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-rw-r--r--engines/sherlock/scalpel/darts.cpp10
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp23
2 files changed, 17 insertions, 16 deletions
diff --git a/engines/sherlock/scalpel/darts.cpp b/engines/sherlock/scalpel/darts.cpp
index b567d58ab4..8d78335a55 100644
--- a/engines/sherlock/scalpel/darts.cpp
+++ b/engines/sherlock/scalpel/darts.cpp
@@ -377,13 +377,13 @@ void Darts::erasePowerBars() {
int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical) {
Events &events = *_vm->_events;
Screen &screen = *_vm->_screen;
- Sound &sound = *_vm->_sound;
+ Music &music = *_vm->_music;
bool done;
int idx = 0;
events.clearEvents();
- if (sound._musicOn)
- sound.waitTimerRoland(10);
+ if (music._musicOn)
+ music.waitTimerRoland(10);
else
events.delay(100);
@@ -410,9 +410,9 @@ int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, bool i
screen.slamArea(pt.x + idx, pt.y, 1, 8);
}
- if (sound._musicOn) {
+ if (music._musicOn) {
if (!(idx % 3))
- sound.waitTimerRoland(1);
+ music.waitTimerRoland(1);
} else if (!(idx % 8))
events.wait(1);
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 8354b22c2a..bee44bfb7d 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -22,6 +22,7 @@
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/sherlock.h"
+#include "sherlock/music.h"
#include "sherlock/animation.h"
namespace Sherlock {
@@ -428,13 +429,13 @@ void ScalpelEngine::showOpening() {
return;
_events->clearEvents();
- _sound->stopMusic();
+ _music->stopMusic();
}
bool ScalpelEngine::showCityCutscene() {
byte palette[PALETTE_SIZE];
- _sound->playMusic("prolog1.mus");
+ _music->playMusic("prolog1.mus");
_animation->_gfxLibraryFilename = "title.lib";
_animation->_soundLibraryFilename = "title.snd";
bool finished = _animation->play("26open1", 1, 255, true, 2);
@@ -505,7 +506,7 @@ bool ScalpelEngine::showCityCutscene() {
bool ScalpelEngine::showAlleyCutscene() {
byte palette[PALETTE_SIZE];
- _sound->playMusic("prolog2.mus");
+ _music->playMusic("prolog2.mus");
_animation->_gfxLibraryFilename = "TITLE.LIB";
_animation->_soundLibraryFilename = "TITLE.SND";
@@ -544,7 +545,7 @@ bool ScalpelEngine::showStreetCutscene() {
_animation->_gfxLibraryFilename = "TITLE.LIB";
_animation->_soundLibraryFilename = "TITLE.SND";
- _sound->playMusic("PROLOG3.MUS");
+ _music->playMusic("PROLOG3.MUS");
bool finished = _animation->play("14KICK", 1, 3, true, 2);
@@ -590,7 +591,7 @@ bool ScalpelEngine::scrollCredits() {
}
bool ScalpelEngine::showOfficeCutscene() {
- _sound->playMusic("PROLOG4.MUS");
+ _music->playMusic("PROLOG4.MUS");
_animation->_gfxLibraryFilename = "TITLE2.LIB";
_animation->_soundLibraryFilename = "TITLE.SND";
@@ -668,12 +669,12 @@ void ScalpelEngine::showLBV(const Common::String &filename) {
void ScalpelEngine::startScene() {
if (_scene->_goToScene == OVERHEAD_MAP || _scene->_goToScene == OVERHEAD_MAP2) {
// Show the map
- if (_sound->_musicOn && _sound->loadSong(100))
- _sound->startSong();
+ if (_music->_musicOn && _music->loadSong(100))
+ _music->startSong();
_scene->_goToScene = _map->show();
- _sound->freeSong();
+ _music->freeSong();
_people->_hSavedPos = Common::Point(-1, -1);
_people->_hSavedFacing = -1;
}
@@ -689,8 +690,8 @@ void ScalpelEngine::startScene() {
case RESCUE_ANNA:
case MOOREHEAD_DEATH:
case BRUMWELL_SUICIDE:
- if (_sound->_musicOn && _sound->loadSong(_scene->_goToScene))
- _sound->startSong();
+ if (_music->_musicOn && _music->loadSong(_scene->_goToScene))
+ _music->startSong();
switch (_scene->_goToScene) {
case BLACKWOOD_CAPTURE:
@@ -790,7 +791,7 @@ void ScalpelEngine::startScene() {
}
// Free any song from the previous scene
- _sound->freeSong();
+ _music->freeSong();
break;
case EXIT_GAME: