aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel/scalpel_inventory.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_inventory.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel_inventory.cpp296
1 files changed, 296 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_inventory.cpp b/engines/sherlock/scalpel/scalpel_inventory.cpp
new file mode 100644
index 0000000000..e19a43238c
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_inventory.cpp
@@ -0,0 +1,296 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_inventory.h"
+#include "sherlock/scalpel/scalpel_fixed_text.h"
+#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/scalpel/scalpel.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+ScalpelInventory::ScalpelInventory(SherlockEngine *vm) : Inventory(vm) {
+ _invShapes.resize(6);
+}
+
+ScalpelInventory::~ScalpelInventory() {
+}
+
+void ScalpelInventory::drawInventory(InvNewMode mode) {
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+ InvNewMode tempMode = mode;
+
+ loadInv();
+
+ if (mode == INVENTORY_DONT_DISPLAY) {
+ screen._backBuffer = &screen._backBuffer2;
+ }
+
+ // Draw the window background
+ Surface &bb = *screen._backBuffer;
+ bb.fillRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR);
+ bb.fillRect(Common::Rect(0, CONTROLS_Y1 + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y1 + 10,
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 2, SHERLOCK_SCREEN_WIDTH,
+ SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(2, CONTROLS_Y1 + 10, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT - 2),
+ INV_BACKGROUND);
+
+ // Draw the buttons
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
+ Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
+ Common::String fixedText_Use = fixedText.getText(kFixedText_Inventory_Use);
+ Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
+
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[0][0], CONTROLS_Y1, INVENTORY_POINTS[0][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[1][0], CONTROLS_Y1, INVENTORY_POINTS[1][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[1][2] - screen.stringWidth(fixedText_Look) / 2, fixedText_Look);
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[2][0], CONTROLS_Y1, INVENTORY_POINTS[2][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[2][2] - screen.stringWidth(fixedText_Use) / 2, fixedText_Use);
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[3][0], CONTROLS_Y1, INVENTORY_POINTS[3][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[3][2] - screen.stringWidth(fixedText_Give) / 2, fixedText_Give);
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[4][0], CONTROLS_Y1, INVENTORY_POINTS[4][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[4][2], "^^"); // 2 arrows pointing to the left
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[5][0], CONTROLS_Y1, INVENTORY_POINTS[5][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[5][2], "^"); // 1 arrow pointing to the left
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[6][0], CONTROLS_Y1, INVENTORY_POINTS[6][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[6][2], "_"); // 1 arrow pointing to the right
+ screen.makeButton(Common::Rect(INVENTORY_POINTS[7][0], CONTROLS_Y1, INVENTORY_POINTS[7][1],
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[7][2], "__"); // 2 arrows pointing to the right
+
+ if (tempMode == INVENTORY_DONT_DISPLAY)
+ mode = LOOK_INVENTORY_MODE;
+ _invMode = (InvMode)((int)mode);
+
+ if (mode != PLAIN_INVENTORY) {
+ ui._oldKey = INVENTORY_COMMANDS[(int)mode];
+ } else {
+ ui._oldKey = -1;
+ }
+
+ invCommands(0);
+ putInv(SLAM_DONT_DISPLAY);
+
+ if (tempMode != INVENTORY_DONT_DISPLAY) {
+ if (!ui._slideWindows) {
+ screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ } else {
+ ui.summonWindow(false, CONTROLS_Y1);
+ }
+
+ ui._windowOpen = true;
+ } else {
+ // Reset the screen back buffer to the first buffer now that drawing is done
+ screen._backBuffer = &screen._backBuffer1;
+ }
+
+ assert(IS_SERRATED_SCALPEL);
+ ((ScalpelUserInterface *)_vm->_ui)->_oldUse = -1;
+}
+
+void ScalpelInventory::invCommands(bool slamIt) {
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
+ Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
+ Common::String fixedText_Use = fixedText.getText(kFixedText_Inventory_Use);
+ Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
+
+ if (slamIt) {
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1),
+ _invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
+ true, fixedText_Exit);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1),
+ _invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
+ true, fixedText_Look);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1),
+ _invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ true, fixedText_Use);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1),
+ _invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ true, fixedText_Give);
+ screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1),
+ _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "^^"); // 2 arrows pointing to the left
+ screen.print(Common::Point(INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1),
+ _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "^"); // 2 arrows pointing to the left
+ screen.print(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1),
+ (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "_"); // 1 arrow pointing to the right
+ screen.print(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1),
+ (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "__"); // 2 arrows pointing to the right
+ if (_invMode != INVMODE_LOOK)
+ ui.clearInfo();
+ } else {
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1),
+ _invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ false, fixedText_Exit);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1),
+ _invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ false, fixedText_Look);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1),
+ _invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ false, fixedText_Use);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1),
+ _invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ false, fixedText_Give);
+ screen.gPrint(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1),
+ _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "^^"); // 2 arrows pointing to the left
+ screen.gPrint(Common::Point(INVENTORY_POINTS[5][2], CONTROLS_Y1),
+ _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "^"); // 1 arrow pointing to the left
+ screen.gPrint(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1),
+ (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "_"); // 1 arrow pointing to the right
+ screen.gPrint(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1),
+ (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "__"); // 2 arrows pointing to the right
+ }
+}
+
+void ScalpelInventory::highlight(int index, byte color) {
+ Screen &screen = *_vm->_screen;
+ Surface &bb = *screen._backBuffer;
+ int slot = index - _invIndex;
+ ImageFrame &frame = (*_invShapes[slot])[0];
+
+ bb.fillRect(Common::Rect(8 + slot * 52, 165, (slot + 1) * 52, 194), color);
+ bb.transBlitFrom(frame, Common::Point(6 + slot * 52 + ((47 - frame._width) / 2),
+ 163 + ((33 - frame._height) / 2)));
+ screen.slamArea(8 + slot * 52, 165, 44, 30);
+}
+
+void ScalpelInventory::refreshInv() {
+ Screen &screen = *_vm->_screen;
+ Talk &talk = *_vm->_talk;
+ ScalpelUserInterface &ui = *(ScalpelUserInterface *)_vm->_ui;
+
+ ui._invLookFlag = true;
+ freeInv();
+
+ ui._infoFlag = true;
+ ui.clearInfo();
+
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(0, CONTROLS_Y),
+ Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ ui.examine();
+
+ if (!talk._talkToAbort) {
+ screen._backBuffer2.blitFrom((*ui._controlPanel)[0], Common::Point(0, CONTROLS_Y));
+ loadInv();
+ }
+}
+
+void ScalpelInventory::putInv(InvSlamMode slamIt) {
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+
+ // If an inventory item has disappeared (due to using it or giving it),
+ // a blank space slot may have appeared. If so, adjust the inventory
+ if (_invIndex > 0 && _invIndex > (_holdings - (int)_invShapes.size())) {
+ --_invIndex;
+ freeGraphics();
+ loadGraphics();
+ }
+
+ if (slamIt != SLAM_SECONDARY_BUFFER) {
+ screen.makePanel(Common::Rect(6, 163, 54, 197));
+ screen.makePanel(Common::Rect(58, 163, 106, 197));
+ screen.makePanel(Common::Rect(110, 163, 158, 197));
+ screen.makePanel(Common::Rect(162, 163, 210, 197));
+ screen.makePanel(Common::Rect(214, 163, 262, 197));
+ screen.makePanel(Common::Rect(266, 163, 314, 197));
+ }
+
+ // Iterate through displaying up to 6 objects at a time
+ for (int idx = _invIndex; idx < _holdings && (idx - _invIndex) < (int)_invShapes.size(); ++idx) {
+ int itemNum = idx - _invIndex;
+ Surface &bb = slamIt == SLAM_SECONDARY_BUFFER ? screen._backBuffer2 : screen._backBuffer1;
+ Common::Rect r(8 + itemNum * 52, 165, 51 + itemNum * 52, 194);
+
+ // Draw the background
+ if (idx == ui._selector) {
+ bb.fillRect(r, BUTTON_BACKGROUND);
+ }
+ else if (slamIt == SLAM_SECONDARY_BUFFER) {
+ bb.fillRect(r, BUTTON_MIDDLE);
+ }
+
+ // Draw the item image
+ ImageFrame &frame = (*_invShapes[itemNum])[0];
+ bb.transBlitFrom(frame, Common::Point(6 + itemNum * 52 + ((47 - frame._width) / 2),
+ 163 + ((33 - frame._height) / 2)));
+ }
+
+ if (slamIt == SLAM_DISPLAY)
+ screen.slamArea(6, 163, 308, 34);
+
+ if (slamIt != SLAM_SECONDARY_BUFFER)
+ ui.clearInfo();
+
+ if (slamIt == 0) {
+ invCommands(0);
+ }
+ else if (slamIt == SLAM_SECONDARY_BUFFER) {
+ screen._backBuffer = &screen._backBuffer2;
+ invCommands(0);
+ screen._backBuffer = &screen._backBuffer1;
+ }
+}
+
+void ScalpelInventory::loadInv() {
+ // Exit if the inventory names are already loaded
+ if (_names.size() > 0)
+ return;
+
+ // Load the inventory names
+ Common::SeekableReadStream *stream = _vm->_res->load("invent.txt");
+
+ int streamSize = stream->size();
+ while (stream->pos() < streamSize) {
+ Common::String name;
+ char c;
+ while ((c = stream->readByte()) != 0)
+ name += c;
+
+ _names.push_back(name);
+ }
+
+ delete stream;
+
+ loadGraphics();
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock