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path: root/engines/sherlock/scalpel/scalpel_people.cpp
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Diffstat (limited to 'engines/sherlock/scalpel/scalpel_people.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel_people.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/sherlock/scalpel/scalpel_people.cpp b/engines/sherlock/scalpel/scalpel_people.cpp
index 31be9b4cbc..89f3eeaeb6 100644
--- a/engines/sherlock/scalpel/scalpel_people.cpp
+++ b/engines/sherlock/scalpel/scalpel_people.cpp
@@ -241,10 +241,10 @@ void ScalpelPerson::setWalking() {
// Set the initial frame sequence for the left and right, as well
// as setting the delta x depending on direction
if (people._walkDest.x < (_position.x / FIXED_INT_MULTIPLIER)) {
- _sequenceNumber = (map._active ? (int)MAP_LEFT : (int)Scalpel::WALK_LEFT);
+ _sequenceNumber = (map._active ? (int)MAP_LEFT : (int)WALK_LEFT);
_delta.x = speed.x * -FIXED_INT_MULTIPLIER;
} else {
- _sequenceNumber = (map._active ? (int)MAP_RIGHT : (int)Scalpel::WALK_RIGHT);
+ _sequenceNumber = (map._active ? (int)MAP_RIGHT : (int)WALK_RIGHT);
_delta.x = speed.x * FIXED_INT_MULTIPLIER;
}
@@ -271,22 +271,22 @@ void ScalpelPerson::setWalking() {
if (_delta.y > 150) {
if (!map._active) {
switch (_sequenceNumber) {
- case Scalpel::WALK_LEFT:
- _sequenceNumber = Scalpel::WALK_DOWNLEFT;
+ case WALK_LEFT:
+ _sequenceNumber = WALK_DOWNLEFT;
break;
- case Scalpel::WALK_RIGHT:
- _sequenceNumber = Scalpel::WALK_DOWNRIGHT;
+ case WALK_RIGHT:
+ _sequenceNumber = WALK_DOWNRIGHT;
break;
}
}
} else if (_delta.y < -150) {
if (!map._active) {
switch (_sequenceNumber) {
- case Scalpel::WALK_LEFT:
- _sequenceNumber = Scalpel::WALK_UPLEFT;
+ case WALK_LEFT:
+ _sequenceNumber = WALK_UPLEFT;
break;
- case Scalpel::WALK_RIGHT:
- _sequenceNumber = Scalpel::WALK_UPRIGHT;
+ case WALK_RIGHT:
+ _sequenceNumber = WALK_UPRIGHT;
break;
}
}
@@ -295,10 +295,10 @@ void ScalpelPerson::setWalking() {
// Major movement is vertical, so set the sequence for up and down,
// and set the delta Y depending on the direction
if (people._walkDest.y < (_position.y / FIXED_INT_MULTIPLIER)) {
- _sequenceNumber = Scalpel::WALK_UP;
+ _sequenceNumber = WALK_UP;
_delta.y = speed.y * -FIXED_INT_MULTIPLIER;
} else {
- _sequenceNumber = Scalpel::WALK_DOWN;
+ _sequenceNumber = WALK_DOWN;
_delta.y = speed.y * FIXED_INT_MULTIPLIER;
}