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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SETTINGS_H
+#define SHERLOCK_SETTINGS_H
+
+#include "common/scummsys.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Scalpel {
+
+class Settings {
+private:
+ SherlockEngine *_vm;
+
+ Settings(SherlockEngine *vm) : _vm(vm) {}
+
+ /**
+ * Draws the interface for the settings window
+ */
+ void drawInteface(bool flag);
+
+ /**
+ * Draws the buttons for the settings dialog
+ */
+ int drawButtons(const Common::Point &pt, int key);
+public:
+ /**
+ * Handles input when the settings window is being shown
+ * @remarks Whilst this would in theory be better in the Journal class, since it displays in
+ * the user interface, it uses so many internal UI fields, that it sort of made some sense
+ * to put it in the UserInterface class.
+ */
+ static void show(SherlockEngine *vm);
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif