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-rw-r--r--engines/sherlock/scalpel/scalpel_debugger.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_debugger.cpp b/engines/sherlock/scalpel/scalpel_debugger.cpp
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+++ b/engines/sherlock/scalpel/scalpel_debugger.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_debugger.h"
+#include "sherlock/sherlock.h"
+#include "audio/mixer.h"
+#include "audio/decoders/3do.h"
+#include "audio/decoders/aiff.h"
+#include "audio/decoders/wave.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+ScalpelDebugger::ScalpelDebugger(SherlockEngine *vm) : Debugger(vm) {
+ registerCmd("3do_playmovie", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayMovie));
+ registerCmd("3do_playaudio", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayAudio));
+}
+
+bool ScalpelDebugger::cmd3DO_PlayMovie(int argc, const char **argv) {
+ if (argc != 2) {
+ debugPrintf("Format: 3do_playmovie <3do-movie-file>\n");
+ return true;
+ }
+
+ // play gets postboned until debugger is closed
+ Common::String filename = argv[1];
+ _3doPlayMovieFile = filename;
+
+ return cmdExit(0, 0);
+}
+
+bool ScalpelDebugger::cmd3DO_PlayAudio(int argc, const char **argv) {
+ if (argc != 2) {
+ debugPrintf("Format: 3do_playaudio <3do-audio-file>\n");
+ return true;
+ }
+
+ Common::File *file = new Common::File();
+ if (!file->open(argv[1])) {
+ debugPrintf("can not open specified audio file\n");
+ return true;
+ }
+
+ Audio::AudioStream *testStream;
+ Audio::SoundHandle testHandle;
+
+ // Try to load the given file as AIFF/AIFC
+ testStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
+
+ if (testStream) {
+ g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &testHandle, testStream);
+ _vm->_events->clearEvents();
+
+ while ((!_vm->shouldQuit()) && g_system->getMixer()->isSoundHandleActive(testHandle)) {
+ _vm->_events->pollEvents();
+ g_system->delayMillis(10);
+ if (_vm->_events->kbHit()) {
+ break;
+ }
+ }
+
+ debugPrintf("playing completed\n");
+ g_system->getMixer()->stopHandle(testHandle);
+ }
+
+ return true;
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock