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-rw-r--r--engines/sherlock/scene.cpp10
-rw-r--r--engines/sherlock/scene.h18
-rw-r--r--engines/sherlock/tattoo/tattoo_scene.cpp33
-rw-r--r--engines/sherlock/tattoo/tattoo_scene.h6
4 files changed, 48 insertions, 19 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index 2f8762e7bd..e56561fb5f 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -1338,7 +1338,7 @@ Exit *Scene::checkForExit(const Common::Rect &r) {
return nullptr;
}
-int Scene::findBgShape(const Common::Rect &r) {
+int Scene::findBgShape(const Common::Point &pt) {
if (!_doBgAnimDone)
// New frame hasn't been drawn yet
return -1;
@@ -1347,10 +1347,10 @@ int Scene::findBgShape(const Common::Rect &r) {
Object &o = _bgShapes[idx];
if (o._type != INVALID && o._type != NO_SHAPE && o._type != HIDDEN
&& o._aType <= PERSON) {
- if (r.intersects(o.getNewBounds()))
+ if (o.getNewBounds().contains(pt))
return idx;
} else if (o._type == NO_SHAPE) {
- if (r.intersects(o.getNoShapeBounds()))
+ if (o.getNoShapeBounds().contains(pt))
return idx;
}
}
@@ -1358,10 +1358,6 @@ int Scene::findBgShape(const Common::Rect &r) {
return -1;
}
-int Scene::findBgShape(const Common::Point &pt) {
- return findBgShape(Common::Rect(pt.x, pt.y, pt.x + 1, pt.y + 1));
-}
-
int Scene::checkForZones(const Common::Point &pt, int zoneType) {
int matches = 0;
diff --git a/engines/sherlock/scene.h b/engines/sherlock/scene.h
index 8ae6327ce2..0fbda38fe8 100644
--- a/engines/sherlock/scene.h
+++ b/engines/sherlock/scene.h
@@ -270,18 +270,6 @@ public:
int toggleObject(const Common::String &name);
/**
- * Attempts to find a background shape within the passed bounds. If found,
- * it will return the shape number, or -1 on failure.
- */
- int findBgShape(const Common::Rect &r);
-
- /**
- * Attempts to find a background shape within the passed bounds. If found,
- * it will return the shape number, or -1 on failure.
- */
- int findBgShape(const Common::Point &pt);
-
- /**
* Checks to see if the given position in the scene belongs to a given zone type.
* If it is, the zone is activated and used just like a TAKL zone or aFLAG_SET zone.
*/
@@ -298,6 +286,12 @@ public:
virtual int closestZone(const Common::Point &pt) = 0;
/**
+ * Attempts to find a background shape within the passed bounds. If found,
+ * it will return the shape number, or -1 on failure.
+ */
+ virtual int findBgShape(const Common::Point &pt);
+
+ /**
* Synchronize the data for a savegame
*/
virtual void synchronize(Serializer &s);
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp
index f8ca2651c6..badc58d86f 100644
--- a/engines/sherlock/tattoo/tattoo_scene.cpp
+++ b/engines/sherlock/tattoo/tattoo_scene.cpp
@@ -708,6 +708,39 @@ void TattooScene::setNPCPath(int npc) {
talk.talkTo(pathFile);
}
+int TattooScene::findBgShape(const Common::Point &pt) {
+ People &people = *_vm->_people;
+
+ if (!_doBgAnimDone)
+ // New frame hasn't been drawn yet
+ return -1;
+
+ int result = Scene::findBgShape(pt);
+ if (result == -1) {
+ // No shape found, so check whether a character is highlighted
+ for (int idx = 1; idx < MAX_CHARACTERS && result == -1; ++idx) {
+ Person &person = people[idx];
+
+ if (person._type == CHARACTER) {
+ int scaleVal = getScaleVal(person._position);
+ Common::Rect charRect;
+
+ if (scaleVal == SCALE_THRESHOLD)
+ charRect = Common::Rect(person.frameWidth(), person.frameHeight());
+ else
+ charRect = Common::Rect(person._imageFrame->sDrawXSize(scaleVal), person._imageFrame->sDrawYSize(scaleVal));
+ charRect.moveTo(person._position.x / FIXED_INT_MULTIPLIER, person._position.y / FIXED_INT_MULTIPLIER
+ - charRect.height());
+
+ if (charRect.contains(pt))
+ result = 1000 + idx;
+ }
+ }
+ }
+
+ return result;
+}
+
void TattooScene::synchronize(Serializer &s) {
TattooEngine &vm = *(TattooEngine *)_vm;
Scene::synchronize(s);
diff --git a/engines/sherlock/tattoo/tattoo_scene.h b/engines/sherlock/tattoo/tattoo_scene.h
index 695fef3d49..432233f501 100644
--- a/engines/sherlock/tattoo/tattoo_scene.h
+++ b/engines/sherlock/tattoo/tattoo_scene.h
@@ -132,6 +132,12 @@ public:
* A negative playRate can also be specified to play the animation in reverse
*/
virtual int startCAnim(int cAnimNum, int playRate = 1);
+
+ /**
+ * Attempts to find a background shape within the passed bounds. If found,
+ * it will return the shape number, or -1 on failure.
+ */
+ virtual int findBgShape(const Common::Point &pt);
};
} // End of namespace Tattoo