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-rw-r--r--engines/sherlock/scalpel/scalpel_scene.cpp3
-rw-r--r--engines/sherlock/scalpel/scalpel_scene.h2
2 files changed, 3 insertions, 2 deletions
diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp
index 1bda827260..bbe6674837 100644
--- a/engines/sherlock/scalpel/scalpel_scene.cpp
+++ b/engines/sherlock/scalpel/scalpel_scene.cpp
@@ -23,6 +23,7 @@
#include "sherlock/scalpel/scalpel_scene.h"
#include "sherlock/scalpel/scalpel_map.h"
#include "sherlock/scalpel/scalpel_people.h"
+#include "sherlock/scalpel/scalpel_user_interface.h"
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/events.h"
#include "sherlock/people.h"
@@ -490,7 +491,7 @@ int ScalpelScene::startCAnim(int cAnimNum, int playRate) {
People &people = *_vm->_people;
Resources &res = *_vm->_res;
Talk &talk = *_vm->_talk;
- UserInterface &ui = *_vm->_ui;
+ ScalpelUserInterface &ui = *(ScalpelUserInterface *)_vm->_ui;
Point32 tpPos, walkPos;
int tpDir, walkDir;
int tFrames = 0;
diff --git a/engines/sherlock/scalpel/scalpel_scene.h b/engines/sherlock/scalpel/scalpel_scene.h
index f79892e4e6..77e86cf9cf 100644
--- a/engines/sherlock/scalpel/scalpel_scene.h
+++ b/engines/sherlock/scalpel/scalpel_scene.h
@@ -81,7 +81,7 @@ public:
* @param playRate Play rate. 0 is invalid; 1=normal speed, 2=1/2 speed, etc.
* A negative playRate can also be specified to play the animation in reverse
*/
- virtual int startCAnim(int cAnimNum, int playRate);
+ virtual int startCAnim(int cAnimNum, int playRate = 1);
};
} // End of namespace Scalpel