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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_MAP_H
+#define SHERLOCK_SCALPEL_MAP_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/str-array.h"
+#include "sherlock/surface.h"
+#include "sherlock/map.h"
+#include "sherlock/resources.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Scalpel {
+
+
+struct MapEntry : Common::Point {
+ int _translate;
+
+ MapEntry() : Common::Point(), _translate(-1) {}
+
+ MapEntry(int posX, int posY, int translate) : Common::Point(posX, posY), _translate(translate) {}
+};
+
+class MapPaths {
+private:
+ int _numLocations;
+ Common::Array< Common::Array<byte> > _paths;
+
+public:
+ MapPaths();
+
+ /**
+ * Load the data for the paths between locations on the map
+ */
+ void load(int numLocations, Common::SeekableReadStream &s);
+
+ /**
+ * Get the path between two locations on the map
+ */
+ const byte *getPath(int srcLocation, int destLocation);
+};
+
+class ScalpelMap: public Map {
+private:
+ Common::Array<MapEntry> _points; // Map locations for each scene
+ Common::StringArray _locationNames;
+ MapPaths _paths;
+ Common::Array<Common::Point> _pathPoints;
+ Common::Point _savedPos;
+ Common::Point _savedSize;
+ Surface _topLine;
+ ImageFile *_mapCursors;
+ ImageFile *_shapes;
+ ImageFile *_iconShapes;
+ WalkSequences _walkSequences;
+ Point32 _lDrawnPos;
+ int _point;
+ bool _placesShown;
+ int _cursorIndex;
+ bool _drawMap;
+ Surface _iconSave;
+protected:
+ /**
+ * Load data needed for the map
+ */
+ void loadData();
+
+ /**
+ * Load and initialize all the sprites that are needed for the map display
+ */
+ void setupSprites();
+
+ /**
+ * Free the sprites and data used by the map
+ */
+ void freeSprites();
+
+ /**
+ * Draws an icon for every place that's currently known
+ */
+ void showPlaces();
+
+ /**
+ * Makes a copy of the top rows of the screen that are used to display location names
+ */
+ void saveTopLine();
+
+ /**
+ * Erases anything shown in the top line by restoring the previously saved original map background
+ */
+ void eraseTopLine();
+
+ /**
+ * Prints the name of the specified icon
+ */
+ void showPlaceName(int idx, bool highlighted);
+
+ /**
+ * Update all on-screen sprites to account for any scrolling of the map
+ */
+ void updateMap(bool flushScreen);
+
+ /**
+ * Handle moving icon for player from their previous location on the map to a destination location
+ */
+ void walkTheStreets();
+
+ /**
+ * Save the area under the player's icon
+ */
+ void saveIcon(ImageFrame *src, const Common::Point &pt);
+
+ /**
+ * Restore the area under the player's icon
+ */
+ void restoreIcon();
+
+ /**
+ * Handles highlighting map icons, showing their names
+ */
+ void highlightIcon(const Common::Point &pt);
+public:
+ ScalpelMap(SherlockEngine *vm);
+ virtual ~ScalpelMap() {}
+
+ const MapEntry &operator[](int idx) { return _points[idx]; }
+
+ /**
+ * Loads the list of points for locations on the map for each scene
+ */
+ void loadPoints(int count, const int *xList, const int *yList, const int *transList);
+
+ /**
+ * Load the sequence data for player icon animations
+ */
+ void loadSequences(int count, const byte *seq);
+
+ /**
+ * Show the map
+ */
+ virtual int show();
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif