aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel/scalpel_scene.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_scene.h')
-rw-r--r--engines/sherlock/scalpel/scalpel_scene.h96
1 files changed, 96 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_scene.h b/engines/sherlock/scalpel/scalpel_scene.h
new file mode 100644
index 0000000000..fa65ecd95b
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_scene.h
@@ -0,0 +1,96 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_SCENE_H
+#define SHERLOCK_SCALPEL_SCENE_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/serializer.h"
+#include "sherlock/objects.h"
+#include "sherlock/scene.h"
+#include "sherlock/screen.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+enum { BLACKWOOD_CAPTURE = 2, BAKER_STREET = 4, DRAWING_ROOM = 12, STATION = 17, PUB_INTERIOR = 19,
+ LAWYER_OFFICE = 27, BAKER_ST_EXTERIOR = 39, RESCUE_ANNA = 52, MOOREHEAD_DEATH = 53, EXIT_GAME = 55,
+ BRUMWELL_SUICIDE = 70, OVERHEAD_MAP2 = 98, DARTS_GAME = 99, OVERHEAD_MAP = 100 };
+
+class ScalpelScene : public Scene {
+private:
+ void doBgAnimCheckCursor();
+protected:
+ /**
+ * Loads the data associated for a given scene. The room resource file's format is:
+ * BGHEADER: Holds an index for the rest of the file
+ * STRUCTS: The objects for the scene
+ * IMAGES: The graphic information for the structures
+ *
+ * The _misc field of the structures contains the number of the graphic image
+ * that it should point to after loading; _misc is then set to 0.
+ */
+ virtual bool loadScene(const Common::String &filename);
+
+ /**
+ * Checks all the background shapes. If a background shape is animating,
+ * it will flag it as needing to be drawn. If a non-animating shape is
+ * colliding with another shape, it will also flag it as needing drawing
+ */
+ virtual void checkBgShapes();
+
+ /**
+ * Draw all the shapes, people and NPCs in the correct order
+ */
+ virtual void drawAllShapes();
+
+ /**
+ * Returns the index of the closest zone to a given point.
+ */
+ virtual int closestZone(const Common::Point &pt);
+public:
+ ScalpelScene(SherlockEngine *vm) : Scene(vm) {}
+
+ /**
+ * Draw all objects and characters.
+ */
+ virtual void doBgAnim();
+
+ /**
+ * Attempt to start a canimation sequence. It will load the requisite graphics, and
+ * then copy the canim object into the _canimShapes array to start the animation.
+ *
+ * @param cAnimNum The canim object within the current scene
+ * @param playRate Play rate. 0 is invalid; 1=normal speed, 2=1/2 speed, etc.
+ * A negative playRate can also be specified to play the animation in reverse
+ */
+ virtual int startCAnim(int cAnimNum, int playRate = 1);
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif