, 0x06, 0xF4 },
+ { 0x02, 0x89, 0xF1, 0x53, 0x00, 0x11, 0x1F, 0xF1, 0x74, 0x00, 0x06, 0xF4 },
+ { 0x02, 0x80, 0xF1, 0x53, 0x00, 0x11, 0x1F, 0xF1, 0x74, 0x00, 0x06, 0xF4 },
+ { 0x01, 0x40, 0xF1, 0x53, 0x00, 0x08, 0x5F, 0xF1, 0x53, 0x00, 0x00, 0xF4 },
+ { 0x21, 0x15, 0xD3, 0x2C, 0x00, 0x21, 0x9F, 0xC3, 0x2C, 0x00, 0x0A, 0xF4 },
+ { 0x01, 0x18, 0xD4, 0xF2, 0x00, 0x21, 0x9F, 0xC4, 0x8A, 0x00, 0x0A, 0xF4 },
+ { 0x01, 0x4E, 0xF0, 0x7B, 0x00, 0x11, 0x1F, 0xF4, 0xC8, 0x00, 0x04, 0xF4 },
+ { 0x01, 0x44, 0xF0, 0xAB, 0x00, 0x11, 0x1F, 0xF3, 0xAB, 0x00, 0x04, 0xF4 },
+ { 0x53, 0x0E, 0xF4, 0xC8, 0x00, 0x11, 0x1F, 0xF1, 0xBB, 0x00, 0x04, 0xF4 },
+ { 0x53, 0x0B, 0xF2, 0xC8, 0x00, 0x11, 0x1F, 0xF2, 0xC5, 0x00, 0x04, 0xF4 },
+ { 0x21, 0x15, 0xB4, 0x4C, 0x00, 0x21, 0x1F, 0x94, 0xAC, 0x00, 0x0A, 0xF4 },
+ { 0x21, 0x15, 0x94, 0x1C, 0x00, 0x21, 0x1F, 0x64, 0xAC, 0x00, 0x0A, 0xF4 },
+ { 0x22, 0x1B, 0x97, 0x89, 0x00, 0xA2, 0x1F, 0x70, 0x07, 0x00, 0x0A, 0xF4 },
+ { 0x21, 0x19, 0x77, 0xBF, 0x00, 0xA1, 0x9F, 0x60, 0x2A, 0x00, 0x06, 0xF4 },
+ { 0xA1, 0x13, 0xD6, 0xAF, 0x00, 0xE2, 0x9F, 0x60, 0x2A, 0x00, 0x02, 0xF4 },
+ { 0xA2, 0x1D, 0x95, 0x24, 0x00, 0xE2, 0x9F, 0x60, 0x2A, 0x00, 0x02, 0xF4 },
+ { 0x32, 0x9A, 0x51, 0x19, 0x00, 0x61, 0x9F, 0x60, 0x39, 0x00, 0x0C, 0xF4 },
+ { 0xA4, 0x12, 0xF4, 0x30, 0x00, 0xE2, 0x9F, 0x60, 0x2A, 0x00, 0x02, 0xF4 },
+ { 0x21, 0x16, 0x63, 0x0E, 0x00, 0x21, 0x1F, 0x63, 0x0E, 0x00, 0x0C, 0xF4 },
+ { 0x31, 0x16, 0x63, 0x0A, 0x00, 0x21, 0x1F, 0x63, 0x0B, 0x00, 0x0C, 0xF4 },
+ { 0x21, 0x1B, 0x63, 0x0A, 0x00, 0x21, 0x1F, 0x63, 0x0B, 0x00, 0x0C, 0xF4 },
+ { 0x20, 0x1B, 0x63, 0x0A, 0x00, 0x21, 0x1F, 0x63, 0x0B, 0x00, 0x0C, 0xF4 },
+ { 0x32, 0x1C, 0x82, 0x18, 0x00, 0x61, 0x9F, 0x60, 0x07, 0x00, 0x0C, 0xF4 },
+ { 0x32, 0x18, 0x61, 0x14, 0x00, 0xE1, 0x9F, 0x72, 0x16, 0x00, 0x0C, 0xF4 },
+ { 0x31, 0xC0, 0x77, 0x17, 0x00, 0x22, 0x1F, 0x6B, 0x09, 0x00, 0x02, 0xF4 },
+ { 0x71, 0xC3, 0x8E, 0x17, 0x00, 0x22, 0x24, 0x8B, 0x0E, 0x00, 0x02, 0xF4 },
+ { 0x70, 0x8D, 0x6E, 0x17, 0x00, 0x22, 0x1F, 0x6B, 0x0E, 0x00, 0x02, 0xF4 },
+ { 0x24, 0x4F, 0xF2, 0x06, 0x00, 0x31, 0x1F, 0x52, 0x06, 0x00, 0x0E, 0xF4 },
+ { 0x31, 0x1B, 0x64, 0x07, 0x00, 0x61, 0x1F, 0xD0, 0x67, 0x00, 0x0E, 0xF4 },
+ { 0x31, 0x1B, 0x61, 0x06, 0x00, 0x61, 0x1F, 0xD2, 0x36, 0x00, 0x0C, 0xF4 },
+ { 0x31, 0x1F, 0x31, 0x06, 0x00, 0x61, 0x1F, 0x50, 0x36, 0x00, 0x0C, 0xF4 },
+ { 0x31, 0x1F, 0x41, 0x06, 0x00, 0x61, 0x1F, 0xA0, 0x36, 0x00, 0x0C, 0xF4 },
+ { 0x21, 0x9A, 0x53, 0x56, 0x00, 0x21, 0x9F, 0xA0, 0x16, 0x00, 0x0E, 0xF4 },
+ { 0x21, 0x9A, 0x53, 0x56, 0x00, 0x21, 0x9F, 0xA0, 0x16, 0x00, 0x0E, 0xF4 },
+ { 0x61, 0x19, 0x53, 0x58, 0x00, 0x21, 0x1F, 0xA0, 0x18, 0x00, 0x0C, 0xF4 },
+ { 0x61, 0x19, 0x73, 0x57, 0x00, 0x21, 0x1F, 0xA0, 0x17, 0x00, 0x0C, 0xF4 },
+ { 0x21, 0x1B, 0x71, 0xA6, 0x00, 0x21, 0x1F, 0xA1, 0x96, 0x00, 0x0E, 0xF4 },
+ { 0x85, 0x91, 0xF5, 0x44, 0x00, 0xA1, 0x1F, 0xF0, 0x45, 0x00, 0x06, 0xF4 },
+ { 0x07, 0x51, 0xF5, 0x33, 0x00, 0x61, 0x1F, 0xF0, 0x25, 0x00, 0x06, 0xF4 },
+ { 0x13, 0x8C, 0xFF, 0x21, 0x00, 0x11, 0x9F, 0xFF, 0x03, 0x00, 0x0E, 0xF4 },
+ { 0x38, 0x8C, 0xF3, 0x0D, 0x00, 0xB1, 0x5F, 0xF5, 0x33, 0x00, 0x0E, 0xF4 },
+ { 0x87, 0x91, 0xF5, 0x55, 0x00, 0x22, 0x1F, 0xF0, 0x54, 0x00, 0x06, 0xF4 },
+ { 0xB6, 0x4A, 0xB6, 0x32, 0x00, 0x11, 0x2B, 0xD1, 0x31, 0x00, 0x0E, 0xF4 },
+ { 0x04, 0x00, 0xFE, 0xF0, 0x00, 0xC2, 0x1F, 0xF6, 0xB5, 0x00, 0x0E, 0xF4 },
+ { 0x05, 0x4E, 0xDA, 0x15, 0x00, 0x01, 0x9F, 0xF0, 0x13, 0x00, 0x0A, 0xF4 },
+ { 0x31, 0x44, 0xF2, 0x9A, 0x00, 0x32, 0x1F, 0xF0, 0x27, 0x00, 0x06, 0xF4 },
+ { 0xB0, 0xC4, 0xA4, 0x02, 0x00, 0xD7, 0x9F, 0x40, 0x42, 0x00, 0x00, 0xF4 },
+ { 0xCA, 0x84, 0xF0, 0xF0, 0x00, 0xCF, 0x1F, 0x59, 0x62, 0x00, 0x0C, 0xF4 },
+ { 0x30, 0x35, 0xF5, 0xF0, 0x00, 0x35, 0x1F, 0xF0, 0x9B, 0x00, 0x02, 0xF4 },
+ { 0x63, 0x0F, 0xF4, 0x04, 0x02, 0x6F, 0x1F, 0xF0, 0x43, 0x00, 0x06, 0xF4 },
+ { 0x07, 0x40, 0x09, 0x53, 0x00, 0x05, 0x1F, 0xF6, 0x94, 0x00, 0x0E, 0xF4 },
+ { 0x09, 0x4E, 0xDA, 0x25, 0x00, 0x01, 0x1F, 0xF1, 0x15, 0x00, 0x0A, 0xF4 },
+ { 0x04, 0x00, 0xF3, 0xA0, 0x02, 0x04, 0x1F, 0xF8, 0x46, 0x00, 0x0E, 0xF4 },
+ { 0x07, 0x00, 0xF0, 0xF0, 0x00, 0x00, 0x1F, 0x5C, 0xDC, 0x00, 0x0E, 0xF4 },
+ { 0x1F, 0x1E, 0xE5, 0x5B, 0x00, 0x0F, 0x1F, 0x5D, 0xFA, 0x00, 0x0E, 0xF4 },
+ { 0x11, 0x8A, 0xF1, 0x11, 0x00, 0x01, 0x5F, 0xF1, 0xB3, 0x00, 0x06, 0xF4 },
+ { 0x00, 0x40, 0xD1, 0x53, 0x00, 0x00, 0x1F, 0xF2, 0x56, 0x00, 0x0E, 0xF4 },
+ { 0x32, 0x44, 0xF8, 0xFF, 0x00, 0x11, 0x1F, 0xF5, 0x7F, 0x00, 0x0E, 0xF4 },
+ { 0x00, 0x40, 0x09, 0x53, 0x00, 0x02, 0x1F, 0xF7, 0x94, 0x00, 0x0E, 0xF4 },
+ { 0x11, 0x86, 0xF2, 0xA8, 0x00, 0x01, 0x9F, 0xA0, 0xA8, 0x00, 0x08, 0xF4 },
+ { 0x00, 0x50, 0xF2, 0x70, 0x00, 0x13, 0x1F, 0xF2, 0x72, 0x00, 0x0E, 0xF4 },
+ { 0xF0, 0x00, 0x11, 0x11, 0x00, 0xE0, 0xDF, 0x11, 0x11, 0x00, 0x0E, 0xF4 }
+};
+
+// hardcoded, dumped from ADHOM.DRV
+uint16 frequencyLookUpTable[SHERLOCK_ADLIB_NOTES_COUNT] = {
+ 0x0158, 0x016C, 0x0182, 0x0199, 0x01B1, 0x01CB, 0x01E6, 0x0203, 0x0222, 0x0242,
+ 0x0265, 0x0289, 0x0558, 0x056C, 0x0582, 0x0599, 0x05B1, 0x05CB, 0x05E6, 0x0603,
+ 0x0622, 0x0642, 0x0665, 0x0689, 0x0958, 0x096C, 0x0982, 0x0999, 0x09B1, 0x09CB,
+ 0x09E6, 0x0A03, 0x0A22, 0x0A42, 0x0A65, 0x0A89, 0x0D58, 0x0D6C, 0x0D82, 0x0D99,
+ 0x0DB1, 0x0DCB, 0x0DE6, 0x0E03, 0x0E22, 0x0E42, 0x0E65, 0x0E89, 0x1158, 0x116C,
+ 0x1182, 0x1199, 0x11B1, 0x11CB, 0x11E6, 0x1203, 0x1222, 0x1242, 0x1265, 0x1289,
+ 0x1558, 0x156C, 0x1582, 0x1599, 0x15B1, 0x15CB, 0x15E6, 0x1603, 0x1622, 0x1642,
+ 0x1665, 0x1689, 0x1958, 0x196C, 0x1982, 0x1999, 0x19B1, 0x19CB, 0x19E6, 0x1A03,
+ 0x1A22, 0x1A42, 0x1A65, 0x1A89, 0x1D58, 0x1D6C, 0x1D82, 0x1D99, 0x1DB1, 0x1DCB,
+ 0x1DE6, 0x1E03, 0x1E22, 0x1E42, 0x1E65, 0x1E89
+};
+
+class MidiDriver_SH_AdLib : public MidiDriver {
+public:
+ MidiDriver_SH_AdLib(Audio::Mixer *mixer)
+ : _masterVolume(15), _opl(0),
+ _adlibTimerProc(0), _adlibTimerParam(0), _isOpen(false) {
+ memset(_voiceChannelMapping, 0, sizeof(_voiceChannelMapping));
+ }
+ virtual ~MidiDriver_SH_AdLib() { }
+
+ // MidiDriver
+ int open();
+ void close();
+ void send(uint32 b);
+ MidiChannel *allocateChannel() { return NULL; }
+ MidiChannel *getPercussionChannel() { return NULL; }
+ bool isOpen() const { return _isOpen; }
+ uint32 getBaseTempo() { return 1000000 / OPL::OPL::kDefaultCallbackFrequency; }
+
+ int getPolyphony() const { return SHERLOCK_ADLIB_VOICES_COUNT; }
+ bool hasRhythmChannel() const { return false; }
+
+ virtual void setTimerCallback(void *timerParam, Common::TimerManager::TimerProc timerProc);
+
+ void setVolume(byte volume);
+ virtual uint32 property(int prop, uint32 param);
+
+ void newMusicData(byte *musicData, int32 musicDataSize);
+
+private:
+ struct adlib_ChannelEntry {
+ bool inUse;
+ uint16 inUseTimer;
+ const InstrumentEntry *currentInstrumentPtr;
+ byte currentNote;
+ byte currentA0hReg;
+ byte currentB0hReg;
+
+ adlib_ChannelEntry() : inUse(false), inUseTimer(0), currentInstrumentPtr(NULL), currentNote(0),
+ currentA0hReg(0), currentB0hReg(0) { }
+ };
+
+ OPL::OPL *_opl;
+ int _masterVolume;
+
+ Common::TimerManager::TimerProc _adlibTimerProc;
+ void *_adlibTimerParam;
+
+ bool _isOpen;
+
+ // points to a MIDI channel for each of the new voice channels
+ byte _voiceChannelMapping[SHERLOCK_ADLIB_VOICES_COUNT];
+
+ // stores information about all FM voice channels
+ adlib_ChannelEntry _channels[SHERLOCK_ADLIB_VOICES_COUNT];
+
+ void onTimer();
+
+ void resetAdLib();
+ void resetAdLibOperatorRegisters(byte baseRegister, byte value);
+ void resetAdLibFMVoiceChannelRegisters(byte baseRegister, byte value);
+
+ void programChange(byte MIDIchannel, byte parameter);
+ void setRegister(int reg, int value);
+ void noteOn(byte MIDIchannel, byte note, byte velocity);
+ void noteOff(byte MIDIchannel, byte note);
+ void voiceOnOff(byte FMVoiceChannel, bool KeyOn, byte note, byte velocity);
+
+ void pitchBendChange(byte MIDIchannel, byte parameter1, byte parameter2);
+};
+
+int MidiDriver_SH_AdLib::open() {
+ debugC(kDebugLevelAdLibDriver, "AdLib: starting driver");
+
+ _opl = OPL::Config::create(OPL::Config::kOpl2);
+
+ if (!_opl)
+ return -1;
+
+ _opl->init();
+
+ _isOpen = true;
+
+ _opl->start(new Common::Functor0Mem<void, MidiDriver_SH_AdLib>(this, &MidiDriver_SH_AdLib::onTimer));
+
+ return 0;
+}
+
+void MidiDriver_SH_AdLib::close() {
+ // Stop the OPL timer
+ _opl->stop();
+
+ delete _opl;
+}
+
+void MidiDriver_SH_AdLib::setVolume(byte volume) {
+ _masterVolume = volume;
+ //renewNotes(-1, true);
+}
+
+// this should/must get called per tick
+// original driver did this before MIDI data processing on each tick
+// we do it atm after MIDI data processing
+void MidiDriver_SH_AdLib::onTimer() {
+ if (_adlibTimerProc)
+ (*_adlibTimerProc)(_adlibTimerParam);
+
+ // this should/must get called per tick
+ // original driver did this before MIDI data processing on each tick
+ // we do it atm after MIDI data processing
+ for (byte FMvoiceChannel = 0; FMvoiceChannel < SHERLOCK_ADLIB_VOICES_COUNT; FMvoiceChannel++) {
+ if (_channels[FMvoiceChannel].inUse) {
+ _channels[FMvoiceChannel].inUseTimer++;
+ }
+ }
+}
+
+// Called when a music track got loaded into memory
+void MidiDriver_SH_AdLib::newMusicData(byte *musicData, int32 musicDataSize) {
+ assert(musicDataSize >= 0x7F);
+ // MIDI Channel <-> FM Voice Channel mapping at offset 0x22 of music data
+ memcpy(&_voiceChannelMapping, musicData + 0x22, 9);
+
+ // reset OPL
+ resetAdLib();
+
+ // reset current channel data
+ memset(&_channels, 0, sizeof(_channels));
+}
+
+void MidiDriver_SH_AdLib::resetAdLib() {
+
+ setRegister(0x01, 0x20); // enable waveform control on both operators
+ setRegister(0x04, 0xE0); // Timer control
+
+ setRegister(0x08, 0); // select FM music mode
+ setRegister(0xBD, 0); // disable Rhythm
+
+ // reset FM voice instrument data
+ resetAdLibOperatorRegisters(0x20, 0);
+ resetAdLibOperatorRegisters(0x60, 0);
+ resetAdLibOperatorRegisters(0x80, 0);
+ resetAdLibFMVoiceChannelRegisters(0xA0, 0);
+ resetAdLibFMVoiceChannelRegisters(0xB0, 0);
+ resetAdLibFMVoiceChannelRegisters(0xC0, 0);
+ resetAdLibOperatorRegisters(0xE0, 0);
+ resetAdLibOperatorRegisters(0x40, 0x3F);
+}
+
+void MidiDriver_SH_AdLib::resetAdLibOperatorRegisters(byte baseRegister, byte value) {
+ byte operatorIndex;
+
+ for (operatorIndex = 0; operatorIndex < 0x16; operatorIndex++) {
+ switch (operatorIndex) {
+ case 0x06:
+ case 0x07:
+ case 0x0E:
+ case 0x0F:
+ break;
+ default:
+ setRegister(baseRegister + operatorIndex, value);
+ }
+ }
+}
+
+void MidiDriver_SH_AdLib::resetAdLibFMVoiceChannelRegisters(byte baseRegister, byte value) {
+ byte FMvoiceChannel;
+
+ for (FMvoiceChannel = 0; FMvoiceChannel < SHERLOCK_ADLIB_VOICES_COUNT; FMvoiceChannel++) {
+ setRegister(baseRegister + FMvoiceChannel, value);
+ }
+}
+
+// MIDI messages can be found at http://www.midi.org/techspecs/midimessages.php
+void MidiDriver_SH_AdLib::send(uint32 b) {
+ byte command = b & 0xf0;
+ byte channel = b & 0xf;
+ byte op1 = (b >> 8) & 0xff;
+ byte op2 = (b >> 16) & 0xff;
+
+ switch (command) {
+ case 0x80:
+ noteOff(channel, op1);
+ break;
+ case 0x90:
+ noteOn(channel, op1, op2);
+ break;
+ case 0xb0: // Control change
+ // Doesn't seem to be implemented in the Sherlock Holmes adlib driver
+ break;
+ case 0xc0: // Program Change
+ programChange(channel, op1);
+ break;
+ case 0xa0: // Polyphonic key pressure (aftertouch)
+ case 0xd0: // Channel pressure (aftertouch)
+ // Aftertouch doesn't seem to be implemented in the Sherlock Holmes adlib driver
+ break;
+ case 0xe0:
+ debugC(kDebugLevelAdLibDriver, "AdLib: pitch bend change");
+ pitchBendChange(channel, op1, op2);
+ break;
+ case 0xf0: // SysEx
+ warning("ADLIB: SysEx: %x", b);
+ break;
+ default:
+ warning("ADLIB: Unknown event %02x", command);
+ }
+}
+
+void MidiDriver_SH_AdLib::noteOn(byte MIDIchannel, byte note, byte velocity) {
+ int16 oldestInUseChannel = -1;
+ uint16 oldestInUseTimer = 0;
+
+ if (velocity == 0)
+ return noteOff(MIDIchannel, note);
+
+ if (MIDIchannel != 9) {
+ // Not Percussion
+ for (byte FMvoiceChannel = 0; FMvoiceChannel < SHERLOCK_ADLIB_VOICES_COUNT; FMvoiceChannel++) {
+ if (_voiceChannelMapping[FMvoiceChannel] == MIDIchannel) {
+ if (!_channels[FMvoiceChannel].inUse) {
+ _channels[FMvoiceChannel].inUse = true;
+ _channels[FMvoiceChannel].currentNote = note;
+
+ voiceOnOff(FMvoiceChannel, true, note, velocity);
+ return;
+ }
+ }
+ }
+
+ // Look for oldest in-use channel
+ for (byte FMvoiceChannel = 0; FMvoiceChannel < SHERLOCK_ADLIB_VOICES_COUNT; FMvoiceChannel++) {
+ if (_voiceChannelMapping[FMvoiceChannel] == MIDIchannel) {
+ if (_channels[FMvoiceChannel].inUseTimer > oldestInUseTimer) {
+ oldestInUseTimer = _channels[FMvoiceChannel].inUseTimer;
+ oldestInUseChannel = FMvoiceChannel;
+ }
+ }
+ }
+ if (oldestInUseChannel >= 0) {
+ // channel found
+ debugC(kDebugLevelAdLibDriver, "AdLib: used In-Use channel");
+ // original driver used note 0, we use the current note
+ // because using note 0 could create a bad note (out of index) and we check that. Original driver didn't.
+ voiceOnOff(oldestInUseChannel, false, _channels[oldestInUseChannel].currentNote, 0);
+
+ _channels[oldestInUseChannel].inUse = true;
+ _channels[oldestInUseChannel].inUseTimer = 0; // safety, original driver also did this
+ _channels[oldestInUseChannel].currentNote = note;
+ voiceOnOff(oldestInUseChannel, true, note, velocity);
+ return;
+ }
+ debugC(kDebugLevelAdLibDriver, "AdLib: MIDI channel not mapped/all FM voice channels busy %d", MIDIchannel);
+
+ } else {
+ // Percussion channel
+ for (byte FMvoiceChannel = 0; FMvoiceChannel < SHERLOCK_ADLIB_VOICES_COUNT; FMvoiceChannel++) {
+ if (_voiceChannelMapping[FMvoiceChannel] == MIDIchannel) {
+ if (note == percussionChannelTable[FMvoiceChannel].requiredNote) {
+ _channels[FMvoiceChannel].inUse = true;
+ _channels[FMvoiceChannel].currentNote = note;
+
+ voiceOnOff(FMvoiceChannel, true, percussionChannelTable[FMvoiceChannel].replacementNote, velocity);
+ return;
+ }
+ }
+ }
+ debugC(kDebugLevelAdLibDriver, "AdLib: percussion MIDI channel not mapped/all FM voice channels busy");
+ }
+}
+
+void MidiDriver_SH_AdLib::noteOff(byte MIDIchannel, byte note) {
+ for (byte FMvoiceChannel = 0; FMvoiceChannel < SHERLOCK_ADLIB_VOICES_COUNT; FMvoiceChannel++) {
+ if (_voiceChannelMapping[FMvoiceChannel] == MIDIchannel) {
+ if (_channels[FMvoiceChannel].currentNote == note) {
+ _channels[FMvoiceChannel].inUse = false;
+ _channels[FMvoiceChannel].inUseTimer = 0;
+ _channels[FMvoiceChannel].currentNote = 0;
+
+ if (MIDIchannel != 9) {
+ // not-percussion
+ voiceOnOff(FMvoiceChannel, false, note, 0);
+ } else {
+ voiceOnOff(FMvoiceChannel, false, percussionChannelTable[FMvoiceChannel].replacementNote, 0);
+ }
+ return;
+ }
+ }
+ }
+}
+
+void MidiDriver_SH_AdLib::voiceOnOff(byte FMvoiceChannel, bool keyOn, byte note, byte velocity) {
+ byte frequencyOffset = 0;
+ uint16 frequency = 0;
+ byte op2RegAdjust = 0;
+ byte regValue40h = 0;
+ byte regValueA0h = 0;
+ byte regValueB0h = 0;
+
+ // Look up frequency
+ if (_channels[FMvoiceChannel].currentInstrumentPtr) {
+ frequencyOffset = note + _channels[FMvoiceChannel].currentInstrumentPtr->frequencyAdjust;
+ } else {
+ frequencyOffset = note;
+ }
+ if (frequencyOffset >= SHERLOCK_ADLIB_NOTES_COUNT) {
+ warning("CRITICAL - AdLib driver: bad note!!!");
+ return;
+ }
+ frequency = frequencyLookUpTable[frequencyOffset];
+
+ if (keyOn) {
+ // adjust register 40h
+ if (_channels[FMvoiceChannel].currentInstrumentPtr) {
+ regValue40h = _channels[FMvoiceChannel].currentInstrumentPtr->reg40op2;
+ }
+ regValue40h = regValue40h - (velocity >> 3);
+ op2RegAdjust = operator2Register[FMvoiceChannel];
+ setRegister(0x40 + op2RegAdjust, regValue40h);
+ }
+
+ regValueA0h = frequency & 0xFF;
+ regValueB0h = frequency >> 8;
+ if (keyOn) {
+ regValueB0h |= 0x20; // set Key-On flag
+ }
+
+ setRegister(0xA0 + FMvoiceChannel, regValueA0h);
+ setRegister(0xB0 + FMvoiceChannel, regValueB0h);
+ _channels[FMvoiceChannel].currentA0hReg = regValueA0h;
+ _channels[FMvoiceChannel].currentB0hReg = regValueB0h;
+}
+
+void MidiDriver_SH_AdLib::pitchBendChange(byte MIDIchannel, byte parameter1, byte parameter2) {
+ uint16 channelFrequency = 0;
+ byte channelRegB0hWithoutFrequency = 0;
+ uint16 parameter = 0;
+ byte regValueA0h = 0;
+ byte regValueB0h = 0;
+
+ for (byte FMvoiceChannel = 0; FMvoiceChannel < SHERLOCK_ADLIB_VOICES_COUNT; FMvoiceChannel++) {
+ if (_voiceChannelMapping[FMvoiceChannel] == MIDIchannel) {
+ if (_channels[FMvoiceChannel].inUse) {
+ // FM voice channel found and it's currently in use -> apply pitch bend change
+
+ // Remove frequency bits from current channel B0h-register
+ channelFrequency = ((_channels[FMvoiceChannel].currentB0hReg << 8) | (_channels[FMvoiceChannel].currentA0hReg)) & 0x3FF;
+ channelRegB0hWithoutFrequency = _channels[FMvoiceChannel].currentB0hReg & 0xFC;
+
+ if (parameter2 < 0x40) {
+ channelFrequency = channelFrequency / 2;
+ } else {
+ parameter2 = parameter2 - 0x40;
+ }
+ parameter1 = parameter1 * 2;
+ parameter = parameter1 | (parameter2 << 8);
+ parameter = parameter * 4;
+
+ parameter = (parameter >> 8) + 0xFF;
+ channelFrequency = channelFrequency * parameter;
+ channelFrequency = (channelFrequency >> 8) | (parameter << 8);
+
+ regValueA0h = channelFrequency & 0xFF;
+ regValueB0h = (channelFrequency >> 8) | channelRegB0hWithoutFrequency;
+
+ setRegister(0xA0 + FMvoiceChannel, regValueA0h);
+ setRegister(0xB0 + FMvoiceChannel, regValueB0h);
+ }
+ }
+ }
+}
+
+void MidiDriver_SH_AdLib::programChange(byte MIDIchannel, byte op1) {
+ const InstrumentEntry *instrumentPtr;
+ byte op1Reg = 0;
+ byte op2Reg = 0;
+
+ // setup instrument
+ instrumentPtr = &instrumentTable[op1];
+ //warning("program change for MIDI channel %d, instrument id %d", MIDIchannel, op1);
+
+ for (byte FMvoiceChannel = 0; FMvoiceChannel < SHERLOCK_ADLIB_VOICES_COUNT; FMvoiceChannel++) {
+ if (_voiceChannelMapping[FMvoiceChannel] == MIDIchannel) {
+
+ op1Reg = operator1Register[FMvoiceChannel];
+ op2Reg = operator2Register[FMvoiceChannel];
+
+ setRegister(0x20 + op1Reg, instrumentPtr->reg20op1);
+ setRegister(0x40 + op1Reg, instrumentPtr->reg40op1);
+ setRegister(0x60 + op1Reg, instrumentPtr->reg60op1);
+ setRegister(0x80 + op1Reg, instrumentPtr->reg80op1);
+ setRegister(0xE0 + op1Reg, instrumentPtr->regE0op1);
+
+ setRegister(0x20 + op2Reg, instrumentPtr->reg20op2);
+ setRegister(0x40 + op2Reg, instrumentPtr->reg40op2);
+ setRegister(0x60 + op2Reg, instrumentPtr->reg60op2);
+ setRegister(0x80 + op2Reg, instrumentPtr->reg80op2);
+ setRegister(0xE0 + op2Reg, instrumentPtr->regE0op2);
+
+ setRegister(0xC0 + FMvoiceChannel, instrumentPtr->regC0);
+
+ // Remember instrument
+ _channels[FMvoiceChannel].currentInstrumentPtr = instrumentPtr;
+ }
+ }
+}
+void MidiDriver_SH_AdLib::setRegister(int reg, int value) {
+ _opl->write(0x220, reg);
+ _opl->write(0x221, value);
+}
+
+uint32 MidiDriver_SH_AdLib::property(int prop, uint32 param) {
+ return 0;
+}
+
+void MidiDriver_SH_AdLib::setTimerCallback(void *timerParam, Common::TimerManager::TimerProc timerProc) {
+ _adlibTimerProc = timerProc;
+ _adlibTimerParam = timerParam;
+}
+
+MidiDriver *MidiDriver_SH_AdLib_create() {
+ return new MidiDriver_SH_AdLib(g_system->getMixer());
+}
+
+void MidiDriver_SH_AdLib_newMusicData(MidiDriver *driver, byte *musicData, int32 musicDataSize) {
+ static_cast<MidiDriver_SH_AdLib *>(driver)->newMusicData(musicData, musicDataSize);
+}
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/drivers/mididriver.h b/engines/sherlock/scalpel/drivers/mididriver.h
new file mode 100644
index 0000000000..1b8ceeda3d
--- /dev/null
+++ b/engines/sherlock/scalpel/drivers/mididriver.h
@@ -0,0 +1,41 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_DRIVERS_MIDIDRIVER_H
+#define SHERLOCK_SCALPEL_DRIVERS_MIDIDRIVER_H
+
+#include "sherlock/sherlock.h"
+#include "audio/mididrv.h"
+#include "common/error.h"
+
+namespace Sherlock {
+
+extern MidiDriver *MidiDriver_SH_AdLib_create();
+extern void MidiDriver_SH_AdLib_newMusicData(MidiDriver *driver, byte *musicData, int32 musicDataSize);
+
+extern MidiDriver *MidiDriver_MT32_create();
+extern void MidiDriver_MT32_uploadPatches(MidiDriver *driver, byte *driverData, int32 driverSize);
+extern void MidiDriver_MT32_newMusicData(MidiDriver *driver, byte *musicData, int32 musicDataSize);
+
+} // End of namespace Sherlock
+
+#endif // SHERLOCK_SCALPEL_DRIVERS_MIDIDRIVER_H
diff --git a/engines/sherlock/scalpel/drivers/mt32.cpp b/engines/sherlock/scalpel/drivers/mt32.cpp
new file mode 100644
index 0000000000..33e7671719
--- /dev/null
+++ b/engines/sherlock/scalpel/drivers/mt32.cpp
@@ -0,0 +1,282 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/sherlock.h"
+#include "sherlock/scalpel/drivers/mididriver.h"
+
+#include "common/config-manager.h"
+#include "common/file.h"
+#include "common/system.h"
+#include "common/textconsole.h"
+
+//#include "audio/mididrv.h"
+
+namespace Sherlock {
+
+#define SHERLOCK_MT32_CHANNEL_COUNT 16
+
+const byte mt32ReverbDataSysEx[] = {
+ 0x10, 0x00, 0x01, 0x01, 0x05, 0x05, 0xFF
+};
+
+class MidiDriver_MT32 : public MidiDriver {
+public:
+ MidiDriver_MT32() {
+ _driver = NULL;
+ _isOpen = false;
+ _nativeMT32 = false;
+ _baseFreq = 250;
+
+ memset(_MIDIchannelActive, 1, sizeof(_MIDIchannelActive));
+ }
+ virtual ~MidiDriver_MT32();
+
+ // MidiDriver
+ int open();
+ void close();
+ bool isOpen() const { return _isOpen; }
+
+ void send(uint32 b);
+
+ void newMusicData(byte *musicData, int32 musicDataSize);
+
+ MidiChannel *allocateChannel() {
+ if (_driver)
+ return _driver->allocateChannel();
+ return NULL;
+ }
+ MidiChannel *getPercussionChannel() {
+ if (_driver)
+ return _driver->getPercussionChannel();
+ return NULL;
+ }
+
+ void setTimerCallback(void *timer_param, Common::TimerManager::TimerProc timer_proc) {
+ if (_driver)
+ _driver->setTimerCallback(timer_param, timer_proc);
+ }
+
+ uint32 getBaseTempo() {
+ if (_driver) {
+ return _driver->getBaseTempo();
+ }
+ return 1000000 / _baseFreq;
+ }
+
+protected:
+ Common::Mutex _mutex;
+ MidiDriver *_driver;
+ bool _nativeMT32;
+
+ bool _isOpen;
+ int _baseFreq;
+
+private:
+ // points to a MIDI channel for each of the new voice channels
+ byte _MIDIchannelActive[SHERLOCK_MT32_CHANNEL_COUNT];
+
+public:
+ void uploadMT32Patches(byte *driverData, int32 driverSize);
+
+ void mt32SysEx(const byte *&dataPtr, int32 &bytesLeft);
+};
+
+MidiDriver_MT32::~MidiDriver_MT32() {
+ Common::StackLock lock(_mutex);
+ if (_driver) {
+ _driver->setTimerCallback(0, 0);
+ _driver->close();
+ delete _driver;
+ }
+ _driver = NULL;
+}
+
+int MidiDriver_MT32::open() {
+ assert(!_driver);
+
+ debugC(kDebugLevelMT32Driver, "MT32: starting driver");
+
+ // Setup midi driver
+ MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_PREFER_MT32);
+ MusicType musicType = MidiDriver::getMusicType(dev);
+
+ switch (musicType) {
+ case MT_MT32:
+ _nativeMT32 = true;
+ break;
+ case MT_GM:
+ if (ConfMan.getBool("native_mt32")) {
+ _nativeMT32 = true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ _driver = MidiDriver::createMidi(dev);
+ if (!_driver)
+ return 255;
+
+ if (_nativeMT32)
+ _driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
+
+ int ret = _driver->open();
+ if (ret)
+ return ret;
+
+ if (_nativeMT32)
+ _driver->sendMT32Reset();
+ else
+ _driver->sendGMReset();
+
+ return 0;
+}
+
+void MidiDriver_MT32::close() {
+ if (_driver) {
+ _driver->close();
+ }
+}
+
+// Called when a music track got loaded into memory
+void MidiDriver_MT32::newMusicData(byte *musicData, int32 musicDataSize) {
+ assert(musicDataSize >= 0x7F); // Security check
+
+ // MIDI Channel Enable/Disable bytes at offset 0x2 of music data
+ memcpy(&_MIDIchannelActive, musicData + 0x2, SHERLOCK_MT32_CHANNEL_COUNT);
+
+ // Send 16 bytes from offset 0x12 to MT32
+ // All the music tracks of Sherlock seem to contain dummy data
+ // probably a feature, that was used in the game "Ski or Die"
+ // that's why we don't implement this
+
+ // Also send these bytes to MT32 (SysEx) - seems to be reverb configuration
+ if (_nativeMT32) {
+ const byte *reverbData = mt32ReverbDataSysEx;
+ int32 reverbDataSize = sizeof(mt32ReverbDataSysEx);
+ mt32SysEx(reverbData, reverbDataSize);
+ }
+}
+
+void MidiDriver_MT32::uploadMT32Patches(byte *driverData, int32 driverSize) {
+ if (!_driver)
+ return;
+
+ if (!_nativeMT32)
+ return;
+
+ // patch data starts at offset 0x863
+ assert(driverSize == 0x13B9); // Security check
+ assert(driverData[0x863] == 0x7F); // another security check
+
+ const byte *patchPtr = driverData + 0x863;
+ int32 bytesLeft = driverSize - 0x863;
+
+ while(1) {
+ mt32SysEx(patchPtr, bytesLeft);
+
+ assert(bytesLeft);
+ if (*patchPtr == 0x80) // List terminator
+ break;
+ }
+}
+
+void MidiDriver_MT32::mt32SysEx(const byte *&dataPtr, int32 &bytesLeft) {
+ byte sysExMessage[270];
+ uint16 sysExPos = 0;
+ byte sysExByte = 0;
+ uint16 sysExChecksum = 0;
+
+ memset(&sysExMessage, 0, sizeof(sysExMessage));
+
+ sysExMessage[0] = 0x41; // Roland
+ sysExMessage[1] = 0x10;
+ sysExMessage[2] = 0x16; // Model MT32
+ sysExMessage[3] = 0x12; // Command DT1
+
+ sysExPos = 4;
+ sysExChecksum = 0;
+ while (1) {
+ assert(bytesLeft);
+
+ sysExByte = *dataPtr++;
+ bytesLeft--;
+ if (sysExByte == 0xff)
+ break; // Message done
+
+ assert(sysExPos < sizeof(sysExMessage));
+ sysExMessage[sysExPos++] = sysExByte;
+ sysExChecksum -= sysExByte;
+ }
+
+ // Calculate checksum
+ assert(sysExPos < sizeof(sysExMessage));
+ sysExMessage[sysExPos++] = sysExChecksum & 0x7f;
+
+ debugC(kDebugLevelMT32Driver, "MT32: uploading patch data, size %d", sysExPos);
+
+ // Send SysEx
+ _driver->sysEx(sysExMessage, sysExPos);
+
+ // Wait the time it takes to send the SysEx data
+ uint32 delay = (sysExPos + 2) * 1000 / 3125;
+
+ // Plus an additional delay for the MT-32 rev00
+ if (_nativeMT32)
+ delay += 40;
+
+ g_system->delayMillis(delay);
+}
+
+// MIDI messages can be found at http://www.midi.org/techspecs/midimessages.php
+void MidiDriver_MT32::send(uint32 b) {
+ byte command = b & 0xf0;
+ byte channel = b & 0xf;
+
+ if (command == 0xF0) {
+ if (_driver) {
+ _driver->send(b);
+ }
+ return;
+ }
+
+ if (_MIDIchannelActive[channel]) {
+ // Only forward MIDI-data in case the channel is currently enabled via music-data
+ if (_driver) {
+ _driver->send(b);
+ }
+ }
+}
+
+MidiDriver *MidiDriver_MT32_create() {
+ return new MidiDriver_MT32();
+}
+
+void MidiDriver_MT32_newMusicData(MidiDriver *driver, byte *musicData, int32 musicDataSize) {
+ static_cast<MidiDriver_MT32 *>(driver)->newMusicData(musicData, musicDataSize);
+}
+
+void MidiDriver_MT32_uploadPatches(MidiDriver *driver, byte *driverData, int32 driverSize) {
+ static_cast<MidiDriver_MT32 *>(driver)->uploadMT32Patches(driverData, driverSize);
+}
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
new file mode 100644
index 0000000000..af9d613cce
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -0,0 +1,1160 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/util.h"
+#include "sherlock/scalpel/scalpel.h"
+#include "sherlock/scalpel/scalpel_fixed_text.h"
+#include "sherlock/scalpel/scalpel_map.h"
+#include "sherlock/scalpel/scalpel_people.h"
+#include "sherlock/scalpel/scalpel_scene.h"
+#include "sherlock/scalpel/tsage/logo.h"
+#include "sherlock/sherlock.h"
+#include "sherlock/music.h"
+#include "sherlock/animation.h"
+// for 3DO
+#include "sherlock/scalpel/3do/movie_decoder.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+#define PROLOGUE_NAMES_COUNT 6
+
+// The following are a list of filenames played in the prologue that have
+// special effects associated with them at specific frames
+static const char *const PROLOGUE_NAMES[PROLOGUE_NAMES_COUNT] = {
+ "subway1", "subway2", "finale2", "suicid", "coff3", "coff4"
+};
+
+static const int PROLOGUE_FRAMES[6][9] = {
+ { 4, 26, 54, 72, 92, 134, FRAMES_END },
+ { 2, 80, 95, 117, 166, FRAMES_END },
+ { 1, FRAMES_END },
+ { 42, FRAMES_END },
+ { FRAMES_END },
+ { FRAMES_END }
+};
+
+#define TITLE_NAMES_COUNT 7
+
+// Title animations file list
+static const char *const TITLE_NAMES[TITLE_NAMES_COUNT] = {
+ "27pro1", "14note", "coff1", "coff2", "coff3", "coff4", "14kick"
+};
+
+static const int TITLE_FRAMES[7][9] = {
+ { 29, 131, FRAMES_END },
+ { 55, 80, 95, 117, 166, FRAMES_END },
+ { 15, FRAMES_END },
+ { 4, 37, 92, FRAMES_END },
+ { 2, 43, FRAMES_END },
+ { 2, FRAMES_END },
+ { 10, 50, FRAMES_END }
+};
+
+#define NUM_PLACES 100
+
+static const int MAP_X[NUM_PLACES] = {
+ 0, 368, 0, 219, 0, 282, 0, 43, 0, 0, 396, 408, 0, 0, 0, 568, 37, 325,
+ 28, 0, 263, 36, 148, 469, 342, 143, 443, 229, 298, 0, 157, 260, 432,
+ 174, 0, 351, 0, 528, 0, 136, 0, 0, 0, 555, 165, 0, 506, 0, 0, 344, 0, 0
+};
+static const int MAP_Y[NUM_PLACES] = {
+ 0, 147, 0, 166, 0, 109, 0, 61, 0, 0, 264, 70, 0, 0, 0, 266, 341, 30, 275,
+ 0, 294, 146, 311, 230, 184, 268, 133, 94, 207, 0, 142, 142, 330, 255, 0,
+ 37, 0, 70, 0, 116, 0, 0, 0, 50, 21, 0, 303, 0, 0, 229, 0, 0
+};
+
+static const int MAP_TRANSLATE[NUM_PLACES] = {
+ 0, 0, 0, 1, 0, 2, 0, 3, 4, 0, 4, 6, 0, 0, 0, 8, 9, 10, 11, 0, 12, 13, 14, 7,
+ 15, 16, 17, 18, 19, 0, 20, 21, 22, 23, 0, 24, 0, 25, 0, 26, 0, 0, 0, 27,
+ 28, 0, 29, 0, 0, 30, 0
+};
+
+static const byte MAP_SEQUENCES[3][MAX_FRAME] = {
+ { 1, 1, 2, 3, 4, 0 }, // Overview Still
+ { 5, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 0 },
+ { 5, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 0 }
+};
+
+#define MAX_PEOPLE 66
+
+struct PeopleData {
+ const char *portrait;
+ const char *name;
+ byte stillSequences[MAX_TALK_SEQUENCES];
+ byte talkSequences[MAX_TALK_SEQUENCES];
+};
+
+const PeopleData PEOPLE_DATA[MAX_PEOPLE] = {
+ { "HOLM", "Sherlock Holmes", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "WATS", "Dr. Watson", { 6, 0, 0 }, { 5, 5, 6, 7, 8, 7, 8, 6, 0, 0 } },
+ { "LEST", "Inspector Lestrade", { 4, 0, 0 }, { 2, 0, 0 } },
+ { "CON1", "Constable O'Brien", { 2, 0, 0 }, { 1, 0, 0 } },
+ { "CON2", "Constable Lewis", { 2, 0, 0 }, { 1, 0, 0 } },
+ { "SHEI", "Sheila Parker", { 2, 0, 0 }, { 2, 3, 0, 0 } },
+ { "HENR", "Henry Carruthers", { 3, 0, 0 }, { 3, 0, 0 } },
+ { "LESL", "Lesley", { 9, 0, 0 }, { 1, 2, 3, 2, 1, 2, 3, 0, 0 } },
+ { "USH1", "An Usher", { 13, 0, 0 }, { 13, 14, 0, 0 } },
+ { "USH2", "An Usher", { 2, 0, 0 }, { 2, 0, 0 } },
+ { "FRED", "Fredrick Epstein", { 4, 0, 0 }, { 1, 2, 3, 4, 3, 4, 3, 2, 0, 0 } },
+ { "WORT", "Mrs. Worthington", { 9, 0, 0 }, { 8, 0, 0 } },
+ { "COAC", "The Coach", { 2, 0, 0 }, { 1, 2, 3, 4, 5, 4, 3, 2, 0, 0 } },
+ { "PLAY", "A Player", { 8, 0, 0 }, { 7, 8, 0, 0 } },
+ { "WBOY", "Tim", { 13, 0, 0 }, { 12, 13, 0, 0 } },
+ { "JAME", "James Sanders", { 6, 0, 0 }, { 3, 4, 0, 0 } },
+ { "BELL", "Belle", { 1, 0, 0 }, { 4, 5, 0, 0 } },
+ { "GIRL", "Cleaning Girl", { 20, 0, 0 }, { 14, 15, 16, 17, 18, 19, 20, 20, 20, 0, 0 } },
+ { "EPST", "Fredrick Epstein", { 17, 0, 0 }, { 16, 17, 18, 18, 18, 17, 17, 0, 0 } },
+ { "WIGG", "Wiggins", { 3, 0, 0 }, { 2, 3, 0, 0 } },
+ { "PAUL", "Paul", { 2, 0, 0 }, { 1, 2, 0, 0 } },
+ { "BART", "The Bartender", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "DIRT", "A Dirty Drunk", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "SHOU", "A Shouting Drunk", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "STAG", "A Staggering Drunk", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "BOUN", "The Bouncer", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "SAND", "James Sanders", { 6, 0, 0 }, { 5, 6, 0, 0 } },
+ { "CORO", "The Coroner", { 6, 0, 0 }, { 4, 5, 0, 0 } },
+ { "EQUE", "Reginald Snipes", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "GEOR", "George Blackwood", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "LARS", "Lars", { 7, 0, 0 }, { 5, 6, 0, 0 } },
+ { "PARK", "Sheila Parker", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "CHEM", "The Chemist", { 8, 0, 0 }, { 8, 9, 0, 0 } },
+ { "GREG", "Inspector Gregson", { 6, 0, 0 }, { 5, 6, 0, 0 } },
+ { "LAWY", "Jacob Farthington", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "MYCR", "Mycroft", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "SHER", "Old Sherman", { 7, 0, 0 }, { 7, 8, 0, 0 } },
+ { "CHMB", "Richard", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "BARM", "The Barman", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "DAND", "A Dandy Player", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "ROUG", "A Rough-looking Player", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "SPEC", "A Spectator", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "HUNT", "Robert Hunt", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "VIOL", "Violet", { 3, 0, 0 }, { 3, 4, 0, 0 } },
+ { "PETT", "Pettigrew", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "APPL", "Augie", { 8, 0, 0 }, { 14, 15, 0, 0 } },
+ { "ANNA", "Anna Carroway", { 16, 0, 0 }, { 3, 4, 5, 6, 0, 0 } },
+ { "GUAR", "A Guard", { 1, 0, 0 }, { 4, 5, 6, 0, 0 } },
+ { "ANTO", "Antonio Caruso", { 8, 0, 0 }, { 7, 8, 0, 0 } },
+ { "TOBY", "Toby the Dog", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "KING", "Simon Kingsley", { 13, 0, 0 }, { 13, 14, 0, 0 } },
+ { "ALFR", "Alfred", { 2, 0, 0 }, { 2, 3, 0, 0 } },
+ { "LADY", "Lady Brumwell", { 1, 0, 0 }, { 3, 4, 0, 0 } },
+ { "ROSA", "Madame Rosa", { 1, 0, 0 }, { 1, 30, 0, 0 } },
+ { "LADB", "Lady Brumwell", { 1, 0, 0 }, { 3, 4, 0, 0 } },
+ { "MOOR", "Joseph Moorehead", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "BEAL", "Mrs. Beale", { 5, 0, 0 }, { 14, 15, 16, 17, 18, 19, 20, 0, 0 } },
+ { "LION", "Felix", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "HOLL", "Hollingston", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "CALL", "Constable Callaghan", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "JERE", "Sergeant Duncan", { 2, 0, 0 }, { 1, 1, 2, 2, 0, 0 } },
+ { "LORD", "Lord Brumwell", { 1, 0, 0 }, { 9, 10, 0, 0 } },
+ { "NIGE", "Nigel Jaimeson", { 1, 0, 0 }, { 1, 2, 0, 138, 3, 4, 0, 138, 0, 0 } },
+ { "JONA", "Jonas", { 1, 0, 0 }, { 1, 8, 0, 0 } },
+ { "DUGA", "Constable Dugan", { 1, 0, 0 }, { 1, 0, 0 } },
+ { "INSP", "Inspector Lestrade", { 4, 0, 0 }, { 2, 0, 0 } }
+};
+
+/*----------------------------------------------------------------*/
+
+ScalpelEngine::ScalpelEngine(OSystem *syst, const SherlockGameDescription *gameDesc) :
+ SherlockEngine(syst, gameDesc) {
+ _darts = nullptr;
+ _mapResult = 0;
+}
+
+ScalpelEngine::~ScalpelEngine() {
+ delete _darts;
+}
+
+void ScalpelEngine::initialize() {
+ // 3DO actually uses RGB555, but some platforms of ours only support RGB565, so we use that
+
+ if (getPlatform() == Common::kPlatform3DO) {
+ const Graphics::PixelFormat pixelFormatRGB565 = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
+ // 320x200 16-bit RGB565 for 3DO support
+ initGraphics(320, 200, false, &pixelFormatRGB565);
+ } else {
+ // 320x200 palettized
+ initGraphics(320, 200, false);
+ }
+
+ // Let the base engine intialize
+ SherlockEngine::initialize();
+
+ _darts = new Darts(this);
+
+ _flags.resize(100 * 8);
+ _flags[3] = true; // Turn on Alley
+ _flags[39] = true; // Turn on Baker Street
+
+ if (!isDemo()) {
+ // Load the map co-ordinates for each scene and sequence data
+ ScalpelMap &map = *(ScalpelMap *)_map;
+ map.loadPoints(NUM_PLACES, &MAP_X[0], &MAP_Y[0], &MAP_TRANSLATE[0]);
+ map.loadSequences(3, &MAP_SEQUENCES[0][0]);
+ map._oldCharPoint = BAKER_ST_EXTERIOR;
+ }
+
+ // Load the inventory
+ loadInventory();
+
+ // Set up list of people
+ for (int idx = 0; idx < MAX_PEOPLE; ++idx)
+ _people->_characters.push_back(PersonData(PEOPLE_DATA[idx].name, PEOPLE_DATA[idx].portrait,
+ PEOPLE_DATA[idx].stillSequences, PEOPLE_DATA[idx].talkSequences));
+
+ _animation->setPrologueNames(&PROLOGUE_NAMES[0], PROLOGUE_NAMES_COUNT);
+ _animation->setPrologueFrames(&PROLOGUE_FRAMES[0][0], 6, 9);
+
+ _animation->setTitleNames(&TITLE_NAMES[0], TITLE_NAMES_COUNT);
+ _animation->setTitleFrames(&TITLE_FRAMES[0][0], 7, 9);
+
+ // Starting scene
+ if (isDemo() && _interactiveFl)
+ _scene->_goToScene = 3;
+ else
+ _scene->_goToScene = 4;
+}
+
+void ScalpelEngine::showOpening() {
+ bool finished = true;
+
+ if (isDemo() && _interactiveFl)
+ return;
+
+ if (getPlatform() == Common::kPlatform3DO) {
+ show3DOSplash();
+
+ finished = showCityCutscene3DO();
+ if (finished)
+ finished = showAlleyCutscene3DO();
+ if (finished)
+ finished = showStreetCutscene3DO();
+ if (finished)
+ showOfficeCutscene3DO();
+
+ _events->clearEvents();
+ _music->stopMusic();
+ return;
+ }
+
+ TsAGE::Logo::show(this);
+ finished = showCityCutscene();
+ if (finished)
+ finished = showAlleyCutscene();
+ if (finished)
+ finished = showStreetCutscene();
+ if (finished)
+ showOfficeCutscene();
+
+ _events->clearEvents();
+ _music->stopMusic();
+}
+
+bool ScalpelEngine::showCityCutscene() {
+ byte greyPalette[PALETTE_SIZE];
+ byte palette[PALETTE_SIZE];
+
+ // Demo fades from black into grey and then fades from grey into the scene
+ Common::fill(&greyPalette[0], &greyPalette[PALETTE_SIZE], 142);
+ _screen->fadeIn((const byte *)greyPalette, 3);
+
+ _music->loadSong("prolog1");
+ _animation->_gfxLibraryFilename = "title.lib";
+ _animation->_soundLibraryFilename = "title.snd";
+ bool finished = _animation->play("26open1", true, 1, 255, true, 2);
+
+ if (finished) {
+ ImageFile titleImages_LondonNovember("title2.vgs", true);
+ _screen->_backBuffer1.blitFrom(*_screen);
+ _screen->_backBuffer2.blitFrom(*_screen);
+
+ Common::Point londonPosition;
+
+ if ((titleImages_LondonNovember[0]._width == 302) && (titleImages_LondonNovember[0]._height == 39)) {
+ // Spanish
+ londonPosition = Common::Point(9, 8);
+ } else {
+ // English (German uses the same English graphics), width 272, height 37
+ // In the German version this is placed differently, check against German floppy version TODO
+ londonPosition = Common::Point(30, 50);
+ }
+
+ // London, England
+ _screen->_backBuffer1.transBlitFrom(titleImages_LondonNovember[0], londonPosition);
+ _screen->randomTransition();
+ finished = _events->delay(1000, true);
+
+ // November, 1888
+ if (finished) {
+ _screen->_backBuffer1.transBlitFrom(titleImages_LondonNovember[1], Common::Point(100, 100));
+ _screen->randomTransition();
+ finished = _events->delay(5000, true);
+ }
+
+ // Transition out the title
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2);
+ _screen->randomTransition();
+ }
+
+ if (finished)
+ finished = _animation->play("26open2", true, 1, 0, false, 2);
+
+ if (finished) {
+ ImageFile titleImages_SherlockHolmesTitle("title.vgs", true);
+ _screen->_backBuffer1.blitFrom(*_screen);
+ _screen->_backBuffer2.blitFrom(*_screen);
+
+ Common::Point lostFilesPosition;
+ Common::Point sherlockHolmesPosition;
+ Common::Point copyrightPosition;
+
+ if ((titleImages_SherlockHolmesTitle[0]._width == 306) && (titleImages_SherlockHolmesTitle[0]._height == 39)) {
+ // Spanish
+ lostFilesPosition = Common::Point(5, 5);
+ sherlockHolmesPosition = Common::Point(24, 40);
+ copyrightPosition = Common::Point(3, 190);
+ } else {
+ // English (German uses the same English graphics), width 208, height 39
+ lostFilesPosition = Common::Point(75, 6);
+ sherlockHolmesPosition = Common::Point(34, 21);
+ copyrightPosition = Common::Point(4, 190);
+ }
+
+ // The Lost Files of
+ _screen->_backBuffer1.transBlitFrom(titleImages_SherlockHolmesTitle[0], lostFilesPosition);
+ // Sherlock Holmes
+ _screen->_backBuffer1.transBlitFrom(titleImages_SherlockHolmesTitle[1], sherlockHolmesPosition);
+ // copyright
+ _screen->_backBuffer1.transBlitFrom(titleImages_SherlockHolmesTitle[2], copyrightPosition);
+
+ _screen->verticalTransition();
+ finished = _events->delay(4000, true);
+
+ if (finished) {
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2);
+ _screen->randomTransition();
+ finished = _events->delay(2000);
+ }
+
+ if (finished) {
+ _screen->getPalette(palette);
+ _screen->fadeToBlack(2);
+ }
+
+ if (finished) {
+ // In the alley...
+ Common::Point alleyPosition;
+
+ if ((titleImages_SherlockHolmesTitle[3]._width == 105) && (titleImages_SherlockHolmesTitle[3]._height == 16)) {
+ // German
+ alleyPosition = Common::Point(72, 50);
+ } else if ((titleImages_SherlockHolmesTitle[3]._width == 166) && (titleImages_SherlockHolmesTitle[3]._height == 36)) {
+ // Spanish
+ alleyPosition = Common::Point(71, 50);
+ } else {
+ // English, width 175, height 38
+ alleyPosition = Common::Point(72, 51);
+ }
+ _screen->transBlitFrom(titleImages_SherlockHolmesTitle[3], alleyPosition);
+ _screen->fadeIn(palette, 3);
+
+ // Wait until the track got looped and the first few notes were played
+ finished = _music->waitUntilMSec(4300, 21300, 0, 2500); // ticks 0x104 / ticks 0x500
+ }
+ }
+
+ _animation->_gfxLibraryFilename = "";
+ _animation->_soundLibraryFilename = "";
+ return finished;
+}
+
+bool ScalpelEngine::showAlleyCutscene() {
+ byte palette[PALETTE_SIZE];
+ _music->loadSong("prolog2");
+
+ _animation->_gfxLibraryFilename = "TITLE.LIB";
+ _animation->_soundLibraryFilename = "TITLE.SND";
+
+ // Fade "In The Alley..." text to black
+ _screen->fadeToBlack(2);
+
+ bool finished = _animation->play("27PRO1", true, 1, 3, true, 2);
+ if (finished) {
+ _screen->getPalette(palette);
+ _screen->fadeToBlack(2);
+
+ // wait until second lower main note
+ finished = _music->waitUntilMSec(26800, 0xFFFFFFFF, 0, 1000); // ticks 0x64A
+ }
+
+ if (finished) {
+ _screen->setPalette(palette);
+ finished = _animation->play("27PRO2", true, 1, 0, false, 2);
+ }
+
+ if (finished) {
+ showLBV("scream.lbv");
+
+ // wait until first "scream" in music happened
+ finished = _music->waitUntilMSec(45800, 0xFFFFFFFF, 0, 6000); // ticks 0xABE
+ }
+
+ if (finished) {
+ // quick fade out
+ _screen->fadeToBlack(1);
+
+ // wait until after third "scream" in music happened
+ finished = _music->waitUntilMSec(49000, 0xFFFFFFFF, 0, 2000); // ticks 0xB80
+ }
+
+ if (finished)
+ finished = _animation->play("27PRO3", true, 1, 0, true, 2);
+
+ if (finished) {
+ _screen->getPalette(palette);
+ _screen->fadeToBlack(2);
+ }
+
+ if (finished) {
+ ImageFile titleImages_EarlyTheFollowingMorning("title3.vgs", true);
+ // "Early the following morning on Baker Street..."
+ Common::Point earlyTheFollowingMorningPosition;
+
+ if ((titleImages_EarlyTheFollowingMorning[0]._width == 164) && (titleImages_EarlyTheFollowingMorning[0]._height == 19)) {
+ // German
+ earlyTheFollowingMorningPosition = Common::Point(35, 50);
+ } else if ((titleImages_EarlyTheFollowingMorning[0]._width == 171) && (titleImages_EarlyTheFollowingMorning[0]._height == 32)) {
+ // Spanish
+ earlyTheFollowingMorningPosition = Common::Point(35, 50);
+ } else {
+ // English, width 218, height 31
+ earlyTheFollowingMorningPosition = Common::Point(35, 52);
+ }
+
+ _screen->transBlitFrom(titleImages_EarlyTheFollowingMorning[0], earlyTheFollowingMorningPosition);
+
+ // fast fade-in
+ _screen->fadeIn(palette, 1);
+
+ // wait for music to end and wait an additional 2.5 seconds
+ finished = _music->waitUntilMSec(0xFFFFFFFF, 0xFFFFFFFF, 2500, 3000);
+ }
+
+ _animation->_gfxLibraryFilename = "";
+ _animation->_soundLibraryFilename = "";
+ return finished;
+}
+
+bool ScalpelEngine::showStreetCutscene() {
+ _animation->_gfxLibraryFilename = "TITLE.LIB";
+ _animation->_soundLibraryFilename = "TITLE.SND";
+
+ _music->loadSong("prolog3");
+
+ // wait a bit
+ bool finished = _events->delay(500);
+
+ if (finished) {
+ // fade out "Early the following morning..."
+ _screen->fadeToBlack(2);
+
+ // wait for music a bit
+ finished = _music->waitUntilMSec(3800, 0xFFFFFFFF, 0, 1000); // ticks 0xE4
+ }
+
+ if (finished)
+ finished = _animation->play("14KICK", true, 1, 3, true, 2);
+
+ // Constable animation plays slower than speed 2
+ // If we play it with speed 2, music gets obviously out of sync
+ if (finished)
+ finished = _animation->play("14NOTE", true, 1, 0, false, 3);
+
+ // Fade to black
+ if (finished)
+ _screen->fadeToBlack(1);
+
+ _animation->_gfxLibraryFilename = "";
+ _animation->_soundLibraryFilename = "";
+ return finished;
+}
+
+bool ScalpelEngine::showOfficeCutscene() {
+ _music->loadSong("prolog4");
+ _animation->_gfxLibraryFilename = "TITLE2.LIB";
+ _animation->_soundLibraryFilename = "TITLE.SND";
+
+ bool finished = _animation->play("COFF1", true, 1, 3, true, 3);
+ if (finished)
+ finished = _animation->play("COFF2", true, 1, 0, false, 3);
+ if (finished) {
+ showLBV("note.lbv");
+
+ if (_sound->_voices) {
+ finished = _sound->playSound("NOTE1", WAIT_KBD_OR_FINISH);
+ if (finished)
+ finished = _sound->playSound("NOTE2", WAIT_KBD_OR_FINISH);
+ if (finished)
+ finished = _sound->playSound("NOTE3", WAIT_KBD_OR_FINISH);
+ if (finished)
+ finished = _sound->playSound("NOTE4", WAIT_KBD_OR_FINISH);
+ } else
+ finished = _events->delay(19000);
+
+ if (finished) {
+ _events->clearEvents();
+ finished = _events->delay(500);
+ }
+ }
+
+ if (finished)
+ finished = _animation->play("COFF3", true, 1, 0, true, 3);
+
+ if (finished)
+ finished = _animation->play("COFF4", true, 1, 0, false, 3);
+
+ if (finished)
+ finished = scrollCredits();
+
+ if (finished)
+ _screen->fadeToBlack(3);
+
+ _animation->_gfxLibraryFilename = "";
+ _animation->_soundLibraryFilename = "";
+ return finished;
+}
+
+bool ScalpelEngine::scrollCredits() {
+ // Load the images for displaying credit text
+ Common::SeekableReadStream *stream = _res->load("credits.vgs", "title.lib");
+ ImageFile creditsImages(*stream);
+
+ // Demo fades slowly from the scene into credits palette
+ _screen->fadeIn(creditsImages._palette, 3);
+
+ delete stream;
+
+ // Save a copy of the screen background for use in drawing each credit frame
+ _screen->_backBuffer1.blitFrom(*_screen);
+
+ // Loop for showing the credits
+ for(int idx = 0; idx < 600 && !_events->kbHit() && !shouldQuit(); ++idx) {
+ // Copy the entire screen background before writing text
+ _screen->blitFrom(_screen->_backBuffer1);
+
+ // Write the text appropriate for the next frame
+ if (idx < 400)
+ _screen->transBlitFrom(creditsImages[0], Common::Point(10, 200 - idx), false, 0);
+ if (idx > 200)
+ _screen->transBlitFrom(creditsImages[1], Common::Point(10, 400 - idx), false, 0);
+
+ // Don't show credit text on the top and bottom ten rows of the screen
+ _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, _screen->w(), 10));
+ _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, _screen->h() - 10),
+ Common::Rect(0, _screen->h() - 10, _screen->w(), _screen->h()));
+
+ _events->delay(100);
+ }
+
+ return true;
+}
+
+// 3DO variant
+bool ScalpelEngine::show3DOSplash() {
+ // 3DO EA Splash screen
+ ImageFile3DO titleImage_3DOSplash("3DOSplash.cel", kImageFile3DOType_Cel);
+
+ _screen->transBlitFrom(titleImage_3DOSplash[0]._frame, Common::Point(0, -20));
+ bool finished = _events->delay(3000, true);
+
+ if (finished) {
+ _screen->clear();
+ finished = _events->delay(500, true);
+ }
+
+ if (finished) {
+ // EA logo movie
+ Scalpel3DOMoviePlay("EAlogo.stream", Common::Point(20, 0));
+ }
+
+ // Always clear screen
+ _screen->clear();
+ return finished;
+}
+
+bool ScalpelEngine::showCityCutscene3DO() {
+ _animation->_soundLibraryFilename = "TITLE.SND";
+
+ _screen->clear();
+ bool finished = _events->delay(2500, true);
+
+ // rain.aiff seems to be playing in an endless loop until
+ // sherlock logo fades away TODO
+
+ if (finished) {
+ finished = _events->delay(2500, true);
+
+ // Play intro music
+ _music->loadSong("prolog");
+
+ // Fade screen to grey
+ _screen->_backBuffer1.fill(0xCE59); // RGB565: 25, 50, 25 (grey)
+ _screen->fadeIntoScreen3DO(2);
+ }
+
+ if (finished) {
+ finished = _music->waitUntilMSec(3400, 0, 0, 3400);
+ }
+
+ if (finished) {
+ _screen->_backBuffer1.fill(0); // fill backbuffer with black to avoid issues during fade from white
+ finished = _animation->play3DO("26open1", true, 1, true, 2);
+ }
+
+ if (finished) {
+ _screen->_backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade
+ _screen->_backBuffer2.blitFrom(*_screen); // save into backbuffer 2, for restoring later
+
+ // "London, England"
+ ImageFile3DO titleImage_London("title2a.cel", kImageFile3DOType_Cel);
+ _screen->_backBuffer1.transBlitFrom(titleImage_London[0]._frame, Common::Point(30, 50));
+
+ _screen->fadeIntoScreen3DO(1);
+ finished = _events->delay(1500, true);
+
+ if (finished) {
+ // "November, 1888"
+ ImageFile3DO titleImage_November("title2b.cel", kImageFile3DOType_Cel);
+ _screen->_backBuffer1.transBlitFrom(titleImage_November[0]._frame, Common::Point(100, 100));
+
+ _screen->fadeIntoScreen3DO(1);
+ finished = _music->waitUntilMSec(14700, 0, 0, 5000);
+ }
+
+ if (finished) {
+ // Restore screen
+ _screen->blitFrom(_screen->_backBuffer2);
+ }
+ }
+
+ if (finished)
+ finished = _animation->play3DO("26open2", true, 1, false, 2);
+
+ if (finished) {
+ _screen->_backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade
+
+ // "Sherlock Holmes" (title)
+ ImageFile3DO titleImage_SherlockHolmesTitle("title1ab.cel", kImageFile3DOType_Cel);
+ _screen->_backBuffer1.transBlitFrom(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5));
+
+ // Blend in
+ _screen->fadeIntoScreen3DO(2);
+ finished = _events->delay(500, true);
+
+ // Title should fade in, Copyright should be displayed a bit after that
+ if (finished) {
+ ImageFile3DO titleImage_Copyright("title1c.cel", kImageFile3DOType_Cel);
+
+ _screen->transBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190));
+ finished = _events->delay(3500, true);
+ }
+ }
+
+ if (finished)
+ finished = _music->waitUntilMSec(33600, 0, 0, 2000);
+
+ if (finished) {
+ // Fade to black
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(3);
+ }
+
+ if (finished) {
+ // "In the alley behind the Regency Theatre..."
+ ImageFile3DO titleImage_InTheAlley("title1d.cel", kImageFile3DOType_Cel);
+ _screen->_backBuffer1.transBlitFrom(titleImage_InTheAlley[0]._frame, Common::Point(72, 51));
+
+ // Fade in
+ _screen->fadeIntoScreen3DO(4);
+ finished = _music->waitUntilMSec(39900, 0, 0, 2500);
+
+ // Fade out
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(4);
+ }
+ return finished;
+}
+
+bool ScalpelEngine::showAlleyCutscene3DO() {
+ bool finished = _music->waitUntilMSec(43500, 0, 0, 1000);
+
+ if (finished)
+ finished = _animation->play3DO("27PRO1", true, 1, false, 2);
+
+ if (finished) {
+ // Fade out...
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(3);
+
+ finished = _music->waitUntilMSec(67100, 0, 0, 1000); // 66700
+ }
+
+ if (finished)
+ finished = _animation->play3DO("27PRO2", true, 1, false, 2);
+
+ if (finished)
+ finished = _music->waitUntilMSec(76000, 0, 0, 1000);
+
+ if (finished) {
+ // Show screaming victim
+ ImageFile3DO titleImage_ScreamingVictim("scream.cel", kImageFile3DOType_Cel);
+
+ _screen->clear();
+ _screen->transBlitFrom(titleImage_ScreamingVictim[0]._frame, Common::Point(0, 0));
+
+ // Play "scream.aiff"
+ if (_sound->_voices)
+ _sound->playSound("prologue/sounds/scream.aiff", WAIT_RETURN_IMMEDIATELY, 100);
+
+ finished = _music->waitUntilMSec(81600, 0, 0, 6000);
+ }
+
+ if (finished) {
+ // Fade out
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(5);
+
+ finished = _music->waitUntilMSec(84400, 0, 0, 2000);
+ }
+
+ if (finished)
+ finished = _animation->play3DO("27PRO3", true, 1, false, 2);
+
+ if (finished) {
+ // Fade out
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(5);
+ }
+
+ if (finished) {
+ // "Early the following morning on Baker Street..."
+ ImageFile3DO titleImage_EarlyTheFollowingMorning("title3.cel", kImageFile3DOType_Cel);
+ _screen->_backBuffer1.transBlitFrom(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51));
+
+ // Fade in
+ _screen->fadeIntoScreen3DO(4);
+ finished = _music->waitUntilMSec(96700, 0, 0, 3000);
+ }
+
+ return finished;
+}
+
+bool ScalpelEngine::showStreetCutscene3DO() {
+ bool finished = true;
+
+ if (finished) {
+ // fade out "Early the following morning..."
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(4);
+
+ // wait for music a bit
+ finished = _music->waitUntilMSec(100300, 0, 0, 1000);
+ }
+
+ if (finished)
+ finished = _animation->play3DO("14KICK", true, 1, false, 2);
+
+ // note: part of the constable is sticking to the door during the following
+ // animation, when he walks away. This is a bug of course, but it actually happened on 3DO!
+ // I'm not sure if it happens because the door is pure black (0, 0, 0) and it's because
+ // of transparency - or if the animation itself is bad. We will definitely have to adjust
+ // the animation data to fix it.
+ if (finished)
+ finished = _animation->play3DO("14NOTE", true, 1, false, 3);
+
+ if (finished) {
+ // Fade out
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(4);
+ }
+
+ return finished;
+}
+
+bool ScalpelEngine::showOfficeCutscene3DO() {
+ bool finished = _music->waitUntilMSec(151000, 0, 0, 1000);
+
+ if (finished)
+ finished = _animation->play3DO("COFF1", true, 1, false, 3);
+
+ if (finished)
+ finished = _animation->play3DO("COFF2", true, 1, false, 3);
+
+ if (finished)
+ finished = _music->waitUntilMSec(182400, 0, 0, 1000);
+
+ if (finished) {
+ // Show the note
+ ImageFile3DO titleImage_CoffeeNote("note.cel", kImageFile3DOType_Cel);
+
+ _screen->clear();
+ _screen->transBlitFrom(titleImage_CoffeeNote[0]._frame, Common::Point(0, 0));
+
+ if (_sound->_voices) {
+ finished = _sound->playSound("prologue/sounds/note.aiff", WAIT_KBD_OR_FINISH);
+ } else
+ finished = _events->delay(19000);
+
+ if (finished)
+ finished = _music->waitUntilMSec(218800, 0, 0, 1000);
+
+ // Fade out
+ _screen->clear();
+ }
+
+ if (finished)
+ finished = _music->waitUntilMSec(222200, 0, 0, 1000);
+
+ if (finished)
+ finished = _animation->play3DO("COFF3", true, 1, false, 3);
+
+ if (finished)
+ finished = _animation->play3DO("COFF4", true, 1, false, 3);
+
+ if (finished) {
+ finished = _music->waitUntilMSec(244500, 0, 0, 2000);
+
+ // TODO: Brighten the image, possibly by doing a partial fade
+ // to white.
+
+ _screen->_backBuffer1.blitFrom(*_screen);
+
+ for (int nr = 1; finished && nr <= 4; nr++) {
+ char filename[15];
+ sprintf(filename, "credits%d.cel", nr);
+ ImageFile3DO *creditsImage = new ImageFile3DO(filename, kImageFile3DOType_Cel);
+ ImageFrame *creditsFrame = &(*creditsImage)[0];
+ for (int i = 0; finished && i < 200 + creditsFrame->_height; i++) {
+ _screen->blitFrom(_screen->_backBuffer1);
+ _screen->transBlitFrom(creditsFrame->_frame, Common::Point((320 - creditsFrame->_width) / 2, 200 - i));
+ if (!_events->delay(70, true))
+ finished = false;
+ }
+ delete creditsImage;
+ }
+ }
+
+ return finished;
+}
+
+void ScalpelEngine::loadInventory() {
+ ScalpelFixedText &fixedText = *(ScalpelFixedText *)_fixedText;
+ Inventory &inv = *_inventory;
+
+ Common::String fixedText_Message = fixedText.getText(kFixedText_InitInventory_Message);
+ Common::String fixedText_HolmesCard = fixedText.getText(kFixedText_InitInventory_HolmesCard);
+ Common::String fixedText_Tickets = fixedText.getText(kFixedText_InitInventory_Tickets);
+ Common::String fixedText_CuffLink = fixedText.getText(kFixedText_InitInventory_CuffLink);
+ Common::String fixedText_WireHook = fixedText.getText(kFixedText_InitInventory_WireHook);
+ Common::String fixedText_Note = fixedText.getText(kFixedText_InitInventory_Note);
+ Common::String fixedText_OpenWatch = fixedText.getText(kFixedText_InitInventory_OpenWatch);
+ Common::String fixedText_Paper = fixedText.getText(kFixedText_InitInventory_Paper);
+ Common::String fixedText_Letter = fixedText.getText(kFixedText_InitInventory_Letter);
+ Common::String fixedText_Tarot = fixedText.getText(kFixedText_InitInventory_Tarot);
+ Common::String fixedText_OrnateKey = fixedText.getText(kFixedText_InitInventory_OrnateKey);
+ Common::String fixedText_PawnTicket = fixedText.getText(kFixedText_InitInventory_PawnTicket);
+
+ // Initial inventory
+ inv._holdings = 2;
+ inv.push_back(InventoryItem(0, "Message", fixedText_Message, "_ITEM03A"));
+ inv.push_back(InventoryItem(0, "Holmes Card", fixedText_HolmesCard, "_ITEM07A"));
+
+ // Hidden items
+ inv.push_back(InventoryItem(95, "Tickets", fixedText_Tickets, "_ITEM10A"));
+ inv.push_back(InventoryItem(138, "Cuff Link", fixedText_CuffLink, "_ITEM04A"));
+ inv.push_back(InventoryItem(138, "Wire Hook", fixedText_WireHook, "_ITEM06A"));
+ inv.push_back(InventoryItem(150, "Note", fixedText_Note, "_ITEM13A"));
+ inv.push_back(InventoryItem(481, "Open Watch", fixedText_OpenWatch, "_ITEM62A"));
+ inv.push_back(InventoryItem(481, "Paper", fixedText_Paper, "_ITEM44A"));
+ inv.push_back(InventoryItem(532, "Letter", fixedText_Letter, "_ITEM68A"));
+ inv.push_back(InventoryItem(544, "Tarot", fixedText_Tarot, "_ITEM71A"));
+ inv.push_back(InventoryItem(544, "Ornate Key", fixedText_OrnateKey, "_ITEM70A"));
+ inv.push_back(InventoryItem(586, "Pawn ticket", fixedText_PawnTicket, "_ITEM16A"));
+}
+
+void ScalpelEngine::showLBV(const Common::String &filename) {
+ Common::SeekableReadStream *stream = _res->load(filename, "title.lib");
+ ImageFile images(*stream);
+ delete stream;
+
+ _screen->setPalette(images._palette);
+ _screen->_backBuffer1.blitFrom(images[0]);
+ _screen->verticalTransition();
+}
+
+void ScalpelEngine::startScene() {
+ if (_scene->_goToScene == OVERHEAD_MAP || _scene->_goToScene == OVERHEAD_MAP2) {
+ // Show the map
+ if (_music->_musicOn && _music->loadSong(100))
+ _music->startSong();
+
+ _scene->_goToScene = _map->show();
+
+ _music->freeSong();
+ _people->_savedPos = Common::Point(-1, -1);
+ _people->_savedPos._facing = -1;
+ }
+
+ // Some rooms are prologue cutscenes, rather than normal game scenes. These are:
+ // 2: Blackwood's capture
+ // 52: Rescuing Anna
+ // 53: Moorehead's death / subway train
+ // 55: Fade out and exit
+ // 70: Brumwell suicide
+ switch (_scene->_goToScene) {
+ case BLACKWOOD_CAPTURE:
+ case RESCUE_ANNA:
+ case MOOREHEAD_DEATH:
+ case BRUMWELL_SUICIDE:
+ if (_music->_musicOn && _music->loadSong(_scene->_goToScene))
+ _music->startSong();
+
+ switch (_scene->_goToScene) {
+ case BLACKWOOD_CAPTURE:
+ // Blackwood's capture
+ _res->addToCache("final2.vda", "epilogue.lib");
+ _res->addToCache("final2.vdx", "epilogue.lib");
+ _animation->play("final1", false, 1, 3, true, 4);
+ _animation->play("final2", false, 1, 0, false, 4);
+ break;
+
+ case RESCUE_ANNA:
+ // Rescuing Anna
+ _res->addToCache("finalr2.vda", "epilogue.lib");
+ _res->addToCache("finalr2.vdx", "epilogue.lib");
+ _res->addToCache("finale1.vda", "epilogue.lib");
+ _res->addToCache("finale1.vdx", "epilogue.lib");
+ _res->addToCache("finale2.vda", "epilogue.lib");
+ _res->addToCache("finale2.vdx", "epilogue.lib");
+ _res->addToCache("finale3.vda", "epilogue.lib");
+ _res->addToCache("finale3.vdx", "epilogue.lib");
+ _res->addToCache("finale4.vda", "EPILOG2.lib");
+ _res->addToCache("finale4.vdx", "EPILOG2.lib");
+
+ _animation->play("finalr1", false, 1, 3, true, 4);
+ _animation->play("finalr2", false, 1, 0, false, 4);
+
+ if (!_res->isInCache("finale2.vda")) {
+ // Finale file isn't cached
+ _res->addToCache("finale2.vda", "epilogue.lib");
+ _res->addToCache("finale2.vdx", "epilogue.lib");
+ _res->addToCache("finale3.vda", "epilogue.lib");
+ _res->addToCache("finale3.vdx", "epilogue.lib");
+ _res->addToCache("finale4.vda", "EPILOG2.lib");
+ _res->addToCache("finale4.vdx", "EPILOG2.lib");
+ }
+
+ _animation->play("finale1", false, 1, 0, false, 4);
+ _animation->play("finale2", false, 1, 0, false, 4);
+ _animation->play("finale3", false, 1, 0, false, 4);
+
+ _useEpilogue2 = true;
+ _animation->play("finale4", false, 1, 0, false, 4);
+ _useEpilogue2 = false;
+ break;
+
+ case MOOREHEAD_DEATH:
+ // Moorehead's death / subway train
+ _res->addToCache("SUBWAY2.vda", "epilogue.lib");
+ _res->addToCache("SUBWAY2.vdx", "epilogue.lib");
+ _res->addToCache("SUBWAY3.vda", "epilogue.lib");
+ _res->addToCache("SUBWAY3.vdx", "epilogue.lib");
+
+ _animation->play("SUBWAY1", false, 1, 3, true, 4);
+ _animation->play("SUBWAY2", false, 1, 0, false, 4);
+ _animation->play("SUBWAY3", false, 1, 0, false, 4);
+
+ // Set fading to direct fade temporary so the transition goes quickly.
+ _scene->_tempFadeStyle = _screen->_fadeStyle ? 257 : 256;
+ _screen->_fadeStyle = false;
+ break;
+
+ case BRUMWELL_SUICIDE:
+ // Brumwell suicide
+ _animation->play("suicid", false, 1, 3, true, 4);
+ break;
+ default:
+ break;
+ }
+
+ // Except for the Moorehead Murder scene, fade to black first
+ if (_scene->_goToScene != MOOREHEAD_DEATH) {
+ _events->wait(40);
+ _screen->fadeToBlack(3);
+ }
+
+ switch (_scene->_goToScene) {
+ case 52:
+ _scene->_goToScene = LAWYER_OFFICE; // Go to the Lawyer's Office
+ _map->_bigPos = Common::Point(0, 0); // Overland scroll position
+ _map->_overPos = Common::Point(22900 - 600, 9400 + 900); // Overland position
+ _map->_oldCharPoint = LAWYER_OFFICE;
+ break;
+
+ case 53:
+ _scene->_goToScene = STATION; // Go to St. Pancras Station
+ _map->_bigPos = Common::Point(0, 0); // Overland scroll position
+ _map->_overPos = Common::Point(32500 - 600, 3000 + 900); // Overland position
+ _map->_oldCharPoint = STATION;
+ break;
+
+ default:
+ _scene->_goToScene = BAKER_STREET; // Back to Baker st.
+ _map->_bigPos = Common::Point(0, 0); // Overland scroll position
+ _map->_overPos = Common::Point(14500 - 600, 8400 + 900); // Overland position
+ _map->_oldCharPoint = BAKER_STREET;
+ break;
+ }
+
+ // Free any song from the previous scene
+ _music->freeSong();
+ break;
+
+ case EXIT_GAME:
+ // Exit game
+ _screen->fadeToBlack(3);
+ quitGame();
+ return;
+
+ default:
+ break;
+ }
+
+ _events->setCursor(ARROW);
+
+ if (_scene->_goToScene == 99) {
+ // Darts Board minigame
+ _darts->playDarts();
+ _mapResult = _scene->_goToScene = PUB_INTERIOR;
+ }
+
+ _mapResult = _scene->_goToScene;
+}
+
+void ScalpelEngine::eraseMirror12() {
+ Common::Point pt((*_people)[HOLMES]._position.x / FIXED_INT_MULTIPLIER, (*_people)[HOLMES]._position.y / FIXED_INT_MULTIPLIER);
+
+ // If player is in range of the mirror, then restore background from the secondary back buffer
+ if (Common::Rect(70, 100, 200, 200).contains(pt)) {
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(137, 18),
+ Common::Rect(137, 18, 184, 74));
+ }
+}
+
+void ScalpelEngine::doMirror12() {
+ People &people = *_people;
+ Person &player = people[HOLMES];
+
+ Common::Point pt((*_people)[HOLMES]._position.x / FIXED_INT_MULTIPLIER, (*_people)[HOLMES]._position.y / FIXED_INT_MULTIPLIER);
+ int frameNum = player._walkSequences[player._sequenceNumber][player._frameNumber] +
+ player._walkSequences[player._sequenceNumber][0] - 2;
+
+ switch ((*_people)[HOLMES]._sequenceNumber) {
+ case WALK_DOWN:
+ frameNum -= 7;
+ break;
+ case WALK_UP:
+ frameNum += 7;
+ break;
+ case WALK_DOWNRIGHT:
+ frameNum += 7;
+ break;
+ case WALK_UPRIGHT:
+ frameNum -= 7;
+ break;
+ case WALK_DOWNLEFT:
+ frameNum += 7;
+ break;
+ case WALK_UPLEFT:
+ frameNum -= 7;
+ break;
+ case STOP_DOWN:
+ frameNum -= 10;
+ break;
+ case STOP_UP:
+ frameNum += 11;
+ break;
+ case STOP_DOWNRIGHT:
+ frameNum -= 15;
+ break;
+ case STOP_DOWNLEFT:
+ frameNum -= 15;
+ break;
+ case STOP_UPRIGHT:
+ case STOP_UPLEFT:
+ frameNum += 15;
+ if (frameNum == 55)
+ frameNum = 54;
+ break;
+ default:
+ break;
+ }
+
+ if (Common::Rect(80, 100, 145, 138).contains(pt)) {
+ // Get the frame of Sherlock to draw
+ ImageFrame &imageFrame = (*people[HOLMES]._images)[frameNum];
+
+ // Draw the mirror image of Holmes
+ bool flipped = people[HOLMES]._sequenceNumber == WALK_LEFT || people[HOLMES]._sequenceNumber == STOP_LEFT
+ || people[HOLMES]._sequenceNumber == WALK_UPRIGHT || people[HOLMES]._sequenceNumber == STOP_UPRIGHT
+ || people[HOLMES]._sequenceNumber == WALK_DOWNLEFT || people[HOLMES]._sequenceNumber == STOP_DOWNLEFT;
+ _screen->_backBuffer1.transBlitFrom(imageFrame, pt + Common::Point(38, -imageFrame._frame.h - 25), flipped);
+
+ // Redraw the mirror borders to prevent the drawn image of Holmes from appearing outside of the mirror
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(114, 18),
+ Common::Rect(114, 18, 137, 114));
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(137, 70),
+ Common::Rect(137, 70, 142, 114));
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(142, 71),
+ Common::Rect(142, 71, 159, 114));
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(159, 72),
+ Common::Rect(159, 72, 170, 116));
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(170, 73),
+ Common::Rect(170, 73, 184, 114));
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(184, 18),
+ Common::Rect(184, 18, 212, 114));
+ }
+}
+
+void ScalpelEngine::flushMirror12() {
+ Common::Point pt((*_people)[HOLMES]._position.x / FIXED_INT_MULTIPLIER, (*_people)[HOLMES]._position.y / FIXED_INT_MULTIPLIER);
+
+ // If player is in range of the mirror, then draw the entire mirror area to the screen
+ if (Common::Rect(70, 100, 200, 200).contains(pt))
+ _screen->slamArea(137, 18, 47, 56);
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel.h b/engines/sherlock/scalpel/scalpel.h
new file mode 100644
index 0000000000..d2524ccbc7
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel.h
@@ -0,0 +1,133 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_H
+#define SHERLOCK_SCALPEL_H
+
+#include "sherlock/sherlock.h"
+#include "sherlock/scalpel/darts.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+enum {
+ BUTTON_TOP = 233,
+ BUTTON_MIDDLE = 244,
+ BUTTON_BOTTOM = 248,
+ COMMAND_FOREGROUND = 15,
+ COMMAND_HIGHLIGHTED = 10,
+ COMMAND_NULL = 248,
+ INFO_FOREGROUND = 11,
+ INFO_BACKGROUND = 1,
+ INV_FOREGROUND = 14,
+ INV_BACKGROUND = 1,
+ PEN_COLOR = 250
+};
+
+class ScalpelEngine : public SherlockEngine {
+private:
+ Darts *_darts;
+ int _mapResult;
+
+ bool show3DOSplash();
+
+ /**
+ * Show the starting city cutscene which shows the game title
+ */
+ bool showCityCutscene();
+ bool showCityCutscene3DO();
+
+ /**
+ * Show the back alley where the initial murder takes place
+ */
+ bool showAlleyCutscene();
+ bool showAlleyCutscene3DO();
+
+ /**
+ * Show the Baker Street outside cutscene
+ */
+ bool showStreetCutscene();
+ bool showStreetCutscene3DO();
+
+ /**
+ * Show Holmes and Watson at the breakfast table, lestrade's note, and then the scrolling credits
+ */
+ bool showOfficeCutscene();
+ bool showOfficeCutscene3DO();
+
+ /**
+ * Show the game credits
+ */
+ bool scrollCredits();
+
+ /**
+ * Load the default inventory for the game, which includes both the initial active inventory,
+ * as well as special pending inventory items which can appear automatically in the player's
+ * inventory once given required flags are set
+ */
+ void loadInventory();
+
+ /**
+ * Transition to show an image
+ */
+ void showLBV(const Common::String &filename);
+protected:
+ /**
+ * Game initialization
+ */
+ virtual void initialize();
+
+ /**
+ * Show the opening sequence
+ */
+ virtual void showOpening();
+
+ /**
+ * Starting a scene within the game
+ */
+ virtual void startScene();
+public:
+ ScalpelEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
+ virtual ~ScalpelEngine();
+
+ /**
+ * Takes care of clearing the mirror in scene 12 (mansion drawing room), in case anything drew over it
+ */
+ void eraseMirror12();
+
+ /**
+ * Takes care of drawing Holme's reflection onto the mirror in scene 12 (mansion drawing room)
+ */
+ void doMirror12();
+
+ /**
+ * This clears the mirror in scene 12 (mansion drawing room) in case anything messed draw over it
+ */
+ void flushMirror12();
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/scalpel_debugger.cpp b/engines/sherlock/scalpel/scalpel_debugger.cpp
new file mode 100644
index 0000000000..7f5e1efa69
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_debugger.cpp
@@ -0,0 +1,91 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_debugger.h"
+#include "sherlock/sherlock.h"
+#include "audio/mixer.h"
+#include "audio/decoders/3do.h"
+#include "audio/decoders/aiff.h"
+#include "audio/decoders/wave.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+ScalpelDebugger::ScalpelDebugger(SherlockEngine *vm) : Debugger(vm) {
+ registerCmd("3do_playmovie", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayMovie));
+ registerCmd("3do_playaudio", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayAudio));
+}
+
+bool ScalpelDebugger::cmd3DO_PlayMovie(int argc, const char **argv) {
+ if (argc != 2) {
+ debugPrintf("Format: 3do_playmovie <3do-movie-file>\n");
+ return true;
+ }
+
+ // play gets postboned until debugger is closed
+ Common::String filename = argv[1];
+ _3doPlayMovieFile = filename;
+
+ return cmdExit(0, 0);
+}
+
+bool ScalpelDebugger::cmd3DO_PlayAudio(int argc, const char **argv) {
+ if (argc != 2) {
+ debugPrintf("Format: 3do_playaudio <3do-audio-file>\n");
+ return true;
+ }
+
+ Common::File *file = new Common::File();
+ if (!file->open(argv[1])) {
+ debugPrintf("can not open specified audio file\n");
+ return true;
+ }
+
+ Audio::AudioStream *testStream;
+ Audio::SoundHandle testHandle;
+
+ // Try to load the given file as AIFF/AIFC
+ testStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
+
+ if (testStream) {
+ g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &testHandle, testStream);
+ _vm->_events->clearEvents();
+
+ while ((!_vm->shouldQuit()) && g_system->getMixer()->isSoundHandleActive(testHandle)) {
+ _vm->_events->pollEvents();
+ g_system->delayMillis(10);
+ if (_vm->_events->kbHit()) {
+ break;
+ }
+ }
+
+ debugPrintf("playing completed\n");
+ g_system->getMixer()->stopHandle(testHandle);
+ }
+
+ return true;
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_debugger.h b/engines/sherlock/scalpel/scalpel_debugger.h
new file mode 100644
index 0000000000..17a84779f0
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_debugger.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_DEBUGGER_H
+#define SHERLOCK_SCALPEL_DEBUGGER_H
+
+#include "sherlock/debugger.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Scalpel {
+
+class ScalpelDebugger : public Debugger {
+private:
+ /**
+ * Plays a 3DO movie
+ */
+ bool cmd3DO_PlayMovie(int argc, const char **argv);
+
+ /**
+ * Plays a 3DO audio
+ */
+ bool cmd3DO_PlayAudio(int argc, const char **argv);
+public:
+ ScalpelDebugger(SherlockEngine *vm);
+ virtual ~ScalpelDebugger() {}
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif /* SHERLOCK_DEBUGGER_H */
diff --git a/engines/sherlock/scalpel/scalpel_fixed_text.cpp b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
new file mode 100644
index 0000000000..63f84d68c6
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
@@ -0,0 +1,377 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_fixed_text.h"
+#include "sherlock/sherlock.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+static const char *const fixedTextEN[] = {
+ // SH1: Window buttons
+ "Exit",
+ "Up",
+ "Down",
+ // SH1: Inventory buttons
+ "Exit",
+ "Look",
+ "Use",
+ "Give",
+ // SH1: Journal text
+ "Watson's Journal",
+ "Page %d",
+ // SH1: Journal buttons
+ "Exit",
+ "Back 10",
+ "Up",
+ "Down",
+ "Ahead 10",
+ "Search",
+ "First Page",
+ "Last Page",
+ "Print Text",
+ // SH1: Journal search
+ "Exit",
+ "Backward",
+ "Forward",
+ "Text Not Found !",
+ // SH1: Initial Inventory
+ "A message requesting help",
+ "A number of business cards",
+ "Opera Tickets",
+ "Cuff Link",
+ "Wire Hook",
+ "Note",
+ "An open pocket watch",
+ "A piece of paper with numbers on it",
+ "A letter folded many times",
+ "Tarot Cards",
+ "An ornate key",
+ "A pawn ticket",
+ // SH2: Verbs
+ "Open",
+ "Look",
+ "Talk",
+ "Journal"
+};
+
+// sharp-s : 0xE1 / octal 341
+// small a-umlaut: 0x84 / octal 204
+// small o-umlaut: 0x94 / octal 224
+// small u-umlaut: 0x81 / octal 201
+static const char *const fixedTextDE[] = {
+ // SH1: Window buttons
+ "Zur\201ck",
+ "Hoch",
+ "Runter",
+ // SH1: Inventory buttons
+ "Zur\201ck",
+ "Schau",
+ "Benutze",
+ "Gib",
+ // SH1: Journal text
+ "Watsons Tagebuch",
+ "Seite %d",
+ // SH1: Journal buttons
+ "Zur\201ck",
+ "10 hoch",
+ "Hoch",
+ "Runter",
+ "10 runter",
+ "Suche",
+ "Erste Seite",
+ "Letzte Seite",
+ "Drucke Text",
+ // SH1: Journal search
+ "Zur\201ck",
+ "R\201ckw\204rts", // original: "Backward"
+ "Vorw\204rts", // original: "Forward"
+ "Text nicht gefunden!",
+ // SH1: Initial Inventory
+ "Ein Hilferuf von Lestrade",
+ "Holmes' Visitenkarten",
+ "Karten f\201rs Opernhaus",
+ "Manschettenkn\224pfe",
+ "Zum Haken verbogener Drahtkorb",
+ "Mitteilung am Epstein",
+ "Eine offene Taschenuhr",
+ "Ein Zettel mit Zahlen drauf",
+ "Ein mehrfach gefalteter Briefbogen",
+ "Ein Tarock-Kartenspiel", // [sic]
+ "Ein verzierter Schl\201ssel",
+ "Ein Pfandschein",
+ // SH2: Verbs
+ "\231ffne",
+ "Schau",
+ "Rede",
+ "Tagebuch"
+};
+
+// up-side down exclamation mark - 0xAD / octal 255
+// up-side down question mark - 0xA8 / octal 250
+// n with a wave on top - 0xA4 / octal 244
+static const char *const fixedTextES[] = {
+ // SH1: Window buttons
+ "Exit",
+ "Subir",
+ "Bajar",
+ // SH1: Inventory buttons
+ "Exit",
+ "Mirar",
+ "Usar",
+ "Dar",
+ // SH1: Journal text
+ "Diario de Watson",
+ "Pagina %d",
+ // SH1: Journal buttons
+ "Exit",
+ "Retroceder",
+ "Subir",
+ "baJar",
+ "Adelante",
+ "Buscar",
+ "1a pagina",
+ "Ult pagina",
+ "Imprimir",
+ // SH1: Journal search
+ "Exit",
+ "Retroceder",
+ "Avanzar",
+ "Texto no encontrado!",
+ // SH1: Initial Inventory
+ "Un mensaje solicitando ayuda",
+ "Unas cuantas tarjetas de visita",
+ "Entradas para la opera",
+ "Unos gemelos",
+ "Un gancho de alambre",
+ "Una nota",
+ "Un reloj de bolsillo abierto",
+ "Un trozo de papel con unos numeros",
+ "Un carta muy plegada",
+ "Unas cartas de Tarot",
+ "Una llave muy vistosa",
+ "Una papeleta de empe\244o",
+};
+
+// =========================================
+
+// === Sherlock Holmes 1: Serrated Scalpel ===
+static const char *const fixedTextEN_ActionOpen[] = {
+ "This cannot be opened",
+ "It is already open",
+ "It is locked",
+ "Wait for Watson",
+ " ",
+ "."
+};
+
+static const char *const fixedTextDE_ActionOpen[] = {
+ "Das kann man nicht \224ffnen",
+ "Ist doch schon offen!",
+ "Leider verschlossen",
+ "Warte auf Watson",
+ " ",
+ "."
+};
+
+static const char *const fixedTextES_ActionOpen[] = {
+ "No puede ser abierto",
+ "Ya esta abierto",
+ "Esta cerrado",
+ "Espera a Watson",
+ " ",
+ "."
+};
+
+static const char *const fixedTextEN_ActionClose[] = {
+ "This cannot be closed",
+ "It is already closed",
+ "The safe door is in the way"
+};
+
+static const char *const fixedTextDE_ActionClose[] = {
+ "Das kann man nicht schlie\341en",
+ "Ist doch schon zu!",
+ "Die safet\201r ist Weg"
+};
+
+static const char *const fixedTextES_ActionClose[] = {
+ "No puede ser cerrado",
+ "Ya esta cerrado",
+ "La puerta de seguridad esta entre medias"
+};
+
+static const char *const fixedTextEN_ActionMove[] = {
+ "This cannot be moved",
+ "It is bolted to the floor",
+ "It is too heavy",
+ "The other crate is in the way"
+};
+
+
+static const char *const fixedTextDE_ActionMove[] = {
+ "L\204\341t sich nicht bewegen",
+ "Festged\201belt in der Erde...",
+ "Oha, VIEL zu schwer",
+ "Der andere Kiste ist im Weg" // [sic]
+};
+
+static const char *const fixedTextES_ActionMove[] = {
+ "No puede moverse",
+ "Esta sujeto a la pared",
+ "Es demasiado pesado",
+ "El otro cajon esta en mitad"
+};
+
+static const char *const fixedTextEN_ActionPick[] = {
+ "Nothing of interest here",
+ "It is bolted down",
+ "It is too big to carry",
+ "It is too heavy",
+ "I think a girl would be more your type",
+ "Those flowers belong to Penny",
+ "She's far too young for you!",
+ "I think a girl would be more your type!",
+ "Government property for official use only"
+};
+
+static const char *const fixedTextDE_ActionPick[] = {
+ "Nichts Interessantes da",
+ "Zu gut befestigt",
+ "Ist ja wohl ein bi\341chen zu gro\341, oder ?",
+ "Oha, VIEL zu schwer",
+ "Ich denke, Du stehst mehr auf M\204dchen ?",
+ "Diese Blumen geh\224ren Penny",
+ "Sie ist doch viel zu jung f\201r Dich!",
+ "Ich denke, Du stehst mehr auf M\204dchen ?",
+ "Staatseigentum - Nur f\201r den Dienstgebrauch !"
+};
+
+static const char *const fixedTextES_ActionPick[] = {
+ "No hay nada interesante",
+ "Esta anclado al suelo",
+ "Es muy grande para llevarlo",
+ "Pesa demasiado",
+ "Creo que una chica sera mas tu tipo",
+ "Esas flores pertenecen a Penny",
+ "\255Es demasiado joven para ti!",
+ "\255Creo que una chica sera mas tu tipo!",
+ "Propiedad del gobierno para uso oficial"
+};
+
+static const char *const fixedTextEN_ActionUse[] = {
+ "You can't do that",
+ "It had no effect",
+ "You can't reach it",
+ "OK, the door looks bigger! Happy?",
+ "Doors don't smoke"
+};
+
+static const char *const fixedTextDE_ActionUse[] = {
+ "Nein, das geht wirklich nicht",
+ "Tja keinerlei Wirkung",
+ "Da kommst du nicht dran",
+ "Na gut, die T\201r sieht jetzt gr\224\341er aus. Zufrieden?",
+ "T\201ren sind Nichtraucher!"
+};
+
+static const char *const fixedTextES_ActionUse[] = {
+ "No puedes hacerlo",
+ "No tuvo ningun efecto",
+ "No puedes alcanzarlo",
+ "Bien, \255es enorme! \250Feliz?",
+ "Las puertas no fuman"
+};
+
+#define FIXEDTEXT_GETCOUNT(_name_) sizeof(_name_) / sizeof(byte *)
+#define FIXEDTEXT_ENTRY(_name_) _name_, FIXEDTEXT_GETCOUNT(_name_)
+
+static const FixedTextActionEntry fixedTextEN_Actions[] = {
+ { FIXEDTEXT_ENTRY(fixedTextEN_ActionOpen) },
+ { FIXEDTEXT_ENTRY(fixedTextEN_ActionClose) },
+ { FIXEDTEXT_ENTRY(fixedTextEN_ActionMove) },
+ { FIXEDTEXT_ENTRY(fixedTextEN_ActionPick) },
+ { FIXEDTEXT_ENTRY(fixedTextEN_ActionUse) }
+};
+
+static const FixedTextActionEntry fixedTextDE_Actions[] = {
+ { FIXEDTEXT_ENTRY(fixedTextDE_ActionOpen) },
+ { FIXEDTEXT_ENTRY(fixedTextDE_ActionClose) },
+ { FIXEDTEXT_ENTRY(fixedTextDE_ActionMove) },
+ { FIXEDTEXT_ENTRY(fixedTextDE_ActionPick) },
+ { FIXEDTEXT_ENTRY(fixedTextDE_ActionUse) }
+};
+
+static const FixedTextActionEntry fixedTextES_Actions[] = {
+ { FIXEDTEXT_ENTRY(fixedTextES_ActionOpen) },
+ { FIXEDTEXT_ENTRY(fixedTextES_ActionClose) },
+ { FIXEDTEXT_ENTRY(fixedTextES_ActionMove) },
+ { FIXEDTEXT_ENTRY(fixedTextES_ActionPick) },
+ { FIXEDTEXT_ENTRY(fixedTextES_ActionUse) }
+};
+
+// =========================================
+
+// TODO:
+// It seems there was a French version of Sherlock Holmes 2
+static const FixedTextLanguageEntry fixedTextLanguages[] = {
+ { Common::DE_DEU, fixedTextDE, fixedTextDE_Actions },
+ { Common::ES_ESP, fixedTextES, fixedTextES_Actions },
+ { Common::EN_ANY, fixedTextEN, fixedTextEN_Actions },
+ { Common::UNK_LANG, fixedTextEN, fixedTextEN_Actions }
+};
+
+// =========================================
+
+// =========================================
+
+ScalpelFixedText::ScalpelFixedText(SherlockEngine *vm) : FixedText(vm) {
+ // Figure out which fixed texts to use
+ Common::Language curLanguage = _vm->getLanguage();
+
+ const FixedTextLanguageEntry *curLanguageEntry = fixedTextLanguages;
+
+ while (curLanguageEntry->language != Common::UNK_LANG) {
+ if (curLanguageEntry->language == curLanguage)
+ break; // found current language
+ curLanguageEntry++;
+ }
+ _curLanguageEntry = curLanguageEntry;
+}
+
+const char *ScalpelFixedText::getText(int fixedTextId) {
+ return _curLanguageEntry->fixedTextArray[fixedTextId];
+}
+
+const Common::String ScalpelFixedText::getActionMessage(FixedTextActionId actionId, int messageIndex) {
+ assert(actionId >= 0);
+ assert(messageIndex >= 0);
+ const FixedTextActionEntry *curActionEntry = &_curLanguageEntry->actionArray[actionId];
+
+ assert(messageIndex < curActionEntry->fixedTextArrayCount);
+ return Common::String(curActionEntry->fixedTextArray[messageIndex]);
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_fixed_text.h b/engines/sherlock/scalpel/scalpel_fixed_text.h
new file mode 100644
index 0000000000..eae86b8f27
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_fixed_text.h
@@ -0,0 +1,108 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_FIXED_TEXT_H
+#define SHERLOCK_SCALPEL_FIXED_TEXT_H
+
+#include "sherlock/fixed_text.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+enum FixedTextId {
+ // Window buttons
+ kFixedText_Window_Exit = 0,
+ kFixedText_Window_Up,
+ kFixedText_Window_Down,
+ // Inventory buttons
+ kFixedText_Inventory_Exit,
+ kFixedText_Inventory_Look,
+ kFixedText_Inventory_Use,
+ kFixedText_Inventory_Give,
+ // Journal text
+ kFixedText_Journal_WatsonsJournal,
+ kFixedText_Journal_Page,
+ // Journal buttons
+ kFixedText_Journal_Exit,
+ kFixedText_Journal_Back10,
+ kFixedText_Journal_Up,
+ kFixedText_Journal_Down,
+ kFixedText_Journal_Ahead10,
+ kFixedText_Journal_Search,
+ kFixedText_Journal_FirstPage,
+ kFixedText_Journal_LastPage,
+ kFixedText_Journal_PrintText,
+ // Journal search
+ kFixedText_JournalSearch_Exit,
+ kFixedText_JournalSearch_Backward,
+ kFixedText_JournalSearch_Forward,
+ kFixedText_JournalSearch_NotFound,
+ // Initial inventory
+ kFixedText_InitInventory_Message,
+ kFixedText_InitInventory_HolmesCard,
+ kFixedText_InitInventory_Tickets,
+ kFixedText_InitInventory_CuffLink,
+ kFixedText_InitInventory_WireHook,
+ kFixedText_InitInventory_Note,
+ kFixedText_InitInventory_OpenWatch,
+ kFixedText_InitInventory_Paper,
+ kFixedText_InitInventory_Letter,
+ kFixedText_InitInventory_Tarot,
+ kFixedText_InitInventory_OrnateKey,
+ kFixedText_InitInventory_PawnTicket
+};
+
+struct FixedTextActionEntry {
+ const char *const *fixedTextArray;
+ int fixedTextArrayCount;
+};
+
+struct FixedTextLanguageEntry {
+ Common::Language language;
+ const char *const *fixedTextArray;
+ const FixedTextActionEntry *actionArray;
+};
+
+class ScalpelFixedText: public FixedText {
+private:
+ const FixedTextLanguageEntry *_curLanguageEntry;
+public:
+ ScalpelFixedText(SherlockEngine *vm);
+ virtual ~ScalpelFixedText() {}
+
+ /**
+ * Gets text
+ */
+ virtual const char *getText(int fixedTextId);
+
+ /**
+ * Get action message
+ */
+ virtual const Common::String getActionMessage(FixedTextActionId actionId, int messageIndex);
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/scalpel_inventory.cpp b/engines/sherlock/scalpel/scalpel_inventory.cpp
new file mode 100644
index 0000000000..e19a43238c
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_inventory.cpp
@@ -0,0 +1,296 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_inventory.h"
+#include "sherlock/scalpel/scalpel_fixed_text.h"
+#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/scalpel/scalpel.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+ScalpelInventory::ScalpelInventory(SherlockEngine *vm) : Inventory(vm) {
+ _invShapes.resize(6);
+}
+
+ScalpelInventory::~ScalpelInventory() {
+}
+
+void ScalpelInventory::drawInventory(InvNewMode mode) {
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+ InvNewMode tempMode = mode;
+
+ loadInv();
+
+ if (mode == INVENTORY_DONT_DISPLAY) {
+ screen._backBuffer = &screen._backBuffer2;
+ }
+
+ // Draw the window background
+ Surface &bb = *screen._backBuffer;
+ bb.fillRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR);
+ bb.fillRect(Common::Rect(0, CONTROLS_Y1 + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y1 + 10,
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 2, SHERLOCK_SCREEN_WIDTH,
+ SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(2, CONTROLS_Y1 + 10, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT - 2),
+ INV_BACKGROUND);
+
+ // Draw the buttons
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
+ Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
+ Common::String fixedText_Use = fixedText.getText(kFixedText_Inventory_Use);
+ Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
+
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[0][0], CONTROLS_Y1, INVENTORY_POINTS[0][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[1][0], CONTROLS_Y1, INVENTORY_POINTS[1][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[1][2] - screen.stringWidth(fixedText_Look) / 2, fixedText_Look);
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[2][0], CONTROLS_Y1, INVENTORY_POINTS[2][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[2][2] - screen.stringWidth(fixedText_Use) / 2, fixedText_Use);
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[3][0], CONTROLS_Y1, INVENTORY_POINTS[3][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[3][2] - screen.stringWidth(fixedText_Give) / 2, fixedText_Give);
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[4][0], CONTROLS_Y1, INVENTORY_POINTS[4][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[4][2], "^^"); // 2 arrows pointing to the left
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[5][0], CONTROLS_Y1, INVENTORY_POINTS[5][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[5][2], "^"); // 1 arrow pointing to the left
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[6][0], CONTROLS_Y1, INVENTORY_POINTS[6][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[6][2], "_"); // 1 arrow pointing to the right
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[7][0], CONTROLS_Y1, INVENTORY_POINTS[7][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[7][2], "__"); // 2 arrows pointing to the right
+
+ if (tempMode == INVENTORY_DONT_DISPLAY)
+ mode = LOOK_INVENTORY_MODE;
+ _invMode = (InvMode)((int)mode);
+
+ if (mode != PLAIN_INVENTORY) {
+ ui._oldKey = INVENTORY_COMMANDS[(int)mode];
+ } else {
+ ui._oldKey = -1;
+ }
+
+ invCommands(0);
+ putInv(SLAM_DONT_DISPLAY);
+
+ if (tempMode != INVENTORY_DONT_DISPLAY) {
+ if (!ui._slideWindows) {
+ screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ } else {
+ ui.summonWindow(false, CONTROLS_Y1);
+ }
+
+ ui._windowOpen = true;
+ } else {
+ // Reset the screen back buffer to the first buffer now that drawing is done
+ screen._backBuffer = &screen._backBuffer1;
+ }
+
+ assert(IS_SERRATED_SCALPEL);
+ ((ScalpelUserInterface *)_vm->_ui)->_oldUse = -1;
+}
+
+void ScalpelInventory::invCommands(bool slamIt) {
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
+ Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
+ Common::String fixedText_Use = fixedText.getText(kFixedText_Inventory_Use);
+ Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
+
+ if (slamIt) {
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1),
+ _invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
+ true, fixedText_Exit);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1),
+ _invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
+ true, fixedText_Look);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1),
+ _invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ true, fixedText_Use);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1),
+ _invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ true, fixedText_Give);
+ screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1),
+ _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "^^"); // 2 arrows pointing to the left
+ screen.print(Common::Point(INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1),
+ _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "^"); // 2 arrows pointing to the left
+ screen.print(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1),
+ (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "_"); // 1 arrow pointing to the right
+ screen.print(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1),
+ (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "__"); // 2 arrows pointing to the right
+ if (_invMode != INVMODE_LOOK)
+ ui.clearInfo();
+ } else {
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1),
+ _invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ false, fixedText_Exit);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1),
+ _invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ false, fixedText_Look);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1),
+ _invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ false, fixedText_Use);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1),
+ _invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ false, fixedText_Give);
+ screen.gPrint(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1),
+ _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "^^"); // 2 arrows pointing to the left
+ screen.gPrint(Common::Point(INVENTORY_POINTS[5][2], CONTROLS_Y1),
+ _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "^"); // 1 arrow pointing to the left
+ screen.gPrint(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1),
+ (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "_"); // 1 arrow pointing to the right
+ screen.gPrint(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1),
+ (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "__"); // 2 arrows pointing to the right
+ }
+}
+
+void ScalpelInventory::highlight(int index, byte color) {
+ Screen &screen = *_vm->_screen;
+ Surface &bb = *screen._backBuffer;
+ int slot = index - _invIndex;
+ ImageFrame &frame = (*_invShapes[slot])[0];
+
+ bb.fillRect(Common::Rect(8 + slot * 52, 165, (slot + 1) * 52, 194), color);
+ bb.transBlitFrom(frame, Common::Point(6 + slot * 52 + ((47 - frame._width) / 2),
+ 163 + ((33 - frame._height) / 2)));
+ screen.slamArea(8 + slot * 52, 165, 44, 30);
+}
+
+void ScalpelInventory::refreshInv() {
+ Screen &screen = *_vm->_screen;
+ Talk &talk = *_vm->_talk;
+ ScalpelUserInterface &ui = *(ScalpelUserInterface *)_vm->_ui;
+
+ ui._invLookFlag = true;
+ freeInv();
+
+ ui._infoFlag = true;
+ ui.clearInfo();
+
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(0, CONTROLS_Y),
+ Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ ui.examine();
+
+ if (!talk._talkToAbort) {
+ screen._backBuffer2.blitFrom((*ui._controlPanel)[0], Common::Point(0, CONTROLS_Y));
+ loadInv();
+ }
+}
+
+void ScalpelInventory::putInv(InvSlamMode slamIt) {
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+
+ // If an inventory item has disappeared (due to using it or giving it),
+ // a blank space slot may have appeared. If so, adjust the inventory
+ if (_invIndex > 0 && _invIndex > (_holdings - (int)_invShapes.size())) {
+ --_invIndex;
+ freeGraphics();
+ loadGraphics();
+ }
+
+ if (slamIt != SLAM_SECONDARY_BUFFER) {
+ screen.makePanel(Common::Rect(6, 163, 54, 197));
+ screen.makePanel(Common::Rect(58, 163, 106, 197));
+ screen.makePanel(Common::Rect(110, 163, 158, 197));
+ screen.makePanel(Common::Rect(162, 163, 210, 197));
+ screen.makePanel(Common::Rect(214, 163, 262, 197));
+ screen.makePanel(Common::Rect(266, 163, 314, 197));
+ }
+
+ // Iterate through displaying up to 6 objects at a time
+ for (int idx = _invIndex; idx < _holdings && (idx - _invIndex) < (int)_invShapes.size(); ++idx) {
+ int itemNum = idx - _invIndex;
+ Surface &bb = slamIt == SLAM_SECONDARY_BUFFER ? screen._backBuffer2 : screen._backBuffer1;
+ Common::Rect r(8 + itemNum * 52, 165, 51 + itemNum * 52, 194);
+
+ // Draw the background
+ if (idx == ui._selector) {
+ bb.fillRect(r, BUTTON_BACKGROUND);
+ }
+ else if (slamIt == SLAM_SECONDARY_BUFFER) {
+ bb.fillRect(r, BUTTON_MIDDLE);
+ }
+
+ // Draw the item image
+ ImageFrame &frame = (*_invShapes[itemNum])[0];
+ bb.transBlitFrom(frame, Common::Point(6 + itemNum * 52 + ((47 - frame._width) / 2),
+ 163 + ((33 - frame._height) / 2)));
+ }
+
+ if (slamIt == SLAM_DISPLAY)
+ screen.slamArea(6, 163, 308, 34);
+
+ if (slamIt != SLAM_SECONDARY_BUFFER)
+ ui.clearInfo();
+
+ if (slamIt == 0) {
+ invCommands(0);
+ }
+ else if (slamIt == SLAM_SECONDARY_BUFFER) {
+ screen._backBuffer = &screen._backBuffer2;
+ invCommands(0);
+ screen._backBuffer = &screen._backBuffer1;
+ }
+}
+
+void ScalpelInventory::loadInv() {
+ // Exit if the inventory names are already loaded
+ if (_names.size() > 0)
+ return;
+
+ // Load the inventory names
+ Common::SeekableReadStream *stream = _vm->_res->load("invent.txt");
+
+ int streamSize = stream->size();
+ while (stream->pos() < streamSize) {
+ Common::String name;
+ char c;
+ while ((c = stream->readByte()) != 0)
+ name += c;
+
+ _names.push_back(name);
+ }
+
+ delete stream;
+
+ loadGraphics();
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_inventory.h b/engines/sherlock/scalpel/scalpel_inventory.h
new file mode 100644
index 0000000000..afafb0b94a
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_inventory.h
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_INVENTORY_H
+#define SHERLOCK_SCALPEL_INVENTORY_H
+
+#include "sherlock/inventory.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+class ScalpelInventory : public Inventory {
+public:
+ ScalpelInventory(SherlockEngine *vm);
+ ~ScalpelInventory();
+
+ /**
+ * Put the game into inventory mode and open the interface window.
+ */
+ void drawInventory(InvNewMode flag);
+
+ /**
+ * Prints the line of inventory commands at the top of an inventory window with
+ * the correct highlighting
+ */
+ void invCommands(bool slamIt);
+
+ /**
+ * Set the highlighting color of a given inventory item
+ */
+ void highlight(int index, byte color);
+
+ /**
+ * Support method for refreshing the display of the inventory
+ */
+ void refreshInv();
+
+ /**
+ * Display the character's inventory. The slamIt parameter specifies:
+ */
+ void putInv(InvSlamMode slamIt);
+
+ /**
+ * Load the list of names the inventory items correspond to, if not already loaded,
+ * and then calls loadGraphics to load the associated graphics
+ */
+ virtual void loadInv();
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/scalpel_journal.cpp b/engines/sherlock/scalpel/scalpel_journal.cpp
new file mode 100644
index 0000000000..8e356c0f65
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_journal.cpp
@@ -0,0 +1,667 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/journal.h"
+#include "sherlock/sherlock.h"
+#include "sherlock/scalpel/scalpel_fixed_text.h"
+#include "sherlock/scalpel/scalpel_journal.h"
+#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/scalpel.h"
+#include "sherlock/tattoo/tattoo_journal.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+#define JOURNAL_BUTTONS_Y 178
+#define JOURNAL_SEARCH_LEFT 15
+#define JOURNAL_SEARCH_TOP 186
+#define JOURNAL_SEARCH_RIGHT 296
+#define JOURNAL_SEACRH_MAX_CHARS 50
+
+// Positioning of buttons in the journal view
+static const int JOURNAL_POINTS[9][3] = {
+ { 6, 68, 37 },
+ { 69, 131, 100 },
+ { 132, 192, 162 },
+ { 193, 250, 221 },
+ { 251, 313, 281 },
+ { 6, 82, 44 },
+ { 83, 159, 121 },
+ { 160, 236, 198 },
+ { 237, 313, 275 }
+};
+
+static const int SEARCH_POINTS[3][3] = {
+ { 51, 123, 86 },
+ { 124, 196, 159 },
+ { 197, 269, 232 }
+};
+
+/*----------------------------------------------------------------*/
+
+ScalpelJournal::ScalpelJournal(SherlockEngine *vm) : Journal(vm) {
+ // Initialize fields
+ _maxPage = 0;
+ _index = 0;
+ _sub = 0;
+ _up = _down = false;
+ _page = 1;
+
+ if (_vm->_interactiveFl) {
+ // Load the journal directory and location names
+ loadLocations();
+ }
+}
+
+void ScalpelJournal::record(int converseNum, int statementNum, bool replyOnly) {
+ int saveIndex = _index;
+ int saveSub = _sub;
+
+ if (IS_3DO) {
+ // there seems to be no journal in the 3DO version
+ return;
+ }
+
+ // Record the entry into the list
+ _journal.push_back(JournalEntry(converseNum, statementNum, replyOnly));
+ _index = _journal.size() - 1;
+
+ // Load the text for the new entry to get the number of lines it will have
+ loadJournalFile(true);
+
+ // Restore old state
+ _index = saveIndex;
+ _sub = saveSub;
+
+ // If new lines were added to the ournal, update the total number of lines
+ // the journal continues
+ if (!_lines.empty()) {
+ _maxPage += _lines.size();
+ } else {
+ // No lines in entry, so remove the new entry from the journal
+ _journal.remove_at(_journal.size() - 1);
+ }
+}
+
+void ScalpelJournal::loadLocations() {
+ Resources &res = *_vm->_res;
+
+ _directory.clear();
+ _locations.clear();
+
+
+ Common::SeekableReadStream *dir = res.load("talk.lib");
+ dir->skip(4); // Skip header
+
+ // Get the numer of entries
+ _directory.resize(dir->readUint16LE());
+
+ // Read in each entry
+ char buffer[17];
+ for (uint idx = 0; idx < _directory.size(); ++idx) {
+ dir->read(buffer, 17);
+ buffer[16] = '\0';
+
+ _directory[idx] = Common::String(buffer);
+ }
+
+ delete dir;
+
+ if (IS_3DO) {
+ // 3DO: storage of locations is currently unknown TODO
+ return;
+ }
+
+ // Load in the locations stored in journal.txt
+ Common::SeekableReadStream *loc = res.load("journal.txt");
+
+ while (loc->pos() < loc->size()) {
+ Common::String line;
+ char c;
+ while ((c = loc->readByte()) != 0)
+ line += c;
+
+ _locations.push_back(line);
+ }
+
+ delete loc;
+}
+
+void ScalpelJournal::drawFrame() {
+ FixedText &fixedText = *_vm->_fixedText;
+ Resources &res = *_vm->_res;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ byte palette[PALETTE_SIZE];
+
+ // Load in the journal background
+ Common::SeekableReadStream *bg = res.load("journal.lbv");
+ bg->read(screen._backBuffer1.getPixels(), SHERLOCK_SCREEN_WIDTH * SHERLOCK_SCREEN_HEIGHT);
+ bg->read(palette, PALETTE_SIZE);
+ delete bg;
+
+ // Translate the palette for display
+ for (int idx = 0; idx < PALETTE_SIZE; ++idx)
+ palette[idx] = VGA_COLOR_TRANS(palette[idx]);
+
+ Common::String fixedText_WatsonsJournal = fixedText.getText(kFixedText_Journal_WatsonsJournal);
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Journal_Exit);
+ Common::String fixedText_Back10 = fixedText.getText(kFixedText_Journal_Back10);
+ Common::String fixedText_Up = fixedText.getText(kFixedText_Journal_Up);
+ Common::String fixedText_Down = fixedText.getText(kFixedText_Journal_Down);
+ Common::String fixedText_Ahead10 = fixedText.getText(kFixedText_Journal_Ahead10);
+ Common::String fixedText_Search = fixedText.getText(kFixedText_Journal_Search);
+ Common::String fixedText_FirstPage = fixedText.getText(kFixedText_Journal_FirstPage);
+ Common::String fixedText_LastPage = fixedText.getText(kFixedText_Journal_LastPage);
+ Common::String fixedText_PrintText = fixedText.getText(kFixedText_Journal_PrintText);
+
+ // Set the palette and print the title
+ screen.setPalette(palette);
+ screen.gPrint(Common::Point(111, 18), BUTTON_BOTTOM, "%s", fixedText_WatsonsJournal.c_str());
+ screen.gPrint(Common::Point(110, 17), INV_FOREGROUND, "%s", fixedText_WatsonsJournal.c_str());
+
+ // Draw the buttons
+ screen.makeButton(Common::Rect(JOURNAL_POINTS[0][0], JOURNAL_BUTTONS_Y,
+ JOURNAL_POINTS[0][1], JOURNAL_BUTTONS_Y + 10),
+ JOURNAL_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
+ screen.makeButton(Common::Rect(JOURNAL_POINTS[1][0], JOURNAL_BUTTONS_Y,
+ JOURNAL_POINTS[1][1], JOURNAL_BUTTONS_Y + 10),
+ JOURNAL_POINTS[1][2] - screen.stringWidth(fixedText_Back10) / 2, fixedText_Back10);
+ screen.makeButton(Common::Rect(JOURNAL_POINTS[2][0], JOURNAL_BUTTONS_Y,
+ JOURNAL_POINTS[2][1], JOURNAL_BUTTONS_Y + 10),
+ JOURNAL_POINTS[2][2] - screen.stringWidth(fixedText_Up) / 2, fixedText_Up);
+ screen.makeButton(Common::Rect(JOURNAL_POINTS[3][0], JOURNAL_BUTTONS_Y,
+ JOURNAL_POINTS[3][1], JOURNAL_BUTTONS_Y + 10),
+ JOURNAL_POINTS[3][2] - screen.stringWidth(fixedText_Down) / 2, fixedText_Down);
+ screen.makeButton(Common::Rect(JOURNAL_POINTS[4][0], JOURNAL_BUTTONS_Y,
+ JOURNAL_POINTS[4][1], JOURNAL_BUTTONS_Y + 10),
+ JOURNAL_POINTS[4][2] - screen.stringWidth(fixedText_Ahead10) / 2, fixedText_Ahead10);
+ screen.makeButton(Common::Rect(JOURNAL_POINTS[5][0], JOURNAL_BUTTONS_Y + 11,
+ JOURNAL_POINTS[5][1], JOURNAL_BUTTONS_Y + 21),
+ JOURNAL_POINTS[5][2] - screen.stringWidth(fixedText_Search) / 2, fixedText_Search);
+ screen.makeButton(Common::Rect(JOURNAL_POINTS[6][0], JOURNAL_BUTTONS_Y + 11,
+ JOURNAL_POINTS[6][1], JOURNAL_BUTTONS_Y + 21),
+ JOURNAL_POINTS[6][2] - screen.stringWidth(fixedText_FirstPage) / 2, fixedText_FirstPage);
+ screen.makeButton(Common::Rect(JOURNAL_POINTS[7][0], JOURNAL_BUTTONS_Y + 11,
+ JOURNAL_POINTS[7][1], JOURNAL_BUTTONS_Y + 21),
+ JOURNAL_POINTS[7][2] - screen.stringWidth(fixedText_LastPage) / 2, fixedText_LastPage);
+
+ // WORKAROUND: Draw Print Text button as disabled, since we don't support it in ScummVM
+ screen.makeButton(Common::Rect(JOURNAL_POINTS[8][0], JOURNAL_BUTTONS_Y + 11,
+ JOURNAL_POINTS[8][1], JOURNAL_BUTTONS_Y + 21),
+ JOURNAL_POINTS[8][2] - screen.stringWidth(fixedText_PrintText) / 2, fixedText_PrintText);
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[8][2], JOURNAL_BUTTONS_Y + 11),
+ COMMAND_NULL, false, fixedText_PrintText);
+}
+
+void ScalpelJournal::drawInterface() {
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+
+ drawFrame();
+
+ if (_journal.empty()) {
+ _up = _down = 0;
+ } else {
+ drawJournal(0, 0);
+ }
+
+ doArrows();
+
+ // Show the entire screen
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+}
+
+void ScalpelJournal::doArrows() {
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ byte color;
+
+ Common::String fixedText_Back10 = fixedText.getText(kFixedText_Journal_Back10);
+ Common::String fixedText_Up = fixedText.getText(kFixedText_Journal_Up);
+ Common::String fixedText_Down = fixedText.getText(kFixedText_Journal_Down);
+ Common::String fixedText_Ahead10 = fixedText.getText(kFixedText_Journal_Ahead10);
+ Common::String fixedText_Search = fixedText.getText(kFixedText_Journal_Search);
+ Common::String fixedText_FirstPage = fixedText.getText(kFixedText_Journal_FirstPage);
+ Common::String fixedText_LastPage = fixedText.getText(kFixedText_Journal_LastPage);
+ Common::String fixedText_PrintText = fixedText.getText(kFixedText_Journal_PrintText);
+
+ color = (_page > 1) ? COMMAND_FOREGROUND : COMMAND_NULL;
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[1][2], JOURNAL_BUTTONS_Y), color, false, fixedText_Back10);
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[2][2], JOURNAL_BUTTONS_Y), color, false, fixedText_Up);
+
+ color = _down ? COMMAND_FOREGROUND : COMMAND_NULL;
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[3][2], JOURNAL_BUTTONS_Y), color, false, fixedText_Down);
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[4][2], JOURNAL_BUTTONS_Y), color, false, fixedText_Ahead10);
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[7][2], JOURNAL_BUTTONS_Y + 11), color, false, fixedText_LastPage);
+
+ color = _journal.size() > 0 ? COMMAND_FOREGROUND : COMMAND_NULL;
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[5][2], JOURNAL_BUTTONS_Y + 11), color, false, fixedText_Search);
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[8][2], JOURNAL_BUTTONS_Y + 11), COMMAND_NULL, false, fixedText_PrintText);
+
+ color = _page > 1 ? COMMAND_FOREGROUND : COMMAND_NULL;
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[6][2], JOURNAL_BUTTONS_Y + 11), color, false, fixedText_FirstPage);
+}
+
+JournalButton ScalpelJournal::getHighlightedButton(const Common::Point &pt) {
+ if (pt.x > JOURNAL_POINTS[0][0] && pt.x < JOURNAL_POINTS[0][1] && pt.y >= JOURNAL_BUTTONS_Y &&
+ pt.y < (JOURNAL_BUTTONS_Y + 10))
+ return BTN_EXIT;
+
+ if (pt.x > JOURNAL_POINTS[1][0] && pt.x < JOURNAL_POINTS[1][1] && pt.y >= JOURNAL_BUTTONS_Y &&
+ pt.y < (JOURNAL_BUTTONS_Y + 10) && _page > 1)
+ return BTN_BACK10;
+
+ if (pt.x > JOURNAL_POINTS[2][0] && pt.x < JOURNAL_POINTS[2][1] && pt.y >= JOURNAL_BUTTONS_Y &&
+ pt.y < (JOURNAL_BUTTONS_Y + 10) && _up)
+ return BTN_UP;
+
+ if (pt.x > JOURNAL_POINTS[3][0] && pt.x < JOURNAL_POINTS[3][1] && pt.y >= JOURNAL_BUTTONS_Y &&
+ pt.y < (JOURNAL_BUTTONS_Y + 10) && _down)
+ return BTN_DOWN;
+
+ if (pt.x > JOURNAL_POINTS[4][0] && pt.x < JOURNAL_POINTS[4][1] && pt.y >= JOURNAL_BUTTONS_Y &&
+ pt.y < (JOURNAL_BUTTONS_Y + 10) && _down)
+ return BTN_AHEAD110;
+
+ if (pt.x > JOURNAL_POINTS[5][0] && pt.x < JOURNAL_POINTS[5][1] && pt.y >= (JOURNAL_BUTTONS_Y + 11) &&
+ pt.y < (JOURNAL_BUTTONS_Y + 20) && !_journal.empty())
+ return BTN_SEARCH;
+
+ if (pt.x > JOURNAL_POINTS[6][0] && pt.x < JOURNAL_POINTS[6][1] && pt.y >= (JOURNAL_BUTTONS_Y + 11) &&
+ pt.y < (JOURNAL_BUTTONS_Y + 20) && _up)
+ return BTN_FIRST_PAGE;
+
+ if (pt.x > JOURNAL_POINTS[7][0] && pt.x < JOURNAL_POINTS[7][1] && pt.y >= (JOURNAL_BUTTONS_Y + 11) &&
+ pt.y < (JOURNAL_BUTTONS_Y + 20) && _down)
+ return BTN_LAST_PAGE;
+
+ if (pt.x > JOURNAL_POINTS[8][0] && pt.x < JOURNAL_POINTS[8][1] && pt.y >= (JOURNAL_BUTTONS_Y + 11) &&
+ pt.y < (JOURNAL_BUTTONS_Y + 20) && !_journal.empty())
+ return BTN_PRINT_TEXT;
+
+ return BTN_NONE;
+}
+
+bool ScalpelJournal::handleEvents(int key) {
+ Events &events = *_vm->_events;
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ bool doneFlag = false;
+
+ Common::Point pt = events.mousePos();
+ JournalButton btn = getHighlightedButton(pt);
+ byte color;
+
+ if (events._pressed || events._released) {
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Journal_Exit);
+ Common::String fixedText_Back10 = fixedText.getText(kFixedText_Journal_Back10);
+ Common::String fixedText_Up = fixedText.getText(kFixedText_Journal_Up);
+ Common::String fixedText_Down = fixedText.getText(kFixedText_Journal_Down);
+ Common::String fixedText_Ahead10 = fixedText.getText(kFixedText_Journal_Ahead10);
+ Common::String fixedText_Search = fixedText.getText(kFixedText_Journal_Search);
+ Common::String fixedText_FirstPage = fixedText.getText(kFixedText_Journal_FirstPage);
+ Common::String fixedText_LastPage = fixedText.getText(kFixedText_Journal_LastPage);
+ Common::String fixedText_PrintText = fixedText.getText(kFixedText_Journal_PrintText);
+
+ // Exit button
+ color = (btn == BTN_EXIT) ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND;
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[0][2], JOURNAL_BUTTONS_Y), color, true, fixedText_Exit);
+
+ // Back 10 button
+ if (btn == BTN_BACK10) {
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[1][2], JOURNAL_BUTTONS_Y), COMMAND_HIGHLIGHTED, true, fixedText_Back10);
+ } else if (_page > 1) {
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[1][2], JOURNAL_BUTTONS_Y), COMMAND_FOREGROUND, true, fixedText_Back10);
+ }
+
+ // Up button
+ if (btn == BTN_UP) {
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[2][2], JOURNAL_BUTTONS_Y), COMMAND_HIGHLIGHTED, true, fixedText_Up);
+ } else if (_up) {
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[2][2], JOURNAL_BUTTONS_Y), COMMAND_FOREGROUND, true, fixedText_Up);
+ }
+
+ // Down button
+ if (btn == BTN_DOWN) {
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[3][2], JOURNAL_BUTTONS_Y), COMMAND_HIGHLIGHTED, true, fixedText_Down);
+ } else if (_down) {
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[3][2], JOURNAL_BUTTONS_Y), COMMAND_FOREGROUND, true, fixedText_Down);
+ }
+
+ // Ahead 10 button
+ if (btn == BTN_AHEAD110) {
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[4][2], JOURNAL_BUTTONS_Y), COMMAND_HIGHLIGHTED, true, fixedText_Ahead10);
+ } else if (_down) {
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[4][2], JOURNAL_BUTTONS_Y), COMMAND_FOREGROUND, true, fixedText_Ahead10);
+ }
+
+ // Search button
+ if (btn == BTN_SEARCH) {
+ color = COMMAND_HIGHLIGHTED;
+ } else if (_journal.empty()) {
+ color = COMMAND_NULL;
+ } else {
+ color = COMMAND_FOREGROUND;
+ }
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[5][2], JOURNAL_BUTTONS_Y + 11), color, true, fixedText_Search);
+
+ // First Page button
+ if (btn == BTN_FIRST_PAGE) {
+ color = COMMAND_HIGHLIGHTED;
+ } else if (_up) {
+ color = COMMAND_FOREGROUND;
+ } else {
+ color = COMMAND_NULL;
+ }
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[6][2], JOURNAL_BUTTONS_Y + 11), color, true, fixedText_FirstPage);
+
+ // Last Page button
+ if (btn == BTN_LAST_PAGE) {
+ color = COMMAND_HIGHLIGHTED;
+ } else if (_down) {
+ color = COMMAND_FOREGROUND;
+ } else {
+ color = COMMAND_NULL;
+ }
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[7][2], JOURNAL_BUTTONS_Y + 11), color, true, fixedText_LastPage);
+
+ // Print Text button
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[8][2], JOURNAL_BUTTONS_Y + 11), COMMAND_NULL, true, fixedText_PrintText);
+ }
+
+ if (btn == BTN_EXIT && events._released) {
+ // Exit button pressed
+ doneFlag = true;
+
+ } else if (((btn == BTN_BACK10 && events._released) || key == 'B') && (_page > 1)) {
+ // Scrolll up 10 pages
+ if (_page < 11)
+ drawJournal(1, (_page - 1) * LINES_PER_PAGE);
+ else
+ drawJournal(1, 10 * LINES_PER_PAGE);
+
+ doArrows();
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+
+ } else if (((btn == BTN_UP && events._released) || key == 'U') && _up) {
+ // Scroll up
+ drawJournal(1, LINES_PER_PAGE);
+ doArrows();
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+
+ } else if (((btn == BTN_DOWN && events._released) || key == 'D') && _down) {
+ // Scroll down
+ drawJournal(2, LINES_PER_PAGE);
+ doArrows();
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+
+ } else if (((btn == BTN_AHEAD110 && events._released) || key == 'A') && _down) {
+ // Scroll down 10 pages
+ if ((_page + 10) > _maxPage)
+ drawJournal(2, (_maxPage - _page) * LINES_PER_PAGE);
+ else
+ drawJournal(2, 10 * LINES_PER_PAGE);
+
+ doArrows();
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+
+ } else if (((btn == BTN_SEARCH && events._released) || key == 'S') && !_journal.empty()) {
+ screen.buttonPrint(Common::Point(JOURNAL_POINTS[5][2], JOURNAL_BUTTONS_Y + 11), COMMAND_FOREGROUND, true, "Search");
+ bool notFound = false;
+
+ do {
+ int dir;
+ if ((dir = getSearchString(notFound)) != 0) {
+ int savedIndex = _index;
+ int savedSub = _sub;
+ int savedPage = _page;
+
+ if (drawJournal(dir + 2, 1000 * LINES_PER_PAGE) == 0) {
+ _index = savedIndex;
+ _sub = savedSub;
+ _page = savedPage;
+
+ drawFrame();
+ drawJournal(0, 0);
+ notFound = true;
+ } else {
+ doneFlag = true;
+ }
+
+ doArrows();
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+ } else {
+ doneFlag = true;
+ }
+ } while (!doneFlag);
+ doneFlag = false;
+
+ } else if (((btn == BTN_FIRST_PAGE && events._released) || key == 'F') && _up) {
+ // First page
+ _index = _sub = 0;
+ _up = _down = false;
+ _page = 1;
+
+ drawFrame();
+ drawJournal(0, 0);
+ doArrows();
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+
+ } else if (((btn == BTN_LAST_PAGE && events._released) || key == 'L') && _down) {
+ // Last page
+ if ((_page + 10) > _maxPage)
+ drawJournal(2, (_maxPage - _page) * LINES_PER_PAGE);
+ else
+ drawJournal(2, 1000 * LINES_PER_PAGE);
+
+ doArrows();
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+ }
+
+ events.wait(2);
+
+ return doneFlag;
+}
+
+int ScalpelJournal::getSearchString(bool printError) {
+ enum Button { BTN_NONE, BTN_EXIT, BTN_BACKWARD, BTN_FORWARD };
+
+ Events &events = *_vm->_events;
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ Talk &talk = *_vm->_talk;
+ int xp;
+ int yp = 174;
+ bool flag = false;
+ Common::String name;
+ int done = 0;
+ byte color;
+
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_JournalSearch_Exit);
+ Common::String fixedText_Backward = fixedText.getText(kFixedText_JournalSearch_Backward);
+ Common::String fixedText_Forward = fixedText.getText(kFixedText_JournalSearch_Forward);
+ Common::String fixedText_NotFound = fixedText.getText(kFixedText_JournalSearch_NotFound);
+
+ // Draw search panel
+ screen.makePanel(Common::Rect(6, 171, 313, 199));
+ screen.makeButton(Common::Rect(SEARCH_POINTS[0][0], yp, SEARCH_POINTS[0][1], yp + 10),
+ SEARCH_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
+ screen.makeButton(Common::Rect(SEARCH_POINTS[1][0], yp, SEARCH_POINTS[1][1], yp + 10),
+ SEARCH_POINTS[1][2] - screen.stringWidth(fixedText_Backward) / 2, fixedText_Backward);
+ screen.makeButton(Common::Rect(SEARCH_POINTS[2][0], yp, SEARCH_POINTS[2][1], yp + 10),
+ SEARCH_POINTS[2][2] - screen.stringWidth(fixedText_Forward) / 2, fixedText_Forward);
+
+ screen.gPrint(Common::Point(SEARCH_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, yp),
+ COMMAND_HIGHLIGHTED, "%c", fixedText_Exit[0]);
+ screen.gPrint(Common::Point(SEARCH_POINTS[1][2] - screen.stringWidth(fixedText_Backward) / 2, yp),
+ COMMAND_HIGHLIGHTED, "%c", fixedText_Backward[0]);
+ screen.gPrint(Common::Point(SEARCH_POINTS[2][2] - screen.stringWidth(fixedText_Forward) / 2, yp),
+ COMMAND_HIGHLIGHTED, "%c", fixedText_Forward[0]);
+
+ screen.makeField(Common::Rect(12, 185, 307, 196));
+
+ screen.fillRect(Common::Rect(12, 185, 307, 186), BUTTON_BOTTOM);
+ screen.vLine(12, 185, 195, BUTTON_BOTTOM);
+ screen.hLine(13, 195, 306, BUTTON_TOP);
+ screen.hLine(306, 186, 195, BUTTON_TOP);
+
+ if (printError) {
+ screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH - screen.stringWidth(fixedText_NotFound)) / 2, 185),
+ INV_FOREGROUND, "%s", fixedText_NotFound.c_str());
+ } else if (!_find.empty()) {
+ // There's already a search term, display it already
+ screen.gPrint(Common::Point(15, 185), TALK_FOREGROUND, "%s", _find.c_str());
+ name = _find;
+ }
+
+ screen.slamArea(6, 171, 307, 28);
+
+ if (printError) {
+ // Give time for user to see the message
+ events.setButtonState();
+ for (int idx = 0; idx < 40 && !_vm->shouldQuit() && !events.kbHit() && !events._released; ++idx) {
+ events.pollEvents();
+ events.setButtonState();
+ events.wait(2);
+ }
+
+ events.clearKeyboard();
+ screen._backBuffer1.fillRect(Common::Rect(13, 186, 306, 195), BUTTON_MIDDLE);
+
+ if (!_find.empty()) {
+ screen.gPrint(Common::Point(15, 185), TALK_FOREGROUND, "%s", _find.c_str());
+ name = _find;
+ }
+
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+ }
+
+ xp = JOURNAL_SEARCH_LEFT + screen.stringWidth(name);
+ yp = JOURNAL_SEARCH_TOP;
+
+ do {
+ events._released = false;
+ Button found = BTN_NONE;
+
+ while (!_vm->shouldQuit() && !events.kbHit() && !events._released) {
+ found = BTN_NONE;
+ if (talk._talkToAbort)
+ return 0;
+
+ // Check if key or mouse button press has occurred
+ events.setButtonState();
+ Common::Point pt = events.mousePos();
+
+ flag = !flag;
+ screen.vgaBar(Common::Rect(xp, yp, xp + 8, yp + 9), flag ? INV_FOREGROUND : BUTTON_MIDDLE);
+
+ if (events._pressed || events._released) {
+ if (pt.x > SEARCH_POINTS[0][0] && pt.x < SEARCH_POINTS[0][1] && pt.y > 174 && pt.y < 183) {
+ found = BTN_EXIT;
+ color = COMMAND_HIGHLIGHTED;
+ } else {
+ color = COMMAND_FOREGROUND;
+ }
+ screen.print(Common::Point(SEARCH_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, 175), color, "%s", fixedText_Exit.c_str());
+
+ if (pt.x > SEARCH_POINTS[1][0] && pt.x < SEARCH_POINTS[1][1] && pt.y > 174 && pt.y < 183) {
+ found = BTN_BACKWARD;
+ color = COMMAND_HIGHLIGHTED;
+ } else {
+ color = COMMAND_FOREGROUND;
+ }
+ screen.print(Common::Point(SEARCH_POINTS[1][2] - screen.stringWidth(fixedText_Backward) / 2, 175), color, "%s", fixedText_Backward.c_str());
+
+ if (pt.x > SEARCH_POINTS[2][0] && pt.x < SEARCH_POINTS[2][1] && pt.y > 174 && pt.y < 183) {
+ found = BTN_FORWARD;
+ color = COMMAND_HIGHLIGHTED;
+ } else {
+ color = COMMAND_FOREGROUND;
+ }
+ screen.print(Common::Point(SEARCH_POINTS[2][2] - screen.stringWidth(fixedText_Forward) / 2, 175), color, "%s", fixedText_Forward.c_str());
+ }
+
+ events.wait(2);
+ }
+
+ if (events.kbHit()) {
+ Common::KeyState keyState = events.getKey();
+
+ if ((keyState.keycode == Common::KEYCODE_BACKSPACE) && (name.size() > 0)) {
+ screen.vgaBar(Common::Rect(xp - screen.charWidth(name.lastChar()), yp, xp + 8, yp + 9), BUTTON_MIDDLE);
+ xp -= screen.charWidth(name.lastChar());
+ screen.vgaBar(Common::Rect(xp, yp, xp + 8, yp + 9), INV_FOREGROUND);
+ name.deleteLastChar();
+
+ } else if (keyState.keycode == Common::KEYCODE_RETURN) {
+ done = 1;
+
+ } else if (keyState.keycode == Common::KEYCODE_ESCAPE) {
+ screen.vgaBar(Common::Rect(xp, yp, xp + 8, yp + 9), BUTTON_MIDDLE);
+ done = -1;
+
+ } else if (keyState.ascii >= ' ' && keyState.ascii <= 'z' && keyState.keycode != Common::KEYCODE_AT &&
+ name.size() < JOURNAL_SEACRH_MAX_CHARS && (xp + screen.charWidth(keyState.ascii)) < JOURNAL_SEARCH_RIGHT) {
+ char ch = toupper(keyState.ascii);
+ screen.vgaBar(Common::Rect(xp, yp, xp + 8, yp + 9), BUTTON_MIDDLE);
+ screen.print(Common::Point(xp, yp), TALK_FOREGROUND, "%c", ch);
+ xp += screen.charWidth(ch);
+ name += ch;
+ }
+ }
+
+ if (events._released) {
+ switch (found) {
+ case BTN_EXIT:
+ done = -1; break;
+ case BTN_BACKWARD:
+ done = 2; break;
+ case BTN_FORWARD:
+ done = 1; break;
+ default:
+ break;
+ }
+ }
+ } while (!done && !_vm->shouldQuit());
+
+ if (done != -1) {
+ _find = name;
+ } else {
+ done = 0;
+ }
+
+ // Redisplay the journal screen
+ drawFrame();
+ drawJournal(0, 0);
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+
+ return done;
+}
+
+void ScalpelJournal::resetPosition() {
+ _index = _sub = _up = _down = 0;
+ _page = 1;
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_journal.h b/engines/sherlock/scalpel/scalpel_journal.h
new file mode 100644
index 0000000000..6bc0aa012c
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_journal.h
@@ -0,0 +1,102 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_JOURNAL_H
+#define SHERLOCK_SCALPEL_JOURNAL_H
+
+#include "sherlock/journal.h"
+#include "sherlock/saveload.h"
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/str-array.h"
+#include "common/stream.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+#define JOURNAL_MAX_WIDTH 230
+#define JOURNAL_MAX_CHARS 80
+
+enum JournalButton {
+ BTN_NONE, BTN_EXIT, BTN_BACK10, BTN_UP, BTN_DOWN, BTN_AHEAD110, BTN_SEARCH,
+ BTN_FIRST_PAGE, BTN_LAST_PAGE, BTN_PRINT_TEXT
+};
+
+class ScalpelJournal: public Journal {
+private:
+ /**
+ * Load the list of journal locations
+ */
+ void loadLocations();
+
+ /**
+ * Display the arrows that can be used to scroll up and down pages
+ */
+ void doArrows();
+
+ /**
+ * Show the search submenu and allow the player to enter a search string
+ */
+ int getSearchString(bool printError);
+
+ /**
+ * Returns the button, if any, that is under the specified position
+ */
+ JournalButton getHighlightedButton(const Common::Point &pt);
+public:
+ ScalpelJournal(SherlockEngine *vm);
+ virtual ~ScalpelJournal() {}
+
+ /**
+ * Display the journal
+ */
+ void drawInterface();
+
+ /**
+ * Handle events whilst the journal is being displayed
+ */
+ bool handleEvents(int key);
+public:
+ /**
+ * Draw the journal background, frame, and interface buttons
+ */
+ virtual void drawFrame();
+
+ /**
+ * Records statements that are said, in the order which they are said. The player
+ * can then read the journal to review them
+ */
+ virtual void record(int converseNum, int statementNum, bool replyOnly = false);
+
+ /**
+ * Reset viewing position to the start of the journal
+ */
+ virtual void resetPosition();
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/scalpel_map.cpp b/engines/sherlock/scalpel/scalpel_map.cpp
new file mode 100644
index 0000000000..369822ba02
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_map.cpp
@@ -0,0 +1,596 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+#include "sherlock/scalpel/scalpel_map.h"
+#include "sherlock/events.h"
+#include "sherlock/people.h"
+#include "sherlock/screen.h"
+#include "sherlock/sherlock.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+MapPaths::MapPaths() {
+ _numLocations = 0;
+}
+
+void MapPaths::load(int numLocations, Common::SeekableReadStream &s) {
+ _numLocations = numLocations;
+ _paths.resize(_numLocations * _numLocations);
+
+ for (int idx = 0; idx < (numLocations * numLocations); ++idx) {
+ Common::Array<byte> &path = _paths[idx];
+ int v;
+
+ do {
+ v = s.readByte();
+ path.push_back(v);
+ } while (v && v < 254);
+ }
+}
+
+const byte *MapPaths::getPath(int srcLocation, int destLocation) {
+ return &_paths[srcLocation * _numLocations + destLocation][0];
+}
+
+/*----------------------------------------------------------------*/
+
+ScalpelMap::ScalpelMap(SherlockEngine *vm): Map(vm), _topLine(g_system->getWidth(), 12) {
+ _mapCursors = nullptr;
+ _shapes = nullptr;
+ _iconShapes = nullptr;
+ _point = 0;
+ _placesShown = false;
+ _cursorIndex = -1;
+ _drawMap = false;
+ _overPos = Point32(130 * FIXED_INT_MULTIPLIER, 126 * FIXED_INT_MULTIPLIER);
+ _frameChangeFlag = false;
+
+ // Initialise the initial walk sequence set
+ _walkSequences.resize(MAX_HOLMES_SEQUENCE);
+ for (int idx = 0; idx < MAX_HOLMES_SEQUENCE; ++idx) {
+ _walkSequences[idx]._sequences.resize(MAX_FRAME);
+ Common::fill(&_walkSequences[idx]._sequences[0], &_walkSequences[idx]._sequences[0] + MAX_FRAME, 0);
+ }
+
+ if (!_vm->isDemo())
+ loadData();
+}
+
+void ScalpelMap::loadPoints(int count, const int *xList, const int *yList, const int *transList) {
+ for (int idx = 0; idx < count; ++idx, ++xList, ++yList, ++transList) {
+ _points.push_back(MapEntry(*xList, *yList, *transList));
+ }
+}
+
+void ScalpelMap::loadSequences(int count, const byte *seq) {
+ for (int idx = 0; idx < count; ++idx, seq += MAX_FRAME)
+ Common::copy(seq, seq + MAX_FRAME, &_walkSequences[idx]._sequences[0]);
+}
+
+void ScalpelMap::loadData() {
+ // Load the list of location names
+ Common::SeekableReadStream *txtStream = _vm->_res->load("chess.txt");
+
+ int streamSize = txtStream->size();
+ while (txtStream->pos() < streamSize) {
+ Common::String line;
+ char c;
+ while ((c = txtStream->readByte()) != '\0')
+ line += c;
+
+ _locationNames.push_back(line);
+ }
+
+ delete txtStream;
+
+ // Load the path data
+ Common::SeekableReadStream *pathStream = _vm->_res->load("chess.pth");
+
+ // Get routes between different locations on the map
+ _paths.load(31, *pathStream);
+
+ // Load in the co-ordinates that the paths refer to
+ _pathPoints.resize(208);
+ for (uint idx = 0; idx < _pathPoints.size(); ++idx) {
+ _pathPoints[idx].x = pathStream->readSint16LE();
+ _pathPoints[idx].y = pathStream->readSint16LE();
+ }
+
+ delete pathStream;
+}
+
+int ScalpelMap::show() {
+ Debugger &debugger = *_vm->_debugger;
+ Events &events = *_vm->_events;
+ People &people = *_vm->_people;
+ Screen &screen = *_vm->_screen;
+ bool changed = false, exitFlag = false;
+ _active = true;
+
+ // Set font and custom cursor for the map
+ int oldFont = screen.fontNumber();
+ screen.setFont(0);
+
+ // Initial screen clear
+ screen._backBuffer1.clear();
+ screen.clear();
+
+ // Load the entire map
+ ImageFile *bigMap = NULL;
+ if (!IS_3DO) {
+ // PC
+ bigMap = new ImageFile("bigmap.vgs");
+ screen.setPalette(bigMap->_palette);
+ } else {
+ // 3DO
+ bigMap = new ImageFile3DO("overland.cel", kImageFile3DOType_Cel);
+ }
+
+ // Load need sprites
+ setupSprites();
+
+ if (!IS_3DO) {
+ screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen._backBuffer1.blitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ screen._backBuffer1.blitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
+ screen._backBuffer1.blitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ } else {
+ screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ }
+
+ _drawMap = true;
+ _charPoint = -1;
+ _point = -1;
+ people[HOLMES]._position = _lDrawnPos = _overPos;
+
+ // Show place icons
+ showPlaces();
+ saveTopLine();
+ _placesShown = true;
+
+ // Keep looping until either a location is picked, or the game is ended
+ while (!_vm->shouldQuit() && !exitFlag) {
+ events.pollEventsAndWait();
+ events.setButtonState();
+
+ if (debugger._showAllLocations == LOC_REFRESH) {
+ showPlaces();
+ screen.slamArea(screen._currentScroll.x, screen._currentScroll.y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_WIDTH);
+ }
+
+ // Keyboard handling
+ if (events.kbHit()) {
+ Common::KeyState keyState = events.getKey();
+
+ if (keyState.keycode == Common::KEYCODE_RETURN || keyState.keycode == Common::KEYCODE_SPACE) {
+ // Both space and enter simulate a mouse release
+ events._pressed = false;
+ events._released = true;
+ events._oldButtons = 0;
+ }
+ }
+
+ // Ignore scrolling attempts until the screen is drawn
+ if (!_drawMap) {
+ Common::Point pt = events.mousePos();
+
+ // Check for vertical map scrolling
+ if ((pt.y > (SHERLOCK_SCREEN_HEIGHT - 10) && _bigPos.y < 200) || (pt.y < 10 && _bigPos.y > 0)) {
+ if (pt.y > (SHERLOCK_SCREEN_HEIGHT - 10))
+ _bigPos.y += 10;
+ else
+ _bigPos.y -= 10;
+
+ changed = true;
+ }
+
+ // Check for horizontal map scrolling
+ if ((pt.x > (SHERLOCK_SCREEN_WIDTH - 10) && _bigPos.x < 315) || (pt.x < 10 && _bigPos.x > 0)) {
+ if (pt.x > (SHERLOCK_SCREEN_WIDTH - 10))
+ _bigPos.x += 15;
+ else
+ _bigPos.x -= 15;
+
+ changed = true;
+ }
+ }
+
+ if (changed) {
+ // Map has scrolled, so redraw new map view
+ changed = false;
+
+ if (!IS_3DO) {
+ screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen._backBuffer1.blitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ screen._backBuffer1.blitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
+ screen._backBuffer1.blitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ } else {
+ screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ }
+
+ showPlaces();
+ _placesShown = false;
+
+ saveTopLine();
+ _savedPos.x = -1;
+ updateMap(true);
+ } else if (!_drawMap) {
+ if (!_placesShown) {
+ showPlaces();
+ _placesShown = true;
+ }
+
+ if (_cursorIndex == 0) {
+ Common::Point pt = events.mousePos();
+ highlightIcon(Common::Point(pt.x - 4 + _bigPos.x, pt.y + _bigPos.y));
+ }
+ updateMap(false);
+ }
+
+ if ((events._released || events._rightReleased) && _point != -1) {
+ if (people[HOLMES]._walkCount == 0) {
+ people[HOLMES]._walkDest = _points[_point] + Common::Point(4, 9);
+ _charPoint = _point;
+
+ // Start walking to selected location
+ walkTheStreets();
+
+ // Show wait cursor
+ _cursorIndex = 1;
+ events.setCursor((*_mapCursors)[_cursorIndex]._frame);
+ }
+ }
+
+ // Check if a scene has beeen selected and we've finished "moving" to it
+ if (people[HOLMES]._walkCount == 0) {
+ if (_charPoint >= 1 && _charPoint < (int)_points.size())
+ exitFlag = true;
+ }
+
+ if (_drawMap) {
+ _drawMap = false;
+
+ if (screen._fadeStyle)
+ screen.randomTransition();
+ else
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+ }
+
+ // Wait for a frame
+ events.wait(1);
+ }
+
+ freeSprites();
+ _overPos = people[HOLMES]._position;
+
+ // Reset font
+ screen.setFont(oldFont);
+
+ // Free map graphic
+ delete bigMap;
+
+ _active = false;
+ return _charPoint;
+}
+
+void ScalpelMap::setupSprites() {
+ Events &events = *_vm->_events;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ _savedPos.x = -1;
+
+ if (!IS_3DO) {
+ // PC
+ _mapCursors = new ImageFile("omouse.vgs");
+ _shapes = new ImageFile("mapicon.vgs");
+ _iconShapes = new ImageFile("overicon.vgs");
+ } else {
+ // 3DO
+ _mapCursors = new ImageFile3DO("omouse.vgs", kImageFile3DOType_RoomFormat);
+ _shapes = new ImageFile3DO("mapicon.vgs", kImageFile3DOType_RoomFormat);
+ _iconShapes = new ImageFile3DO("overicon.vgs", kImageFile3DOType_RoomFormat);
+ }
+
+ _cursorIndex = 0;
+ events.setCursor((*_mapCursors)[_cursorIndex]._frame);
+
+ _iconSave.create((*_shapes)[4]._width, (*_shapes)[4]._height);
+ Person &p = people[HOLMES];
+ p._description = " ";
+ p._type = CHARACTER;
+ p._position = Common::Point(12400, 5000);
+ p._sequenceNumber = 0;
+ p._images = _shapes;
+ p._imageFrame = nullptr;
+ p._frameNumber = 0;
+ p._delta = Common::Point(0, 0);
+ p._oldSize = Common::Point(0, 0);
+ p._oldSize = Common::Point(0, 0);
+ p._misc = 0;
+ p._walkCount = 0;
+ p._allow = 0;
+ p._noShapeSize = Common::Point(0, 0);
+ p._goto = Common::Point(28000, 15000);
+ p._status = 0;
+ p._walkSequences = _walkSequences;
+ p.setImageFrame();
+ scene._bgShapes.clear();
+}
+
+void ScalpelMap::freeSprites() {
+ delete _mapCursors;
+ delete _shapes;
+ delete _iconShapes;
+ _iconSave.free();
+}
+
+void ScalpelMap::showPlaces() {
+ Debugger &debugger = *_vm->_debugger;
+ Screen &screen = *_vm->_screen;
+
+ for (uint idx = 0; idx < _points.size(); ++idx) {
+ const MapEntry &pt = _points[idx];
+
+ if (pt.x != 0 && pt.y != 0) {
+ if (debugger._showAllLocations != LOC_DISABLED)
+ _vm->setFlagsDirect(idx);
+
+ if (pt.x >= _bigPos.x && (pt.x - _bigPos.x) < SHERLOCK_SCREEN_WIDTH
+ && pt.y >= _bigPos.y && (pt.y - _bigPos.y) < SHERLOCK_SCREEN_HEIGHT) {
+ if (_vm->readFlags(idx)) {
+ screen._backBuffer1.transBlitFrom((*_iconShapes)[pt._translate],
+ Common::Point(pt.x - _bigPos.x - 6, pt.y - _bigPos.y - 12));
+ }
+ }
+ }
+ }
+
+ if (debugger._showAllLocations == LOC_REFRESH)
+ debugger._showAllLocations = LOC_ALL;
+}
+
+void ScalpelMap::saveTopLine() {
+ _topLine.blitFrom(_vm->_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, 12));
+}
+
+void ScalpelMap::eraseTopLine() {
+ Screen &screen = *_vm->_screen;
+ screen._backBuffer1.blitFrom(_topLine, Common::Point(0, 0));
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, _topLine.h());
+}
+
+void ScalpelMap::showPlaceName(int idx, bool highlighted) {
+ People &people = *_vm->_people;
+ Screen &screen = *_vm->_screen;
+
+ Common::String name = _locationNames[idx];
+ int width = screen.stringWidth(name);
+
+ if (!_cursorIndex) {
+ saveIcon(people[HOLMES]._imageFrame, _lDrawnPos);
+
+ bool flipped = people[HOLMES]._sequenceNumber == MAP_DOWNLEFT || people[HOLMES]._sequenceNumber == MAP_LEFT
+ || people[HOLMES]._sequenceNumber == MAP_UPLEFT;
+ screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, _lDrawnPos, flipped);
+ }
+
+ if (highlighted) {
+ int xp = (SHERLOCK_SCREEN_WIDTH - screen.stringWidth(name)) / 2;
+ screen.gPrint(Common::Point(xp + 2, 2), BLACK, "%s", name.c_str());
+ screen.gPrint(Common::Point(xp + 1, 1), BLACK, "%s", name.c_str());
+ screen.gPrint(Common::Point(xp, 0), 12, "%s", name.c_str());
+
+ screen.slamArea(xp, 0, width + 2, 15);
+ }
+}
+
+void ScalpelMap::updateMap(bool flushScreen) {
+ Events &events = *_vm->_events;
+ People &people = *_vm->_people;
+ Screen &screen = *_vm->_screen;
+ Common::Point osPos = _savedPos;
+ Common::Point osSize = _savedSize;
+ Common::Point hPos;
+
+ if (_cursorIndex >= 1) {
+ if (++_cursorIndex > (1 + 8))
+ _cursorIndex = 1;
+
+ events.setCursor((*_mapCursors)[(_cursorIndex + 1) / 2]._frame);
+ }
+
+ if (!_drawMap && !flushScreen)
+ restoreIcon();
+ else
+ _savedPos.x = -1;
+
+ people[HOLMES].adjustSprite();
+
+ _lDrawnPos.x = hPos.x = people[HOLMES]._position.x / FIXED_INT_MULTIPLIER - _bigPos.x;
+ _lDrawnPos.y = hPos.y = people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES].frameHeight() - _bigPos.y;
+
+ // Draw the person icon
+ saveIcon(people[HOLMES]._imageFrame, hPos);
+ if (people[HOLMES]._sequenceNumber == MAP_DOWNLEFT || people[HOLMES]._sequenceNumber == MAP_LEFT
+ || people[HOLMES]._sequenceNumber == MAP_UPLEFT)
+ screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, hPos, true);
+ else
+ screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, hPos, false);
+
+ if (flushScreen) {
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+ } else if (!_drawMap) {
+ if (hPos.x > 0 && hPos.y >= 0 && hPos.x < SHERLOCK_SCREEN_WIDTH && hPos.y < SHERLOCK_SCREEN_HEIGHT)
+ screen.flushImage(people[HOLMES]._imageFrame, Common::Point(people[HOLMES]._position.x / FIXED_INT_MULTIPLIER - _bigPos.x,
+ people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES].frameHeight() - _bigPos.y),
+ &people[HOLMES]._oldPosition.x, &people[HOLMES]._oldPosition.y, &people[HOLMES]._oldSize.x, &people[HOLMES]._oldSize.y);
+
+ if (osPos.x != -1)
+ screen.slamArea(osPos.x, osPos.y, osSize.x, osSize.y);
+ }
+}
+
+void ScalpelMap::walkTheStreets() {
+ People &people = *_vm->_people;
+ Common::Array<Common::Point> tempPath;
+
+ // Get indexes into the path lists for the start and destination scenes
+ int start = _points[_oldCharPoint]._translate;
+ int dest = _points[_charPoint]._translate;
+
+ // Get pointer to start of path
+ const byte *path = _paths.getPath(start, dest);
+
+ // Add in destination position
+ people[HOLMES]._walkTo.clear();
+ Common::Point destPos = people[HOLMES]._walkDest;
+
+ // Check for any intermediate points between the two locations
+ if (path[0] || _charPoint > 50 || _oldCharPoint > 50) {
+ people[HOLMES]._sequenceNumber = -1;
+
+ if (_charPoint == 51 || _oldCharPoint == 51) {
+ people[HOLMES].setWalking();
+ } else {
+ bool reversePath = false;
+
+ // Check for moving the path backwards or forwards
+ if (path[0] == 255) {
+ reversePath = true;
+ SWAP(start, dest);
+ path = _paths.getPath(start, dest);
+ }
+
+ do {
+ int idx = *path++;
+ tempPath.push_back(_pathPoints[idx - 1] + Common::Point(4, 4));
+ } while (*path != 254);
+
+ // Load up the path to use
+ people[HOLMES]._walkTo.clear();
+
+ if (reversePath) {
+ for (int idx = (int)tempPath.size() - 1; idx >= 0; --idx)
+ people[HOLMES]._walkTo.push(tempPath[idx]);
+ } else {
+ for (int idx = 0; idx < (int)tempPath.size(); ++idx)
+ people[HOLMES]._walkTo.push(tempPath[idx]);
+ }
+
+ people[HOLMES]._walkDest = people[HOLMES]._walkTo.pop() + Common::Point(12, 6);
+ people[HOLMES].setWalking();
+ }
+ } else {
+ people[HOLMES]._walkCount = 0;
+ }
+
+ // Store the final destination icon position
+ people[HOLMES]._walkTo.push(destPos);
+}
+
+void ScalpelMap::saveIcon(ImageFrame *src, const Common::Point &pt) {
+ Screen &screen = *_vm->_screen;
+ Common::Point size(src->_width, src->_height);
+ Common::Point pos = pt;
+
+ if (pos.x < 0) {
+ size.x += pos.x;
+ pos.x = 0;
+ }
+
+ if (pos.y < 0) {
+ size.y += pos.y;
+ pos.y = 0;
+ }
+
+ if ((pos.x + size.x) > SHERLOCK_SCREEN_WIDTH)
+ size.x -= (pos.x + size.x) - SHERLOCK_SCREEN_WIDTH;
+
+ if ((pos.y + size.y) > SHERLOCK_SCREEN_HEIGHT)
+ size.y -= (pos.y + size.y) - SHERLOCK_SCREEN_HEIGHT;
+
+ if (size.x < 1 || size.y < 1 || pos.x >= SHERLOCK_SCREEN_WIDTH || pos.y >= SHERLOCK_SCREEN_HEIGHT || _drawMap) {
+ // Flag as the area not needing to be saved
+ _savedPos.x = -1;
+ return;
+ }
+
+ assert(size.x <= _iconSave.w() && size.y <= _iconSave.h());
+ _iconSave.blitFrom(screen._backBuffer1, Common::Point(0, 0),
+ Common::Rect(pos.x, pos.y, pos.x + size.x, pos.y + size.y));
+ _savedPos = pos;
+ _savedSize = size;
+}
+
+void ScalpelMap::restoreIcon() {
+ Screen &screen = *_vm->_screen;
+
+ if (_savedPos.x >= 0 && _savedPos.y >= 0 && _savedPos.x <= SHERLOCK_SCREEN_WIDTH
+ && _savedPos.y < SHERLOCK_SCREEN_HEIGHT)
+ screen._backBuffer1.blitFrom(_iconSave, _savedPos, Common::Rect(0, 0, _savedSize.x, _savedSize.y));
+}
+
+void ScalpelMap::highlightIcon(const Common::Point &pt) {
+ int oldPoint = _point;
+
+ // Iterate through the icon list
+ bool done = false;
+ for (int idx = 0; idx < (int)_points.size(); ++idx) {
+ const MapEntry &entry = _points[idx];
+
+ // Check whether the mouse is over a given icon
+ if (entry.x != 0 && entry.y != 0) {
+ if (Common::Rect(entry.x - 8, entry.y - 8, entry.x + 9, entry.y + 9).contains(pt)) {
+ done = true;
+
+ if (_point != idx && _vm->readFlags(idx)) {
+ // Changed to a new valid (visible) location
+ eraseTopLine();
+ showPlaceName(idx, true);
+ _point = idx;
+ }
+ }
+ }
+ }
+
+ if (!done) {
+ // No icon was highlighted
+ if (_point != -1) {
+ // No longer highlighting previously highlighted icon, so erase it
+ showPlaceName(_point, false);
+ eraseTopLine();
+ }
+
+ _point = -1;
+ } else if (oldPoint != -1 && oldPoint != _point) {
+ showPlaceName(oldPoint, false);
+ eraseTopLine();
+ }
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_map.h b/engines/sherlock/scalpel/scalpel_map.h
new file mode 100644
index 0000000000..b17677725c
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_map.h
@@ -0,0 +1,173 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_MAP_H
+#define SHERLOCK_SCALPEL_MAP_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/str-array.h"
+#include "sherlock/surface.h"
+#include "sherlock/map.h"
+#include "sherlock/resources.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Scalpel {
+
+
+struct MapEntry : Common::Point {
+ int _translate;
+
+ MapEntry() : Common::Point(), _translate(-1) {}
+
+ MapEntry(int posX, int posY, int translate) : Common::Point(posX, posY), _translate(translate) {}
+};
+
+class MapPaths {
+private:
+ int _numLocations;
+ Common::Array< Common::Array<byte> > _paths;
+
+public:
+ MapPaths();
+
+ /**
+ * Load the data for the paths between locations on the map
+ */
+ void load(int numLocations, Common::SeekableReadStream &s);
+
+ /**
+ * Get the path between two locations on the map
+ */
+ const byte *getPath(int srcLocation, int destLocation);
+};
+
+class ScalpelMap: public Map {
+private:
+ Common::Array<MapEntry> _points; // Map locations for each scene
+ Common::StringArray _locationNames;
+ MapPaths _paths;
+ Common::Array<Common::Point> _pathPoints;
+ Common::Point _savedPos;
+ Common::Point _savedSize;
+ Surface _topLine;
+ ImageFile *_mapCursors;
+ ImageFile *_shapes;
+ ImageFile *_iconShapes;
+ WalkSequences _walkSequences;
+ Point32 _lDrawnPos;
+ int _point;
+ bool _placesShown;
+ int _cursorIndex;
+ bool _drawMap;
+ Surface _iconSave;
+protected:
+ /**
+ * Load data needed for the map
+ */
+ void loadData();
+
+ /**
+ * Load and initialize all the sprites that are needed for the map display
+ */
+ void setupSprites();
+
+ /**
+ * Free the sprites and data used by the map
+ */
+ void freeSprites();
+
+ /**
+ * Draws an icon for every place that's currently known
+ */
+ void showPlaces();
+
+ /**
+ * Makes a copy of the top rows of the screen that are used to display location names
+ */
+ void saveTopLine();
+
+ /**
+ * Erases anything shown in the top line by restoring the previously saved original map background
+ */
+ void eraseTopLine();
+
+ /**
+ * Prints the name of the specified icon
+ */
+ void showPlaceName(int idx, bool highlighted);
+
+ /**
+ * Update all on-screen sprites to account for any scrolling of the map
+ */
+ void updateMap(bool flushScreen);
+
+ /**
+ * Handle moving icon for player from their previous location on the map to a destination location
+ */
+ void walkTheStreets();
+
+ /**
+ * Save the area under the player's icon
+ */
+ void saveIcon(ImageFrame *src, const Common::Point &pt);
+
+ /**
+ * Restore the area under the player's icon
+ */
+ void restoreIcon();
+
+ /**
+ * Handles highlighting map icons, showing their names
+ */
+ void highlightIcon(const Common::Point &pt);
+public:
+ ScalpelMap(SherlockEngine *vm);
+ virtual ~ScalpelMap() {}
+
+ const MapEntry &operator[](int idx) { return _points[idx]; }
+
+ /**
+ * Loads the list of points for locations on the map for each scene
+ */
+ void loadPoints(int count, const int *xList, const int *yList, const int *transList);
+
+ /**
+ * Load the sequence data for player icon animations
+ */
+ void loadSequences(int count, const byte *seq);
+
+ /**
+ * Show the map
+ */
+ virtual int show();
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/scalpel_people.cpp b/engines/sherlock/scalpel/scalpel_people.cpp
new file mode 100644
index 0000000000..53876f8f1c
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_people.cpp
@@ -0,0 +1,532 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_people.h"
+#include "sherlock/scalpel/scalpel_map.h"
+#include "sherlock/sherlock.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+// Walk speeds
+#define MWALK_SPEED 2
+#define XWALK_SPEED 4
+#define YWALK_SPEED 1
+
+/*----------------------------------------------------------------*/
+
+void ScalpelPerson::adjustSprite() {
+ Map &map = *_vm->_map;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ Talk &talk = *_vm->_talk;
+
+ if (_type == INVALID || (_type == CHARACTER && scene._animating))
+ return;
+
+ if (!talk._talkCounter && _type == CHARACTER && _walkCount) {
+ // Handle active movement for the sprite
+ _position += _delta;
+ --_walkCount;
+
+ if (!_walkCount) {
+ // If there any points left for the character to walk to along the
+ // route to a destination, then move to the next point
+ if (!people[HOLMES]._walkTo.empty()) {
+ _walkDest = people[HOLMES]._walkTo.pop();
+ setWalking();
+ } else {
+ gotoStand();
+ }
+ }
+ }
+
+ if (_type == CHARACTER && !map._active) {
+ if ((_position.y / FIXED_INT_MULTIPLIER) > LOWER_LIMIT) {
+ _position.y = LOWER_LIMIT * FIXED_INT_MULTIPLIER;
+ gotoStand();
+ }
+
+ if ((_position.y / FIXED_INT_MULTIPLIER) < UPPER_LIMIT) {
+ _position.y = UPPER_LIMIT * FIXED_INT_MULTIPLIER;
+ gotoStand();
+ }
+
+ if ((_position.x / FIXED_INT_MULTIPLIER) < LEFT_LIMIT) {
+ _position.x = LEFT_LIMIT * FIXED_INT_MULTIPLIER;
+ gotoStand();
+ }
+
+ if ((_position.x / FIXED_INT_MULTIPLIER) > RIGHT_LIMIT) {
+ _position.x = RIGHT_LIMIT * FIXED_INT_MULTIPLIER;
+ gotoStand();
+ }
+ } else if (!map._active) {
+ _position.y = CLIP((int)_position.y, (int)UPPER_LIMIT, (int)LOWER_LIMIT);
+ _position.x = CLIP((int)_position.x, (int)LEFT_LIMIT, (int)RIGHT_LIMIT);
+ }
+
+ if (!map._active || (map._frameChangeFlag = !map._frameChangeFlag))
+ ++_frameNumber;
+
+ if (_frameNumber >= (int)_walkSequences[_sequenceNumber]._sequences.size() ||
+ _walkSequences[_sequenceNumber][_frameNumber] == 0) {
+ switch (_sequenceNumber) {
+ case STOP_UP:
+ case STOP_DOWN:
+ case STOP_LEFT:
+ case STOP_RIGHT:
+ case STOP_UPRIGHT:
+ case STOP_UPLEFT:
+ case STOP_DOWNRIGHT:
+ case STOP_DOWNLEFT:
+ // We're in a stop sequence, so reset back to the last frame, so
+ // the character is shown as standing still
+ --_frameNumber;
+ break;
+
+ default:
+ // Move 1 past the first frame - we need to compensate, since we
+ // already passed the frame increment
+ _frameNumber = 1;
+ break;
+ }
+ }
+
+ // Update the _imageFrame to point to the new frame's image
+ setImageFrame();
+
+ // Check to see if character has entered an exit zone
+ if (!_walkCount && scene._walkedInScene && scene._goToScene == -1) {
+ Common::Rect charRect(_position.x / FIXED_INT_MULTIPLIER - 5, _position.y / FIXED_INT_MULTIPLIER - 2,
+ _position.x / FIXED_INT_MULTIPLIER + 5, _position.y / FIXED_INT_MULTIPLIER + 2);
+ Exit *exit = scene.checkForExit(charRect);
+
+ if (exit) {
+ scene._goToScene = exit->_scene;
+
+ if (exit->_newPosition.x != 0) {
+ people._savedPos = exit->_newPosition;
+
+ if (people._savedPos._facing > 100 && people._savedPos.x < 1)
+ people._savedPos.x = 100;
+ }
+ }
+ }
+}
+
+void ScalpelPerson::gotoStand() {
+ ScalpelMap &map = *(ScalpelMap *)_vm->_map;
+ People &people = *_vm->_people;
+ _walkTo.clear();
+ _walkCount = 0;
+
+ switch (_sequenceNumber) {
+ case Scalpel::WALK_UP:
+ _sequenceNumber = STOP_UP;
+ break;
+ case WALK_DOWN:
+ _sequenceNumber = STOP_DOWN;
+ break;
+ case TALK_LEFT:
+ case WALK_LEFT:
+ _sequenceNumber = STOP_LEFT;
+ break;
+ case TALK_RIGHT:
+ case WALK_RIGHT:
+ _sequenceNumber = STOP_RIGHT;
+ break;
+ case WALK_UPRIGHT:
+ _sequenceNumber = STOP_UPRIGHT;
+ break;
+ case WALK_UPLEFT:
+ _sequenceNumber = STOP_UPLEFT;
+ break;
+ case WALK_DOWNRIGHT:
+ _sequenceNumber = STOP_DOWNRIGHT;
+ break;
+ case WALK_DOWNLEFT:
+ _sequenceNumber = STOP_DOWNLEFT;
+ break;
+ default:
+ break;
+ }
+
+ // Only restart frame at 0 if the sequence number has changed
+ if (_oldWalkSequence != -1 || _sequenceNumber == Scalpel::STOP_UP)
+ _frameNumber = 0;
+
+ if (map._active) {
+ _sequenceNumber = 0;
+ people[HOLMES]._position.x = (map[map._charPoint].x - 6) * FIXED_INT_MULTIPLIER;
+ people[HOLMES]._position.y = (map[map._charPoint].y + 10) * FIXED_INT_MULTIPLIER;
+ }
+
+ _oldWalkSequence = -1;
+ people._allowWalkAbort = true;
+}
+
+void ScalpelPerson::setWalking() {
+ Map &map = *_vm->_map;
+ Scene &scene = *_vm->_scene;
+ int oldDirection, oldFrame;
+ Common::Point speed, delta;
+
+ // Flag that player has now walked in the scene
+ scene._walkedInScene = true;
+
+ // Stop any previous walking, since a new dest is being set
+ _walkCount = 0;
+ oldDirection = _sequenceNumber;
+ oldFrame = _frameNumber;
+
+ // Set speed to use horizontal and vertical movement
+ if (map._active) {
+ speed = Common::Point(MWALK_SPEED, MWALK_SPEED);
+ } else {
+ speed = Common::Point(XWALK_SPEED, YWALK_SPEED);
+ }
+
+ // If the player is already close to the given destination that no
+ // walking is needed, move to the next straight line segment in the
+ // overall walking route, if there is one
+ for (;;) {
+ // Since we want the player to be centered on the destination they
+ // clicked, but characters draw positions start at their left, move
+ // the destination half the character width to draw him centered
+ int temp;
+ if (_walkDest.x >= (temp = _imageFrame->_frame.w / 2))
+ _walkDest.x -= temp;
+
+ delta = Common::Point(
+ ABS(_position.x / FIXED_INT_MULTIPLIER - _walkDest.x),
+ ABS(_position.y / FIXED_INT_MULTIPLIER - _walkDest.y)
+ );
+
+ // If we're ready to move a sufficient distance, that's it. Otherwise,
+ // move onto the next portion of the walk path, if there is one
+ if ((delta.x > 3 || delta.y > 0) || _walkTo.empty())
+ break;
+
+ // Pop next walk segment off the walk route stack
+ _walkDest = _walkTo.pop();
+ }
+
+ // If a sufficient move is being done, then start the move
+ if (delta.x > 3 || delta.y) {
+ // See whether the major movement is horizontal or vertical
+ if (delta.x >= delta.y) {
+ // Set the initial frame sequence for the left and right, as well
+ // as setting the delta x depending on direction
+ if (_walkDest.x < (_position.x / FIXED_INT_MULTIPLIER)) {
+ _sequenceNumber = (map._active ? (int)MAP_LEFT : (int)WALK_LEFT);
+ _delta.x = speed.x * -FIXED_INT_MULTIPLIER;
+ } else {
+ _sequenceNumber = (map._active ? (int)MAP_RIGHT : (int)WALK_RIGHT);
+ _delta.x = speed.x * FIXED_INT_MULTIPLIER;
+ }
+
+ // See if the x delta is too small to be divided by the speed, since
+ // this would cause a divide by zero error
+ if (delta.x >= speed.x) {
+ // Det the delta y
+ _delta.y = (delta.y * FIXED_INT_MULTIPLIER) / (delta.x / speed.x);
+ if (_walkDest.y < (_position.y / FIXED_INT_MULTIPLIER))
+ _delta.y = -_delta.y;
+
+ // Set how many times we should add the delta to the player's position
+ _walkCount = delta.x / speed.x;
+ } else {
+ // The delta x was less than the speed (ie. we're really close to
+ // the destination). So set delta to 0 so the player won't move
+ _delta = Point32(0, 0);
+ _position = Point32(_walkDest.x * FIXED_INT_MULTIPLIER, _walkDest.y * FIXED_INT_MULTIPLIER);
+
+ _walkCount = 1;
+ }
+
+ // See if the sequence needs to be changed for diagonal walking
+ if (_delta.y > 150) {
+ if (!map._active) {
+ switch (_sequenceNumber) {
+ case WALK_LEFT:
+ _sequenceNumber = WALK_DOWNLEFT;
+ break;
+ case WALK_RIGHT:
+ _sequenceNumber = WALK_DOWNRIGHT;
+ break;
+ }
+ }
+ } else if (_delta.y < -150) {
+ if (!map._active) {
+ switch (_sequenceNumber) {
+ case WALK_LEFT:
+ _sequenceNumber = WALK_UPLEFT;
+ break;
+ case WALK_RIGHT:
+ _sequenceNumber = WALK_UPRIGHT;
+ break;
+ }
+ }
+ }
+ } else {
+ // Major movement is vertical, so set the sequence for up and down,
+ // and set the delta Y depending on the direction
+ if (_walkDest.y < (_position.y / FIXED_INT_MULTIPLIER)) {
+ _sequenceNumber = WALK_UP;
+ _delta.y = speed.y * -FIXED_INT_MULTIPLIER;
+ } else {
+ _sequenceNumber = WALK_DOWN;
+ _delta.y = speed.y * FIXED_INT_MULTIPLIER;
+ }
+
+ // If we're on the overhead map, set the sequence so we keep moving
+ // in the same direction
+ if (map._active)
+ _sequenceNumber = (oldDirection == -1) ? MAP_RIGHT : oldDirection;
+
+ // Set the delta x
+ _delta.x = (delta.x * FIXED_INT_MULTIPLIER) / (delta.y / speed.y);
+ if (_walkDest.x < (_position.x / FIXED_INT_MULTIPLIER))
+ _delta.x = -_delta.x;
+
+ _walkCount = delta.y / speed.y;
+ }
+ }
+
+ // See if the new walk sequence is the same as the old. If it's a new one,
+ // we need to reset the frame number to zero so it's animation starts at
+ // it's beginning. Otherwise, if it's the same sequence, we can leave it
+ // as is, so it keeps the animation going at wherever it was up to
+ if (_sequenceNumber != _oldWalkSequence)
+ _frameNumber = 0;
+ _oldWalkSequence = _sequenceNumber;
+
+ if (!_walkCount)
+ gotoStand();
+
+ // If the sequence is the same as when we started, then Holmes was
+ // standing still and we're trying to re-stand him, so reset Holmes'
+ // rame to the old frame number from before it was reset to 0
+ if (_sequenceNumber == oldDirection)
+ _frameNumber = oldFrame;
+}
+
+void ScalpelPerson::walkToCoords(const Point32 &destPos, int destDir) {
+ Events &events = *_vm->_events;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ Talk &talk = *_vm->_talk;
+
+ CursorId oldCursor = events.getCursor();
+ events.setCursor(WAIT);
+
+ _walkDest = Common::Point(destPos.x / FIXED_INT_MULTIPLIER + 10, destPos.y / FIXED_INT_MULTIPLIER);
+ people._allowWalkAbort = true;
+ goAllTheWay();
+
+ // Keep calling doBgAnim until the walk is done
+ do {
+ events.pollEventsAndWait();
+ scene.doBgAnim();
+ } while (!_vm->shouldQuit() && _walkCount);
+
+ if (!talk._talkToAbort) {
+ // Put character exactly on destination position, and set direction
+ _position = destPos;
+ _sequenceNumber = destDir;
+ gotoStand();
+
+ // Draw Holmes facing the new direction
+ scene.doBgAnim();
+
+ if (!talk._talkToAbort)
+ events.setCursor(oldCursor);
+ }
+}
+
+Common::Point ScalpelPerson::getSourcePoint() const {
+ return Common::Point(_position.x / FIXED_INT_MULTIPLIER + frameWidth() / 2,
+ _position.y / FIXED_INT_MULTIPLIER);
+}
+
+/*----------------------------------------------------------------*/
+
+ScalpelPeople::ScalpelPeople(SherlockEngine *vm) : People(vm) {
+ _data.push_back(new ScalpelPerson());
+}
+
+void ScalpelPeople::setTalking(int speaker) {
+ Resources &res = *_vm->_res;
+
+ // If no speaker is specified, then we can exit immediately
+ if (speaker == -1)
+ return;
+
+ if (_portraitsOn) {
+ delete _talkPics;
+ Common::String filename = Common::String::format("%s.vgs", _characters[speaker]._portrait);
+ _talkPics = new ImageFile(filename);
+
+ // Load portrait sequences
+ Common::SeekableReadStream *stream = res.load("sequence.txt");
+ stream->seek(speaker * MAX_FRAME);
+
+ int idx = 0;
+ do {
+ _portrait._sequences[idx] = stream->readByte();
+ ++idx;
+ } while (idx < 2 || _portrait._sequences[idx - 2] || _portrait._sequences[idx - 1]);
+
+ delete stream;
+
+ _portrait._maxFrames = idx;
+ _portrait._frameNumber = 0;
+ _portrait._sequenceNumber = 0;
+ _portrait._images = _talkPics;
+ _portrait._imageFrame = &(*_talkPics)[0];
+ _portrait._position = Common::Point(_portraitSide, 10);
+ _portrait._delta = Common::Point(0, 0);
+ _portrait._oldPosition = Common::Point(0, 0);
+ _portrait._goto = Common::Point(0, 0);
+ _portrait._flags = 5;
+ _portrait._status = 0;
+ _portrait._misc = 0;
+ _portrait._allow = 0;
+ _portrait._type = ACTIVE_BG_SHAPE;
+ _portrait._name = " ";
+ _portrait._description = " ";
+ _portrait._examine = " ";
+ _portrait._walkCount = 0;
+
+ if (_holmesFlip || _speakerFlip) {
+ _portrait._flags |= 2;
+
+ _holmesFlip = false;
+ _speakerFlip = false;
+ }
+
+ if (_portraitSide == 20)
+ _portraitSide = 220;
+ else
+ _portraitSide = 20;
+
+ _portraitLoaded = true;
+ }
+}
+
+void ScalpelPeople::synchronize(Serializer &s) {
+ s.syncAsByte(_holmesOn);
+ s.syncAsSint32LE(_data[HOLMES]->_position.x);
+ s.syncAsSint32LE(_data[HOLMES]->_position.y);
+ s.syncAsSint16LE(_data[HOLMES]->_sequenceNumber);
+ s.syncAsSint16LE(_holmesQuotient);
+
+ if (s.isLoading()) {
+ _savedPos = _data[HOLMES]->_position;
+ _savedPos._facing = _data[HOLMES]->_sequenceNumber;
+ }
+}
+
+void ScalpelPeople::setTalkSequence(int speaker, int sequenceNum) {
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+
+ // If no speaker is specified, then nothing needs to be done
+ if (speaker == -1)
+ return;
+
+ if (speaker) {
+ int objNum = people.findSpeaker(speaker);
+ if (objNum != -1) {
+ Object &obj = scene._bgShapes[objNum];
+
+ if (obj._seqSize < MAX_TALK_SEQUENCES) {
+ warning("Tried to copy too many talk frames");
+ }
+ else {
+ for (int idx = 0; idx < MAX_TALK_SEQUENCES; ++idx) {
+ obj._sequences[idx] = people._characters[speaker]._talkSequences[idx];
+ if (idx > 0 && !obj._sequences[idx] && !obj._sequences[idx - 1])
+ return;
+
+ obj._frameNumber = 0;
+ obj._sequenceNumber = 0;
+ }
+ }
+ }
+ }
+}
+
+bool ScalpelPeople::loadWalk() {
+ bool result = false;
+
+ if (_data[HOLMES]->_walkLoaded) {
+ return false;
+ } else {
+ if (!IS_3DO) {
+ _data[HOLMES]->_images = new ImageFile("walk.vgs");
+ } else {
+ // Load walk.anim on 3DO, which is a cel animation file
+ _data[HOLMES]->_images = new ImageFile3DO("walk.anim", kImageFile3DOType_CelAnimation);
+ }
+ _data[HOLMES]->setImageFrame();
+ _data[HOLMES]->_walkLoaded = true;
+
+ result = true;
+ }
+
+ _forceWalkReload = false;
+ return result;
+}
+
+const Common::Point ScalpelPeople::restrictToZone(int zoneId, const Common::Point &destPos) {
+ Scene &scene = *_vm->_scene;
+ Common::Point walkDest = destPos;
+
+ // The destination isn't in a zone
+ if (walkDest.x >= (SHERLOCK_SCREEN_WIDTH - 1))
+ walkDest.x = SHERLOCK_SCREEN_WIDTH - 2;
+
+ // Trace a line between the centroid of the found closest zone to
+ // the destination, to find the point at which the zone will be left
+ const Common::Rect &destRect = scene._zones[zoneId];
+ const Common::Point destCenter((destRect.left + destRect.right) / 2,
+ (destRect.top + destRect.bottom) / 2);
+ const Common::Point delta = walkDest - destCenter;
+ Point32 pt(destCenter.x * FIXED_INT_MULTIPLIER, destCenter.y * FIXED_INT_MULTIPLIER);
+
+ // Move along the line until the zone is left
+ do {
+ pt += delta;
+ } while (destRect.contains(pt.x / FIXED_INT_MULTIPLIER, pt.y / FIXED_INT_MULTIPLIER));
+
+ // Set the new walk destination to the last point that was in the
+ // zone just before it was left
+ return Common::Point((pt.x - delta.x * 2) / FIXED_INT_MULTIPLIER,
+ (pt.y - delta.y * 2) / FIXED_INT_MULTIPLIER);
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_people.h b/engines/sherlock/scalpel/scalpel_people.h
new file mode 100644
index 0000000000..b53da2e6d8
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_people.h
@@ -0,0 +1,114 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_PEOPLE_H
+#define SHERLOCK_SCALPEL_PEOPLE_H
+
+#include "common/scummsys.h"
+#include "sherlock/people.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Scalpel {
+
+// Animation sequence identifiers for characters
+enum ScalpelSequences {
+ WALK_RIGHT = 0, WALK_DOWN = 1, WALK_LEFT = 2, WALK_UP = 3, STOP_LEFT = 4,
+ STOP_DOWN = 5, STOP_RIGHT = 6, STOP_UP = 7, WALK_UPRIGHT = 8,
+ WALK_DOWNRIGHT = 9, WALK_UPLEFT = 10, WALK_DOWNLEFT = 11,
+ STOP_UPRIGHT = 12, STOP_UPLEFT = 13, STOP_DOWNRIGHT = 14,
+ STOP_DOWNLEFT = 15, TALK_RIGHT = 6, TALK_LEFT = 4
+};
+
+class ScalpelPerson : public Person {
+public:
+ ScalpelPerson() : Person() {}
+ virtual ~ScalpelPerson() {}
+
+ /**
+ * This adjusts the sprites position, as well as it's animation sequence:
+ */
+ virtual void adjustSprite();
+
+ /**
+ * Bring a moving character to a standing position
+ */
+ virtual void gotoStand();
+
+ /**
+ * Set the variables for moving a character from one poisition to another
+ * in a straight line
+ */
+ virtual void setWalking();
+
+ /**
+ * Walk to the co-ordinates passed, and then face the given direction
+ */
+ virtual void walkToCoords(const Point32 &destPos, int destDir);
+
+ /**
+ * Get the source position for a character potentially affected by scaling
+ */
+ virtual Common::Point getSourcePoint() const;
+};
+
+class ScalpelPeople : public People {
+public:
+ ScalpelPeople(SherlockEngine *vm);
+ virtual ~ScalpelPeople() {}
+
+ ScalpelPerson &operator[](PeopleId id) { return *(ScalpelPerson *)_data[id]; }
+ ScalpelPerson &operator[](int idx) { return *(ScalpelPerson *)_data[idx]; }
+
+ /**
+ * Setup the data for an animating speaker portrait at the top of the screen
+ */
+ void setTalking(int speaker);
+
+ /**
+ * Synchronize the data for a savegame
+ */
+ virtual void synchronize(Serializer &s);
+
+ /**
+ * Change the sequence of the scene background object associated with the specified speaker.
+ */
+ virtual void setTalkSequence(int speaker, int sequenceNum = 1);
+
+ /**
+ * Restrict passed point to zone using Sherlock's positioning rules
+ */
+ virtual const Common::Point restrictToZone(int zoneId, const Common::Point &destPos);
+
+ /**
+ * Load the walking images for Sherlock
+ */
+ virtual bool loadWalk();
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/scalpel_saveload.cpp b/engines/sherlock/scalpel/scalpel_saveload.cpp
new file mode 100644
index 0000000000..01ba149813
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_saveload.cpp
@@ -0,0 +1,261 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_saveload.h"
+#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/scalpel.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+const int ENV_POINTS[6][3] = {
+ { 41, 80, 61 }, // Exit
+ { 81, 120, 101 }, // Load
+ { 121, 160, 141 }, // Save
+ { 161, 200, 181 }, // Up
+ { 201, 240, 221 }, // Down
+ { 241, 280, 261 } // Quit
+};
+
+/*----------------------------------------------------------------*/
+
+ScalpelSaveManager::ScalpelSaveManager(SherlockEngine *vm, const Common::String &target) : SaveManager(vm, target) {
+}
+
+void ScalpelSaveManager::drawInterface() {
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+
+ // Create a list of savegame slots
+ createSavegameList();
+
+ screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + 10), BORDER_COLOR);
+ screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ screen._backBuffer1.fillRect(Common::Rect(318, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ screen._backBuffer1.fillRect(Common::Rect(0, 199, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ screen._backBuffer1.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
+
+ screen.makeButton(Common::Rect(ENV_POINTS[0][0], CONTROLS_Y, ENV_POINTS[0][1], CONTROLS_Y + 10),
+ ENV_POINTS[0][2] - screen.stringWidth("Exit") / 2, "Exit");
+ screen.makeButton(Common::Rect(ENV_POINTS[1][0], CONTROLS_Y, ENV_POINTS[1][1], CONTROLS_Y + 10),
+ ENV_POINTS[1][2] - screen.stringWidth("Load") / 2, "Load");
+ screen.makeButton(Common::Rect(ENV_POINTS[2][0], CONTROLS_Y, ENV_POINTS[2][1], CONTROLS_Y + 10),
+ ENV_POINTS[2][2] - screen.stringWidth("Save") / 2, "Save");
+ screen.makeButton(Common::Rect(ENV_POINTS[3][0], CONTROLS_Y, ENV_POINTS[3][1], CONTROLS_Y + 10),
+ ENV_POINTS[3][2] - screen.stringWidth("Up") / 2, "Up");
+ screen.makeButton(Common::Rect(ENV_POINTS[4][0], CONTROLS_Y, ENV_POINTS[4][1], CONTROLS_Y + 10),
+ ENV_POINTS[4][2] - screen.stringWidth("Down") / 2, "Down");
+ screen.makeButton(Common::Rect(ENV_POINTS[5][0], CONTROLS_Y, ENV_POINTS[5][1], CONTROLS_Y + 10),
+ ENV_POINTS[5][2] - screen.stringWidth("Quit") / 2, "Quit");
+
+ if (!_savegameIndex)
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_NULL, 0, "Up");
+
+ if (_savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT)
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_NULL, 0, "Down");
+
+ for (int idx = _savegameIndex; idx < _savegameIndex + ONSCREEN_FILES_COUNT; ++idx) {
+ screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - _savegameIndex) * 10),
+ INV_FOREGROUND, "%d.", idx + 1);
+ screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - _savegameIndex) * 10),
+ INV_FOREGROUND, "%s", _savegames[idx].c_str());
+ }
+
+ if (!ui._slideWindows) {
+ screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ } else {
+ ui.summonWindow();
+ }
+
+ _envMode = SAVEMODE_NONE;
+}
+
+int ScalpelSaveManager::getHighlightedButton() const {
+ Common::Point pt = _vm->_events->mousePos();
+
+ for (int idx = 0; idx < 6; ++idx) {
+ if (pt.x > ENV_POINTS[idx][0] && pt.x < ENV_POINTS[idx][1] && pt.y > CONTROLS_Y
+ && pt.y < (CONTROLS_Y + 10))
+ return idx;
+ }
+
+ return -1;
+}
+
+void ScalpelSaveManager::highlightButtons(int btnIndex) {
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ byte color = (btnIndex == 0) ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND;
+
+ screen.buttonPrint(Common::Point(ENV_POINTS[0][2], CONTROLS_Y), color, 1, "Exit");
+
+ if ((btnIndex == 1) || ((_envMode == SAVEMODE_LOAD) && (btnIndex != 2)))
+ screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Load");
+ else
+ screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_FOREGROUND, true, "Load");
+
+ if ((btnIndex == 2) || ((_envMode == SAVEMODE_SAVE) && (btnIndex != 1)))
+ screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Save");
+ else
+ screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_FOREGROUND, true, "Save");
+
+ if (btnIndex == 3 && _savegameIndex)
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Up");
+ else
+ if (_savegameIndex)
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_FOREGROUND, true, "Up");
+
+ if ((btnIndex == 4) && (_savegameIndex < MAX_SAVEGAME_SLOTS - 5))
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Down");
+ else if (_savegameIndex < (MAX_SAVEGAME_SLOTS - 5))
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_FOREGROUND, true, "Down");
+
+ color = (btnIndex == 5) ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND;
+ screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), color, 1, "Quit");
+}
+
+bool ScalpelSaveManager::checkGameOnScreen(int slot) {
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+
+ // Check if it's already on-screen
+ if (slot != -1 && (slot < _savegameIndex || slot >= (_savegameIndex + ONSCREEN_FILES_COUNT))) {
+ _savegameIndex = slot;
+
+ screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
+ SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
+
+ for (int idx = _savegameIndex; idx < (_savegameIndex + 5); ++idx) {
+ screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - _savegameIndex) * 10),
+ INV_FOREGROUND, "%d.", idx + 1);
+ screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - _savegameIndex) * 10),
+ INV_FOREGROUND, "%s", _savegames[idx].c_str());
+ }
+
+ screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, 318, SHERLOCK_SCREEN_HEIGHT));
+
+ byte color = !_savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND;
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, 1, "Up");
+
+ color = (_savegameIndex == (MAX_SAVEGAME_SLOTS - 5)) ? COMMAND_NULL : COMMAND_FOREGROUND;
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, 1, "Down");
+
+ return true;
+ }
+
+ return false;
+}
+
+bool ScalpelSaveManager::promptForDescription(int slot) {
+ Events &events = *_vm->_events;
+ Scene &scene = *_vm->_scene;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ Talk &talk = *_vm->_talk;
+ int xp, yp;
+ bool flag = false;
+
+ screen.buttonPrint(Common::Point(ENV_POINTS[0][2], CONTROLS_Y), COMMAND_NULL, true, "Exit");
+ screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_NULL, true, "Load");
+ screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_NULL, true, "Save");
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_NULL, true, "Up");
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_NULL, true, "Down");
+ screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), COMMAND_NULL, true, "Quit");
+
+ Common::String saveName = _savegames[slot];
+ if (isSlotEmpty(slot)) {
+ // It's an empty slot, so start off with an empty save name
+ saveName = "";
+
+ yp = CONTROLS_Y + 12 + (slot - _savegameIndex) * 10;
+ screen.vgaBar(Common::Rect(24, yp, 85, yp + 9), INV_BACKGROUND);
+ }
+
+ screen.print(Common::Point(6, CONTROLS_Y + 12 + (slot - _savegameIndex) * 10), TALK_FOREGROUND, "%d.", slot + 1);
+ screen.print(Common::Point(24, CONTROLS_Y + 12 + (slot - _savegameIndex) * 10), TALK_FOREGROUND, "%s", saveName.c_str());
+ xp = 24 + screen.stringWidth(saveName);
+ yp = CONTROLS_Y + 12 + (slot - _savegameIndex) * 10;
+
+ int done = 0;
+ do {
+ while (!_vm->shouldQuit() && !events.kbHit()) {
+ scene.doBgAnim();
+
+ if (talk._talkToAbort)
+ return false;
+
+ // Allow event processing
+ events.pollEventsAndWait();
+ events.setButtonState();
+
+ flag = !flag;
+ if (flag)
+ screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_FOREGROUND);
+ else
+ screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_BACKGROUND);
+ }
+ if (_vm->shouldQuit())
+ return false;
+
+ // Get the next keypress
+ Common::KeyState keyState = events.getKey();
+
+ if (keyState.keycode == Common::KEYCODE_BACKSPACE && saveName.size() > 0) {
+ // Delete character of save name
+ screen.vgaBar(Common::Rect(xp - screen.charWidth(saveName.lastChar()), yp - 1,
+ xp + 8, yp + 9), INV_BACKGROUND);
+ xp -= screen.charWidth(saveName.lastChar());
+ screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_FOREGROUND);
+ saveName.deleteLastChar();
+
+ } else if (keyState.keycode == Common::KEYCODE_RETURN && saveName.compareToIgnoreCase(EMPTY_SAVEGAME_SLOT)) {
+ done = 1;
+
+ } else if (keyState.keycode == Common::KEYCODE_ESCAPE) {
+ screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_BACKGROUND);
+ done = -1;
+
+ } else if (keyState.ascii >= ' ' && keyState.ascii <= 'z' && saveName.size() < 50
+ && (xp + screen.charWidth(keyState.ascii)) < 308) {
+ char c = (char)keyState.ascii;
+
+ screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_BACKGROUND);
+ screen.print(Common::Point(xp, yp), TALK_FOREGROUND, "%c", c);
+ xp += screen.charWidth(c);
+ screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_FOREGROUND);
+ saveName += c;
+ }
+ } while (!done);
+
+ if (done == 1) {
+ // Enter key perssed
+ _savegames[slot] = saveName;
+ } else {
+ done = 0;
+ _envMode = SAVEMODE_NONE;
+ highlightButtons(-1);
+ }
+
+ return done == 1;
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_saveload.h b/engines/sherlock/scalpel/scalpel_saveload.h
new file mode 100644
index 0000000000..db4fa1a2ab
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_saveload.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_SAVELOAD_H
+#define SHERLOCK_SCALPEL_SAVELOAD_H
+
+#include "sherlock/saveload.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+extern const int ENV_POINTS[6][3];
+
+class ScalpelSaveManager: public SaveManager {
+public:
+ ScalpelSaveManager(SherlockEngine *vm, const Common::String &target);
+ virtual ~ScalpelSaveManager() {}
+
+ /**
+ * Shows the in-game dialog interface for loading and saving games
+ */
+ void drawInterface();
+
+ /**
+ * Return the index of the button the mouse is over, if any
+ */
+ int getHighlightedButton() const;
+
+ /**
+ * Handle highlighting buttons
+ */
+ void highlightButtons(int btnIndex);
+
+ /**
+ * Make sure that the selected savegame is on-screen
+ */
+ bool checkGameOnScreen(int slot);
+
+ /**
+ * Prompts the user to enter a description in a given slot
+ */
+ bool promptForDescription(int slot);
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp
new file mode 100644
index 0000000000..4e6e9e4c7c
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_scene.cpp
@@ -0,0 +1,726 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_scene.h"
+#include "sherlock/scalpel/scalpel_map.h"
+#include "sherlock/scalpel/scalpel_people.h"
+#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/scalpel/scalpel.h"
+#include "sherlock/events.h"
+#include "sherlock/people.h"
+#include "sherlock/screen.h"
+#include "sherlock/sherlock.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+bool ScalpelScene::loadScene(const Common::String &filename) {
+ ScalpelMap &map = *(ScalpelMap *)_vm->_map;
+ bool result = Scene::loadScene(filename);
+
+ if (!_vm->isDemo()) {
+ // Reset the previous map location and position on overhead map
+ map._oldCharPoint = _currentScene;
+
+ map._overPos.x = (map[_currentScene].x - 6) * FIXED_INT_MULTIPLIER;
+ map._overPos.y = (map[_currentScene].y + 9) * FIXED_INT_MULTIPLIER;
+
+ }
+
+ return result;
+}
+
+void ScalpelScene::drawAllShapes() {
+ People &people = *_vm->_people;
+ Screen &screen = *_vm->_screen;
+
+ // Restrict drawing window
+ screen.setDisplayBounds(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCENE_HEIGHT));
+
+ // Draw all active shapes which are behind the person
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == BEHIND)
+ screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED);
+ }
+
+ // Draw all canimations which are behind the person
+ for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
+ if (_canimShapes[idx]._type == ACTIVE_BG_SHAPE && _canimShapes[idx]._misc == BEHIND)
+ screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame,
+ _canimShapes[idx]._position, _canimShapes[idx]._flags & OBJ_FLIPPED);
+ }
+
+ // Draw all active shapes which are normal and behind the person
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == NORMAL_BEHIND)
+ screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED);
+ }
+
+ // Draw all canimations which are normal and behind the person
+ for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
+ if (_canimShapes[idx]._type == ACTIVE_BG_SHAPE && _canimShapes[idx]._misc == NORMAL_BEHIND)
+ screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, _canimShapes[idx]._position,
+ _canimShapes[idx]._flags & OBJ_FLIPPED);
+ }
+
+ // Draw any active characters
+ for (int idx = 0; idx < MAX_CHARACTERS; ++idx) {
+ Person &p = people[idx];
+ if (p._type == CHARACTER && p._walkLoaded) {
+ bool flipped = IS_SERRATED_SCALPEL && (
+ p._sequenceNumber == WALK_LEFT || p._sequenceNumber == STOP_LEFT ||
+ p._sequenceNumber == WALK_UPLEFT || p._sequenceNumber == STOP_UPLEFT ||
+ p._sequenceNumber == WALK_DOWNRIGHT || p._sequenceNumber == STOP_DOWNRIGHT);
+
+ screen._backBuffer->transBlitFrom(*p._imageFrame, Common::Point(p._position.x / FIXED_INT_MULTIPLIER,
+ p._position.y / FIXED_INT_MULTIPLIER - p.frameHeight()), flipped);
+ }
+ }
+
+ // Draw all static and active shapes that are NORMAL and are in front of the player
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) &&
+ _bgShapes[idx]._misc == NORMAL_FORWARD)
+ screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position,
+ _bgShapes[idx]._flags & OBJ_FLIPPED);
+ }
+
+ // Draw all static and active canimations that are NORMAL and are in front of the player
+ for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
+ if ((_canimShapes[idx]._type == ACTIVE_BG_SHAPE || _canimShapes[idx]._type == STATIC_BG_SHAPE) &&
+ _canimShapes[idx]._misc == NORMAL_FORWARD)
+ screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, _canimShapes[idx]._position,
+ _canimShapes[idx]._flags & OBJ_FLIPPED);
+ }
+
+ // Draw all static and active shapes that are FORWARD
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ _bgShapes[idx]._oldPosition = _bgShapes[idx]._position;
+ _bgShapes[idx]._oldSize = Common::Point(_bgShapes[idx].frameWidth(),
+ _bgShapes[idx].frameHeight());
+
+ if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) &&
+ _bgShapes[idx]._misc == FORWARD)
+ screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position,
+ _bgShapes[idx]._flags & OBJ_FLIPPED);
+ }
+
+ // Draw all static and active canimations that are forward
+ for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
+ if ((_canimShapes[idx]._type == ACTIVE_BG_SHAPE || _canimShapes[idx]._type == STATIC_BG_SHAPE) &&
+ _canimShapes[idx]._misc == FORWARD)
+ screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, _canimShapes[idx]._position,
+ _canimShapes[idx]._flags & OBJ_FLIPPED);
+ }
+
+ screen.resetDisplayBounds();
+}
+
+void ScalpelScene::checkBgShapes() {
+ People &people = *_vm->_people;
+ Person &holmes = people[HOLMES];
+ Common::Point pt(holmes._position.x / FIXED_INT_MULTIPLIER, holmes._position.y / FIXED_INT_MULTIPLIER);
+
+ // Call the base scene method to handle bg shapes
+ Scene::checkBgShapes();
+
+ // Iterate through the canim list
+ for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
+ Object &obj = _canimShapes[idx];
+ if (obj._type == STATIC_BG_SHAPE || obj._type == ACTIVE_BG_SHAPE) {
+ if ((obj._flags & 5) == 1) {
+ obj._misc = (pt.y < (obj._position.y + obj._imageFrame->_frame.h - 1)) ?
+ NORMAL_FORWARD : NORMAL_BEHIND;
+ } else if (!(obj._flags & 1)) {
+ obj._misc = BEHIND;
+ } else if (obj._flags & 4) {
+ obj._misc = FORWARD;
+ }
+ }
+ }
+}
+
+void ScalpelScene::doBgAnimCheckCursor() {
+ Inventory &inv = *_vm->_inventory;
+ Events &events = *_vm->_events;
+ Sound &sound = *_vm->_sound;
+ UserInterface &ui = *_vm->_ui;
+ Common::Point mousePos = events.mousePos();
+ events.animateCursorIfNeeded();
+
+ if (ui._menuMode == LOOK_MODE) {
+ if (mousePos.y > CONTROLS_Y1)
+ events.setCursor(ARROW);
+ else if (mousePos.y < CONTROLS_Y)
+ events.setCursor(MAGNIFY);
+ }
+
+ // Check for setting magnifying glass cursor
+ if (ui._menuMode == INV_MODE || ui._menuMode == USE_MODE || ui._menuMode == GIVE_MODE) {
+ if (inv._invMode == INVMODE_LOOK) {
+ // Only show Magnifying glass cursor if it's not on the inventory command line
+ if (mousePos.y < CONTROLS_Y || mousePos.y >(CONTROLS_Y1 + 13))
+ events.setCursor(MAGNIFY);
+ else
+ events.setCursor(ARROW);
+ } else {
+ events.setCursor(ARROW);
+ }
+ }
+
+ if (sound._diskSoundPlaying && !*sound._soundIsOn) {
+ // Loaded sound just finished playing
+ sound.freeDigiSound();
+ }
+}
+
+void ScalpelScene::doBgAnim() {
+ ScalpelEngine &vm = *((ScalpelEngine *)_vm);
+ Events &events = *_vm->_events;
+ People &people = *_vm->_people;
+ Screen &screen = *_vm->_screen;
+ Talk &talk = *_vm->_talk;
+
+ doBgAnimCheckCursor();
+
+ screen.setDisplayBounds(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCENE_HEIGHT));
+ talk._talkToAbort = false;
+
+ if (_restoreFlag) {
+ for (int idx = 0; idx < MAX_CHARACTERS; ++idx) {
+ if (people[idx]._type == CHARACTER)
+ people[idx].checkSprite();
+ }
+
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE)
+ _bgShapes[idx].checkObject();
+ }
+
+ if (people._portraitLoaded && people._portrait._type == ACTIVE_BG_SHAPE)
+ people._portrait.checkObject();
+
+ for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
+ if (_canimShapes[idx]._type != INVALID && _canimShapes[idx]._type != REMOVE)
+ _canimShapes[idx].checkObject();
+ }
+
+ if (_currentScene == 12)
+ vm.eraseMirror12();
+
+ // Restore the back buffer from the back buffer 2 in the changed area
+ Common::Rect bounds(people[HOLMES]._oldPosition.x, people[HOLMES]._oldPosition.y,
+ people[HOLMES]._oldPosition.x + people[HOLMES]._oldSize.x,
+ people[HOLMES]._oldPosition.y + people[HOLMES]._oldSize.y);
+ Common::Point pt(bounds.left, bounds.top);
+
+ if (people[HOLMES]._type == CHARACTER)
+ screen.restoreBackground(bounds);
+ else if (people[HOLMES]._type == REMOVE)
+ screen._backBuffer->blitFrom(screen._backBuffer2, pt, bounds);
+
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ Object &o = _bgShapes[idx];
+ if (o._type == ACTIVE_BG_SHAPE || o._type == HIDE_SHAPE || o._type == REMOVE)
+ screen.restoreBackground(o.getOldBounds());
+ }
+
+ if (people._portraitLoaded)
+ screen.restoreBackground(Common::Rect(
+ people._portrait._oldPosition.x, people._portrait._oldPosition.y,
+ people._portrait._oldPosition.x + people._portrait._oldSize.x,
+ people._portrait._oldPosition.y + people._portrait._oldSize.y
+ ));
+
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ Object &o = _bgShapes[idx];
+ if (o._type == NO_SHAPE && ((o._flags & OBJ_BEHIND) == 0)) {
+ // Restore screen area
+ screen._backBuffer->blitFrom(screen._backBuffer2, o._position,
+ Common::Rect(o._position.x, o._position.y,
+ o._position.x + o._noShapeSize.x, o._position.y + o._noShapeSize.y));
+
+ o._oldPosition = o._position;
+ o._oldSize = o._noShapeSize;
+ }
+ }
+
+ for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
+ Object &o = _canimShapes[idx];
+ if (o._type == ACTIVE_BG_SHAPE || o._type == HIDE_SHAPE || o._type == REMOVE)
+ screen.restoreBackground(Common::Rect(o._oldPosition.x, o._oldPosition.y,
+ o._oldPosition.x + o._oldSize.x, o._oldPosition.y + o._oldSize.y));
+ }
+ }
+
+ //
+ // Update the background objects and canimations
+ //
+
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ Object &o = _bgShapes[idx];
+ if (o._type == ACTIVE_BG_SHAPE || o._type == NO_SHAPE)
+ o.adjustObject();
+ }
+
+ if (people._portraitLoaded && people._portrait._type == ACTIVE_BG_SHAPE)
+ people._portrait.adjustObject();
+
+ for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
+ if (_canimShapes[idx]._type != INVALID)
+ _canimShapes[idx].adjustObject();
+ }
+
+ if (people[HOLMES]._type == CHARACTER && people._holmesOn)
+ people[HOLMES].adjustSprite();
+
+ // Flag the bg shapes which need to be redrawn
+ checkBgShapes();
+
+ if (_currentScene == 12)
+ vm.doMirror12();
+
+ // Draw all active shapes which are behind the person
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ Object &o = _bgShapes[idx];
+ if (o._type == ACTIVE_BG_SHAPE && o._misc == BEHIND)
+ screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ }
+
+ // Draw all canimations which are behind the person
+ for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
+ Object &o = _canimShapes[idx];
+ if (o._type == ACTIVE_BG_SHAPE && o._misc == BEHIND) {
+ screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ }
+ }
+
+ // Draw all active shapes which are HAPPEN and behind the person
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ Object &o = _bgShapes[idx];
+ if (o._type == ACTIVE_BG_SHAPE && o._misc == NORMAL_BEHIND)
+ screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ }
+
+ // Draw all canimations which are NORMAL and behind the person
+ for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
+ Object &o = _canimShapes[idx];
+ if (o._type == ACTIVE_BG_SHAPE && o._misc == NORMAL_BEHIND) {
+ screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ }
+ }
+
+ // Draw the person if not animating
+ if (people[HOLMES]._type == CHARACTER && people[HOLMES]._walkLoaded) {
+ // If Holmes is too far to the right, move him back so he's on-screen
+ int xRight = SHERLOCK_SCREEN_WIDTH - 2 - people[HOLMES]._imageFrame->_frame.w;
+ int tempX = MIN(people[HOLMES]._position.x / FIXED_INT_MULTIPLIER, xRight);
+
+ bool flipped = people[HOLMES]._sequenceNumber == WALK_LEFT || people[HOLMES]._sequenceNumber == STOP_LEFT ||
+ people[HOLMES]._sequenceNumber == WALK_UPLEFT || people[HOLMES]._sequenceNumber == STOP_UPLEFT ||
+ people[HOLMES]._sequenceNumber == WALK_DOWNRIGHT || people[HOLMES]._sequenceNumber == STOP_DOWNRIGHT;
+ screen._backBuffer->transBlitFrom(*people[HOLMES]._imageFrame,
+ Common::Point(tempX, people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES]._imageFrame->_frame.h), flipped);
+ }
+
+ // Draw all static and active shapes are NORMAL and are in front of the person
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ Object &o = _bgShapes[idx];
+ if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD)
+ screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ }
+
+ // Draw all static and active canimations that are NORMAL and are in front of the person
+ for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
+ Object &o = _canimShapes[idx];
+ if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD) {
+ screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ }
+ }
+
+ // Draw all static and active shapes that are in front of the person
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ Object &o = _bgShapes[idx];
+ if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == FORWARD)
+ screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ }
+
+ // Draw any active portrait
+ if (people._portraitLoaded && people._portrait._type == ACTIVE_BG_SHAPE)
+ screen._backBuffer->transBlitFrom(*people._portrait._imageFrame,
+ people._portrait._position, people._portrait._flags & OBJ_FLIPPED);
+
+ // Draw all static and active canimations that are in front of the person
+ for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
+ Object &o = _canimShapes[idx];
+ if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == FORWARD) {
+ screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ }
+ }
+
+ // Draw all NO_SHAPE shapes which have flag bit 0 clear
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ Object &o = _bgShapes[idx];
+ if (o._type == NO_SHAPE && (o._flags & OBJ_BEHIND) == 0)
+ screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ }
+
+ // Bring the newly built picture to the screen
+ if (_animating == 2) {
+ _animating = 0;
+ screen.slamRect(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCENE_HEIGHT));
+ } else {
+ if (people[HOLMES]._type != INVALID && ((_goToScene == -1 || _canimShapes.empty()))) {
+ if (people[HOLMES]._type == REMOVE) {
+ screen.slamRect(Common::Rect(
+ people[HOLMES]._oldPosition.x, people[HOLMES]._oldPosition.y,
+ people[HOLMES]._oldPosition.x + people[HOLMES]._oldSize.x,
+ people[HOLMES]._oldPosition.y + people[HOLMES]._oldSize.y
+ ));
+ people[HOLMES]._type = INVALID;
+ } else {
+ screen.flushImage(people[HOLMES]._imageFrame,
+ Common::Point(people[HOLMES]._position.x / FIXED_INT_MULTIPLIER,
+ people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES].frameHeight()),
+ &people[HOLMES]._oldPosition.x, &people[HOLMES]._oldPosition.y,
+ &people[HOLMES]._oldSize.x, &people[HOLMES]._oldSize.y);
+ }
+ }
+
+ if (_currentScene == 12)
+ vm.flushMirror12();
+
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ Object &o = _bgShapes[idx];
+ if ((o._type == ACTIVE_BG_SHAPE || o._type == REMOVE) && _goToScene == -1) {
+ screen.flushImage(o._imageFrame, o._position,
+ &o._oldPosition.x, &o._oldPosition.y, &o._oldSize.x, &o._oldSize.y);
+ }
+ }
+
+ if (people._portraitLoaded) {
+ if (people._portrait._type == REMOVE)
+ screen.slamRect(Common::Rect(
+ people._portrait._position.x, people._portrait._position.y,
+ people._portrait._position.x + people._portrait._delta.x,
+ people._portrait._position.y + people._portrait._delta.y
+ ));
+ else
+ screen.flushImage(people._portrait._imageFrame, people._portrait._position,
+ &people._portrait._oldPosition.x, &people._portrait._oldPosition.y,
+ &people._portrait._oldSize.x, &people._portrait._oldSize.y);
+
+ if (people._portrait._type == REMOVE)
+ people._portrait._type = INVALID;
+ }
+
+ if (_goToScene == -1) {
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ Object &o = _bgShapes[idx];
+ if (o._type == NO_SHAPE && (o._flags & OBJ_BEHIND) == 0) {
+ screen.slamArea(o._position.x, o._position.y, o._oldSize.x, o._oldSize.y);
+ screen.slamArea(o._oldPosition.x, o._oldPosition.y, o._oldSize.x, o._oldSize.y);
+ } else if (o._type == HIDE_SHAPE) {
+ // Hiding shape, so flush it out and mark it as hidden
+ screen.flushImage(o._imageFrame, o._position,
+ &o._oldPosition.x, &o._oldPosition.y, &o._oldSize.x, &o._oldSize.y);
+ o._type = HIDDEN;
+ }
+ }
+ }
+
+ for (int idx = _canimShapes.size() - 1; idx >= 0; --idx) {
+ Object &o = _canimShapes[idx];
+
+ if (o._type == INVALID) {
+ // Anim shape was invalidated by checkEndOfSequence, so at this point we can remove it
+ _canimShapes.remove_at(idx);
+ } else if (o._type == REMOVE) {
+ if (_goToScene == -1)
+ screen.slamArea(o._position.x, o._position.y, o._delta.x, o._delta.y);
+
+ // Shape for an animation is no longer needed, so remove it completely
+ _canimShapes.remove_at(idx);
+ } else if (o._type == ACTIVE_BG_SHAPE) {
+ screen.flushImage(o._imageFrame, o._position,
+ &o._oldPosition.x, &o._oldPosition.y, &o._oldSize.x, &o._oldSize.y);
+ }
+ }
+ }
+
+ _restoreFlag = true;
+ _doBgAnimDone = true;
+
+ events.wait(3);
+ screen.resetDisplayBounds();
+
+ // Check if the method was called for calling a portrait, and a talk was
+ // interrupting it. This talk file would not have been executed at the time,
+ // since we needed to finish the 'doBgAnim' to finish clearing the portrait
+ if (people._clearingThePortrait && talk._scriptMoreFlag == 3) {
+ // Reset the flags and call to talk
+ people._clearingThePortrait = false;
+ talk._scriptMoreFlag = 0;
+ talk.talkTo(talk._scriptName);
+ }
+}
+
+int ScalpelScene::startCAnim(int cAnimNum, int playRate) {
+ Events &events = *_vm->_events;
+ ScalpelMap &map = *(ScalpelMap *)_vm->_map;
+ People &people = *_vm->_people;
+ Resources &res = *_vm->_res;
+ Talk &talk = *_vm->_talk;
+ ScalpelUserInterface &ui = *(ScalpelUserInterface *)_vm->_ui;
+ Point32 tpPos, walkPos;
+ int tpDir, walkDir;
+ int tFrames = 0;
+ int gotoCode = -1;
+
+ // Validation
+ if (cAnimNum >= (int)_cAnim.size())
+ // number out of bounds
+ return -1;
+ if (_canimShapes.size() >= 3 || playRate == 0)
+ // Too many active animations, or invalid play rate
+ return 0;
+
+ CAnim &cAnim = _cAnim[cAnimNum];
+ if (playRate < 0) {
+ // Reverse direction
+ walkPos = cAnim._teleport[0];
+ walkDir = cAnim._teleport[0]._facing;
+ tpPos = cAnim._goto[0];
+ tpDir = cAnim._goto[0]._facing;
+ } else {
+ // Forward direction
+ walkPos = cAnim._goto[0];
+ walkDir = cAnim._goto[0]._facing;
+ tpPos = cAnim._teleport[0];
+ tpDir = cAnim._teleport[0]._facing;
+ }
+
+ CursorId oldCursor = events.getCursor();
+ events.setCursor(WAIT);
+
+ if (walkPos.x != -1) {
+ // Holmes must walk to the walk point before the cAnimation is started
+ if (people[HOLMES]._position != walkPos)
+ people[HOLMES].walkToCoords(walkPos, walkDir);
+ }
+
+ if (talk._talkToAbort)
+ return 1;
+
+ // Add new anim shape entry for displaying the animation
+ _canimShapes.push_back(Object());
+ Object &cObj = _canimShapes[_canimShapes.size() - 1];
+
+ // Copy the canimation into the bgShapes type canimation structure so it can be played
+ cObj._allow = cAnimNum + 1; // Keep track of the parent structure
+ cObj._name = _cAnim[cAnimNum]._name; // Copy name
+
+ // Remove any attempt to draw object frame
+ if (cAnim._type == NO_SHAPE && cAnim._sequences[0] < 100)
+ cAnim._sequences[0] = 0;
+
+ cObj._sequences = cAnim._sequences;
+ cObj._images = nullptr;
+ cObj._position = cAnim._position;
+ cObj._delta = Common::Point(0, 0);
+ cObj._type = cAnim._type;
+ cObj._flags = cAnim._flags;
+
+ cObj._maxFrames = 0;
+ cObj._frameNumber = -1;
+ cObj._sequenceNumber = cAnimNum;
+ cObj._oldPosition = Common::Point(0, 0);
+ cObj._oldSize = Common::Point(0, 0);
+ cObj._goto = Common::Point(0, 0);
+ cObj._status = 0;
+ cObj._misc = 0;
+ cObj._imageFrame = nullptr;
+
+ if (cAnim._name.size() > 0 && cAnim._type != NO_SHAPE) {
+ if (tpPos.x != -1)
+ people[HOLMES]._type = REMOVE;
+
+ Common::String fname = cAnim._name + ".vgs";
+ if (!res.isInCache(fname)) {
+ // Set up RRM scene data
+ Common::SeekableReadStream *roomStream = res.load(_roomFilename);
+ roomStream->seek(cAnim._dataOffset);
+ //rrmStream->seek(44 + cAnimNum * 4);
+ //rrmStream->seek(rrmStream->readUint32LE());
+
+ // Load the canimation into the cache
+ Common::SeekableReadStream *imgStream = !_compressed ? roomStream->readStream(cAnim._dataSize) :
+ Resources::decompressLZ(*roomStream, cAnim._dataSize);
+ res.addToCache(fname, *imgStream);
+
+ delete imgStream;
+ delete roomStream;
+ }
+
+ // Now load the resource as an image
+ if (!IS_3DO) {
+ cObj._images = new ImageFile(fname);
+ } else {
+ cObj._images = new ImageFile3DO(fname, kImageFile3DOType_RoomFormat);
+ }
+ cObj._imageFrame = &(*cObj._images)[0];
+ cObj._maxFrames = cObj._images->size();
+
+ int frames = 0;
+ if (playRate < 0) {
+ // Reverse direction
+ // Count number of frames
+ while (frames < MAX_FRAME && cObj._sequences[frames])
+ ++frames;
+ } else {
+ // Forward direction
+ BaseObject::_countCAnimFrames = true;
+
+ while (cObj._type == ACTIVE_BG_SHAPE) {
+ cObj.checkObject();
+ ++frames;
+
+ if (frames >= 1000)
+ error("CAnim has infinite loop sequence");
+ }
+
+ if (frames > 1)
+ --frames;
+
+ BaseObject::_countCAnimFrames = false;
+
+ cObj._type = cAnim._type;
+ cObj._frameNumber = -1;
+ cObj._position = cAnim._position;
+ cObj._delta = Common::Point(0, 0);
+ }
+
+ // Return if animation has no frames in it
+ if (frames == 0)
+ return -2;
+
+ ++frames;
+ int repeat = ABS(playRate);
+ int dir;
+
+ if (playRate < 0) {
+ // Play in reverse
+ dir = -2;
+ cObj._frameNumber = frames - 3;
+ } else {
+ dir = 0;
+ }
+
+ tFrames = frames - 1;
+ int pauseFrame = (_cAnimFramePause) ? frames - _cAnimFramePause : -1;
+
+ while (--frames) {
+ if (frames == pauseFrame)
+ ui.printObjectDesc();
+
+ doBgAnim();
+
+ // Repeat same frame
+ int temp = repeat;
+ while (--temp > 0) {
+ cObj._frameNumber--;
+ doBgAnim();
+
+ if (_vm->shouldQuit())
+ return 0;
+ }
+
+ cObj._frameNumber += dir;
+ }
+
+ people[HOLMES]._type = CHARACTER;
+ }
+
+ // Teleport to ending coordinates if necessary
+ if (tpPos.x != -1) {
+ people[HOLMES]._position = tpPos; // Place the player
+ people[HOLMES]._sequenceNumber = tpDir;
+ people[HOLMES].gotoStand();
+ }
+
+ if (playRate < 0)
+ // Reverse direction - set to end sequence
+ cObj._frameNumber = tFrames - 1;
+
+ if (cObj._frameNumber <= 26)
+ gotoCode = cObj._sequences[cObj._frameNumber + 3];
+
+ // Unless anim shape has already been freed, set it to REMOVE so doBgAnim can free it
+ if (_canimShapes.indexOf(cObj) != -1)
+ cObj.checkObject();
+
+ if (gotoCode > 0 && !talk._talkToAbort) {
+ _goToScene = gotoCode;
+
+ if (_goToScene < 97 && map[_goToScene].x) {
+ map._overPos = map[_goToScene];
+ }
+ }
+
+ people.loadWalk();
+
+ if (tpPos.x != -1 && !talk._talkToAbort) {
+ // Teleport to ending coordinates
+ people[HOLMES]._position = tpPos;
+ people[HOLMES]._sequenceNumber = tpDir;
+
+ people[HOLMES].gotoStand();
+ }
+
+ events.setCursor(oldCursor);
+
+ return 1;
+}
+
+int ScalpelScene::closestZone(const Common::Point &pt) {
+ int dist = 1000;
+ int zone = -1;
+
+ for (uint idx = 0; idx < _zones.size(); ++idx) {
+ Common::Point zc((_zones[idx].left + _zones[idx].right) / 2,
+ (_zones[idx].top + _zones[idx].bottom) / 2);
+ int d = ABS(zc.x - pt.x) + ABS(zc.y - pt.y);
+
+ if (d < dist) {
+ // Found a closer zone
+ dist = d;
+ zone = idx;
+ }
+ }
+
+ return zone;
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_scene.h b/engines/sherlock/scalpel/scalpel_scene.h
new file mode 100644
index 0000000000..fa65ecd95b
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_scene.h
@@ -0,0 +1,96 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_SCENE_H
+#define SHERLOCK_SCALPEL_SCENE_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/serializer.h"
+#include "sherlock/objects.h"
+#include "sherlock/scene.h"
+#include "sherlock/screen.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+enum { BLACKWOOD_CAPTURE = 2, BAKER_STREET = 4, DRAWING_ROOM = 12, STATION = 17, PUB_INTERIOR = 19,
+ LAWYER_OFFICE = 27, BAKER_ST_EXTERIOR = 39, RESCUE_ANNA = 52, MOOREHEAD_DEATH = 53, EXIT_GAME = 55,
+ BRUMWELL_SUICIDE = 70, OVERHEAD_MAP2 = 98, DARTS_GAME = 99, OVERHEAD_MAP = 100 };
+
+class ScalpelScene : public Scene {
+private:
+ void doBgAnimCheckCursor();
+protected:
+ /**
+ * Loads the data associated for a given scene. The room resource file's format is:
+ * BGHEADER: Holds an index for the rest of the file
+ * STRUCTS: The objects for the scene
+ * IMAGES: The graphic information for the structures
+ *
+ * The _misc field of the structures contains the number of the graphic image
+ * that it should point to after loading; _misc is then set to 0.
+ */
+ virtual bool loadScene(const Common::String &filename);
+
+ /**
+ * Checks all the background shapes. If a background shape is animating,
+ * it will flag it as needing to be drawn. If a non-animating shape is
+ * colliding with another shape, it will also flag it as needing drawing
+ */
+ virtual void checkBgShapes();
+
+ /**
+ * Draw all the shapes, people and NPCs in the correct order
+ */
+ virtual void drawAllShapes();
+
+ /**
+ * Returns the index of the closest zone to a given point.
+ */
+ virtual int closestZone(const Common::Point &pt);
+public:
+ ScalpelScene(SherlockEngine *vm) : Scene(vm) {}
+
+ /**
+ * Draw all objects and characters.
+ */
+ virtual void doBgAnim();
+
+ /**
+ * Attempt to start a canimation sequence. It will load the requisite graphics, and
+ * then copy the canim object into the _canimShapes array to start the animation.
+ *
+ * @param cAnimNum The canim object within the current scene
+ * @param playRate Play rate. 0 is invalid; 1=normal speed, 2=1/2 speed, etc.
+ * A negative playRate can also be specified to play the animation in reverse
+ */
+ virtual int startCAnim(int cAnimNum, int playRate = 1);
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/scalpel_screen.cpp b/engines/sherlock/scalpel/scalpel_screen.cpp
new file mode 100644
index 0000000000..2096dabcdf
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_screen.cpp
@@ -0,0 +1,93 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/scalpel.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+ScalpelScreen::ScalpelScreen(SherlockEngine *vm) : Screen(vm) {
+}
+
+void ScalpelScreen::makeButton(const Common::Rect &bounds, int textX,
+ const Common::String &str) {
+
+ Surface &bb = *_backBuffer;
+ bb.fillRect(Common::Rect(bounds.left, bounds.top, bounds.right, bounds.top + 1), BUTTON_TOP);
+ bb.fillRect(Common::Rect(bounds.left, bounds.top, bounds.left + 1, bounds.bottom), BUTTON_TOP);
+ bb.fillRect(Common::Rect(bounds.right - 1, bounds.top, bounds.right, bounds.bottom), BUTTON_BOTTOM);
+ bb.fillRect(Common::Rect(bounds.left + 1, bounds.bottom - 1, bounds.right, bounds.bottom), BUTTON_BOTTOM);
+ bb.fillRect(Common::Rect(bounds.left + 1, bounds.top + 1, bounds.right - 1, bounds.bottom - 1), BUTTON_MIDDLE);
+
+ gPrint(Common::Point(textX, bounds.top), COMMAND_HIGHLIGHTED, "%c", str[0]);
+ gPrint(Common::Point(textX + charWidth(str[0]), bounds.top),
+ COMMAND_FOREGROUND, "%s", str.c_str() + 1);
+}
+
+void ScalpelScreen::buttonPrint(const Common::Point &pt, byte color, bool slamIt,
+ const Common::String &str) {
+ int xStart = pt.x - stringWidth(str) / 2;
+
+ if (color == COMMAND_FOREGROUND) {
+ // First character needs to be highlighted
+ if (slamIt) {
+ print(Common::Point(xStart, pt.y + 1), COMMAND_HIGHLIGHTED, "%c", str[0]);
+ print(Common::Point(xStart + charWidth(str[0]), pt.y + 1),
+ COMMAND_FOREGROUND, "%s", str.c_str() + 1);
+ } else {
+ gPrint(Common::Point(xStart, pt.y), COMMAND_HIGHLIGHTED, "%c", str[0]);
+ gPrint(Common::Point(xStart + charWidth(str[0]), pt.y),
+ COMMAND_FOREGROUND, "%s", str.c_str() + 1);
+ }
+ } else if (slamIt) {
+ print(Common::Point(xStart, pt.y + 1), color, "%s", str.c_str());
+ } else {
+ gPrint(Common::Point(xStart, pt.y), color, "%s", str.c_str());
+ }
+}
+
+void ScalpelScreen::makePanel(const Common::Rect &r) {
+ _backBuffer->fillRect(r, BUTTON_MIDDLE);
+ _backBuffer->hLine(r.left, r.top, r.right - 2, BUTTON_TOP);
+ _backBuffer->hLine(r.left + 1, r.top + 1, r.right - 3, BUTTON_TOP);
+ _backBuffer->vLine(r.left, r.top, r.bottom - 1, BUTTON_TOP);
+ _backBuffer->vLine(r.left + 1, r.top + 1, r.bottom - 2, BUTTON_TOP);
+
+ _backBuffer->vLine(r.right - 1, r.top, r.bottom - 1, BUTTON_BOTTOM);
+ _backBuffer->vLine(r.right - 2, r.top + 1, r.bottom - 2, BUTTON_BOTTOM);
+ _backBuffer->hLine(r.left, r.bottom - 1, r.right - 1, BUTTON_BOTTOM);
+ _backBuffer->hLine(r.left + 1, r.bottom - 2, r.right - 1, BUTTON_BOTTOM);
+}
+
+void ScalpelScreen::makeField(const Common::Rect &r) {
+ _backBuffer->fillRect(r, BUTTON_MIDDLE);
+ _backBuffer->hLine(r.left, r.top, r.right - 1, BUTTON_BOTTOM);
+ _backBuffer->hLine(r.left + 1, r.bottom - 1, r.right - 1, BUTTON_TOP);
+ _backBuffer->vLine(r.left, r.top + 1, r.bottom - 1, BUTTON_BOTTOM);
+ _backBuffer->vLine(r.right - 1, r.top + 1, r.bottom - 2, BUTTON_TOP);
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_screen.h b/engines/sherlock/scalpel/scalpel_screen.h
new file mode 100644
index 0000000000..472fe9e220
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_screen.h
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_SCREEN_H
+#define SHERLOCK_SCALPEL_SCREEN_H
+
+#include "sherlock/screen.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Scalpel {
+
+class ScalpelScreen : public Screen {
+public:
+ ScalpelScreen(SherlockEngine *vm);
+ virtual ~ScalpelScreen() {}
+
+ /**
+ * Draws a button for use in the inventory, talk, and examine dialogs.
+ */
+ void makeButton(const Common::Rect &bounds, int textX, const Common::String &str);
+
+ /**
+ * Prints an interface command with the first letter highlighted to indicate
+ * what keyboard shortcut is associated with it
+ */
+ void buttonPrint(const Common::Point &pt, byte color, bool slamIt, const Common::String &str);
+
+ /**
+ * Draw a panel in the back buffer with a raised area effect around the edges
+ */
+ void makePanel(const Common::Rect &r);
+
+ /**
+ * Draw a field in the back buffer with a raised area effect around the edges,
+ * suitable for text input.
+ */
+ void makeField(const Common::Rect &r);
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
new file mode 100644
index 0000000000..aa0a2f48b4
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -0,0 +1,844 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_talk.h"
+#include "sherlock/scalpel/scalpel_fixed_text.h"
+#include "sherlock/scalpel/scalpel_map.h"
+#include "sherlock/scalpel/scalpel_people.h"
+#include "sherlock/scalpel/scalpel_scene.h"
+#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/scalpel/scalpel.h"
+#include "sherlock/screen.h"
+#include "sherlock/scalpel/3do/movie_decoder.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+const byte SCALPEL_OPCODES[] = {
+ 128, // OP_SWITCH_SPEAKER
+ 129, // OP_RUN_CANIMATION
+ 130, // OP_ASSIGN_PORTRAIT_LOCATION
+ 131, // OP_PAUSE
+ 132, // OP_REMOVE_PORTRAIT
+ 133, // OP_CLEAR_WINDOW
+ 134, // OP_ADJUST_OBJ_SEQUENCE
+ 135, // OP_WALK_TO_COORDS
+ 136, // OP_PAUSE_WITHOUT_CONTROL
+ 137, // OP_BANISH_WINDOW
+ 138, // OP_SUMMON_WINDOW
+ 139, // OP_SET_FLAG
+ 140, // OP_SFX_COMMAND
+ 141, // OP_TOGGLE_OBJECT
+ 142, // OP_STEALTH_MODE_ACTIVE
+ 143, // OP_IF_STATEMENT
+ 144, // OP_ELSE_STATEMENT
+ 145, // OP_END_IF_STATEMENT
+ 146, // OP_STEALTH_MODE_DEACTIVATE
+ 147, // OP_TURN_HOLMES_OFF
+ 148, // OP_TURN_HOLMES_ON
+ 149, // OP_GOTO_SCENE
+ 150, // OP_PLAY_PROLOGUE
+ 151, // OP_ADD_ITEM_TO_INVENTORY
+ 152, // OP_SET_OBJECT
+ 153, // OP_CALL_TALK_FILE
+ 143, // OP_MOVE_MOUSE
+ 155, // OP_DISPLAY_INFO_LINE
+ 156, // OP_CLEAR_INFO_LINE
+ 157, // OP_WALK_TO_CANIMATION
+ 158, // OP_REMOVE_ITEM_FROM_INVENTORY
+ 159, // OP_ENABLE_END_KEY
+ 160, // OP_DISABLE_END_KEY
+ 161, // OP_END_TEXT_WINDOW
+ 0, // OP_MOUSE_ON_OFF
+ 0, // OP_SET_WALK_CONTROL
+ 0, // OP_SET_TALK_SEQUENCE
+ 0, // OP_PLAY_SONG
+ 0, // OP_WALK_HOLMES_AND_NPC_TO_CANIM
+ 0, // OP_SET_NPC_PATH_DEST
+ 0, // OP_NEXT_SONG
+ 0, // OP_SET_NPC_PATH_PAUSE
+ 0, // OP_PASSWORD
+ 0, // OP_SET_SCENE_ENTRY_FLAG
+ 0, // OP_WALK_NPC_TO_CANIM
+ 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
+ 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
+ 0, // OP_SET_NPC_TALK_FILE
+ 0, // OP_TURN_NPC_OFF
+ 0, // OP_TURN_NPC_ON
+ 0, // OP_NPC_DESC_ON_OFF
+ 0, // OP_NPC_PATH_PAUSE_TAKING_NOTES
+ 0, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES
+ 0, // OP_ENABLE_TALK_INTERRUPTS
+ 0, // OP_DISABLE_TALK_INTERRUPTS
+ 0, // OP_SET_NPC_INFO_LINE
+ 0, // OP_SET_NPC_POSITION
+ 0, // OP_NPC_PATH_LABEL
+ 0, // OP_PATH_GOTO_LABEL
+ 0, // OP_PATH_IF_FLAG_GOTO_LABEL
+ 0, // OP_NPC_WALK_GRAPHICS
+ 0, // OP_NPC_VERB
+ 0, // OP_NPC_VERB_CANIM
+ 0, // OP_NPC_VERB_SCRIPT
+ 0, // OP_RESTORE_PEOPLE_SEQUENCE
+ 0, // OP_NPC_VERB_TARGET
+ 0, // OP_TURN_SOUNDS_OFF
+ 0 // OP_NULL
+};
+
+/*----------------------------------------------------------------*/
+
+ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) {
+ static OpcodeMethod OPCODE_METHODS[] = {
+ (OpcodeMethod)&ScalpelTalk::cmdSwitchSpeaker,
+ (OpcodeMethod)&ScalpelTalk::cmdRunCAnimation,
+ (OpcodeMethod)&ScalpelTalk::cmdAssignPortraitLocation,
+
+ (OpcodeMethod)&ScalpelTalk::cmdPause,
+ (OpcodeMethod)&ScalpelTalk::cmdRemovePortrait,
+ (OpcodeMethod)&ScalpelTalk::cmdClearWindow,
+ (OpcodeMethod)&ScalpelTalk::cmdAdjustObjectSequence,
+ (OpcodeMethod)&ScalpelTalk::cmdWalkToCoords,
+ (OpcodeMethod)&ScalpelTalk::cmdPauseWithoutControl,
+ (OpcodeMethod)&ScalpelTalk::cmdBanishWindow,
+ (OpcodeMethod)&ScalpelTalk::cmdSummonWindow,
+ (OpcodeMethod)&ScalpelTalk::cmdSetFlag,
+ (OpcodeMethod)&ScalpelTalk::cmdSfxCommand,
+
+ (OpcodeMethod)&ScalpelTalk::cmdToggleObject,
+ (OpcodeMethod)&ScalpelTalk::cmdStealthModeActivate,
+ (OpcodeMethod)&ScalpelTalk::cmdIf,
+ (OpcodeMethod)&ScalpelTalk::cmdElse,
+ nullptr,
+ (OpcodeMethod)&ScalpelTalk::cmdStealthModeDeactivate,
+ (OpcodeMethod)&ScalpelTalk::cmdHolmesOff,
+ (OpcodeMethod)&ScalpelTalk::cmdHolmesOn,
+ (OpcodeMethod)&ScalpelTalk::cmdGotoScene,
+ (OpcodeMethod)&ScalpelTalk::cmdPlayPrologue,
+
+ (OpcodeMethod)&ScalpelTalk::cmdAddItemToInventory,
+ (OpcodeMethod)&ScalpelTalk::cmdSetObject,
+ (OpcodeMethod)&ScalpelTalk::cmdCallTalkFile,
+ (OpcodeMethod)&ScalpelTalk::cmdMoveMouse,
+ (OpcodeMethod)&ScalpelTalk::cmdDisplayInfoLine,
+ (OpcodeMethod)&ScalpelTalk::cmdClearInfoLine,
+ (OpcodeMethod)&ScalpelTalk::cmdWalkToCAnimation,
+ (OpcodeMethod)&ScalpelTalk::cmdRemoveItemFromInventory,
+ (OpcodeMethod)&ScalpelTalk::cmdEnableEndKey,
+ (OpcodeMethod)&ScalpelTalk::cmdDisableEndKey,
+
+ (OpcodeMethod)&ScalpelTalk::cmdEndTextWindow,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr
+ };
+
+ _opcodeTable = OPCODE_METHODS;
+ _opcodes = SCALPEL_OPCODES;
+
+ if (vm->getLanguage() == Common::DE_DEU || vm->getLanguage() == Common::ES_ESP) {
+ // The German and Spanish versions use a different opcode range
+ static byte opcodes[sizeof(SCALPEL_OPCODES)];
+ for (uint idx = 0; idx < sizeof(SCALPEL_OPCODES); ++idx)
+ opcodes[idx] = SCALPEL_OPCODES[idx] ? SCALPEL_OPCODES[idx] + 47 : 0;
+
+ _opcodes = opcodes;
+ }
+
+}
+
+void ScalpelTalk::talkInterface(const byte *&str) {
+ FixedText &fixedText = *_vm->_fixedText;
+ People &people = *_vm->_people;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+
+ // If the window isn't yet open, draw the window before printing starts
+ if (!ui._windowOpen && _noTextYet) {
+ _noTextYet = false;
+ drawInterface();
+
+ if (_talkTo != -1) {
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
+ Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
+ Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, fixedText_Exit);
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, fixedText_Up);
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, fixedText_Down);
+ }
+ }
+
+ // If it's the first line, display the speaker
+ if (!_line && _speaker >= 0 && _speaker < (int)people._characters.size()) {
+ // If the window is open, display the name directly on-screen.
+ // Otherwise, simply draw it on the back buffer
+ if (ui._windowOpen) {
+ screen.print(Common::Point(16, _yp), TALK_FOREGROUND, "%s",
+ people._characters[_speaker & 127]._name);
+ }
+ else {
+ screen.gPrint(Common::Point(16, _yp - 1), TALK_FOREGROUND, "%s",
+ people._characters[_speaker & 127]._name);
+ _openTalkWindow = true;
+ }
+
+ _yp += 9;
+ }
+
+ // Find amount of text that will fit on the line
+ int width = 0, idx = 0;
+ do {
+ width += screen.charWidth(str[idx]);
+ ++idx;
+ ++_charCount;
+ } while (width < 298 && str[idx] && str[idx] != '{' && (!isOpcode(str[idx])));
+
+ if (str[idx] || width >= 298) {
+ if ((!isOpcode(str[idx])) && str[idx] != '{') {
+ --idx;
+ --_charCount;
+ }
+ }
+ else {
+ _endStr = true;
+ }
+
+ // If word wrap is needed, find the start of the current word
+ if (width >= 298) {
+ while (str[idx] != ' ') {
+ --idx;
+ --_charCount;
+ }
+ }
+
+ // Print the line
+ Common::String lineStr((const char *)str, (const char *)str + idx);
+
+ // If the speaker indicates a description file, print it in yellow
+ if (_speaker != -1) {
+ if (ui._windowOpen) {
+ screen.print(Common::Point(16, _yp), COMMAND_FOREGROUND, "%s", lineStr.c_str());
+ }
+ else {
+ screen.gPrint(Common::Point(16, _yp - 1), COMMAND_FOREGROUND, "%s", lineStr.c_str());
+ _openTalkWindow = true;
+ }
+ }
+ else {
+ if (ui._windowOpen) {
+ screen.print(Common::Point(16, _yp), COMMAND_FOREGROUND, "%s", lineStr.c_str());
+ }
+ else {
+ screen.gPrint(Common::Point(16, _yp - 1), COMMAND_FOREGROUND, "%s", lineStr.c_str());
+ _openTalkWindow = true;
+ }
+ }
+
+ // Move to end of displayed line
+ str += idx;
+
+ // If line wrap occurred, then move to after the separating space between the words
+ if ((!isOpcode(str[0])) && str[0] != '{')
+ ++str;
+
+ _yp += 9;
+ ++_line;
+
+ // Certain different conditions require a wait
+ if ((_line == 4 && str < _scriptEnd && str[0] != _opcodes[OP_SFX_COMMAND] && str[0] != _opcodes[OP_PAUSE] && _speaker != -1) ||
+ (_line == 5 && str < _scriptEnd && str[0] != _opcodes[OP_PAUSE] && _speaker == -1) ||
+ _endStr) {
+ _wait = 1;
+ }
+
+ byte v = (str >= _scriptEnd ? 0 : str[0]);
+ if (v == _opcodes[OP_SWITCH_SPEAKER] || v == _opcodes[OP_ASSIGN_PORTRAIT_LOCATION] ||
+ v == _opcodes[OP_BANISH_WINDOW] || v == _opcodes[OP_IF_STATEMENT] ||
+ v == _opcodes[OP_ELSE_STATEMENT] || v == _opcodes[OP_END_IF_STATEMENT] ||
+ v == _opcodes[OP_GOTO_SCENE] || v == _opcodes[OP_CALL_TALK_FILE]) {
+ _wait = 1;
+ }
+}
+
+OpcodeReturn ScalpelTalk::cmdSwitchSpeaker(const byte *&str) {
+ ScalpelPeople &people = *(ScalpelPeople *)_vm->_people;
+ UserInterface &ui = *_vm->_ui;
+
+ if (!(_speaker & SPEAKER_REMOVE))
+ people.clearTalking();
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ ui.clearWindow();
+ _yp = CONTROLS_Y + 12;
+ _charCount = _line = 0;
+
+ _speaker = *++str - 1;
+ people.setTalking(_speaker);
+ pullSequence();
+ pushSequence(_speaker);
+ people.setTalkSequence(_speaker);
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdGotoScene(const byte *&str) {
+ ScalpelMap &map = *(ScalpelMap *)_vm->_map;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ scene._goToScene = str[1] - 1;
+
+ if (scene._goToScene != OVERHEAD_MAP) {
+ // Not going to the map overview
+ map._oldCharPoint = scene._goToScene;
+ map._overPos.x = (map[scene._goToScene].x - 6) * FIXED_INT_MULTIPLIER;
+ map._overPos.y = (map[scene._goToScene].y + 9) * FIXED_INT_MULTIPLIER;
+
+ // Run a canimation?
+ if (str[2] > 100) {
+ people._savedPos = PositionFacing(160, 100, str[2]);
+ } else {
+ int32 posX = (str[3] - 1) * 256 + str[4] - 1;
+ int32 posY = str[5] - 1;
+ people._savedPos = PositionFacing(posX, posY, str[2] - 1);
+ }
+ }
+
+ str += 6;
+
+ _scriptMoreFlag = (scene._goToScene == 100) ? 2 : 1;
+ _scriptSaveIndex = str - _scriptStart;
+ _endStr = true;
+ _wait = 0;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdAssignPortraitLocation(const byte *&str) {
+ People &people = *_vm->_people;
+
+ ++str;
+ switch (str[0] & 15) {
+ case 1:
+ people._portraitSide = 20;
+ break;
+ case 2:
+ people._portraitSide = 220;
+ break;
+ case 3:
+ people._portraitSide = 120;
+ break;
+ default:
+ break;
+ }
+
+ if (str[0] > 15)
+ people._speakerFlip = true;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdClearInfoLine(const byte *&str) {
+ UserInterface &ui = *_vm->_ui;
+
+ ui._infoFlag = true;
+ ui.clearInfo();
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdClearWindow(const byte *&str) {
+ UserInterface &ui = *_vm->_ui;
+
+ ui.clearWindow();
+ _yp = CONTROLS_Y + 12;
+ _charCount = _line = 0;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdDisplayInfoLine(const byte *&str) {
+ Screen &screen = *_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < str[0]; ++idx)
+ tempString += str[idx + 1];
+ str += str[0];
+
+ screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempString.c_str());
+ ui._menuCounter = 30;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdElse(const byte *&str) {
+ // If this is encountered here, it means that a preceeding IF statement was found,
+ // and evaluated to true. Now all the statements for the true block are finished,
+ // so skip over the block of code that would have executed if the result was false
+ _wait = 0;
+ do {
+ ++str;
+ } while (str[0] && str[0] != _opcodes[OP_END_IF_STATEMENT]);
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdIf(const byte *&str) {
+ ++str;
+ int flag = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
+ ++str;
+ _wait = 0;
+
+ bool result = flag < 0x8000;
+ if (_vm->readFlags(flag & 0x7fff) != result) {
+ do {
+ ++str;
+ } while (str[0] && str[0] != _opcodes[OP_ELSE_STATEMENT] && str[0] != _opcodes[OP_END_IF_STATEMENT]);
+
+ if (!str[0])
+ _endStr = true;
+ }
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdMoveMouse(const byte *&str) {
+ Events &events = *_vm->_events;
+
+ ++str;
+ events.moveMouse(Common::Point((str[0] - 1) * 256 + str[1] - 1, str[2]));
+ if (_talkToAbort)
+ return RET_EXIT;
+ str += 3;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdPlayPrologue(const byte *&str) {
+ Animation &anim = *_vm->_animation;
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
+ tempString += str[idx];
+
+ anim.play(tempString, false, 1, 3, true, 4);
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdRemovePortrait(const byte *&str) {
+ People &people = *_vm->_people;
+
+ if (_speaker >= 0 && _speaker < SPEAKER_REMOVE)
+ people.clearTalking();
+ pullSequence();
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ _speaker |= SPEAKER_REMOVE;
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdWalkToCoords(const byte *&str) {
+ People &people = *_vm->_people;
+ ++str;
+
+ people[HOLMES].walkToCoords(Point32(((str[0] - 1) * 256 + str[1] - 1) * FIXED_INT_MULTIPLIER,
+ str[2] * FIXED_INT_MULTIPLIER), str[3] - 1);
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ str += 3;
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdSfxCommand(const byte *&str) {
+ Sound &sound = *_vm->_sound;
+ Common::String tempString;
+
+ ++str;
+ if (sound._voices) {
+ for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
+ tempString += str[idx];
+ sound.playSound(tempString, WAIT_RETURN_IMMEDIATELY);
+
+ // Set voices to wait for more
+ sound._voices = 2;
+ sound._speechOn = (*sound._soundIsOn);
+ }
+
+ _wait = 1;
+ str += 7;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) {
+ Events &events = *_vm->_events;
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+
+ drawInterface();
+ events._pressed = events._released = false;
+ events.clearKeyboard();
+ _noTextYet = false;
+
+ if (_speaker != -1) {
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
+ Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
+ Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, fixedText_Exit);
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, fixedText_Up);
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, fixedText_Down);
+ }
+
+ return RET_SUCCESS;
+}
+
+void ScalpelTalk::talkWait(const byte *&str) {
+ UserInterface &ui = *_vm->_ui;
+ bool pauseFlag = _pauseFlag;
+
+ Talk::talkWait(str);
+
+ // Clear the window unless the wait was due to a PAUSE command
+ if (!pauseFlag && _wait != -1 && str < _scriptEnd && str[0] != _opcodes[OP_SFX_COMMAND]) {
+ if (!_talkStealth)
+ ui.clearWindow();
+ _yp = CONTROLS_Y + 12;
+ _charCount = _line = 0;
+ }
+}
+
+void ScalpelTalk::talk3DOMovieTrigger(int subIndex) {
+ if (!IS_3DO) {
+ // No 3DO? No movie!
+ return;
+ }
+
+ // Find out a few things that we need
+ int userSelector = _vm->_ui->_selector;
+ int scriptSelector = _scriptSelect;
+ int selector = 0;
+ int roomNr = _vm->_scene->_currentScene;
+
+ if (userSelector >= 0) {
+ // User-selected dialog
+ selector = userSelector;
+ } else {
+ if (scriptSelector >= 0) {
+ // Script-selected dialog
+ selector = scriptSelector;
+ subIndex--; // for scripts we adjust subIndex, b/c we won't get called from doTalkControl()
+ } else {
+ warning("talk3DOMovieTrigger: unable to find selector");
+ return;
+ }
+ }
+
+ // Make a quick update, so that current text is shown on screen
+ _vm->_screen->update();
+
+ // Figure out that movie filename
+ Common::String movieFilename;
+
+ movieFilename = _scriptName;
+ movieFilename.deleteChar(1); // remove 2nd character of scriptname
+ // cut scriptname to 6 characters
+ while (movieFilename.size() > 6) {
+ movieFilename.deleteChar(6);
+ }
+
+ movieFilename.insertChar(selector + 'a', movieFilename.size());
+ movieFilename.insertChar(subIndex + 'a', movieFilename.size());
+ movieFilename = Common::String::format("movies/%02d/%s.stream", roomNr, movieFilename.c_str());
+
+ warning("3DO movie player:");
+ warning("room: %d", roomNr);
+ warning("script: %s", _scriptName.c_str());
+ warning("selector: %d", selector);
+ warning("subindex: %d", subIndex);
+
+ Scalpel3DOMoviePlay(movieFilename.c_str(), Common::Point(5, 5));
+
+ // Restore screen HACK
+ _vm->_screen->makeAllDirty();
+}
+
+void ScalpelTalk::drawInterface() {
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ Surface &bb = *screen._backBuffer;
+
+ bb.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR);
+ bb.fillRect(Common::Rect(0, CONTROLS_Y + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 10,
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH - 2,
+ SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2,
+ SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
+
+ if (_talkTo != -1) {
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
+ Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
+ Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
+
+ screen.makeButton(Common::Rect(99, CONTROLS_Y, 139, CONTROLS_Y + 10),
+ 119 - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
+ screen.makeButton(Common::Rect(140, CONTROLS_Y, 180, CONTROLS_Y + 10),
+ 159 - screen.stringWidth(fixedText_Up) / 2, fixedText_Up);
+ screen.makeButton(Common::Rect(181, CONTROLS_Y, 221, CONTROLS_Y + 10),
+ 200 - screen.stringWidth(fixedText_Down) / 2, fixedText_Down);
+ } else {
+ int strWidth = screen.stringWidth(Scalpel::PRESS_KEY_TO_CONTINUE);
+ screen.makeButton(Common::Rect(46, CONTROLS_Y, 273, CONTROLS_Y + 10),
+ 160 - strWidth / 2, Scalpel::PRESS_KEY_TO_CONTINUE);
+ screen.gPrint(Common::Point(160 - strWidth / 2, CONTROLS_Y), COMMAND_FOREGROUND, "P");
+ }
+}
+
+bool ScalpelTalk::displayTalk(bool slamIt) {
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ int yp = CONTROLS_Y + 14;
+ int lineY = -1;
+ _moreTalkDown = _moreTalkUp = false;
+
+ for (uint idx = 0; idx < _statements.size(); ++idx) {
+ _statements[idx]._talkPos.top = _statements[idx]._talkPos.bottom = -1;
+ }
+
+ if (_talkIndex) {
+ for (int idx = 0; idx < _talkIndex && !_moreTalkUp; ++idx) {
+ if (_statements[idx]._talkMap != -1)
+ _moreTalkUp = true;
+ }
+ }
+
+ // Display the up arrow and enable Up button if the first option is scrolled off-screen
+ Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
+ Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
+ if (_moreTalkUp) {
+ if (slamIt) {
+ screen.print(Common::Point(5, CONTROLS_Y + 13), INV_FOREGROUND, "~");
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, fixedText_Up);
+ } else {
+ screen.gPrint(Common::Point(5, CONTROLS_Y + 12), INV_FOREGROUND, "~");
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, false, fixedText_Up);
+ }
+ } else {
+ if (slamIt) {
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, fixedText_Up);
+ screen.vgaBar(Common::Rect(5, CONTROLS_Y + 11, 15, CONTROLS_Y + 22), INV_BACKGROUND);
+ } else {
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, fixedText_Up);
+ screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11,
+ 15, CONTROLS_Y + 22), INV_BACKGROUND);
+ }
+ }
+
+ // Loop through the statements
+ bool done = false;
+ for (uint idx = _talkIndex; idx < _statements.size() && !done; ++idx) {
+ Statement &statement = _statements[idx];
+
+ if (statement._talkMap != -1) {
+ bool flag = _talkHistory[_converseNum][idx];
+ lineY = talkLine(idx, statement._talkMap, flag ? (byte)TALK_NULL : (byte)INV_FOREGROUND,
+ yp, slamIt);
+
+ if (lineY != -1) {
+ statement._talkPos.top = yp;
+ yp = lineY;
+ statement._talkPos.bottom = yp;
+
+ if (yp == SHERLOCK_SCREEN_HEIGHT)
+ done = true;
+ } else {
+ done = true;
+ }
+ }
+ }
+
+ // Display the down arrow and enable down button if there are more statements available down off-screen
+ if (lineY == -1 || lineY == SHERLOCK_SCREEN_HEIGHT) {
+ _moreTalkDown = true;
+
+ if (slamIt) {
+ screen.print(Common::Point(5, 190), INV_FOREGROUND, "|");
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, fixedText_Down);
+ } else {
+ screen.gPrint(Common::Point(5, 189), INV_FOREGROUND, "|");
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, false, fixedText_Down);
+ }
+ } else {
+ if (slamIt) {
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, fixedText_Down);
+ screen.vgaBar(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
+ } else {
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, fixedText_Down);
+ screen._backBuffer1.fillRect(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
+ }
+ }
+
+ return done;
+}
+
+int ScalpelTalk::talkLine(int lineNum, int stateNum, byte color, int lineY, bool slamIt) {
+ Screen &screen = *_vm->_screen;
+ int idx = lineNum;
+ Common::String msg, number;
+ bool numberFlag = false;
+
+ // Get the statement to display as well as optional number prefix
+ if (idx < SPEAKER_REMOVE) {
+ number = Common::String::format("%d.", stateNum + 1);
+ numberFlag = true;
+ } else {
+ idx -= SPEAKER_REMOVE;
+ }
+ msg = _statements[idx]._statement;
+
+ // Handle potentially multiple lines needed to display entire statement
+ const char *lineStartP = msg.c_str();
+ int maxWidth = 298 - (numberFlag ? 18 : 0);
+ for (;;) {
+ // Get as much of the statement as possible will fit on the
+ Common::String sLine;
+ const char *lineEndP = lineStartP;
+ int width = 0;
+ do {
+ width += screen.charWidth(*lineEndP);
+ } while (*++lineEndP && width < maxWidth);
+
+ // Check if we need to wrap the line
+ if (width >= maxWidth) {
+ // Work backwards to the prior word's end
+ while (*--lineEndP != ' ')
+ ;
+
+ sLine = Common::String(lineStartP, lineEndP++);
+ } else {
+ // Can display remainder of the statement on the current line
+ sLine = Common::String(lineStartP);
+ }
+
+
+ if (lineY <= (SHERLOCK_SCREEN_HEIGHT - 10)) {
+ // Need to directly display on-screen?
+ if (slamIt) {
+ // See if a numer prefix is needed or not
+ if (numberFlag) {
+ // Are we drawing the first line?
+ if (lineStartP == msg.c_str()) {
+ // We are, so print the number and then the text
+ screen.print(Common::Point(16, lineY), color, "%s", number.c_str());
+ }
+
+ // Draw the line with an indent
+ screen.print(Common::Point(30, lineY), color, "%s", sLine.c_str());
+ } else {
+ screen.print(Common::Point(16, lineY), color, "%s", sLine.c_str());
+ }
+ } else {
+ if (numberFlag) {
+ if (lineStartP == msg.c_str()) {
+ screen.gPrint(Common::Point(16, lineY - 1), color, "%s", number.c_str());
+ }
+
+ screen.gPrint(Common::Point(30, lineY - 1), color, "%s", sLine.c_str());
+ } else {
+ screen.gPrint(Common::Point(16, lineY - 1), color, "%s", sLine.c_str());
+ }
+ }
+
+ // Move to next line, if any
+ lineY += 9;
+ lineStartP = lineEndP;
+
+ if (!*lineEndP)
+ break;
+ } else {
+ // We're close to the bottom of the screen, so stop display
+ lineY = -1;
+ break;
+ }
+ }
+
+ if (lineY == -1 && lineStartP != msg.c_str())
+ lineY = SHERLOCK_SCREEN_HEIGHT;
+
+ // Return the Y position of the next line to follow this one
+ return lineY;
+}
+
+void ScalpelTalk::showTalk() {
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ ScalpelUserInterface &ui = *(ScalpelUserInterface *)_vm->_ui;
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
+ byte color = ui._endKeyActive ? COMMAND_FOREGROUND : COMMAND_NULL;
+
+ clearSequences();
+ pushSequence(_talkTo);
+ setStillSeq(_talkTo);
+
+ ui._selector = ui._oldSelector = -1;
+
+ if (!ui._windowOpen) {
+ // Draw the talk interface on the back buffer
+ drawInterface();
+ displayTalk(false);
+ } else {
+ displayTalk(true);
+ }
+
+ // If the window is already open, simply draw. Otherwise, do it
+ // to the back buffer and then summon the window
+ if (ui._windowOpen) {
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, true, fixedText_Exit);
+ } else {
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, false, fixedText_Exit);
+
+ if (!ui._slideWindows) {
+ screen.slamRect(Common::Rect(0, CONTROLS_Y,
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ } else {
+ ui.summonWindow();
+ }
+
+ ui._windowOpen = true;
+ }
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_talk.h b/engines/sherlock/scalpel/scalpel_talk.h
new file mode 100644
index 0000000000..24188d8fcd
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_talk.h
@@ -0,0 +1,99 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_TALK_H
+#define SHERLOCK_SCALPEL_TALK_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/serializer.h"
+#include "common/stream.h"
+#include "common/stack.h"
+#include "sherlock/talk.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+class ScalpelTalk : public Talk {
+private:
+ OpcodeReturn cmdSwitchSpeaker(const byte *&str);
+ OpcodeReturn cmdAssignPortraitLocation(const byte *&str);
+ OpcodeReturn cmdGotoScene(const byte *&str);
+ OpcodeReturn cmdClearInfoLine(const byte *&str);
+ OpcodeReturn cmdClearWindow(const byte *&str);
+ OpcodeReturn cmdDisplayInfoLine(const byte *&str);
+ OpcodeReturn cmdElse(const byte *&str);
+ OpcodeReturn cmdIf(const byte *&str);
+ OpcodeReturn cmdMoveMouse(const byte *&str);
+ OpcodeReturn cmdPlayPrologue(const byte *&str);
+ OpcodeReturn cmdRemovePortrait(const byte *&str);
+ OpcodeReturn cmdSfxCommand(const byte *&str);
+ OpcodeReturn cmdSummonWindow(const byte *&str);
+ OpcodeReturn cmdWalkToCoords(const byte *&str);
+protected:
+ /**
+ * Display the talk interface window
+ */
+ virtual void talkInterface(const byte *&str);
+
+ /**
+ * Pause when displaying a talk dialog on-screen
+ */
+ virtual void talkWait(const byte *&str);
+
+ /**
+ * Trigger to play a 3DO talk dialog movie
+ */
+ virtual void talk3DOMovieTrigger(int subIndex);
+
+ /**
+ * Show the talk display
+ */
+ virtual void showTalk();
+public:
+ ScalpelTalk(SherlockEngine *vm);
+ virtual ~ScalpelTalk() {}
+
+ /**
+ * Draws the interface for conversation display
+ */
+ void drawInterface();
+
+ /**
+ * Display a list of statements in a window at the bottom of the screen that the
+ * player can select from.
+ */
+ bool displayTalk(bool slamIt);
+
+ /**
+ * Prints a single conversation option in the interface window
+ */
+ int talkLine(int lineNum, int stateNum, byte color, int lineY, bool slamIt);
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
new file mode 100644
index 0000000000..8fcc92b2ac
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -0,0 +1,2189 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/scalpel/scalpel_fixed_text.h"
+#include "sherlock/scalpel/scalpel_inventory.h"
+#include "sherlock/scalpel/scalpel_journal.h"
+#include "sherlock/scalpel/scalpel_people.h"
+#include "sherlock/scalpel/scalpel_saveload.h"
+#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/settings.h"
+#include "sherlock/scalpel/scalpel.h"
+#include "sherlock/sherlock.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+// Main user interface menu control locations
+const int MENU_POINTS[12][4] = {
+ { 13, 153, 72, 165 },
+ { 13, 169, 72, 181 },
+ { 13, 185, 72, 197 },
+ { 88, 153, 152, 165 },
+ { 88, 169, 152, 181 },
+ { 88, 185, 152, 197 },
+ { 165, 153, 232, 165 },
+ { 165, 169, 232, 181 },
+ { 165, 185, 233, 197 },
+ { 249, 153, 305, 165 },
+ { 249, 169, 305, 181 },
+ { 249, 185, 305, 197 }
+};
+
+// Inventory control locations */
+const int INVENTORY_POINTS[8][3] = {
+ { 4, 50, 29 },
+ { 52, 99, 77 },
+ { 101, 140, 123 },
+ { 142, 187, 166 },
+ { 189, 219, 198 },
+ { 221, 251, 234 },
+ { 253, 283, 266 },
+ { 285, 315, 294 }
+};
+
+const char COMMANDS[13] = "LMTPOCIUGJFS";
+const char INVENTORY_COMMANDS[9] = { "ELUG-+,." };
+const char *const PRESS_KEY_FOR_MORE = "Press any Key for More.";
+const char *const PRESS_KEY_TO_CONTINUE = "Press any Key to Continue.";
+const int UI_OFFSET_3DO = 16; // (320 - 288) / 2
+
+/*----------------------------------------------------------------*/
+
+
+ScalpelUserInterface::ScalpelUserInterface(SherlockEngine *vm): UserInterface(vm) {
+ if (_vm->_interactiveFl) {
+ if (!IS_3DO) {
+ // PC
+ _controls = new ImageFile("menu.all");
+ _controlPanel = new ImageFile("controls.vgs");
+ } else {
+ // 3DO
+ _controls = new ImageFile3DO("menu.all", kImageFile3DOType_RoomFormat);
+ _controlPanel = new ImageFile3DO("controls.vgs", kImageFile3DOType_RoomFormat);
+ }
+ } else {
+ _controls = nullptr;
+ _controlPanel = nullptr;
+ }
+
+ _keyPress = '\0';
+ _lookHelp = 0;
+ _help = _oldHelp = 0;
+ _key = _oldKey = '\0';
+ _temp = _oldTemp = 0;
+ _oldLook = 0;
+ _keyboardInput = false;
+ _pause = false;
+ _cNum = 0;
+ _find = 0;
+ _oldUse = 0;
+}
+
+ScalpelUserInterface::~ScalpelUserInterface() {
+ delete _controls;
+ delete _controlPanel;
+}
+
+void ScalpelUserInterface::reset() {
+ UserInterface::reset();
+ _help = _oldHelp = -1;
+}
+
+void ScalpelUserInterface::drawInterface(int bufferNum) {
+ Screen &screen = *_vm->_screen;
+
+ const ImageFrame &src = (*_controlPanel)[0];
+ int16 x = (!IS_3DO) ? 0 : UI_OFFSET_3DO;
+
+ if (bufferNum & 1)
+ screen._backBuffer1.transBlitFrom(src, Common::Point(x, CONTROLS_Y));
+ if (bufferNum & 2)
+ screen._backBuffer2.transBlitFrom(src, Common::Point(x, CONTROLS_Y));
+ if (bufferNum == 3)
+ screen._backBuffer2.fillRect(0, INFO_LINE, SHERLOCK_SCREEN_WIDTH, INFO_LINE + 10, INFO_BLACK);
+}
+
+void ScalpelUserInterface::handleInput() {
+ Events &events = *_vm->_events;
+ Inventory &inv = *_vm->_inventory;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ Screen &screen = *_vm->_screen;
+ Talk &talk = *_vm->_talk;
+
+ if (_menuCounter)
+ whileMenuCounter();
+
+ Common::Point pt = events.mousePos();
+ _bgFound = scene.findBgShape(pt);
+ _keyPress = '\0';
+
+ // Check kbd and set the mouse released flag if Enter or space is pressed.
+ // Otherwise, the pressed _key is stored for later use
+ if (events.kbHit()) {
+ Common::KeyState keyState = events.getKey();
+ _keyPress = keyState.ascii;
+
+ if (keyState.keycode == Common::KEYCODE_x && keyState.flags & Common::KBD_ALT) {
+ _vm->quitGame();
+ events.pollEvents();
+ return;
+ }
+ }
+
+ // Do button highlighting check
+ if (!talk._scriptMoreFlag) { // Don't if scripts are running
+ if (((events._rightPressed || events._rightReleased) && _helpStyle) ||
+ (!_helpStyle && !_menuCounter)) {
+ // Handle any default commands if we're in STD_MODE
+ if (_menuMode == STD_MODE) {
+ if (pt.y < CONTROLS_Y &&
+ (events._rightPressed || (!_helpStyle && !events._released)) &&
+ (_bgFound != -1) && (_bgFound < 1000) &&
+ (scene._bgShapes[_bgFound]._defaultCommand ||
+ !scene._bgShapes[_bgFound]._description.empty())) {
+ // If there is no default command, so set it to Look
+ if (scene._bgShapes[_bgFound]._defaultCommand)
+ _help = scene._bgShapes[_bgFound]._defaultCommand - 1;
+ else
+ _help = 0;
+
+ // Reset 'help' if it is an invalid command
+ if (_help > 5)
+ _help = -1;
+ } else if (pt.y < CONTROLS_Y &&
+ ((events._rightReleased && _helpStyle) || (events._released && !_helpStyle)) &&
+ (_bgFound != -1 && _bgFound < 1000) &&
+ (scene._bgShapes[_bgFound]._defaultCommand ||
+ !scene._bgShapes[_bgFound]._description.empty())) {
+ // If there is no default command, set it to Look
+ if (scene._bgShapes[_bgFound]._defaultCommand)
+ _menuMode = (MenuMode)scene._bgShapes[_bgFound]._defaultCommand;
+ else
+ _menuMode = LOOK_MODE;
+ events._released = true;
+ events._pressed = events._oldButtons = false;
+ _help = _oldHelp = -1;
+
+ if (_menuMode == LOOK_MODE) {
+ // Set the flag to tell the game that this was a right-click
+ // call to look and should exit without the look button being pressed
+ _lookHelp = true;
+ }
+ } else {
+ _help = -1;
+ }
+
+ // Check if highlighting a different button than last time
+ if (_help != _oldHelp) {
+ // If another button was highlighted previously, restore it
+ if (_oldHelp != -1)
+ restoreButton(_oldHelp);
+
+ // If we're highlighting a new button, then draw it pressed
+ if (_help != -1)
+ depressButton(_help);
+
+ _oldHelp = _help;
+ }
+
+ if (_bgFound != _oldBgFound || _oldBgFound == -1) {
+ _infoFlag = true;
+ clearInfo();
+
+ if (_help != -1 && !scene._bgShapes[_bgFound]._description.empty()
+ && scene._bgShapes[_bgFound]._description[0] != ' ')
+ screen.print(Common::Point(0, INFO_LINE + 1),
+ INFO_FOREGROUND, "%s", scene._bgShapes[_bgFound]._description.c_str());
+
+ _oldBgFound = _bgFound;
+ }
+ } else {
+ // We're not in STD_MODE
+ // If there isn't a window open, then revert back to STD_MODE
+ if (!_windowOpen && events._rightReleased) {
+ // Restore all buttons
+ for (int idx = 0; idx < 12; ++idx)
+ restoreButton(idx);
+
+ _menuMode = STD_MODE;
+ _key = _oldKey = -1;
+ _temp = _oldTemp = _lookHelp = _invLookFlag = 0;
+ events.clearEvents();
+ }
+ }
+ }
+ }
+
+ // Reset the old bgshape number if the mouse button is released, so that
+ // it can e re-highlighted when we come back here
+ if ((events._rightReleased && _helpStyle) || (events._released && !_helpStyle))
+ _oldBgFound = -1;
+
+ // Do routines that should be done before input processing
+ switch (_menuMode) {
+ case LOOK_MODE:
+ if (!_windowOpen) {
+ if (events._released && _bgFound >= 0 && _bgFound < 1000) {
+ if (!scene._bgShapes[_bgFound]._examine.empty())
+ examine();
+ } else {
+ lookScreen(pt);
+ }
+ }
+ break;
+
+ case MOVE_MODE:
+ case OPEN_MODE:
+ case CLOSE_MODE:
+ case PICKUP_MODE:
+ lookScreen(pt);
+ break;
+
+ case TALK_MODE:
+ if (!_windowOpen) {
+ bool personFound;
+
+ if (_bgFound >= 1000) {
+ personFound = false;
+ if (!events._released)
+ lookScreen(pt);
+ } else {
+ personFound = _bgFound != -1 && scene._bgShapes[_bgFound]._aType == PERSON;
+ }
+
+ if (events._released && personFound)
+ talk.talk(_bgFound);
+ else if (personFound)
+ lookScreen(pt);
+ else if (_bgFound < 1000)
+ clearInfo();
+ }
+ break;
+
+ case USE_MODE:
+ case GIVE_MODE:
+ case INV_MODE:
+ if (inv._invMode == INVMODE_LOOK || inv._invMode == INVMODE_USE || inv._invMode == INVMODE_GIVE) {
+ if (pt.y > CONTROLS_Y)
+ lookInv();
+ else
+ lookScreen(pt);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ //
+ // Do input processing
+ //
+ if (events._pressed || events._released || events._rightPressed || _keyPress || _pause) {
+ if (((events._released && (_helpStyle || _help == -1)) || (events._rightReleased && !_helpStyle)) &&
+ (pt.y <= CONTROLS_Y) && (_menuMode == STD_MODE)) {
+ // The mouse was clicked in the playing area with no action buttons down.
+ // Check if the mouse was clicked in a script zone. If it was,
+ // then execute the script. Otherwise, walk to the given position
+ if (scene.checkForZones(pt, SCRIPT_ZONE) != 0 ||
+ scene.checkForZones(pt, NOWALK_ZONE) != 0) {
+ // Mouse clicked in script zone
+ events._pressed = events._released = false;
+ } else {
+ people._allowWalkAbort = false;
+ people[HOLMES]._walkDest = pt;
+ people[HOLMES].goAllTheWay();
+ }
+
+ if (_oldKey != -1) {
+ restoreButton(_oldTemp);
+ _oldKey = -1;
+ }
+ }
+
+ // Handle action depending on selected mode
+ switch (_menuMode) {
+ case LOOK_MODE:
+ if (_windowOpen)
+ doLookControl();
+ break;
+
+ case MOVE_MODE:
+ doMiscControl(ALLOW_MOVE);
+ break;
+
+ case TALK_MODE:
+ if (_windowOpen)
+ doTalkControl();
+ break;
+
+ case OPEN_MODE:
+ doMiscControl(ALLOW_OPEN);
+ break;
+
+ case CLOSE_MODE:
+ doMiscControl(ALLOW_CLOSE);
+ break;
+
+ case PICKUP_MODE:
+ doPickControl();
+ break;
+
+ case USE_MODE:
+ case GIVE_MODE:
+ case INV_MODE:
+ doInvControl();
+ break;
+
+ case FILES_MODE:
+ doEnvControl();
+ break;
+
+ default:
+ break;
+ }
+
+ // As long as there isn't an open window, do main input processing.
+ // Windows are opened when in TALK, USE, INV, and GIVE modes
+ if ((!_windowOpen && !_menuCounter && pt.y > CONTROLS_Y) ||
+ _keyPress) {
+ if (events._pressed || events._released || _pause || _keyPress)
+ doMainControl();
+ }
+
+ if (pt.y < CONTROLS_Y && events._pressed && _oldTemp != (int)(_menuMode - 1) && _oldKey != -1)
+ restoreButton(_oldTemp);
+ }
+}
+
+void ScalpelUserInterface::depressButton(int num) {
+ Screen &screen = *_vm->_screen;
+ Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
+ offsetButton3DO(pt, num);
+
+ ImageFrame &frame = (*_controls)[num];
+ screen._backBuffer1.transBlitFrom(frame, pt);
+ screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);
+}
+
+void ScalpelUserInterface::restoreButton(int num) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+ Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
+ offsetButton3DO(pt, num);
+
+ Graphics::Surface &frame = (*_controls)[num]._frame;
+
+ // Reset the cursor
+ events.setCursor(ARROW);
+
+ // Restore the UI on the back buffer
+ screen._backBuffer1.blitFrom(screen._backBuffer2, pt,
+ Common::Rect(pt.x, pt.y, pt.x + 90, pt.y + 19));
+ screen.slamArea(pt.x, pt.y, pt.x + frame.w, pt.y + frame.h);
+
+ if (!_menuCounter) {
+ _infoFlag = true;
+ clearInfo();
+ }
+}
+
+void ScalpelUserInterface::pushButton(int num) {
+ Events &events = *_vm->_events;
+ _oldKey = -1;
+
+ if (!events._released) {
+ if (_oldHelp != -1)
+ restoreButton(_oldHelp);
+ if (_help != -1)
+ restoreButton(_help);
+
+ depressButton(num);
+ events.wait(6);
+ }
+
+ restoreButton(num);
+}
+
+void ScalpelUserInterface::toggleButton(int num) {
+ Screen &screen = *_vm->_screen;
+
+ if (_menuMode != (MenuMode)(num + 1)) {
+ _menuMode = (MenuMode)(num + 1);
+ _oldKey = COMMANDS[num];
+ _oldTemp = num;
+
+ if (_keyboardInput) {
+ if (_oldHelp != -1 && _oldHelp != num)
+ restoreButton(_oldHelp);
+ if (_help != -1 && _help != num)
+ restoreButton(_help);
+
+ _keyboardInput = false;
+
+ ImageFrame &frame = (*_controls)[num];
+ Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
+ offsetButton3DO(pt, num);
+ screen._backBuffer1.transBlitFrom(frame, pt);
+ screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);
+ }
+ } else {
+ _menuMode = STD_MODE;
+ _oldKey = -1;
+ restoreButton(num);
+ }
+}
+
+void ScalpelUserInterface::clearInfo() {
+ if (_infoFlag) {
+ _vm->_screen->vgaBar(Common::Rect(16, INFO_LINE, SHERLOCK_SCREEN_WIDTH - 19,
+ INFO_LINE + 10), INFO_BLACK);
+ _infoFlag = false;
+ _oldLook = -1;
+ }
+}
+
+void ScalpelUserInterface::clearWindow() {
+ if (_windowOpen) {
+ _vm->_screen->vgaBar(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
+ SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
+ }
+}
+
+void ScalpelUserInterface::whileMenuCounter() {
+ if (!(--_menuCounter) || _vm->_events->checkInput()) {
+ _menuCounter = 0;
+ _infoFlag = true;
+ clearInfo();
+ }
+}
+
+void ScalpelUserInterface::examine() {
+ Events &events = *_vm->_events;
+ Inventory &inv = *_vm->_inventory;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ Talk &talk = *_vm->_talk;
+ Common::Point pt = events.mousePos();
+
+ if (pt.y < (CONTROLS_Y + 9)) {
+ Object &obj = scene._bgShapes[_bgFound];
+
+ if (obj._lookcAnim != 0) {
+ int canimSpeed = ((obj._lookcAnim & 0xe0) >> 5) + 1;
+ scene._cAnimFramePause = obj._lookFrames;
+ _cAnimStr = obj._examine;
+ _cNum = (obj._lookcAnim & 0x1f) - 1;
+
+ scene.startCAnim(_cNum, canimSpeed);
+ } else if (obj._lookPosition.y != 0) {
+ // Need to walk to the object to be examined
+ people[HOLMES].walkToCoords(obj._lookPosition, obj._lookPosition._facing);
+ }
+
+ if (!talk._talkToAbort) {
+ _cAnimStr = obj._examine;
+ if (obj._lookFlag)
+ _vm->setFlags(obj._lookFlag);
+ }
+ } else {
+ // Looking at an inventory item
+ _cAnimStr = inv[_selector]._examine;
+ if (inv[_selector]._lookFlag)
+ _vm->setFlags(inv[_selector]._lookFlag);
+ }
+
+ if (_invLookFlag) {
+ // Don't close the inventory window when starting an examine display, since its
+ // window will slide up to replace the inventory display
+ _windowOpen = false;
+ _menuMode = LOOK_MODE;
+ }
+
+ if (!talk._talkToAbort) {
+ if (!scene._cAnimFramePause)
+ printObjectDesc(_cAnimStr, true);
+ else
+ // description was already printed in startCAnimation
+ scene._cAnimFramePause = 0;
+ }
+}
+
+void ScalpelUserInterface::lookScreen(const Common::Point &pt) {
+ Events &events = *_vm->_events;
+ Inventory &inv = *_vm->_inventory;
+ Scene &scene = *_vm->_scene;
+ Screen &screen = *_vm->_screen;
+ Common::Point mousePos = events.mousePos();
+ int temp;
+ Common::String tempStr;
+
+ // Don't display anything for right button command
+ if ((events._rightPressed || events._rightReleased) && !events._pressed)
+ return;
+
+ if (mousePos.y < CONTROLS_Y && (temp = _bgFound) != -1) {
+ if (temp != _oldLook) {
+ _infoFlag = true;
+ clearInfo();
+
+ if (temp < 1000)
+ tempStr = scene._bgShapes[temp]._description;
+ else
+ tempStr = scene._bgShapes[temp - 1000]._description;
+
+ _infoFlag = true;
+ clearInfo();
+
+ // Only print description if there is one
+ if (!tempStr.empty() && tempStr[0] != ' ') {
+ // If inventory is active and an item is selected for a Use or Give action
+ if ((_menuMode == INV_MODE || _menuMode == USE_MODE || _menuMode == GIVE_MODE) &&
+ (inv._invMode == INVMODE_USE || inv._invMode == INVMODE_GIVE)) {
+ int width1 = 0, width2 = 0;
+ int x, width;
+ if (inv._invMode == INVMODE_USE) {
+ // Using an object
+ x = width = screen.stringWidth("Use ");
+
+ if (temp < 1000 && scene._bgShapes[temp]._aType != PERSON)
+ // It's not a person, so make it lowercase
+ tempStr.setChar(tolower(tempStr[0]), 0);
+
+ x += screen.stringWidth(tempStr);
+
+ // If we're using an inventory object, add in the width
+ // of the object name and the " on "
+ if (_selector != -1) {
+ width1 = screen.stringWidth(inv[_selector]._name);
+ x += width1;
+ width2 = screen.stringWidth(" on ");
+ x += width2;
+ }
+
+ // If the line will be too long, keep cutting off characters
+ // until the string will fit
+ while (x > 280) {
+ x -= screen.charWidth(tempStr.lastChar());
+ tempStr.deleteLastChar();
+ }
+
+ int xStart = (SHERLOCK_SCREEN_WIDTH - x) / 2;
+ screen.print(Common::Point(xStart, INFO_LINE + 1),
+ INFO_FOREGROUND, "Use ");
+
+ if (_selector != -1) {
+ screen.print(Common::Point(xStart + width, INFO_LINE + 1),
+ TALK_FOREGROUND, "%s", inv[_selector]._name.c_str());
+ screen.print(Common::Point(xStart + width + width1, INFO_LINE + 1),
+ INFO_FOREGROUND, " on ");
+ screen.print(Common::Point(xStart + width + width1 + width2, INFO_LINE + 1),
+ INFO_FOREGROUND, "%s", tempStr.c_str());
+ } else {
+ screen.print(Common::Point(xStart + width, INFO_LINE + 1),
+ INFO_FOREGROUND, "%s", tempStr.c_str());
+ }
+ } else if (temp >= 0 && temp < 1000 && _selector != -1 &&
+ scene._bgShapes[temp]._aType == PERSON) {
+ // Giving an object to a person
+ width1 = screen.stringWidth(inv[_selector]._name);
+ x = width = screen.stringWidth("Give ");
+ x += width1;
+ width2 = screen.stringWidth(" to ");
+ x += width2;
+ x += screen.stringWidth(tempStr);
+
+ // Ensure string will fit on-screen
+ while (x > 280) {
+ x -= screen.charWidth(tempStr.lastChar());
+ tempStr.deleteLastChar();
+ }
+
+ int xStart = (SHERLOCK_SCREEN_WIDTH - x) / 2;
+ screen.print(Common::Point(xStart, INFO_LINE + 1),
+ INFO_FOREGROUND, "Give ");
+ screen.print(Common::Point(xStart + width, INFO_LINE + 1),
+ TALK_FOREGROUND, "%s", inv[_selector]._name.c_str());
+ screen.print(Common::Point(xStart + width + width1, INFO_LINE + 1),
+ INFO_FOREGROUND, " to ");
+ screen.print(Common::Point(xStart + width + width1 + width2, INFO_LINE + 1),
+ INFO_FOREGROUND, "%s", tempStr.c_str());
+ }
+ } else {
+ screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempStr.c_str());
+ }
+
+ _infoFlag = true;
+ _oldLook = temp;
+ }
+ }
+ } else {
+ clearInfo();
+ }
+}
+
+void ScalpelUserInterface::lookInv() {
+ Events &events = *_vm->_events;
+ Inventory &inv = *_vm->_inventory;
+ Screen &screen = *_vm->_screen;
+ Common::Point mousePos = events.mousePos();
+
+ if (mousePos.x > 15 && mousePos.x < 314 && mousePos.y > (CONTROLS_Y1 + 11)
+ && mousePos.y < (SHERLOCK_SCREEN_HEIGHT - 2)) {
+ int temp = (mousePos.x - 6) / 52 + inv._invIndex;
+ if (temp < inv._holdings) {
+ if (temp < inv._holdings) {
+ clearInfo();
+ screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND,
+ "%s", inv[temp]._description.c_str());
+ _infoFlag = true;
+ _oldLook = temp;
+ }
+ } else {
+ clearInfo();
+ }
+ } else {
+ clearInfo();
+ }
+}
+
+void ScalpelUserInterface::doEnvControl() {
+ Events &events = *_vm->_events;
+ ScalpelSaveManager &saves = *(ScalpelSaveManager *)_vm->_saves;
+ Scene &scene = *_vm->_scene;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ Talk &talk = *_vm->_talk;
+ Common::Point mousePos = events.mousePos();
+ static const char ENV_COMMANDS[7] = "ELSUDQ";
+
+ byte color;
+
+ _key = _oldKey = -1;
+ _keyboardInput = false;
+ int found = saves.getHighlightedButton();
+
+ if (events._pressed || events._released) {
+ events.clearKeyboard();
+
+ // Check for a filename entry being highlighted
+ if ((events._pressed || events._released) && mousePos.y > (CONTROLS_Y + 10)) {
+ int found1 = 0;
+ for (_selector = 0; (_selector < ONSCREEN_FILES_COUNT) && !found1; ++_selector)
+ if (mousePos.y > (CONTROLS_Y + 11 + _selector * 10) && mousePos.y < (CONTROLS_Y + 21 + _selector * 10))
+ found1 = 1;
+
+ if (_selector + saves._savegameIndex - 1 < MAX_SAVEGAME_SLOTS + (saves._envMode != SAVEMODE_LOAD))
+ _selector = _selector + saves._savegameIndex - 1;
+ else
+ _selector = -1;
+
+ if (!found1)
+ _selector = -1;
+ }
+
+ // Handle selecting buttons, if any
+ saves.highlightButtons(found);
+
+ if (found == 0 || found == 5)
+ saves._envMode = SAVEMODE_NONE;
+ }
+
+ if (_keyPress) {
+ _key = toupper(_keyPress);
+
+ // Escape _key will close the dialog
+ if (_key == Common::KEYCODE_ESCAPE)
+ _key = 'E';
+
+ if (_key == 'E' || _key == 'L' || _key == 'S' || _key == 'U' || _key == 'D' || _key == 'Q') {
+ const char *chP = strchr(ENV_COMMANDS, _key);
+ int btnIndex = !chP ? -1 : chP - ENV_COMMANDS;
+ saves.highlightButtons(btnIndex);
+ _keyboardInput = true;
+
+ if (_key == 'E' || _key == 'Q') {
+ saves._envMode = SAVEMODE_NONE;
+ } else if (_key >= '1' && _key <= '9') {
+ _keyboardInput = true;
+ _selector = _key - '1';
+ if (_selector >= MAX_SAVEGAME_SLOTS + (saves._envMode == SAVEMODE_LOAD ? 0 : 1))
+ _selector = -1;
+
+ if (saves.checkGameOnScreen(_selector))
+ _oldSelector = _selector;
+ } else {
+ _selector = -1;
+ }
+ }
+ }
+
+ if (_selector != _oldSelector) {
+ if (_oldSelector != -1 && _oldSelector >= saves._savegameIndex && _oldSelector < (saves._savegameIndex + ONSCREEN_FILES_COUNT)) {
+ screen.print(Common::Point(6, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10),
+ INV_FOREGROUND, "%d.", _oldSelector + 1);
+ screen.print(Common::Point(24, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10),
+ INV_FOREGROUND, "%s", saves._savegames[_oldSelector].c_str());
+ }
+
+ if (_selector != -1) {
+ screen.print(Common::Point(6, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10),
+ TALK_FOREGROUND, "%d.", _selector + 1);
+ screen.print(Common::Point(24, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10),
+ TALK_FOREGROUND, "%s", saves._savegames[_selector].c_str());
+ }
+
+ _oldSelector = _selector;
+ }
+
+ if (events._released || _keyboardInput) {
+ if ((found == 0 && events._released) || _key == 'E') {
+ banishWindow();
+ _windowBounds.top = CONTROLS_Y1;
+
+ events._pressed = events._released = _keyboardInput = false;
+ _keyPress = '\0';
+ } else if ((found == 1 && events._released) || _key == 'L') {
+ saves._envMode = SAVEMODE_LOAD;
+ if (_selector != -1) {
+ saves.loadGame(_selector + 1);
+ }
+ } else if ((found == 2 && events._released) || _key == 'S') {
+ saves._envMode = SAVEMODE_SAVE;
+ if (_selector != -1) {
+ if (saves.checkGameOnScreen(_selector))
+ _oldSelector = _selector;
+
+ if (saves.promptForDescription(_selector)) {
+ saves.saveGame(_selector + 1, saves._savegames[_selector]);
+
+ banishWindow(1);
+ _windowBounds.top = CONTROLS_Y1;
+ _key = _oldKey = -1;
+ _keyPress = '\0';
+ _keyboardInput = false;
+ } else {
+ if (!talk._talkToAbort) {
+ screen._backBuffer1.fillRect(Common::Rect(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10,
+ SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 20 + (_selector - saves._savegameIndex) * 10), INV_BACKGROUND);
+ screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), INV_FOREGROUND,
+ "%d.", _selector + 1);
+ screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), INV_FOREGROUND,
+ "%s", saves._savegames[_selector].c_str());
+
+ screen.slamArea(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, 311, 10);
+ _selector = _oldSelector = -1;
+ }
+ }
+ }
+ } else if (((found == 3 && events._released) || _key == 'U') && saves._savegameIndex) {
+ bool moreKeys;
+ do {
+ saves._savegameIndex--;
+ screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
+ SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
+
+ for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT); ++idx) {
+ color = INV_FOREGROUND;
+ if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT))
+ color = TALK_FOREGROUND;
+
+ screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%d.", idx + 1);
+ screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%s", saves._savegames[idx].c_str());
+ }
+
+ screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));
+
+ color = !saves._savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND;
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up");
+ color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND;
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down");
+
+ // Check whether there are more pending U keys pressed
+ moreKeys = false;
+ if (events.kbHit()) {
+ Common::KeyState keyState = events.getKey();
+
+ _key = toupper(keyState.keycode);
+ moreKeys = _key == 'U';
+ }
+ } while ((saves._savegameIndex) && moreKeys);
+ } else if (((found == 4 && events._released) || _key == 'D') && saves._savegameIndex < (MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT)) {
+ bool moreKeys;
+ do {
+ saves._savegameIndex++;
+ screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
+ SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
+
+ for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT); ++idx) {
+ if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT))
+ color = TALK_FOREGROUND;
+ else
+ color = INV_FOREGROUND;
+
+ screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color,
+ "%d.", idx + 1);
+ screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color,
+ "%s", saves._savegames[idx].c_str());
+ }
+
+ screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));
+
+ color = (!saves._savegameIndex) ? COMMAND_NULL : COMMAND_FOREGROUND;
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up");
+
+ color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND;
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down");
+
+ // Check whether there are more pending D keys pressed
+ moreKeys = false;
+ if (events.kbHit()) {
+ Common::KeyState keyState;
+ _key = toupper(keyState.keycode);
+
+ moreKeys = _key == 'D';
+ }
+ } while (saves._savegameIndex < (MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) && moreKeys);
+ } else if ((found == 5 && events._released) || _key == 'Q') {
+ clearWindow();
+ screen.print(Common::Point(0, CONTROLS_Y + 20), INV_FOREGROUND, "Are you sure you wish to Quit ?");
+ screen.vgaBar(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + 10), BORDER_COLOR);
+
+ screen.makeButton(Common::Rect(112, CONTROLS_Y, 160, CONTROLS_Y + 10), 136 - screen.stringWidth("Yes") / 2, "Yes");
+ screen.makeButton(Common::Rect(161, CONTROLS_Y, 209, CONTROLS_Y + 10), 184 - screen.stringWidth("No") / 2, "No");
+ screen.slamArea(112, CONTROLS_Y, 97, 10);
+
+ do {
+ scene.doBgAnim();
+
+ if (talk._talkToAbort)
+ return;
+
+ events.pollEventsAndWait();
+ events.setButtonState();
+ mousePos = events.mousePos();
+
+ if (events.kbHit()) {
+ Common::KeyState keyState = events.getKey();
+ _key = toupper(keyState.keycode);
+
+ if (_key == 'X' && (keyState.flags & Common::KBD_ALT) != 0) {
+ _vm->quitGame();
+ events.pollEvents();
+ return;
+ }
+
+ if (_key == Common::KEYCODE_ESCAPE)
+ _key = 'N';
+
+ if (_key == Common::KEYCODE_RETURN || _key == ' ') {
+ events._pressed = false;
+ events._released = true;
+ events._oldButtons = 0;
+ _keyPress = '\0';
+ }
+ }
+
+ if (events._pressed || events._released) {
+ if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9))
+ color = COMMAND_HIGHLIGHTED;
+ else
+ color = COMMAND_FOREGROUND;
+ screen.buttonPrint(Common::Point(136, CONTROLS_Y), color, true, "Yes");
+
+ if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9))
+ color = COMMAND_HIGHLIGHTED;
+ else
+ color = COMMAND_FOREGROUND;
+ screen.buttonPrint(Common::Point(184, CONTROLS_Y), color, true, "No");
+ }
+
+ if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released)
+ _key = 'Y';
+
+ if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released)
+ _key = 'N';
+ } while (!_vm->shouldQuit() && _key != 'Y' && _key != 'N');
+
+ if (_key == 'Y') {
+ _vm->quitGame();
+ events.pollEvents();
+ return;
+ } else {
+ screen.buttonPrint(Common::Point(184, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "No");
+ banishWindow(1);
+ _windowBounds.top = CONTROLS_Y1;
+ _key = -1;
+ }
+ } else {
+ if (_selector != -1) {
+ // Are we already in Load mode?
+ if (saves._envMode == SAVEMODE_LOAD) {
+ saves.loadGame(_selector + 1);
+ } else if (saves._envMode == SAVEMODE_SAVE || saves.isSlotEmpty(_selector)) {
+ // We're already in save mode, or pointing to an empty save slot
+ if (saves.checkGameOnScreen(_selector))
+ _oldSelector = _selector;
+
+ if (saves.promptForDescription(_selector)) {
+ saves.saveGame(_selector + 1, saves._savegames[_selector]);
+ banishWindow();
+ _windowBounds.top = CONTROLS_Y1;
+ _key = _oldKey = -1;
+ _keyPress = '\0';
+ _keyboardInput = false;
+ } else {
+ if (!talk._talkToAbort) {
+ screen._backBuffer1.fillRect(Common::Rect(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10,
+ 317, CONTROLS_Y + 20 + (_selector - saves._savegameIndex) * 10), INV_BACKGROUND);
+ screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10),
+ INV_FOREGROUND, "%d.", _selector + 1);
+ screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10),
+ INV_FOREGROUND, "%s", saves._savegames[_selector].c_str());
+ screen.slamArea(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, 311, 10);
+ _selector = _oldSelector = -1;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void ScalpelUserInterface::doInvControl() {
+ Events &events = *_vm->_events;
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelInventory &inv = *(ScalpelInventory *)_vm->_inventory;
+ Scene &scene = *_vm->_scene;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ Talk &talk = *_vm->_talk;
+ int colors[8];
+ Common::Point mousePos = events.mousePos();
+
+ _key = _oldKey = -1;
+ _keyboardInput = false;
+
+ // Check whether any inventory slot is highlighted
+ int found = -1;
+ Common::fill(&colors[0], &colors[8], (int)COMMAND_FOREGROUND);
+ for (int idx = 0; idx < 8; ++idx) {
+ Common::Rect r(INVENTORY_POINTS[idx][0], CONTROLS_Y1,
+ INVENTORY_POINTS[idx][1], CONTROLS_Y1 + 10);
+ if (r.contains(mousePos)) {
+ found = idx;
+ break;
+ }
+ }
+
+ if (events._pressed || events._released) {
+ events.clearKeyboard();
+
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
+ Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
+ Common::String fixedText_Use = fixedText.getText(kFixedText_Inventory_Use);
+ Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
+
+ if (found != -1)
+ // If a slot highlighted, set its color
+ colors[found] = COMMAND_HIGHLIGHTED;
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, fixedText_Exit);
+
+ if (found >= 0 && found <= 3) {
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), colors[1], true, fixedText_Look);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), colors[2], true, fixedText_Use);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), colors[3], true, fixedText_Give);
+ inv._invMode = (InvMode)found;
+ _selector = -1;
+ }
+
+ if (inv._invIndex) {
+ screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1), colors[4], "^^");
+ screen.print(Common::Point(INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1), colors[5], "^");
+ }
+
+ if ((inv._holdings - inv._invIndex) > 6) {
+ screen.print(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1), colors[6], "_");
+ screen.print(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1), colors[7], "__");
+ }
+
+ bool flag = false;
+ if (inv._invMode == INVMODE_LOOK || inv._invMode == INVMODE_USE || inv._invMode == INVMODE_GIVE) {
+ Common::Rect r(15, CONTROLS_Y1 + 11, 314, SHERLOCK_SCREEN_HEIGHT - 2);
+ if (r.contains(mousePos)) {
+ _selector = (mousePos.x - 6) / 52 + inv._invIndex;
+ if (_selector < inv._holdings)
+ flag = true;
+ }
+ }
+
+ if (!flag && mousePos.y >(CONTROLS_Y1 + 11))
+ _selector = -1;
+ }
+
+ if (_keyPress) {
+ _key = toupper(_keyPress);
+
+ if (_key == Common::KEYCODE_ESCAPE)
+ // Escape will also 'E'xit out of inventory display
+ _key = 'E';
+
+ if (_key == 'E' || _key == 'L' || _key == 'U' || _key == 'G'
+ || _key == '-' || _key == '+') {
+ InvMode temp = inv._invMode;
+
+ const char *chP = strchr(INVENTORY_COMMANDS, _key);
+ inv._invMode = !chP ? INVMODE_INVALID : (InvMode)(chP - INVENTORY_COMMANDS);
+ inv.invCommands(true);
+
+ inv._invMode = temp;
+ _keyboardInput = true;
+ if (_key == 'E')
+ inv._invMode = INVMODE_EXIT;
+ _selector = -1;
+ } else {
+ _selector = -1;
+ }
+ }
+
+ if (_selector != _oldSelector) {
+ if (_oldSelector != -1) {
+ // Un-highlight
+ if (_oldSelector >= inv._invIndex && _oldSelector < (inv._invIndex + 6))
+ inv.highlight(_oldSelector, BUTTON_MIDDLE);
+ }
+
+ if (_selector != -1)
+ inv.highlight(_selector, BUTTON_BACKGROUND);
+
+ _oldSelector = _selector;
+ }
+
+ if (events._released || _keyboardInput) {
+ if ((found == 0 && events._released) || _key == 'E') {
+ inv.freeInv();
+ _infoFlag = true;
+ clearInfo();
+ banishWindow(false);
+ _key = -1;
+ events.clearEvents();
+ events.setCursor(ARROW);
+ } else if ((found == 1 && events._released) || (_key == 'L')) {
+ inv._invMode = INVMODE_LOOK;
+ } else if ((found == 2 && events._released) || (_key == 'U')) {
+ inv._invMode = INVMODE_USE;
+ } else if ((found == 3 && events._released) || (_key == 'G')) {
+ inv._invMode = INVMODE_GIVE;
+ } else if (((found == 4 && events._released) || _key == ',') && inv._invIndex) {
+ if (inv._invIndex >= 6)
+ inv._invIndex -= 6;
+ else
+ inv._invIndex = 0;
+
+ screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1),
+ COMMAND_HIGHLIGHTED, "^^");
+ inv.freeGraphics();
+ inv.loadGraphics();
+ inv.putInv(SLAM_DISPLAY);
+ inv.invCommands(true);
+ } else if (((found == 5 && events._released) || _key == '-') && inv._invIndex > 0) {
+ --inv._invIndex;
+ screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "^");
+ inv.freeGraphics();
+ inv.loadGraphics();
+ inv.putInv(SLAM_DISPLAY);
+ inv.invCommands(true);
+ } else if (((found == 6 && events._released) || _key == '+') && (inv._holdings - inv._invIndex) > 6) {
+ ++inv._invIndex;
+ screen.print(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "_");
+ inv.freeGraphics();
+ inv.loadGraphics();
+ inv.putInv(SLAM_DISPLAY);
+ inv.invCommands(true);
+ } else if (((found == 7 && events._released) || _key == '.') && (inv._holdings - inv._invIndex) > 6) {
+ inv._invIndex += 6;
+ if ((inv._holdings - 6) < inv._invIndex)
+ inv._invIndex = inv._holdings - 6;
+
+ screen.print(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "_");
+ inv.freeGraphics();
+ inv.loadGraphics();
+ inv.putInv(SLAM_DISPLAY);
+ inv.invCommands(true);
+ } else {
+ // If something is being given, make sure it's being given to a person
+ if (inv._invMode == INVMODE_GIVE) {
+ if (_bgFound != -1 && scene._bgShapes[_bgFound]._aType == PERSON)
+ _find = _bgFound;
+ else
+ _find = -1;
+ } else {
+ _find = _bgFound;
+ }
+
+ if ((mousePos.y < CONTROLS_Y1) && (inv._invMode == INVMODE_LOOK) && (_find >= 0) && (_find < 1000)) {
+ if (!scene._bgShapes[_find]._examine.empty() &&
+ scene._bgShapes[_find]._examine[0] >= ' ')
+ inv.refreshInv();
+ } else if (_selector != -1 || _find >= 0) {
+ // Selector is the inventory object that was clicked on, or selected.
+ // If it's -1, then no inventory item is highlighted yet. Otherwise,
+ // an object in the scene has been clicked.
+
+ if (_selector != -1 && inv._invMode == INVMODE_LOOK
+ && mousePos.y >(CONTROLS_Y1 + 11))
+ inv.refreshInv();
+
+ if (talk._talkToAbort)
+ return;
+
+ // Now check for the Use and Give actions. If inv_mode is INVMODE_GIVE,
+ // that means GIVE is in effect, _selector is the object being
+ // given, and _find is the target.
+ // The same applies to USE, except if _selector is -1, then USE
+ // is being tried on an object in the scene without an inventory
+ // object being highlighted first.
+
+ if ((inv._invMode == INVMODE_USE || (_selector != -1 && inv._invMode == INVMODE_GIVE)) && _find >= 0) {
+ events._pressed = events._released = false;
+ _infoFlag = true;
+ clearInfo();
+
+ int tempSel = _selector; // Save the selector
+ _selector = -1;
+
+ inv.putInv(SLAM_DISPLAY);
+ _selector = tempSel; // Restore it
+ InvMode tempMode = inv._invMode;
+ inv._invMode = INVMODE_USE55;
+ inv.invCommands(true);
+
+ _infoFlag = true;
+ clearInfo();
+ banishWindow(false);
+ _key = -1;
+
+ inv.freeInv();
+
+ bool giveFl = (tempMode >= INVMODE_GIVE);
+ if (_selector >= 0)
+ // Use/Give inv object with scene object
+ checkUseAction(&scene._bgShapes[_find]._use[0], inv[_selector]._name, kFixedTextAction_Use, _find, giveFl);
+ else
+ // Now inv object has been highlighted
+ checkUseAction(&scene._bgShapes[_find]._use[0], "*SELF*", kFixedTextAction_Use, _find, giveFl);
+
+ _selector = _oldSelector = -1;
+ }
+ }
+ }
+ }
+}
+
+void ScalpelUserInterface::doLookControl() {
+ Events &events = *_vm->_events;
+ ScalpelInventory &inv = *(ScalpelInventory *)_vm->_inventory;
+ Screen &screen = *_vm->_screen;
+
+ _key = _oldKey = -1;
+ _keyboardInput = (_keyPress != '\0');
+
+ if (events._released || events._rightReleased || _keyboardInput) {
+ // Is an inventory object being looked at?
+ if (!_invLookFlag) {
+ // Is there any remaining text to display?
+ if (!_descStr.empty()) {
+ printObjectDesc(_descStr, false);
+ } else if (!_lookHelp) {
+ // Need to close the window and depress the Look button
+ Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]);
+ offsetButton3DO(pt, 0);
+ screen._backBuffer2.blitFrom((*_controls)[0], pt);
+ banishWindow(true);
+
+ _windowBounds.top = CONTROLS_Y1;
+ _key = _oldKey = COMMANDS[LOOK_MODE - 1];
+ _temp = _oldTemp = 0;
+ _menuMode = LOOK_MODE;
+ events.clearEvents();
+
+ // Restore UI
+ drawInterface();
+ } else {
+ events.setCursor(ARROW);
+ banishWindow(true);
+ _windowBounds.top = CONTROLS_Y1;
+ _key = _oldKey = -1;
+ _temp = _oldTemp = 0;
+ _menuMode = STD_MODE;
+ events.clearEvents();
+ }
+ } else {
+ // Looking at an inventory object
+ // Backup the user interface
+ Surface tempSurface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y1);
+ tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0),
+ Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+
+ inv.drawInventory(INVENTORY_DONT_DISPLAY);
+ banishWindow(true);
+
+ // Restore the ui
+ screen._backBuffer2.blitFrom(tempSurface, Common::Point(0, CONTROLS_Y1));
+
+ _windowBounds.top = CONTROLS_Y1;
+ _key = _oldKey = COMMANDS[LOOK_MODE - 1];
+ _temp = _oldTemp = 0;
+ events.clearEvents();
+ _invLookFlag = false;
+ _menuMode = INV_MODE;
+ _windowOpen = true;
+ }
+ }
+}
+
+void ScalpelUserInterface::doMainControl() {
+ Events &events = *_vm->_events;
+ ScalpelInventory &inv = *(ScalpelInventory *)_vm->_inventory;
+ ScalpelSaveManager &saves = *(ScalpelSaveManager *)_vm->_saves;
+ Common::Point pt = events.mousePos();
+
+ if ((events._pressed || events._released) && pt.y > CONTROLS_Y) {
+ events.clearKeyboard();
+ _key = -1;
+
+ // Check whether the mouse is in any of the command areas
+ for (_temp = 0; (_temp < 12) && (_key == -1); ++_temp) {
+ Common::Rect r(MENU_POINTS[_temp][0], MENU_POINTS[_temp][1],
+ MENU_POINTS[_temp][2], MENU_POINTS[_temp][3]);
+ if (IS_3DO && _temp >= 0 && _temp <= 2) {
+ r.left += UI_OFFSET_3DO - 1;
+ r.right += UI_OFFSET_3DO - 1;
+ }
+ if (r.contains(pt))
+ _key = COMMANDS[_temp];
+ }
+ --_temp;
+ } else if (_keyPress) {
+ // Keyboard control
+ _keyboardInput = true;
+
+ if (_keyPress >= 'A' && _keyPress <= 'Z') {
+ const char *c = strchr(COMMANDS, _keyPress);
+ _temp = !c ? 12 : c - COMMANDS;
+ } else {
+ _temp = 12;
+ }
+
+ if (_temp == 12)
+ _key = -1;
+
+ if (events._rightPressed) {
+ _temp = 12;
+ _key = -1;
+ }
+ } else if (!events._released) {
+ _key = -1;
+ }
+
+ // Check if the button being pointed to has changed
+ if (_oldKey != _key && !_windowOpen) {
+ // Clear the info line
+ _infoFlag = true;
+ clearInfo();
+
+ // If there was an old button selected, restore it
+ if (_oldKey != -1) {
+ _menuMode = STD_MODE;
+ restoreButton(_oldTemp);
+ }
+
+ // If a new button is being pointed to, highlight it
+ if (_key != -1 && _temp < 12 && !_keyboardInput)
+ depressButton(_temp);
+
+ // Save the new button selection
+ _oldKey = _key;
+ _oldTemp = _temp;
+ }
+
+ if (!events._pressed && !_windowOpen) {
+ switch (_key) {
+ case 'L':
+ toggleButton(0);
+ break;
+ case 'M':
+ toggleButton(1);
+ break;
+ case 'T':
+ toggleButton(2);
+ break;
+ case 'P':
+ toggleButton(3);
+ break;
+ case 'O':
+ toggleButton(4);
+ break;
+ case 'C':
+ toggleButton(5);
+ break;
+ case 'I':
+ pushButton(6);
+ _selector = _oldSelector = -1;
+ _menuMode = INV_MODE;
+ inv.drawInventory(PLAIN_INVENTORY);
+ break;
+ case 'U':
+ pushButton(7);
+ _selector = _oldSelector = -1;
+ _menuMode = USE_MODE;
+ inv.drawInventory(USE_INVENTORY_MODE);
+ break;
+ case 'G':
+ pushButton(8);
+ _selector = _oldSelector = -1;
+ _menuMode = GIVE_MODE;
+ inv.drawInventory(GIVE_INVENTORY_MODE);
+ break;
+ case 'J':
+ pushButton(9);
+ _menuMode = JOURNAL_MODE;
+ journalControl();
+ break;
+ case 'F':
+ pushButton(10);
+
+ // Create a thumbnail of the current screen before the files dialog is shown, in case
+ // the user saves the game
+ saves.createThumbnail();
+
+ _selector = _oldSelector = -1;
+
+ if (_vm->_showOriginalSavesDialog) {
+ // Show the original dialog
+ _menuMode = FILES_MODE;
+ saves.drawInterface();
+ _windowOpen = true;
+ } else {
+ // Show the ScummVM GMM instead
+ _vm->_canLoadSave = true;
+ _vm->openMainMenuDialog();
+ _vm->_canLoadSave = false;
+ }
+ break;
+ case 'S':
+ pushButton(11);
+ _menuMode = SETUP_MODE;
+ Settings::show(_vm);
+ break;
+ default:
+ break;
+ }
+
+ _help = _oldHelp = _oldBgFound = -1;
+ }
+}
+
+void ScalpelUserInterface::doMiscControl(int allowed) {
+ Events &events = *_vm->_events;
+ Scene &scene = *_vm->_scene;
+ Talk &talk = *_vm->_talk;
+
+ if (events._released) {
+ _temp = _bgFound;
+ if (_bgFound != -1) {
+ // Only allow pointing to objects, not people
+ if (_bgFound < 1000) {
+ events.clearEvents();
+ Object &obj = scene._bgShapes[_bgFound];
+
+ switch (allowed) {
+ case ALLOW_OPEN:
+ checkAction(obj._aOpen, _temp, kFixedTextAction_Open);
+ if (_menuMode != TALK_MODE && !talk._talkToAbort) {
+ _menuMode = STD_MODE;
+ restoreButton(OPEN_MODE - 1);
+ _key = _oldKey = -1;
+ }
+ break;
+
+ case ALLOW_CLOSE:
+ checkAction(obj._aClose, _temp, kFixedTextAction_Close);
+ if (_menuMode != TALK_MODE && !talk._talkToAbort) {
+ _menuMode = STD_MODE;
+ restoreButton(CLOSE_MODE - 1);
+ _key = _oldKey = -1;
+ }
+ break;
+
+ case ALLOW_MOVE:
+ checkAction(obj._aMove, _temp, kFixedTextAction_Move);
+ if (_menuMode != TALK_MODE && !talk._talkToAbort) {
+ _menuMode = STD_MODE;
+ restoreButton(MOVE_MODE - 1);
+ _key = _oldKey = -1;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+ }
+}
+
+void ScalpelUserInterface::doPickControl() {
+ Events &events = *_vm->_events;
+ Scene &scene = *_vm->_scene;
+ Talk &talk = *_vm->_talk;
+
+ if (events._released) {
+ if ((_temp = _bgFound) != -1) {
+ events.clearEvents();
+
+ // Don't allow characters to be picked up
+ if (_bgFound < 1000) {
+ scene._bgShapes[_bgFound].pickUpObject(kFixedTextAction_Pick);
+
+ if (!talk._talkToAbort && _menuMode != TALK_MODE) {
+ _key = _oldKey = -1;
+ _menuMode = STD_MODE;
+ restoreButton(PICKUP_MODE - 1);
+ }
+ }
+ }
+ }
+}
+
+void ScalpelUserInterface::doTalkControl() {
+ Events &events = *_vm->_events;
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelJournal &journal = *(ScalpelJournal *)_vm->_journal;
+ ScalpelPeople &people = *(ScalpelPeople *)_vm->_people;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ Sound &sound = *_vm->_sound;
+ Talk &talk = *_vm->_talk;
+ Common::Point mousePos = events.mousePos();
+
+ _key = _oldKey = -1;
+ _keyboardInput = false;
+
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
+ Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
+ Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
+
+ if (events._pressed || events._released) {
+ events.clearKeyboard();
+
+ // Handle button printing
+ if (mousePos.x > 99 && mousePos.x < 138 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 10) && !_endKeyActive)
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, fixedText_Exit);
+ else if (_endKeyActive)
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_FOREGROUND, true, fixedText_Exit);
+
+ if (mousePos.x > 140 && mousePos.x < 170 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 10) && talk._moreTalkUp)
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, fixedText_Up);
+ else if (talk._moreTalkUp)
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, fixedText_Up);
+
+ if (mousePos.x > 181&& mousePos.x < 220 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 10) && talk._moreTalkDown)
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, fixedText_Down);
+ else if (talk._moreTalkDown)
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, fixedText_Down);
+
+ bool found = false;
+ for (_selector = talk._talkIndex; _selector < (int)talk._statements.size() && !found; ++_selector) {
+ if (mousePos.y > talk._statements[_selector]._talkPos.top &&
+ mousePos.y < talk._statements[_selector]._talkPos.bottom)
+ found = true;
+ }
+ --_selector;
+ if (!found)
+ _selector = -1;
+ }
+
+ if (_keyPress) {
+ _key = toupper(_keyPress);
+ if (_key == Common::KEYCODE_ESCAPE)
+ _key = 'E';
+
+ // Check for number press indicating reply line
+ if (_key >= '1' && _key <= ('1' + (int)talk._statements.size() - 1)) {
+ for (uint idx = 0; idx < talk._statements.size(); ++idx) {
+ if (talk._statements[idx]._talkMap == (_key - '1')) {
+ // Found the given statement
+ _selector = idx;
+ _key = -1;
+ _keyboardInput = true;
+ break;
+ }
+ }
+ } else if (_key == 'E' || _key == 'U' || _key == 'D') {
+ _keyboardInput = true;
+ } else {
+ _selector = -1;
+ }
+ }
+
+ if (_selector != _oldSelector) {
+ // Remove highlighting from previous line, if any
+ if (_oldSelector != -1) {
+ if (!((talk._talkHistory[talk._converseNum][_oldSelector] >> (_oldSelector & 7)) & 1))
+ talk.talkLine(_oldSelector, talk._statements[_oldSelector]._talkMap, INV_FOREGROUND,
+ talk._statements[_oldSelector]._talkPos.top, true);
+ else
+ talk.talkLine(_oldSelector, talk._statements[_oldSelector]._talkMap, TALK_NULL,
+ talk._statements[_oldSelector]._talkPos.top, true);
+ }
+
+ // Add highlighting to new line, if any
+ if (_selector != -1)
+ talk.talkLine(_selector, talk._statements[_selector]._talkMap, TALK_FOREGROUND,
+ talk._statements[_selector]._talkPos.top, true);
+
+ _oldSelector = _selector;
+ }
+
+ if (events._released || _keyboardInput) {
+ if (((Common::Rect(99, CONTROLS_Y, 138, CONTROLS_Y + 10).contains(mousePos) && events._released)
+ || _key == 'E') && _endKeyActive) {
+ talk.freeTalkVars();
+ talk.pullSequence();
+
+ drawInterface(2);
+ banishWindow();
+ _windowBounds.top = CONTROLS_Y1;
+ } else if (((Common::Rect(140, CONTROLS_Y, 179, CONTROLS_Y + 10).contains(mousePos) && events._released)
+ || _key == 'U') && talk._moreTalkUp) {
+ while (talk._statements[--talk._talkIndex]._talkMap == -1)
+ ;
+ screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
+ SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
+ talk.displayTalk(false);
+
+ screen.slamRect(Common::Rect(5, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH - 5, SHERLOCK_SCREEN_HEIGHT - 2));
+ } else if (((Common::Rect(181, CONTROLS_Y, 220, CONTROLS_Y + 10).contains(mousePos) && events._released)
+ || _key == 'D') && talk._moreTalkDown) {
+ do {
+ ++talk._talkIndex;
+ } while (talk._talkIndex < (int)talk._statements.size() && talk._statements[talk._talkIndex]._talkMap == -1);
+
+ screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
+ SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
+ talk.displayTalk(false);
+
+ screen.slamRect(Common::Rect(5, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH - 5, SHERLOCK_SCREEN_HEIGHT - 2));
+ } else if (_selector != -1) {
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, true, fixedText_Exit);
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, fixedText_Up);
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, fixedText_Down);
+
+ // If the reply is new, add it to the journal
+ if (!talk._talkHistory[talk._converseNum][_selector]) {
+ journal.record(talk._converseNum, _selector);
+
+ // Add any Holmes point to Holmes' total, if any
+ if (talk._statements[_selector]._quotient)
+ people._holmesQuotient += talk._statements[_selector]._quotient;
+ }
+
+ // Flag the response as having been used
+ talk._talkHistory[talk._converseNum][_selector] = true;
+
+ clearWindow();
+ screen.print(Common::Point(16, CONTROLS_Y + 12), TALK_FOREGROUND, "Sherlock Holmes");
+ talk.talkLine(_selector + 128, talk._statements[_selector]._talkMap, COMMAND_FOREGROUND, CONTROLS_Y + 21, true);
+
+ switch (talk._statements[_selector]._portraitSide & 3) {
+ case 0:
+ case 1:
+ people._portraitSide = 20;
+ break;
+ case 2:
+ people._portraitSide = 220;
+ break;
+ case 3:
+ people._portraitSide = 120;
+ break;
+ }
+
+ // Check for flipping Holmes
+ if (talk._statements[_selector]._portraitSide & REVERSE_DIRECTION)
+ people._holmesFlip = true;
+
+ talk._speaker = 0;
+ people.setTalking(0);
+
+ if (!talk._statements[_selector]._voiceFile.empty() && sound._voices) {
+ sound.playSound(talk._statements[_selector]._voiceFile, WAIT_RETURN_IMMEDIATELY);
+
+ // Set voices as an indicator for waiting
+ sound._voices = 2;
+ sound._speechOn = *sound._soundIsOn;
+ } else {
+ sound._speechOn = false;
+ }
+
+ // Trigger to play 3DO movie
+ talk.talk3DOMovieTrigger(0);
+
+ talk.waitForMore(talk._statements[_selector]._statement.size());
+ if (talk._talkToAbort)
+ return;
+
+ people.clearTalking();
+ if (talk._talkToAbort)
+ return;
+
+ while (!_vm->shouldQuit()) {
+ talk._scriptSelect = _selector;
+ talk._speaker = talk._talkTo;
+ talk.doScript(talk._statements[_selector]._reply);
+
+ if (!talk._talkToAbort) {
+ if (!talk._talkStealth)
+ clearWindow();
+
+ if (!talk._statements[_selector]._modified.empty()) {
+ for (uint idx = 0; idx < talk._statements[_selector]._modified.size(); ++idx) {
+ _vm->setFlags(talk._statements[_selector]._modified[idx]);
+ }
+
+ talk.setTalkMap();
+ }
+
+ // Check for another linked talk file
+ Common::String linkFilename = talk._statements[_selector]._linkFile;
+ if (!linkFilename.empty() && !talk._scriptMoreFlag) {
+ talk.freeTalkVars();
+ talk.loadTalkFile(linkFilename);
+
+ // Find the first new statement
+ int select = _selector = _oldSelector = -1;
+ for (uint idx = 0; idx < talk._statements.size() && select == -1; ++idx) {
+ if (!talk._statements[idx]._talkMap)
+ select = talk._talkIndex = idx;
+ }
+
+ // See if the new statement is a stealth reply
+ talk._talkStealth = talk._statements[select]._statement.hasPrefix("^") ? 2 : 0;
+
+ // Is the new talk file a standard file, reply first file, or a stealth file
+ if (!talk._statements[select]._statement.hasPrefix("*") &&
+ !talk._statements[select]._statement.hasPrefix("^")) {
+ // Not a reply first file, so display the new selections
+ if (_endKeyActive)
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_FOREGROUND, true, fixedText_Exit);
+ else
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, true, fixedText_Exit);
+
+ talk.displayTalk(true);
+ events.setCursor(ARROW);
+ break;
+ } else {
+ _selector = select;
+
+ if (!talk._talkHistory[talk._converseNum][_selector])
+ journal.record(talk._converseNum, _selector);
+
+ talk._talkHistory[talk._converseNum][_selector] = true;
+ }
+ } else {
+ talk.freeTalkVars();
+ talk.pullSequence();
+ banishWindow();
+ _windowBounds.top = CONTROLS_Y1;
+ break;
+ }
+ } else {
+ break;
+ }
+ }
+
+ events._pressed = events._released = false;
+ events._oldButtons = 0;
+ talk._talkStealth = 0;
+
+ // If a script was pushed onto the script stack, restore it
+ if (!talk._scriptStack.empty()) {
+ ScriptStackEntry stackEntry = talk._scriptStack.pop();
+ talk._scriptName = stackEntry._name;
+ talk._scriptSaveIndex = stackEntry._currentIndex;
+ talk._scriptSelect = stackEntry._select;
+ }
+ }
+ }
+}
+
+void ScalpelUserInterface::journalControl() {
+ Events &events = *_vm->_events;
+ ScalpelJournal &journal = *(ScalpelJournal *)_vm->_journal;
+ Scene &scene = *_vm->_scene;
+ Screen &screen = *_vm->_screen;
+ bool doneFlag = false;
+
+ // Draw the journal screen
+ journal.drawInterface();
+
+ // Handle journal events
+ do {
+ _key = -1;
+ events.setButtonState();
+
+ // Handle keypresses
+ if (events.kbHit()) {
+ Common::KeyState keyState = events.getKey();
+ if (keyState.keycode == Common::KEYCODE_x && (keyState.flags & Common::KBD_ALT)) {
+ _vm->quitGame();
+ return;
+ } else if (keyState.keycode == Common::KEYCODE_e || keyState.keycode == Common::KEYCODE_ESCAPE) {
+ doneFlag = true;
+ } else {
+ _key = toupper(keyState.keycode);
+ }
+ }
+
+ if (!doneFlag)
+ doneFlag = journal.handleEvents(_key);
+ } while (!_vm->shouldQuit() && !doneFlag);
+
+ // Finish up
+ _infoFlag = _keyboardInput = false;
+ _keyPress = '\0';
+ _windowOpen = false;
+ _windowBounds.top = CONTROLS_Y1;
+ _key = -1;
+ _menuMode = STD_MODE;
+
+ // Reset the palette
+ screen.setPalette(screen._cMap);
+
+ screen._backBuffer1.blitFrom(screen._backBuffer2);
+ scene.updateBackground();
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+}
+
+void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool firstTime) {
+ Events &events = *_vm->_events;
+ ScalpelInventory &inv = *(ScalpelInventory *)_vm->_inventory;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ Talk &talk = *_vm->_talk;
+
+ if (str.hasPrefix("_")) {
+ _lookScriptFlag = true;
+ events.setCursor(MAGNIFY);
+ int savedSelector = _selector;
+ talk.talkTo(str.c_str() + 1);
+ _lookScriptFlag = false;
+
+ if (talk._talkToAbort) {
+ events.setCursor(ARROW);
+ return;
+ }
+
+ // Check if looking at an inventory object
+ if (!_invLookFlag) {
+ // See if this look was called by a right button click or not
+ if (!_lookHelp) {
+ // If it wasn't a right button click, then we need depress
+ // the look button before we close the window. So save a copy of the
+ // menu area, and draw the controls onto it
+ Surface tempSurface((*_controls)[0]._frame.w, (*_controls)[0]._frame.h);
+ Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]);
+ offsetButton3DO(pt, 0);
+
+ tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0),
+ Common::Rect(pt.x, pt.y, pt.x + tempSurface.w(), pt.y + tempSurface.h()));
+ screen._backBuffer2.transBlitFrom((*_controls)[0], pt);
+
+ banishWindow(1);
+ events.setCursor(MAGNIFY);
+ _windowBounds.top = CONTROLS_Y1;
+ _key = _oldKey = COMMANDS[LOOK_MODE - 1];
+ _temp = _oldTemp = 0;
+ _menuMode = LOOK_MODE;
+ events.clearEvents();
+
+ screen._backBuffer2.blitFrom(tempSurface, pt);
+ } else {
+ events.setCursor(ARROW);
+ banishWindow(true);
+ _windowBounds.top = CONTROLS_Y1;
+ _key = _oldKey = -1;
+ _temp = _oldTemp = 0;
+ _menuMode = STD_MODE;
+ _lookHelp = 0;
+ events.clearEvents();
+ }
+ } else {
+ // Looking at an inventory object
+ _selector = _oldSelector = savedSelector;
+
+ // Reload the inventory graphics and draw the inventory
+ inv.loadInv();
+ inv.putInv(SLAM_SECONDARY_BUFFER);
+ inv.freeInv();
+ banishWindow(1);
+
+ _windowBounds.top = CONTROLS_Y1;
+ _key = _oldKey = COMMANDS[INV_MODE - 1];
+ _temp = _oldTemp = 0;
+ events.clearEvents();
+
+ _invLookFlag = 0;
+ _menuMode = INV_MODE;
+ _windowOpen = true;
+ }
+
+ return;
+ }
+
+ Surface &bb = *screen._backBuffer;
+ if (firstTime) {
+ // Only draw the border on the first call
+ _infoFlag = true;
+ clearInfo();
+
+ bb.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH,
+ CONTROLS_Y1 + 10), BORDER_COLOR);
+ bb.fillRect(Common::Rect(0, CONTROLS_Y + 10, 1, SHERLOCK_SCREEN_HEIGHT - 1),
+ BORDER_COLOR);
+ bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 10,
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH,
+ SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ }
+
+ // Clear background
+ bb.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2,
+ SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
+
+ _windowBounds.top = CONTROLS_Y;
+ events.clearEvents();
+
+ // Loop through displaying up to five lines
+ bool endOfStr = false;
+ const char *msgP = str.c_str();
+ for (int lineNum = 0; lineNum < ONSCREEN_FILES_COUNT && !endOfStr; ++lineNum) {
+ int width = 0;
+ const char *lineStartP = msgP;
+
+ // Determine how much can be displayed on the line
+ do {
+ width += screen.charWidth(*msgP++);
+ } while (width < 300 && *msgP);
+
+ if (*msgP)
+ --msgP;
+ else
+ endOfStr = true;
+
+ // If the line needs to be wrapped, scan backwards to find
+ // the end of the previous word as a splitting point
+ if (width >= 300) {
+ while (*msgP != ' ')
+ --msgP;
+ endOfStr = false;
+ }
+
+ // Print out the line
+ Common::String line(lineStartP, msgP);
+ screen.gPrint(Common::Point(16, CONTROLS_Y + 12 + lineNum * 9),
+ INV_FOREGROUND, "%s", line.c_str());
+
+ if (!endOfStr)
+ // Start next line at start of the nxet word after space
+ ++msgP;
+ }
+
+ // Handle display depending on whether all the message was shown
+ if (!endOfStr) {
+ screen.makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10),
+ (SHERLOCK_SCREEN_WIDTH - screen.stringWidth(PRESS_KEY_FOR_MORE)) / 2,
+ PRESS_KEY_FOR_MORE);
+ screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH -
+ screen.stringWidth(PRESS_KEY_FOR_MORE)) / 2, CONTROLS_Y),
+ COMMAND_FOREGROUND, "P");
+ _descStr = msgP;
+ } else {
+ screen.makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10),
+ (SHERLOCK_SCREEN_WIDTH - screen.stringWidth(PRESS_KEY_TO_CONTINUE)) / 2,
+ PRESS_KEY_TO_CONTINUE);
+ screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH -
+ screen.stringWidth(PRESS_KEY_TO_CONTINUE)) / 2, CONTROLS_Y),
+ COMMAND_FOREGROUND, "P");
+ _descStr = "";
+ }
+
+ if (firstTime) {
+ if (!_slideWindows) {
+ screen.slamRect(Common::Rect(0, CONTROLS_Y,
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ } else {
+ // Display the window
+ summonWindow();
+ }
+
+ _selector = _oldSelector = -1;
+ _windowOpen = true;
+ } else {
+ screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH,
+ SHERLOCK_SCREEN_HEIGHT));
+ }
+}
+
+void ScalpelUserInterface::printObjectDesc() {
+ printObjectDesc(_cAnimStr, true);
+}
+
+void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+
+ if (_windowOpen)
+ // A window is already open, so can't open another one
+ return;
+
+ if (slideUp) {
+ // Gradually slide up the display of the window
+ for (int idx = 1; idx <= bgSurface.h(); idx += 2) {
+ screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx),
+ Common::Rect(0, 0, bgSurface.w(), idx));
+ screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - idx,
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+
+ events.delay(10);
+ }
+ } else {
+ // Gradually slide down the display of the window
+ for (int idx = 1; idx <= bgSurface.h(); idx += 2) {
+ screen._backBuffer->blitFrom(bgSurface,
+ Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()),
+ Common::Rect(0, bgSurface.h() - idx, bgSurface.w(), bgSurface.h()));
+ screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(),
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - bgSurface.h() + idx));
+
+ events.delay(10);
+ }
+ }
+
+ // Final display of the entire window
+ screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()),
+ Common::Rect(0, 0, bgSurface.w(), bgSurface.h()));
+ screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(), bgSurface.w(), bgSurface.h());
+
+ _windowOpen = true;
+}
+
+void ScalpelUserInterface::summonWindow(bool slideUp, int height) {
+ Screen &screen = *_vm->_screen;
+
+ // Extract the window that's been drawn on the back buffer
+ Surface tempSurface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - height);
+ Common::Rect r(0, height, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
+ tempSurface.blitFrom(screen._backBuffer1, Common::Point(0, 0), r);
+
+ // Remove drawn window with original user interface
+ screen._backBuffer1.blitFrom(screen._backBuffer2,
+ Common::Point(0, height), r);
+
+ // Display the window gradually on-screen
+ summonWindow(tempSurface, slideUp);
+}
+
+void ScalpelUserInterface::banishWindow(bool slideUp) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+
+ if (_windowOpen) {
+ if (slideUp || !_slideWindows) {
+ // Slide window down
+ // Only slide the window if the window style allows it
+ if (_slideWindows) {
+ for (int idx = 2; idx < (SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y); idx += 2) {
+ // Shift the window down by 2 lines
+ byte *pSrc = (byte *)screen._backBuffer1.getBasePtr(0, CONTROLS_Y + idx - 2);
+ byte *pSrcEnd = (byte *)screen._backBuffer1.getBasePtr(0, SHERLOCK_SCREEN_HEIGHT - 2);
+ byte *pDest = (byte *)screen._backBuffer1.getBasePtr(0, SHERLOCK_SCREEN_HEIGHT);
+ Common::copy_backward(pSrc, pSrcEnd, pDest);
+
+ // Restore lines from the ui in the secondary back buffer
+ screen._backBuffer1.blitFrom(screen._backBuffer2,
+ Common::Point(0, CONTROLS_Y),
+ Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + idx));
+
+ screen.slamArea(0, CONTROLS_Y + idx - 2, SHERLOCK_SCREEN_WIDTH,
+ SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y - idx + 2);
+ events.delay(10);
+ }
+
+ // Restore final two old lines
+ screen._backBuffer1.blitFrom(screen._backBuffer2,
+ Common::Point(0, SHERLOCK_SCREEN_HEIGHT - 2),
+ Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 2,
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - 2, SHERLOCK_SCREEN_WIDTH, 2);
+ } else {
+ // Restore old area to completely erase window
+ screen._backBuffer1.blitFrom(screen._backBuffer2,
+ Common::Point(0, CONTROLS_Y),
+ Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH,
+ SHERLOCK_SCREEN_HEIGHT));
+ }
+ } else {
+ // Slide the original user interface up to cover the dialog
+ for (int idx = 1; idx < (SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y1); idx += 2) {
+ byte *pSrc = (byte *)screen._backBuffer2.getBasePtr(0, CONTROLS_Y1);
+ byte *pSrcEnd = (byte *)screen._backBuffer2.getBasePtr(0, CONTROLS_Y1 + idx);
+ byte *pDest = (byte *)screen._backBuffer1.getBasePtr(0, SHERLOCK_SCREEN_HEIGHT - idx);
+ Common::copy(pSrc, pSrcEnd, pDest);
+
+ screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - idx, SHERLOCK_SCREEN_WIDTH,
+ SHERLOCK_SCREEN_HEIGHT);
+ events.delay(10);
+ }
+
+ // Show entire final area
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(0, CONTROLS_Y1),
+ Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ }
+
+ _infoFlag = false;
+ _windowOpen = false;
+ }
+
+ _menuMode = STD_MODE;
+}
+
+void ScalpelUserInterface::checkUseAction(const UseType *use, const Common::String &invName,
+ FixedTextActionId fixedTextActionId, int objNum, bool giveMode) {
+ Events &events = *_vm->_events;
+ FixedText &fixedText = *_vm->_fixedText;
+ Inventory &inv = *_vm->_inventory;
+ Scene &scene = *_vm->_scene;
+ Screen &screen = *_vm->_screen;
+ Talk &talk = *_vm->_talk;
+ bool printed = fixedTextActionId == kFixedTextAction_Invalid;
+
+ if (objNum >= 1000) {
+ // Holmes was specified, so do nothing
+ _infoFlag = true;
+ clearInfo();
+ _infoFlag = true;
+
+ // Display error message
+ _menuCounter = 30;
+ screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "You can't do that to yourself.");
+ return;
+ }
+
+ // Scan for target item
+ int targetNum = -1;
+ if (giveMode) {
+ for (int idx = 0; idx < USE_COUNT && targetNum == -1; ++idx) {
+ if ((use[idx]._target.equalsIgnoreCase("*GIVE*") || use[idx]._target.equalsIgnoreCase("*GIVEP*"))
+ && use[idx]._names[0].equalsIgnoreCase(invName)) {
+ // Found a match
+ targetNum = idx;
+ if (use[idx]._target.equalsIgnoreCase("*GIVE*"))
+ inv.deleteItemFromInventory(invName);
+ }
+ }
+ } else {
+ for (int idx = 0; idx < USE_COUNT && targetNum == -1; ++idx) {
+ if (use[idx]._target.equalsIgnoreCase(invName))
+ targetNum = idx;
+ }
+ }
+
+ if (targetNum != -1) {
+ // Found a target, so do the action
+ const UseType &action = use[targetNum];
+
+ events.setCursor(WAIT);
+
+ if (action._useFlag)
+ _vm->setFlags(action._useFlag);
+
+ if (action._cAnimNum != 99) {
+ if (action._cAnimNum == 0)
+ scene.startCAnim(9, action._cAnimSpeed);
+ else
+ scene.startCAnim(action._cAnimNum - 1, action._cAnimSpeed);
+ }
+
+ if (!talk._talkToAbort) {
+ Object &obj = scene._bgShapes[objNum];
+ for (int idx = 0; idx < NAMES_COUNT && !talk._talkToAbort; ++idx) {
+ if (obj.checkNameForCodes(action._names[idx], fixedTextActionId)) {
+ if (!talk._talkToAbort)
+ printed = true;
+ }
+ }
+
+ // Print "Done..." as an ending, unless flagged for leaving scene or otherwise flagged
+ if (scene._goToScene != 1 && !printed && !talk._talkToAbort) {
+ _infoFlag = true;
+ clearInfo();
+ screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "Done...");
+ _menuCounter = 25;
+ }
+ }
+ } else {
+ // Couldn't find target, so print error
+ _infoFlag = true;
+ clearInfo();
+
+ if (giveMode) {
+ screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "No, thank you.");
+ } else if (fixedTextActionId == kFixedTextAction_Invalid) {
+ screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "You can't do that.");
+ } else {
+ Common::String errorMessage = fixedText.getActionMessage(fixedTextActionId, 0);
+ screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", errorMessage.c_str());
+ }
+
+ _infoFlag = true;
+ _menuCounter = 30;
+ }
+
+ events.setCursor(ARROW);
+}
+
+void ScalpelUserInterface::offsetButton3DO(Common::Point &pt, int num) {
+ if (IS_3DO) {
+ if (num >= 0 && num <= 2)
+ pt.x += 15;
+ else if (num >= 6 && num <= 8)
+ pt.x -= 4;
+ else if (num >= 9 && num <= 11)
+ pt.x -= 8;
+ }
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.h b/engines/sherlock/scalpel/scalpel_user_interface.h
new file mode 100644
index 0000000000..7829ffca9f
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_user_interface.h
@@ -0,0 +1,223 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_UI_H
+#define SHERLOCK_SCALPEL_UI_H
+
+#include "common/scummsys.h"
+#include "sherlock/user_interface.h"
+
+namespace Sherlock {
+
+class Inventory;
+class Talk;
+
+namespace Scalpel {
+
+extern const char COMMANDS[13];
+extern const int MENU_POINTS[12][4];
+
+extern const int INVENTORY_POINTS[8][3];
+extern const char INVENTORY_COMMANDS[9];
+extern const char *const PRESS_KEY_FOR_MORE;
+extern const char *const PRESS_KEY_TO_CONTINUE;
+
+class Settings;
+
+class ScalpelUserInterface: public UserInterface {
+ friend class Settings;
+ friend class Talk;
+private:
+ char _keyPress;
+ int _lookHelp;
+ int _help, _oldHelp;
+ int _key, _oldKey;
+ int _temp, _oldTemp;
+ int _oldLook;
+ bool _keyboardInput;
+ bool _pause;
+ int _cNum;
+ Common::String _cAnimStr;
+ Common::String _descStr;
+ int _find;
+private:
+ /**
+ * Draws the image for a user interface button in the down/pressed state.
+ */
+ void depressButton(int num);
+
+ /**
+ * If he mouse button is pressed, then calls depressButton to draw the button
+ * as pressed; if not, it will show it as released with a call to "restoreButton".
+ */
+ void pushButton(int num);
+
+ /**
+ * By the time this method has been called, the graphics for the button change
+ * have already been drawn. This simply takes care of switching the mode around
+ * accordingly
+ */
+ void toggleButton(int num);
+
+ /**
+ * Print the name of an object in the scene
+ */
+ void lookScreen(const Common::Point &pt);
+
+ /**
+ * Gets the item in the inventory the mouse is on and display's it's description
+ */
+ void lookInv();
+
+ /**
+ * Handles input when the file list window is being displayed
+ */
+ void doEnvControl();
+
+ /**
+ * Handle input whilst the inventory is active
+ */
+ void doInvControl();
+
+ /**
+ * Handles waiting whilst an object's description window is open.
+ */
+ void doLookControl();
+
+ /**
+ * Handles input until one of the user interface buttons/commands is selected
+ */
+ void doMainControl();
+
+ /**
+ * Handles the input for the MOVE, OPEN, and CLOSE commands
+ */
+ void doMiscControl(int allowed);
+
+ /**
+ * Handles input for picking up items
+ */
+ void doPickControl();
+
+ /**
+ * Handles input when in talk mode. It highlights the buttons and available statements,
+ * and handles allowing the user to click on them
+ */
+ void doTalkControl();
+
+ /**
+ * Handles events when the Journal is active.
+ * @remarks Whilst this would in theory be better in the Journal class, since it displays in
+ * the user interface, it uses so many internal UI fields, that it sort of made some sense
+ * to put it in the UserInterface class.
+ */
+ void journalControl();
+
+ /**
+ * Checks to see whether a USE action is valid on the given object
+ */
+ void checkUseAction(const UseType *use, const Common::String &invName, FixedTextActionId fixedTextActionId,
+ int objNum, bool giveMode);
+
+ /**
+ * Print the previously selected object's decription
+ */
+ void printObjectDesc(const Common::String &str, bool firstTime);
+public:
+ ImageFile *_controlPanel;
+ ImageFile *_controls;
+ int _oldUse;
+public:
+ ScalpelUserInterface(SherlockEngine *vm);
+ virtual ~ScalpelUserInterface();
+
+ /**
+ * Handles counting down whilst checking for input, then clears the info line.
+ */
+ void whileMenuCounter();
+
+ /**
+ * Draws the image for the given user interface button in the up
+ * (not selected) position
+ */
+ void restoreButton(int num);
+
+ /**
+ * Creates a text window and uses it to display the in-depth description
+ * of the highlighted object
+ */
+ void examine();
+
+ void offsetButton3DO(Common::Point &pt, int num);
+public:
+ /**
+ * Resets the user interface
+ */
+ virtual void reset();
+
+ /**
+ * Main input handler for the user interface
+ */
+ virtual void handleInput();
+
+ /**
+ * Draw the user interface onto the screen's back buffers
+ */
+ virtual void drawInterface(int bufferNum = 3);
+
+ /**
+ * Displays a passed window by gradually scrolling it vertically on-screen
+ */
+ virtual void summonWindow(const Surface &bgSurface, bool slideUp = true);
+
+ /**
+ * Slide the window stored in the back buffer onto the screen
+ */
+ virtual void summonWindow(bool slideUp = true, int height = CONTROLS_Y);
+
+ /**
+ * Close a currently open window
+ * @param flag 0 = slide old window down, 1 = slide prior UI back up
+ */
+ virtual void banishWindow(bool slideUp = true);
+
+ /**
+ * Clears the info line of the screen
+ */
+ virtual void clearInfo();
+
+ /**
+ * Clear any active text window
+ */
+ virtual void clearWindow();
+
+ /**
+ * Print the previously selected object's decription
+ */
+ virtual void printObjectDesc();
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/settings.cpp b/engines/sherlock/scalpel/settings.cpp
new file mode 100644
index 0000000000..f6769a4b99
--- /dev/null
+++ b/engines/sherlock/scalpel/settings.cpp
@@ -0,0 +1,343 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/sherlock.h"
+#include "sherlock/scalpel/settings.h"
+#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/scalpel/scalpel.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+static const int SETUP_POINTS[12][4] = {
+ { 4, 154, 101, 53 }, // Exit
+ { 4, 165, 101, 53 }, // Music Toggle
+ { 219, 165, 316, 268 }, // Voice Toggle
+ { 103, 165, 217, 160 }, // Sound Effects Toggle
+ { 219, 154, 316, 268 }, // Help Button Left/Right
+ { 103, 154, 217, 160 }, // New Font Style
+ { 4, 187, 101, 53 }, // Joystick Toggle
+ { 103, 187, 217, 160 }, // Calibrate Joystick
+ { 219, 176, 316, 268 }, // Fade Style
+ { 103, 176, 217, 160 }, // Window Open Style
+ { 4, 176, 101, 53 }, // Portraits Toggle
+ { 219, 187, 316, 268 } // _key Pad Accel. Toggle
+};
+
+static const char *const SETUP_STRS0[2] = { "off", "on" };
+static const char *const SETUP_STRS1[2] = { "Directly", "by Pixel" };
+static const char *const SETUP_STRS2[2] = { "Left", "Right" };
+static const char *const SETUP_STRS3[2] = { "Appear", "Slide" };
+static const char *const SETUP_STRS5[2] = { "Left", "Right" };
+static const char *const SETUP_NAMES[12] = {
+ "Exit", "M", "V", "S", "B", "New Font Style", "J", "Calibrate Joystick", "F", "W", "P", "K"
+};
+
+/*----------------------------------------------------------------*/
+
+void Settings::drawInteface(bool flag) {
+ People &people = *_vm->_people;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ Sound &sound = *_vm->_sound;
+ Music &music = *_vm->_music;
+ UserInterface &ui = *_vm->_ui;
+ Common::String tempStr;
+
+ if (!flag) {
+ screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 1), BORDER_COLOR);
+ screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1 + 1, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ screen._backBuffer1.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH,
+ SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ screen._backBuffer1.hLine(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH - 1, BORDER_COLOR);
+ screen._backBuffer1.fillRect(Common::Rect(2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH - 2,
+ SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
+ }
+
+ screen.makeButton(Common::Rect(SETUP_POINTS[0][0], SETUP_POINTS[0][1], SETUP_POINTS[0][2], SETUP_POINTS[0][1] + 10),
+ SETUP_POINTS[0][3] - screen.stringWidth("Exit") / 2, "Exit");
+
+ tempStr = Common::String::format("Music %s", SETUP_STRS0[music._musicOn]);
+ screen.makeButton(Common::Rect(SETUP_POINTS[1][0], SETUP_POINTS[1][1], SETUP_POINTS[1][2], SETUP_POINTS[1][1] + 10),
+ SETUP_POINTS[1][3] - screen.stringWidth(tempStr) / 2, tempStr);
+
+ tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]);
+ screen.makeButton(Common::Rect(SETUP_POINTS[2][0], SETUP_POINTS[2][1], SETUP_POINTS[2][2], SETUP_POINTS[2][1] + 10),
+ SETUP_POINTS[2][3] - screen.stringWidth(tempStr) / 2, tempStr);
+
+ tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]);
+ screen.makeButton(Common::Rect(SETUP_POINTS[3][0], SETUP_POINTS[3][1], SETUP_POINTS[3][2], SETUP_POINTS[3][1] + 10),
+ SETUP_POINTS[3][3] - screen.stringWidth(tempStr) / 2, tempStr);
+
+ tempStr = Common::String::format("Auto Help %s", SETUP_STRS5[ui._helpStyle]);
+ screen.makeButton(Common::Rect(SETUP_POINTS[4][0], SETUP_POINTS[4][1], SETUP_POINTS[4][2], SETUP_POINTS[4][1] + 10),
+ SETUP_POINTS[4][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ screen.makeButton(Common::Rect(SETUP_POINTS[5][0], SETUP_POINTS[5][1], SETUP_POINTS[5][2], SETUP_POINTS[5][1] + 10),
+ SETUP_POINTS[5][3] - screen.stringWidth("New Font Style") / 2, "New Font Style");
+
+ // WORKAROUND: We don't support the joystick in ScummVM, so draw the next two buttons as disabled
+ tempStr = "Joystick Off";
+ screen.makeButton(Common::Rect(SETUP_POINTS[6][0], SETUP_POINTS[6][1], SETUP_POINTS[6][2], SETUP_POINTS[6][1] + 10),
+ SETUP_POINTS[6][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[6][3], SETUP_POINTS[6][1]), COMMAND_NULL, false, tempStr);
+
+ tempStr = "Calibrate Joystick";
+ screen.makeButton(Common::Rect(SETUP_POINTS[7][0], SETUP_POINTS[7][1], SETUP_POINTS[7][2], SETUP_POINTS[7][1] + 10),
+ SETUP_POINTS[7][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[7][3], SETUP_POINTS[7][1]), COMMAND_NULL, false, tempStr);
+
+ tempStr = Common::String::format("Fade %s", screen._fadeStyle ? "by Pixel" : "Directly");
+ screen.makeButton(Common::Rect(SETUP_POINTS[8][0], SETUP_POINTS[8][1], SETUP_POINTS[8][2], SETUP_POINTS[8][1] + 10),
+ SETUP_POINTS[8][3] - screen.stringWidth(tempStr) / 2, tempStr);
+
+ tempStr = Common::String::format("Windows %s", ui._slideWindows ? "Slide" : "Appear");
+ screen.makeButton(Common::Rect(SETUP_POINTS[9][0], SETUP_POINTS[9][1], SETUP_POINTS[9][2], SETUP_POINTS[9][1] + 10),
+ SETUP_POINTS[9][3] - screen.stringWidth(tempStr) / 2, tempStr);
+
+ tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
+ screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10),
+ SETUP_POINTS[10][3] - screen.stringWidth(tempStr) / 2, tempStr);
+
+ tempStr = "Key Pad Slow";
+ screen.makeButton(Common::Rect(SETUP_POINTS[11][0], SETUP_POINTS[11][1], SETUP_POINTS[11][2], SETUP_POINTS[11][1] + 10),
+ SETUP_POINTS[11][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[11][3], SETUP_POINTS[11][1]), COMMAND_NULL, false, tempStr);
+
+ // Show the window immediately, or slide it on-screen
+ if (!flag) {
+ if (!ui._slideWindows) {
+ screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ } else {
+ ui.summonWindow(true, CONTROLS_Y1);
+ }
+
+ ui._windowOpen = true;
+ } else {
+ screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ }
+}
+
+int Settings::drawButtons(const Common::Point &pt, int _key) {
+ Events &events = *_vm->_events;
+ People &people = *_vm->_people;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ Music &music = *_vm->_music;
+ Sound &sound = *_vm->_sound;
+ UserInterface &ui = *_vm->_ui;
+ int found = -1;
+ byte color;
+ Common::String tempStr;
+
+ for (int idx = 0; idx < 12; ++idx) {
+ if ((pt.x > SETUP_POINTS[idx][0] && pt.x < SETUP_POINTS[idx][2] && pt.y > SETUP_POINTS[idx][1]
+ && pt.y < (SETUP_POINTS[idx][1] + 10) && (events._pressed || events._released))
+ || (_key == SETUP_NAMES[idx][0])) {
+ found = idx;
+ color = COMMAND_HIGHLIGHTED;
+ } else {
+ color = COMMAND_FOREGROUND;
+ }
+
+ // Print the button text
+ switch (idx) {
+ case 1:
+ tempStr = Common::String::format("Music %s", SETUP_STRS0[music._musicOn]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 2:
+ tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 3:
+ tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 4:
+ tempStr = Common::String::format("Auto Help %s", SETUP_STRS2[ui._helpStyle]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 6:
+ tempStr = "Joystick Off";
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
+ break;
+ case 7:
+ tempStr = "Calibrate Joystick";
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
+ break;
+ case 8:
+ tempStr = Common::String::format("Fade %s", SETUP_STRS1[screen._fadeStyle]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 9:
+ tempStr = Common::String::format("Windows %s", SETUP_STRS3[ui._slideWindows]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 10:
+ tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 11:
+ tempStr = "Key Pad Slow";
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
+ break;
+ default:
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, SETUP_NAMES[idx]);
+ break;
+ }
+ }
+
+ return found;
+}
+
+void Settings::show(SherlockEngine *vm) {
+ Events &events = *vm->_events;
+ People &people = *vm->_people;
+ Scene &scene = *vm->_scene;
+ Screen &screen = *vm->_screen;
+ Sound &sound = *vm->_sound;
+ Music &music = *vm->_music;
+ Talk &talk = *vm->_talk;
+ ScalpelUserInterface &ui = *(ScalpelUserInterface *)vm->_ui;
+ bool updateConfig = false;
+
+ assert(vm->getGameID() == GType_SerratedScalpel);
+ Settings settings(vm);
+ settings.drawInteface(false);
+
+ do {
+ if (ui._menuCounter)
+ ui.whileMenuCounter();
+
+ int found = -1;
+ ui._key = -1;
+
+ scene.doBgAnim();
+ if (talk._talkToAbort)
+ return;
+
+ events.setButtonState();
+ Common::Point pt = events.mousePos();
+
+ if (events._pressed || events._released || events.kbHit()) {
+ ui.clearInfo();
+ ui._key = -1;
+
+ if (events.kbHit()) {
+ Common::KeyState keyState = events.getKey();
+ ui._key = toupper(keyState.keycode);
+
+ if (ui._key == Common::KEYCODE_RETURN || ui._key == Common::KEYCODE_SPACE) {
+ events._pressed = false;
+ events._oldButtons = 0;
+ ui._keyPress = '\0';
+ events._released = true;
+ }
+ }
+
+ // Handle highlighting button under mouse
+ found = settings.drawButtons(pt, ui._key);
+ }
+
+ if ((found == 0 && events._released) || (ui._key == 'E' || ui._key == Common::KEYCODE_ESCAPE))
+ // Exit
+ break;
+
+ if ((found == 1 && events._released) || ui._key == 'M') {
+ // Toggle music
+ music._musicOn = !music._musicOn;
+ if (!music._musicOn)
+ music.stopMusic();
+ else
+ music.startSong();
+
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 2 && events._released) || ui._key == 'V') {
+ sound._voices = !sound._voices;
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 3 && events._released) || ui._key == 'S') {
+ // Toggle sound effects
+ sound._digitized = !sound._digitized;
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 4 && events._released) || ui._key == 'A') {
+ // Help button style
+ ui._helpStyle = !ui._helpStyle;
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 5 && events._released) || ui._key == 'N') {
+ // New font style
+ int fontNum = screen.fontNumber() + 1;
+ if (fontNum == 3)
+ fontNum = 0;
+
+ screen.setFont(fontNum);
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 8 && events._released) || ui._key == 'F') {
+ // Toggle fade style
+ screen._fadeStyle = !screen._fadeStyle;
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 9 && events._released) || ui._key == 'W') {
+ // Window style
+ ui._slideWindows = !ui._slideWindows;
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 10 && events._released) || ui._key == 'P') {
+ // Toggle portraits being shown
+ people._portraitsOn = !people._portraitsOn;
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+ } while (!vm->shouldQuit());
+
+ ui.banishWindow();
+
+ if (updateConfig)
+ vm->saveConfig();
+
+ ui._keyPress = '\0';
+ ui._keyboardInput = false;
+ ui._windowBounds.top = CONTROLS_Y1;
+ ui._key = -1;
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/settings.h b/engines/sherlock/scalpel/settings.h
new file mode 100644
index 0000000000..ff2e647a62
--- /dev/null
+++ b/engines/sherlock/scalpel/settings.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SETTINGS_H
+#define SHERLOCK_SETTINGS_H
+
+#include "common/scummsys.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Scalpel {
+
+class Settings {
+private:
+ SherlockEngine *_vm;
+
+ Settings(SherlockEngine *vm) : _vm(vm) {}
+
+ /**
+ * Draws the interface for the settings window
+ */
+ void drawInteface(bool flag);
+
+ /**
+ * Draws the buttons for the settings dialog
+ */
+ int drawButtons(const Common::Point &pt, int key);
+public:
+ /**
+ * Handles input when the settings window is being shown
+ * @remarks Whilst this would in theory be better in the Journal class, since it displays in
+ * the user interface, it uses so many internal UI fields, that it sort of made some sense
+ * to put it in the UserInterface class.
+ */
+ static void show(SherlockEngine *vm);
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/tsage/logo.cpp b/engines/sherlock/scalpel/tsage/logo.cpp
new file mode 100644
index 0000000000..4eab01947a
--- /dev/null
+++ b/engines/sherlock/scalpel/tsage/logo.cpp
@@ -0,0 +1,684 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "sherlock/scalpel/tsage/logo.h"
+#include "sherlock/scalpel/scalpel.h"
+
+namespace Sherlock {
+namespace Scalpel {
+namespace TsAGE {
+
+TLib *Visage::_tLib;
+
+Visage::Visage() {
+ _resNum = -1;
+ _rlbNum = -1;
+ _stream = nullptr;
+}
+
+void Visage::setVisage(int resNum, int rlbNum) {
+ if ((_resNum != resNum) || (_rlbNum != rlbNum)) {
+ _resNum = resNum;
+ _rlbNum = rlbNum;
+ delete _stream;
+
+ // Games after Ringworld have an extra indirection via the visage index file
+ Common::SeekableReadStream *stream = _tLib->getResource(RES_VISAGE, resNum, 9999);
+ if (rlbNum == 0)
+ rlbNum = 1;
+
+ // Check how many slots there are
+ uint16 count = stream->readUint16LE();
+ if (rlbNum > count)
+ rlbNum = count;
+
+ // Get the flags/rlbNum to use
+ stream->seek((rlbNum - 1) * 4 + 2);
+ uint32 v = stream->readUint32LE();
+ int flags = v >> 30;
+
+ if (flags & 3) {
+ rlbNum = (int)(v & 0xff);
+ }
+ assert((flags & 3) == 0);
+ delete stream;
+
+ _stream = _tLib->getResource(RES_VISAGE, resNum, rlbNum);
+ }
+}
+
+void Visage::clear() {
+ delete _stream;
+ _stream = nullptr;
+}
+
+Visage::~Visage() {
+ delete _stream;
+}
+
+void Visage::getFrame(ObjectSurface &s, int frameNum) {
+ _stream->seek(0);
+ int numFrames = _stream->readUint16LE();
+ if (frameNum > numFrames)
+ frameNum = numFrames;
+ if (frameNum > 0)
+ --frameNum;
+
+ _stream->seek(frameNum * 4 + 2);
+ int offset = _stream->readUint32LE();
+ _stream->seek(offset);
+
+ surfaceFromRes(s);
+}
+
+int Visage::getFrameCount() const {
+ _stream->seek(0);
+ return _stream->readUint16LE();
+}
+
+bool Visage::isLoaded() const {
+ return _stream != nullptr;
+}
+
+void Visage::surfaceFromRes(ObjectSurface &s) {
+ int frameWidth = _stream->readUint16LE();
+ int frameHeight = _stream->readUint16LE();
+ Common::Rect r(0, 0, frameWidth, frameHeight);
+ s.create(r.width(), r.height());
+
+ s._centroid.x = _stream->readSint16LE();
+ s._centroid.y = _stream->readSint16LE();
+
+ _stream->skip(1);
+ byte flags = _stream->readByte();
+ bool rleEncoded = (flags & 2) != 0;
+
+ byte *destP = (byte *)s.getPixels();
+
+ if (!rleEncoded) {
+ _stream->read(destP, r.width() * r.height());
+ } else {
+ Common::fill(destP, destP + (r.width() * r.height()), 0xff);
+
+ for (int yp = 0; yp < r.height(); ++yp) {
+ int width = r.width();
+ destP = (byte *)s.getBasePtr(0, yp);
+
+ while (width > 0) {
+ uint8 controlVal = _stream->readByte();
+ if ((controlVal & 0x80) == 0) {
+ // Copy specified number of bytes
+ _stream->read(destP, controlVal);
+ width -= controlVal;
+ destP += controlVal;
+ } else if ((controlVal & 0x40) == 0) {
+ // Skip a specified number of output pixels
+ destP += controlVal & 0x3f;
+ width -= controlVal & 0x3f;
+ } else {
+ // Copy a specified pixel a given number of times
+ controlVal &= 0x3f;
+ int pixel = _stream->readByte();
+
+ Common::fill(destP, destP + controlVal, pixel);
+ destP += controlVal;
+ width -= controlVal;
+ }
+ }
+ assert(width == 0);
+ }
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+ScalpelEngine *Object::_vm;
+
+Object::Object() {
+ _vm = nullptr;
+ _isAnimating = _finished = false;
+ _frame = 0;
+ _numFrames = 0;
+ _frameChange = 0;
+ _angle = _changeCtr = 0;
+ _walkStartFrame = 0;
+ _majorDiff = _minorDiff = 0;
+}
+
+void Object::setVisage(int visage, int strip) {
+ _visage.setVisage(visage, strip);
+}
+
+void Object::setAnimMode(bool isAnimating) {
+ _isAnimating = isAnimating;
+ _finished = false;
+
+ _updateStartFrame = _vm->_events->getFrameCounter();
+ if (_numFrames)
+ _updateStartFrame += 60 / _numFrames;
+ _frameChange = 1;
+}
+
+void Object::setDestination(const Common::Point &pt) {
+ _destination = pt;
+
+ int moveRate = 10;
+ _walkStartFrame = _vm->_events->getFrameCounter();
+ _walkStartFrame += 60 / moveRate;
+
+ calculateMoveAngle();
+
+ // Get the difference
+ int diffX = _destination.x - _position.x;
+ int diffY = _destination.y - _position.y;
+ int xSign = (diffX < 0) ? -1 : (diffX > 0 ? 1 : 0);
+ int ySign = (diffY < 0) ? -1 : (diffY > 0 ? 1 : 0);
+ diffX = ABS(diffX);
+ diffY = ABS(diffY);
+
+ if (diffX < diffY) {
+ _minorDiff = diffX / 2;
+ _majorDiff = diffY;
+ } else {
+ _minorDiff = diffY / 2;
+ _majorDiff = diffX;
+ }
+
+ // Set the destination position
+ _moveDelta = Common::Point(diffX, diffY);
+ _moveSign = Common::Point(xSign, ySign);
+ _changeCtr = 0;
+
+ assert(diffX || diffY);
+}
+
+void Object::erase() {
+ Screen &screen = *_vm->_screen;
+
+ if (_visage.isLoaded() && !_oldBounds.isEmpty())
+ screen.blitFrom(screen._backBuffer1, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds);
+}
+
+void Object::update() {
+ Screen &screen = *_vm->_screen;
+
+ if (_visage.isLoaded()) {
+ if (isMoving()) {
+ uint32 currTime = _vm->_events->getFrameCounter();
+ if (_walkStartFrame <= currTime) {
+ int moveRate = 10;
+ int frameInc = 60 / moveRate;
+ _walkStartFrame = currTime + frameInc;
+ move();
+ }
+ }
+
+ if (_isAnimating) {
+ if (_frame < _visage.getFrameCount())
+ _frame = changeFrame();
+ else
+ _finished = true;
+ }
+
+ // Get the new frame
+ ObjectSurface s;
+ _visage.getFrame(s, _frame);
+
+ // Display the frame
+ _oldBounds = Common::Rect(_position.x, _position.y, _position.x + s.w(), _position.y + s.h());
+ _oldBounds.translate(-s._centroid.x, -s._centroid.y);
+ screen.transBlitFrom(s, Common::Point(_oldBounds.left, _oldBounds.top));
+ }
+}
+
+int Object::changeFrame() {
+ int frameNum = _frame;
+ uint32 currentFrame = _vm->_events->getFrameCounter();
+
+ if (_updateStartFrame <= currentFrame) {
+ if (_numFrames > 0) {
+ int v = 60 / _numFrames;
+ _updateStartFrame = currentFrame + v;
+
+ frameNum = getNewFrame();
+ }
+ }
+
+ return frameNum;
+}
+
+int Object::getNewFrame() {
+ int frameNum = _frame + _frameChange;
+
+ if (_frameChange > 0) {
+ if (frameNum > _visage.getFrameCount()) {
+ frameNum = 1;
+ }
+ } else if (frameNum < 1) {
+ frameNum = _visage.getFrameCount();
+ }
+
+ return frameNum;
+}
+
+void Object::calculateMoveAngle() {
+ int xDiff = _destination.x - _position.x, yDiff = _position.y - _destination.y;
+
+ if (!xDiff && !yDiff)
+ _angle = 0;
+ else if (!xDiff)
+ _angle = (_destination.y >= _position.y) ? 180 : 0;
+ else if (!yDiff)
+ _angle = (_destination.x >= _position.x) ? 90 : 270;
+ else {
+ int result = (((xDiff * 100) / ((abs(xDiff) + abs(yDiff))) * 90) / 100);
+
+ if (yDiff < 0)
+ result = 180 - result;
+ else if (xDiff < 0)
+ result += 360;
+
+ _angle = result;
+ }
+}
+
+bool Object::isAnimEnded() const {
+ return _finished;
+}
+
+bool Object::isMoving() const {
+ return (_destination.x != 0) && (_destination != _position);
+}
+
+void Object::move() {
+ Common::Point currPos = _position;
+ Common::Point moveDiff(5, 3);
+ int percent = 100;
+
+ if (dontMove())
+ return;
+
+ if (_moveDelta.x >= _moveDelta.y) {
+ int xAmount = _moveSign.x * moveDiff.x * percent / 100;
+ if (!xAmount)
+ xAmount = _moveSign.x;
+ currPos.x += xAmount;
+
+ int yAmount = ABS(_destination.y - currPos.y);
+ int yChange = _majorDiff / ABS(xAmount);
+ int ySign;
+
+ if (!yChange)
+ ySign = _moveSign.y;
+ else {
+ int v = yAmount / yChange;
+ _changeCtr += yAmount % yChange;
+ if (_changeCtr >= yChange) {
+ ++v;
+ _changeCtr -= yChange;
+ }
+
+ ySign = _moveSign.y * v;
+ }
+
+ currPos.y += ySign;
+ _majorDiff -= ABS(xAmount);
+ } else {
+ int yAmount = _moveSign.y * moveDiff.y * percent / 100;
+ if (!yAmount)
+ yAmount = _moveSign.y;
+ currPos.y += yAmount;
+
+ int xAmount = ABS(_destination.x - currPos.x);
+ int xChange = _majorDiff / ABS(yAmount);
+ int xSign;
+
+ if (!xChange)
+ xSign = _moveSign.x;
+ else {
+ int v = xAmount / xChange;
+ _changeCtr += xAmount % xChange;
+ if (_changeCtr >= xChange) {
+ ++v;
+ _changeCtr -= xChange;
+ }
+
+ xSign = _moveSign.x * v;
+ }
+
+ currPos.x += xSign;
+ _majorDiff -= ABS(yAmount);
+ }
+
+ _position = currPos;
+ if (dontMove())
+ _position = _destination;
+}
+
+bool Object::dontMove() const {
+ return (_majorDiff <= 0);
+}
+
+void Object::endMove() {
+ _position = _destination;
+}
+
+/*----------------------------------------------------------------*/
+
+bool Logo::show(ScalpelEngine *vm) {
+ Events &events = *vm->_events;
+ Logo *logo = new Logo(vm);
+ bool interrupted = false;
+
+ while (!logo->finished()) {
+ logo->nextFrame();
+
+ // Erase areas from previous frame, and update and re-draw objects
+ for (int idx = 0; idx < 4; ++idx)
+ logo->_objects[idx].erase();
+ for (int idx = 0; idx < 4; ++idx)
+ logo->_objects[idx].update();
+
+ events.wait(2);
+ events.setButtonState();
+
+ interrupted = vm->shouldQuit() || events.kbHit() || events._pressed;
+ if (interrupted) {
+ // Keyboard or mouse button pressed, so break out of logo display
+ events.clearEvents();
+ break;
+ }
+ }
+
+ delete logo;
+ return !interrupted;
+}
+
+Logo::Logo(ScalpelEngine *vm) : _vm(vm), _lib("sf3.rlb") {
+ Object::_vm = vm;
+ Visage::_tLib = &_lib;
+
+ _finished = false;
+
+ // Initialize counter
+ _counter = 0;
+
+ // Initialize wait frame counters
+ _waitFrames = 0;
+ _waitStartFrame = 0;
+
+ // Initialize animation counters
+ _animateObject = 0;
+ _animateStartFrame = 0;
+ _animateFrameDelay = 0;
+ _animateFrames = NULL;
+ _animateFrame = 0;
+
+ // Save a copy of the original palette
+ _vm->_screen->getPalette(_originalPalette);
+
+ // Set up the palettes
+ Common::fill(&_palette1[0], &_palette1[PALETTE_SIZE], 0);
+ Common::fill(&_palette1[0], &_palette2[PALETTE_SIZE], 0);
+ Common::fill(&_palette1[0], &_palette3[PALETTE_SIZE], 0);
+
+ _lib.getPalette(_palette1, 1111);
+ _lib.getPalette(_palette1, 10);
+ _lib.getPalette(_palette2, 1111);
+ _lib.getPalette(_palette2, 1);
+ _lib.getPalette(_palette3, 1111);
+ _lib.getPalette(_palette3, 14);
+}
+
+Logo::~Logo() {
+ // Restore the original palette
+ _vm->_screen->setPalette(_originalPalette);
+}
+
+bool Logo::finished() const {
+ return _finished;
+}
+
+const AnimationFrame handFrames[] = {
+ { 1, 33, 91 }, { 2, 44, 124 }, { 3, 64, 153 }, { 4, 87, 174 },
+ { 5, 114, 191 }, { 6, 125, 184 }, { 7, 154, 187 }, { 8, 181, 182 },
+ { 9, 191, 167 }, { 10, 190, 150 }, { 11, 182, 139 }, { 11, 170, 130 },
+ { 11, 158, 121 }, { 0, 0, 0 }
+};
+
+const AnimationFrame companyFrames[] = {
+ { 1, 155, 94 }, { 2, 155, 94 }, { 3, 155, 94 }, { 4, 155, 94 },
+ { 5, 155, 94 }, { 6, 155, 94 }, { 7, 155, 94 }, { 8, 155, 94 },
+ { 0, 0, 0 }
+};
+
+void Logo::nextFrame() {
+ Screen &screen = *_vm->_screen;
+
+ if (_waitFrames) {
+ uint32 currFrame = _vm->_events->getFrameCounter();
+ if (currFrame - _waitStartFrame < _waitFrames) {
+ return;
+ }
+ _waitStartFrame = 0;
+ _waitFrames = 0;
+ }
+
+ if (_animateFrames) {
+ uint32 currFrame = _vm->_events->getFrameCounter();
+ if (currFrame > _animateStartFrame + _animateFrameDelay) {
+ AnimationFrame animationFrame = _animateFrames[_animateFrame];
+ if (animationFrame.frame) {
+ _objects[_animateObject]._frame = animationFrame.frame;
+ _objects[_animateObject]._position = Common::Point(animationFrame.x, animationFrame.y);
+ _animateStartFrame += _animateFrameDelay;
+ _animateFrame++;
+ } else {
+ _animateObject = 0;
+ _animateFrameDelay = 0;
+ _animateFrames = NULL;
+ _animateStartFrame = 0;
+ _animateFrame = 0;
+ }
+ }
+ if (_animateFrames)
+ return;
+ }
+
+ switch (_counter++) {
+ case 0:
+ // Load the background and fade it in
+ loadBackground();
+ fade(_palette1);
+ break;
+
+ case 1:
+ // First half of square, circle, and triangle arranging themselves
+ _objects[0].setVisage(16, 1);
+ _objects[0]._frame = 1;
+ _objects[0]._position = Common::Point(169, 107);
+ _objects[0]._numFrames = 7;
+ _objects[0].setAnimMode(true);
+ break;
+
+ case 2:
+ // Keep waiting until first animation ends
+ if (!_objects[0].isAnimEnded()) {
+ --_counter;
+ } else {
+ // Start second half of the shapes animation
+ _objects[0].setVisage(16, 2);
+ _objects[0]._frame = 1;
+ _objects[0]._numFrames = 11;
+ _objects[0].setAnimMode(true);
+ }
+ break;
+
+ case 3:
+ // Keep waiting until second animation of shapes ordering themselves ends
+ if (!_objects[0].isAnimEnded()) {
+ --_counter;
+ } else {
+ // Fade out the background but keep the shapes visible
+ fade(_palette2);
+ screen._backBuffer1.clear();
+ }
+ waitFrames(10);
+ break;
+
+ case 4:
+ // Load the new palette
+ byte palette[PALETTE_SIZE];
+ Common::copy(&_palette2[0], &_palette2[PALETTE_SIZE], &palette[0]);
+ _lib.getPalette(palette, 12);
+ screen.clear();
+ screen.setPalette(palette);
+
+ // Morph into the EA logo
+ _objects[0].setVisage(12, 1);
+ _objects[0]._frame = 1;
+ _objects[0]._numFrames = 7;
+ _objects[0].setAnimMode(true);
+ _objects[0]._position = Common::Point(170, 142);
+ _objects[0].setDestination(Common::Point(158, 71));
+ break;
+
+ case 5:
+ // Wait until the logo has expanded upwards to form EA logo
+ if (_objects[0].isMoving())
+ --_counter;
+ break;
+
+ case 6:
+ fade(_palette3, 40);
+ break;
+
+ case 7:
+ // Show the 'Electronic Arts' company name
+ _objects[1].setVisage(14, 1);
+ _objects[1]._frame = 1;
+ _objects[1]._position = Common::Point(152, 98);
+ waitFrames(120);
+ break;
+
+ case 8:
+ // Start sequence of positioning and size hand cursor in an arc
+ _objects[2].setVisage(18, 1);
+ startAnimation(2, 5, &handFrames[0]);
+ break;
+
+ case 9:
+ // Show a highlighting of the company name
+ _objects[1].remove();
+ _objects[2].erase();
+ _objects[2].remove();
+ _objects[3].setVisage(19, 1);
+ startAnimation(3, 8, &companyFrames[0]);
+ break;
+
+ case 10:
+ waitFrames(180);
+ break;
+
+ case 11:
+ _finished = true;
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Logo::waitFrames(uint frames) {
+ _waitFrames = frames;
+ _waitStartFrame = _vm->_events->getFrameCounter();
+}
+
+void Logo::startAnimation(uint object, uint frameDelay, const AnimationFrame *frames) {
+ _animateObject = object;
+ _animateFrameDelay = frameDelay;
+ _animateFrames = frames;
+ _animateStartFrame = _vm->_events->getFrameCounter();
+ _animateFrame = 1;
+
+ _objects[object]._frame = frames[0].frame;
+ _objects[object]._position = Common::Point(frames[0].x, frames[0].y);
+}
+
+void Logo::loadBackground() {
+ Screen &screen = *_vm->_screen;
+
+ for (int idx = 0; idx < 4; ++idx) {
+ // Get the portion of the screen
+ Common::SeekableReadStream *stream = _lib.getResource(RES_BITMAP, 10, idx);
+
+ // Load it onto the surface
+ Common::Point pt((idx / 2) * (SHERLOCK_SCREEN_WIDTH / 2), (idx % 2) * (SHERLOCK_SCREEN_HEIGHT / 2));
+ for (int y = 0; y < (SHERLOCK_SCREEN_HEIGHT / 2); ++y, ++pt.y) {
+ byte *pDest = (byte *)screen._backBuffer1.getBasePtr(pt.x, pt.y);
+ stream->read(pDest, SHERLOCK_SCREEN_WIDTH / 2);
+ }
+
+ // _backgroundBounds = Rect(0, 0, READ_LE_UINT16(data), READ_LE_UINT16(data + 2));
+ delete stream;
+ }
+
+ // Default to a blank palette
+ byte palette[PALETTE_SIZE];
+ Common::fill(&palette[0], &palette[PALETTE_SIZE], 0);
+ screen.setPalette(palette);
+
+ // Copy the surface to the screen
+ screen.blitFrom(screen._backBuffer1);
+}
+
+void Logo::fade(const byte palette[PALETTE_SIZE], int step) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+ byte startPalette[PALETTE_SIZE];
+ byte tempPalette[PALETTE_SIZE];
+
+ screen.getPalette(startPalette);
+
+ for (int percent = 0; percent < 100; percent += step) {
+ for (int palIndex = 0; palIndex < 256; ++palIndex) {
+ const byte *pal1P = (const byte *)&startPalette[palIndex * 3];
+ const byte *pal2P = (const byte *)&palette[palIndex * 3];
+ byte *destP = &tempPalette[palIndex * 3];
+
+ for (int rgbIndex = 0; rgbIndex < 3; ++rgbIndex, ++pal1P, ++pal2P, ++destP) {
+ *destP = (int)*pal1P + ((int)*pal2P - (int)*pal1P) * percent / 100;
+ }
+ }
+
+ screen.setPalette(tempPalette);
+ events.wait(1);
+ }
+
+ // Set final palette
+ screen.setPalette(palette);
+}
+
+} // end of namespace TsAGE
+} // end of namespace Scalpel
+} // end of namespace Sherlock
diff --git a/engines/sherlock/scalpel/tsage/logo.h b/engines/sherlock/scalpel/tsage/logo.h
new file mode 100644
index 0000000000..c9fac00d9c
--- /dev/null
+++ b/engines/sherlock/scalpel/tsage/logo.h
@@ -0,0 +1,250 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_TSAGE_LOGO_H
+#define SHERLOCK_SCALPEL_TSAGE_LOGO_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/file.h"
+#include "common/list.h"
+#include "common/str.h"
+#include "common/str-array.h"
+#include "common/util.h"
+#include "graphics/surface.h"
+#include "sherlock/scalpel/tsage/resources.h"
+#include "sherlock/screen.h"
+
+namespace Sherlock {
+namespace Scalpel {
+
+class ScalpelEngine;
+
+namespace TsAGE {
+
+class ObjectSurface : public Surface {
+public:
+ Common::Point _centroid;
+public:
+ ObjectSurface() : Surface() {}
+ virtual ~ObjectSurface() {}
+};
+
+class Visage {
+private:
+ Common::SeekableReadStream *_stream;
+
+ /**
+ * Translates a raw image resource into a graphics surface
+ */
+ void surfaceFromRes(ObjectSurface &s);
+public:
+ static TLib *_tLib;
+ int _resNum;
+ int _rlbNum;
+public:
+ Visage();
+ ~Visage();
+
+ /**
+ * Set the visage number
+ */
+ void setVisage(int resNum, int rlbNum = 9999);
+
+ /**
+ * Clear the visage
+ */
+ void clear();
+
+ /**
+ * Get a frame from the visage
+ */
+ void getFrame(ObjectSurface &s, int frameNum);
+
+ /**
+ * Return the number of frames
+ */
+ int getFrameCount() const;
+
+ /**
+ * Returns whether the visage is loaded
+ */
+ bool isLoaded() const;
+};
+
+class Object {
+private:
+ Visage _visage;
+ uint32 _updateStartFrame;
+ bool _isAnimating;
+ bool _finished;
+ uint32 _walkStartFrame;
+ int _angle;
+ int _changeCtr;
+ int _majorDiff, _minorDiff;
+ Common::Point _moveDelta;
+ Common::Point _moveSign;
+
+ /**
+ * Return the next frame when the object is animating
+ */
+ int changeFrame();
+
+ /**
+ * Gets the next frame in the sequence
+ */
+ int getNewFrame();
+
+ /**
+ * Calculate the angle between the current position and a designated destination
+ */
+ void calculateMoveAngle();
+
+ /**
+ * Handle any object movement
+ */
+ void move();
+
+ /**
+ * Returns whether not to make any movement
+ */
+ bool dontMove() const;
+
+ /**
+ * Ends any current movement
+ */
+ void endMove();
+public:
+ static ScalpelEngine *_vm;
+ Common::Point _position;
+ Common::Point _destination;
+ Common::Rect _oldBounds;
+ int _frame;
+ int _numFrames;
+ int _frameChange;
+public:
+ Object();
+
+ /**
+ * Load the data for the object
+ */
+ void setVisage(int visage, int strip);
+
+ /**
+ * Sets whether the object is animating
+ */
+ void setAnimMode(bool isAnimating);
+
+ /**
+ * Starts an object moving to a given destination
+ */
+ void setDestination(const Common::Point &pt);
+
+ /**
+ * Returns true if an animation is ended
+ */
+ bool isAnimEnded() const;
+
+ /**
+ * Return true if object is moving
+ */
+ bool isMoving() const;
+
+ /**
+ * Erase the area the object was previously drawn at, by restoring the background
+ */
+ void erase();
+
+ /**
+ * Update the frame
+ */
+ void update();
+
+ /**
+ * Remove an object from being displayed
+ */
+ void remove() { _visage.clear(); }
+};
+
+struct AnimationFrame {
+ int frame;
+ int x;
+ int y;
+};
+
+class Logo {
+private:
+ ScalpelEngine *_vm;
+ TLib _lib;
+ int _counter;
+ bool _finished;
+ byte _originalPalette[PALETTE_SIZE];
+ byte _palette1[PALETTE_SIZE];
+ byte _palette2[PALETTE_SIZE];
+ byte _palette3[PALETTE_SIZE];
+ Object _objects[4];
+ uint _waitFrames;
+ uint32 _waitStartFrame;
+ int _animateObject;
+ uint32 _animateStartFrame;
+ uint _animateFrameDelay;
+ const AnimationFrame *_animateFrames;
+ uint _animateFrame;
+
+ Logo(ScalpelEngine *vm);
+ ~Logo();
+
+ void nextFrame();
+
+ bool finished() const;
+
+ /**
+ * Wait for a number of frames. Note that the frame count in _events is
+ * not the same as the number of calls to nextFrame().
+ */
+ void waitFrames(uint frames);
+
+ /**
+ * Start an animation sequence. Used for sequences that are described
+ * one frame at a time because they do unusual things, or run at
+ * unusual rates.
+ */
+ void startAnimation(uint object, uint frameDelay, const AnimationFrame *frames);
+
+ /**
+ * Load the background for the scene
+ */
+ void loadBackground();
+
+ /**
+ * Fade from the current palette to a new one
+ */
+ void fade(const byte palette[PALETTE_SIZE], int step = 6);
+public:
+ static bool show(ScalpelEngine *vm);
+};
+
+} // end of namespace TsAGE
+} // end of namespace Scalpel
+} // end of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/tsage/resources.cpp b/engines/sherlock/scalpel/tsage/resources.cpp
new file mode 100644
index 0000000000..56b7021563
--- /dev/null
+++ b/engines/sherlock/scalpel/tsage/resources.cpp
@@ -0,0 +1,373 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/memstream.h"
+#include "common/stack.h"
+#include "sherlock/scalpel/tsage/resources.h"
+
+namespace Sherlock {
+namespace Scalpel {
+namespace TsAGE {
+
+static uint16 bitMasks[4] = {0x1ff, 0x3ff, 0x7ff, 0xfff};
+
+uint16 BitReader::readToken() {
+ assert((numBits >= 9) && (numBits <= 12));
+ uint16 result = _remainder;
+ int bitsLeft = numBits - _bitsLeft;
+ int bitOffset = _bitsLeft;
+ _bitsLeft = 0;
+
+ while (bitsLeft >= 0) {
+ _remainder = readByte();
+ result |= _remainder << bitOffset;
+ bitsLeft -= 8;
+ bitOffset += 8;
+ }
+
+ _bitsLeft = -bitsLeft;
+ _remainder >>= 8 - _bitsLeft;
+ return result & bitMasks[numBits - 9];
+}
+
+/*-------------------------------------------------------------------------*/
+
+TLib::TLib(const Common::String &filename) : _filename(filename) {
+
+ // If the resource strings list isn't yet loaded, load them
+ if (_resStrings.size() == 0) {
+ Common::File f;
+ if (f.open("tsage.cfg")) {
+ while (!f.eos()) {
+ _resStrings.push_back(f.readLine());
+ }
+ f.close();
+ }
+ }
+
+ if (!_file.open(filename))
+ error("Missing file %s", filename.c_str());
+
+ loadIndex();
+}
+
+TLib::~TLib() {
+ _resStrings.clear();
+}
+
+/**
+ * Load a section index from the given position in the file
+ */
+void TLib::loadSection(uint32 fileOffset) {
+ _resources.clear();
+ _file.seek(fileOffset);
+ _sections.fileOffset = fileOffset;
+
+ loadSection(_file, _resources);
+}
+
+struct DecodeReference {
+ uint16 vWord;
+ uint8 vByte;
+};
+
+/**
+ * Gets a resource from the currently loaded section
+ */
+Common::SeekableReadStream *TLib::getResource(uint16 id, bool suppressErrors) {
+ // Scan for an entry for the given Id
+ ResourceEntry *re = nullptr;
+ ResourceList::iterator iter;
+ for (iter = _resources.begin(); iter != _resources.end(); ++iter) {
+ if ((*iter).id == id) {
+ re = &(*iter);
+ break;
+ }
+ }
+ if (!re) {
+ if (suppressErrors)
+ return nullptr;
+ error("Could not find resource Id #%d", id);
+ }
+
+ if (!re->isCompressed) {
+ // Read in the resource data and return it
+ byte *dataP = (byte *)malloc(re->size);
+ _file.seek(_sections.fileOffset + re->fileOffset);
+ _file.read(dataP, re->size);
+
+ return new Common::MemoryReadStream(dataP, re->size, DisposeAfterUse::YES);
+ }
+
+ /*
+ * Decompress the data block
+ */
+
+ _file.seek(_sections.fileOffset + re->fileOffset);
+ Common::ReadStream *compStream = _file.readStream(re->size);
+ BitReader bitReader(*compStream);
+
+ byte *dataOut = (byte *)malloc(re->uncompressedSize);
+ byte *destP = dataOut;
+ uint bytesWritten = 0;
+
+ uint16 ctrCurrent = 0x102, ctrMax = 0x200;
+ uint16 word_48050 = 0, currentToken = 0, word_48054 =0;
+ byte byte_49068 = 0, byte_49069 = 0;
+
+ const uint tableSize = 0x1000;
+ DecodeReference *table = (DecodeReference *)malloc(tableSize * sizeof(DecodeReference));
+ if (!table)
+ error("[TLib::getResource] Cannot allocate table buffer");
+
+ for (uint i = 0; i < tableSize; ++i) {
+ table[i].vByte = table[i].vWord = 0;
+ }
+ Common::Stack<uint16> tokenList;
+
+ for (;;) {
+ // Get the next decode token
+ uint16 token = bitReader.readToken();
+
+ // Handle the token
+ if (token == 0x101) {
+ // End of compressed stream
+ break;
+ } else if (token == 0x100) {
+ // Reset bit-rate
+ bitReader.numBits = 9;
+ ctrMax = 0x200;
+ ctrCurrent = 0x102;
+
+ // Set variables with next token
+ currentToken = word_48050 = bitReader.readToken();
+ byte_49069 = byte_49068 = (byte)currentToken;
+
+ ++bytesWritten;
+ assert(bytesWritten <= re->uncompressedSize);
+ *destP++ = byte_49069;
+ } else {
+ word_48054 = word_48050 = token;
+
+ if (token >= ctrCurrent) {
+ word_48050 = currentToken;
+ tokenList.push(byte_49068);
+ }
+
+ while (word_48050 >= 0x100) {
+ assert(word_48050 < 0x1000);
+ tokenList.push(table[word_48050].vByte);
+ word_48050 = table[word_48050].vWord;
+ }
+
+ byte_49069 = byte_49068 = (byte)word_48050;
+ tokenList.push(word_48050);
+
+ // Write out any cached tokens
+ while (!tokenList.empty()) {
+ ++bytesWritten;
+ assert(bytesWritten <= re->uncompressedSize);
+ *destP++ = tokenList.pop();
+ }
+
+ assert(ctrCurrent < 0x1000);
+ table[ctrCurrent].vByte = byte_49069;
+ table[ctrCurrent].vWord = currentToken;
+ ++ctrCurrent;
+
+ currentToken = word_48054;
+ if ((ctrCurrent >= ctrMax) && (bitReader.numBits != 12)) {
+ // Move to the next higher bit-rate
+ ++bitReader.numBits;
+ ctrMax <<= 1;
+ }
+ }
+ }
+
+ free(table);
+
+ assert(bytesWritten == re->uncompressedSize);
+ delete compStream;
+ return new Common::MemoryReadStream(dataOut, re->uncompressedSize, DisposeAfterUse::YES);
+}
+
+/**
+ * Finds the correct section and loads the specified resource within it
+ */
+Common::SeekableReadStream *TLib::getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors) {
+ SectionList::iterator i = _sections.begin();
+ while ((i != _sections.end()) && ((*i).resType != resType || (*i).resNum != resNum))
+ ++i;
+ if (i == _sections.end()) {
+ if (suppressErrors)
+ return nullptr;
+ error("Unknown resource type %d num %d", resType, resNum);
+ }
+
+ loadSection((*i).fileOffset);
+
+ return getResource(rlbNum, suppressErrors);
+}
+
+/**
+ * Gets the offset of the start of a resource in the resource file
+ */
+uint32 TLib::getResourceStart(ResourceType resType, uint16 resNum, uint16 rlbNum, ResourceEntry &entry) {
+ // Find the correct section
+ SectionList::iterator i = _sections.begin();
+ while ((i != _sections.end()) && ((*i).resType != resType || (*i).resNum != resNum))
+ ++i;
+ if (i == _sections.end()) {
+ error("Unknown resource type %d num %d", resType, resNum);
+ }
+
+ // Load in the section index
+ loadSection((*i).fileOffset);
+
+ // Scan for an entry for the given Id
+ ResourceEntry *re = nullptr;
+ ResourceList::iterator iter;
+ for (iter = _resources.begin(); iter != _resources.end(); ++iter) {
+ if ((*iter).id == rlbNum) {
+ re = &(*iter);
+ break;
+ }
+ }
+
+ // Throw an error if no resource was found, or the resource is compressed
+ if (!re || re->isCompressed)
+ error("Invalid resource Id #%d", rlbNum);
+
+ // Return the resource entry as well as the file offset
+ entry = *re;
+ return _sections.fileOffset + entry.fileOffset;
+}
+
+void TLib::loadIndex() {
+ uint16 resNum, configId, fileOffset;
+
+ // Load the root resources section
+ loadSection(0);
+
+ // Get the single resource from it
+ Common::SeekableReadStream *stream = getResource(0);
+
+ _sections.clear();
+
+ // Loop through reading the entries
+ while ((resNum = stream->readUint16LE()) != 0xffff) {
+ configId = stream->readUint16LE();
+ fileOffset = stream->readUint16LE();
+
+ SectionEntry se;
+ se.resNum = resNum;
+ se.resType = (ResourceType)(configId & 0x1f);
+ se.fileOffset = (((configId >> 5) & 0x7ff) << 16) | fileOffset;
+
+ _sections.push_back(se);
+ }
+
+ delete stream;
+}
+
+/**
+ * Retrieves the specified palette resource and returns it's data
+ *
+ * @paletteNum Specefies the palette number
+ */
+void TLib::getPalette(byte palette[PALETTE_SIZE], int paletteNum) {
+ // Get the specified palette
+ Common::SeekableReadStream *stream = getResource(RES_PALETTE, paletteNum, 0, true);
+ if (!stream)
+ return;
+
+ int startNum = stream->readUint16LE();
+ int numEntries = stream->readUint16LE();
+ assert((startNum < 256) && ((startNum + numEntries) <= 256));
+ stream->skip(2);
+
+ // Copy over the data
+ stream->read(&palette[startNum * 3], numEntries * 3);
+
+ delete stream;
+}
+
+/**
+ * Open up the given resource file using a passed file object. If the desired entry is found
+ * in the index, return the index entry for it, and move the file to the start of the resource
+ */
+bool TLib::scanIndex(Common::File &f, ResourceType resType, int rlbNum, int resNum,
+ ResourceEntry &resEntry) {
+ // Load the root section index
+ ResourceList resList;
+ loadSection(f, resList);
+
+ // Loop through the index for the desired entry
+ ResourceList::iterator iter;
+ for (iter = resList.begin(); iter != resList.end(); ++iter) {
+ ResourceEntry &re = *iter;
+ if (re.id == resNum) {
+ // Found it, so exit
+ resEntry = re;
+ f.seek(re.fileOffset);
+ return true;
+ }
+ }
+
+ // No matching entry found
+ return false;
+}
+
+/**
+ * Inner logic for decoding a section index into a passed resource list object
+ */
+void TLib::loadSection(Common::File &f, ResourceList &resources) {
+ if (f.readUint32BE() != 0x544D492D)
+ error("Data block is not valid Rlb data");
+
+ /*uint8 unknown1 = */f.readByte();
+ uint16 numEntries = f.readByte();
+
+ for (uint i = 0; i < numEntries; ++i) {
+ uint16 id = f.readUint16LE();
+ uint16 size = f.readUint16LE();
+ uint16 uncSize = f.readUint16LE();
+ uint8 sizeHi = f.readByte();
+ uint8 type = f.readByte() >> 5;
+ assert(type <= 1);
+ uint32 offset = f.readUint32LE();
+
+ ResourceEntry re;
+ re.id = id;
+ re.fileOffset = offset;
+ re.isCompressed = type != 0;
+ re.size = ((sizeHi & 0xF) << 16) | size;
+ re.uncompressedSize = ((sizeHi & 0xF0) << 12) | uncSize;
+
+ resources.push_back(re);
+ }
+}
+
+} // end of namespace TsAGE
+} // end of namespace Scalpel
+} // end of namespace Sherlock
diff --git a/engines/sherlock/scalpel/tsage/resources.h b/engines/sherlock/scalpel/tsage/resources.h
new file mode 100644
index 0000000000..3e09b6b0b1
--- /dev/null
+++ b/engines/sherlock/scalpel/tsage/resources.h
@@ -0,0 +1,139 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_TSAGE_RESOURCES_H
+#define SHERLOCK_SCALPEL_TSAGE_RESOURCES_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/file.h"
+#include "common/list.h"
+#include "common/str.h"
+#include "common/str-array.h"
+#include "common/util.h"
+#include "graphics/surface.h"
+#include "sherlock/screen.h"
+
+namespace Sherlock {
+namespace Scalpel {
+namespace TsAGE {
+
+// Magic number used by original game to identify valid memory blocks
+const uint32 MEMORY_ENTRY_ID = 0xE11DA722;
+
+const int MEMORY_POOL_SIZE = 1000;
+
+enum ResourceType { RES_LIBRARY, RES_STRIP, RES_IMAGE, RES_PALETTE, RES_VISAGE, RES_SOUND, RES_MESSAGE,
+ RES_FONT, RES_POINTER, RES_BANK, RES_SND_DRIVER, RES_PRIORITY, RES_CONTROL, RES_WALKRGNS,
+ RES_BITMAP, RES_SAVE, RES_SEQUENCE,
+ // Return to Ringworld specific resource types
+ RT17, RT18, RT19, RT20, RT21, RT22, RT23, RT24, RT25, RT26, RT27, RT28, RT29, RT30, RT31
+};
+
+class SectionEntry {
+public:
+ ResourceType resType;
+ uint16 resNum;
+ uint32 fileOffset;
+
+ SectionEntry() {
+ resType = RES_LIBRARY;
+ resNum = 0;
+ fileOffset = 0;
+ }
+};
+
+class ResourceEntry {
+public:
+ uint16 id;
+ bool isCompressed;
+ uint32 fileOffset;
+ uint32 size;
+ uint32 uncompressedSize;
+
+ ResourceEntry() {
+ id = 0;
+ isCompressed = false;
+ fileOffset = 0;
+ size = 0;
+ uncompressedSize = 0;
+ }
+};
+
+typedef Common::List<ResourceEntry> ResourceList;
+
+class SectionList : public Common::List<SectionEntry> {
+public:
+ uint32 fileOffset;
+
+ SectionList() {
+ fileOffset = 0;
+ }
+};
+
+class BitReader {
+private:
+ Common::ReadStream &_stream;
+ uint8 _remainder, _bitsLeft;
+ byte readByte() { return _stream.eos() ? 0 : _stream.readByte(); }
+public:
+ BitReader(Common::ReadStream &s) : _stream(s) {
+ numBits = 9;
+ _remainder = 0;
+ _bitsLeft = 0;
+ }
+ uint16 readToken();
+
+ int numBits;
+};
+
+class TLib {
+private:
+ Common::StringArray _resStrings;
+private:
+ Common::File _file;
+ Common::String _filename;
+ ResourceList _resources;
+ SectionList _sections;
+
+ void loadSection(uint32 fileOffset);
+ void loadIndex();
+
+ static bool scanIndex(Common::File &f, ResourceType resType, int rlbNum, int resNum, ResourceEntry &resEntry);
+ static void loadSection(Common::File &f, ResourceList &resources);
+public:
+ TLib(const Common::String &filename);
+ ~TLib();
+
+ const Common::String &getFilename() { return _filename; }
+ const SectionList &getSections() { return _sections; }
+ Common::SeekableReadStream *getResource(uint16 id, bool suppressErrors = false);
+ Common::SeekableReadStream *getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors = false);
+ uint32 getResourceStart(ResourceType resType, uint16 resNum, uint16 rlbNum, ResourceEntry &entry);
+ void getPalette(byte palette[PALETTE_SIZE], int paletteNum);
+};
+
+} // end of namespace TsAGE
+} // end of namespace Scalpel
+} // end of namespace Sherlock
+
+#endif