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-rw-r--r--engines/sherlock/scalpel/settings.cpp343
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diff --git a/engines/sherlock/scalpel/settings.cpp b/engines/sherlock/scalpel/settings.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/sherlock.h"
+#include "sherlock/scalpel/settings.h"
+#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/scalpel/scalpel.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+static const int SETUP_POINTS[12][4] = {
+ { 4, 154, 101, 53 }, // Exit
+ { 4, 165, 101, 53 }, // Music Toggle
+ { 219, 165, 316, 268 }, // Voice Toggle
+ { 103, 165, 217, 160 }, // Sound Effects Toggle
+ { 219, 154, 316, 268 }, // Help Button Left/Right
+ { 103, 154, 217, 160 }, // New Font Style
+ { 4, 187, 101, 53 }, // Joystick Toggle
+ { 103, 187, 217, 160 }, // Calibrate Joystick
+ { 219, 176, 316, 268 }, // Fade Style
+ { 103, 176, 217, 160 }, // Window Open Style
+ { 4, 176, 101, 53 }, // Portraits Toggle
+ { 219, 187, 316, 268 } // _key Pad Accel. Toggle
+};
+
+static const char *const SETUP_STRS0[2] = { "off", "on" };
+static const char *const SETUP_STRS1[2] = { "Directly", "by Pixel" };
+static const char *const SETUP_STRS2[2] = { "Left", "Right" };
+static const char *const SETUP_STRS3[2] = { "Appear", "Slide" };
+static const char *const SETUP_STRS5[2] = { "Left", "Right" };
+static const char *const SETUP_NAMES[12] = {
+ "Exit", "M", "V", "S", "B", "New Font Style", "J", "Calibrate Joystick", "F", "W", "P", "K"
+};
+
+/*----------------------------------------------------------------*/
+
+void Settings::drawInteface(bool flag) {
+ People &people = *_vm->_people;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ Sound &sound = *_vm->_sound;
+ Music &music = *_vm->_music;
+ UserInterface &ui = *_vm->_ui;
+ Common::String tempStr;
+
+ if (!flag) {
+ screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 1), BORDER_COLOR);
+ screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1 + 1, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ screen._backBuffer1.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH,
+ SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ screen._backBuffer1.hLine(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH - 1, BORDER_COLOR);
+ screen._backBuffer1.fillRect(Common::Rect(2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH - 2,
+ SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
+ }
+
+ screen.makeButton(Common::Rect(SETUP_POINTS[0][0], SETUP_POINTS[0][1], SETUP_POINTS[0][2], SETUP_POINTS[0][1] + 10),
+ SETUP_POINTS[0][3] - screen.stringWidth("Exit") / 2, "Exit");
+
+ tempStr = Common::String::format("Music %s", SETUP_STRS0[music._musicOn]);
+ screen.makeButton(Common::Rect(SETUP_POINTS[1][0], SETUP_POINTS[1][1], SETUP_POINTS[1][2], SETUP_POINTS[1][1] + 10),
+ SETUP_POINTS[1][3] - screen.stringWidth(tempStr) / 2, tempStr);
+
+ tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]);
+ screen.makeButton(Common::Rect(SETUP_POINTS[2][0], SETUP_POINTS[2][1], SETUP_POINTS[2][2], SETUP_POINTS[2][1] + 10),
+ SETUP_POINTS[2][3] - screen.stringWidth(tempStr) / 2, tempStr);
+
+ tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]);
+ screen.makeButton(Common::Rect(SETUP_POINTS[3][0], SETUP_POINTS[3][1], SETUP_POINTS[3][2], SETUP_POINTS[3][1] + 10),
+ SETUP_POINTS[3][3] - screen.stringWidth(tempStr) / 2, tempStr);
+
+ tempStr = Common::String::format("Auto Help %s", SETUP_STRS5[ui._helpStyle]);
+ screen.makeButton(Common::Rect(SETUP_POINTS[4][0], SETUP_POINTS[4][1], SETUP_POINTS[4][2], SETUP_POINTS[4][1] + 10),
+ SETUP_POINTS[4][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ screen.makeButton(Common::Rect(SETUP_POINTS[5][0], SETUP_POINTS[5][1], SETUP_POINTS[5][2], SETUP_POINTS[5][1] + 10),
+ SETUP_POINTS[5][3] - screen.stringWidth("New Font Style") / 2, "New Font Style");
+
+ // WORKAROUND: We don't support the joystick in ScummVM, so draw the next two buttons as disabled
+ tempStr = "Joystick Off";
+ screen.makeButton(Common::Rect(SETUP_POINTS[6][0], SETUP_POINTS[6][1], SETUP_POINTS[6][2], SETUP_POINTS[6][1] + 10),
+ SETUP_POINTS[6][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[6][3], SETUP_POINTS[6][1]), COMMAND_NULL, false, tempStr);
+
+ tempStr = "Calibrate Joystick";
+ screen.makeButton(Common::Rect(SETUP_POINTS[7][0], SETUP_POINTS[7][1], SETUP_POINTS[7][2], SETUP_POINTS[7][1] + 10),
+ SETUP_POINTS[7][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[7][3], SETUP_POINTS[7][1]), COMMAND_NULL, false, tempStr);
+
+ tempStr = Common::String::format("Fade %s", screen._fadeStyle ? "by Pixel" : "Directly");
+ screen.makeButton(Common::Rect(SETUP_POINTS[8][0], SETUP_POINTS[8][1], SETUP_POINTS[8][2], SETUP_POINTS[8][1] + 10),
+ SETUP_POINTS[8][3] - screen.stringWidth(tempStr) / 2, tempStr);
+
+ tempStr = Common::String::format("Windows %s", ui._slideWindows ? "Slide" : "Appear");
+ screen.makeButton(Common::Rect(SETUP_POINTS[9][0], SETUP_POINTS[9][1], SETUP_POINTS[9][2], SETUP_POINTS[9][1] + 10),
+ SETUP_POINTS[9][3] - screen.stringWidth(tempStr) / 2, tempStr);
+
+ tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
+ screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10),
+ SETUP_POINTS[10][3] - screen.stringWidth(tempStr) / 2, tempStr);
+
+ tempStr = "Key Pad Slow";
+ screen.makeButton(Common::Rect(SETUP_POINTS[11][0], SETUP_POINTS[11][1], SETUP_POINTS[11][2], SETUP_POINTS[11][1] + 10),
+ SETUP_POINTS[11][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[11][3], SETUP_POINTS[11][1]), COMMAND_NULL, false, tempStr);
+
+ // Show the window immediately, or slide it on-screen
+ if (!flag) {
+ if (!ui._slideWindows) {
+ screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ } else {
+ ui.summonWindow(true, CONTROLS_Y1);
+ }
+
+ ui._windowOpen = true;
+ } else {
+ screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ }
+}
+
+int Settings::drawButtons(const Common::Point &pt, int _key) {
+ Events &events = *_vm->_events;
+ People &people = *_vm->_people;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ Music &music = *_vm->_music;
+ Sound &sound = *_vm->_sound;
+ UserInterface &ui = *_vm->_ui;
+ int found = -1;
+ byte color;
+ Common::String tempStr;
+
+ for (int idx = 0; idx < 12; ++idx) {
+ if ((pt.x > SETUP_POINTS[idx][0] && pt.x < SETUP_POINTS[idx][2] && pt.y > SETUP_POINTS[idx][1]
+ && pt.y < (SETUP_POINTS[idx][1] + 10) && (events._pressed || events._released))
+ || (_key == SETUP_NAMES[idx][0])) {
+ found = idx;
+ color = COMMAND_HIGHLIGHTED;
+ } else {
+ color = COMMAND_FOREGROUND;
+ }
+
+ // Print the button text
+ switch (idx) {
+ case 1:
+ tempStr = Common::String::format("Music %s", SETUP_STRS0[music._musicOn]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 2:
+ tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 3:
+ tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 4:
+ tempStr = Common::String::format("Auto Help %s", SETUP_STRS2[ui._helpStyle]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 6:
+ tempStr = "Joystick Off";
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
+ break;
+ case 7:
+ tempStr = "Calibrate Joystick";
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
+ break;
+ case 8:
+ tempStr = Common::String::format("Fade %s", SETUP_STRS1[screen._fadeStyle]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 9:
+ tempStr = Common::String::format("Windows %s", SETUP_STRS3[ui._slideWindows]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 10:
+ tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ break;
+ case 11:
+ tempStr = "Key Pad Slow";
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
+ break;
+ default:
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, SETUP_NAMES[idx]);
+ break;
+ }
+ }
+
+ return found;
+}
+
+void Settings::show(SherlockEngine *vm) {
+ Events &events = *vm->_events;
+ People &people = *vm->_people;
+ Scene &scene = *vm->_scene;
+ Screen &screen = *vm->_screen;
+ Sound &sound = *vm->_sound;
+ Music &music = *vm->_music;
+ Talk &talk = *vm->_talk;
+ ScalpelUserInterface &ui = *(ScalpelUserInterface *)vm->_ui;
+ bool updateConfig = false;
+
+ assert(vm->getGameID() == GType_SerratedScalpel);
+ Settings settings(vm);
+ settings.drawInteface(false);
+
+ do {
+ if (ui._menuCounter)
+ ui.whileMenuCounter();
+
+ int found = -1;
+ ui._key = -1;
+
+ scene.doBgAnim();
+ if (talk._talkToAbort)
+ return;
+
+ events.setButtonState();
+ Common::Point pt = events.mousePos();
+
+ if (events._pressed || events._released || events.kbHit()) {
+ ui.clearInfo();
+ ui._key = -1;
+
+ if (events.kbHit()) {
+ Common::KeyState keyState = events.getKey();
+ ui._key = toupper(keyState.keycode);
+
+ if (ui._key == Common::KEYCODE_RETURN || ui._key == Common::KEYCODE_SPACE) {
+ events._pressed = false;
+ events._oldButtons = 0;
+ ui._keyPress = '\0';
+ events._released = true;
+ }
+ }
+
+ // Handle highlighting button under mouse
+ found = settings.drawButtons(pt, ui._key);
+ }
+
+ if ((found == 0 && events._released) || (ui._key == 'E' || ui._key == Common::KEYCODE_ESCAPE))
+ // Exit
+ break;
+
+ if ((found == 1 && events._released) || ui._key == 'M') {
+ // Toggle music
+ music._musicOn = !music._musicOn;
+ if (!music._musicOn)
+ music.stopMusic();
+ else
+ music.startSong();
+
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 2 && events._released) || ui._key == 'V') {
+ sound._voices = !sound._voices;
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 3 && events._released) || ui._key == 'S') {
+ // Toggle sound effects
+ sound._digitized = !sound._digitized;
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 4 && events._released) || ui._key == 'A') {
+ // Help button style
+ ui._helpStyle = !ui._helpStyle;
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 5 && events._released) || ui._key == 'N') {
+ // New font style
+ int fontNum = screen.fontNumber() + 1;
+ if (fontNum == 3)
+ fontNum = 0;
+
+ screen.setFont(fontNum);
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 8 && events._released) || ui._key == 'F') {
+ // Toggle fade style
+ screen._fadeStyle = !screen._fadeStyle;
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 9 && events._released) || ui._key == 'W') {
+ // Window style
+ ui._slideWindows = !ui._slideWindows;
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+
+ if ((found == 10 && events._released) || ui._key == 'P') {
+ // Toggle portraits being shown
+ people._portraitsOn = !people._portraitsOn;
+ updateConfig = true;
+ settings.drawInteface(true);
+ }
+ } while (!vm->shouldQuit());
+
+ ui.banishWindow();
+
+ if (updateConfig)
+ vm->saveConfig();
+
+ ui._keyPress = '\0';
+ ui._keyboardInput = false;
+ ui._windowBounds.top = CONTROLS_Y1;
+ ui._key = -1;
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock