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-rw-r--r--engines/sludge/backdrop.cpp135
-rw-r--r--engines/sludge/backdrop.h18
-rw-r--r--engines/sludge/bg_effects.cpp45
-rw-r--r--engines/sludge/bg_effects.h8
-rw-r--r--engines/sludge/builtin.cpp1189
-rw-r--r--engines/sludge/detection.cpp28
-rw-r--r--engines/sludge/fileset.cpp52
-rw-r--r--engines/sludge/fileset.h8
-rw-r--r--engines/sludge/floor.cpp8
-rw-r--r--engines/sludge/helpers.cpp13
-rw-r--r--engines/sludge/language.cpp138
-rw-r--r--engines/sludge/language.h8
-rw-r--r--engines/sludge/loadsave.cpp215
-rw-r--r--engines/sludge/loadsave.h13
-rw-r--r--engines/sludge/main_loop.cpp7
-rw-r--r--engines/sludge/memwatch.cpp10
-rw-r--r--engines/sludge/module.mk8
-rw-r--r--engines/sludge/moreio.cpp111
-rw-r--r--engines/sludge/moreio.h28
-rw-r--r--engines/sludge/newfatal.cpp5
-rw-r--r--engines/sludge/objtypes.cpp29
-rw-r--r--engines/sludge/objtypes.h6
-rw-r--r--engines/sludge/people.cpp824
-rw-r--r--engines/sludge/people.h14
-rw-r--r--engines/sludge/region.cpp107
-rw-r--r--engines/sludge/region.h7
-rw-r--r--engines/sludge/savedata.cpp88
-rw-r--r--engines/sludge/shaders.cpp33
-rw-r--r--engines/sludge/sludger.cpp544
-rw-r--r--engines/sludge/sludger.h14
-rw-r--r--engines/sludge/sound.h8
-rw-r--r--engines/sludge/sound_bass.cpp58
-rw-r--r--engines/sludge/sound_nosound.cpp23
-rw-r--r--engines/sludge/sound_openal.cpp50
-rw-r--r--engines/sludge/sprites.cpp2
-rw-r--r--engines/sludge/statusba.cpp162
-rw-r--r--engines/sludge/statusba.h6
-rw-r--r--engines/sludge/talk.cpp156
-rw-r--r--engines/sludge/talk.h6
-rw-r--r--engines/sludge/thumbnail.cpp19
-rw-r--r--engines/sludge/thumbnail.h6
-rw-r--r--engines/sludge/timing.cpp3
-rw-r--r--engines/sludge/variable.cpp12
-rw-r--r--engines/sludge/vid.cpp3
-rw-r--r--engines/sludge/zbuffer.cpp4
45 files changed, 2127 insertions, 2104 deletions
diff --git a/engines/sludge/backdrop.cpp b/engines/sludge/backdrop.cpp
index bb840b3497..929e67dea6 100644
--- a/engines/sludge/backdrop.cpp
+++ b/engines/sludge/backdrop.cpp
@@ -96,16 +96,16 @@ void nosnapshot() {
#endif
}
+void saveSnapshot(Common::WriteStream *stream) {
#if 0
-void saveSnapshot(FILE *fp) {
if (snapshotTextureName) {
- fputc(1, fp); // 1 for snapshot follows
- saveCoreHSI(fp, snapshotTextureName, winWidth, winHeight);
+ putch(1, stream); // 1 for snapshot follows
+ saveCoreHSI(stream, snapshotTextureName, winWidth, winHeight);
} else {
- fputc(0, fp);
+ putch(0, stream);
}
-}
#endif
+}
bool snapshot() {
@@ -157,17 +157,16 @@ bool snapshot() {
return true;
}
-#if 0
-bool restoreSnapshot(FILE *fp) {
- unsigned int picWidth = get2bytes(fp);
- unsigned int picHeight = get2bytes(fp);
+bool restoreSnapshot(Common::SeekableReadStream *stream) {
+ unsigned int picWidth = get2bytes(stream);
+ unsigned int picHeight = get2bytes(stream);
if ((picWidth != winWidth) || (picHeight != winHeight))
return false;
unsigned int t1, t2, n;
unsigned short c;
-
+#if 0
GLubyte *target;
if (! NPOT_textures) {
picWidth = getNextPOT(picWidth);
@@ -177,17 +176,19 @@ bool restoreSnapshot(FILE *fp) {
}
GLubyte *snapshotTexture = new GLubyte [picHeight * picWidth * 4];
if (! snapshotTexture) return fatal("Out of memory while restoring snapshot.");
+#endif
for (t2 = 0; t2 < winHeight; t2 ++) {
t1 = 0;
while (t1 < winWidth) {
- c = (unsigned short) get2bytes(fp);
+ c = (unsigned short) get2bytes(stream);
if (c & 32) {
- n = fgetc(fp) + 1;
+ n = getch(stream) + 1;
c -= 32;
} else {
n = 1;
}
+#if 0
while (n --) {
target = snapshotTexture + 4 * picWidth * t2 + t1 * 4;
target[0] = (GLubyte) redValue(c);
@@ -196,9 +197,10 @@ bool restoreSnapshot(FILE *fp) {
target[3] = (GLubyte) 255;
t1++;
}
+#endif
}
}
-
+#if 0
if (! snapshotTextureName) glGenTextures(1, &snapshotTextureName);
glBindTexture(GL_TEXTURE_2D, snapshotTextureName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -210,10 +212,9 @@ bool restoreSnapshot(FILE *fp) {
delete snapshotTexture;
snapshotTexture = NULL;
-
+#endif
return true;
}
-#endif
void killBackDrop() {
#if 0
@@ -1005,7 +1006,7 @@ bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY)
extern int viewportOffsetX, viewportOffsetY;
#if 0
-bool loadHSI(FILE *fp, int x, int y, bool reserve) {
+bool loadHSI(Common::SeekableReadStream *stream, int x, int y, bool reserve) {
int t1, t2, n;
unsigned short c;
@@ -1014,7 +1015,7 @@ bool loadHSI(FILE *fp, int x, int y, bool reserve) {
int picWidth;
int picHeight;
int realPicWidth, realPicHeight;
- long file_pointer = ftell(fp);
+ long file_pointer = stream->pos();
png_structp png_ptr;
png_infop info_ptr, end_info;
@@ -1025,20 +1026,20 @@ bool loadHSI(FILE *fp, int x, int y, bool reserve) {
// Is this a PNG file?
char tmp[10];
- size_t bytes_read = fread(tmp, 1, 8, fp);
- if (bytes_read != 8 && ferror(fp)) {
+ size_t bytes_read = stream->read(tmp, 8);
+ if (bytes_read != 8 && stream->err()) {
debugOut("Reading error in loadHSI.\n");
}
if (png_sig_cmp((png_byte *) tmp, 0, 8)) {
// No, it's old-school HSI
fileIsPNG = false;
- fseek(fp, file_pointer, SEEK_SET);
+ stream->seek(file_pointer, SEEK_SET);
- picWidth = realPicWidth = get2bytes(fp);
- picHeight = realPicHeight = get2bytes(fp);
+ picWidth = realPicWidth = get2bytes(stream);
+ picHeight = realPicHeight = get2bytes(stream);
} else {
// Read the PNG header
-
+#if 0
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) {
return false;
@@ -1078,10 +1079,10 @@ bool loadHSI(FILE *fp, int x, int y, bool reserve) {
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, &compression_type, &filter_method);
//int rowbytes = png_get_rowbytes(png_ptr, info_ptr);
-
+#endif
}
-
+#if 0
GLfloat texCoordW = 1.0;
GLfloat texCoordH = 1.0;
if (! NPOT_textures) {
@@ -1138,7 +1139,7 @@ bool loadHSI(FILE *fp, int x, int y, bool reserve) {
}
GLuint tmpTex;
-#if 0
+
glGenTextures(1, &tmpTex);
glBindTexture(GL_TEXTURE_2D, tmpTex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -1150,7 +1151,7 @@ bool loadHSI(FILE *fp, int x, int y, bool reserve) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
-#endif
+
texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, picWidth, picHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, backdropTexture, tmpTex);
@@ -1189,9 +1190,9 @@ bool loadHSI(FILE *fp, int x, int y, bool reserve) {
int yoffset = 0;
while (yoffset < realPicHeight) {
int h = (realPicHeight - yoffset < viewportHeight) ? realPicHeight - yoffset : viewportHeight;
-#if 0
+
glClear(GL_COLOR_BUFFER_BIT); // Clear The Screen
-#endif
+
const GLfloat vertices[] = {
(GLfloat) - xoffset, (GLfloat) - yoffset, 0.,
(GLfloat)realPicWidth - xoffset, (GLfloat) - yoffset, 0.,
@@ -1207,7 +1208,7 @@ bool loadHSI(FILE *fp, int x, int y, bool reserve) {
};
if (backdropExists) {
-#if 0
+
// Render the sprite to the backdrop
// (using mulitexturing, so the old backdrop is seen where alpha < 1.0)
glActiveTexture(GL_TEXTURE2);
@@ -1217,35 +1218,34 @@ bool loadHSI(FILE *fp, int x, int y, bool reserve) {
glUseProgram(shader.paste);
GLint uniform = glGetUniformLocation(shader.paste, "useLightTexture");
if (uniform >= 0) glUniform1i(uniform, 0); // No lighting
-#endif
setPMVMatrix(shader.paste);
setPrimaryColor(1.0, 1.0, 1.0, 1.0);
-#if 0
+
glBindTexture(GL_TEXTURE_2D, tmpTex);
//glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-#endif
+
drawQuad(shader.paste, vertices, 3, texCoords, NULL, btexCoords);
-#if 0
+
glUseProgram(0);
-#endif
+
} else {
// It's all new - nothing special to be done.
-#if 0
+
glUseProgram(shader.texture);
-#endif
+
setPMVMatrix(shader.texture);
-#if 0
+
glBindTexture(GL_TEXTURE_2D, tmpTex);
-#endif
+
setPrimaryColor(1.0, 0.0, 0.0, 0.0);
drawQuad(shader.texture, vertices, 1, texCoords);
-#if 0
+
glUseProgram(0);
-#endif
+
}
// Copy Our ViewPort To The Texture
@@ -1259,17 +1259,17 @@ bool loadHSI(FILE *fp, int x, int y, bool reserve) {
deleteTextures(1, &tmpTex);
setPixelCoords(false);
-
+#endif
backdropExists = true;
return true;
}
-bool mixHSI(FILE *fp, int x, int y) {
+bool mixHSI(Common::SeekableReadStream *stream, int x, int y) {
int realPicWidth, realPicHeight;
int picWidth;
int picHeight;
- long file_pointer = ftell(fp);
+ long file_pointer = stream->pos();
png_structp png_ptr;
png_infop info_ptr, end_info;
@@ -1279,17 +1279,18 @@ bool mixHSI(FILE *fp, int x, int y) {
// Is this a PNG file?
char tmp[10];
- size_t bytes_read = fread(tmp, 1, 8, fp);
- if (bytes_read != 8 && ferror(fp)) {
+ size_t bytes_read = stream->read(tmp, 8);
+ if (bytes_read != 8 && stream->err()) {
debugOut("Reading error in mixHSI.\n");
}
+#if 0
if (png_sig_cmp((png_byte *) tmp, 0, 8)) {
// No, it's old-school HSI
fileIsPNG = false;
- fseek(fp, file_pointer, SEEK_SET);
+ stream->seek(file_pointer, SEEK_SET);
- picWidth = realPicWidth = get2bytes(fp);
- picHeight = realPicHeight = get2bytes(fp);
+ picWidth = realPicWidth = get2bytes(stream);
+ picHeight = realPicHeight = get2bytes(stream);
} else {
// Read the PNG header
@@ -1309,7 +1310,7 @@ bool mixHSI(FILE *fp, int x, int y) {
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
return false;
}
- png_init_io(png_ptr, fp); // Tell libpng which file to read
+ png_init_io(png_ptr, stream); // Tell libpng which file to read
png_set_sig_bytes(png_ptr, 8); // 8 bytes already read
png_read_info(png_ptr, info_ptr);
@@ -1398,9 +1399,9 @@ bool mixHSI(FILE *fp, int x, int y) {
for (t2 = 0; t2 < realPicHeight; t2 ++) {
t1 = 0;
while (t1 < realPicWidth) {
- c = (unsigned short) get2bytes(fp);
+ c = (unsigned short) get2bytes(stream);
if (c & 32) {
- n = fgetc(fp) + 1;
+ n = getch(stream) + 1;
c -= 32;
} else {
n = 1;
@@ -1425,7 +1426,7 @@ bool mixHSI(FILE *fp, int x, int y) {
}
GLuint tmpTex;
-#if 0
+
glGenTextures(1, &tmpTex);
glBindTexture(GL_TEXTURE_2D, tmpTex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -1437,7 +1438,7 @@ bool mixHSI(FILE *fp, int x, int y) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
-#endif
+
texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, picWidth, picHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, backdropTexture, tmpTex);
@@ -1453,7 +1454,7 @@ bool mixHSI(FILE *fp, int x, int y) {
int yoffset = 0;
while (yoffset < realPicHeight) {
int h = (realPicHeight - yoffset < viewportHeight) ? realPicHeight - yoffset : viewportHeight;
-#if 0
+
glClear(GL_COLOR_BUFFER_BIT); // Clear The Screen
// Render the sprite to the backdrop
@@ -1465,14 +1466,14 @@ bool mixHSI(FILE *fp, int x, int y) {
glUseProgram(shader.paste);
GLint uniform = glGetUniformLocation(shader.paste, "useLightTexture");
if (uniform >= 0) glUniform1i(uniform, 0); // No lighting
-#endif
+
setPMVMatrix(shader.paste);
setPrimaryColor(1.0, 1.0, 1.0, 0.5);
-#if 0
+
glBindTexture(GL_TEXTURE_2D, tmpTex);
//glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-#endif
+
const GLfloat vertices[] = {
(GLfloat) - xoffset, (GLfloat) - yoffset, 0.,
(GLfloat)realPicWidth - xoffset, (GLfloat) - yoffset, 0.,
@@ -1481,10 +1482,10 @@ bool mixHSI(FILE *fp, int x, int y) {
};
drawQuad(shader.paste, vertices, 3, texCoords, NULL, btexCoords);
-#if 0
+
// Copy Our ViewPort To The Texture
glUseProgram(0);
-#endif
+
copyTexSubImage2D(GL_TEXTURE_2D, 0, (int)((x < 0) ? xoffset : x + xoffset), (int)((y < 0) ? yoffset : y + yoffset), (int)((x < 0) ? viewportOffsetX - x : viewportOffsetX), (int)((y < 0) ? viewportOffsetY - y : viewportOffsetY), w, h, backdropTextureName);
yoffset += viewportHeight;
@@ -1494,19 +1495,21 @@ bool mixHSI(FILE *fp, int x, int y) {
}
deleteTextures(1, &tmpTex);
setPixelCoords(false);
+#endif
return true;
}
-void saveCorePNG(FILE *writer, GLuint texture, int w, int h) {
- GLint tw, th;
+void saveCorePNG(Common::WriteStream *stream, GLuint texture, int w, int h) {
#if 0
+ GLint tw, th;
+
glBindTexture(GL_TEXTURE_2D, texture);
-#endif
+
getTextureDimensions(texture, &tw, &th);
GLubyte *image = new GLubyte [tw * th * 4];
if (! checkNew(image)) return;
-#if 0
+
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
#endif
@@ -1557,11 +1560,11 @@ void saveCorePNG(FILE *writer, GLuint texture, int w, int h) {
#if 0
glUseProgram(shader.texture);
-#endif
+
setPMVMatrix(shader.texture);
drawQuad(shader.texture, vertices, 1, texCoords);
-#if 0
+
glUseProgram(0);
for (int i = 0; i < h; i++) {
diff --git a/engines/sludge/backdrop.h b/engines/sludge/backdrop.h
index 5dd2014ddc..8974f92deb 100644
--- a/engines/sludge/backdrop.h
+++ b/engines/sludge/backdrop.h
@@ -67,12 +67,12 @@ void mixBackDrop(int fileNum, int x, int y);
void drawBackDrop();
void blankScreen(int x1, int y1, int x2, int y2);
void darkScreen();
+void saveHSI(Common::WriteStream *stream);
#if 0
-void saveHSI(FILE *writer);
-void saveCoreHSI(FILE *writer, GLuint texture, int w, int h);
-bool loadHSI(FILE *fp, int, int, bool);
-bool mixHSI(FILE *fp, int x = 0, int y = 0);
+void saveCoreHSI(Common::WriteStream *stream, GLuint texture, int w, int h);
#endif
+bool loadHSI(Common::SeekableReadStream *stream, int, int, bool);
+bool mixHSI(Common::SeekableReadStream *stream, int x = 0, int y = 0);
void drawHorizontalLine(unsigned int, unsigned int, unsigned int);
void drawVerticalLine(unsigned int, unsigned int, unsigned int);
void hardScroll(int distance);
@@ -91,17 +91,13 @@ extern texture lightMap;
void killParallax();
bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY);
-#if 0
-void saveParallaxRecursive(parallaxLayer *me, FILE *fp);
-#endif
+void saveParallaxRecursive(parallaxLayer *me, Common::WriteStream *fp);
void reloadParallaxTextures();
void nosnapshot();
bool snapshot();
-#if ALLOW_FILE
-void saveSnapshot(FILE *fp);
-bool restoreSnapshot(FILE *fp);
-#endif
+void saveSnapshot(Common::WriteStream *stream);
+bool restoreSnapshot(Common::SeekableReadStream *stream);
#endif
} // End of namespace Sludge
diff --git a/engines/sludge/bg_effects.cpp b/engines/sludge/bg_effects.cpp
index 0a8550e01f..8a615514fa 100644
--- a/engines/sludge/bg_effects.cpp
+++ b/engines/sludge/bg_effects.cpp
@@ -28,6 +28,9 @@
#include "newfatal.h"
#include "moreio.h"
+#include "common/debug.h"
+#include "common/file.h"
+
namespace Sludge {
#if 0
@@ -113,22 +116,20 @@ static int *s_matrixEffectData = NULL;
static int s_matrixEffectBase = 0;
#endif
-#if ALLOW_FILE
-void blur_saveSettings(FILE *fp) {
+void blur_saveSettings(Common::WriteStream *stream) {
if (s_matrixEffectData) {
- put4bytes(s_matrixEffectDivide, fp);
- put4bytes(s_matrixEffectWidth, fp);
- put4bytes(s_matrixEffectHeight, fp);
- put4bytes(s_matrixEffectBase, fp);
- fwrite(s_matrixEffectData, sizeof(int), s_matrixEffectWidth * s_matrixEffectHeight, fp);
+ put4bytes(s_matrixEffectDivide, stream);
+ put4bytes(s_matrixEffectWidth, stream);
+ put4bytes(s_matrixEffectHeight, stream);
+ put4bytes(s_matrixEffectBase, stream);
+ stream->write(s_matrixEffectData, sizeof(int) * s_matrixEffectWidth * s_matrixEffectHeight);
} else {
- put4bytes(0, fp);
- put4bytes(0, fp);
- put4bytes(0, fp);
- put4bytes(0, fp);
+ put4bytes(0, stream);
+ put4bytes(0, stream);
+ put4bytes(0, stream);
+ put4bytes(0, stream);
}
}
-#endif
static int *blur_allocateMemoryForEffect() {
free(s_matrixEffectData);
@@ -141,23 +142,21 @@ static int *blur_allocateMemoryForEffect() {
return s_matrixEffectData;
}
-#if ALLOW_FILE
-void blur_loadSettings(FILE *fp) {
- s_matrixEffectDivide = get4bytes(fp);
- s_matrixEffectWidth = get4bytes(fp);
- s_matrixEffectHeight = get4bytes(fp);
- s_matrixEffectBase = get4bytes(fp);
+void blur_loadSettings(Common::SeekableReadStream *stream) {
+ s_matrixEffectDivide = get4bytes(stream);
+ s_matrixEffectWidth = get4bytes(stream);
+ s_matrixEffectHeight = get4bytes(stream);
+ s_matrixEffectBase = get4bytes(stream);
if (blur_allocateMemoryForEffect()) {
- size_t bytes_read = fread(s_matrixEffectData, sizeof(int), s_matrixEffectWidth * s_matrixEffectHeight, fp);
- if (bytes_read != sizeof(int) * s_matrixEffectWidth * s_matrixEffectHeight && ferror(fp)) {
- debugOut("Reading error in blur_loadSettings.\n");
+ size_t bytes_read = stream->read(s_matrixEffectData, sizeof(int) * s_matrixEffectWidth * s_matrixEffectHeight);
+ if (bytes_read != sizeof(int) * s_matrixEffectWidth * s_matrixEffectHeight && stream->err()) {
+ debug("Reading error in blur_loadSettings.");
}
} else {
- fseek(fp, sizeof(int) * s_matrixEffectWidth * s_matrixEffectHeight, SEEK_CUR);
+ stream->seek(sizeof(int) * s_matrixEffectWidth * s_matrixEffectHeight, SEEK_CUR);
}
}
-#endif
bool blur_createSettings(int numParams, variableStack *&stack) {
bool createNullThing = true;
diff --git a/engines/sludge/bg_effects.h b/engines/sludge/bg_effects.h
index d18fae6b20..b726ec7d3b 100644
--- a/engines/sludge/bg_effects.h
+++ b/engines/sludge/bg_effects.h
@@ -23,13 +23,13 @@
#ifndef SLUDGE_BG_EFFECTS_H
#define SLUDGE_BG_EFFECTS_H
+#include "common/file.h"
+
namespace Sludge {
bool blurScreen();
-#if ALLOW_FILE
-void blur_saveSettings(FILE *fp);
-void blur_loadSettings(FILE *fp);
-#endif
+void blur_saveSettings(Common::WriteStream *stream);
+void blur_loadSettings(Common::SeekableReadStream *stream);
bool blur_createSettings(int numParams, variableStack *&stack);
} // End of namespace Sludge
diff --git a/engines/sludge/builtin.cpp b/engines/sludge/builtin.cpp
index 6f2660db0d..5d5c0fa3cf 100644
--- a/engines/sludge/builtin.cpp
+++ b/engines/sludge/builtin.cpp
@@ -99,11 +99,11 @@ extern unsigned int currentBlankColour;
extern unsigned int languageID;
extern unsigned char currentBurnR, currentBurnG, currentBurnB;
-int paramNum[] = { -1, 0, 1, 1, -1, -1, 1, 3, 4, 1, 0, 0, 8, -1, // SAY -> MOVEMOUSE
- -1, 0, 0, -1, -1, 1, 1, 1, 1, 4, 1, 1, 2, 1,// FOCUS -> REMOVEREGION
- 2, 2, 0, 0, 2, // ANIMATE -> SETSCALE
+int paramNum[] = { -1, 0, 1, 1, -1, -1, 1, 3, 4, 1, 0, 0, 8, -1, // SAY->MOVEMOUSE
+ -1, 0, 0, -1, -1, 1, 1, 1, 1, 4, 1, 1, 2, 1,// FOCUS->REMOVEREGION
+ 2, 2, 0, 0, 2, // ANIMATE->SETSCALE
-1, 2, 1, 0, 0, 0, 1, 0, 3, // new/push/pop stack, status stuff
- 2, 0, 0, 3, 1, 0, 2, // delFromStack -> completeTimers
+ 2, 0, 0, 3, 1, 0, 2, // delFromStack->completeTimers
-1, -1, -1, 2, 2, 0, 3, 1, // anim, costume, pO, setC, wait, sS, substring, stringLength
0, 1, 1, 0, 2, // dark, save, load, quit, rename
1, 3, 3, 1, 2, 1, 1, 3, 1, 0, 0, 2, 1, // stackSize, pasteString, startMusic, defvol, vol, stopmus, stopsound, setfont, alignStatus, show x 2, pos'Status, setFloor
@@ -166,20 +166,20 @@ static builtReturn sayCore(int numParams, loadedFunction *fun, bool sayIt) {
switch (numParams) {
case 3:
- if (!getValueType(fileNum, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(fileNum, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
// No break; here
case 2:
- newText = getTextFromAnyVar(fun -> stack -> thisVar);
+ newText = getTextFromAnyVar(fun->stack->thisVar);
if (!newText) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(objT, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ trimStack(fun->stack);
+ if (!getValueType(objT, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
p = wrapSpeech(newText, objT, fileNum, sayIt);
- fun -> timeLeft = p;
+ fun->timeLeft = p;
//debugOut ("BUILTIN: sayCore: %s (%i)\n", newText, p);
- fun -> isSpeech = true;
+ fun->isSpeech = true;
delete newText;
newText = NULL;
return BR_KEEP_AND_PAUSE;
@@ -206,7 +206,7 @@ builtIn(freeze) {
UNUSEDALL
freeze();
freezeSubs();
- fun -> freezerLevel = 0;
+ fun->freezerLevel = 0;
return BR_CONTINUE;
}
@@ -219,63 +219,63 @@ builtIn(unfreeze) {
builtIn(howFrozen) {
UNUSEDALL
- setVariable(fun -> reg, SVT_INT, howFrozen());
+ setVariable(fun->reg, SVT_INT, howFrozen());
return BR_CONTINUE;
}
builtIn(setCursor) {
UNUSEDALL
- personaAnimation *aa = getAnimationFromVar(fun -> stack -> thisVar);
+ personaAnimation *aa = getAnimationFromVar(fun->stack->thisVar);
pickAnimCursor(aa);
- trimStack(fun -> stack);
+ trimStack(fun->stack);
return BR_CONTINUE;
}
builtIn(getMouseX) {
UNUSEDALL
- setVariable(fun -> reg, SVT_INT, input.mouseX + cameraX);
+ setVariable(fun->reg, SVT_INT, input.mouseX + cameraX);
return BR_CONTINUE;
}
builtIn(getMouseY) {
UNUSEDALL
- setVariable(fun -> reg, SVT_INT, input.mouseY + cameraY);
+ setVariable(fun->reg, SVT_INT, input.mouseY + cameraY);
return BR_CONTINUE;
}
builtIn(getMouseScreenX) {
UNUSEDALL
- setVariable(fun -> reg, SVT_INT, input.mouseX * cameraZoom);
+ setVariable(fun->reg, SVT_INT, input.mouseX * cameraZoom);
return BR_CONTINUE;
}
builtIn(getMouseScreenY) {
UNUSEDALL
- setVariable(fun -> reg, SVT_INT, input.mouseY * cameraZoom);
+ setVariable(fun->reg, SVT_INT, input.mouseY * cameraZoom);
return BR_CONTINUE;
}
builtIn(getStatusText) {
UNUSEDALL
- makeTextVar(fun -> reg, statusBarText());
+ makeTextVar(fun->reg, statusBarText());
return BR_CONTINUE;
}
builtIn(getMatchingFiles) {
UNUSEDALL
- char *newText = getTextFromAnyVar(fun -> stack -> thisVar);
+ char *newText = getTextFromAnyVar(fun->stack->thisVar);
if (!newText) return BR_ERROR;
- trimStack(fun -> stack);
- unlinkVar(fun -> reg);
+ trimStack(fun->stack);
+ unlinkVar(fun->reg);
// Return value
- fun -> reg.varType = SVT_STACK;
- fun -> reg.varData.theStack = new stackHandler;
- if (!checkNew(fun -> reg.varData.theStack)) return BR_ERROR;
- fun -> reg.varData.theStack -> first = NULL;
- fun -> reg.varData.theStack -> last = NULL;
- fun -> reg.varData.theStack -> timesUsed = 1;
- if (!getSavedGamesStack(fun -> reg.varData.theStack, newText)) return BR_ERROR;
+ fun->reg.varType = SVT_STACK;
+ fun->reg.varData.theStack = new stackHandler;
+ if (!checkNew(fun->reg.varData.theStack)) return BR_ERROR;
+ fun->reg.varData.theStack->first = NULL;
+ fun->reg.varData.theStack->last = NULL;
+ fun->reg.varData.theStack->timesUsed = 1;
+ if (!getSavedGamesStack(fun->reg.varData.theStack, newText)) return BR_ERROR;
delete newText;
newText = NULL;
return BR_CONTINUE;
@@ -288,8 +288,8 @@ builtIn(saveGame) {
fatal("Can't save game state while the engine is frozen");
}
- loadNow = getTextFromAnyVar(fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ loadNow = getTextFromAnyVar(fun->stack->thisVar);
+ trimStack(fun->stack);
char *aaaaa = encodeFilename(loadNow);
delete[] loadNow;
@@ -298,15 +298,15 @@ builtIn(saveGame) {
loadNow = joinStrings(":", aaaaa);
delete[] aaaaa;
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
saverFunc = fun;
return BR_KEEP_AND_PAUSE;
}
builtIn(fileExists) {
UNUSEDALL
- loadNow = getTextFromAnyVar(fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ loadNow = getTextFromAnyVar(fun->stack->thisVar);
+ trimStack(fun->stack);
char *aaaaa = encodeFilename(loadNow);
delete loadNow;
if (failSecurityCheck(aaaaa)) return BR_ERROR;
@@ -328,7 +328,7 @@ builtIn(fileExists) {
}
#endif
// Return value
- setVariable(fun -> reg, SVT_INT, 0/*(fp != NULL)*/);//TODO:false value
+ setVariable(fun->reg, SVT_INT, 0/*(fp != NULL)*/);//TODO:false value
#if 0
if (fp) fclose(fp);
delete[] aaaaa;
@@ -339,24 +339,23 @@ builtIn(fileExists) {
builtIn(loadGame) {
UNUSEDALL
- char *aaaaa = getTextFromAnyVar(fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ char *aaaaa = getTextFromAnyVar(fun->stack->thisVar);
+ trimStack(fun->stack);
loadNow = encodeFilename(aaaaa);
delete aaaaa;
if (frozenStuff) {
fatal("Can't load a saved game while the engine is frozen");
}
-#if ALLOW_FILE
if (failSecurityCheck(loadNow)) return BR_ERROR;
- FILE *fp = fopen(loadNow, "rb");
- if (fp) {
- fclose(fp);
+ Common::File fd;
+ if (fd.open(loadNow)) {
+ fd.close();
return BR_KEEP_AND_PAUSE;
}
delete loadNow;
loadNow = NULL;
-#endif
+
return BR_CONTINUE;
}
@@ -373,14 +372,14 @@ builtIn(blankScreen) {
builtIn(blankArea) {
UNUSEDALL
int x1, y1, x2, y2;
- if (!getValueType(y2, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(x2, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(y1, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(x1, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(y2, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(x2, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(y1, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(x1, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
blankScreen(x1, y1, x2, y2);
return BR_CONTINUE;
}
@@ -394,12 +393,12 @@ builtIn(darkBackground) {
builtIn(addOverlay) {
UNUSEDALL
int fileNumber, xPos, yPos;
- if (!getValueType(yPos, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(xPos, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(fileNumber, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(yPos, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(xPos, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(fileNumber, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
loadBackDrop(fileNumber, xPos, yPos);
return BR_CONTINUE;
}
@@ -407,12 +406,12 @@ builtIn(addOverlay) {
builtIn(mixOverlay) {
UNUSEDALL
int fileNumber, xPos, yPos;
- if (!getValueType(yPos, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(xPos, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(fileNumber, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(yPos, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(xPos, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(fileNumber, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
mixBackDrop(fileNumber, xPos, yPos);
return BR_CONTINUE;
}
@@ -420,12 +419,12 @@ builtIn(mixOverlay) {
builtIn(pasteImage) {
UNUSEDALL
int x, y;
- if (!getValueType(y, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(x, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- personaAnimation *pp = getAnimationFromVar(fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ if (!getValueType(y, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(x, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ personaAnimation *pp = getAnimationFromVar(fun->stack->thisVar);
+ trimStack(fun->stack);
if (pp == NULL) return BR_CONTINUE;
pasteCursor(x, y, pp);
@@ -438,10 +437,10 @@ builtIn(pasteImage) {
builtIn(setSceneDimensions) {
UNUSEDALL
int x, y;
- if (!getValueType(y, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(x, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(y, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(x, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (resizeBackdrop(x, y)) {
blankScreen(0, 0, x, y);
return BR_CONTINUE;
@@ -452,10 +451,10 @@ builtIn(setSceneDimensions) {
builtIn(aimCamera) {
UNUSEDALL
- if (!getValueType(cameraY, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(cameraX, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(cameraY, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(cameraX, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
cameraX -= (float)(winWidth >> 1) / cameraZoom;
cameraY -= (float)(winHeight >> 1) / cameraZoom;
@@ -471,8 +470,8 @@ builtIn(aimCamera) {
builtIn(zoomCamera) {
UNUSEDALL
int z;
- if (!getValueType(z, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(z, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
input.mouseX = input.mouseX * cameraZoom;
input.mouseY = input.mouseY * cameraZoom;
@@ -507,8 +506,8 @@ builtIn(pickOne) {
// Return value
while (numParams --) {
- if (i == numParams) copyVariable(fun -> stack -> thisVar, fun -> reg);
- trimStack(fun -> stack);
+ if (i == numParams) copyVariable(fun->stack->thisVar, fun->reg);
+ trimStack(fun->stack);
}
return BR_CONTINUE;
}
@@ -521,12 +520,12 @@ builtIn(substring) {
//debugOut ("BUILTIN: substring\n");
- if (!getValueType(length, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(start, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- wholeString = getTextFromAnyVar(fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ if (!getValueType(length, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(start, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ wholeString = getTextFromAnyVar(fun->stack->thisVar);
+ trimStack(fun->stack);
if (u8_strlen(wholeString) < start + length) {
length = u8_strlen(wholeString) - start;
@@ -549,37 +548,37 @@ builtIn(substring) {
memcpy(newString, wholeString + startoffset, endoffset - startoffset);
newString[endoffset - startoffset] = 0;
- makeTextVar(fun -> reg, newString);
+ makeTextVar(fun->reg, newString);
delete newString;
return BR_CONTINUE;
}
builtIn(stringLength) {
UNUSEDALL
- char *newText = getTextFromAnyVar(fun -> stack -> thisVar);
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, stringLength(newText));
+ char *newText = getTextFromAnyVar(fun->stack->thisVar);
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, stringLength(newText));
delete[] newText;
return BR_CONTINUE;
}
builtIn(newStack) {
UNUSEDALL
- unlinkVar(fun -> reg);
+ unlinkVar(fun->reg);
// Return value
- fun -> reg.varType = SVT_STACK;
- fun -> reg.varData.theStack = new stackHandler;
- if (!checkNew(fun -> reg.varData.theStack)) return BR_ERROR;
- fun -> reg.varData.theStack -> first = NULL;
- fun -> reg.varData.theStack -> last = NULL;
- fun -> reg.varData.theStack -> timesUsed = 1;
+ fun->reg.varType = SVT_STACK;
+ fun->reg.varData.theStack = new stackHandler;
+ if (!checkNew(fun->reg.varData.theStack)) return BR_ERROR;
+ fun->reg.varData.theStack->first = NULL;
+ fun->reg.varData.theStack->last = NULL;
+ fun->reg.varData.theStack->timesUsed = 1;
while (numParams --) {
- if (!addVarToStack(fun -> stack -> thisVar, fun -> reg.varData.theStack -> first)) return BR_ERROR;
- if (fun -> reg.varData.theStack -> last == NULL) {
- fun -> reg.varData.theStack -> last = fun -> reg.varData.theStack -> first;
+ if (!addVarToStack(fun->stack->thisVar, fun->reg.varData.theStack->first)) return BR_ERROR;
+ if (fun->reg.varData.theStack->last == NULL) {
+ fun->reg.varData.theStack->last = fun->reg.varData.theStack->first;
}
- trimStack(fun -> stack);
+ trimStack(fun->stack);
}
return BR_CONTINUE;
}
@@ -589,17 +588,17 @@ builtIn(newStack) {
builtIn(stackSize) {
UNUSEDALL
- switch (fun -> stack -> thisVar.varType) {
+ switch (fun->stack->thisVar.varType) {
case SVT_STACK:
// Return value
- setVariable(fun -> reg, SVT_INT, stackSize(fun -> stack -> thisVar.varData.theStack));
- trimStack(fun -> stack);
+ setVariable(fun->reg, SVT_INT, stackSize(fun->stack->thisVar.varData.theStack));
+ trimStack(fun->stack);
return BR_CONTINUE;
case SVT_FASTARRAY:
// Return value
- setVariable(fun -> reg, SVT_INT, fun -> stack -> thisVar.varData.fastArray -> size);
- trimStack(fun -> stack);
+ setVariable(fun->reg, SVT_INT, fun->stack->thisVar.varData.fastArray->size);
+ trimStack(fun->stack);
return BR_CONTINUE;
default:
@@ -611,147 +610,147 @@ builtIn(stackSize) {
builtIn(copyStack) {
UNUSEDALL
- if (fun -> stack -> thisVar.varType != SVT_STACK) {
+ if (fun->stack->thisVar.varType != SVT_STACK) {
fatal("Parameter isn't a stack.");
return BR_ERROR;
}
// Return value
- if (!copyStack(fun -> stack -> thisVar, fun -> reg)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!copyStack(fun->stack->thisVar, fun->reg)) return BR_ERROR;
+ trimStack(fun->stack);
return BR_CONTINUE;
}
builtIn(pushToStack) {
UNUSEDALL
- if (fun -> stack -> next -> thisVar.varType != SVT_STACK) {
+ if (fun->stack->next->thisVar.varType != SVT_STACK) {
fatal("Parameter isn't a stack");
return BR_ERROR;
}
- if (!addVarToStack(fun -> stack -> thisVar, fun -> stack -> next -> thisVar.varData.theStack -> first))
+ if (!addVarToStack(fun->stack->thisVar, fun->stack->next->thisVar.varData.theStack->first))
return BR_ERROR;
- if (fun -> stack -> next -> thisVar.varData.theStack -> first -> next == NULL)
- fun -> stack -> next -> thisVar.varData.theStack -> last = fun -> stack -> next -> thisVar.varData.theStack -> first;
+ if (fun->stack->next->thisVar.varData.theStack->first->next == NULL)
+ fun->stack->next->thisVar.varData.theStack->last = fun->stack->next->thisVar.varData.theStack->first;
- trimStack(fun -> stack);
- trimStack(fun -> stack);
+ trimStack(fun->stack);
+ trimStack(fun->stack);
return BR_CONTINUE;
}
builtIn(enqueue) {
UNUSEDALL
- if (fun -> stack -> next -> thisVar.varType != SVT_STACK) {
+ if (fun->stack->next->thisVar.varType != SVT_STACK) {
fatal("Parameter isn't a stack");
return BR_ERROR;
}
- if (fun -> stack -> next -> thisVar.varData.theStack -> first == NULL) {
- if (!addVarToStack(fun -> stack -> thisVar, fun -> stack -> next -> thisVar.varData.theStack -> first))
+ if (fun->stack->next->thisVar.varData.theStack->first == NULL) {
+ if (!addVarToStack(fun->stack->thisVar, fun->stack->next->thisVar.varData.theStack->first))
return BR_ERROR;
- fun -> stack -> next -> thisVar.varData.theStack -> last = fun -> stack -> next -> thisVar.varData.theStack -> first;
+ fun->stack->next->thisVar.varData.theStack->last = fun->stack->next->thisVar.varData.theStack->first;
} else {
- if (!addVarToStack(fun -> stack -> thisVar,
- fun -> stack -> next -> thisVar.varData.theStack -> last -> next))
+ if (!addVarToStack(fun->stack->thisVar,
+ fun->stack->next->thisVar.varData.theStack->last->next))
return BR_ERROR;
- fun -> stack -> next -> thisVar.varData.theStack -> last = fun -> stack -> next -> thisVar.varData.theStack -> last -> next;
+ fun->stack->next->thisVar.varData.theStack->last = fun->stack->next->thisVar.varData.theStack->last->next;
}
- trimStack(fun -> stack);
- trimStack(fun -> stack);
+ trimStack(fun->stack);
+ trimStack(fun->stack);
return BR_CONTINUE;
}
builtIn(deleteFromStack) {
UNUSEDALL
- if (fun -> stack -> next -> thisVar.varType != SVT_STACK) {
+ if (fun->stack->next->thisVar.varType != SVT_STACK) {
fatal("Parameter isn't a stack.");
return BR_ERROR;
}
// Return value
- setVariable(fun -> reg, SVT_INT,
- deleteVarFromStack(fun -> stack -> thisVar,
- fun -> stack -> next -> thisVar.varData.theStack -> first, false));
+ setVariable(fun->reg, SVT_INT,
+ deleteVarFromStack(fun->stack->thisVar,
+ fun->stack->next->thisVar.varData.theStack->first, false));
// Horrible hacking because 'last' value might now be wrong!
fun->stack->next->thisVar.varData.theStack->last = stackFindLast(fun->stack->next->thisVar.varData.theStack->first);
- trimStack(fun -> stack);
- trimStack(fun -> stack);
+ trimStack(fun->stack);
+ trimStack(fun->stack);
return BR_CONTINUE;
}
builtIn(deleteAllFromStack) {
UNUSEDALL
- if (fun -> stack -> next -> thisVar.varType != SVT_STACK) {
+ if (fun->stack->next->thisVar.varType != SVT_STACK) {
fatal("Parameter isn't a stack.");
return BR_ERROR;
}
// Return value
- setVariable(fun -> reg, SVT_INT,
- deleteVarFromStack(fun -> stack -> thisVar,
- fun -> stack -> next -> thisVar.varData.theStack -> first, true));
+ setVariable(fun->reg, SVT_INT,
+ deleteVarFromStack(fun->stack->thisVar,
+ fun->stack->next->thisVar.varData.theStack->first, true));
// Horrible hacking because 'last' value might now be wrong!
fun->stack->next->thisVar.varData.theStack->last = stackFindLast(fun->stack->next->thisVar.varData.theStack->first);
- trimStack(fun -> stack);
- trimStack(fun -> stack);
+ trimStack(fun->stack);
+ trimStack(fun->stack);
return BR_CONTINUE;
}
builtIn(popFromStack) {
UNUSEDALL
- if (fun -> stack -> thisVar.varType != SVT_STACK) {
+ if (fun->stack->thisVar.varType != SVT_STACK) {
fatal("Parameter isn't a stack.");
return BR_ERROR;
}
- if (fun -> stack -> thisVar.varData.theStack -> first == NULL) {
+ if (fun->stack->thisVar.varData.theStack->first == NULL) {
fatal("The stack's empty.");
return BR_ERROR;
}
// Return value
- copyVariable(fun -> stack -> thisVar.varData.theStack -> first -> thisVar, fun -> reg);
- trimStack(fun -> stack -> thisVar.varData.theStack -> first);
- trimStack(fun -> stack);
+ copyVariable(fun->stack->thisVar.varData.theStack->first->thisVar, fun->reg);
+ trimStack(fun->stack->thisVar.varData.theStack->first);
+ trimStack(fun->stack);
return BR_CONTINUE;
}
builtIn(peekStart) {
UNUSEDALL
- if (fun -> stack -> thisVar.varType != SVT_STACK) {
+ if (fun->stack->thisVar.varType != SVT_STACK) {
fatal("Parameter isn't a stack.");
return BR_ERROR;
}
- if (fun -> stack -> thisVar.varData.theStack -> first == NULL) {
+ if (fun->stack->thisVar.varData.theStack->first == NULL) {
fatal("The stack's empty.");
return BR_ERROR;
}
// Return value
- copyVariable(fun -> stack -> thisVar.varData.theStack -> first -> thisVar, fun -> reg);
- trimStack(fun -> stack);
+ copyVariable(fun->stack->thisVar.varData.theStack->first->thisVar, fun->reg);
+ trimStack(fun->stack);
return BR_CONTINUE;
}
builtIn(peekEnd) {
UNUSEDALL
- if (fun -> stack -> thisVar.varType != SVT_STACK) {
+ if (fun->stack->thisVar.varType != SVT_STACK) {
fatal("Parameter isn't a stack.");
return BR_ERROR;
}
- if (fun -> stack -> thisVar.varData.theStack -> first == NULL) {
+ if (fun->stack->thisVar.varData.theStack->first == NULL) {
fatal("The stack's empty.");
return BR_ERROR;
}
// Return value
- copyVariable(fun -> stack -> thisVar.varData.theStack -> last -> thisVar, fun -> reg);
- trimStack(fun -> stack);
+ copyVariable(fun->stack->thisVar.varData.theStack->last->thisVar, fun->reg);
+ trimStack(fun->stack);
return BR_CONTINUE;
}
@@ -759,22 +758,22 @@ builtIn(random) {
UNUSEDALL
int num;
- if (!getValueType(num, SVT_INT, fun -> stack -> thisVar))
+ if (!getValueType(num, SVT_INT, fun->stack->thisVar))
return BR_ERROR;
- trimStack(fun -> stack);
+ trimStack(fun->stack);
if (num <= 0) num = 1;
- setVariable(fun -> reg, SVT_INT, 0 /*rand() % num*/); //TODO:false value
+ setVariable(fun->reg, SVT_INT, 0 /*rand() % num*/); //TODO:false value
return BR_CONTINUE;
}
static bool getRGBParams(int &red, int &green, int &blue, loadedFunction *fun) {
- if (!getValueType(blue, SVT_INT, fun -> stack -> thisVar)) return false;
- trimStack(fun -> stack);
- if (!getValueType(green, SVT_INT, fun -> stack -> thisVar)) return false;
- trimStack(fun -> stack);
- if (!getValueType(red, SVT_INT, fun -> stack -> thisVar)) return false;
- trimStack(fun -> stack);
+ if (!getValueType(blue, SVT_INT, fun->stack->thisVar)) return false;
+ trimStack(fun->stack);
+ if (!getValueType(green, SVT_INT, fun->stack->thisVar)) return false;
+ trimStack(fun->stack);
+ if (!getValueType(red, SVT_INT, fun->stack->thisVar)) return false;
+ trimStack(fun->stack);
return true;
}
@@ -819,7 +818,7 @@ builtIn(setBlankColour) {
return BR_ERROR;
currentBlankColour = makeColour(red & 255, green & 255, blue & 255);
- setVariable(fun -> reg, SVT_INT, 1);
+ setVariable(fun->reg, SVT_INT, 1);
return BR_CONTINUE;
}
@@ -833,7 +832,7 @@ builtIn(setBurnColour) {
currentBurnR = red;
currentBurnG = green;
currentBurnB = blue;
- setVariable(fun -> reg, SVT_INT, 1);
+ setVariable(fun->reg, SVT_INT, 1);
return BR_CONTINUE;
}
@@ -841,16 +840,16 @@ builtIn(setBurnColour) {
builtIn(setFont) {
UNUSEDALL
int fileNumber, newHeight;
- if (!getValueType(newHeight, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
+ if (!getValueType(newHeight, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
// newDebug (" Height:", newHeight);
- trimStack(fun -> stack);
- char *newText = getTextFromAnyVar(fun -> stack -> thisVar);
+ trimStack(fun->stack);
+ char *newText = getTextFromAnyVar(fun->stack->thisVar);
if (!newText) return BR_ERROR;
// newDebug (" Character supported:", newText);
- trimStack(fun -> stack);
- if (!getValueType(fileNumber, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(fileNumber, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
// newDebug (" File:", fileNumber);
- trimStack(fun -> stack);
+ trimStack(fun->stack);
if (!loadFont(fileNumber, newText, newHeight)) return BR_ERROR;
// newDebug (" Done!");
delete newText;
@@ -860,25 +859,25 @@ builtIn(setFont) {
builtIn(inFont) {
UNUSEDALL
- char *newText = getTextFromAnyVar(fun -> stack -> thisVar);
+ char *newText = getTextFromAnyVar(fun->stack->thisVar);
if (!newText) return BR_ERROR;
- trimStack(fun -> stack);
+ trimStack(fun->stack);
// Return value
- setVariable(fun -> reg, SVT_INT, isInFont(newText));
+ setVariable(fun->reg, SVT_INT, isInFont(newText));
return BR_CONTINUE;
}
builtIn(pasteString) {
UNUSEDALL
- char *newText = getTextFromAnyVar(fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ char *newText = getTextFromAnyVar(fun->stack->thisVar);
+ trimStack(fun->stack);
int y, x;
- if (!getValueType(y, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(x, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(y, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(x, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (x == IN_THE_CENTRE) x = (winWidth - stringWidth(newText)) >> 1;
fixFont(pastePalette);
pasteStringToBackdrop(newText, x, y, pastePalette);
@@ -894,12 +893,12 @@ builtIn(anim) {
}
// First store the frame numbers and take 'em off the stack
- personaAnimation *ba = createPersonaAnim(numParams - 1, fun -> stack);
+ personaAnimation *ba = createPersonaAnim(numParams - 1, fun->stack);
// Only remaining paramter is the file number
int fileNumber;
- if (!getValueType(fileNumber, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(fileNumber, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
// Load the required sprite bank
loadedSpriteBank *sprBanky = loadBankForAnim(fileNumber);
@@ -907,7 +906,7 @@ builtIn(anim) {
setBankFile(ba, sprBanky);
// Return value
- newAnimationVariable(fun -> reg, ba);
+ newAnimationVariable(fun->reg, ba);
return BR_CONTINUE;
}
@@ -916,32 +915,32 @@ builtIn(costume) {
UNUSEDALL
persona *newPersona = new persona;
if (!checkNew(newPersona)) return BR_ERROR;
- newPersona -> numDirections = numParams / 3;
- if (numParams == 0 || newPersona -> numDirections * 3 != numParams) {
+ newPersona->numDirections = numParams / 3;
+ if (numParams == 0 || newPersona->numDirections * 3 != numParams) {
fatal("Illegal number of parameters (should be greater than 0 and divisible by 3)");
return BR_ERROR;
}
int iii;
- newPersona -> animation = new personaAnimation * [numParams];
- if (!checkNew(newPersona -> animation)) return BR_ERROR;
+ newPersona->animation = new personaAnimation * [numParams];
+ if (!checkNew(newPersona->animation)) return BR_ERROR;
for (iii = numParams - 1; iii >= 0; iii --) {
- newPersona -> animation[iii] = getAnimationFromVar(fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ newPersona->animation[iii] = getAnimationFromVar(fun->stack->thisVar);
+ trimStack(fun->stack);
}
// Return value
- newCostumeVariable(fun -> reg, newPersona);
+ newCostumeVariable(fun->reg, newPersona);
return BR_CONTINUE;
}
builtIn(launch) {
UNUSEDALL
- char *newTextA = getTextFromAnyVar(fun -> stack -> thisVar);
+ char *newTextA = getTextFromAnyVar(fun->stack->thisVar);
if (!newTextA) return BR_ERROR;
char *newText = encodeFilename(newTextA);
- trimStack(fun -> stack);
+ trimStack(fun->stack);
if (newTextA[0] == 'h' &&
newTextA[1] == 't' &&
newTextA[2] == 't' &&
@@ -963,7 +962,7 @@ builtIn(launch) {
}
delete newTextA;
setGraphicsWindow(false);
- setVariable(fun -> reg, SVT_INT, 1);
+ setVariable(fun->reg, SVT_INT, 1);
launchResult = &fun->reg;
return BR_KEEP_AND_PAUSE;
@@ -972,11 +971,11 @@ builtIn(launch) {
builtIn(pause) {
UNUSEDALL
int theTime;
- if (!getValueType(theTime, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(theTime, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (theTime > 0) {
- fun -> timeLeft = theTime - 1;
- fun -> isSpeech = false;
+ fun->timeLeft = theTime - 1;
+ fun->isSpeech = false;
return BR_KEEP_AND_PAUSE;
}
return BR_CONTINUE;
@@ -991,19 +990,19 @@ builtIn(completeTimers) {
builtIn(callEvent) {
UNUSEDALL
int obj1, obj2;
- if (!getValueType(obj2, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(obj1, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(obj2, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(obj1, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
int fNum = getCombinationFunction(obj1, obj2);
// Return value
if (fNum) {
- setVariable(fun -> reg, SVT_FUNC, fNum);
+ setVariable(fun->reg, SVT_FUNC, fNum);
return BR_CALLAFUNC;
}
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
return BR_CONTINUE;
}
@@ -1030,19 +1029,19 @@ builtIn(quitGame) {
// The old movie functions are deprecated and does nothing.
builtIn(_rem_movieStart) {
UNUSEDALL
- trimStack(fun -> stack);
+ trimStack(fun->stack);
return BR_CONTINUE;
}
builtIn(_rem_movieAbort) {
UNUSEDALL
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
return BR_CONTINUE;
}
builtIn(_rem_moviePlaying) {
UNUSEDALL
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
return BR_CONTINUE;
}
@@ -1052,12 +1051,12 @@ builtIn(playMovie) {
if (movieIsPlaying) return BR_PAUSE;
- if (!getValueType(fileNumber, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(fileNumber, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
r = playMovie(fileNumber);
- setVariable(fun -> reg, SVT_INT, r);
+ setVariable(fun->reg, SVT_INT, r);
if (r && (!fun->next)) {
restartFunction(fun);
@@ -1072,7 +1071,7 @@ builtIn(stopMovie) {
r = stopMovie();
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
return BR_CONTINUE;
}
@@ -1082,7 +1081,7 @@ builtIn(pauseMovie) {
r = pauseMovie();
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
return BR_CONTINUE;
}
@@ -1093,12 +1092,12 @@ builtIn(pauseMovie) {
builtIn(startMusic) {
UNUSEDALL
int fromTrack, musChan, fileNumber;
- if (!getValueType(fromTrack, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(musChan, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(fileNumber, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(fromTrack, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(musChan, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(fileNumber, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (!playMOD(fileNumber, musChan, fromTrack)) return BR_CONTINUE; //BR_ERROR;
return BR_CONTINUE;
}
@@ -1106,8 +1105,8 @@ builtIn(startMusic) {
builtIn(stopMusic) {
UNUSEDALL
int v;
- if (!getValueType(v, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(v, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
stopMOD(v);
return BR_CONTINUE;
}
@@ -1115,10 +1114,10 @@ builtIn(stopMusic) {
builtIn(setMusicVolume) {
UNUSEDALL
int musChan, v;
- if (!getValueType(v, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(musChan, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(v, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(musChan, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
setMusicVolume(musChan, v);
return BR_CONTINUE;
}
@@ -1126,8 +1125,8 @@ builtIn(setMusicVolume) {
builtIn(setDefaultMusicVolume) {
UNUSEDALL
int v;
- if (!getValueType(v, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(v, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
setDefaultMusicVolume(v);
return BR_CONTINUE;
}
@@ -1135,8 +1134,8 @@ builtIn(setDefaultMusicVolume) {
builtIn(playSound) {
UNUSEDALL
int fileNumber;
- if (!getValueType(fileNumber, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(fileNumber, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (!startSound(fileNumber, false)) return BR_CONTINUE; // Was BR_ERROR
return BR_CONTINUE;
}
@@ -1149,8 +1148,8 @@ builtIn(loopSound) {
return BR_ERROR;
} else if (numParams < 2) {
- if (!getValueType(fileNumber, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(fileNumber, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (!startSound(fileNumber, true)) return BR_CONTINUE; // Was BR_ERROR
return BR_CONTINUE;
} else {
@@ -1162,12 +1161,12 @@ builtIn(loopSound) {
// Should we loop?
if (fun->stack->thisVar.varType != SVT_FILE) {
- getValueType(doLoop, SVT_INT, fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ getValueType(doLoop, SVT_INT, fun->stack->thisVar);
+ trimStack(fun->stack);
numParams--;
}
while (numParams) {
- if (!getValueType(fileNumber, SVT_FILE, fun -> stack -> thisVar)) {
+ if (!getValueType(fileNumber, SVT_FILE, fun->stack->thisVar)) {
fatal("Illegal parameter given built-in function loopSound().");
return BR_ERROR;
}
@@ -1198,8 +1197,8 @@ builtIn(loopSound) {
builtIn(stopSound) {
UNUSEDALL
int v;
- if (!getValueType(v, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(v, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
huntKillSound(v);
return BR_CONTINUE;
}
@@ -1207,8 +1206,8 @@ builtIn(stopSound) {
builtIn(setDefaultSoundVolume) {
UNUSEDALL
int v;
- if (!getValueType(v, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(v, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
setDefaultSoundVolume(v);
return BR_CONTINUE;
}
@@ -1216,10 +1215,10 @@ builtIn(setDefaultSoundVolume) {
builtIn(setSoundVolume) {
UNUSEDALL
int musChan, v;
- if (!getValueType(v, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(musChan, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(v, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(musChan, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
setSoundVolume(musChan, v);
return BR_CONTINUE;
}
@@ -1228,12 +1227,12 @@ builtIn(setSoundVolume) {
builtIn(setSoundLoopPoints) {
UNUSEDALL
int musChan, theEnd, theStart;
- if (!getValueType(theEnd, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(theStart, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(musChan, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(theEnd, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(theStart, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(musChan, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
setSoundLoop(musChan, theStart, theEnd);
return BR_CONTINUE;
}
@@ -1243,13 +1242,13 @@ builtIn(setSoundLoopPoints) {
builtIn(setFloor) {
UNUSEDALL
- if (fun -> stack -> thisVar.varType == SVT_FILE) {
+ if (fun->stack->thisVar.varType == SVT_FILE) {
int v;
- getValueType(v, SVT_FILE, fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ getValueType(v, SVT_FILE, fun->stack->thisVar);
+ trimStack(fun->stack);
if (!setFloor(v)) return BR_ERROR;
} else {
- trimStack(fun -> stack);
+ trimStack(fun->stack);
setFloorNull();
}
return BR_CONTINUE;
@@ -1263,13 +1262,13 @@ builtIn(showFloor) {
builtIn(setZBuffer) {
UNUSEDALL
- if (fun -> stack -> thisVar.varType == SVT_FILE) {
+ if (fun->stack->thisVar.varType == SVT_FILE) {
int v;
- getValueType(v, SVT_FILE, fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ getValueType(v, SVT_FILE, fun->stack->thisVar);
+ trimStack(fun->stack);
if (!setZBuffer(v)) return BR_ERROR;
} else {
- trimStack(fun -> stack);
+ trimStack(fun->stack);
killZBuffer();
}
return BR_CONTINUE;
@@ -1279,22 +1278,22 @@ builtIn(setLightMap) {
UNUSEDALL
switch (numParams) {
case 2:
- if (!getValueType(lightMapMode, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(lightMapMode, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
lightMapMode %= LIGHTMAPMODE_NUM;
// No break;
case 1:
- if (fun -> stack -> thisVar.varType == SVT_FILE) {
+ if (fun->stack->thisVar.varType == SVT_FILE) {
int v;
- getValueType(v, SVT_FILE, fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ getValueType(v, SVT_FILE, fun->stack->thisVar);
+ trimStack(fun->stack);
if (!loadLightMap(v)) return BR_ERROR;
- setVariable(fun -> reg, SVT_INT, 1);
+ setVariable(fun->reg, SVT_INT, 1);
} else {
- trimStack(fun -> stack);
+ trimStack(fun->stack);
killLightMap();
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
}
break;
@@ -1311,8 +1310,8 @@ builtIn(setLightMap) {
builtIn(setSpeechMode) {
UNUSEDALL
- if (!getValueType(speechMode, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(speechMode, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (speechMode < 0 || speechMode > 2) {
fatal("Valid parameters are be SPEECHANDTEXT, SPEECHONLY or TEXTONLY");
return BR_ERROR;
@@ -1324,9 +1323,9 @@ builtIn(somethingSpeaking) {
UNUSEDALL
int i = isThereAnySpeechGoingOn();
if (i == -1) {
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
} else {
- setVariable(fun -> reg, SVT_OBJTYPE, i);
+ setVariable(fun->reg, SVT_OBJTYPE, i);
}
return BR_CONTINUE;
}
@@ -1341,42 +1340,42 @@ builtIn(getOverObject) {
UNUSEDALL
if (overRegion)
// Return value
- setVariable(fun -> reg, SVT_OBJTYPE, overRegion -> thisType -> objectNum);
+ setVariable(fun->reg, SVT_OBJTYPE, overRegion->thisType->objectNum);
else
// Return value
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
return BR_CONTINUE;
}
builtIn(rename) {
UNUSEDALL
- char *newText = getTextFromAnyVar(fun -> stack -> thisVar);
+ char *newText = getTextFromAnyVar(fun->stack->thisVar);
int objT;
if (!newText) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(objT, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ trimStack(fun->stack);
+ if (!getValueType(objT, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
objectType *o = findObjectType(objT);
- delete o -> screenName;
- o -> screenName = newText;
+ delete o->screenName;
+ o->screenName = newText;
return BR_CONTINUE;
}
builtIn(getObjectX) {
UNUSEDALL
int objectNumber;
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
onScreenPerson *pers = findPerson(objectNumber);
if (pers) {
- setVariable(fun -> reg, SVT_INT, pers -> x);
+ setVariable(fun->reg, SVT_INT, pers->x);
} else {
screenRegion *la = getRegionForObject(objectNumber);
if (la) {
- setVariable(fun -> reg, SVT_INT, la -> sX);
+ setVariable(fun->reg, SVT_INT, la->sX);
} else {
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
}
}
return BR_CONTINUE;
@@ -1385,18 +1384,18 @@ builtIn(getObjectX) {
builtIn(getObjectY) {
UNUSEDALL
int objectNumber;
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
onScreenPerson *pers = findPerson(objectNumber);
if (pers) {
- setVariable(fun -> reg, SVT_INT, pers -> y);
+ setVariable(fun->reg, SVT_INT, pers->y);
} else {
screenRegion *la = getRegionForObject(objectNumber);
if (la) {
- setVariable(fun -> reg, SVT_INT, la -> sY);
+ setVariable(fun->reg, SVT_INT, la->sY);
} else {
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
}
}
return BR_CONTINUE;
@@ -1406,22 +1405,22 @@ builtIn(getObjectY) {
builtIn(addScreenRegion) {
UNUSEDALL
int sX, sY, x1, y1, x2, y2, di, objectNumber;
- if (!getValueType(di, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(sY, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(sX, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(y2, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(x2, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(y1, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(x1, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(di, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(sY, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(sX, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(y2, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(x2, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(y1, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(x1, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (addScreenRegion(x1, y1, x2, y2, sX, sY, di, objectNumber)) return BR_CONTINUE;
return BR_ERROR;
@@ -1430,8 +1429,8 @@ builtIn(addScreenRegion) {
builtIn(removeScreenRegion) {
UNUSEDALL
int objectNumber;
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
removeScreenRegion(objectNumber);
return BR_CONTINUE;
}
@@ -1453,16 +1452,16 @@ builtIn(addCharacter) {
persona *p;
int x, y, objectNumber;
- p = getCostumeFromVar(fun -> stack -> thisVar);
+ p = getCostumeFromVar(fun->stack->thisVar);
if (p == NULL) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(y, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(x, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ trimStack(fun->stack);
+ if (!getValueType(y, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(x, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (addPerson(x, y, objectNumber, p)) return BR_CONTINUE;
return BR_ERROR;
}
@@ -1470,8 +1469,8 @@ builtIn(addCharacter) {
builtIn(hideCharacter) {
UNUSEDALL
int objectNumber;
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
setShown(false, objectNumber);
return BR_CONTINUE;
}
@@ -1479,8 +1478,8 @@ builtIn(hideCharacter) {
builtIn(showCharacter) {
UNUSEDALL
int objectNumber;
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
setShown(true, objectNumber);
return BR_CONTINUE;
}
@@ -1495,36 +1494,36 @@ builtIn(removeAllCharacters) {
builtIn(setCharacterDrawMode) {
UNUSEDALL
int obj, di;
- if (!getValueType(di, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(obj, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(di, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(obj, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
setDrawMode(di, obj);
return BR_CONTINUE;
}
builtIn(setCharacterTransparency) {
UNUSEDALL
int obj, x;
- if (!getValueType(x, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(obj, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(x, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(obj, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
setPersonTransparency(obj, x);
return BR_CONTINUE;
}
builtIn(setCharacterColourise) {
UNUSEDALL
int obj, r, g, b, mix;
- if (!getValueType(mix, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(b, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(g, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(r, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(obj, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(mix, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(b, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(g, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(r, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(obj, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
setPersonColourise(obj, r, g, b, mix);
return BR_CONTINUE;
}
@@ -1532,10 +1531,10 @@ builtIn(setCharacterColourise) {
builtIn(setScale) {
UNUSEDALL
int val1, val2;
- if (!getValueType(val2, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(val1, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(val2, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(val1, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
setScale((short int) val1, (short int) val2);
return BR_CONTINUE;
}
@@ -1543,35 +1542,35 @@ builtIn(setScale) {
builtIn(stopCharacter) {
UNUSEDALL
int obj;
- if (!getValueType(obj, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(obj, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
// Return value
- setVariable(fun -> reg, SVT_INT, stopPerson(obj));
+ setVariable(fun->reg, SVT_INT, stopPerson(obj));
return BR_CONTINUE;
}
builtIn(pasteCharacter) {
UNUSEDALL
int obj;
- if (!getValueType(obj, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(obj, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
onScreenPerson *thisPerson = findPerson(obj);
if (thisPerson) {
personaAnimation *myAnim;
- myAnim = thisPerson -> myAnim;
- if (myAnim != thisPerson -> lastUsedAnim) {
- thisPerson -> lastUsedAnim = myAnim;
- thisPerson -> frameNum = 0;
- thisPerson -> frameTick = myAnim -> frames[0].howMany;
+ myAnim = thisPerson->myAnim;
+ if (myAnim != thisPerson->lastUsedAnim) {
+ thisPerson->lastUsedAnim = myAnim;
+ thisPerson->frameNum = 0;
+ thisPerson->frameTick = myAnim->frames[0].howMany;
}
- int fNum = myAnim -> frames[thisPerson -> frameNum].frameNum;
- fixScaleSprite(thisPerson -> x, thisPerson -> y, myAnim -> theSprites -> bank.sprites[abs(fNum)], myAnim -> theSprites -> bank.myPalette, thisPerson, 0, 0, fNum < 0);
- setVariable(fun -> reg, SVT_INT, 1);
+ int fNum = myAnim->frames[thisPerson->frameNum].frameNum;
+ fixScaleSprite(thisPerson->x, thisPerson->y, myAnim->theSprites->bank.sprites[abs(fNum)], myAnim->theSprites->bank.myPalette, thisPerson, 0, 0, fNum < 0);
+ setVariable(fun->reg, SVT_INT, 1);
} else {
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
}
return BR_CONTINUE;
}
@@ -1579,24 +1578,24 @@ builtIn(pasteCharacter) {
builtIn(animate) {
UNUSEDALL
int obj;
- personaAnimation *pp = getAnimationFromVar(fun -> stack -> thisVar);
+ personaAnimation *pp = getAnimationFromVar(fun->stack->thisVar);
if (pp == NULL) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(obj, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ trimStack(fun->stack);
+ if (!getValueType(obj, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
animatePerson(obj, pp);
- setVariable(fun -> reg, SVT_INT, timeForAnim(pp));
+ setVariable(fun->reg, SVT_INT, timeForAnim(pp));
return BR_CONTINUE;
}
builtIn(setCostume) {
UNUSEDALL
int obj;
- persona *pp = getCostumeFromVar(fun -> stack -> thisVar);
+ persona *pp = getCostumeFromVar(fun->stack->thisVar);
if (pp == NULL) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(obj, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ trimStack(fun->stack);
+ if (!getValueType(obj, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
animatePerson(obj, pp);
return BR_CONTINUE;
}
@@ -1604,52 +1603,52 @@ builtIn(setCostume) {
builtIn(floatCharacter) {
UNUSEDALL
int obj, di;
- if (!getValueType(di, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(obj, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, floatCharacter(di, obj));
+ if (!getValueType(di, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(obj, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, floatCharacter(di, obj));
return BR_CONTINUE;
}
builtIn(setCharacterWalkSpeed) {
UNUSEDALL
int obj, di;
- if (!getValueType(di, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(obj, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, setCharacterWalkSpeed(di, obj));
+ if (!getValueType(di, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(obj, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, setCharacterWalkSpeed(di, obj));
return BR_CONTINUE;
}
builtIn(turnCharacter) {
UNUSEDALL
int obj, di;
- if (!getValueType(di, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(obj, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, turnPersonToFace(obj, di));
+ if (!getValueType(di, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(obj, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, turnPersonToFace(obj, di));
return BR_CONTINUE;
}
builtIn(setCharacterExtra) {
UNUSEDALL
int obj, di;
- if (!getValueType(di, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(obj, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, setPersonExtra(obj, di));
+ if (!getValueType(di, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(obj, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, setPersonExtra(obj, di));
return BR_CONTINUE;
}
builtIn(removeCharacter) {
UNUSEDALL
int objectNumber;
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
removeOneCharacter(objectNumber);
return BR_CONTINUE;
}
@@ -1659,12 +1658,12 @@ static builtReturn moveChr(int numParams, loadedFunction *fun, bool force, bool
case 3: {
int x, y, objectNumber;
- if (!getValueType(y, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(x, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(y, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(x, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (force) {
if (forceWalkingPerson(x, y, objectNumber, fun, -1)) return BR_PAUSE;
@@ -1680,19 +1679,19 @@ static builtReturn moveChr(int numParams, loadedFunction *fun, bool force, bool
int toObj, objectNumber;
screenRegion *reggie;
- if (!getValueType(toObj, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(toObj, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
reggie = getRegionForObject(toObj);
if (reggie == NULL) return BR_CONTINUE;
if (force) {
- if (forceWalkingPerson(reggie -> sX, reggie -> sY, objectNumber, fun, reggie -> di)) return BR_PAUSE;
+ if (forceWalkingPerson(reggie->sX, reggie->sY, objectNumber, fun, reggie->di)) return BR_PAUSE;
} else if (immediate) {
- jumpPerson(reggie -> sX, reggie -> sY, objectNumber);
+ jumpPerson(reggie->sX, reggie->sY, objectNumber);
} else {
- if (makeWalkingPerson(reggie -> sX, reggie -> sY, objectNumber, fun, reggie -> di)) return BR_PAUSE;
+ if (makeWalkingPerson(reggie->sX, reggie->sY, objectNumber, fun, reggie->di)) return BR_PAUSE;
}
return BR_CONTINUE;
}
@@ -1738,9 +1737,9 @@ builtIn(addStatus) {
builtIn(statusText) {
UNUSEDALL
- char *newText = getTextFromAnyVar(fun -> stack -> thisVar);
+ char *newText = getTextFromAnyVar(fun->stack->thisVar);
if (!newText) return BR_ERROR;
- trimStack(fun -> stack);
+ trimStack(fun->stack);
setStatusBar(newText);
delete newText;
return BR_CONTINUE;
@@ -1749,8 +1748,8 @@ builtIn(statusText) {
builtIn(lightStatus) {
UNUSEDALL
int val;
- if (!getValueType(val, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(val, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
setLitStatus(val);
return BR_CONTINUE;
}
@@ -1758,10 +1757,10 @@ builtIn(lightStatus) {
builtIn(positionStatus) {
UNUSEDALL
int x, y;
- if (!getValueType(y, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(x, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(y, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(x, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
positionStatus(x, y);
return BR_CONTINUE;
}
@@ -1769,9 +1768,9 @@ builtIn(positionStatus) {
builtIn(alignStatus) {
UNUSEDALL
int val;
- if (!getValueType(val, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- nowStatus -> alignStatus = (short) val;
+ if (!getValueType(val, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ nowStatus->alignStatus = (short) val;
return BR_CONTINUE;
}
@@ -1782,8 +1781,8 @@ static bool getFuncNumForCallback(int numParams, loadedFunction *fun, int &funct
break;
case 1:
- if (!getValueType(functionNum, SVT_FUNC, fun -> stack -> thisVar)) return false;
- trimStack(fun -> stack);
+ if (!getValueType(functionNum, SVT_FUNC, fun->stack->thisVar)) return false;
+ trimStack(fun->stack);
break;
default:
@@ -1797,7 +1796,7 @@ builtIn(onLeftMouse) {
UNUSEDALL
int functionNum;
if (getFuncNumForCallback(numParams, fun, functionNum)) {
- currentEvents -> leftMouseFunction = functionNum;
+ currentEvents->leftMouseFunction = functionNum;
return BR_CONTINUE;
}
return BR_ERROR;
@@ -1807,7 +1806,7 @@ builtIn(onLeftMouseUp) {
UNUSEDALL
int functionNum;
if (getFuncNumForCallback(numParams, fun, functionNum)) {
- currentEvents -> leftMouseUpFunction = functionNum;
+ currentEvents->leftMouseUpFunction = functionNum;
return BR_CONTINUE;
}
return BR_ERROR;
@@ -1817,7 +1816,7 @@ builtIn(onRightMouse) {
UNUSEDALL
int functionNum;
if (getFuncNumForCallback(numParams, fun, functionNum)) {
- currentEvents -> rightMouseFunction = functionNum;
+ currentEvents->rightMouseFunction = functionNum;
return BR_CONTINUE;
}
return BR_ERROR;
@@ -1827,7 +1826,7 @@ builtIn(onRightMouseUp) {
UNUSEDALL
int functionNum;
if (getFuncNumForCallback(numParams, fun, functionNum)) {
- currentEvents -> rightMouseUpFunction = functionNum;
+ currentEvents->rightMouseUpFunction = functionNum;
return BR_CONTINUE;
}
return BR_ERROR;
@@ -1837,7 +1836,7 @@ builtIn(onFocusChange) {
UNUSEDALL
int functionNum;
if (getFuncNumForCallback(numParams, fun, functionNum)) {
- currentEvents -> focusFunction = functionNum;
+ currentEvents->focusFunction = functionNum;
return BR_CONTINUE;
}
return BR_ERROR;
@@ -1847,7 +1846,7 @@ builtIn(onMoveMouse) {
UNUSEDALL
int functionNum;
if (getFuncNumForCallback(numParams, fun, functionNum)) {
- currentEvents -> moveMouseFunction = functionNum;
+ currentEvents->moveMouseFunction = functionNum;
return BR_CONTINUE;
}
return BR_ERROR;
@@ -1857,7 +1856,7 @@ builtIn(onKeyboard) {
UNUSEDALL
int functionNum;
if (getFuncNumForCallback(numParams, fun, functionNum)) {
- currentEvents -> spaceFunction = functionNum;
+ currentEvents->spaceFunction = functionNum;
return BR_CONTINUE;
}
return BR_ERROR;
@@ -1890,12 +1889,12 @@ builtIn(cancelSub) {
builtIn(stringWidth) {
UNUSEDALL
- char *theText = getTextFromAnyVar(fun -> stack -> thisVar);
+ char *theText = getTextFromAnyVar(fun->stack->thisVar);
if (!theText) return BR_ERROR;
- trimStack(fun -> stack);
+ trimStack(fun->stack);
// Return value
- setVariable(fun -> reg, SVT_INT, stringWidth(theText));
+ setVariable(fun->reg, SVT_INT, stringWidth(theText));
delete theText;
return BR_CONTINUE;
}
@@ -1903,8 +1902,8 @@ builtIn(stringWidth) {
builtIn(hardScroll) {
UNUSEDALL
int v;
- if (!getValueType(v, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(v, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
hardScroll(v);
return BR_CONTINUE;
}
@@ -1913,37 +1912,37 @@ builtIn(hardScroll) {
builtIn(isScreenRegion) {
UNUSEDALL
int objectNumber;
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, getRegionForObject(objectNumber) != NULL);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, getRegionForObject(objectNumber) != NULL);
return BR_CONTINUE;
}
builtIn(setSpeechSpeed) {
UNUSEDALL
int number;
- if (!getValueType(number, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(number, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
speechSpeed = number * 0.01;
- setVariable(fun -> reg, SVT_INT, 1);
+ setVariable(fun->reg, SVT_INT, 1);
return BR_CONTINUE;
}
builtIn(setFontSpacing) {
UNUSEDALL
int fontSpaceI;
- if (!getValueType(fontSpaceI, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
+ if (!getValueType(fontSpaceI, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
fontSpace = fontSpaceI;
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, 1);
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, 1);
return BR_CONTINUE;
}
builtIn(transitionLevel) {
UNUSEDALL
int number;
- if (!getValueType(number, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(number, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (number < 0)
brightnessLevel = 0;
@@ -1952,15 +1951,15 @@ builtIn(transitionLevel) {
else
brightnessLevel = number;
- setVariable(fun -> reg, SVT_INT, 1);
+ setVariable(fun->reg, SVT_INT, 1);
return BR_CONTINUE;
}
builtIn(captureAllKeys) {
UNUSEDALL
- captureAllKeys = getBoolean(fun -> stack -> thisVar);
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, captureAllKeys);
+ captureAllKeys = getBoolean(fun->stack->thisVar);
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, captureAllKeys);
return BR_CONTINUE;
}
@@ -1968,20 +1967,20 @@ builtIn(captureAllKeys) {
builtIn(spinCharacter) {
UNUSEDALL
int number, objectNumber;
- if (!getValueType(number, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(number, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
onScreenPerson *thisPerson = findPerson(objectNumber);
if (thisPerson) {
- thisPerson -> wantAngle = number;
- thisPerson -> spinning = true;
- thisPerson -> continueAfterWalking = fun;
- setVariable(fun -> reg, SVT_INT, 1);
+ thisPerson->wantAngle = number;
+ thisPerson->spinning = true;
+ thisPerson->continueAfterWalking = fun;
+ setVariable(fun->reg, SVT_INT, 1);
return BR_PAUSE;
} else {
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
return BR_CONTINUE;
}
}
@@ -1989,13 +1988,13 @@ builtIn(spinCharacter) {
builtIn(getCharacterDirection) {
UNUSEDALL
int objectNumber;
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
onScreenPerson *thisPerson = findPerson(objectNumber);
if (thisPerson) {
- setVariable(fun -> reg, SVT_INT, thisPerson -> direction);
+ setVariable(fun->reg, SVT_INT, thisPerson->direction);
} else {
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
}
return BR_CONTINUE;
}
@@ -2003,24 +2002,24 @@ builtIn(getCharacterDirection) {
builtIn(isCharacter) {
UNUSEDALL
int objectNumber;
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
onScreenPerson *thisPerson = findPerson(objectNumber);
- setVariable(fun -> reg, SVT_INT, thisPerson != NULL);
+ setVariable(fun->reg, SVT_INT, thisPerson != NULL);
return BR_CONTINUE;
}
builtIn(normalCharacter) {
UNUSEDALL
int objectNumber;
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
onScreenPerson *thisPerson = findPerson(objectNumber);
if (thisPerson) {
- thisPerson -> myAnim = thisPerson -> myPersona -> animation[thisPerson -> direction];
- setVariable(fun -> reg, SVT_INT, 1);
+ thisPerson->myAnim = thisPerson->myPersona->animation[thisPerson->direction];
+ setVariable(fun->reg, SVT_INT, 1);
} else {
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
}
return BR_CONTINUE;
}
@@ -2028,13 +2027,13 @@ builtIn(normalCharacter) {
builtIn(isMoving) {
UNUSEDALL
int objectNumber;
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
onScreenPerson *thisPerson = findPerson(objectNumber);
if (thisPerson) {
- setVariable(fun -> reg, SVT_INT, thisPerson -> walking);
+ setVariable(fun->reg, SVT_INT, thisPerson->walking);
} else {
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
}
return BR_CONTINUE;
}
@@ -2042,18 +2041,18 @@ builtIn(isMoving) {
builtIn(fetchEvent) {
UNUSEDALL
int obj1, obj2;
- if (!getValueType(obj2, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(obj1, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(obj2, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(obj1, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
int fNum = getCombinationFunction(obj1, obj2);
// Return value
if (fNum) {
- setVariable(fun -> reg, SVT_FUNC, fNum);
+ setVariable(fun->reg, SVT_FUNC, fNum);
} else {
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
}
return BR_CONTINUE;
}
@@ -2061,12 +2060,12 @@ builtIn(fetchEvent) {
builtIn(deleteFile) {
UNUSEDALL
- char *namNormal = getTextFromAnyVar(fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ char *namNormal = getTextFromAnyVar(fun->stack->thisVar);
+ trimStack(fun->stack);
char *nam = encodeFilename(namNormal);
delete namNormal;
if (failSecurityCheck(nam)) return BR_ERROR;
- setVariable(fun -> reg, SVT_INT, remove(nam));
+ setVariable(fun->reg, SVT_INT, remove(nam));
delete nam;
return BR_CONTINUE;
@@ -2076,19 +2075,19 @@ builtIn(renameFile) {
UNUSEDALL
char *temp;
- temp = getTextFromAnyVar(fun -> stack -> thisVar);
+ temp = getTextFromAnyVar(fun->stack->thisVar);
char *newnam = encodeFilename(temp);
- trimStack(fun -> stack);
+ trimStack(fun->stack);
if (failSecurityCheck(newnam)) return BR_ERROR;
delete temp;
- temp = getTextFromAnyVar(fun -> stack -> thisVar);
+ temp = getTextFromAnyVar(fun->stack->thisVar);
char *nam = encodeFilename(temp);
- trimStack(fun -> stack);
+ trimStack(fun->stack);
if (failSecurityCheck(nam)) return BR_ERROR;
delete temp;
- setVariable(fun -> reg, SVT_INT, rename(nam, newnam));
+ setVariable(fun->reg, SVT_INT, rename(nam, newnam));
delete nam;
delete newnam;
@@ -2099,21 +2098,21 @@ builtIn(renameFile) {
builtIn(cacheSound) {
UNUSEDALL
int fileNumber;
- if (!getValueType(fileNumber, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(fileNumber, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (cacheSound(fileNumber) == -1) return BR_ERROR;
return BR_CONTINUE;
}
builtIn(burnString) {
UNUSEDALL
- char *newText = getTextFromAnyVar(fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ char *newText = getTextFromAnyVar(fun->stack->thisVar);
+ trimStack(fun->stack);
int y, x;
- if (!getValueType(y, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(x, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(y, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(x, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (x == IN_THE_CENTRE) x = (winWidth - stringWidth(newText)) >> 1;
fixFont(pastePalette);
burnStringToBackdrop(newText, x, y, pastePalette);
@@ -2124,18 +2123,18 @@ builtIn(burnString) {
builtIn(setCharacterSpinSpeed) {
UNUSEDALL
int speed, who;
- if (!getValueType(speed, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(who, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(speed, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(who, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
onScreenPerson *thisPerson = findPerson(who);
if (thisPerson) {
- thisPerson -> spinSpeed = speed;
- setVariable(fun -> reg, SVT_INT, 1);
+ thisPerson->spinSpeed = speed;
+ setVariable(fun->reg, SVT_INT, 1);
} else {
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
}
return BR_CONTINUE;
}
@@ -2143,18 +2142,18 @@ builtIn(setCharacterSpinSpeed) {
builtIn(setCharacterAngleOffset) {
UNUSEDALL
int angle, who;
- if (!getValueType(angle, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(who, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(angle, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(who, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
onScreenPerson *thisPerson = findPerson(who);
if (thisPerson) {
- thisPerson -> angleOffset = angle;
- setVariable(fun -> reg, SVT_INT, 1);
+ thisPerson->angleOffset = angle;
+ setVariable(fun->reg, SVT_INT, 1);
} else {
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
}
return BR_CONTINUE;
}
@@ -2163,10 +2162,10 @@ builtIn(setCharacterAngleOffset) {
builtIn(transitionMode) {
UNUSEDALL
int n;
- if (!getValueType(n, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
+ if (!getValueType(n, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
fadeMode = n;
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, 1);
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, 1);
return BR_CONTINUE;
}
@@ -2174,41 +2173,41 @@ builtIn(transitionMode) {
// Removed function - does nothing
builtIn(_rem_updateDisplay) {
UNUSEDALL
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, true);
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, true);
return BR_CONTINUE;
}
builtIn(getSoundCache) {
UNUSEDALL
- fun -> reg.varType = SVT_STACK;
- fun -> reg.varData.theStack = new stackHandler;
- if (!checkNew(fun -> reg.varData.theStack)) return BR_ERROR;
- fun -> reg.varData.theStack -> first = NULL;
- fun -> reg.varData.theStack -> last = NULL;
- fun -> reg.varData.theStack -> timesUsed = 1;
- if (!getSoundCacheStack(fun -> reg.varData.theStack)) return BR_ERROR;
+ fun->reg.varType = SVT_STACK;
+ fun->reg.varData.theStack = new stackHandler;
+ if (!checkNew(fun->reg.varData.theStack)) return BR_ERROR;
+ fun->reg.varData.theStack->first = NULL;
+ fun->reg.varData.theStack->last = NULL;
+ fun->reg.varData.theStack->timesUsed = 1;
+ if (!getSoundCacheStack(fun->reg.varData.theStack)) return BR_ERROR;
return BR_CONTINUE;
}
builtIn(saveCustomData) {
UNUSEDALL
// saveCustomData (thisStack, fileName);
- char *fileNameB = getTextFromAnyVar(fun -> stack -> thisVar);
+ char *fileNameB = getTextFromAnyVar(fun->stack->thisVar);
if (!checkNew(fileNameB)) return BR_ERROR;
char *fileName = encodeFilename(fileNameB);
delete fileNameB;
if (failSecurityCheck(fileName)) return BR_ERROR;
- trimStack(fun -> stack);
+ trimStack(fun->stack);
- if (fun -> stack -> thisVar.varType != SVT_STACK) {
+ if (fun->stack->thisVar.varType != SVT_STACK) {
fatal("First parameter isn't a stack");
return BR_ERROR;
}
- if (!stackToFile(fileName, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!stackToFile(fileName, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
delete fileName;
return BR_CONTINUE;
}
@@ -2216,23 +2215,23 @@ builtIn(saveCustomData) {
builtIn(loadCustomData) {
UNUSEDALL
- char *newTextA = getTextFromAnyVar(fun -> stack -> thisVar);
+ char *newTextA = getTextFromAnyVar(fun->stack->thisVar);
if (!checkNew(newTextA)) return BR_ERROR;
char *newText = encodeFilename(newTextA);
delete newTextA;
if (failSecurityCheck(newText)) return BR_ERROR;
- trimStack(fun -> stack);
-
- unlinkVar(fun -> reg);
- fun -> reg.varType = SVT_STACK;
- fun -> reg.varData.theStack = new stackHandler;
- if (!checkNew(fun -> reg.varData.theStack)) return BR_ERROR;
- fun -> reg.varData.theStack -> first = NULL;
- fun -> reg.varData.theStack -> last = NULL;
- fun -> reg.varData.theStack -> timesUsed = 1;
- if (!fileToStack(newText, fun -> reg.varData.theStack)) return BR_ERROR;
+ trimStack(fun->stack);
+
+ unlinkVar(fun->reg);
+ fun->reg.varType = SVT_STACK;
+ fun->reg.varData.theStack = new stackHandler;
+ if (!checkNew(fun->reg.varData.theStack)) return BR_ERROR;
+ fun->reg.varData.theStack->first = NULL;
+ fun->reg.varData.theStack->last = NULL;
+ fun->reg.varData.theStack->timesUsed = 1;
+ if (!fileToStack(newText, fun->reg.varData.theStack)) return BR_ERROR;
delete newText;
return BR_CONTINUE;
}
@@ -2240,18 +2239,18 @@ builtIn(loadCustomData) {
builtIn(setCustomEncoding) {
UNUSEDALL
int n;
- if (!getValueType(n, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
+ if (!getValueType(n, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
saveEncoding = n;
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, 1);
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, 1);
return BR_CONTINUE;
}
builtIn(freeSound) {
UNUSEDALL
int v;
- if (!getValueType(v, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(v, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
huntKillFreeSound(v);
return BR_CONTINUE;
}
@@ -2263,15 +2262,15 @@ builtIn(parallaxAdd) {
return BR_ERROR;
} else {
int wrapX, wrapY, v;
- if (!getValueType(wrapY, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(wrapX, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(v, SVT_FILE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(wrapY, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(wrapX, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(v, SVT_FILE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (!loadParallax(v, wrapX, wrapY)) return BR_ERROR;
- setVariable(fun -> reg, SVT_INT, 1);
+ setVariable(fun->reg, SVT_INT, 1);
}
return BR_CONTINUE;
}
@@ -2279,44 +2278,44 @@ builtIn(parallaxAdd) {
builtIn(parallaxClear) {
UNUSEDALL
killParallax();
- setVariable(fun -> reg, SVT_INT, 1);
+ setVariable(fun->reg, SVT_INT, 1);
return BR_CONTINUE;
}
builtIn(getPixelColour) {
UNUSEDALL
int x, y;
- if (!getValueType(y, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(x, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(y, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(x, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
- unlinkVar(fun -> reg);
- fun -> reg.varType = SVT_STACK;
- fun -> reg.varData.theStack = new stackHandler;
- if (!checkNew(fun -> reg.varData.theStack)) return BR_ERROR;
- fun -> reg.varData.theStack -> first = NULL;
- fun -> reg.varData.theStack -> last = NULL;
- fun -> reg.varData.theStack -> timesUsed = 1;
- if (!getRGBIntoStack(x, y, fun -> reg.varData.theStack)) return BR_ERROR;
+ unlinkVar(fun->reg);
+ fun->reg.varType = SVT_STACK;
+ fun->reg.varData.theStack = new stackHandler;
+ if (!checkNew(fun->reg.varData.theStack)) return BR_ERROR;
+ fun->reg.varData.theStack->first = NULL;
+ fun->reg.varData.theStack->last = NULL;
+ fun->reg.varData.theStack->timesUsed = 1;
+ if (!getRGBIntoStack(x, y, fun->reg.varData.theStack)) return BR_ERROR;
return BR_CONTINUE;
}
builtIn(makeFastArray) {
UNUSEDALL
- switch (fun -> stack -> thisVar.varType) {
+ switch (fun->stack->thisVar.varType) {
case SVT_STACK: {
- bool success = makeFastArrayFromStack(fun -> reg, fun -> stack -> thisVar.varData.theStack);
- trimStack(fun -> stack);
+ bool success = makeFastArrayFromStack(fun->reg, fun->stack->thisVar.varData.theStack);
+ trimStack(fun->stack);
return success ? BR_CONTINUE : BR_ERROR;
}
break;
case SVT_INT: {
- int i = fun -> stack -> thisVar.varData.intValue;
- trimStack(fun -> stack);
- return makeFastArraySize(fun -> reg, i) ? BR_CONTINUE : BR_ERROR;
+ int i = fun->stack->thisVar.varData.intValue;
+ trimStack(fun->stack);
+ return makeFastArraySize(fun->reg, i) ? BR_CONTINUE : BR_ERROR;
}
break;
@@ -2330,21 +2329,21 @@ builtIn(makeFastArray) {
builtIn(getCharacterScale) {
UNUSEDALL
int objectNumber;
- if (!getValueType(objectNumber, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
onScreenPerson *pers = findPerson(objectNumber);
if (pers) {
- setVariable(fun -> reg, SVT_INT, pers -> scale * 100);
+ setVariable(fun->reg, SVT_INT, pers->scale * 100);
} else {
- setVariable(fun -> reg, SVT_INT, 0);
+ setVariable(fun->reg, SVT_INT, 0);
}
return BR_CONTINUE;
}
builtIn(getLanguageID) {
UNUSEDALL
- setVariable(fun -> reg, SVT_INT, gameSettings.languageID);
+ setVariable(fun->reg, SVT_INT, gameSettings.languageID);
return BR_CONTINUE;
}
@@ -2352,9 +2351,9 @@ builtIn(getLanguageID) {
builtIn(_rem_launchWith) {
UNUSEDALL
- trimStack(fun -> stack);
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, false);
+ trimStack(fun->stack);
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, false);
return BR_CONTINUE;
@@ -2362,22 +2361,22 @@ builtIn(_rem_launchWith) {
builtIn(getFramesPerSecond) {
UNUSEDALL
- setVariable(fun -> reg, SVT_INT, lastFramesPerSecond);
+ setVariable(fun->reg, SVT_INT, lastFramesPerSecond);
return BR_CONTINUE;
}
builtIn(showThumbnail) {
UNUSEDALL
int x, y;
- if (!getValueType(y, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(x, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(y, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(x, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
// Encode the name!Encode the name!
- char *aaaaa = getTextFromAnyVar(fun -> stack -> thisVar);
+ char *aaaaa = getTextFromAnyVar(fun->stack->thisVar);
// deb ("Got name:", aaaaa;)
- trimStack(fun -> stack);
+ trimStack(fun->stack);
// deb ("About to encode", aaaaa);
char *file = encodeFilename(aaaaa);
// deb ("Made new name", file);
@@ -2391,10 +2390,10 @@ builtIn(showThumbnail) {
builtIn(setThumbnailSize) {
UNUSEDALL
- if (!getValueType(thumbHeight, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(thumbWidth, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(thumbHeight, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(thumbWidth, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
if (thumbWidth < 0 || thumbHeight < 0 || thumbWidth > winWidth || thumbHeight > winHeight) {
char buff[50];
sprintf(buff, "%d x %d", thumbWidth, thumbHeight);
@@ -2407,13 +2406,13 @@ builtIn(setThumbnailSize) {
builtIn(hasFlag) {
UNUSEDALL
int objNum, flagIndex;
- if (!getValueType(flagIndex, SVT_INT, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
- if (!getValueType(objNum, SVT_OBJTYPE, fun -> stack -> thisVar)) return BR_ERROR;
- trimStack(fun -> stack);
+ if (!getValueType(flagIndex, SVT_INT, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
+ if (!getValueType(objNum, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR;
+ trimStack(fun->stack);
objectType *objT = findObjectType(objNum);
if (!objT) return BR_ERROR;
- setVariable(fun -> reg, SVT_INT, objT->flags & (1 << flagIndex));
+ setVariable(fun->reg, SVT_INT, objT->flags & (1 << flagIndex));
return BR_CONTINUE;
}
@@ -2431,26 +2430,26 @@ builtIn(snapshotClear) {
builtIn(bodgeFilenames) {
UNUSEDALL
bool lastValue = allowAnyFilename;
- allowAnyFilename = getBoolean(fun -> stack -> thisVar);
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, lastValue);
+ allowAnyFilename = getBoolean(fun->stack->thisVar);
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, lastValue);
return BR_CONTINUE;
}
// Deprecated - does nothing.
builtIn(_rem_registryGetString) {
UNUSEDALL
- trimStack(fun -> stack);
- trimStack(fun -> stack);
- setVariable(fun -> reg, SVT_INT, 0);
+ trimStack(fun->stack);
+ trimStack(fun->stack);
+ setVariable(fun->reg, SVT_INT, 0);
return BR_CONTINUE;
}
builtIn(quitWithFatalError) {
UNUSEDALL
- char *mess = getTextFromAnyVar(fun -> stack -> thisVar);
- trimStack(fun -> stack);
+ char *mess = getTextFromAnyVar(fun->stack->thisVar);
+ trimStack(fun->stack);
fatal(mess);
return BR_ERROR;
}
@@ -2458,10 +2457,10 @@ builtIn(quitWithFatalError) {
builtIn(_rem_setCharacterAA) {
UNUSEDALL
- trimStack(fun -> stack);
- trimStack(fun -> stack);
- trimStack(fun -> stack);
- trimStack(fun -> stack);
+ trimStack(fun->stack);
+ trimStack(fun->stack);
+ trimStack(fun->stack);
+ trimStack(fun->stack);
return BR_CONTINUE;
}
@@ -2469,9 +2468,9 @@ builtIn(_rem_setCharacterAA) {
builtIn(_rem_setMaximumAA) {
UNUSEDALL
- trimStack(fun -> stack);
- trimStack(fun -> stack);
- trimStack(fun -> stack);
+ trimStack(fun->stack);
+ trimStack(fun->stack);
+ trimStack(fun->stack);
return BR_CONTINUE;
@@ -2480,14 +2479,14 @@ builtIn(_rem_setMaximumAA) {
builtIn(setBackgroundEffect) {
UNUSEDALL
bool done = blur_createSettings(numParams, fun->stack);
- setVariable(fun -> reg, SVT_INT, done ? 1 : 0);
+ setVariable(fun->reg, SVT_INT, done ? 1 : 0);
return BR_CONTINUE;
}
builtIn(doBackgroundEffect) {
UNUSEDALL
bool done = blurScreen();
- setVariable(fun -> reg, SVT_INT, done ? 1 : 0);
+ setVariable(fun->reg, SVT_INT, done ? 1 : 0);
return BR_CONTINUE;
}
@@ -2516,11 +2515,11 @@ builtReturn callBuiltIn(int whichFunc, int numParams, loadedFunction *fun) {
// fprintf (stderr, "Calling function %d: %s\n", whichFunc, builtInFunctionNames[whichFunc]); fflush (stderr);
if (numBIFNames) {
- // deb ("IN:", (fun -> originalNumber < numUserFunc) ? allUserFunc[fun -> originalNumber] : "Unknown user function");
+ // deb ("IN:", (fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function");
// deb ("GO:", (whichFunc < numBIFNames) ? allBIFNames[whichFunc] : "Unknown built-in function");
setFatalInfo(
- (fun -> originalNumber < numUserFunc) ? allUserFunc[fun -> originalNumber] : "Unknown user function",
+ (fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function",
(whichFunc < numBIFNames) ? allBIFNames[whichFunc] : "Unknown built-in function");
}
diff --git a/engines/sludge/detection.cpp b/engines/sludge/detection.cpp
index 8297165f73..7e5c124fa3 100644
--- a/engines/sludge/detection.cpp
+++ b/engines/sludge/detection.cpp
@@ -43,6 +43,8 @@ Common::Language SludgeEngine::getLanguage() const { return _gameDescription->de
static const PlainGameDescriptor sludgeGames[] = {
{ "sludge", "Sludge Game" },
{ "welcome", "Welcome Example" },
+ { "welcome2", "Welcome Example 2" },
+ { "verbcoin", "Verb Coin" },
{ 0, 0 }
};
@@ -61,6 +63,32 @@ static const SludgeGameDescription gameDescriptions[] = {
0
},
+ {
+ {
+ "welcome2",
+ "",
+ AD_ENTRY1("Welcome.slg", "cb1f307c05b8ae4107bcc7f86a3d2f99"),
+ Common::EN_ANY,
+ Common::kPlatformUnknown,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ 0
+ },
+
+ {
+ {
+ "verbcoin",
+ "",
+ AD_ENTRY1("Welcome.slg", "e39ec315dcbf3a1137481f0a5fe1617d"),
+ Common::EN_ANY,
+ Common::kPlatformUnknown,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ 0
+ },
+
{ AD_TABLE_END_MARKER, 0 }
};
diff --git a/engines/sludge/fileset.cpp b/engines/sludge/fileset.cpp
index 852fd70016..3c653f4bed 100644
--- a/engines/sludge/fileset.cpp
+++ b/engines/sludge/fileset.cpp
@@ -29,18 +29,19 @@
#include "debug.h"
#include "stringy.h"
-
#include "allfiles.h"
#include "moreio.h"
#include "newfatal.h"
#include "CommonCode/version.h"
+#include "common/file.h"
+
namespace Sludge {
bool sliceBusy = true;
-#if ALLOW_FILE
-FILE *bigDataFile = NULL;
-#endif
+
+Common::File *bigDataFile = NULL;
+
uint32_t startOfDataIndex, startOfTextIndex,
startOfSubIndex, startOfObjectIndex;
@@ -54,8 +55,8 @@ bool openSubSlice(int num) {
return false;
}
// fprintf (dbug, "Going to position %li\n", startOfSubIndex + (num << 2));
- fseek(bigDataFile, startOfSubIndex + (num << 2), 0);
- fseek(bigDataFile, get4bytes(bigDataFile), 0);
+ bigDataFile->seek(startOfSubIndex + (num << 2), 0);
+ bigDataFile->seek(get4bytes(bigDataFile), 0);
// fprintf (dbug, "Told to skip forward to %li\n", ftell (bigDataFile));
// fclose (dbug);
@@ -73,8 +74,8 @@ bool openObjectSlice(int num) {
}
// fprintf (dbug, "Going to position %li\n", startOfObjectIndex + (num << 2));
- fseek(bigDataFile, startOfObjectIndex + (num << 2), 0);
- fseek(bigDataFile, get4bytes(bigDataFile), 0);
+ bigDataFile->seek(startOfObjectIndex + (num << 2), 0);
+ bigDataFile->seek(get4bytes(bigDataFile), 0);
// fprintf (dbug, "Told to skip forward to %li\n", ftell (bigDataFile));
// fclose (dbug);
return sliceBusy = true;
@@ -90,8 +91,8 @@ unsigned int openFileFromNum(int num) {
// fprintf (dbug, "\nTrying to open file %i\n", num);
// fprintf (dbug, "Jumping to %li (for index) \n", startOfDataIndex + (num << 2));
- fseek(bigDataFile, startOfDataIndex + (num << 2), 0);
- fseek(bigDataFile, get4bytes(bigDataFile), 1);
+ bigDataFile->seek(startOfDataIndex + (num << 2), 0);
+ bigDataFile->seek(get4bytes(bigDataFile), 1);
// fprintf (dbug, "Jumping to %li (for data) \n", ftell (bigDataFile));
sliceBusy = true;
// fclose (dbug);
@@ -103,6 +104,7 @@ unsigned int openFileFromNum(int num) {
// Converts a string from Windows CP-1252 to UTF-8.
// This is needed for old games.
char *convertString(char *s) {
+#if 0
static char *buf = NULL;
if (! buf) {
@@ -161,6 +163,8 @@ char *convertString(char *s) {
delete [] sOrig;
return copyString(buf = bufOrig);
+#endif
+ return s;//TODO: false value
}
char *getNumberedString(int value) {
@@ -170,9 +174,9 @@ char *getNumberedString(int value) {
return NULL;
}
- fseek(bigDataFile, (value << 2) + startOfTextIndex, 0);
+ bigDataFile->seek((value << 2) + startOfTextIndex, 0);
value = get4bytes(bigDataFile);
- fseek(bigDataFile, value, 0);
+ bigDataFile->seek(value, 0);
char *s = readString(bigDataFile);
@@ -195,15 +199,15 @@ void finishAccess() {
int32_t startIndex;
-void setFileIndices(FILE *fp, int numLanguages, unsigned int skipBefore) {
+void setFileIndices(Common::File *fp, int numLanguages, unsigned int skipBefore) {
if (fp) {
// Keep hold of the file handle, and let things get at it
bigDataFile = fp;
- startIndex = ftell(fp);
+ startIndex = fp->pos();
} else {
// No file pointer - this means that we reuse the bigDataFile
fp = bigDataFile;
- fseek(fp, startIndex, 0);
+ fp->seek(startIndex, SEEK_SET);
}
sliceBusy = false;
@@ -215,26 +219,26 @@ void setFileIndices(FILE *fp, int numLanguages, unsigned int skipBefore) {
// STRINGS
int skipAfter = numLanguages - skipBefore;
while (skipBefore) {
- fseek(fp, get4bytes(fp), 0);
+ fp->seek(get4bytes(fp), SEEK_SET);
skipBefore --;
}
- startOfTextIndex = ftell(fp) + 4;
+ startOfTextIndex = fp->pos() + 4;
- fseek(fp, get4bytes(fp), 0);
+ fp->seek(get4bytes(fp), SEEK_SET);
while (skipAfter) {
- fseek(fp, get4bytes(fp), 0);
+ fp->seek(get4bytes(fp), SEEK_SET);
skipAfter --;
}
- startOfSubIndex = ftell(fp) + 4;
- fseek(fp, get4bytes(fp), 1);
+ startOfSubIndex = fp->pos() + 4;
+ fp->seek(get4bytes(fp), SEEK_CUR);
- startOfObjectIndex = ftell(fp) + 4;
- fseek(fp, get4bytes(fp), 1);
+ startOfObjectIndex = fp->pos() + 4;
+ fp->seek(get4bytes(fp), SEEK_CUR);
// Remember that the data section starts here
- startOfDataIndex = ftell(fp);
+ startOfDataIndex = fp->pos();
}
} // End of namespace Sludge
diff --git a/engines/sludge/fileset.h b/engines/sludge/fileset.h
index b83e47dcf5..2dec0d3d4c 100644
--- a/engines/sludge/fileset.h
+++ b/engines/sludge/fileset.h
@@ -22,13 +22,13 @@
#ifndef SLUDGE_FILESET_H
#define SLUDGE_FILESET_H
+#include "common/file.h"
+
namespace Sludge {
-#if ALLOW_FILE
-extern FILE *bigDataFile;
+extern Common::File *bigDataFile;
-void setFileIndices(FILE *fp, int, unsigned int);
-#endif
+void setFileIndices(Common::File *fp, int, unsigned int);
unsigned int openFileFromNum(int num);
bool openSubSlice(int num);
diff --git a/engines/sludge/floor.cpp b/engines/sludge/floor.cpp
index 291961dc68..7ca30b6c3d 100644
--- a/engines/sludge/floor.cpp
+++ b/engines/sludge/floor.cpp
@@ -127,13 +127,13 @@ bool setFloor(int fileNum) {
killFloor();
setResourceForFatal(fileNum);
-#if ALLOW_FILE
+
if (! openFileFromNum(fileNum)) return false;
// Find out how many polygons there are and reserve memory
currentFloor -> originalNum = fileNum;
- currentFloor -> numPolygons = fgetc(bigDataFile);
+ currentFloor -> numPolygons = getch(bigDataFile);
currentFloor -> polygon = new floorPolygon[currentFloor -> numPolygons];
if (! checkNew(currentFloor -> polygon)) return false;
@@ -143,7 +143,7 @@ bool setFloor(int fileNum) {
// Find out how many vertex IDs there are and reserve memory
- currentFloor -> polygon[i].numVertices = fgetc(bigDataFile);
+ currentFloor -> polygon[i].numVertices = getch(bigDataFile);
currentFloor -> polygon[i].vertexID = new int[currentFloor -> polygon[i].numVertices];
if (! checkNew(currentFloor -> polygon[i].vertexID)) return false;
@@ -167,7 +167,7 @@ bool setFloor(int fileNum) {
}
finishAccess();
-#endif
+
// Now build the movement martix
currentFloor -> matrix = new int *[currentFloor -> numPolygons];
diff --git a/engines/sludge/helpers.cpp b/engines/sludge/helpers.cpp
index 30d50943ac..60a29af4c6 100644
--- a/engines/sludge/helpers.cpp
+++ b/engines/sludge/helpers.cpp
@@ -22,18 +22,19 @@
#include "allfiles.h"
#include "helpers.h"
+#include "common/file.h"
+
namespace Sludge {
bool fileExists(const char *file) {
bool retval = false;
-#if ALLOW_FILE
- FILE *tester;
- tester = fopen(file, "rb");
- if (tester) {
+
+ Common::File tester;
+ if (tester.open(file)) {
retval = true;
- fclose(tester);
+ tester.close();
}
-#endif
+
return retval;
}
diff --git a/engines/sludge/language.cpp b/engines/sludge/language.cpp
index a55adae752..4fe27805b6 100644
--- a/engines/sludge/language.cpp
+++ b/engines/sludge/language.cpp
@@ -19,8 +19,7 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
-#include <stdio.h>
-#include <string.h>
+#include "allfiles.h"
#include "stringy.h"
#include "newfatal.h"
#include "moreio.h"
@@ -28,6 +27,10 @@
#include "CommonCode/version.h"
#include "platform-dependent.h"
+#include "sludge.h"
+
+#include "common/debug.h"
+
namespace Sludge {
int *languageTable;
@@ -84,13 +87,17 @@ char *getPrefsFilename(char *filename) {
}
void readIniFile(char *filename) {
-#if ALLOW_FILE
+
char *langName = getPrefsFilename(copyString(filename));
- FILE *fp = fopen(langName, "rb");
+ Common::File fd;
+ if (!fd.open(langName)) {
+ debug(kSludgeDebugDataLoad, "Fail to open language file : %s", langName);
+ return;
+ }
gameSettings.languageID = 0;
- gameSettings.userFullScreen = defaultUserFullScreen();
+ gameSettings.userFullScreen = false; //defaultUserFullScreen(); TODO: false value
gameSettings.refreshRate = 0;
gameSettings.antiAlias = 1;
gameSettings.fixedPixels = false;
@@ -100,70 +107,67 @@ void readIniFile(char *filename) {
delete langName;
langName = NULL;
- if (fp) {
- char lineSoFar[257] = "";
- char secondSoFar[257] = "";
- unsigned char here = 0;
- char readChar = ' ';
- bool keepGoing = true;
- bool doingSecond = false;
-
- do {
- readChar = fgetc(fp);
- if (feof(fp)) {
- readChar = '\n';
- keepGoing = false;
- }
- switch (readChar) {
- case '\n':
- case '\r':
- if (doingSecond) {
- if (strcmp(lineSoFar, "LANGUAGE") == 0) {
- gameSettings.languageID = stringToInt(secondSoFar);
- } else if (strcmp(lineSoFar, "WINDOW") == 0) {
- gameSettings.userFullScreen = ! stringToInt(secondSoFar);
- } else if (strcmp(lineSoFar, "REFRESH") == 0) {
- gameSettings.refreshRate = stringToInt(secondSoFar);
- } else if (strcmp(lineSoFar, "ANTIALIAS") == 0) {
- gameSettings.antiAlias = stringToInt(secondSoFar);
- } else if (strcmp(lineSoFar, "FIXEDPIXELS") == 0) {
- gameSettings.fixedPixels = stringToInt(secondSoFar);
- } else if (strcmp(lineSoFar, "NOSTARTWINDOW") == 0) {
- gameSettings.noStartWindow = stringToInt(secondSoFar);
- } else if (strcmp(lineSoFar, "DEBUGMODE") == 0) {
- gameSettings.debugMode = stringToInt(secondSoFar);
- }
- }
- here = 0;
- doingSecond = false;
- lineSoFar[0] = 0;
- secondSoFar[0] = 0;
- break;
-
- case '=':
- doingSecond = true;
- here = 0;
- break;
-
- default:
- if (doingSecond) {
- secondSoFar[here ++] = readChar;
- secondSoFar[here] = 0;
- } else {
- lineSoFar[here ++] = readChar;
- lineSoFar[here] = 0;
+ char lineSoFar[257] = "";
+ char secondSoFar[257] = "";
+ unsigned char here = 0;
+ char readChar = ' ';
+ bool keepGoing = true;
+ bool doingSecond = false;
+
+ do {
+ readChar = getch(&fd);
+ if (fd.eos()) {
+ readChar = '\n';
+ keepGoing = false;
+ }
+ switch (readChar) {
+ case '\n':
+ case '\r':
+ if (doingSecond) {
+ if (strcmp(lineSoFar, "LANGUAGE") == 0) {
+ gameSettings.languageID = stringToInt(secondSoFar);
+ } else if (strcmp(lineSoFar, "WINDOW") == 0) {
+ gameSettings.userFullScreen = ! stringToInt(secondSoFar);
+ } else if (strcmp(lineSoFar, "REFRESH") == 0) {
+ gameSettings.refreshRate = stringToInt(secondSoFar);
+ } else if (strcmp(lineSoFar, "ANTIALIAS") == 0) {
+ gameSettings.antiAlias = stringToInt(secondSoFar);
+ } else if (strcmp(lineSoFar, "FIXEDPIXELS") == 0) {
+ gameSettings.fixedPixels = stringToInt(secondSoFar);
+ } else if (strcmp(lineSoFar, "NOSTARTWINDOW") == 0) {
+ gameSettings.noStartWindow = stringToInt(secondSoFar);
+ } else if (strcmp(lineSoFar, "DEBUGMODE") == 0) {
+ gameSettings.debugMode = stringToInt(secondSoFar);
}
- break;
}
- } while (keepGoing);
+ here = 0;
+ doingSecond = false;
+ lineSoFar[0] = 0;
+ secondSoFar[0] = 0;
+ break;
+
+ case '=':
+ doingSecond = true;
+ here = 0;
+ break;
+
+ default:
+ if (doingSecond) {
+ secondSoFar[here ++] = readChar;
+ secondSoFar[here] = 0;
+ } else {
+ lineSoFar[here ++] = readChar;
+ lineSoFar[here] = 0;
+ }
+ break;
+ }
+ } while (keepGoing);
- fclose(fp);
- }
-#endif
+ fd.close();
}
void saveIniFile(char *filename) {
-#if ALLOW_FILE
+#if 0
char *langName = getPrefsFilename(copyString(filename));
FILE *fp = fopen(langName, "wt");
delete langName;
@@ -179,8 +183,7 @@ void saveIniFile(char *filename) {
#endif
}
-#if ALLOW_FILE
-void makeLanguageTable(FILE *table) {
+void makeLanguageTable(Common::File *table) {
languageTable = new int[gameSettings.numLanguages + 1];
if (! checkNew(languageTable)) return;
@@ -189,17 +192,16 @@ void makeLanguageTable(FILE *table) {
for (unsigned int i = 0; i <= gameSettings.numLanguages; i ++) {
languageTable[i] = i ? get2bytes(table) : 0;
- printf("languageTable %i: %i\n", i, languageTable[i]);
+ debug(kSludgeDebugDataLoad, "languageTable %i: %i", i, languageTable[i]);
languageName[i] = 0;
if (gameVersion >= VERSION(2, 0)) {
if (gameSettings.numLanguages) {
languageName[i] = readString(table);
- printf("languageName %i: %s\n", i, languageName[i]);
+ debug(kSludgeDebugDataLoad, "languageName %i: %s\n", i, languageName[i]);
}
}
}
}
-#endif
int getLanguageForFileB() {
int indexNum = -1;
diff --git a/engines/sludge/language.h b/engines/sludge/language.h
index 27faffb4ac..93805c2428 100644
--- a/engines/sludge/language.h
+++ b/engines/sludge/language.h
@@ -22,6 +22,10 @@
#ifndef LANGUAGE_H
#define LANGUAGE_H
+#include "allfiles.h"
+
+#include "common/file.h"
+
namespace Sludge {
struct settingsStruct {
@@ -41,9 +45,7 @@ void readIniFile(char *filename);
void saveIniFile(char *filename);
int getLanguageForFileB();
-#if ALLOW_FILE
-void makeLanguageTable(FILE *table);
-#endif
+void makeLanguageTable(Common::File *table);
} // End of namespace Sludge
diff --git a/engines/sludge/loadsave.cpp b/engines/sludge/loadsave.cpp
index 20140959ab..959885f166 100644
--- a/engines/sludge/loadsave.cpp
+++ b/engines/sludge/loadsave.cpp
@@ -40,6 +40,7 @@
#include "sound.h"
#include "fileset.h"
#include "debug.h"
+#include "loadsave.h"
namespace Sludge {
@@ -93,81 +94,76 @@ stackLibrary *stackLib = NULL;
//----------------------------------------------------------------------
// For saving and loading stacks...
//----------------------------------------------------------------------
-#if 0
-bool saveVariable(variable *from, FILE *fp);
-bool loadVariable(variable *to, FILE *fp);
-
-void saveStack(variableStack *vs, FILE *fp) {
+void saveStack(variableStack *vs, Common::WriteStream *stream) {
int elements = 0;
int a;
variableStack *search = vs;
while (search) {
elements ++;
- search = search -> next;
+ search = search->next;
}
stackDebug((stackfp, " stack contains %d elements\n", elements));
- put2bytes(elements, fp);
+ put2bytes(elements, stream);
search = vs;
- for (a = 0; a < elements; a ++) {
- saveVariable(& search -> thisVar, fp);
- search = search -> next;
+ for (a = 0; a < elements; ++a) {
+ saveVariable(&search->thisVar, stream);
+ search = search->next;
}
}
-variableStack *loadStack(FILE *fp, variableStack **last) {
- int elements = get2bytes(fp);
+variableStack *loadStack(Common::SeekableReadStream *stream, variableStack **last) {
+ int elements = get2bytes(stream);
int a;
variableStack *first = NULL;
- variableStack * * changeMe = & first;
+ variableStack * * changeMe = &first;
- for (a = 0; a < elements; a ++) {
+ for (a = 0; a < elements; ++a) {
variableStack *nS = new variableStack;
if (!checkNew(nS)) return NULL;
- loadVariable(& (nS -> thisVar), fp);
+ loadVariable(&(nS->thisVar), stream);
if (last && a == elements - 1) {
stackDebug((stackfp, "Setting last to %p\n", nS));
*last = nS;
}
- nS -> next = NULL;
+ nS->next = NULL;
(* changeMe) = nS;
- changeMe = & (nS -> next);
+ changeMe = &(nS->next);
}
return first;
}
-bool saveStackRef(stackHandler *vs, FILE *fp) {
+bool saveStackRef(stackHandler *vs, Common::WriteStream *stream) {
stackLibrary *s = stackLib;
int a = 0;
while (s) {
- if (s -> stack == vs) {
- fputc(1, fp);
- put2bytes(stackLibTotal - a, fp);
+ if (s->stack == vs) {
+ putch(1, stream);
+ put2bytes(stackLibTotal - a, stream);
return true;
}
- s = s -> next;
- a ++;
+ s = s->next;
+ ++a;
}
- fputc(0, fp);
- saveStack(vs -> first, fp);
+ putch(0, stream);
+ saveStack(vs->first, stream);
s = new stackLibrary;
stackLibTotal ++;
if (! checkNew(s)) return false;
- s -> next = stackLib;
- s -> stack = vs;
+ s->next = stackLib;
+ s->stack = vs;
stackLib = s;
return true;
}
-#endif
void clearStackLib() {
stackLibrary *k;
while (stackLib) {
k = stackLib;
- stackLib = stackLib -> next;
+ stackLib = stackLib->next;
delete k;
}
stackLibTotal = 0;
@@ -176,20 +172,20 @@ void clearStackLib() {
stackHandler *getStackFromLibrary(int n) {
n = stackLibTotal - n;
while (n) {
- stackLib = stackLib -> next;
+ stackLib = stackLib->next;
n --;
}
- return stackLib -> stack;
+ return stackLib->stack;
}
-#if 0
-stackHandler *loadStackRef(FILE *fp) {
+
+stackHandler *loadStackRef(Common::SeekableReadStream *stream) {
stackHandler *nsh;
- if (fgetc(fp)) { // It's one we've loaded already...
+ if (getch(stream)) { // It's one we've loaded already...
stackDebug((stackfp, "loadStackRef (duplicate, get from library)\n"));
- nsh = getStackFromLibrary(get2bytes(fp));
- nsh -> timesUsed ++;
+ nsh = getStackFromLibrary(get2bytes(stream));
+ nsh->timesUsed ++;
} else {
stackDebug((stackfp, "loadStackRef (new one)\n"));
@@ -197,9 +193,9 @@ stackHandler *loadStackRef(FILE *fp) {
nsh = new stackHandler;
if (! checkNew(nsh)) return NULL;
- nsh -> last = NULL;
- nsh -> first = loadStack(fp, & nsh->last);
- nsh -> timesUsed = 1;
+ nsh->last = NULL;
+ nsh->first = loadStack(stream, &nsh->last);
+ nsh->timesUsed = 1;
stackDebug((stackfp, " first = %p\n", nsh->first));
if (nsh->first)
stackDebug((stackfp, " first->next = %p\n", nsh->first->next));
@@ -211,8 +207,8 @@ stackHandler *loadStackRef(FILE *fp) {
stackLibrary *s = new stackLibrary;
if (! checkNew(s)) return NULL;
- s -> stack = nsh;
- s -> next = stackLib;
+ s->stack = nsh;
+ s->next = stackLib;
stackLib = s;
stackLibTotal ++;
}
@@ -222,8 +218,7 @@ stackHandler *loadStackRef(FILE *fp) {
//----------------------------------------------------------------------
// For saving and loading variables...
//----------------------------------------------------------------------
-
-bool saveVariable(variable *from, FILE *fp) {
+bool saveVariable(variable *from, Common::WriteStream *stream) {
#if DEBUG_STACKINESS
{
char *str = getTextFromAnyVar(*from);
@@ -232,29 +227,29 @@ bool saveVariable(variable *from, FILE *fp) {
}
#endif
- fputc(from -> varType, fp);
- switch (from -> varType) {
+ putch(from->varType, stream);
+ switch (from->varType) {
case SVT_INT:
case SVT_FUNC:
case SVT_BUILT:
case SVT_FILE:
case SVT_OBJTYPE:
- put4bytes(from -> varData.intValue, fp);
+ put4bytes(from->varData.intValue, stream);
return true;
case SVT_STRING:
- writeString(from -> varData.theString, fp);
+ writeString(from->varData.theString, stream);
return true;
case SVT_STACK:
- return saveStackRef(from -> varData.theStack, fp);
+ return saveStackRef(from->varData.theStack, stream);
case SVT_COSTUME:
- saveCostume(from -> varData.costumeHandler, fp);
+ saveCostume(from->varData.costumeHandler, stream);
return false;
case SVT_ANIM:
- saveAnim(from -> varData.animHandler, fp);
+ saveAnim(from->varData.animHandler, stream);
return false;
case SVT_NULL:
@@ -269,23 +264,23 @@ bool saveVariable(variable *from, FILE *fp) {
return true;
}
-bool loadVariable(variable *to, FILE *fp) {
- to -> varType = (variableType) fgetc(fp);
- switch (to -> varType) {
+bool loadVariable(variable *to, Common::SeekableReadStream *stream) {
+ to->varType = (variableType)getch(stream);
+ switch (to->varType) {
case SVT_INT:
case SVT_FUNC:
case SVT_BUILT:
case SVT_FILE:
case SVT_OBJTYPE:
- to -> varData.intValue = get4bytes(fp);
+ to->varData.intValue = get4bytes(stream);
return true;
case SVT_STRING:
- to -> varData.theString = readString(fp);
+ to->varData.theString = readString(stream);
return true;
case SVT_STACK:
- to -> varData.theStack = loadStackRef(fp);
+ to->varData.theStack = loadStackRef(stream);
#if DEBUG_STACKINESS
{
char *str = getTextFromAnyVar(*to);
@@ -296,15 +291,15 @@ bool loadVariable(variable *to, FILE *fp) {
return true;
case SVT_COSTUME:
- to -> varData.costumeHandler = new persona;
- if (! checkNew(to -> varData.costumeHandler)) return false;
- loadCostume(to -> varData.costumeHandler, fp);
+ to->varData.costumeHandler = new persona;
+ if (! checkNew(to->varData.costumeHandler)) return false;
+ loadCostume(to->varData.costumeHandler, stream);
return true;
case SVT_ANIM:
- to -> varData.animHandler = new personaAnimation;
- if (! checkNew(to -> varData.animHandler)) return false;
- loadAnim(to -> varData.animHandler, fp);
+ to->varData.animHandler = new personaAnimation;
+ if (! checkNew(to->varData.animHandler)) return false;
+ loadAnim(to->varData.animHandler, stream);
return true;
default:
@@ -316,34 +311,32 @@ bool loadVariable(variable *to, FILE *fp) {
//----------------------------------------------------------------------
// For saving and loading functions
//----------------------------------------------------------------------
-
-void saveFunction(loadedFunction *fun, FILE *fp) {
+void saveFunction(loadedFunction *fun, Common::WriteStream *stream) {
int a;
- put2bytes(fun -> originalNumber, fp);
- if (fun -> calledBy) {
- fputc(1, fp);
- saveFunction(fun -> calledBy, fp);
+ put2bytes(fun->originalNumber, stream);
+ if (fun->calledBy) {
+ putch(1, stream);
+ saveFunction(fun->calledBy, stream);
} else {
- fputc(0, fp);
+ putch(0, stream);
}
- put4bytes(fun -> timeLeft, fp);
- put2bytes(fun -> runThisLine, fp);
- fputc(fun -> cancelMe, fp);
- fputc(fun -> returnSomething, fp);
- fputc(fun -> isSpeech, fp);
- saveVariable(& (fun -> reg), fp);
+ put4bytes(fun->timeLeft, stream);
+ put2bytes(fun->runThisLine, stream);
+ putch(fun->cancelMe, stream);
+ putch(fun->returnSomething, stream);
+ putch(fun->isSpeech, stream);
+ saveVariable(&(fun->reg), stream);
- if (fun -> freezerLevel) {
+ if (fun->freezerLevel) {
fatal(ERROR_GAME_SAVE_FROZEN);
}
- saveStack(fun -> stack, fp);
- for (a = 0; a < fun -> numLocals; a ++) {
- saveVariable(& (fun -> localVars[a]), fp);
+ saveStack(fun->stack, stream);
+ for (a = 0; a < fun->numLocals; ++a) {
+ saveVariable(&(fun->localVars[a]), stream);
}
}
-
-loadedFunction *loadFunction(FILE *fp) {
+loadedFunction *loadFunction(Common::SeekableReadStream *stream) {
int a;
// Reserve memory...
@@ -353,31 +346,31 @@ loadedFunction *loadFunction(FILE *fp) {
// See what it was called by and load if we need to...
- buildFunc -> originalNumber = get2bytes(fp);
- buildFunc -> calledBy = NULL;
- if (fgetc(fp)) {
- buildFunc -> calledBy = loadFunction(fp);
- if (! buildFunc -> calledBy) return NULL;
+ buildFunc->originalNumber = get2bytes(stream);
+ buildFunc->calledBy = NULL;
+ if (getch(stream)) {
+ buildFunc->calledBy = loadFunction(stream);
+ if (! buildFunc->calledBy) return NULL;
}
- buildFunc -> timeLeft = get4bytes(fp);
- buildFunc -> runThisLine = get2bytes(fp);
- buildFunc -> freezerLevel = 0;
- buildFunc -> cancelMe = fgetc(fp);
- buildFunc -> returnSomething = fgetc(fp);
- buildFunc -> isSpeech = fgetc(fp);
- loadVariable(& (buildFunc -> reg), fp);
+ buildFunc->timeLeft = get4bytes(stream);
+ buildFunc->runThisLine = get2bytes(stream);
+ buildFunc->freezerLevel = 0;
+ buildFunc->cancelMe = getch(stream);
+ buildFunc->returnSomething = getch(stream);
+ buildFunc->isSpeech = getch(stream);
+ loadVariable(&(buildFunc->reg), stream);
loadFunctionCode(buildFunc);
- buildFunc -> stack = loadStack(fp, NULL);
+ buildFunc->stack = loadStack(stream, NULL);
- for (a = 0; a < buildFunc -> numLocals; a ++) {
- loadVariable(& (buildFunc -> localVars[a]), fp);
+ for (a = 0; a < buildFunc->numLocals; ++a) {
+ loadVariable(&(buildFunc->localVars[a]), stream);
}
return buildFunc;
}
-#endif
+
//----------------------------------------------------------------------
// Save everything
//----------------------------------------------------------------------
@@ -397,7 +390,7 @@ bool saveGame(char *fname) {
if (! saveThumbnail(fp)) return false;
- fwrite(& fileTime, sizeof(FILETIME), 1, fp);
+ fwrite(&fileTime, sizeof(FILETIME), 1, fp);
// DON'T ADD ANYTHING NEW BEFORE THIS POINT!
@@ -435,25 +428,25 @@ bool saveGame(char *fname) {
int countFunctions = 0;
while (thisFunction) {
countFunctions ++;
- thisFunction = thisFunction -> next;
+ thisFunction = thisFunction->next;
}
put2bytes(countFunctions, fp);
thisFunction = allRunningFunctions;
while (thisFunction) {
saveFunction(thisFunction, fp);
- thisFunction = thisFunction -> next;
+ thisFunction = thisFunction->next;
}
- for (a = 0; a < numGlobals; a ++) {
- saveVariable(& globalVars[a], fp);
+ for (a = 0; a < numGlobals; ++a) {
+ saveVariable(&globalVars[a], fp);
}
savePeople(fp);
- if (currentFloor -> numPolygons) {
+ if (currentFloor->numPolygons) {
fputc(1, fp);
- put2bytes(currentFloor -> originalNum, fp);
+ put2bytes(currentFloor->originalNum, fp);
} else fputc(0, fp);
if (zBuffer.tex) {
@@ -516,7 +509,7 @@ bool loadGame(char *fname) {
if (! skipThumbnail(fp)) return fatal(ERROR_GAME_LOAD_CORRUPT, fname);
}
- size_t bytes_read = fread(& savedGameTime, sizeof(FILETIME), 1, fp);
+ size_t bytes_read = fread(&savedGameTime, sizeof(FILETIME), 1, fp);
if (bytes_read != sizeof(FILETIME) && ferror(fp)) {
debugOut("Reading error in loadGame.\n");
}
@@ -546,7 +539,7 @@ bool loadGame(char *fname) {
charOrder = new char[257];
if (! checkNew(charOrder)) return false;
- for (int a = 0; a < 256; a ++) {
+ for (int a = 0; a < 256; ++a) {
x = fgetc(fp);
charOrder[x] = a;
}
@@ -584,20 +577,20 @@ bool loadGame(char *fname) {
mouseCursorFrameNum = get2bytes(fp);
loadedFunction *rFunc;
- loadedFunction * * buildList = & allRunningFunctions;
+ loadedFunction * * buildList = &allRunningFunctions;
int countFunctions = get2bytes(fp);
while (countFunctions --) {
rFunc = loadFunction(fp);
- rFunc -> next = NULL;
+ rFunc->next = NULL;
(* buildList) = rFunc;
- buildList = & (rFunc -> next);
+ buildList = &(rFunc->next);
}
- for (a = 0; a < numGlobals; a ++) {
+ for (a = 0; a < numGlobals; ++a) {
unlinkVar(globalVars[a]);
- loadVariable(& globalVars[a], fp);
+ loadVariable(&globalVars[a], fp);
}
loadPeople(fp);
diff --git a/engines/sludge/loadsave.h b/engines/sludge/loadsave.h
index b91e8725e1..87024f246d 100644
--- a/engines/sludge/loadsave.h
+++ b/engines/sludge/loadsave.h
@@ -27,10 +27,15 @@ namespace Sludge {
bool saveGame(char *fname);
bool loadGame(char *fname);
-#if ALLOW_FILE
-loadedFunction *loadFunction(FILE *fp);
-void saveFunction(loadedFunction *fun, FILE *fp);
-#endif
+bool saveVariable(variable *from, Common::WriteStream *stream);
+bool loadVariable(variable *to, Common::SeekableReadStream *stream);
+
+variableStack *loadStack(Common::SeekableReadStream *stream, variableStack **last);
+bool saveStackRef(stackHandler *vs, Common::WriteStream *stream);
+stackHandler *loadStackRef(Common::SeekableReadStream *stream);
+
+loadedFunction *loadFunction(Common::SeekableReadStream *stream);
+void saveFunction(loadedFunction *fun, Common::WriteStream *stream);
} // End of namespace Sludge
diff --git a/engines/sludge/main_loop.cpp b/engines/sludge/main_loop.cpp
index 47bfe67fe6..b278a35ec8 100644
--- a/engines/sludge/main_loop.cpp
+++ b/engines/sludge/main_loop.cpp
@@ -138,9 +138,7 @@ void setGameFilePath(char *f) {
#endif
}
-#if ALLOW_FILE
-void saveHSI(FILE *writer);
-#endif
+void saveHSI(Common::WriteStream *writer);
extern bool reallyWantToQuit;
@@ -440,9 +438,8 @@ try
initStatusBar();
resetRandW();
-#if ALLOW_FILE
gameName = getNumberedString(1);
-#endif
+
#if 0
SDL_WM_SetCaption(gameName, gameName);
diff --git a/engines/sludge/memwatch.cpp b/engines/sludge/memwatch.cpp
index d3166877f7..34e860574d 100644
--- a/engines/sludge/memwatch.cpp
+++ b/engines/sludge/memwatch.cpp
@@ -21,12 +21,15 @@
*/
#include "allfiles.h"
+#include "common/debug.h"
+
namespace Sludge {
void *allKnownMem[3000];
int allKnownNum = 0;
void outputKnownMem() {
+#if 0
FILE *debu = fopen("debuTURN.txt", "at");
fprintf(debu, "%i lumps:", allKnownNum);
@@ -35,6 +38,7 @@ void outputKnownMem() {
}
fprintf(debu, "\n");
fclose(debu);
+#endif
}
void adding(void *mem) {
@@ -43,8 +47,10 @@ void adding(void *mem) {
outputKnownMem();
if (allKnownNum == 3000) {
- //db ("Error! Array too full!");
+ debug("Error! Array too full!");
+#if 0
exit(1);
+#endif
}
}
@@ -57,8 +63,10 @@ void deleting(void *mem) {
return;
}
}
+#if 0
//db ("Error! Deleted a block which hasn't been allocated!");
exit(1);
+#endif
}
} // End of namespace Sludge
diff --git a/engines/sludge/module.mk b/engines/sludge/module.mk
index 78f41dd631..bad7f3589c 100644
--- a/engines/sludge/module.mk
+++ b/engines/sludge/module.mk
@@ -8,6 +8,7 @@ MODULE_OBJS := \
cursors.o \
debug.o \
detection.o \
+ fileset.o \
floor.o \
freeze.o \
fonttext.o \
@@ -17,6 +18,7 @@ MODULE_OBJS := \
line.o \
loadsave.o \
main_loop.o \
+ memwatch.o \
moreio.o \
movie.o \
newfatal.o \
@@ -33,15 +35,13 @@ MODULE_OBJS := \
stringy.o \
talk.o \
thumbnail.o \
+ timing.o \
transition.o \
variable.o \
zbuffer.o \
CommonCode/utf8.o \
-# fileset.o \
- linuxstuff.o \
- memwatch.o \
+# linuxstuff.o \
shaders.o \
- timing.o \
libwebm/mkvparser.o \
libwebm/mkvreader.o \
diff --git a/engines/sludge/moreio.cpp b/engines/sludge/moreio.cpp
index b8dc3f9909..8bb0d77a67 100644
--- a/engines/sludge/moreio.cpp
+++ b/engines/sludge/moreio.cpp
@@ -24,7 +24,10 @@
#include "newfatal.h"
#include "stringy.h"
-#include "debug.h"
+#include "sludge.h"
+
+#include "common/debug.h"
+#include "common/file.h"
#if defined __unix__ && !(defined __APPLE__)
#include <endian.h>
@@ -37,43 +40,48 @@ namespace Sludge {
bool allowAnyFilename = true;
-#if ALLOW_FILE
-int get2bytes(FILE *fp) {
+int getch(Common::SeekableReadStream *stream) {
+ return stream->readByte();
+}
+
+void putch(int c, Common::WriteStream *stream) {
+ stream->writeByte(c);
+}
+
+int get2bytes(Common::SeekableReadStream *stream) {
int f1, f2;
- f1 = fgetc(fp);
- f2 = fgetc(fp);
+ f1 = getch(stream);
+ f2 = getch(stream);
return (f1 * 256 + f2);
}
-void put2bytes(int numtoput, FILE *fp) {
- fputc((char)(numtoput / 256), fp);
- fputc((char)(numtoput % 256), fp);
+void put2bytes(int numtoput, Common::WriteStream *stream) {
+ putch((char)(numtoput / 256), stream);
+ putch((char)(numtoput % 256), stream);
}
-void writeString(char *s, FILE *fp) {
+void writeString(char *s, Common::WriteStream *stream) {
int a, len = strlen(s);
- put2bytes(len, fp);
- for (a = 0; a < len; a ++) {
- fputc(s[a] + 1, fp);
+ put2bytes(len, stream);
+ for (a = 0; a < len; ++a) {
+ putch(s[a] + 1, stream);
}
}
-char *readString(FILE *fp) {
-
- int a, len = get2bytes(fp);
- //debugOut ("MOREIO: readString - len %i\n", len);
+char *readString(Common::SeekableReadStream *stream) {
+ int a, len = get2bytes(stream);
char *s = new char[len + 1];
- if (! checkNew(s)) {
+ if (!checkNew(s)) {
return NULL;
}
- for (a = 0; a < len; a ++) {
- s[a] = (char)(fgetc(fp) - 1);
+ for (a = 0; a < len; ++a) {
+ s[a] = (char)(getch(stream) - 1);
}
s[len] = 0;
- //debugOut ("MOREIO: readString: %s\n", s);
+ debug(kSludgeDebugDataLoad, "Read string of length %i: %s", len, s);
return s;
}
@@ -92,11 +100,12 @@ float floatSwap(float f) {
}
-float getFloat(FILE *fp) {
+float getFloat(Common::SeekableReadStream *stream) {
float f;
- size_t bytes_read = fread(& f, sizeof(float), 1, fp);
- if (bytes_read != sizeof(float) && ferror(fp)) {
- debugOut("Reading error in getFloat.\n");
+ size_t bytes_read = stream->read(&f, sizeof(float));
+ //fread(& f, sizeof(float), 1, fp);
+ if (bytes_read != sizeof(float) && stream->err()) {
+ debug("Reading error in getFloat.\n");
}
#ifdef __BIG_ENDIAN__
@@ -106,11 +115,12 @@ float getFloat(FILE *fp) {
#endif
}
-void putFloat(float f, FILE *fp) {
+void putFloat(float f, Common::WriteStream *stream) {
#ifdef __BIG_ENDIAN__
f = floatSwap(f);
#endif
- fwrite(& f, sizeof(float), 1, fp);
+ stream->write(&f,sizeof(float));
+ //fwrite(& f, sizeof(float), 1, fp);
}
short shortSwap(short s) {
@@ -123,11 +133,11 @@ short shortSwap(short s) {
}
-short getSigned(FILE *fp) {
+short getSigned(Common::SeekableReadStream *stream) {
short f;
- size_t bytes_read = fread(& f, sizeof(short), 1, fp);
- if (bytes_read != sizeof(short) && ferror(fp)) {
- debugOut("Reading error in getSigned.\n");
+ size_t bytes_read = stream->read(&f, sizeof(short));
+ if (bytes_read != sizeof(short) && stream->err()) {
+ debug("Reading error in getSigned.\n");
}
#ifdef __BIG_ENDIAN__
f = shortSwap(f);
@@ -135,39 +145,32 @@ short getSigned(FILE *fp) {
return f;
}
-void putSigned(short f, FILE *fp) {
+void putSigned(short f, Common::WriteStream *stream) {
#ifdef __BIG_ENDIAN__
f = shortSwap(f);
#endif
- fwrite(& f, sizeof(short), 1, fp);
+ stream->write(&f, sizeof(short));
}
// The following two functions treat signed integers as unsigned.
// That's done on purpose.
-int32_t get4bytes(FILE *fp) {
+int32_t get4bytes(Common::SeekableReadStream *stream) {
int f1, f2, f3, f4;
- f1 = fgetc(fp);
- f2 = fgetc(fp);
- f3 = fgetc(fp);
- f4 = fgetc(fp);
+ f1 = getch(stream);
+ f2 = getch(stream);
+ f3 = getch(stream);
+ f4 = getch(stream);
unsigned int x = f1 + f2 * 256 + f3 * 256 * 256 + f4 * 256 * 256 * 256;
return x;
-
- /*
-
- int32_t f;
- fread (& f, sizeof (int32_t), 1, fp);
- return f;*/
}
-void put4bytes(unsigned int i, FILE *fp) {
- // fwrite (&i, sizeof (long int), 1, fp);
+void put4bytes(unsigned int i, Common::WriteStream *stream) {
unsigned char f1, f2, f3, f4;
f4 = i / (256 * 256 * 256);
@@ -177,17 +180,17 @@ void put4bytes(unsigned int i, FILE *fp) {
f2 = i / 256;
f1 = i % 256;
- fputc(f1, fp);
- fputc(f2, fp);
- fputc(f3, fp);
- fputc(f4, fp);
+ putch(f1, stream);
+ putch(f2, stream);
+ putch(f3, stream);
+ putch(f4, stream);
}
-#endif
+
char *encodeFilename(char *nameIn) {
- if (! nameIn) return NULL;
+ if (!nameIn) return NULL;
if (allowAnyFilename) {
char *newName = new char[strlen(nameIn) * 2 + 1];
- if (! checkNew(newName)) return NULL;
+ if (!checkNew(newName)) return NULL;
int i = 0;
while (*nameIn) {
@@ -243,7 +246,7 @@ char *encodeFilename(char *nameIn) {
return newName;
} else {
int a;
- for (a = 0; nameIn[a]; a ++) {
+ for (a = 0; nameIn[a]; ++a) {
#ifdef _WIN32
if (nameIn[a] == '/') nameIn[a] = '\\';
#else
@@ -258,7 +261,7 @@ char *encodeFilename(char *nameIn) {
char *decodeFilename(char *nameIn) {
if (allowAnyFilename) {
char *newName = new char[strlen(nameIn) + 1];
- if (! checkNew(newName)) return NULL;
+ if (!checkNew(newName)) return NULL;
int i = 0;
while (* nameIn) {
diff --git a/engines/sludge/moreio.h b/engines/sludge/moreio.h
index 5d107a82e4..9c2287b274 100644
--- a/engines/sludge/moreio.h
+++ b/engines/sludge/moreio.h
@@ -26,18 +26,22 @@
namespace Sludge {
-#if ALLOW_FILE
-int get2bytes(FILE *fp);
-void put2bytes(int numtoput, FILE *fp);
-char *readString(FILE *fp);
-void writeString(char *s, FILE *fp);
-void putFloat(float f, FILE *fp);
-float getFloat(FILE *fp);
-void putSigned(short f, FILE *fp);
-short getSigned(FILE *fp);
-int32_t get4bytes(FILE *fp);
-void put4bytes(uint32_t f, FILE *fp);
-#endif
+// Read
+int getch(Common::SeekableReadStream *stream);
+int get2bytes(Common::SeekableReadStream *stream);
+char *readString(Common::SeekableReadStream *stream);
+float getFloat(Common::SeekableReadStream *stream);
+short getSigned(Common::SeekableReadStream *stream);
+int32_t get4bytes(Common::SeekableReadStream *stream);
+
+// Write
+void putch(int c, Common::WriteStream *stream);
+void put2bytes(int numtoput, Common::WriteStream *stream);
+void writeString(char *s, Common::WriteStream *stream);
+void putFloat(float f, Common::WriteStream *stream);
+void putSigned(short f, Common::WriteStream *stream);
+void put4bytes(uint32_t f, Common::WriteStream *stream);
+
char *encodeFilename(char *nameIn);
char *decodeFilename(char *nameIn);
diff --git a/engines/sludge/newfatal.cpp b/engines/sludge/newfatal.cpp
index f05de5c4c2..5c8a36db36 100644
--- a/engines/sludge/newfatal.cpp
+++ b/engines/sludge/newfatal.cpp
@@ -95,9 +95,8 @@ int inFatal(const char *str) {
fatalMessage = copyString(str);
if (fatalMessage == NULL) fatalMessage = copyString("Out of memory");
-#if 0
+
killSoundStuff();
-#endif
#if defined(HAVE_GLES2)
EGL_Close();
@@ -123,7 +122,7 @@ void setFatalInfo(const char *userFunc, const char *BIF) {
delete fatalInfo;
fatalInfo = new char [strlen(userFunc) + strlen(BIF) + 38];
if (fatalInfo) sprintf(fatalInfo, "Currently in this sub: %s\nCalling: %s", userFunc, BIF);
- debug("%s\n", fatalInfo);
+ debug("%s", fatalInfo);
}
void setResourceForFatal(int n) {
diff --git a/engines/sludge/objtypes.cpp b/engines/sludge/objtypes.cpp
index 58572b0f92..ba709777b4 100644
--- a/engines/sludge/objtypes.cpp
+++ b/engines/sludge/objtypes.cpp
@@ -50,24 +50,23 @@ objectType *findObjectType(int i) {
}
objectType *loadObjectType(int i) {
-#if ALLOW_FILE
int a, nameNum;
objectType *newType = new objectType;
if (checkNew(newType)) {
if (openObjectSlice(i)) {
nameNum = get2bytes(bigDataFile);
- newType -> r = (byte) fgetc(bigDataFile);
- newType -> g = (byte) fgetc(bigDataFile);
- newType -> b = (byte) fgetc(bigDataFile);
- newType -> speechGap = fgetc(bigDataFile);
- newType -> walkSpeed = fgetc(bigDataFile);
+ newType -> r = (byte) getch(bigDataFile);
+ newType -> g = (byte) getch(bigDataFile);
+ newType -> b = (byte) getch(bigDataFile);
+ newType -> speechGap = getch(bigDataFile);
+ newType -> walkSpeed = getch(bigDataFile);
newType -> wrapSpeech = get4bytes(bigDataFile);
newType -> spinSpeed = get2bytes(bigDataFile);
if (gameVersion >= VERSION(1, 6)) {
// aaLoad
- fgetc(bigDataFile);
+ getch(bigDataFile);
getFloat(bigDataFile);
getFloat(bigDataFile);
}
@@ -111,23 +110,21 @@ objectType *loadObjectType(int i) {
return newType;
}
}
-#endif
+
return NULL;
}
-#if ALLOW_FILE
-objectType *loadObjectRef(FILE *fp) {
- objectType *r = loadObjectType(get2bytes(fp));
+objectType *loadObjectRef(Common::SeekableReadStream *stream) {
+ objectType *r = loadObjectType(get2bytes(stream));
delete r -> screenName;
- r -> screenName = readString(fp);
+ r -> screenName = readString(stream);
return r;
}
-void saveObjectRef(objectType *r, FILE *fp) {
- put2bytes(r -> objectNum, fp);
- writeString(r -> screenName, fp);
+void saveObjectRef(objectType *r, Common::WriteStream *stream) {
+ put2bytes(r -> objectNum, stream);
+ writeString(r -> screenName, stream);
}
-#endif
int getCombinationFunction(int withThis, int thisObject) {
int i, num = 0;
diff --git a/engines/sludge/objtypes.h b/engines/sludge/objtypes.h
index f61c845074..0bd785a1e3 100644
--- a/engines/sludge/objtypes.h
+++ b/engines/sludge/objtypes.h
@@ -44,10 +44,8 @@ objectType *findObjectType(int i);
objectType *loadObjectType(int i);
int getCombinationFunction(int a, int b);
void removeObjectType(objectType *oT);
-#if ALLOW_FILE
-void saveObjectRef(objectType *r, FILE *fp);
-objectType *loadObjectRef(FILE *fp);
-#endif
+void saveObjectRef(objectType *r, Common::WriteStream *stream);
+objectType *loadObjectRef(Common::SeekableReadStream *stream);
} // End of namespace Sludge
diff --git a/engines/sludge/people.cpp b/engines/sludge/people.cpp
index f54b1ff0c5..6430d354f8 100644
--- a/engines/sludge/people.cpp
+++ b/engines/sludge/people.cpp
@@ -71,36 +71,36 @@ inline int TF_abs(int a) {
}
void setFrames(onScreenPerson &m, int a) {
- m.myAnim = m.myPersona -> animation[(a * m.myPersona -> numDirections) + m.direction];
+ m.myAnim = m.myPersona->animation[(a * m.myPersona->numDirections) + m.direction];
}
personaAnimation *createPersonaAnim(int num, variableStack *&stacky) {
personaAnimation *newP = new personaAnimation;
checkNew(newP);
- newP -> numFrames = num;
- newP -> frames = new animFrame[num];
- checkNew(newP -> frames);
+ newP->numFrames = num;
+ newP->frames = new animFrame[num];
+ checkNew(newP->frames);
int a = num, frameNum, howMany;
while (a) {
a --;
- newP -> frames[a].noise = 0;
- if (stacky -> thisVar.varType == SVT_FILE) {
- newP -> frames[a].noise = stacky -> thisVar.varData.intValue;
- } else if (stacky -> thisVar.varType == SVT_FUNC) {
- newP -> frames[a].noise = - stacky -> thisVar.varData.intValue;
- } else if (stacky -> thisVar.varType == SVT_STACK) {
- getValueType(frameNum, SVT_INT, stacky -> thisVar.varData.theStack -> first -> thisVar);
- getValueType(howMany, SVT_INT, stacky -> thisVar.varData.theStack -> first -> next -> thisVar);
+ newP->frames[a].noise = 0;
+ if (stacky->thisVar.varType == SVT_FILE) {
+ newP->frames[a].noise = stacky->thisVar.varData.intValue;
+ } else if (stacky->thisVar.varType == SVT_FUNC) {
+ newP->frames[a].noise = - stacky->thisVar.varData.intValue;
+ } else if (stacky->thisVar.varType == SVT_STACK) {
+ getValueType(frameNum, SVT_INT, stacky->thisVar.varData.theStack->first->thisVar);
+ getValueType(howMany, SVT_INT, stacky->thisVar.varData.theStack->first->next->thisVar);
} else {
- getValueType(frameNum, SVT_INT, stacky -> thisVar);
+ getValueType(frameNum, SVT_INT, stacky->thisVar);
howMany = 1;
}
trimStack(stacky);
- newP -> frames[a].frameNum = frameNum;
- newP -> frames[a].howMany = howMany;
+ newP->frames[a].frameNum = frameNum;
+ newP->frames[a].howMany = howMany;
}
return newP;
@@ -108,39 +108,39 @@ personaAnimation *createPersonaAnim(int num, variableStack *&stacky) {
personaAnimation *makeNullAnim() {
personaAnimation *newAnim = new personaAnimation;
- if (! checkNew(newAnim)) return NULL;
+ if (!checkNew(newAnim)) return NULL;
- newAnim -> theSprites = NULL;
- newAnim -> numFrames = 0;
- newAnim -> frames = NULL;
+ newAnim->theSprites = NULL;
+ newAnim->numFrames = 0;
+ newAnim->frames = NULL;
return newAnim;
}
personaAnimation *copyAnim(personaAnimation *orig) {
- int num = orig -> numFrames;
+ int num = orig->numFrames;
personaAnimation *newAnim = new personaAnimation;
- if (! checkNew(newAnim)) return NULL;
+ if (!checkNew(newAnim)) return NULL;
// Copy the easy bits...
- newAnim -> theSprites = orig -> theSprites;
- newAnim -> numFrames = num;
+ newAnim->theSprites = orig->theSprites;
+ newAnim->numFrames = num;
if (num) {
- // Argh! Frames! We need a whole NEW array of animFrame structures...
+ // Argh!Frames!We need a whole NEW array of animFrame structures...
newAnim->frames = new animFrame[num];
- if (! checkNew(newAnim->frames)) return NULL;
+ if (!checkNew(newAnim->frames)) return NULL;
- for (int a = 0; a < num; a ++) {
- newAnim -> frames[a].frameNum = orig -> frames[a].frameNum;
- newAnim -> frames[a].howMany = orig -> frames[a].howMany;
- newAnim -> frames[a].noise = orig -> frames[a].noise;
+ for (int a = 0; a < num; ++a) {
+ newAnim->frames[a].frameNum = orig->frames[a].frameNum;
+ newAnim->frames[a].howMany = orig->frames[a].howMany;
+ newAnim->frames[a].noise = orig->frames[a].noise;
}
} else {
- newAnim -> frames = NULL;
+ newAnim->frames = NULL;
}
return newAnim;
@@ -149,8 +149,8 @@ personaAnimation *copyAnim(personaAnimation *orig) {
void deleteAnim(personaAnimation *orig) {
if (orig) {
- if (orig -> numFrames) {
- delete[] orig -> frames;
+ if (orig->numFrames) {
+ delete[] orig->frames;
}
delete orig;
orig = NULL;
@@ -158,11 +158,11 @@ void deleteAnim(personaAnimation *orig) {
}
void turnMeAngle(onScreenPerson *thisPerson, int direc) {
- int d = thisPerson -> myPersona -> numDirections;
- thisPerson -> angle = direc;
- direc += (180 / d) + 180 + thisPerson -> angleOffset;
+ int d = thisPerson->myPersona->numDirections;
+ thisPerson->angle = direc;
+ direc += (180 / d) + 180 + thisPerson->angleOffset;
while (direc >= 360) direc -= 360;
- thisPerson -> direction = (direc * d) / 360;
+ thisPerson->direction = (direc * d) / 360;
}
bool initPeople() {
@@ -175,36 +175,36 @@ bool initPeople() {
}
void spinStep(onScreenPerson *thisPerson) {
- int diff = (thisPerson -> angle + 360) - thisPerson -> wantAngle;
- int eachSlice = thisPerson -> spinSpeed ? thisPerson -> spinSpeed : (360 / thisPerson -> myPersona -> numDirections);
+ int diff = (thisPerson->angle + 360) - thisPerson->wantAngle;
+ int eachSlice = thisPerson->spinSpeed ? thisPerson->spinSpeed : (360 / thisPerson->myPersona->numDirections);
while (diff > 180) {
diff -= 360;
}
if (diff >= eachSlice) {
- turnMeAngle(thisPerson, thisPerson -> angle - eachSlice);
+ turnMeAngle(thisPerson, thisPerson->angle - eachSlice);
} else if (diff <= - eachSlice) {
- turnMeAngle(thisPerson, thisPerson -> angle + eachSlice);
+ turnMeAngle(thisPerson, thisPerson->angle + eachSlice);
} else {
- turnMeAngle(thisPerson, thisPerson -> wantAngle);
- thisPerson -> spinning = false;
+ turnMeAngle(thisPerson, thisPerson->wantAngle);
+ thisPerson->spinning = false;
}
}
void rethinkAngle(onScreenPerson *thisPerson) {
- int d = thisPerson -> myPersona -> numDirections;
- int direc = thisPerson -> angle + (180 / d) + 180 + thisPerson -> angleOffset;
+ int d = thisPerson->myPersona->numDirections;
+ int direc = thisPerson->angle + (180 / d) + 180 + thisPerson->angleOffset;
while (direc >= 360) direc -= 360;
- thisPerson -> direction = (direc * d) / 360;
+ thisPerson->direction = (direc * d) / 360;
}
bool turnPersonToFace(int thisNum, int direc) {
onScreenPerson *thisPerson = findPerson(thisNum);
if (thisPerson) {
- if (thisPerson -> continueAfterWalking) abortFunction(thisPerson -> continueAfterWalking);
- thisPerson -> continueAfterWalking = NULL;
- thisPerson -> walking = false;
- thisPerson -> spinning = false;
+ if (thisPerson->continueAfterWalking) abortFunction(thisPerson->continueAfterWalking);
+ thisPerson->continueAfterWalking = NULL;
+ thisPerson->walking = false;
+ thisPerson->spinning = false;
turnMeAngle(thisPerson, direc);
setFrames(* thisPerson, (thisPerson == speech->currentTalker) ? ANI_TALK : ANI_STAND);
return true;
@@ -215,8 +215,8 @@ bool turnPersonToFace(int thisNum, int direc) {
bool setPersonExtra(int thisNum, int extra) {
onScreenPerson *thisPerson = findPerson(thisNum);
if (thisPerson) {
- thisPerson -> extra = extra;
- if (extra & EXTRA_NOSCALE) thisPerson -> scale = 1;
+ thisPerson->extra = extra;
+ if (extra & EXTRA_NOSCALE) thisPerson->scale = 1;
return true;
}
return false;
@@ -236,8 +236,8 @@ void moveAndScale(onScreenPerson &me, float x, float y) {
onScreenPerson *findPerson(int v) {
onScreenPerson *thisPerson = allPeople;
while (thisPerson) {
- if (v == thisPerson -> thisType -> objectNum) break;
- thisPerson = thisPerson -> next;
+ if (v == thisPerson->thisType->objectNum) break;
+ thisPerson = thisPerson->next;
}
return thisPerson;
}
@@ -249,7 +249,7 @@ void movePerson(int x, int y, int objNum) {
void setShown(bool h, int ob) {
onScreenPerson *moveMe = findPerson(ob);
- if (moveMe) moveMe -> show = h;
+ if (moveMe) moveMe->show = h;
}
enum drawModes {
@@ -384,14 +384,14 @@ void setMyDrawMode(onScreenPerson *moveMe, int h) {
void setDrawMode(int h, int ob) {
onScreenPerson *moveMe = findPerson(ob);
- if (! moveMe) return;
+ if (!moveMe) return;
setMyDrawMode(moveMe, h);
}
void setPersonTransparency(int ob, unsigned char x) {
onScreenPerson *moveMe = findPerson(ob);
- if (! moveMe) return;
+ if (!moveMe) return;
if (x > 254) x = 254;
moveMe->transparency = x;
@@ -399,7 +399,7 @@ void setPersonTransparency(int ob, unsigned char x) {
void setPersonColourise(int ob, unsigned char r, unsigned char g, unsigned char b, unsigned char colourmix) {
onScreenPerson *moveMe = findPerson(ob);
- if (! moveMe) return;
+ if (!moveMe) return;
moveMe->r = r;
moveMe->g = g;
@@ -415,23 +415,23 @@ void shufflePeople() {
onScreenPerson * * thisReference = & allPeople;
onScreenPerson *A, * B;
- if (! allPeople) return;
+ if (!allPeople) return;
- while ((* thisReference) -> next) {
- float y1 = (* thisReference) -> y;
- if ((* thisReference) -> extra & EXTRA_FRONT) y1 += 1000;
+ while ((* thisReference)->next) {
+ float y1 = (* thisReference)->y;
+ if ((* thisReference)->extra & EXTRA_FRONT) y1 += 1000;
- float y2 = (* thisReference) -> next -> y;
- if ((* thisReference) -> next -> extra & EXTRA_FRONT) y2 += 1000;
+ float y2 = (* thisReference)->next->y;
+ if ((* thisReference)->next->extra & EXTRA_FRONT) y2 += 1000;
if (y1 > y2) {
A = (* thisReference);
- B = (* thisReference) -> next;
- A -> next = B -> next;
- B -> next = A;
+ B = (* thisReference)->next;
+ A->next = B->next;
+ B->next = A;
(* thisReference) = B;
} else {
- thisReference = & ((* thisReference) -> next);
+ thisReference = & ((* thisReference)->next);
}
}
}
@@ -446,62 +446,62 @@ void drawPeople() {
overRegion = NULL;
while (thisPerson) {
- if (thisPerson -> show) {
- myAnim = thisPerson -> myAnim;
- if (myAnim != thisPerson -> lastUsedAnim) {
- thisPerson -> lastUsedAnim = myAnim;
- thisPerson -> frameNum = 0;
- thisPerson -> frameTick = myAnim -> frames[0].howMany;
- if (myAnim -> frames[thisPerson -> frameNum].noise > 0) {
- startSound(myAnim -> frames[thisPerson -> frameNum].noise, false);
- thisPerson -> frameNum ++;
- thisPerson -> frameNum %= thisPerson -> myAnim -> numFrames;
- thisPerson -> frameTick = thisPerson -> myAnim -> frames[thisPerson -> frameNum].howMany;
- } else if (myAnim -> frames[thisPerson -> frameNum].noise) {
- startNewFunctionNum(- myAnim -> frames[thisPerson -> frameNum].noise, 0, NULL, noStack);
- thisPerson -> frameNum ++;
- thisPerson -> frameNum %= thisPerson -> myAnim -> numFrames;
- thisPerson -> frameTick = thisPerson -> myAnim -> frames[thisPerson -> frameNum].howMany;
+ if (thisPerson->show) {
+ myAnim = thisPerson->myAnim;
+ if (myAnim != thisPerson->lastUsedAnim) {
+ thisPerson->lastUsedAnim = myAnim;
+ thisPerson->frameNum = 0;
+ thisPerson->frameTick = myAnim->frames[0].howMany;
+ if (myAnim->frames[thisPerson->frameNum].noise > 0) {
+ startSound(myAnim->frames[thisPerson->frameNum].noise, false);
+ thisPerson->frameNum ++;
+ thisPerson->frameNum %= thisPerson->myAnim->numFrames;
+ thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany;
+ } else if (myAnim->frames[thisPerson->frameNum].noise) {
+ startNewFunctionNum(- myAnim->frames[thisPerson->frameNum].noise, 0, NULL, noStack);
+ thisPerson->frameNum ++;
+ thisPerson->frameNum %= thisPerson->myAnim->numFrames;
+ thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany;
}
}
- int fNumSign = myAnim -> frames[thisPerson -> frameNum].frameNum;
+ int fNumSign = myAnim->frames[thisPerson->frameNum].frameNum;
int m = fNumSign < 0;
int fNum = abs(fNumSign);
- if (fNum >= myAnim -> theSprites -> bank.total) {
+ if (fNum >= myAnim->theSprites->bank.total) {
fNum = 0;
m = 2 - m;
}
if (m != 2) {
bool r = false;
- r = scaleSprite(myAnim->theSprites->bank.sprites[fNum], myAnim -> theSprites -> bank.myPalette, thisPerson, m);
+ r = scaleSprite(myAnim->theSprites->bank.sprites[fNum], myAnim->theSprites->bank.myPalette, thisPerson, m);
if (r) {
- if (thisPerson -> thisType -> screenName[0]) {
- if (personRegion.thisType != thisPerson -> thisType) lastRegion = NULL;
- personRegion.thisType = thisPerson -> thisType;
+ if (thisPerson->thisType->screenName[0]) {
+ if (personRegion.thisType != thisPerson->thisType) lastRegion = NULL;
+ personRegion.thisType = thisPerson->thisType;
overRegion = & personRegion;
}
}
}
}
- if (! -- thisPerson -> frameTick) {
- thisPerson -> frameNum ++;
- thisPerson -> frameNum %= thisPerson -> myAnim -> numFrames;
- thisPerson -> frameTick = thisPerson -> myAnim -> frames[thisPerson -> frameNum].howMany;
- if (thisPerson -> show && myAnim && myAnim -> frames) {
- if (myAnim -> frames[thisPerson -> frameNum].noise > 0) {
- startSound(myAnim -> frames[thisPerson -> frameNum].noise, false);
- thisPerson -> frameNum ++;
- thisPerson -> frameNum %= thisPerson -> myAnim -> numFrames;
- thisPerson -> frameTick = thisPerson -> myAnim -> frames[thisPerson -> frameNum].howMany;
- } else if (myAnim -> frames[thisPerson -> frameNum].noise) {
- startNewFunctionNum(- myAnim -> frames[thisPerson -> frameNum].noise, 0, NULL, noStack);
- thisPerson -> frameNum ++;
- thisPerson -> frameNum %= thisPerson -> myAnim -> numFrames;
- thisPerson -> frameTick = thisPerson -> myAnim -> frames[thisPerson -> frameNum].howMany;
+ if (!-- thisPerson->frameTick) {
+ thisPerson->frameNum ++;
+ thisPerson->frameNum %= thisPerson->myAnim->numFrames;
+ thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany;
+ if (thisPerson->show && myAnim && myAnim->frames) {
+ if (myAnim->frames[thisPerson->frameNum].noise > 0) {
+ startSound(myAnim->frames[thisPerson->frameNum].noise, false);
+ thisPerson->frameNum ++;
+ thisPerson->frameNum %= thisPerson->myAnim->numFrames;
+ thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany;
+ } else if (myAnim->frames[thisPerson->frameNum].noise) {
+ startNewFunctionNum(- myAnim->frames[thisPerson->frameNum].noise, 0, NULL, noStack);
+ thisPerson->frameNum ++;
+ thisPerson->frameNum %= thisPerson->myAnim->numFrames;
+ thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany;
}
}
}
- thisPerson = thisPerson -> next;
+ thisPerson = thisPerson->next;
}
}
@@ -521,14 +521,14 @@ bool handleClosestPoint(int &setX, int &setY, int &setPoly) {
// FILE * dbug = fopen ("debug_closest.txt", "at");
// fprintf (dbug, "\nGetting closest point to %i, %i\n", setX, setY);
- for (i = 0; i < currentFloor -> numPolygons; i ++) {
- oldJ = currentFloor -> polygon[i].numVertices - 1;
- for (j = 0; j < currentFloor -> polygon[i].numVertices; j ++) {
+ for (i = 0; i < currentFloor->numPolygons; i ++) {
+ oldJ = currentFloor->polygon[i].numVertices - 1;
+ for (j = 0; j < currentFloor->polygon[i].numVertices; j ++) {
// fprintf (dbug, "Polygon %i, line %i... ", i, j);
- xTest1 = currentFloor -> vertex[currentFloor -> polygon[i].vertexID[j]].x;
- yTest1 = currentFloor -> vertex[currentFloor -> polygon[i].vertexID[j]].y;
- xTest2 = currentFloor -> vertex[currentFloor -> polygon[i].vertexID[oldJ]].x;
- yTest2 = currentFloor -> vertex[currentFloor -> polygon[i].vertexID[oldJ]].y;
+ xTest1 = currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].x;
+ yTest1 = currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].y;
+ xTest2 = currentFloor->vertex[currentFloor->polygon[i].vertexID[oldJ]].x;
+ yTest2 = currentFloor->vertex[currentFloor->polygon[i].vertexID[oldJ]].y;
closestPointOnLine(closestX, closestY, xTest1, yTest1, xTest2, yTest2, setX, setY);
// fprintf (dbug, "closest point is %i, %i... ", closestX, closestY);
xTest1 = setX - closestX;
@@ -537,7 +537,7 @@ bool handleClosestPoint(int &setX, int &setY, int &setPoly) {
// fprintf (dbug, "Distance squared %i\n", thisDistance);
if (thisDistance < currentDistance) {
-// fprintf (dbug, "** We have a new winner! **\n");
+// fprintf (dbug, "** We have a new winner!**\n");
currentDistance = thisDistance;
gotX = closestX;
@@ -558,28 +558,28 @@ bool handleClosestPoint(int &setX, int &setY, int &setPoly) {
}
bool doBorderStuff(onScreenPerson *moveMe) {
- if (moveMe -> inPoly == moveMe -> walkToPoly) {
- moveMe -> inPoly = -1;
- moveMe -> thisStepX = moveMe -> walkToX;
- moveMe -> thisStepY = moveMe -> walkToY;
+ if (moveMe->inPoly == moveMe->walkToPoly) {
+ moveMe->inPoly = -1;
+ moveMe->thisStepX = moveMe->walkToX;
+ moveMe->thisStepY = moveMe->walkToY;
} else {
// The section in which we need to be next...
- int newPoly = currentFloor -> matrix[moveMe -> inPoly][moveMe -> walkToPoly];
+ int newPoly = currentFloor->matrix[moveMe->inPoly][moveMe->walkToPoly];
if (newPoly == -1) return false;
// Grab the index of the second matching corner...
int ID, ID2;
- if (! getMatchingCorners(currentFloor -> polygon[moveMe -> inPoly], currentFloor -> polygon[newPoly], ID, ID2))
+ if (!getMatchingCorners(currentFloor->polygon[moveMe->inPoly], currentFloor->polygon[newPoly], ID, ID2))
return fatal("Not a valid floor plan!");
// Remember that we're walking to the new polygon...
- moveMe -> inPoly = newPoly;
+ moveMe->inPoly = newPoly;
// Calculate the destination position on the coincidantal line...
- int x1 = moveMe -> x, y1 = moveMe -> y;
- int x2 = moveMe -> walkToX, y2 = moveMe -> walkToY;
- int x3 = currentFloor -> vertex[ID].x, y3 = currentFloor -> vertex[ID].y;
- int x4 = currentFloor -> vertex[ID2].x, y4 = currentFloor -> vertex[ID2].y;
+ int x1 = moveMe->x, y1 = moveMe->y;
+ int x2 = moveMe->walkToX, y2 = moveMe->walkToY;
+ int x3 = currentFloor->vertex[ID].x, y3 = currentFloor->vertex[ID].y;
+ int x4 = currentFloor->vertex[ID2].x, y4 = currentFloor->vertex[ID2].y;
int xAB = x1 - x2;
int yAB = y1 - y2;
@@ -590,8 +590,8 @@ bool doBorderStuff(onScreenPerson *moveMe) {
m /= ((xAB * yCD) - (yAB * xCD));
if (m > 0 && m < 1) {
- moveMe -> thisStepX = x3 + m * xCD;
- moveMe -> thisStepY = y3 + m * yCD;
+ moveMe->thisStepX = x3 + m * xCD;
+ moveMe->thisStepY = y3 + m * yCD;
} else {
int dx13 = x1 - x3, dx14 = x1 - x4, dx23 = x2 - x3, dx24 = x2 - x4;
int dy13 = y1 - y3, dy14 = y1 - y4, dy23 = y2 - y3, dy24 = y2 - y4;
@@ -607,20 +607,20 @@ bool doBorderStuff(onScreenPerson *moveMe) {
if (sqrt((double) dx13 + dy13) + sqrt((double) dx23 + dy23) <
sqrt((double) dx14 + dy14) + sqrt((double) dx24 + dy24)) {
- moveMe -> thisStepX = x3;
- moveMe -> thisStepY = y3;
+ moveMe->thisStepX = x3;
+ moveMe->thisStepY = y3;
} else {
- moveMe -> thisStepX = x4;
- moveMe -> thisStepY = y4;
+ moveMe->thisStepX = x4;
+ moveMe->thisStepY = y4;
}
}
}
- float yDiff = moveMe -> thisStepY - moveMe -> y;
- float xDiff = moveMe -> x - moveMe -> thisStepX;
+ float yDiff = moveMe->thisStepY - moveMe->y;
+ float xDiff = moveMe->x - moveMe->thisStepX;
if (xDiff || yDiff) {
- moveMe -> wantAngle = 180 + ANGLEFIX * atan2(xDiff, yDiff * 2);
- moveMe -> spinning = true;
+ moveMe->wantAngle = 180 + ANGLEFIX * atan2(xDiff, yDiff * 2);
+ moveMe->spinning = true;
}
setFrames(* moveMe, ANI_WALK);
@@ -631,72 +631,72 @@ bool walkMe(onScreenPerson *thisPerson, bool move = true) {
float xDiff, yDiff, maxDiff, s;
for (;;) {
- xDiff = thisPerson -> thisStepX - thisPerson -> x;
- yDiff = (thisPerson -> thisStepY - thisPerson -> y) * 2;
- s = thisPerson -> scale * thisPerson -> walkSpeed;
+ xDiff = thisPerson->thisStepX - thisPerson->x;
+ yDiff = (thisPerson->thisStepY - thisPerson->y) * 2;
+ s = thisPerson->scale * thisPerson->walkSpeed;
if (s < 0.2) s = 0.2;
maxDiff = (TF_abs(xDiff) >= TF_abs(yDiff)) ? TF_abs(xDiff) : TF_abs(yDiff);
if (TF_abs(maxDiff) > s) {
- if (thisPerson -> spinning) {
+ if (thisPerson->spinning) {
spinStep(thisPerson);
setFrames(* thisPerson, ANI_WALK);
}
s = maxDiff / s;
if (move)
moveAndScale(* thisPerson,
- thisPerson -> x + xDiff / s,
- thisPerson -> y + yDiff / (s * 2));
+ thisPerson->x + xDiff / s,
+ thisPerson->y + yDiff / (s * 2));
return true;
}
- if (thisPerson -> inPoly == -1) {
- if (thisPerson -> directionWhenDoneWalking != -1) {
- thisPerson -> wantAngle = thisPerson -> directionWhenDoneWalking;
- thisPerson -> spinning = true;
+ if (thisPerson->inPoly == -1) {
+ if (thisPerson->directionWhenDoneWalking != -1) {
+ thisPerson->wantAngle = thisPerson->directionWhenDoneWalking;
+ thisPerson->spinning = true;
spinStep(thisPerson);
}
break;
}
- if (! doBorderStuff(thisPerson)) break;
+ if (!doBorderStuff(thisPerson)) break;
}
- thisPerson -> walking = false;
+ thisPerson->walking = false;
setFrames(* thisPerson, ANI_STAND);
moveAndScale(* thisPerson,
- thisPerson -> walkToX,
- thisPerson -> walkToY);
+ thisPerson->walkToX,
+ thisPerson->walkToY);
return false;
}
bool makeWalkingPerson(int x, int y, int objNum, loadedFunction *func, int di) {
if (x == 0 && y == 0) return false;
- if (currentFloor -> numPolygons == 0) return false;
+ if (currentFloor->numPolygons == 0) return false;
onScreenPerson *moveMe = findPerson(objNum);
- if (! moveMe) return false;
-
- if (moveMe -> continueAfterWalking) abortFunction(moveMe -> continueAfterWalking);
- moveMe -> continueAfterWalking = NULL;
- moveMe -> walking = true;
- moveMe -> directionWhenDoneWalking = di;
-
- moveMe -> walkToX = x;
- moveMe -> walkToY = y;
- moveMe -> walkToPoly = inFloor(x, y);
- if (moveMe -> walkToPoly == -1) {
- if (! handleClosestPoint(moveMe -> walkToX, moveMe -> walkToY, moveMe -> walkToPoly)) return false;
+ if (!moveMe) return false;
+
+ if (moveMe->continueAfterWalking) abortFunction(moveMe->continueAfterWalking);
+ moveMe->continueAfterWalking = NULL;
+ moveMe->walking = true;
+ moveMe->directionWhenDoneWalking = di;
+
+ moveMe->walkToX = x;
+ moveMe->walkToY = y;
+ moveMe->walkToPoly = inFloor(x, y);
+ if (moveMe->walkToPoly == -1) {
+ if (!handleClosestPoint(moveMe->walkToX, moveMe->walkToY, moveMe->walkToPoly)) return false;
}
- moveMe -> inPoly = inFloor(moveMe -> x, moveMe -> y);
- if (moveMe -> inPoly == -1) {
- int xxx = moveMe -> x, yyy = moveMe -> y;
- if (! handleClosestPoint(xxx, yyy, moveMe -> inPoly)) return false;
+ moveMe->inPoly = inFloor(moveMe->x, moveMe->y);
+ if (moveMe->inPoly == -1) {
+ int xxx = moveMe->x, yyy = moveMe->y;
+ if (!handleClosestPoint(xxx, yyy, moveMe->inPoly)) return false;
}
doBorderStuff(moveMe);
- if (walkMe(moveMe, false) || moveMe -> spinning) {
- moveMe -> continueAfterWalking = func;
+ if (walkMe(moveMe, false) || moveMe->spinning) {
+ moveMe->continueAfterWalking = func;
return true;
} else {
return false;
@@ -706,11 +706,11 @@ bool makeWalkingPerson(int x, int y, int objNum, loadedFunction *func, int di) {
bool stopPerson(int o) {
onScreenPerson *moveMe = findPerson(o);
if (moveMe)
- if (moveMe -> continueAfterWalking) {
- abortFunction(moveMe -> continueAfterWalking);
- moveMe -> continueAfterWalking = NULL;
- moveMe -> walking = false;
- moveMe -> spinning = false;
+ if (moveMe->continueAfterWalking) {
+ abortFunction(moveMe->continueAfterWalking);
+ moveMe->continueAfterWalking = NULL;
+ moveMe->walking = false;
+ moveMe->spinning = false;
setFrames(* moveMe, ANI_STAND);
return true;
}
@@ -720,24 +720,24 @@ bool stopPerson(int o) {
bool forceWalkingPerson(int x, int y, int objNum, loadedFunction *func, int di) {
if (x == 0 && y == 0) return false;
onScreenPerson *moveMe = findPerson(objNum);
- if (! moveMe) return false;
+ if (!moveMe) return false;
- if (moveMe -> continueAfterWalking) abortFunction(moveMe -> continueAfterWalking);
- moveMe -> walking = true;
- moveMe -> continueAfterWalking = NULL;
- moveMe -> directionWhenDoneWalking = di;
+ if (moveMe->continueAfterWalking) abortFunction(moveMe->continueAfterWalking);
+ moveMe->walking = true;
+ moveMe->continueAfterWalking = NULL;
+ moveMe->directionWhenDoneWalking = di;
- moveMe -> walkToX = x;
- moveMe -> walkToY = y;
+ moveMe->walkToX = x;
+ moveMe->walkToY = y;
// Let's pretend the start and end points are both in the same
// polygon (which one isn't important)
- moveMe -> inPoly = 0;
- moveMe -> walkToPoly = 0;
+ moveMe->inPoly = 0;
+ moveMe->walkToPoly = 0;
doBorderStuff(moveMe);
- if (walkMe(moveMe) || moveMe -> spinning) {
- moveMe -> continueAfterWalking = func;
+ if (walkMe(moveMe) || moveMe->spinning) {
+ moveMe->continueAfterWalking = func;
return true;
} else {
return false;
@@ -747,26 +747,26 @@ bool forceWalkingPerson(int x, int y, int objNum, loadedFunction *func, int di)
void jumpPerson(int x, int y, int objNum) {
if (x == 0 && y == 0) return;
onScreenPerson *moveMe = findPerson(objNum);
- if (! moveMe) return;
- if (moveMe -> continueAfterWalking) abortFunction(moveMe -> continueAfterWalking);
- moveMe -> continueAfterWalking = NULL;
- moveMe -> walking = false;
- moveMe -> spinning = false;
+ if (!moveMe) return;
+ if (moveMe->continueAfterWalking) abortFunction(moveMe->continueAfterWalking);
+ moveMe->continueAfterWalking = NULL;
+ moveMe->walking = false;
+ moveMe->spinning = false;
moveAndScale(* moveMe, x, y);
}
bool floatCharacter(int f, int objNum) {
onScreenPerson *moveMe = findPerson(objNum);
- if (! moveMe) return false;
- moveMe -> floaty = f;
+ if (!moveMe) return false;
+ moveMe->floaty = f;
return true;
}
bool setCharacterWalkSpeed(int f, int objNum) {
if (f <= 0) return false;
onScreenPerson *moveMe = findPerson(objNum);
- if (! moveMe) return false;
- moveMe -> walkSpeed = f;
+ if (!moveMe) return false;
+ moveMe->walkSpeed = f;
return true;
}
@@ -774,82 +774,82 @@ void walkAllPeople() {
onScreenPerson *thisPerson = allPeople;
while (thisPerson) {
- if (thisPerson -> walking) {
+ if (thisPerson->walking) {
walkMe(thisPerson);
- } else if (thisPerson -> spinning) {
+ } else if (thisPerson->spinning) {
spinStep(thisPerson);
setFrames(* thisPerson, ANI_STAND);
}
- if ((! thisPerson -> walking) && (! thisPerson -> spinning) && thisPerson -> continueAfterWalking) {
- restartFunction(thisPerson -> continueAfterWalking);
- thisPerson -> continueAfterWalking = NULL;
+ if ((!thisPerson->walking) && (!thisPerson->spinning) && thisPerson->continueAfterWalking) {
+ restartFunction(thisPerson->continueAfterWalking);
+ thisPerson->continueAfterWalking = NULL;
}
- thisPerson = thisPerson -> next;
+ thisPerson = thisPerson->next;
}
}
bool addPerson(int x, int y, int objNum, persona *p) {
onScreenPerson *newPerson = new onScreenPerson;
- if (! checkNew(newPerson)) return false;
+ if (!checkNew(newPerson)) return false;
// EASY STUFF
- newPerson -> thisType = loadObjectType(objNum);
- newPerson -> scale = 1;
- newPerson -> extra = 0;
- newPerson -> continueAfterWalking = NULL;
+ newPerson->thisType = loadObjectType(objNum);
+ newPerson->scale = 1;
+ newPerson->extra = 0;
+ newPerson->continueAfterWalking = NULL;
moveAndScale(* newPerson, x, y);
- newPerson -> frameNum = 0;
- newPerson -> walkToX = x;
- newPerson -> walkToY = y;
- newPerson -> walking = false;
- newPerson -> spinning = false;
- newPerson -> show = true;
- newPerson -> direction = 0;
- newPerson -> angle = 180;
- newPerson -> wantAngle = 180;
- newPerson -> angleOffset = 0;
- newPerson -> floaty = 0;
- newPerson -> walkSpeed = newPerson -> thisType -> walkSpeed;
- newPerson -> myAnim = NULL;
- newPerson -> spinSpeed = newPerson -> thisType -> spinSpeed;
- newPerson -> r = 0;
- newPerson -> g = 0;
- newPerson -> b = 0;
- newPerson -> colourmix = 0;
- newPerson -> transparency = 0;
- newPerson -> myPersona = p;
+ newPerson->frameNum = 0;
+ newPerson->walkToX = x;
+ newPerson->walkToY = y;
+ newPerson->walking = false;
+ newPerson->spinning = false;
+ newPerson->show = true;
+ newPerson->direction = 0;
+ newPerson->angle = 180;
+ newPerson->wantAngle = 180;
+ newPerson->angleOffset = 0;
+ newPerson->floaty = 0;
+ newPerson->walkSpeed = newPerson->thisType->walkSpeed;
+ newPerson->myAnim = NULL;
+ newPerson->spinSpeed = newPerson->thisType->spinSpeed;
+ newPerson->r = 0;
+ newPerson->g = 0;
+ newPerson->b = 0;
+ newPerson->colourmix = 0;
+ newPerson->transparency = 0;
+ newPerson->myPersona = p;
setFrames(* newPerson, ANI_STAND);
// HEIGHT (BASED ON 1st FRAME OF 1st ANIMATION... INC. SPECIAL CASES)
- int fNumSigned = p -> animation[0] -> frames[0].frameNum;
+ int fNumSigned = p->animation[0]->frames[0].frameNum;
int fNum = abs(fNumSigned);
- if (fNum >= p -> animation[0] -> theSprites -> bank.total) {
+ if (fNum >= p->animation[0]->theSprites->bank.total) {
if (fNumSigned < 0) {
- newPerson -> height = 5;
+ newPerson->height = 5;
} else {
- newPerson -> height = p -> animation[0] -> theSprites -> bank.sprites[0].yhot + 5;
+ newPerson->height = p->animation[0]->theSprites->bank.sprites[0].yhot + 5;
}
} else {
- newPerson -> height = p -> animation[0] -> theSprites -> bank.sprites[fNum].yhot + 5;
+ newPerson->height = p->animation[0]->theSprites->bank.sprites[fNum].yhot + 5;
}
// NOW ADD IT IN THE RIGHT PLACE
onScreenPerson * * changethat = & allPeople;
- while (((* changethat) != NULL) && ((* changethat) -> y < y))
- changethat = & ((* changethat) -> next);
+ while (((* changethat) != NULL) && ((* changethat)->y < y))
+ changethat = & ((* changethat)->next);
- newPerson -> next = (* changethat);
+ newPerson->next = (* changethat);
(* changethat) = newPerson;
- return (bool)(newPerson -> thisType != NULL);
+ return (bool)(newPerson->thisType != NULL);
}
int timeForAnim(personaAnimation *fram) {
int total = 0;
- for (int a = 0; a < fram -> numFrames; a ++) {
- total += fram -> frames[a].howMany;
+ for (int a = 0; a < fram->numFrames; ++a) {
+ total += fram->frames[a].howMany;
}
return total;
}
@@ -857,22 +857,22 @@ int timeForAnim(personaAnimation *fram) {
void animatePerson(int obj, personaAnimation *fram) { // Set a new SINGLE animation
onScreenPerson *moveMe = findPerson(obj);
if (moveMe) {
- if (moveMe -> continueAfterWalking) abortFunction(moveMe -> continueAfterWalking);
- moveMe -> continueAfterWalking = NULL;
- moveMe -> walking = false;
- moveMe -> spinning = false;
- moveMe -> myAnim = fram;
+ if (moveMe->continueAfterWalking) abortFunction(moveMe->continueAfterWalking);
+ moveMe->continueAfterWalking = NULL;
+ moveMe->walking = false;
+ moveMe->spinning = false;
+ moveMe->myAnim = fram;
}
}
void animatePerson(int obj, persona *per) { // Set a new costume
onScreenPerson *moveMe = findPerson(obj);
if (moveMe) {
- // if (moveMe -> continueAfterWalking) abortFunction (moveMe -> continueAfterWalking);
- // moveMe -> continueAfterWalking = NULL;
- // moveMe -> walking = false;
- moveMe -> spinning = false;
- moveMe -> myPersona = per;
+ // if (moveMe->continueAfterWalking) abortFunction (moveMe->continueAfterWalking);
+ // moveMe->continueAfterWalking = NULL;
+ // moveMe->walking = false;
+ moveMe->spinning = false;
+ moveMe->myPersona = per;
rethinkAngle(moveMe);
if (moveMe-> walking) {
setFrames(* moveMe, ANI_WALK);
@@ -885,11 +885,11 @@ void animatePerson(int obj, persona *per) { // Set a new costume
void killAllPeople() {
onScreenPerson *killPeople;
while (allPeople) {
- if (allPeople -> continueAfterWalking) abortFunction(allPeople -> continueAfterWalking);
- allPeople -> continueAfterWalking = NULL;
+ if (allPeople->continueAfterWalking) abortFunction(allPeople->continueAfterWalking);
+ allPeople->continueAfterWalking = NULL;
killPeople = allPeople;
- allPeople = allPeople -> next;
- removeObjectType(killPeople -> thisType);
+ allPeople = allPeople->next;
+ removeObjectType(killPeople->thisType);
delete killPeople;
}
}
@@ -899,18 +899,18 @@ void killMostPeople() {
onScreenPerson * * lookyHere = & allPeople;
while (* lookyHere) {
- if ((* lookyHere) -> extra & EXTRA_NOREMOVE) {
- lookyHere = & (* lookyHere) -> next;
+ if ((* lookyHere)->extra & EXTRA_NOREMOVE) {
+ lookyHere = & (* lookyHere)->next;
} else {
killPeople = (* lookyHere);
// Change last pointer to NEXT in the list instead
- (* lookyHere) = killPeople -> next;
+ (* lookyHere) = killPeople->next;
// Gone from the list... now free some memory
- if (killPeople -> continueAfterWalking) abortFunction(killPeople -> continueAfterWalking);
- killPeople -> continueAfterWalking = NULL;
- removeObjectType(killPeople -> thisType);
+ if (killPeople->continueAfterWalking) abortFunction(killPeople->continueAfterWalking);
+ killPeople->continueAfterWalking = NULL;
+ removeObjectType(killPeople->thisType);
delete killPeople;
}
}
@@ -924,69 +924,68 @@ void removeOneCharacter(int i) {
overRegion = NULL;
}
- if (p -> continueAfterWalking) abortFunction(p -> continueAfterWalking);
- p -> continueAfterWalking = NULL;
+ if (p->continueAfterWalking) abortFunction(p->continueAfterWalking);
+ p->continueAfterWalking = NULL;
onScreenPerson * * killPeople;
for (killPeople = & allPeople;
* killPeople != p;
- killPeople = & ((* killPeople) -> next)) {
+ killPeople = & ((* killPeople)->next)) {
;
}
- * killPeople = p -> next;
- removeObjectType(p -> thisType);
+ * killPeople = p->next;
+ removeObjectType(p->thisType);
delete p;
}
}
-#if ALLOW_FILE
-bool saveAnim(personaAnimation *p, FILE *fp) {
- put2bytes(p -> numFrames, fp);
- if (p -> numFrames) {
- put4bytes(p -> theSprites -> ID, fp);
+bool saveAnim(personaAnimation *p, Common::WriteStream *stream) {
+ put2bytes(p->numFrames, stream);
+ if (p->numFrames) {
+ put4bytes(p->theSprites->ID, stream);
- for (int a = 0; a < p -> numFrames; a ++) {
- put4bytes(p -> frames[a].frameNum, fp);
- put4bytes(p -> frames[a].howMany, fp);
- put4bytes(p -> frames[a].noise, fp);
+ for (int a = 0; a < p->numFrames; ++a) {
+ put4bytes(p->frames[a].frameNum, stream);
+ put4bytes(p->frames[a].howMany, stream);
+ put4bytes(p->frames[a].noise, stream);
}
}
return true;
}
-bool loadAnim(personaAnimation *p, FILE *fp) {
- p -> numFrames = get2bytes(fp);
+bool loadAnim(personaAnimation *p, Common::SeekableReadStream *stream) {
+ p->numFrames = get2bytes(stream);
- if (p -> numFrames) {
- int a = get4bytes(fp);
- p -> frames = new animFrame[p -> numFrames];
- if (! checkNew(p -> frames)) return false;
- p -> theSprites = loadBankForAnim(a);
+ if (p->numFrames) {
+ int a = get4bytes(stream);
+ p->frames = new animFrame[p->numFrames];
+ if (!checkNew(p->frames)) return false;
+ p->theSprites = loadBankForAnim(a);
- for (a = 0; a < p -> numFrames; a ++) {
- p -> frames[a].frameNum = get4bytes(fp);
- p -> frames[a].howMany = get4bytes(fp);
+ for (a = 0; a < p->numFrames; ++a) {
+ p->frames[a].frameNum = get4bytes(stream);
+ p->frames[a].howMany = get4bytes(stream);
if (ssgVersion >= VERSION(2, 0)) {
- p -> frames[a].noise = get4bytes(fp);
+ p->frames[a].noise = get4bytes(stream);
} else {
- p -> frames[a].noise = 0;
+ p->frames[a].noise = 0;
}
}
} else {
- p -> theSprites = NULL;
- p -> frames = NULL;
+ p->theSprites = NULL;
+ p->frames = NULL;
}
return true;
}
/*
void debugCostume (char * message, persona * cossy) {
FILE * db = fopen ("debuTURN.txt", "at");
- fprintf (db, " %s costume with %i directions...\n", message, cossy -> numDirections);
- for (int a = 0; a < cossy -> numDirections * 3; a ++) {
- fprintf (db, " %i frames:", cossy -> animation[a] -> numFrames);
- for (int b = 0; b < cossy -> animation[a] -> numFrames; b ++) {
- fprintf (db, " %i", cossy -> animation[a] -> frames[b]);
+ fprintf (db, " %s costume with %i directions...\n", message, cossy->numDirections);
+ for (int a = 0; a < cossy->numDirections * 3; ++a) {
+ fprintf (db, " %i frames:", cossy->animation[a]->numFrames);
+ for (int b = 0; b < cossy->animation[a]->numFrames; b ++) {
+ fprintf (db, " %i", cossy->animation[a]->frames[b]);
}
fprintf (db, "\n");
@@ -994,188 +993,187 @@ void debugCostume (char * message, persona * cossy) {
fclose (db);
}
*/
-bool saveCostume(persona *cossy, FILE *fp) {
+bool saveCostume(persona *cossy, Common::WriteStream *stream) {
int a;
- put2bytes(cossy -> numDirections, fp);
- for (a = 0; a < cossy -> numDirections * 3; a ++) {
- if (! saveAnim(cossy -> animation[a], fp)) return false;
+ put2bytes(cossy->numDirections, stream);
+ for (a = 0; a < cossy->numDirections * 3; ++a) {
+ if (!saveAnim(cossy->animation[a], stream)) return false;
}
// debugCostume ("Saved", cossy);
return true;
}
-bool loadCostume(persona *cossy, FILE *fp) {
+bool loadCostume(persona *cossy, Common::SeekableReadStream *stream) {
int a;
- cossy -> numDirections = get2bytes(fp);
- cossy -> animation = new personaAnimation * [cossy -> numDirections * 3];
- if (! checkNew(cossy -> animation)) return false;
- for (a = 0; a < cossy -> numDirections * 3; a ++) {
- cossy -> animation[a] = new personaAnimation;
- if (! checkNew(cossy -> animation[a])) return false;
-
- if (! loadAnim(cossy -> animation[a], fp)) return false;
+ cossy->numDirections = get2bytes(stream);
+ cossy->animation = new personaAnimation * [cossy->numDirections * 3];
+ if (!checkNew(cossy->animation)) return false;
+ for (a = 0; a < cossy->numDirections * 3; ++a) {
+ cossy->animation[a] = new personaAnimation;
+ if (!checkNew(cossy->animation[a])) return false;
+
+ if (!loadAnim(cossy->animation[a], stream)) return false;
}
// debugCostume ("Loaded", cossy);
return true;
}
-bool savePeople(FILE *fp) {
+bool savePeople(Common::WriteStream *stream) {
onScreenPerson *me = allPeople;
int countPeople = 0, a;
- putSigned(scaleHorizon, fp);
- putSigned(scaleDivide, fp);
+ putSigned(scaleHorizon, stream);
+ putSigned(scaleDivide, stream);
while (me) {
countPeople ++;
- me = me -> next;
+ me = me->next;
}
- put2bytes(countPeople, fp);
+ put2bytes(countPeople, stream);
me = allPeople;
- for (a = 0; a < countPeople; a ++) {
-
- putFloat(me -> x, fp);
- putFloat(me -> y, fp);
-
- saveCostume(me -> myPersona, fp);
- saveAnim(me -> myAnim, fp);
- fputc(me -> myAnim == me -> lastUsedAnim, fp);
-
- putFloat(me -> scale, fp);
-
- put2bytes(me -> extra, fp);
- put2bytes(me -> height, fp);
- put2bytes(me -> walkToX, fp);
- put2bytes(me -> walkToY, fp);
- put2bytes(me -> thisStepX, fp);
- put2bytes(me -> thisStepY, fp);
- put2bytes(me -> frameNum, fp);
- put2bytes(me -> frameTick, fp);
- put2bytes(me -> walkSpeed, fp);
- put2bytes(me -> spinSpeed, fp);
- putSigned(me -> floaty, fp);
- fputc(me -> show, fp);
- fputc(me -> walking, fp);
- fputc(me -> spinning, fp);
- if (me -> continueAfterWalking) {
- fputc(1, fp);
- saveFunction(me -> continueAfterWalking, fp);
+ for (a = 0; a < countPeople; ++a) {
+
+ putFloat(me->x, stream);
+ putFloat(me->y, stream);
+
+ saveCostume(me->myPersona, stream);
+ saveAnim(me->myAnim, stream);
+ putch(me->myAnim == me->lastUsedAnim, stream);
+
+ putFloat(me->scale, stream);
+
+ put2bytes(me->extra, stream);
+ put2bytes(me->height, stream);
+ put2bytes(me->walkToX, stream);
+ put2bytes(me->walkToY, stream);
+ put2bytes(me->thisStepX, stream);
+ put2bytes(me->thisStepY, stream);
+ put2bytes(me->frameNum, stream);
+ put2bytes(me->frameTick, stream);
+ put2bytes(me->walkSpeed, stream);
+ put2bytes(me->spinSpeed, stream);
+ putSigned(me->floaty, stream);
+ putch(me->show, stream);
+ putch(me->walking, stream);
+ putch(me->spinning, stream);
+ if (me->continueAfterWalking) {
+ putch(1, stream);
+ saveFunction(me->continueAfterWalking, stream);
} else {
- fputc(0, fp);
+ putch(0, stream);
}
- put2bytes(me -> direction, fp);
- put2bytes(me -> angle, fp);
- put2bytes(me -> angleOffset, fp);
- put2bytes(me -> wantAngle, fp);
- putSigned(me -> directionWhenDoneWalking, fp);
- putSigned(me -> inPoly, fp);
- putSigned(me -> walkToPoly, fp);
-
- fputc(me -> r, fp);
- fputc(me -> g, fp);
- fputc(me -> b, fp);
- fputc(me -> colourmix, fp);
- fputc(me -> transparency, fp);
-
- saveObjectRef(me -> thisType, fp);
-
- me = me -> next;
+ put2bytes(me->direction, stream);
+ put2bytes(me->angle, stream);
+ put2bytes(me->angleOffset, stream);
+ put2bytes(me->wantAngle, stream);
+ putSigned(me->directionWhenDoneWalking, stream);
+ putSigned(me->inPoly, stream);
+ putSigned(me->walkToPoly, stream);
+
+ putch(me->r, stream);
+ putch(me->g, stream);
+ putch(me->b, stream);
+ putch(me->colourmix, stream);
+ putch(me->transparency, stream);
+
+ saveObjectRef(me->thisType, stream);
+
+ me = me->next;
}
return true;
}
-bool loadPeople(FILE *fp) {
+bool loadPeople(Common::SeekableReadStream *stream) {
onScreenPerson * * pointy = & allPeople;
onScreenPerson *me;
- scaleHorizon = getSigned(fp);
- scaleDivide = getSigned(fp);
+ scaleHorizon = getSigned(stream);
+ scaleDivide = getSigned(stream);
- int countPeople = get2bytes(fp);
+ int countPeople = get2bytes(stream);
int a;
allPeople = NULL;
- for (a = 0; a < countPeople; a ++) {
+ for (a = 0; a < countPeople; ++a) {
me = new onScreenPerson;
- if (! checkNew(me)) return false;
-
- me -> myPersona = new persona;
- if (! checkNew(me -> myPersona)) return false;
-
- me -> myAnim = new personaAnimation;
- if (! checkNew(me -> myAnim)) return false;
-
- me -> x = getFloat(fp);
- me -> y = getFloat(fp);
-
- loadCostume(me -> myPersona, fp);
- loadAnim(me -> myAnim, fp);
-
- me -> lastUsedAnim = fgetc(fp) ? me -> myAnim : NULL;
-
- me -> scale = getFloat(fp);
-
- me -> extra = get2bytes(fp);
- me -> height = get2bytes(fp);
- me -> walkToX = get2bytes(fp);
- me -> walkToY = get2bytes(fp);
- me -> thisStepX = get2bytes(fp);
- me -> thisStepY = get2bytes(fp);
- me -> frameNum = get2bytes(fp);
- me -> frameTick = get2bytes(fp);
- me -> walkSpeed = get2bytes(fp);
- me -> spinSpeed = get2bytes(fp);
- me -> floaty = getSigned(fp);
- me -> show = fgetc(fp);
- me -> walking = fgetc(fp);
- me -> spinning = fgetc(fp);
- if (fgetc(fp)) {
- me -> continueAfterWalking = loadFunction(fp);
- if (! me -> continueAfterWalking) return false;
+ if (!checkNew(me)) return false;
+
+ me->myPersona = new persona;
+ if (!checkNew(me->myPersona)) return false;
+
+ me->myAnim = new personaAnimation;
+ if (!checkNew(me->myAnim)) return false;
+
+ me->x = getFloat(stream);
+ me->y = getFloat(stream);
+
+ loadCostume(me->myPersona, stream);
+ loadAnim(me->myAnim, stream);
+
+ me->lastUsedAnim = getch(stream) ? me->myAnim : NULL;
+
+ me->scale = getFloat(stream);
+
+ me->extra = get2bytes(stream);
+ me->height = get2bytes(stream);
+ me->walkToX = get2bytes(stream);
+ me->walkToY = get2bytes(stream);
+ me->thisStepX = get2bytes(stream);
+ me->thisStepY = get2bytes(stream);
+ me->frameNum = get2bytes(stream);
+ me->frameTick = get2bytes(stream);
+ me->walkSpeed = get2bytes(stream);
+ me->spinSpeed = get2bytes(stream);
+ me->floaty = getSigned(stream);
+ me->show = getch(stream);
+ me->walking = getch(stream);
+ me->spinning = getch(stream);
+ if (getch(stream)) {
+ me->continueAfterWalking = loadFunction(stream);
+ if (!me->continueAfterWalking) return false;
} else {
- me -> continueAfterWalking = NULL;
+ me->continueAfterWalking = NULL;
}
- me -> direction = get2bytes(fp);
- me -> angle = get2bytes(fp);
+ me->direction = get2bytes(stream);
+ me->angle = get2bytes(stream);
if (ssgVersion >= VERSION(2, 0)) {
- me -> angleOffset = get2bytes(fp);
+ me->angleOffset = get2bytes(stream);
} else {
- me -> angleOffset = 0;
+ me->angleOffset = 0;
}
- me -> wantAngle = get2bytes(fp);
- me -> directionWhenDoneWalking = getSigned(fp);
- me -> inPoly = getSigned(fp);
- me -> walkToPoly = getSigned(fp);
+ me->wantAngle = get2bytes(stream);
+ me->directionWhenDoneWalking = getSigned(stream);
+ me->inPoly = getSigned(stream);
+ me->walkToPoly = getSigned(stream);
if (ssgVersion >= VERSION(2, 0)) {
- me -> r = fgetc(fp);
- me -> g = fgetc(fp);
- me -> b = fgetc(fp);
- me -> colourmix = fgetc(fp);
- me -> transparency = fgetc(fp);
+ me->r = getch(stream);
+ me->g = getch(stream);
+ me->b = getch(stream);
+ me->colourmix = getch(stream);
+ me->transparency = getch(stream);
} else {
- setMyDrawMode(me, get2bytes(fp));
+ setMyDrawMode(me, get2bytes(stream));
}
- me -> thisType = loadObjectRef(fp);
+ me->thisType = loadObjectRef(stream);
// Anti-aliasing settings
if (ssgVersion >= VERSION(1, 6)) {
if (ssgVersion < VERSION(2, 0)) {
// aaLoad
- fgetc(fp);
- getFloat(fp);
- getFloat(fp);
+ getch(stream);
+ getFloat(stream);
+ getFloat(stream);
}
}
- me -> next = NULL;
+ me->next = NULL;
* pointy = me;
- pointy = & (me -> next);
+ pointy = & (me->next);
}
// db ("End of loadPeople");
return true;
}
-#endif
} // End of namespace Sludge
diff --git a/engines/sludge/people.h b/engines/sludge/people.h
index 11cf10b737..ba726b01be 100644
--- a/engines/sludge/people.h
+++ b/engines/sludge/people.h
@@ -125,14 +125,12 @@ personaAnimation *makeNullAnim();
void deleteAnim(personaAnimation *orig);
// Loading and saving
-#if ALLOW_FILE
-bool saveAnim(personaAnimation *p, FILE *fp);
-bool loadAnim(personaAnimation *p, FILE *fp);
-bool savePeople(FILE *fp);
-bool loadPeople(FILE *fp);
-bool saveCostume(persona *cossy, FILE *fp);
-bool loadCostume(persona *cossy, FILE *fp);
-#endif
+bool saveAnim(personaAnimation *p, Common::WriteStream *stream);
+bool loadAnim(personaAnimation *p, Common::SeekableReadStream *stream);
+bool savePeople(Common::WriteStream *stream);
+bool loadPeople(Common::SeekableReadStream *stream);
+bool saveCostume(persona *cossy, Common::WriteStream *stream);
+bool loadCostume(persona *cossy, Common::SeekableReadStream *stream);
} // End of namespace Sludge
diff --git a/engines/sludge/region.cpp b/engines/sludge/region.cpp
index 8c55ece9ff..eebcb577dd 100644
--- a/engines/sludge/region.cpp
+++ b/engines/sludge/region.cpp
@@ -38,11 +38,11 @@ void showBoxes() {
screenRegion *huntRegion = allScreenRegions;
while (huntRegion) {
- drawVerticalLine(huntRegion -> x1, huntRegion -> y1, huntRegion -> y2);
- drawVerticalLine(huntRegion -> x2, huntRegion -> y1, huntRegion -> y2);
- drawHorizontalLine(huntRegion -> x1, huntRegion -> y1, huntRegion -> x2);
- drawHorizontalLine(huntRegion -> x1, huntRegion -> y2, huntRegion -> x2);
- huntRegion = huntRegion -> next;
+ drawVerticalLine(huntRegion->x1, huntRegion->y1, huntRegion->y2);
+ drawVerticalLine(huntRegion->x2, huntRegion->y1, huntRegion->y2);
+ drawHorizontalLine(huntRegion->x1, huntRegion->y1, huntRegion->x2);
+ drawHorizontalLine(huntRegion->x1, huntRegion->y2, huntRegion->x2);
+ huntRegion = huntRegion->next;
}
}
@@ -51,45 +51,44 @@ void removeScreenRegion(int objectNum) {
screenRegion *killMe;
while (* huntRegion) {
- if ((* huntRegion) -> thisType -> objectNum == objectNum) {
+ if ((* huntRegion)->thisType->objectNum == objectNum) {
killMe = * huntRegion;
- * huntRegion = killMe -> next;
- removeObjectType(killMe -> thisType);
+ * huntRegion = killMe->next;
+ removeObjectType(killMe->thisType);
if (killMe == overRegion) overRegion = NULL;
delete killMe;
killMe = NULL;
} else {
- huntRegion = & ((* huntRegion) -> next);
+ huntRegion = & ((* huntRegion)->next);
}
}
}
-#if ALLOW_FILE
-void saveRegions(FILE *fp) {
+void saveRegions(Common::WriteStream *stream) {
int numRegions = 0;
screenRegion *thisRegion = allScreenRegions;
while (thisRegion) {
- thisRegion = thisRegion -> next;
+ thisRegion = thisRegion->next;
numRegions ++;
}
- put2bytes(numRegions, fp);
+ put2bytes(numRegions, stream);
thisRegion = allScreenRegions;
while (thisRegion) {
- put2bytes(thisRegion -> x1, fp);
- put2bytes(thisRegion -> y1, fp);
- put2bytes(thisRegion -> x2, fp);
- put2bytes(thisRegion -> y2, fp);
- put2bytes(thisRegion -> sX, fp);
- put2bytes(thisRegion -> sY, fp);
- put2bytes(thisRegion -> di, fp);
- saveObjectRef(thisRegion -> thisType, fp);
-
- thisRegion = thisRegion -> next;
+ put2bytes(thisRegion->x1, stream);
+ put2bytes(thisRegion->y1, stream);
+ put2bytes(thisRegion->x2, stream);
+ put2bytes(thisRegion->y2, stream);
+ put2bytes(thisRegion->sX, stream);
+ put2bytes(thisRegion->sY, stream);
+ put2bytes(thisRegion->di, stream);
+ saveObjectRef(thisRegion->thisType, stream);
+
+ thisRegion = thisRegion->next;
}
}
-void loadRegions(FILE *fp) {
- int numRegions = get2bytes(fp);
+void loadRegions(Common::SeekableReadStream *stream) {
+ int numRegions = get2bytes(stream);
screenRegion *newRegion;
screenRegion * * pointy = & allScreenRegions;
@@ -97,26 +96,26 @@ void loadRegions(FILE *fp) {
while (numRegions --) {
newRegion = new screenRegion;
* pointy = newRegion;
- pointy = & (newRegion -> next);
-
- newRegion -> x1 = get2bytes(fp);
- newRegion -> y1 = get2bytes(fp);
- newRegion -> x2 = get2bytes(fp);
- newRegion -> y2 = get2bytes(fp);
- newRegion -> sX = get2bytes(fp);
- newRegion -> sY = get2bytes(fp);
- newRegion -> di = get2bytes(fp);
- newRegion -> thisType = loadObjectRef(fp);
+ pointy = & (newRegion->next);
+
+ newRegion->x1 = get2bytes(stream);
+ newRegion->y1 = get2bytes(stream);
+ newRegion->x2 = get2bytes(stream);
+ newRegion->y2 = get2bytes(stream);
+ newRegion->sX = get2bytes(stream);
+ newRegion->sY = get2bytes(stream);
+ newRegion->di = get2bytes(stream);
+ newRegion->thisType = loadObjectRef(stream);
}
* pointy = NULL;
}
-#endif
+
void killAllRegions() {
screenRegion *killRegion;
while (allScreenRegions) {
killRegion = allScreenRegions;
- allScreenRegions = allScreenRegions -> next;
- removeObjectType(killRegion -> thisType);
+ allScreenRegions = allScreenRegions->next;
+ removeObjectType(killRegion->thisType);
delete killRegion;
}
overRegion = NULL;
@@ -124,29 +123,29 @@ void killAllRegions() {
bool addScreenRegion(int x1, int y1, int x2, int y2, int sX, int sY, int di, int objectNum) {
screenRegion *newRegion = new screenRegion;
- if (! checkNew(newRegion)) return false;
- newRegion -> di = di;
- newRegion -> x1 = x1;
- newRegion -> y1 = y1;
- newRegion -> x2 = x2;
- newRegion -> y2 = y2;
- newRegion -> sX = sX;
- newRegion -> sY = sY;
- newRegion -> thisType = loadObjectType(objectNum);
- newRegion -> next = allScreenRegions;
+ if (!checkNew(newRegion)) return false;
+ newRegion->di = di;
+ newRegion->x1 = x1;
+ newRegion->y1 = y1;
+ newRegion->x2 = x2;
+ newRegion->y2 = y2;
+ newRegion->sX = sX;
+ newRegion->sY = sY;
+ newRegion->thisType = loadObjectType(objectNum);
+ newRegion->next = allScreenRegions;
allScreenRegions = newRegion;
- return (bool)(newRegion -> thisType != NULL);
+ return (bool)(newRegion->thisType != NULL);
}
void getOverRegion() {
screenRegion *thisRegion = allScreenRegions;
while (thisRegion) {
- if ((input.mouseX >= thisRegion -> x1 - cameraX) && (input.mouseY >= thisRegion -> y1 - cameraY) &&
- (input.mouseX <= thisRegion -> x2 - cameraX) && (input.mouseY <= thisRegion -> y2 - cameraY)) {
+ if ((input.mouseX >= thisRegion->x1 - cameraX) && (input.mouseY >= thisRegion->y1 - cameraY) &&
+ (input.mouseX <= thisRegion->x2 - cameraX) && (input.mouseY <= thisRegion->y2 - cameraY)) {
overRegion = thisRegion;
return;
}
- thisRegion = thisRegion -> next;
+ thisRegion = thisRegion->next;
}
overRegion = NULL;
return;
@@ -156,10 +155,10 @@ screenRegion *getRegionForObject(int obj) {
screenRegion *thisRegion = allScreenRegions;
while (thisRegion) {
- if (obj == thisRegion -> thisType -> objectNum) {
+ if (obj == thisRegion->thisType->objectNum) {
return thisRegion;
}
- thisRegion = thisRegion -> next;
+ thisRegion = thisRegion->next;
}
return NULL;
diff --git a/engines/sludge/region.h b/engines/sludge/region.h
index 52c1c588ba..2bc4ab6228 100644
--- a/engines/sludge/region.h
+++ b/engines/sludge/region.h
@@ -34,11 +34,10 @@ bool addScreenRegion(int x1, int y1, int x2, int y2, int, int, int, int objectNu
void getOverRegion();
screenRegion *getRegionForObject(int obj);
void removeScreenRegion(int objectNum);
+void loadRegions(Common::SeekableReadStream *stream);
+void saveRegions(Common::WriteStream *stream);
void killAllRegions();
-#if ALLOW_FILE
-void loadRegions(FILE *);
-void saveRegions(FILE *);
-#endif
+
void showBoxes();
} // End of namespace Sludge
diff --git a/engines/sludge/savedata.cpp b/engines/sludge/savedata.cpp
index 79e672b5fa..dc061c6465 100644
--- a/engines/sludge/savedata.cpp
+++ b/engines/sludge/savedata.cpp
@@ -29,6 +29,8 @@
#include "newfatal.h"
#include "moreio.h"
+#include "common/file.h"
+
#define LOAD_ERROR "Can't load custom data...\n\n"
namespace Sludge {
@@ -59,107 +61,109 @@ void loadSaveDebug (int com) {
}
*/
-#if ALLOW_FILE
-void writeStringEncoded(const char *s, FILE *fp) {
+void writeStringEncoded(const char *s, Common::WriteStream *stream) {
int a, len = strlen(s);
- put2bytes(len, fp);
+ put2bytes(len, stream);
for (a = 0; a < len; a ++) {
- fputc(s[a] ^ encode1, fp);
+ putch(s[a] ^ encode1, stream);
encode1 += encode2;
}
}
-char *readStringEncoded(FILE *fp) {
+char *readStringEncoded(Common::File *fp) {
int a, len = get2bytes(fp);
char *s = new char[len + 1];
- if (! checkNew(s)) return NULL;
+ if (!checkNew(s)) return NULL;
for (a = 0; a < len; a ++) {
- s[a] = (char)(fgetc(fp) ^ encode1);
+ s[a] = (char)(getch(fp) ^ encode1);
encode1 += encode2;
}
s[len] = 0;
return s;
}
-char *readTextPlain(FILE *fp) {
+char *readTextPlain(Common::File *fp) {
int32_t startPos;
- int stringSize = 0;
+ uint32 stringSize = 0;
bool keepGoing = true;
char gotChar;
char *reply;
- startPos = ftell(fp);
+ startPos = fp->pos();
while (keepGoing) {
- gotChar = (char) fgetc(fp);
- if ((gotChar == '\n') || (feof(fp))) {
+ gotChar = (char) getch(fp);
+ if ((gotChar == '\n') || (fp->eos())) {
keepGoing = false;
} else {
stringSize ++;
}
}
- if ((stringSize == 0) && (feof(fp))) {
+ if ((stringSize == 0) && (fp->eos())) {
return NULL;
} else {
- fseek(fp, startPos, SEEK_SET);
+ fp->seek(startPos, SEEK_SET);
reply = new char[stringSize + 1];
if (reply == NULL) return NULL;
- size_t bytes_read = fread(reply, stringSize, 1, fp);
- if (bytes_read != stringSize && ferror(fp)) {
+ size_t bytes_read = fp->read(reply, stringSize);
+ if (bytes_read != stringSize && fp->err()) {
debugOut("Reading error in readTextPlain.\n");
}
- fgetc(fp); // Skip the newline character
+ getch(fp); // Skip the newline character
reply[stringSize] = 0;
}
return reply;
}
-#endif
bool fileToStack(char *filename, stackHandler *sH) {
-#if ALLOW_FILE
+
variable stringVar;
stringVar.varType = SVT_NULL;
const char *checker = saveEncoding ? "[Custom data (encoded)]\r\n" : "[Custom data (ASCII)]\n";
- FILE *fp = fopen(filename, "rb");
- if (! fp) {
+ Common::File fd;
+
+ if (!fd.open(filename)) {
+#if 0
char currentDir[1000];
- if (! getcwd(currentDir, 998)) {
+ if (!getcwd(currentDir, 998)) {
debugOut("Can't get current directory.\n");
}
if (chdir(gamePath)) {
debugOut("Error: Failed changing to directory %s\n", gamePath);
}
- fp = fopen(filename, "rb");
+
if (chdir(currentDir)) {
debugOut("Error: Failed changing to directory %s\n", currentDir);
}
- if (! fp) {
+ if (!fd.open(filename)) {
return fatal("No such file", filename);
}
+#endif
+ return fatal("No such file", filename); //TODO: false value
}
encode1 = (unsigned char) saveEncoding & 255;
encode2 = (unsigned char)(saveEncoding >> 8);
while (* checker) {
- if (fgetc(fp) != * checker) {
- fclose(fp);
+ if (getch(&fd) != * checker) {
+ fd.close();
return fatal(LOAD_ERROR "This isn't a SLUDGE custom data file:", filename);
}
checker ++;
}
if (saveEncoding) {
- char *checker = readStringEncoded(fp);
+ char *checker = readStringEncoded(&fd);
if (strcmp(checker, "UN�LO�CKED")) {
- fclose(fp);
+ fd.close();
return fatal(LOAD_ERROR "The current file encoding setting does not match the encoding setting used when this file was created:", filename);
}
delete checker;
@@ -169,55 +173,55 @@ bool fileToStack(char *filename, stackHandler *sH) {
for (;;) {
if (saveEncoding) {
- char i = fgetc(fp) ^ encode1;
+ char i = getch(&fd) ^ encode1;
- if (feof(fp)) break;
+ if (fd.eos()) break;
switch (i) {
case 0: {
- char *g = readStringEncoded(fp);
+ char *g = readStringEncoded(&fd);
makeTextVar(stringVar, g);
delete g;
}
break;
case 1:
- setVariable(stringVar, SVT_INT, get4bytes(fp));
+ setVariable(stringVar, SVT_INT, get4bytes(&fd));
break;
case 2:
- setVariable(stringVar, SVT_INT, fgetc(fp));
+ setVariable(stringVar, SVT_INT, getch(&fd));
break;
default:
fatal(LOAD_ERROR "Corrupt custom data file:", filename);
- fclose(fp);
+ fd.close();
return false;
}
} else {
- char *line = readTextPlain(fp);
- if (! line) break;
+ char *line = readTextPlain(&fd);
+ if (!line) break;
makeTextVar(stringVar, line);
}
if (sH -> first == NULL) {
// Adds to the TOP of the array... oops!
- if (! addVarToStackQuick(stringVar, sH -> first)) return false;
+ if (!addVarToStackQuick(stringVar, sH -> first)) return false;
sH -> last = sH -> first;
} else {
// Adds to the END of the array... much better
- if (! addVarToStackQuick(stringVar, sH -> last -> next)) return false;
+ if (!addVarToStackQuick(stringVar, sH -> last -> next)) return false;
sH -> last = sH -> last -> next;
}
}
- fclose(fp);
-#endif
+ fd.close();
+
return true;
}
bool stackToFile(char *filename, const variable &from) {
-#if ALLOW_FILE
+#if 0
FILE *fp = fopen(filename, saveEncoding ? "wb" : "wt");
- if (! fp) return fatal("Can't create file", filename);
+ if (!fp) return fatal("Can't create file", filename);
variableStack *hereWeAre = from.varData.theStack -> first;
diff --git a/engines/sludge/shaders.cpp b/engines/sludge/shaders.cpp
index e11a834775..cd95079ff6 100644
--- a/engines/sludge/shaders.cpp
+++ b/engines/sludge/shaders.cpp
@@ -33,37 +33,32 @@ extern char *bundleFolder;
//Read in a textfile (GLSL program)
// we need to pass it as a string to the GLSL driver
char *shaderFileRead(const char *name) {
- FILE *fp;
+ Common::File fd;
char *content = NULL;
char *fn = joinStrings(bundleFolder, name);
int count = 0;
if (fn != NULL) {
+ if (fd.open(fn)) {
- fp = fopen(fn, "rt");
-
- if (fp != NULL) {
-
- fseek(fp, 0, SEEK_END);
- count = ftell(fp);
- rewind(fp);
+ fd.seek(0, SEEK_END);
+ count = fd.pos();
+ fd.seek(0);
if (count > 0) {
content = (char *)malloc(sizeof(char) * (count + 1));
- count = fread(content, sizeof(char), count, fp);
+ count = fd.read(content, sizeof(char) * count);
content[count] = '\0';
}
- fclose(fp);
-
+ fd.close();
}
}
-
delete fn;
-
return content;
}
+#if 0
static void
printShaderInfoLog(GLuint shader) {
GLint infologLength = 0;
@@ -116,12 +111,14 @@ printProgramInfoLog(GLuint program) {
}
printOpenGLError(); // Check for OpenGL errors
}
+#endif
int buildShaders(const char *vertexShader, const char *fragmentShader) {
+#if 0
GLuint VS, FS, prog;
GLint vertCompiled, fragCompiled;
GLint linked;
-#if 0
+
// Create Shader Objects
VS = glCreateShader(GL_VERTEX_SHADER);
FS = glCreateShader(GL_FRAGMENT_SHADER);
@@ -145,10 +142,10 @@ int buildShaders(const char *vertexShader, const char *fragmentShader) {
printOpenGLError();
glGetShaderiv(FS, GL_COMPILE_STATUS, &fragCompiled);
printShaderInfoLog(FS);
-#endif
+
if (!vertCompiled || !fragCompiled)
return 0;
-
+#endif
debugOut("\nShaders compiled. \n");
#if 0
@@ -166,13 +163,15 @@ int buildShaders(const char *vertexShader, const char *fragmentShader) {
printOpenGLError();
glGetProgramiv(prog, GL_LINK_STATUS, &linked);
printProgramInfoLog(prog);
-#endif
+
if (!linked)
return 0;
debugOut("Shader program linked. \n");
return prog;
+#endif
+ return 0; //TODO: false value
}
} // End of namespace Sludge
diff --git a/engines/sludge/sludger.cpp b/engines/sludge/sludger.cpp
index 02a27f13cc..5202168f25 100644
--- a/engines/sludge/sludger.cpp
+++ b/engines/sludge/sludger.cpp
@@ -127,55 +127,55 @@ const char *sludgeText[] = { "?????", "RETURN", "BRANCH", "BR_ZERO", "SET_GLOBAL
"INC_LOCAL", "DEC_LOCAL", "INC_GLOBAL", "DEC_GLOBAL", "INDEXSET", "INDEXGET",
"INC_INDEX", "DEC_INDEX", "QUICK_PUSH"
};
-#if ALLOW_FILE
-void loadHandlers(FILE *fp) {
- currentEvents -> leftMouseFunction = get2bytes(fp);
- currentEvents -> leftMouseUpFunction = get2bytes(fp);
- currentEvents -> rightMouseFunction = get2bytes(fp);
- currentEvents -> rightMouseUpFunction = get2bytes(fp);
- currentEvents -> moveMouseFunction = get2bytes(fp);
- currentEvents -> focusFunction = get2bytes(fp);
- currentEvents -> spaceFunction = get2bytes(fp);
+
+void loadHandlers(Common::SeekableReadStream *stream) {
+ currentEvents->leftMouseFunction = get2bytes(stream);
+ currentEvents->leftMouseUpFunction = get2bytes(stream);
+ currentEvents->rightMouseFunction = get2bytes(stream);
+ currentEvents->rightMouseUpFunction = get2bytes(stream);
+ currentEvents->moveMouseFunction = get2bytes(stream);
+ currentEvents->focusFunction = get2bytes(stream);
+ currentEvents->spaceFunction = get2bytes(stream);
}
-void saveHandlers(FILE *fp) {
- put2bytes(currentEvents -> leftMouseFunction, fp);
- put2bytes(currentEvents -> leftMouseUpFunction, fp);
- put2bytes(currentEvents -> rightMouseFunction, fp);
- put2bytes(currentEvents -> rightMouseUpFunction, fp);
- put2bytes(currentEvents -> moveMouseFunction, fp);
- put2bytes(currentEvents -> focusFunction, fp);
- put2bytes(currentEvents -> spaceFunction, fp);
+void saveHandlers(Common::WriteStream *stream) {
+ put2bytes(currentEvents->leftMouseFunction, stream);
+ put2bytes(currentEvents->leftMouseUpFunction, stream);
+ put2bytes(currentEvents->rightMouseFunction, stream);
+ put2bytes(currentEvents->rightMouseUpFunction, stream);
+ put2bytes(currentEvents->moveMouseFunction, stream);
+ put2bytes(currentEvents->focusFunction, stream);
+ put2bytes(currentEvents->spaceFunction, stream);
}
-FILE *openAndVerify(char *filename, char extra1, char extra2, const char *er, int &fileVersion) {
- FILE *fp = fopen(filename, "rb");
- if (! fp) {
+Common::File *openAndVerify(char *filename, char extra1, char extra2, const char *er, int &fileVersion) {
+ Common::File *fp = new Common::File();
+ if (!fp->open(filename)) {
fatal("Can't open file", filename);
return NULL;
}
bool headerBad = false;
- if (fgetc(fp) != 'S') headerBad = true;
- if (fgetc(fp) != 'L') headerBad = true;
- if (fgetc(fp) != 'U') headerBad = true;
- if (fgetc(fp) != 'D') headerBad = true;
- if (fgetc(fp) != extra1) headerBad = true;
- if (fgetc(fp) != extra2) headerBad = true;
+ if (getch(fp) != 'S') headerBad = true;
+ if (getch(fp) != 'L') headerBad = true;
+ if (getch(fp) != 'U') headerBad = true;
+ if (getch(fp) != 'D') headerBad = true;
+ if (getch(fp) != extra1) headerBad = true;
+ if (getch(fp) != extra2) headerBad = true;
if (headerBad) {
fatal(er, filename);
return NULL;
}
char c;
- c = fgetc(fp);
- debug(c);
- while (c = fgetc(fp)) {
- putchar(c);
+ c = getch(fp);
+ debug("%c", c);
+ while ((c = getch(fp))) {
+ debug("%c", c);
}
- int majVersion = fgetc(fp);
- printf("$majVersion %i\n", majVersion);
- int minVersion = fgetc(fp);
- printf("$minVersion %i\n", minVersion);
+ int majVersion = getch(fp);
+ debug(kSludgeDebugDataLoad, "majVersion %i", majVersion);
+ int minVersion = getch(fp);
+ debug(kSludgeDebugDataLoad, "minVersion %i", minVersion);
fileVersion = majVersion * 256 + minVersion;
char txtVer[120];
@@ -191,89 +191,83 @@ FILE *openAndVerify(char *filename, char extra1, char extra2, const char *er, in
}
return fp;
}
-#endif
bool initSludge(char *filename) {
int a = 0;
mouseCursorAnim = makeNullAnim();
-#if ALLOW_FILE
- FILE *fp = openAndVerify(filename, 'G', 'E', ERROR_BAD_HEADER, gameVersion);
- if (! fp) return false;
+ Common::File *fp = openAndVerify(filename, 'G', 'E', ERROR_BAD_HEADER, gameVersion);
+ if (!fp) return false;
- char c = fgetc(fp);
- putchar(c);
+ char c = getch(fp);
if (c) {
numBIFNames = get2bytes(fp);
- printf("numBIFNames %i\n", numBIFNames);
+ debug(kSludgeDebugDataLoad, "numBIFNames %i", numBIFNames);
allBIFNames = new char *[numBIFNames];
- if (! checkNew(allBIFNames)) return false;
+ if (!checkNew(allBIFNames)) return false;
for (int fn = 0; fn < numBIFNames; fn ++) {
allBIFNames[fn] = readString(fp);
- printf("%s\n", allBIFNames[fn]);
}
numUserFunc = get2bytes(fp);
- printf("numUserFunc %i\n", numUserFunc);
+ debug(kSludgeDebugDataLoad, "numUserFunc %i", numUserFunc);
allUserFunc = new char *[numUserFunc];
- if (! checkNew(allUserFunc)) return false;
+ if (!checkNew(allUserFunc)) return false;
for (int fn = 0; fn < numUserFunc; fn ++) {
allUserFunc[fn] = readString(fp);
- printf("%s\n", allUserFunc[fn]);
}
if (gameVersion >= VERSION(1, 3)) {
numResourceNames = get2bytes(fp);
- printf("numResourceNames %i\n", numResourceNames);
+ debug(kSludgeDebugDataLoad, "numResourceNames %i", numResourceNames);
allResourceNames = new char *[numResourceNames];
- if (! checkNew(allResourceNames)) return false;
+ if (!checkNew(allResourceNames)) return false;
for (int fn = 0; fn < numResourceNames; fn ++) {
allResourceNames[fn] = readString(fp);
- printf("%s\n", allResourceNames[fn]);
}
}
}
winWidth = get2bytes(fp);
- printf("winWidth : %i\n", winWidth);
+ debug(kSludgeDebugDataLoad, "winWidth : %i", winWidth);
winHeight = get2bytes(fp);
- printf("winHeight : %i\n", winHeight);
- specialSettings = fgetc(fp);
- printf("specialSettings : %i\n", specialSettings);
- desiredfps = 1000 / fgetc(fp);
+ debug(kSludgeDebugDataLoad, "winHeight : %i", winHeight);
+ specialSettings = getch(fp);
+ debug(kSludgeDebugDataLoad, "specialSettings : %i", specialSettings);
+ desiredfps = 1000 / getch(fp);
delete[] readString(fp); // Unused - was used for registration purposes.
