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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_MAP_H
+#define SHERLOCK_TATTOO_MAP_H
+
+#include "common/scummsys.h"
+#include "sherlock/map.h"
+#include "sherlock/resources.h"
+#include "sherlock/surface.h"
+#include "sherlock/tattoo/widget_tooltip.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Tattoo {
+
+struct MapEntry : Common::Point {
+ int _iconNum;
+ Common::String _description;
+
+ MapEntry() : Common::Point(), _iconNum(-1) {}
+ MapEntry(int posX, int posY, int iconNum) : Common::Point(posX, posY), _iconNum(iconNum) {}
+ void clear();
+};
+
+class TattooMap : public Map {
+private:
+ Common::Array<MapEntry> _data;
+ ImageFile *_iconImages;
+ int _bgFound, _oldBgFound;
+ WidgetMapTooltip _mapTooltip;
+ Common::Point _targetScroll;
+
+ /**
+ * Load data needed for the map
+ */
+ void loadData();
+
+ /**
+ * Draws all available location icons onto the back buffer
+ */
+ void drawMapIcons();
+
+ /**
+ * Draws the location names of whatever the mouse moves over on the map
+ */
+ void checkMapNames(bool slamIt);
+
+ /**
+ * Restores an area of the map background
+ */
+ void restoreArea(const Common::Rect &bounds);
+
+ /**
+ * This will load a specified close up and zoom it up to the middle of the screen
+ */
+ void showCloseUp(int closeUpNum);
+public:
+ TattooMap(SherlockEngine *vm);
+ virtual ~TattooMap() {}
+
+ /**
+ * Show the map
+ */
+ virtual int show();
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif