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Diffstat (limited to 'engines/sherlock/scalpel/scalpel_screen.h')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_screen.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_screen.h b/engines/sherlock/scalpel/scalpel_screen.h new file mode 100644 index 0000000000..472fe9e220 --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_screen.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_SCREEN_H +#define SHERLOCK_SCALPEL_SCREEN_H + +#include "sherlock/screen.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Scalpel { + +class ScalpelScreen : public Screen { +public: + ScalpelScreen(SherlockEngine *vm); + virtual ~ScalpelScreen() {} + + /** + * Draws a button for use in the inventory, talk, and examine dialogs. + */ + void makeButton(const Common::Rect &bounds, int textX, const Common::String &str); + + /** + * Prints an interface command with the first letter highlighted to indicate + * what keyboard shortcut is associated with it + */ + void buttonPrint(const Common::Point &pt, byte color, bool slamIt, const Common::String &str); + + /** + * Draw a panel in the back buffer with a raised area effect around the edges + */ + void makePanel(const Common::Rect &r); + + /** + * Draw a field in the back buffer with a raised area effect around the edges, + * suitable for text input. + */ + void makeField(const Common::Rect &r); +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif |