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-rw-r--r--engines/sherlock/scene.h18
1 files changed, 6 insertions, 12 deletions
diff --git a/engines/sherlock/scene.h b/engines/sherlock/scene.h
index 8ae6327ce2..0fbda38fe8 100644
--- a/engines/sherlock/scene.h
+++ b/engines/sherlock/scene.h
@@ -270,18 +270,6 @@ public:
int toggleObject(const Common::String &name);
/**
- * Attempts to find a background shape within the passed bounds. If found,
- * it will return the shape number, or -1 on failure.
- */
- int findBgShape(const Common::Rect &r);
-
- /**
- * Attempts to find a background shape within the passed bounds. If found,
- * it will return the shape number, or -1 on failure.
- */
- int findBgShape(const Common::Point &pt);
-
- /**
* Checks to see if the given position in the scene belongs to a given zone type.
* If it is, the zone is activated and used just like a TAKL zone or aFLAG_SET zone.
*/
@@ -298,6 +286,12 @@ public:
virtual int closestZone(const Common::Point &pt) = 0;
/**
+ * Attempts to find a background shape within the passed bounds. If found,
+ * it will return the shape number, or -1 on failure.
+ */
+ virtual int findBgShape(const Common::Point &pt);
+
+ /**
* Synchronize the data for a savegame
*/
virtual void synchronize(Serializer &s);