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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scene.h"
+
+namespace Sherlock {
+
+Scene::Scene(SherlockEngine *vm): _vm(vm) {
+ for (int idx = 0; idx < SCENES_COUNT; ++idx)
+ Common::fill(&_stats[idx][0], &_stats[idx][9], false);
+ _goToRoom = -1;
+ _oldCharPoint = 0;
+ _numExits = 0;
+
+ _controlSprites = new Sprite("menu.all");
+}
+
+Scene::~Scene() {
+ delete _controlSprites;
+}
+
+} // End of namespace Sherlock