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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/scene.h"
namespace Sherlock {
Scene::Scene(SherlockEngine *vm): _vm(vm) {
for (int idx = 0; idx < SCENES_COUNT; ++idx)
Common::fill(&_stats[idx][0], &_stats[idx][9], false);
_goToRoom = -1;
_oldCharPoint = 0;
_numExits = 0;
_controlSprites = new Sprite("menu.all");
}
Scene::~Scene() {
delete _controlSprites;
}
} // End of namespace Sherlock
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