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Diffstat (limited to 'engines/sludge/shaders.cpp')
-rw-r--r--engines/sludge/shaders.cpp33
1 files changed, 16 insertions, 17 deletions
diff --git a/engines/sludge/shaders.cpp b/engines/sludge/shaders.cpp
index e11a834775..cd95079ff6 100644
--- a/engines/sludge/shaders.cpp
+++ b/engines/sludge/shaders.cpp
@@ -33,37 +33,32 @@ extern char *bundleFolder;
//Read in a textfile (GLSL program)
// we need to pass it as a string to the GLSL driver
char *shaderFileRead(const char *name) {
- FILE *fp;
+ Common::File fd;
char *content = NULL;
char *fn = joinStrings(bundleFolder, name);
int count = 0;
if (fn != NULL) {
+ if (fd.open(fn)) {
- fp = fopen(fn, "rt");
-
- if (fp != NULL) {
-
- fseek(fp, 0, SEEK_END);
- count = ftell(fp);
- rewind(fp);
+ fd.seek(0, SEEK_END);
+ count = fd.pos();
+ fd.seek(0);
if (count > 0) {
content = (char *)malloc(sizeof(char) * (count + 1));
- count = fread(content, sizeof(char), count, fp);
+ count = fd.read(content, sizeof(char) * count);
content[count] = '\0';
}
- fclose(fp);
-
+ fd.close();
}
}
-
delete fn;
-
return content;
}
+#if 0
static void
printShaderInfoLog(GLuint shader) {
GLint infologLength = 0;
@@ -116,12 +111,14 @@ printProgramInfoLog(GLuint program) {
}
printOpenGLError(); // Check for OpenGL errors
}
+#endif
int buildShaders(const char *vertexShader, const char *fragmentShader) {
+#if 0
GLuint VS, FS, prog;
GLint vertCompiled, fragCompiled;
GLint linked;
-#if 0
+
// Create Shader Objects
VS = glCreateShader(GL_VERTEX_SHADER);
FS = glCreateShader(GL_FRAGMENT_SHADER);
@@ -145,10 +142,10 @@ int buildShaders(const char *vertexShader, const char *fragmentShader) {
printOpenGLError();
glGetShaderiv(FS, GL_COMPILE_STATUS, &fragCompiled);
printShaderInfoLog(FS);
-#endif
+
if (!vertCompiled || !fragCompiled)
return 0;
-
+#endif
debugOut("\nShaders compiled. \n");
#if 0
@@ -166,13 +163,15 @@ int buildShaders(const char *vertexShader, const char *fragmentShader) {
printOpenGLError();
glGetProgramiv(prog, GL_LINK_STATUS, &linked);
printProgramInfoLog(prog);
-#endif
+
if (!linked)
return 0;
debugOut("Shader program linked. \n");
return prog;
+#endif
+ return 0; //TODO: false value
}
} // End of namespace Sludge