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-rw-r--r--engines/sludge/graphics.cpp72
1 files changed, 34 insertions, 38 deletions
diff --git a/engines/sludge/graphics.cpp b/engines/sludge/graphics.cpp
index 702865e9d4..7c7c7bec61 100644
--- a/engines/sludge/graphics.cpp
+++ b/engines/sludge/graphics.cpp
@@ -94,13 +94,13 @@ struct textureList *firstTexture = NULL;
textureList *addTexture() {
textureList *newTexture = new textureList;
- newTexture -> next = firstTexture;
+ newTexture->next = firstTexture;
firstTexture = newTexture;
return newTexture;
}
#if 0
-void deleteTextures(GLsizei n, const GLuint *textures) {
+void deleteTextures(GLsizei n, const GLuint *textures) {
if (firstTexture == NULL) {
//debugOut("Deleting texture while list is already empty.\n");
} else {
@@ -133,10 +133,10 @@ void deleteTextures(GLsizei n, const GLuint *textures) {
}
-void getTextureDimensions(GLuint name, GLint *width, GLint *height) {
+void getTextureDimensions(GLuint name, GLint *width, GLint *height) {
textureList *list = firstTexture;
while (list) {
- if (list->name == name) {
+ if (list->name == name) {
*width = list->width;
*height = list->height;
#if !defined(HAVE_GLES2)
@@ -156,7 +156,7 @@ void getTextureDimensions(GLuint name, GLint *width, GLint *height) {
fatal("Texture not found in list.\n");
}
-void storeTextureDimensions(GLuint name, GLsizei width, GLsizei height, const char *file, int line) {
+void storeTextureDimensions(GLuint name, GLsizei width, GLsizei height, const char *file, int line) {
if (! NPOT_textures && !(((height & (height - 1)) == 0) || ((width & (width - 1)) == 0))) {
debugOut("I was told to create a texture with dimensions %ix%i in %s @ line %d although NPOT textures are disabled.\n", width, height, file, line);
//height = getNextPOT(height);
@@ -165,7 +165,7 @@ void storeTextureDimensions(GLuint name, GLsizei width, GLsizei height, const c
textureList *list = firstTexture;
while (list) {
- if (list->name == name) {
+ if (list->name == name) {
//debugOut("Texture dimensions are overwritten.\n");
break;
}
@@ -182,14 +182,14 @@ void storeTextureDimensions(GLuint name, GLsizei width, GLsizei height, const c
#endif
#ifdef HAVE_GLES2
-void glesCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
+void glesCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// Work around for broken glCopy(Sub)TexImage2D...
void *tmp = malloc(width * height * 4);
glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, tmp);
glTexSubImage2D(target, level, xoffset, yoffset, width, height, GL_RGBA, GL_UNSIGNED_BYTE, tmp);
free(tmp);
}
-void glesCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
+void glesCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
// Work around for broken glCopy(Sub)TexImage2D...
void *tmp = malloc(width * height * 4);
glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, tmp);
@@ -199,7 +199,7 @@ void glesCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GL
#endif
#if 0
-void dcopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border, GLuint name, const char *file, int line) {
+void dcopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border, GLuint name, const char *file, int line) {
glBindTexture(GL_TEXTURE_2D, name);
#ifdef HAVE_GLES2_
@@ -209,7 +209,7 @@ void dcopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint
#endif
}
-void dcopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLuint name, const char *file, int line) {
+void dcopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLuint name, const char *file, int line) {
glBindTexture(GL_TEXTURE_2D, name);
#ifdef HAVE_GLES2_
glesCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
@@ -218,16 +218,16 @@ void dcopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoff
#endif
}
-void dtexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type, const GLvoid *data, GLuint name, const char *file, int line) {
- storeTextureDimensions(name, width, height, file, line);
+void dtexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid *data, GLuint name, const char *file, int line) {
+ storeTextureDimensions(name, width, height, file, line);
glBindTexture(GL_TEXTURE_2D, name);
- glTexImage2D(target, level, internalformat, width, height, border, format, type, data);
+ glTexImage2D(target, level, internalformat, width, height, border, format, type, data);
}
-void dtexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *data, GLuint name, const char *file, int line) {
- storeTextureDimensions(name, width, height, file, line);
+void dtexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *data, GLuint name, const char *file, int line) {
+ storeTextureDimensions(name, width, height, file, line);
glBindTexture(GL_TEXTURE_2D, name);
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data);
}
@@ -289,7 +289,6 @@ void drawQuad(GLint program, const GLfloat *vertices, int numTexCoords, ...) {
}
-
void setPMVMatrix(GLint program) {
glUniformMatrix4fv(glGetUniformLocation(program, "myPMVMatrix"), 1, GL_FALSE, aPMVMatrix);
}
@@ -310,10 +309,10 @@ void setPixelCoords(bool pixels) {
glClear(GL_COLOR_BUFFER_BIT);
const GLfloat bPMVMatrix[] = {
- 2.0f / viewportWidth, .0, .0, .0,
- .0, 2.0f / viewportHeight, .0, .0,
- .0, .0, 1.0f, .0,
- -1.0, -1.0f, .0, 1.0f
+ 2.0f / viewportWidth, .0, .0, .0,
+ .0, 2.0f / viewportHeight, .0, .0,
+ .0, .0, 1.0f, .0,
+ -1.0, -1.0f, .0, 1.0f
};
for (int i = 0; i < 16; i++) {
@@ -332,10 +331,10 @@ void setPixelCoords(bool pixels) {
GLfloat h = (GLfloat) winHeight / cameraZoom;
const GLfloat bPMVMatrix[] = {
- 2.0f / w, .0, .0, .0,
- .0, -2.0f / h, .0, .0,
- .0, .0, 1.0f, .0,
- -1.0, 1.0f, .0, 1.0f
+ 2.0f / w, .0, .0, .0,
+ .0, -2.0f / h, .0, .0,
+ .0, .0, 1.0f, .0,
+ -1.0, 1.0f, .0, 1.0f
};
for (int i = 0; i < 16; i++) {
@@ -348,7 +347,6 @@ void setPixelCoords(bool pixels) {
int desktopW = 0, desktopH = 0;
bool runningFullscreen = false;
-
#if defined(HAVE_GLES2)
void saveTexture(GLuint tex, GLubyte *data) {
// use an FBO to easily grab the texture...
@@ -412,7 +410,7 @@ void saveTexture(GLuint tex, GLubyte *data) {
drawQuad(shader.texture, vertices, 1, texCoords);
glUseProgram(0);
- for (int i = 0; i < h; i++) {
+ for (int i = 0; i < h; i++) {
glReadPixels(viewportOffsetX, viewportOffsetY + i, w, 1, GL_RGBA, GL_UNSIGNED_BYTE, data + xoffset * 4 + (yoffset + i) * 4 * tw);
}
@@ -607,13 +605,13 @@ void setGraphicsWindow(bool fullscreen, bool restoreGraphics, bool resize) {
Fragment = shaderFileRead("scale.frag");
#else
/* const GLubyte *str;
- int glDerivativesAvailable;
- str = glGetString (GL_EXTENSIONS);
- glDerivativesAvailable = (strstr((const char *)str, "GL_OES_standard_derivatives") != NULL);
- if (!glDerivativesAvailable) {
- debugOut("Extension \"GL_OES_standard_derivatives\" not available. Advanced anti-aliasing is not possible. Using linear anti-aliasing instead.");
- gameSettings.antiAlias = -1;
- */
+ int glDerivativesAvailable;
+ str = glGetString (GL_EXTENSIONS);
+ glDerivativesAvailable = (strstr((const char *)str, "GL_OES_standard_derivatives") != NULL);
+ if (!glDerivativesAvailable) {
+ debugOut("Extension \"GL_OES_standard_derivatives\" not available. Advanced anti-aliasing is not possible. Using linear anti-aliasing instead.");
+ gameSettings.antiAlias = -1;
+ */
Fragment = shaderFileRead("scale_noaa.frag");
// }
@@ -823,7 +821,6 @@ void setGraphicsWindow(bool fullscreen, bool restoreGraphics, bool resize) {
}
}
-
reloadSpriteTextures();
reloadParallaxTextures();
zBuffer.texName = 0;
@@ -839,7 +836,7 @@ void setGraphicsWindow(bool fullscreen, bool restoreGraphics, bool resize) {
}
if (movieIsPlaying)
- setMovieViewport();
+ setMovieViewport();
#endif
}
@@ -923,7 +920,6 @@ void setupOpenGLStuff() {
}
-
// I found this function on a coding forum on the 'net.
// Looks a bit weird, but it should work.
int getNextPOT(int n) {