- size_t bytes_read = fread(& fileTime, sizeof(FILETIME), 1, fp);
- if (bytes_read != sizeof(FILETIME) && ferror(fp)) {
- debugOut("Reading error in initSludge.\n");
+ size_t bytes_read = fp->read(&fileTime, sizeof(FILETIME));
+ if (bytes_read != sizeof(FILETIME) && fp->err()) {
+ debug("Reading error in initSludge.");
}
char *dataFol = (gameVersion >= VERSION(1, 3)) ? readString(fp) : joinStrings("", "");
- printf("dataFol : %s\n", dataFol);
+ debug(kSludgeDebugDataLoad, "dataFol : %s", dataFol);
- gameSettings.numLanguages = (gameVersion >= VERSION(1, 3)) ? (fgetc(fp)) : 0;
- printf("numLanguages : %c\n", gameSettings.numLanguages);
+ gameSettings.numLanguages = (gameVersion >= VERSION(1, 3)) ? (getch(fp)) : 0;
+ debug(kSludgeDebugDataLoad, "numLanguages : %c", gameSettings.numLanguages);
makeLanguageTable(fp);
if (gameVersion >= VERSION(1, 6)) {
- fgetc(fp);
+ getch(fp);
// aaLoad
- fgetc(fp);
+ getch(fp);
getFloat(fp);
getFloat(fp);
}
char *checker = readString(fp);
- debug(kSludgeDebugDataLoad, "checker : %s\n", checker);
+ debug(kSludgeDebugDataLoad, "checker : %s", checker);
if (strcmp(checker, "okSoFar")) return fatal(ERROR_BAD_HEADER, filename);
delete checker;
checker = NULL;
- unsigned char customIconLogo = fgetc(fp);
- kSludgeDebugDataLoad(kSludgeDebugDataLoad, "Game icon: %i", customIconLogo);
+ unsigned char customIconLogo = getch(fp);
+ debug(kSludgeDebugDataLoad, "Game icon type: %i", customIconLogo);
if (customIconLogo & 1) {
// There is an icon - read it!
@@ -346,7 +340,7 @@ bool initSludge(char *filename) {
}
gameIcon = new unsigned char [iconW * iconH * 4];
- if (! gameIcon) return fatal("Can't reserve memory for game icon.");
+ if (!gameIcon) return fatal("Can't reserve memory for game icon.");
int32_t transCol = 63519;
Uint8 *p = (Uint8 *) gameIcon;
@@ -388,8 +382,8 @@ bool initSludge(char *filename) {
if (customIconLogo & 2) {
// There is an logo - read it!
debug(kSludgeDebugDataLoad, "There is an logo - read it!");
+#if 0
int n;
-
long file_pointer = ftell(fp);
png_structp png_ptr;
@@ -402,7 +396,7 @@ bool initSludge(char *filename) {
char tmp[10];
bytes_read = fread(tmp, 1, 8, fp);
if (bytes_read != 8 && ferror(fp)) {
- debugOut("Reading error in initSludge.\n");
+ debugOut("Reading error in initSludge.");
}
if (png_sig_cmp((png_byte *) tmp, 0, 8)) {
// No, it's old-school HSI
@@ -463,7 +457,7 @@ bool initSludge(char *filename) {
if ((logoW != 310) || (logoH != 88)) return fatal("Game logo have wrong dimensions. (Should be 310x88)");
gameLogo = new unsigned char [logoW * logoH * 4];
- if (! gameLogo) return fatal("Can't reserve memory for game logo.");
+ if (!gameLogo) return fatal("Can't reserve memory for game logo.");
// int32_t transCol = 63519;
Uint8 *p = (Uint8 *) gameLogo;
@@ -506,13 +500,14 @@ bool initSludge(char *filename) {
}
}
}
+#endif
}
numGlobals = get2bytes(fp);
- printf("numGlobals : %i\n", numGlobals);
+ debug("numGlobals : %i", numGlobals);
globalVars = new variable[numGlobals];
- if (! checkNew(globalVars)) return false;
+ if (!checkNew(globalVars)) return false;
for (a = 0; a < numGlobals; a ++) initVarNew(globalVars[a]);
// Get the original (untranslated) name of the game and convert it to Unicode.
@@ -524,8 +519,9 @@ bool initSludge(char *filename) {
delete gameNameOrig;
- changeToUserDir();
#if 0
+ changeToUserDir();
+
#ifdef _WIN32
mkdir(gameName);
#else
@@ -542,11 +538,13 @@ bool initSludge(char *filename) {
// There's no startup window on Linux and respecting this
// option from the ini file would disable commandline options.
#if defined __unix__ && !(defined __APPLE__)
- if (! showSetupWindow()) return 0;
+#if 0
+ if (!showSetupWindow()) return 0;
+#endif
saveIniFile(filename);
#else
- if (! gameSettings.noStartWindow) {
- if (! showSetupWindow()) return 0;
+ if (!gameSettings.noStartWindow) {
+ if (!showSetupWindow()) return 0;
saveIniFile(filename);
}
#endif
@@ -571,7 +569,7 @@ bool initSludge(char *filename) {
}
positionStatus(10, winHeight - 15);
-#endif
+
return true;
}
@@ -740,16 +738,16 @@ void pauseFunction(loadedFunction *fun) {
loadedFunction * * huntAndDestroy = & allRunningFunctions;
while (* huntAndDestroy) {
if (fun == * huntAndDestroy) {
- (* huntAndDestroy) = (* huntAndDestroy) -> next;
+ (* huntAndDestroy) = (* huntAndDestroy)->next;
fun->next = NULL;
} else {
- huntAndDestroy = & (* huntAndDestroy) -> next;
+ huntAndDestroy = & (* huntAndDestroy)->next;
}
}
}
void restartFunction(loadedFunction *fun) {
- fun -> next = allRunningFunctions;
+ fun->next = allRunningFunctions;
allRunningFunctions = fun;
}
@@ -757,11 +755,11 @@ void killSpeechTimers() {
loadedFunction *thisFunction = allRunningFunctions;
while (thisFunction) {
- if (thisFunction -> freezerLevel == 0 && thisFunction -> isSpeech && thisFunction -> timeLeft) {
- thisFunction -> timeLeft = 0;
- thisFunction -> isSpeech = false;
+ if (thisFunction->freezerLevel == 0 && thisFunction->isSpeech && thisFunction->timeLeft) {
+ thisFunction->timeLeft = 0;
+ thisFunction->isSpeech = false;
}
- thisFunction = thisFunction -> next;
+ thisFunction = thisFunction->next;
}
killAllSpeech();
@@ -771,8 +769,8 @@ void completeTimers() {
loadedFunction *thisFunction = allRunningFunctions;
while (thisFunction) {
- if (thisFunction -> freezerLevel == 0) thisFunction -> timeLeft = 0;
- thisFunction = thisFunction -> next;
+ if (thisFunction->freezerLevel == 0) thisFunction->timeLeft = 0;
+ thisFunction = thisFunction->next;
}
}
@@ -780,11 +778,11 @@ void finishFunction(loadedFunction *fun) {
int a;
pauseFunction(fun);
- if (fun -> stack) fatal(ERROR_NON_EMPTY_STACK);
- delete fun -> compiledLines;
- for (a = 0; a < fun -> numLocals; a ++) unlinkVar(fun -> localVars[a]);
- delete fun -> localVars;
- unlinkVar(fun -> reg);
+ if (fun->stack) fatal(ERROR_NON_EMPTY_STACK);
+ delete fun->compiledLines;
+ for (a = 0; a < fun->numLocals; a ++) unlinkVar(fun->localVars[a]);
+ delete fun->localVars;
+ unlinkVar(fun->reg);
delete fun;
fun = NULL;
}
@@ -793,12 +791,12 @@ void abortFunction(loadedFunction *fun) {
int a;
pauseFunction(fun);
- while (fun -> stack) trimStack(fun -> stack);
- delete fun -> compiledLines;
- for (a = 0; a < fun -> numLocals; a ++) unlinkVar(fun -> localVars[a]);
- delete fun -> localVars;
- unlinkVar(fun -> reg);
- if (fun -> calledBy) abortFunction(fun -> calledBy);
+ while (fun->stack) trimStack(fun->stack);
+ delete fun->compiledLines;
+ for (a = 0; a < fun->numLocals; a ++) unlinkVar(fun->localVars[a]);
+ delete fun->localVars;
+ unlinkVar(fun->reg);
+ if (fun->calledBy) abortFunction(fun->calledBy);
delete fun;
fun = NULL;
}
@@ -809,12 +807,12 @@ int cancelAFunction(int funcNum, loadedFunction *myself, bool &killedMyself) {
loadedFunction *fun = allRunningFunctions;
while (fun) {
- if (fun -> originalNumber == funcNum) {
- fun -> cancelMe = true;
+ if (fun->originalNumber == funcNum) {
+ fun->cancelMe = true;
n ++;
if (fun == myself) killedMyself = true;
}
- fun = fun -> next;
+ fun = fun->next;
}
return n;
}
@@ -823,12 +821,12 @@ void freezeSubs() {
loadedFunction *thisFunction = allRunningFunctions;
while (thisFunction) {
- if (thisFunction -> unfreezable) {
+ if (thisFunction->unfreezable) {
//msgBox ("SLUDGE debugging bollocks!", "Trying to freeze an unfreezable function!");
} else {
- thisFunction -> freezerLevel ++;
+ thisFunction->freezerLevel ++;
}
- thisFunction = thisFunction -> next;
+ thisFunction = thisFunction->next;
}
}
@@ -836,8 +834,8 @@ void unfreezeSubs() {
loadedFunction *thisFunction = allRunningFunctions;
while (thisFunction) {
- if (thisFunction -> freezerLevel) thisFunction -> freezerLevel --;
- thisFunction = thisFunction -> next;
+ if (thisFunction->freezerLevel) thisFunction->freezerLevel --;
+ thisFunction = thisFunction->next;
}
}
@@ -848,25 +846,25 @@ bool continueFunction(loadedFunction *fun) {
unsigned int param;
sludgeCommand com;
- if (fun -> cancelMe) {
+ if (fun->cancelMe) {
abortFunction(fun);
return true;
}
-// if (numBIFNames) newDebug ("*** Function:", allUserFunc[fun -> originalNumber]);
+// if (numBIFNames) newDebug ("*** Function:", allUserFunc[fun->originalNumber]);
//debugOut ("SLUDGER: continueFunction\n");
while (keepLooping) {
advanceNow = true;
- param = fun -> compiledLines[fun -> runThisLine].param;
- com = fun -> compiledLines[fun -> runThisLine].theCommand;
+ param = fun->compiledLines[fun->runThisLine].param;
+ com = fun->compiledLines[fun->runThisLine].theCommand;
// fprintf (stderr, "com: %d param: %d (%s)\n", com, param,
// (com < numSludgeCommands) ? sludgeText[com] : ERROR_UNKNOWN_MCODE); fflush(stderr);
if (numBIFNames) {
setFatalInfo(
- (fun -> originalNumber < numUserFunc) ? allUserFunc[fun -> originalNumber] : "Unknown user function",
+ (fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function",
(com < numSludgeCommands) ? sludgeText[com] : ERROR_UNKNOWN_MCODE);
// newDebug (
// (com < numSludgeCommands) ? sludgeText[com] : "Unknown SLUDGE machine code",
@@ -877,9 +875,9 @@ bool continueFunction(loadedFunction *fun) {
switch (com) {
case SLU_RETURN:
- if (fun -> calledBy) {
- loadedFunction *returnTo = fun -> calledBy;
- if (fun -> returnSomething) copyVariable(fun -> reg, returnTo -> reg);
+ if (fun->calledBy) {
+ loadedFunction *returnTo = fun->calledBy;
+ if (fun->returnSomething) copyVariable(fun->reg, returnTo->reg);
finishFunction(fun);
fun = returnTo;
restartFunction(fun);
@@ -891,20 +889,21 @@ bool continueFunction(loadedFunction *fun) {
break;
case SLU_CALLIT:
- switch (fun -> reg.varType) {
+ switch (fun->reg.varType) {
case SVT_FUNC:
pauseFunction(fun);
if (numBIFNames) setFatalInfo(
- (fun -> originalNumber < numUserFunc) ? allUserFunc[fun -> originalNumber] : "Unknown user function",
- (fun -> reg.varData.intValue < numUserFunc) ? allUserFunc[fun -> reg.varData.intValue] : "Unknown user function");
+ (fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function",
+ (fun->reg.varData.intValue < numUserFunc) ? allUserFunc[fun->reg.varData.intValue] : "Unknown user function");
- if (! startNewFunctionNum(fun -> reg.varData.intValue, param, fun, fun -> stack)) return false;
+ if (!startNewFunctionNum(fun->reg.varData.intValue, param, fun, fun->stack)) return false;
fun = allRunningFunctions;
advanceNow = false; // So we don't do anything else with "fun"
break;
case SVT_BUILT: {
- builtReturn br = callBuiltIn(fun -> reg.varData.intValue, param, fun);
+ debug(kSludgeDebugStackMachine, "Built-in init value: %i", fun->reg.varData.intValue);
+ builtReturn br = callBuiltIn(fun->reg.varData.intValue, param, fun);
switch (br) {
case BR_ERROR:
@@ -924,13 +923,13 @@ bool continueFunction(loadedFunction *fun) {
break;
case BR_CALLAFUNC: {
- int i = fun -> reg.varData.intValue;
- setVariable(fun -> reg, SVT_INT, 1);
+ int i = fun->reg.varData.intValue;
+ setVariable(fun->reg, SVT_INT, 1);
pauseFunction(fun);
if (numBIFNames) setFatalInfo(
- (fun -> originalNumber < numUserFunc) ? allUserFunc[fun -> originalNumber] : "Unknown user function",
+ (fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function",
(i < numUserFunc) ? allUserFunc[i] : "Unknown user function");
- if (! startNewFunctionNum(i, 0, fun, noStack, false)) return false;
+ if (!startNewFunctionNum(i, 0, fun, noStack, false)) return false;
fun = allRunningFunctions;
advanceNow = false; // So we don't do anything else with "fun"
}
@@ -950,41 +949,41 @@ bool continueFunction(loadedFunction *fun) {
// These all grab things and shove 'em into the register
case SLU_LOAD_NULL:
- setVariable(fun -> reg, SVT_NULL, 0);
+ setVariable(fun->reg, SVT_NULL, 0);
break;
case SLU_LOAD_FILE:
- setVariable(fun -> reg, SVT_FILE, param);
+ setVariable(fun->reg, SVT_FILE, param);
break;
case SLU_LOAD_VALUE:
- setVariable(fun -> reg, SVT_INT, param);
+ setVariable(fun->reg, SVT_INT, param);
break;
case SLU_LOAD_LOCAL:
- if (! copyVariable(fun -> localVars[param], fun -> reg)) return false;
+ if (!copyVariable(fun->localVars[param], fun->reg)) return false;
break;
case SLU_AND:
- setVariable(fun -> reg, SVT_INT, getBoolean(fun -> reg) && getBoolean(fun -> stack -> thisVar));
- trimStack(fun -> stack);
+ setVariable(fun->reg, SVT_INT, getBoolean(fun->reg) && getBoolean(fun->stack->thisVar));
+ trimStack(fun->stack);
break;
case SLU_OR:
- setVariable(fun -> reg, SVT_INT, getBoolean(fun -> reg) || getBoolean(fun -> stack -> thisVar));
- trimStack(fun -> stack);
+ setVariable(fun->reg, SVT_INT, getBoolean(fun->reg) || getBoolean(fun->stack->thisVar));
+ trimStack(fun->stack);
break;
case SLU_LOAD_FUNC:
- setVariable(fun -> reg, SVT_FUNC, param);
+ setVariable(fun->reg, SVT_FUNC, param);
break;
case SLU_LOAD_BUILT:
- setVariable(fun -> reg, SVT_BUILT, param);
+ setVariable(fun->reg, SVT_BUILT, param);
break;
case SLU_LOAD_OBJTYPE:
- setVariable(fun -> reg, SVT_OBJTYPE, param);
+ setVariable(fun->reg, SVT_OBJTYPE, param);
break;
case SLU_UNREG:
@@ -992,7 +991,7 @@ bool continueFunction(loadedFunction *fun) {
break;
case SLU_LOAD_STRING:
- if (! loadStringToVar(fun -> reg, param)) {
+ if (!loadStringToVar(fun->reg, param)) {
return false;
}
break;
@@ -1000,11 +999,11 @@ bool continueFunction(loadedFunction *fun) {
case SLU_INDEXGET:
case SLU_INCREMENT_INDEX:
case SLU_DECREMENT_INDEX:
- switch (fun -> stack -> thisVar.varType) {
+ switch (fun->stack->thisVar.varType) {
case SVT_NULL:
if (com == SLU_INDEXGET) {
- setVariable(fun -> reg, SVT_NULL, 0);
- trimStack(fun -> stack);
+ setVariable(fun->reg, SVT_NULL, 0);
+ trimStack(fun->stack);
} else {
return fatal(ERROR_INCDEC_UNKNOWN);
}
@@ -1012,37 +1011,37 @@ bool continueFunction(loadedFunction *fun) {
case SVT_FASTARRAY:
case SVT_STACK:
- if (fun -> stack -> thisVar.varData.theStack -> first == NULL) {
+ if (fun->stack->thisVar.varData.theStack->first == NULL) {
return fatal(ERROR_INDEX_EMPTY);
} else {
int ii;
- if (! getValueType(ii, SVT_INT, fun -> reg)) return false;
- variable *grab = (fun -> stack -> thisVar.varType == SVT_FASTARRAY) ?
- fastArrayGetByIndex(fun -> stack -> thisVar.varData.fastArray, ii)
+ if (!getValueType(ii, SVT_INT, fun->reg)) return false;
+ variable *grab = (fun->stack->thisVar.varType == SVT_FASTARRAY) ?
+ fastArrayGetByIndex(fun->stack->thisVar.varData.fastArray, ii)
:
- stackGetByIndex(fun -> stack -> thisVar.varData.theStack -> first, ii);
+ stackGetByIndex(fun->stack->thisVar.varData.theStack->first, ii);
- trimStack(fun -> stack);
+ trimStack(fun->stack);
- if (! grab) {
- setVariable(fun -> reg, SVT_NULL, 0);
+ if (!grab) {
+ setVariable(fun->reg, SVT_NULL, 0);
} else {
int ii;
switch (com) {
case SLU_INCREMENT_INDEX:
- if (! getValueType(ii, SVT_INT, * grab)) return false;
- setVariable(fun -> reg, SVT_INT, ii);
- grab -> varData.intValue = ii + 1;
+ if (!getValueType(ii, SVT_INT, * grab)) return false;
+ setVariable(fun->reg, SVT_INT, ii);
+ grab->varData.intValue = ii + 1;
break;
case SLU_DECREMENT_INDEX:
- if (! getValueType(ii, SVT_INT, * grab)) return false;
- setVariable(fun -> reg, SVT_INT, ii);
- grab -> varData.intValue = ii - 1;
+ if (!getValueType(ii, SVT_INT, * grab)) return false;
+ setVariable(fun->reg, SVT_INT, ii);
+ grab->varData.intValue = ii - 1;
break;
default:
- if (! copyVariable(* grab, fun -> reg)) return false;
+ if (!copyVariable(* grab, fun->reg)) return false;
}
}
}
@@ -1054,29 +1053,29 @@ bool continueFunction(loadedFunction *fun) {
break;
case SLU_INDEXSET:
- switch (fun -> stack -> thisVar.varType) {
+ switch (fun->stack->thisVar.varType) {
case SVT_STACK:
- if (fun -> stack -> thisVar.varData.theStack -> first == NULL) {
+ if (fun->stack->thisVar.varData.theStack->first == NULL) {
return fatal(ERROR_INDEX_EMPTY);
} else {
int ii;
- if (! getValueType(ii, SVT_INT, fun -> reg)) return false;
- if (! stackSetByIndex(fun -> stack -> thisVar.varData.theStack -> first, ii, fun -> stack -> next -> thisVar)) {
+ if (!getValueType(ii, SVT_INT, fun->reg)) return false;
+ if (!stackSetByIndex(fun->stack->thisVar.varData.theStack->first, ii, fun->stack->next->thisVar)) {
return false;
}
- trimStack(fun -> stack);
- trimStack(fun -> stack);
+ trimStack(fun->stack);
+ trimStack(fun->stack);
}
break;
case SVT_FASTARRAY: {
int ii;
- if (! getValueType(ii, SVT_INT, fun -> reg)) return false;
- variable *v = fastArrayGetByIndex(fun -> stack -> thisVar.varData.fastArray, ii);
+ if (!getValueType(ii, SVT_INT, fun->reg)) return false;
+ variable *v = fastArrayGetByIndex(fun->stack->thisVar.varData.fastArray, ii);
if (v == NULL) return fatal("Not within bounds of fast array.");
- if (! copyVariable(fun -> stack -> next -> thisVar, * v)) return false;
- trimStack(fun -> stack);
- trimStack(fun -> stack);
+ if (!copyVariable(fun->stack->next->thisVar, * v)) return false;
+ trimStack(fun->stack);
+ trimStack(fun->stack);
}
break;
@@ -1090,81 +1089,81 @@ bool continueFunction(loadedFunction *fun) {
case SLU_INCREMENT_LOCAL: {
int ii;
- if (! getValueType(ii, SVT_INT, fun -> localVars[param])) return false;
- setVariable(fun -> reg, SVT_INT, ii);
- setVariable(fun -> localVars[param], SVT_INT, ii + 1);
+ if (!getValueType(ii, SVT_INT, fun->localVars[param])) return false;
+ setVariable(fun->reg, SVT_INT, ii);
+ setVariable(fun->localVars[param], SVT_INT, ii + 1);
}
break;
case SLU_INCREMENT_GLOBAL: {
int ii;
- if (! getValueType(ii, SVT_INT, globalVars[param])) return false;
- setVariable(fun -> reg, SVT_INT, ii);
+ if (!getValueType(ii, SVT_INT, globalVars[param])) return false;
+ setVariable(fun->reg, SVT_INT, ii);
setVariable(globalVars[param], SVT_INT, ii + 1);
}
break;
case SLU_DECREMENT_LOCAL: {
int ii;
- if (! getValueType(ii, SVT_INT, fun -> localVars[param])) return false;
- setVariable(fun -> reg, SVT_INT, ii);
- setVariable(fun -> localVars[param], SVT_INT, ii - 1);
+ if (!getValueType(ii, SVT_INT, fun->localVars[param])) return false;
+ setVariable(fun->reg, SVT_INT, ii);
+ setVariable(fun->localVars[param], SVT_INT, ii - 1);
}
break;
case SLU_DECREMENT_GLOBAL: {
int ii;
- if (! getValueType(ii, SVT_INT, globalVars[param])) return false;
- setVariable(fun -> reg, SVT_INT, ii);
+ if (!getValueType(ii, SVT_INT, globalVars[param])) return false;
+ setVariable(fun->reg, SVT_INT, ii);
setVariable(globalVars[param], SVT_INT, ii - 1);
}
break;
case SLU_SET_LOCAL:
- if (! copyVariable(fun -> reg, fun -> localVars[param])) return false;
+ if (!copyVariable(fun->reg, fun->localVars[param])) return false;
break;
case SLU_SET_GLOBAL:
// newDebug (" Copying TO global variable", param);
// newDebug (" Global type at the moment", globalVars[param].varType);
- if (! copyVariable(fun -> reg, globalVars[param])) return false;
+ if (!copyVariable(fun->reg, globalVars[param])) return false;
// newDebug (" New type", globalVars[param].varType);
break;
case SLU_LOAD_GLOBAL:
// newDebug (" Copying FROM global variable", param);
// newDebug (" Global type at the moment", globalVars[param].varType);
- if (! copyVariable(globalVars[param], fun -> reg)) return false;
+ if (!copyVariable(globalVars[param], fun->reg)) return false;
break;
case SLU_STACK_PUSH:
- if (! addVarToStack(fun -> reg, fun -> stack)) return false;
+ if (!addVarToStack(fun->reg, fun->stack)) return false;
break;
case SLU_QUICK_PUSH:
- if (! addVarToStackQuick(fun -> reg, fun -> stack)) return false;
+ if (!addVarToStackQuick(fun->reg, fun->stack)) return false;
break;
case SLU_NOT:
- setVariable(fun -> reg, SVT_INT, ! getBoolean(fun -> reg));
+ setVariable(fun->reg, SVT_INT, !getBoolean(fun->reg));
break;
case SLU_BR_ZERO:
- if (! getBoolean(fun -> reg)) {
+ if (!getBoolean(fun->reg)) {
advanceNow = false;
- fun -> runThisLine = param;
+ fun->runThisLine = param;
}
break;
case SLU_BRANCH:
advanceNow = false;
- fun -> runThisLine = param;
+ fun->runThisLine = param;
break;
case SLU_NEGATIVE: {
int i;
- if (! getValueType(i, SVT_INT, fun -> reg)) return false;
- setVariable(fun -> reg, SVT_INT, -i);
+ if (!getValueType(i, SVT_INT, fun->reg)) return false;
+ setVariable(fun->reg, SVT_INT, -i);
}
break;
@@ -1181,62 +1180,62 @@ bool continueFunction(loadedFunction *fun) {
case SLU_MORETHAN:
case SLU_LESS_EQUAL:
case SLU_MORE_EQUAL:
- if (fun -> stack) {
+ if (fun->stack) {
int firstValue, secondValue;
switch (com) {
case SLU_PLUS:
- addVariablesInSecond(fun -> stack -> thisVar, fun -> reg);
- trimStack(fun -> stack);
+ addVariablesInSecond(fun->stack->thisVar, fun->reg);
+ trimStack(fun->stack);
break;
case SLU_EQUALS:
- compareVariablesInSecond(fun -> stack -> thisVar, fun -> reg);
- trimStack(fun -> stack);
+ compareVariablesInSecond(fun->stack->thisVar, fun->reg);
+ trimStack(fun->stack);
break;
case SLU_NOT_EQ:
- compareVariablesInSecond(fun -> stack -> thisVar, fun -> reg);
- trimStack(fun -> stack);
- fun -> reg.varData.intValue = ! fun -> reg.varData.intValue;
+ compareVariablesInSecond(fun->stack->thisVar, fun->reg);
+ trimStack(fun->stack);
+ fun->reg.varData.intValue = !fun->reg.varData.intValue;
break;
default:
- if (! getValueType(firstValue, SVT_INT, fun -> stack -> thisVar)) return false;
- if (! getValueType(secondValue, SVT_INT, fun -> reg)) return false;
- trimStack(fun -> stack);
+ if (!getValueType(firstValue, SVT_INT, fun->stack->thisVar)) return false;
+ if (!getValueType(secondValue, SVT_INT, fun->reg)) return false;
+ trimStack(fun->stack);
switch (com) {
case SLU_MULT:
- setVariable(fun -> reg, SVT_INT, firstValue * secondValue);
+ setVariable(fun->reg, SVT_INT, firstValue * secondValue);
break;
case SLU_MINUS:
- setVariable(fun -> reg, SVT_INT, firstValue - secondValue);
+ setVariable(fun->reg, SVT_INT, firstValue - secondValue);
break;
case SLU_MODULUS:
- setVariable(fun -> reg, SVT_INT, firstValue % secondValue);
+ setVariable(fun->reg, SVT_INT, firstValue % secondValue);
break;
case SLU_DIVIDE:
- setVariable(fun -> reg, SVT_INT, firstValue / secondValue);
+ setVariable(fun->reg, SVT_INT, firstValue / secondValue);
break;
case SLU_LESSTHAN:
- setVariable(fun -> reg, SVT_INT, firstValue < secondValue);
+ setVariable(fun->reg, SVT_INT, firstValue < secondValue);
break;
case SLU_MORETHAN:
- setVariable(fun -> reg, SVT_INT, firstValue > secondValue);
+ setVariable(fun->reg, SVT_INT, firstValue > secondValue);
break;
case SLU_LESS_EQUAL:
- setVariable(fun -> reg, SVT_INT, firstValue <= secondValue);
+ setVariable(fun->reg, SVT_INT, firstValue <= secondValue);
break;
case SLU_MORE_EQUAL:
- setVariable(fun -> reg, SVT_INT, firstValue >= secondValue);
+ setVariable(fun->reg, SVT_INT, firstValue >= secondValue);
break;
default:
@@ -1252,7 +1251,7 @@ bool continueFunction(loadedFunction *fun) {
return fatal(ERROR_UNKNOWN_CODE);
}
- if (advanceNow) fun -> runThisLine ++;
+ if (advanceNow) fun->runThisLine ++;
}
return true;
@@ -1265,22 +1264,22 @@ bool runSludge() {
loadedFunction *nextFunction;
while (thisFunction) {
- nextFunction = thisFunction -> next;
+ nextFunction = thisFunction->next;
- if (! thisFunction -> freezerLevel) {
- if (thisFunction -> timeLeft) {
- if (thisFunction -> timeLeft < 0) {
- if (! stillPlayingSound(findInSoundCache(speech -> lastFile))) {
- thisFunction -> timeLeft = 0;
+ if (!thisFunction->freezerLevel) {
+ if (thisFunction->timeLeft) {
+ if (thisFunction->timeLeft < 0) {
+ if (!stillPlayingSound(findInSoundCache(speech->lastFile))) {
+ thisFunction->timeLeft = 0;
}
- } else if (! -- (thisFunction -> timeLeft)) {
+ } else if (!-- (thisFunction->timeLeft)) {
}
} else {
- if (thisFunction -> isSpeech) {
- thisFunction -> isSpeech = false;
+ if (thisFunction->isSpeech) {
+ thisFunction->isSpeech = false;
killAllSpeech();
}
- if (! continueFunction(thisFunction))
+ if (!continueFunction(thisFunction))
return false;
}
}
@@ -1291,9 +1290,9 @@ bool runSludge() {
if (loadNow) {
if (loadNow[0] == ':') {
saveGame(loadNow + 1);
- setVariable(saverFunc -> reg, SVT_INT, 1);
+ setVariable(saverFunc->reg, SVT_INT, 1);
} else {
- if (! loadGame(loadNow)) return false;
+ if (!loadGame(loadNow)) return false;
}
delete loadNow;
loadNow = NULL;
@@ -1303,38 +1302,37 @@ bool runSludge() {
}
bool loadFunctionCode(loadedFunction *newFunc) {
-#if ALLOW_FILE
- printf("\nCurrent address: %li\n", ftell(bigDataFile));
+
+ debug(kSludgeDebugDataLoad, "Current address: %i", bigDataFile->pos());
unsigned int numLines, numLinesRead;
- if (! openSubSlice(newFunc -> originalNumber)) return false;
+ if (!openSubSlice(newFunc->originalNumber)) return false;
- printf("Load function code\n");
+ debug(kSludgeDebugDataLoad, "Load function code");
- newFunc -> unfreezable = fgetc(bigDataFile);
+ newFunc->unfreezable = getch(bigDataFile);
numLines = get2bytes(bigDataFile);
- printf("numLines: %i\n", numLines);
- newFunc -> numArgs = get2bytes(bigDataFile);
- printf("numArgs: %i\n", newFunc -> numArgs);
- newFunc -> numLocals = get2bytes(bigDataFile);
- printf("numLocals: %i\n", newFunc -> numLocals);
- newFunc -> compiledLines = new lineOfCode[numLines];
- if (! checkNew(newFunc -> compiledLines)) return false;
+ debug(kSludgeDebugDataLoad, "numLines: %i", numLines);
+ newFunc->numArgs = get2bytes(bigDataFile);
+ debug(kSludgeDebugDataLoad, "numArgs: %i", newFunc->numArgs);
+ newFunc->numLocals = get2bytes(bigDataFile);
+ debug(kSludgeDebugDataLoad, "numLocals: %i", newFunc->numLocals);
+ newFunc->compiledLines = new lineOfCode[numLines];
+ if (!checkNew(newFunc->compiledLines)) return false;
for (numLinesRead = 0; numLinesRead < numLines; numLinesRead ++) {
- newFunc -> compiledLines[numLinesRead].theCommand = (sludgeCommand) fgetc(bigDataFile);
- newFunc -> compiledLines[numLinesRead].param = get2bytes(bigDataFile);
- printf("command line %i: %i\n", numLinesRead, newFunc->compiledLines[numLinesRead].theCommand);
+ newFunc->compiledLines[numLinesRead].theCommand = (sludgeCommand) getch(bigDataFile);
+ newFunc->compiledLines[numLinesRead].param = get2bytes(bigDataFile);
+ debug(kSludgeDebugDataLoad, "command line %i: %i", numLinesRead, newFunc->compiledLines[numLinesRead].theCommand);
}
finishAccess();
// Now we need to reserve memory for the local variables
- newFunc -> localVars = new variable[newFunc -> numLocals];
- if (! checkNew(newFunc -> localVars)) return false;
- for (int a = 0; a < newFunc -> numLocals; a ++) {
- initVarNew(newFunc -> localVars[a]);
+ newFunc->localVars = new variable[newFunc->numLocals];
+ if (!checkNew(newFunc->localVars)) return false;
+ for (int a = 0; a < newFunc->numLocals; a ++) {
+ initVarNew(newFunc->localVars[a]);
}
-#endif
return true;
}
@@ -1342,31 +1340,31 @@ bool loadFunctionCode(loadedFunction *newFunc) {
int startNewFunctionNum(unsigned int funcNum, unsigned int numParamsExpected, loadedFunction *calledBy, variableStack *&vStack, bool returnSommet) {
loadedFunction *newFunc = new loadedFunction;
checkNew(newFunc);
- newFunc -> originalNumber = funcNum;
+ newFunc->originalNumber = funcNum;
loadFunctionCode(newFunc);
- if (newFunc -> numArgs != (int)numParamsExpected) return fatal("Wrong number of parameters!");
- if (newFunc -> numArgs > newFunc -> numLocals) return fatal("More arguments than local variable space!");
+ if (newFunc->numArgs != (int)numParamsExpected) return fatal("Wrong number of parameters!");
+ if (newFunc->numArgs > newFunc->numLocals) return fatal("More arguments than local variable space!");
// Now, lets copy the parameters from the calling function's stack...
while (numParamsExpected) {
numParamsExpected --;
- if (vStack == NULL) return fatal("Corrupted file! The stack's empty and there were still parameters expected");
- copyVariable(vStack -> thisVar, newFunc -> localVars[numParamsExpected]);
+ if (vStack == NULL) return fatal("Corrupted file!The stack's empty and there were still parameters expected");
+ copyVariable(vStack->thisVar, newFunc->localVars[numParamsExpected]);
trimStack(vStack);
}
- newFunc -> cancelMe = false;
- newFunc -> timeLeft = 0;
- newFunc -> returnSomething = returnSommet;
- newFunc -> calledBy = calledBy;
- newFunc -> stack = NULL;
- newFunc -> freezerLevel = 0;
- newFunc -> runThisLine = 0;
- newFunc -> isSpeech = 0;
- initVarNew(newFunc -> reg);
+ newFunc->cancelMe = false;
+ newFunc->timeLeft = 0;
+ newFunc->returnSomething = returnSommet;
+ newFunc->calledBy = calledBy;
+ newFunc->stack = NULL;
+ newFunc->freezerLevel = 0;
+ newFunc->runThisLine = 0;
+ newFunc->isSpeech = 0;
+ initVarNew(newFunc->reg);
restartFunction(newFunc);
return 1;
@@ -1408,40 +1406,40 @@ bool handleInput() {
l = 0;
}
- if (! overRegion) getOverRegion();
+ if (!overRegion) getOverRegion();
if (input.justMoved) {
- if (currentEvents -> moveMouseFunction) {
- if (! startNewFunctionNum(currentEvents -> moveMouseFunction, 0, NULL, noStack)) return false;
+ if (currentEvents->moveMouseFunction) {
+ if (!startNewFunctionNum(currentEvents->moveMouseFunction, 0, NULL, noStack)) return false;
}
}
input.justMoved = false;
- if (lastRegion != overRegion && currentEvents -> focusFunction) {
+ if (lastRegion != overRegion && currentEvents->focusFunction) {
variableStack *tempStack = new variableStack;
- if (! checkNew(tempStack)) return false;
+ if (!checkNew(tempStack)) return false;
- initVarNew(tempStack -> thisVar);
+ initVarNew(tempStack->thisVar);
if (overRegion) {
- setVariable(tempStack -> thisVar, SVT_OBJTYPE, overRegion -> thisType -> objectNum);
+ setVariable(tempStack->thisVar, SVT_OBJTYPE, overRegion->thisType->objectNum);
} else {
- setVariable(tempStack -> thisVar, SVT_INT, 0);
+ setVariable(tempStack->thisVar, SVT_INT, 0);
}
- tempStack -> next = NULL;
- if (! startNewFunctionNum(currentEvents -> focusFunction, 1, NULL, tempStack)) return false;
+ tempStack->next = NULL;
+ if (!startNewFunctionNum(currentEvents->focusFunction, 1, NULL, tempStack)) return false;
}
- if (input.leftRelease && currentEvents -> leftMouseUpFunction) {
- if (! startNewFunctionNum(currentEvents -> leftMouseUpFunction, 0, NULL, noStack)) return false;
+ if (input.leftRelease && currentEvents->leftMouseUpFunction) {
+ if (!startNewFunctionNum(currentEvents->leftMouseUpFunction, 0, NULL, noStack)) return false;
}
- if (input.rightRelease && currentEvents -> rightMouseUpFunction) {
- if (! startNewFunctionNum(currentEvents -> rightMouseUpFunction, 0, NULL, noStack)) return false;
+ if (input.rightRelease && currentEvents->rightMouseUpFunction) {
+ if (!startNewFunctionNum(currentEvents->rightMouseUpFunction, 0, NULL, noStack)) return false;
}
- if (input.leftClick && currentEvents -> leftMouseFunction)
- if (! startNewFunctionNum(currentEvents -> leftMouseFunction, 0, NULL, noStack)) return false;
- if (input.rightClick && currentEvents -> rightMouseFunction) {
- if (! startNewFunctionNum(currentEvents -> rightMouseFunction, 0, NULL, noStack)) return false;
+ if (input.leftClick && currentEvents->leftMouseFunction)
+ if (!startNewFunctionNum(currentEvents->leftMouseFunction, 0, NULL, noStack)) return false;
+ if (input.rightClick && currentEvents->rightMouseFunction) {
+ if (!startNewFunctionNum(currentEvents->rightMouseFunction, 0, NULL, noStack)) return false;
}
- if (input.keyPressed && currentEvents -> spaceFunction) {
+ if (input.keyPressed && currentEvents->spaceFunction) {
char *tempString = NULL;
switch (input.keyPressed) {
case 127:
@@ -1551,13 +1549,13 @@ bool handleInput() {
if (tempString) {
variableStack *tempStack = new variableStack;
- if (! checkNew(tempStack)) return false;
- initVarNew(tempStack -> thisVar);
- makeTextVar(tempStack -> thisVar, tempString);
+ if (!checkNew(tempStack)) return false;
+ initVarNew(tempStack->thisVar);
+ makeTextVar(tempStack->thisVar, tempString);
delete tempString;
tempString = NULL;
- tempStack -> next = NULL;
- if (! startNewFunctionNum(currentEvents -> spaceFunction, 1, NULL, tempStack)) return false;
+ tempStack->next = NULL;
+ if (!startNewFunctionNum(currentEvents->spaceFunction, 1, NULL, tempStack)) return false;
}
}
input.rightClick = false;
diff --git a/engines/sludge/sludger.h b/engines/sludge/sludger.h
index ff24b24155..d67192d511 100644
--- a/engines/sludge/sludger.h
+++ b/engines/sludge/sludger.h
@@ -29,6 +29,8 @@
#include "csludge.h"
#include "language.h"
+#include "common/file.h"
+
namespace Sludge {
#ifndef _WIN32
@@ -85,15 +87,13 @@ int startNewFunctionNum(unsigned int, unsigned int, loadedFunction *, variableSt
bool handleInput();
void restartFunction(loadedFunction *fun);
bool loadFunctionCode(loadedFunction *newFunc);
-#if ALLOW_FILE
-void loadHandlers(FILE *fp);
-void saveHandlers(FILE *fp);
-#endif
+void loadHandlers(Common::SeekableReadStream *stream);
+void saveHandlers(Common::WriteStream *stream);
+
void finishFunction(loadedFunction *fun);
void abortFunction(loadedFunction *fun);
-#if ALLOW_FILE
-FILE *openAndVerify(char *filename, char extra1, char extra2, const char *er, int &fileVersion);
-#endif
+Common::File *openAndVerify(char *filename, char extra1, char extra2, const char *er, int &fileVersion);
+
void freezeSubs();
void unfreezeSubs();
void completeTimers();
diff --git a/engines/sludge/sound.h b/engines/sludge/sound.h
index 5bb3f9d3c9..1c5af969e3 100644
--- a/engines/sludge/sound.h
+++ b/engines/sludge/sound.h
@@ -31,6 +31,8 @@
#include "variable.h"
+#include "common/file.h"
+
namespace Sludge {
// Sound list stuff
@@ -66,11 +68,9 @@ bool stillPlayingSound(int ch);
bool getSoundCacheStack(stackHandler *sH);
int findInSoundCache(int a);
-#if ALLOW_FILE
void debugSounds();
-void loadSounds(FILE *fp);
-void saveSounds(FILE *fp);
-#endif
+void loadSounds(Common::SeekableReadStream *stream);
+void saveSounds(Common::WriteStream *stream);
unsigned int getSoundSource(int index);
diff --git a/engines/sludge/sound_bass.cpp b/engines/sludge/sound_bass.cpp
index 017796cb4d..6f16d66bb3 100644
--- a/engines/sludge/sound_bass.cpp
+++ b/engines/sludge/sound_bass.cpp
@@ -49,10 +49,10 @@ soundThing soundCache[MAX_SAMPLES];
int defVol = 128;
int defSoundVol = 255;
-char *loadEntireFileToMemory(FILE *inputFile, uint32_t size) {
+char *loadEntireFileToMemory(Common::SeekableReadStream *inputFile, uint32_t size) {
char *allData = new char[size];
- if (! allData) return NULL;
- fread(allData, size, 1, inputFile);
+ if (!allData) return NULL;
+ inputFile->read(allData, size);
finishAccess();
return allData;
@@ -136,17 +136,17 @@ bool playMOD(int f, int a, int fromTrack) {
char *memImage;
memImage = loadEntireFileToMemory(bigDataFile, length);
- if (! memImage) return fatal(ERROR_MUSIC_MEMORY_LOW);
+ if (!memImage) return fatal(ERROR_MUSIC_MEMORY_LOW);
mod[a] = BASS_MusicLoad(true, memImage, 0, length, BASS_MUSIC_LOOP | BASS_MUSIC_RAMP/*|BASS_MUSIC_PRESCAN needed too if we're going to set the position in bytes*/, 0);
delete memImage;
- if (! mod[a]) {
+ if (!mod[a]) {
} else {
setMusicVolume(a, defVol);
- if (! BASS_ChannelPlay(mod[a], true))
+ if (!BASS_ChannelPlay(mod[a], true))
debugOut("playMOD: Error %d!\n", BASS_ErrorGetCode());
BASS_ChannelSetPosition(mod[a], MAKELONG(fromTrack, 0), BASS_POS_MUSIC_ORDER);
@@ -161,7 +161,7 @@ void setMusicVolume(int a, int v) {
int ret;
if (soundOK && mod[a]) {
ret = BASS_ChannelSetAttribute(mod[a], BASS_ATTRIB_VOL, (float) v / 256);
- if (! ret) {
+ if (!ret) {
debugOut("setMusicVolume: Error %d\n", BASS_ErrorGetCode());
}
}
@@ -215,19 +215,19 @@ int findEmptySoundSlot() {
for (t = 0; t < MAX_SAMPLES; t ++) {
emptySoundSlot ++;
emptySoundSlot %= MAX_SAMPLES;
- if (! soundCache[emptySoundSlot].sample)
+ if (!soundCache[emptySoundSlot].sample)
return emptySoundSlot;
}
- // Argh! They're all playing! Let's trash the oldest that's not looping...
+ // Argh!They're all playing!Let's trash the oldest that's not looping...
for (t = 0; t < MAX_SAMPLES; t ++) {
emptySoundSlot ++;
emptySoundSlot %= MAX_SAMPLES;
- if (! soundCache[emptySoundSlot].looping) return emptySoundSlot;
+ if (!soundCache[emptySoundSlot].looping) return emptySoundSlot;
}
- // Holy crap, they're all looping! What's this twat playing at?
+ // Holy crap, they're all looping!What's this twat playing at?
emptySoundSlot ++;
emptySoundSlot %= MAX_SAMPLES;
@@ -246,7 +246,7 @@ void soundWarning (char * t, int i) {
bool forceRemoveSound() {
for (int a = 0; a < 8; a ++) {
- if (soundCache[a].fileLoaded != -1 && ! stillPlayingSound(a)) {
+ if (soundCache[a].fileLoaded != -1 && !stillPlayingSound(a)) {
// soundWarning ("Deleting silent sound", a);
freeSound(a);
return 1;
@@ -267,7 +267,7 @@ bool forceRemoveSound() {
int cacheSound(int f) {
setResourceForFatal(f);
- if (! soundOK) return 0;
+ if (!soundOK) return 0;
int a = findInSoundCache(f);
if (a != -1) return a;
@@ -276,7 +276,7 @@ int cacheSound(int f) {
freeSound(a);
uint32_t length = openFileFromNum(f);
- if (! length) return -1;
+ if (!length) return -1;
char *memImage;
@@ -286,7 +286,7 @@ int cacheSound(int f) {
memImage = loadEntireFileToMemory(bigDataFile, length);
tryAgain = memImage == NULL;
if (tryAgain) {
- if (! forceRemoveSound()) {
+ if (!forceRemoveSound()) {
fatal(ERROR_SOUND_MEMORY_LOW);
return -1;
}
@@ -347,32 +347,32 @@ void debugSounds () {
}
// */
-void saveSounds(FILE *fp) {
+void saveSounds(Common::WriteStream *stream) {
if (soundOK) {
for (int i = 0; i < MAX_SAMPLES; i ++) {
if (soundCache[i].looping) {
- fputc(1, fp);
- put2bytes(soundCache[i].fileLoaded, fp);
- put2bytes(soundCache[i].vol, fp);
+ putch(1, stream);
+ put2bytes(soundCache[i].fileLoaded, stream);
+ put2bytes(soundCache[i].vol, stream);
}
}
}
- fputc(0, fp);
- put2bytes(defSoundVol, fp);
- put2bytes(defVol, fp);
+ putch(0, stream);
+ put2bytes(defSoundVol, stream);
+ put2bytes(defVol, stream);
}
-void loadSounds(FILE *fp) {
+void loadSounds(Common::SeekableReadStream *stream) {
for (int i = 0; i < MAX_SAMPLES; i ++) freeSound(i);
- while (fgetc(fp)) {
- int fileLoaded = get2bytes(fp);
- defSoundVol = get2bytes(fp);
+ while (getch(stream)) {
+ int fileLoaded = get2bytes(stream);
+ defSoundVol = get2bytes(stream);
startSound(fileLoaded, 1);
}
- defSoundVol = get2bytes(fp);
- defVol = get2bytes(fp);
+ defSoundVol = get2bytes(stream);
+ defVol = get2bytes(stream);
}
bool getSoundCacheStack(stackHandler *sH) {
@@ -382,7 +382,7 @@ bool getSoundCacheStack(stackHandler *sH) {
for (int a = 0; a < MAX_SAMPLES; a ++) {
if (soundCache[a].fileLoaded != -1) {
setVariable(newFileHandle, SVT_FILE, soundCache[a].fileLoaded);
- if (! addVarToStackQuick(newFileHandle, sH -> first)) return false;
+ if (!addVarToStackQuick(newFileHandle, sH -> first)) return false;
if (sH -> last == NULL) sH -> last = sH -> first;
}
}
diff --git a/engines/sludge/sound_nosound.cpp b/engines/sludge/sound_nosound.cpp
index 8f8bb283ea..292148b1fe 100644
--- a/engines/sludge/sound_nosound.cpp
+++ b/engines/sludge/sound_nosound.cpp
@@ -112,23 +112,22 @@ bool startSound(int f, bool loopy) {
return true;
}
-#if ALLOW_FILE
-void saveSounds(FILE *fp) {
- fputc(0, fp);
- put2bytes(defSoundVol, fp);
- put2bytes(defVol, fp);
+void saveSounds(Common::WriteStream *stream) {
+ putch(0, stream);
+ put2bytes(defSoundVol, stream);
+ put2bytes(defVol, stream);
}
-void loadSounds(FILE *fp) {
- while (fgetc(fp)) {
- get2bytes(fp);
- get2bytes(fp);
+void loadSounds(Common::SeekableReadStream *stream) {
+ while (getch(stream)) {
+ get2bytes(stream);
+ get2bytes(stream);
}
- defSoundVol = get2bytes(fp);
- defVol = get2bytes(fp);
+ defSoundVol = get2bytes(stream);
+ defVol = get2bytes(stream);
}
-#endif
+
bool getSoundCacheStack(stackHandler *sH) {
//#pragma unused (sH)
return true;
diff --git a/engines/sludge/sound_openal.cpp b/engines/sludge/sound_openal.cpp
index aa8f8e1325..5faefdb9cc 100644
--- a/engines/sludge/sound_openal.cpp
+++ b/engines/sludge/sound_openal.cpp
@@ -33,6 +33,8 @@
#include "moreio.h"
#include "fileset.h"
+#include "common/file.h"
+
#define MAX_SAMPLES 8
#define MAX_MODS 3
#define NUM_BUFS 3
@@ -359,13 +361,12 @@ void playStream(int a, bool isMOD, bool loopy) {
#endif
}
-#if ALLOW_FILE
-char *loadEntireFileToMemory(FILE *inputFile, uint32_t size) {
+char *loadEntireFileToMemory(Common::SeekableReadStream *inputFile, uint32_t size) {
char *allData = new char[size];
if (! allData) return NULL;
- size_t bytes_read = fread(allData, size, 1, inputFile);
- if (bytes_read != size && ferror(inputFile)) {
+ size_t bytes_read = inputFile->read(allData, size);
+ if (bytes_read != size && inputFile->err()) {
debugOut("Reading error in loadEntireFileToMemory.\n");
}
@@ -373,10 +374,8 @@ char *loadEntireFileToMemory(FILE *inputFile, uint32_t size) {
return allData;
}
-#endif
bool playMOD(int f, int a, int fromTrack) {
-#if ALLOW_FILE
if (! soundOK) return true;
stopMOD(a);
@@ -387,7 +386,6 @@ bool playMOD(int f, int a, int fromTrack) {
setResourceForFatal(-1);
return false;
}
-#endif
#if 0
unsigned char *memImage;
memImage = (unsigned char *) loadEntireFileToMemory(bigDataFile, length);
@@ -592,35 +590,33 @@ bool startSound(int f, bool loopy) {
return true;
}
-#if ALLOW_FILE
-void saveSounds(FILE *fp) {
+void saveSounds(Common::WriteStream *stream) {
if (soundOK) {
for (int i = 0; i < MAX_SAMPLES; i ++) {
if (soundCache[i].looping) {
- fputc(1, fp);
- put2bytes(soundCache[i].fileLoaded, fp);
- put2bytes(soundCache[i].vol, fp);
+ putch(1, stream);
+ put2bytes(soundCache[i].fileLoaded, stream);
+ put2bytes(soundCache[i].vol, stream);
}
}
}
- fputc(0, fp);
- put2bytes(defSoundVol, fp);
- put2bytes(defVol, fp);
+ putch(0, stream);
+ put2bytes(defSoundVol, stream);
+ put2bytes(defVol, stream);
}
-void loadSounds(FILE *fp) {
+void loadSounds(Common::SeekableReadStream *stream) {
for (int i = 0; i < MAX_SAMPLES; i ++) freeSound(i);
- while (fgetc(fp)) {
- int fileLoaded = get2bytes(fp);
- defSoundVol = get2bytes(fp);
+ while (getch(stream)) {
+ int fileLoaded = get2bytes(stream);
+ defSoundVol = get2bytes(stream);
startSound(fileLoaded, 1);
}
- defSoundVol = get2bytes(fp);
- defVol = get2bytes(fp);
+ defSoundVol = get2bytes(stream);
+ defVol = get2bytes(stream);
}
-#endif
bool getSoundCacheStack(stackHandler *sH) {
variable newFileHandle;
@@ -742,12 +738,12 @@ void playSoundList(soundList *s) {
#endif
}
-#if ALLOW_FILE
void playMovieStream(int a) {
+#if 0
if (! soundOK) return;
ALboolean ok;
ALuint src;
-#if 0
+
alGenSources(1, &src);
if (alGetError() != AL_NO_ERROR) {
debugOut("Failed to create OpenAL source!\n");
@@ -758,22 +754,20 @@ void playMovieStream(int a) {
ok = alurePlaySourceStream(src, soundCache[a].stream,
10, 0, sound_eos_callback, &intpointers[a]);
-#endif
if (!ok) {
-#if 0
debugOut("Failed to play stream: %s\n", alureGetErrorString());
alDeleteSources(1, &src);
if (alGetError() != AL_NO_ERROR) {
debugOut("Failed to delete OpenAL source!\n");
}
-#endif
+
soundCache[a].playingOnSource = 0;
} else {
soundCache[a].playingOnSource = src;
soundCache[a].playing = true;
}
-}
#endif
+}
#if 0
int initMovieSound(int f, ALenum format, int audioChannels, ALuint samplerate,
diff --git a/engines/sludge/sprites.cpp b/engines/sludge/sprites.cpp
index 792fe664a3..ec4144f7bf 100644
--- a/engines/sludge/sprites.cpp
+++ b/engines/sludge/sprites.cpp
@@ -116,7 +116,7 @@ bool reserveSpritePal(spritePalette &sP, int n) {
}
bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
-#if ALLOW_FILE
+#if 0
int i, tex_num, total, picwidth, picheight, spriteBankVersion = 0, howmany = 0, startIndex = 0;
int *totalwidth, * maxheight;
int numTextures = 0;
diff --git a/engines/sludge/statusba.cpp b/engines/sludge/statusba.cpp
index e7dc4cb4f8..d90d3a2d29 100644
--- a/engines/sludge/statusba.cpp
+++ b/engines/sludge/statusba.cpp
@@ -41,105 +41,105 @@ extern int fontHeight;
extern float cameraZoom;
void setLitStatus(int i) {
- nowStatus -> litStatus = i;
+ nowStatus->litStatus = i;
}
void killLastStatus() {
- if (nowStatus -> firstStatusBar) {
- statusBar *kill = nowStatus -> firstStatusBar;
- nowStatus -> firstStatusBar = kill -> next;
- delete kill -> text;
+ if (nowStatus->firstStatusBar) {
+ statusBar *kill = nowStatus->firstStatusBar;
+ nowStatus->firstStatusBar = kill->next;
+ delete kill->text;
delete kill;
}
}
void clearStatusBar() {
- statusBar *stat = nowStatus -> firstStatusBar;
+ statusBar *stat = nowStatus->firstStatusBar;
statusBar *kill;
- nowStatus -> litStatus = -1;
+ nowStatus->litStatus = -1;
while (stat) {
kill = stat;
- stat = stat -> next;
- delete kill -> text;
+ stat = stat->next;
+ delete kill->text;
delete kill;
}
- nowStatus -> firstStatusBar = NULL;
+ nowStatus->firstStatusBar = NULL;
}
void addStatusBar() {
statusBar *newStat = new statusBar;
if (checkNew(newStat)) {
- newStat -> next = nowStatus -> firstStatusBar;
- newStat -> text = copyString("");
- nowStatus -> firstStatusBar = newStat;
+ newStat->next = nowStatus->firstStatusBar;
+ newStat->text = copyString("");
+ nowStatus->firstStatusBar = newStat;
}
}
void setStatusBar(char *txt) {
- if (nowStatus -> firstStatusBar) {
- delete nowStatus -> firstStatusBar -> text;
- nowStatus -> firstStatusBar -> text = copyString(txt);
+ if (nowStatus->firstStatusBar) {
+ delete nowStatus->firstStatusBar->text;
+ nowStatus->firstStatusBar->text = copyString(txt);
}
}
void positionStatus(int x, int y) {
- nowStatus -> statusX = x;
- nowStatus -> statusY = y;
+ nowStatus->statusX = x;
+ nowStatus->statusY = y;
}
void drawStatusBar() {
- int y = nowStatus -> statusY, n = 0;
- statusBar *stat = nowStatus -> firstStatusBar;
+ int y = nowStatus->statusY, n = 0;
+ statusBar *stat = nowStatus->firstStatusBar;
fixFont(litVerbLinePalette);
fixFont(verbLinePalette);
while (stat) {
- switch (nowStatus -> alignStatus) {
+ switch (nowStatus->alignStatus) {
case IN_THE_CENTRE:
- pasteString(stat -> text, ((winWidth - stringWidth(stat -> text)) >> 1) / cameraZoom, y / cameraZoom, (n ++ == nowStatus -> litStatus) ? litVerbLinePalette : verbLinePalette);
+ pasteString(stat->text, ((winWidth - stringWidth(stat->text)) >> 1) / cameraZoom, y / cameraZoom, (n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette);
break;
case 1001:
- pasteString(stat -> text, (winWidth - stringWidth(stat -> text)) - nowStatus -> statusX / cameraZoom, y / cameraZoom, (n ++ == nowStatus -> litStatus) ? litVerbLinePalette : verbLinePalette);
+ pasteString(stat->text, (winWidth - stringWidth(stat->text)) - nowStatus->statusX / cameraZoom, y / cameraZoom, (n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette);
break;
default:
- pasteString(stat -> text, nowStatus -> statusX / cameraZoom, y / cameraZoom, (n ++ == nowStatus -> litStatus) ? litVerbLinePalette : verbLinePalette);
+ pasteString(stat->text, nowStatus->statusX / cameraZoom, y / cameraZoom, (n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette);
}
- stat = stat -> next;
+ stat = stat->next;
y -= fontHeight;
}
}
void statusBarColour(byte r, byte g, byte b) {
setFontColour(verbLinePalette, r, g, b);
- nowStatus -> statusR = r;
- nowStatus -> statusG = g;
- nowStatus -> statusB = b;
+ nowStatus->statusR = r;
+ nowStatus->statusG = g;
+ nowStatus->statusB = b;
}
void statusBarLitColour(byte r, byte g, byte b) {
setFontColour(litVerbLinePalette, r, g, b);
- nowStatus -> statusLR = r;
- nowStatus -> statusLG = g;
- nowStatus -> statusLB = b;
+ nowStatus->statusLR = r;
+ nowStatus->statusLG = g;
+ nowStatus->statusLB = b;
}
statusStuff *copyStatusBarStuff(statusStuff *here) {
// Things we want to keep
- here -> statusLR = nowStatus -> statusLR;
- here -> statusLG = nowStatus -> statusLG;
- here -> statusLB = nowStatus -> statusLB;
- here -> statusR = nowStatus -> statusR;
- here -> statusG = nowStatus -> statusG;
- here -> statusB = nowStatus -> statusB;
- here -> alignStatus = nowStatus -> alignStatus;
- here -> statusX = nowStatus -> statusX;
- here -> statusY = nowStatus -> statusY;
+ here->statusLR = nowStatus->statusLR;
+ here->statusLG = nowStatus->statusLG;
+ here->statusLB = nowStatus->statusLB;
+ here->statusR = nowStatus->statusR;
+ here->statusG = nowStatus->statusG;
+ here->statusB = nowStatus->statusB;
+ here->alignStatus = nowStatus->alignStatus;
+ here->statusX = nowStatus->statusX;
+ here->statusY = nowStatus->statusY;
// Things we want to clear
- here -> litStatus = -1;
- here -> firstStatusBar = NULL;
+ here->litStatus = -1;
+ here->firstStatusBar = NULL;
statusStuff *old = nowStatus;
nowStatus = here;
@@ -149,8 +149,8 @@ statusStuff *copyStatusBarStuff(statusStuff *here) {
void restoreBarStuff(statusStuff *here) {
delete nowStatus;
- setFontColour(verbLinePalette, here -> statusR, here -> statusG, here -> statusB);
- setFontColour(litVerbLinePalette, here -> statusLR, here -> statusLG, here -> statusLB);
+ setFontColour(verbLinePalette, here->statusR, here->statusG, here->statusB);
+ setFontColour(litVerbLinePalette, here->statusLR, here->statusLG, here->statusLB);
nowStatus = here;
}
@@ -166,68 +166,66 @@ void initStatusBar() {
}
const char *statusBarText() {
- if (nowStatus -> firstStatusBar) {
- return nowStatus -> firstStatusBar -> text;
+ if (nowStatus->firstStatusBar) {
+ return nowStatus->firstStatusBar->text;
} else {
return "";
}
}
-#if ALLOW_FILE
-void saveStatusBars(FILE *fp) {
- statusBar *viewLine = nowStatus -> firstStatusBar;
+void saveStatusBars(Common::WriteStream *stream) {
+ statusBar *viewLine = nowStatus->firstStatusBar;
- put2bytes(nowStatus -> alignStatus, fp);
- putSigned(nowStatus -> litStatus, fp);
- put2bytes(nowStatus -> statusX, fp);
- put2bytes(nowStatus -> statusY, fp);
+ put2bytes(nowStatus->alignStatus, stream);
+ putSigned(nowStatus->litStatus, stream);
+ put2bytes(nowStatus->statusX, stream);
+ put2bytes(nowStatus->statusY, stream);
- fputc(nowStatus -> statusR, fp);
- fputc(nowStatus -> statusG, fp);
- fputc(nowStatus -> statusB, fp);
- fputc(nowStatus -> statusLR, fp);
- fputc(nowStatus -> statusLG, fp);
- fputc(nowStatus -> statusLB, fp);
+ putch(nowStatus->statusR, stream);
+ putch(nowStatus->statusG, stream);
+ putch(nowStatus->statusB, stream);
+ putch(nowStatus->statusLR, stream);
+ putch(nowStatus->statusLG, stream);
+ putch(nowStatus->statusLB, stream);
// Write what's being said
while (viewLine) {
- fputc(1, fp);
- writeString(viewLine -> text, fp);
- viewLine = viewLine -> next;
+ putch(1, stream);
+ writeString(viewLine->text, stream);
+ viewLine = viewLine->next;
}
- fputc(0, fp);
+ putch(0, stream);
}
-bool loadStatusBars(FILE *fp) {
+bool loadStatusBars(Common::SeekableReadStream *stream) {
clearStatusBar();
- nowStatus -> alignStatus = get2bytes(fp);
- nowStatus -> litStatus = getSigned(fp);
- nowStatus -> statusX = get2bytes(fp);
- nowStatus -> statusY = get2bytes(fp);
+ nowStatus->alignStatus = get2bytes(stream);
+ nowStatus->litStatus = getSigned(stream);
+ nowStatus->statusX = get2bytes(stream);
+ nowStatus->statusY = get2bytes(stream);
- nowStatus -> statusR = fgetc(fp);
- nowStatus -> statusG = fgetc(fp);
- nowStatus -> statusB = fgetc(fp);
- nowStatus -> statusLR = fgetc(fp);
- nowStatus -> statusLG = fgetc(fp);
- nowStatus -> statusLB = fgetc(fp);
+ nowStatus->statusR = getch(stream);
+ nowStatus->statusG = getch(stream);
+ nowStatus->statusB = getch(stream);
+ nowStatus->statusLR = getch(stream);
+ nowStatus->statusLG = getch(stream);
+ nowStatus->statusLB = getch(stream);
- setFontColour(verbLinePalette, nowStatus -> statusR, nowStatus -> statusG, nowStatus -> statusB);
- setFontColour(litVerbLinePalette, nowStatus -> statusLR, nowStatus -> statusLG, nowStatus -> statusLB);
+ setFontColour(verbLinePalette, nowStatus->statusR, nowStatus->statusG, nowStatus->statusB);
+ setFontColour(litVerbLinePalette, nowStatus->statusLR, nowStatus->statusLG, nowStatus->statusLB);
// Read what's being said
- statusBar * * viewLine = & (nowStatus -> firstStatusBar);
+ statusBar * * viewLine = & (nowStatus->firstStatusBar);
statusBar *newOne;
- while (fgetc(fp)) {
+ while (getch(stream)) {
newOne = new statusBar;
if (! checkNew(newOne)) return false;
- newOne -> text = readString(fp);
- newOne -> next = NULL;
+ newOne->text = readString(stream);
+ newOne->next = NULL;
(* viewLine) = newOne;
- viewLine = & (newOne -> next);
+ viewLine = & (newOne->next);
}
return true;
}
-#endif
} // End of namespace Sludge
diff --git a/engines/sludge/statusba.h b/engines/sludge/statusba.h
index 2f0d30adc1..03c61cfa6c 100644
--- a/engines/sludge/statusba.h
+++ b/engines/sludge/statusba.h
@@ -51,11 +51,9 @@ const char *statusBarText();
void positionStatus(int, int);
void drawStatusBar();
-#if ALLOW_FILE
// Load and save
-bool loadStatusBars(FILE *fp);
-void saveStatusBars(FILE *fp);
-#endif
+bool loadStatusBars(Common::SeekableReadStream *stream);
+void saveStatusBars(Common::WriteStream *stream);
// For freezing
void restoreBarStuff(statusStuff *here);
diff --git a/engines/sludge/talk.cpp b/engines/sludge/talk.cpp
index b6bc864fc7..abee33c88a 100644
--- a/engines/sludge/talk.cpp
+++ b/engines/sludge/talk.cpp
@@ -44,32 +44,32 @@ float speechSpeed = 1;
void initSpeech() {
speech = new speechStruct;
if (checkNew(speech)) {
- speech -> currentTalker = NULL;
- speech -> allSpeech = NULL;
- speech -> speechY = 0;
- speech -> lastFile = -1;
+ speech->currentTalker = NULL;
+ speech->allSpeech = NULL;
+ speech->speechY = 0;
+ speech->lastFile = -1;
}
}
void killAllSpeech() {
- if (speech -> lastFile != -1) {
+ if (speech->lastFile != -1) {
#if 0
- huntKillSound(speech -> lastFile);
+ huntKillSound(speech->lastFile);
#endif
- speech -> lastFile = -1;
+ speech->lastFile = -1;
}
- if (speech -> currentTalker) {
- makeSilent(* (speech -> currentTalker));
- speech -> currentTalker = NULL;
+ if (speech->currentTalker) {
+ makeSilent(* (speech->currentTalker));
+ speech->currentTalker = NULL;
}
speechLine *killMe;
- while (speech -> allSpeech) {
- killMe = speech -> allSpeech;
- speech -> allSpeech = speech -> allSpeech -> next;
- delete killMe -> textLine;
+ while (speech->allSpeech) {
+ killMe = speech->allSpeech;
+ speech->allSpeech = speech->allSpeech->next;
+ delete killMe->textLine;
delete killMe;
}
}
@@ -79,7 +79,7 @@ void killAllSpeech() {
inline void setObjFontColour(objectType *t) {
#if 0
- setFontColour(speech -> talkCol, t -> r, t -> g, t -> b);
+ setFontColour(speech->talkCol, t->r, t->g, t->b);
#endif
}
@@ -90,10 +90,10 @@ void addSpeechLine(char *theLine, int x, int &offset) {
speechLine *newLine = new speechLine;
checkNew(newLine);
- newLine -> next = speech -> allSpeech;
- newLine -> textLine = copyString(theLine);
- newLine -> x = xx1;
- speech -> allSpeech = newLine;
+ newLine->next = speech->allSpeech;
+ newLine->textLine = copyString(theLine);
+ newLine->x = xx1;
+ speech->allSpeech = newLine;
if ((xx1 < 5) && (offset < (5 - xx1))) {
offset = 5 - xx1;
} else if ((xx2 >= ((float)winWidth / cameraZoom) - 5) && (offset > (((float)winWidth / cameraZoom) - 5 - xx2))) {
@@ -102,7 +102,7 @@ void addSpeechLine(char *theLine, int x, int &offset) {
}
int isThereAnySpeechGoingOn() {
- return speech -> allSpeech ? speech -> lookWhosTalking : -1;
+ return speech->allSpeech ? speech->lookWhosTalking : -1;
}
int wrapSpeechXY(char *theText, int x, int y, int wrap, int sampleFile) {
@@ -117,13 +117,13 @@ int wrapSpeechXY(char *theText, int x, int y, int wrap, int sampleFile) {
#if 0
if (startSound(sampleFile, false)) {
speechTime = -10;
- speech -> lastFile = sampleFile;
+ speech->lastFile = sampleFile;
if (speechMode == 2) return -10;
}
#endif
}
}
- speech -> speechY = y;
+ speech->speechY = y;
while (strlen(theText) > wrap) {
a = wrap;
@@ -143,24 +143,24 @@ int wrapSpeechXY(char *theText, int x, int y, int wrap, int sampleFile) {
addSpeechLine(theText, x, offset);
y -= fontHeight / cameraZoom;
- if (y < 0) speech -> speechY -= y;
- else if (speech -> speechY > cameraY + (float)(winHeight - fontHeight / 3) / cameraZoom) speech -> speechY = cameraY + (float)(winHeight - fontHeight / 3) / cameraZoom;
+ if (y < 0) speech->speechY -= y;
+ else if (speech->speechY > cameraY + (float)(winHeight - fontHeight / 3) / cameraZoom) speech->speechY = cameraY + (float)(winHeight - fontHeight / 3) / cameraZoom;
if (offset) {
- speechLine *viewLine = speech -> allSpeech;
+ speechLine *viewLine = speech->allSpeech;
while (viewLine) {
- viewLine -> x += offset;
- viewLine = viewLine -> next;
+ viewLine->x += offset;
+ viewLine = viewLine->next;
}
}
return speechTime;
}
int wrapSpeechPerson(char *theText, onScreenPerson &thePerson, int sampleFile, bool animPerson) {
- int i = wrapSpeechXY(theText, thePerson.x - cameraX, thePerson.y - cameraY - (thePerson.scale * (thePerson.height - thePerson.floaty)) - thePerson.thisType -> speechGap, thePerson.thisType -> wrapSpeech, sampleFile);
+ int i = wrapSpeechXY(theText, thePerson.x - cameraX, thePerson.y - cameraY - (thePerson.scale * (thePerson.height - thePerson.floaty)) - thePerson.thisType->speechGap, thePerson.thisType->wrapSpeech, sampleFile);
if (animPerson) {
makeTalker(thePerson);
- speech -> currentTalker = & thePerson;
+ speech->currentTalker = &thePerson;
}
return i;
}
@@ -168,20 +168,20 @@ int wrapSpeechPerson(char *theText, onScreenPerson &thePerson, int sampleFile, b
int wrapSpeech(char *theText, int objT, int sampleFile, bool animPerson) {
int i;
- speech -> lookWhosTalking = objT;
+ speech->lookWhosTalking = objT;
onScreenPerson *thisPerson = findPerson(objT);
if (thisPerson) {
- setObjFontColour(thisPerson -> thisType);
+ setObjFontColour(thisPerson->thisType);
i = wrapSpeechPerson(theText, * thisPerson, sampleFile, animPerson);
} else {
screenRegion *thisRegion = getRegionForObject(objT);
if (thisRegion) {
- setObjFontColour(thisRegion -> thisType);
- i = wrapSpeechXY(theText, ((thisRegion -> x1 + thisRegion -> x2) >> 1) - cameraX, thisRegion -> y1 - thisRegion -> thisType -> speechGap - cameraY, thisRegion -> thisType -> wrapSpeech, sampleFile);
+ setObjFontColour(thisRegion->thisType);
+ i = wrapSpeechXY(theText, ((thisRegion->x1 + thisRegion->x2) >> 1) - cameraX, thisRegion->y1 - thisRegion->thisType->speechGap - cameraY, thisRegion->thisType->wrapSpeech, sampleFile);
} else {
objectType *temp = findObjectType(objT);
setObjFontColour(temp);
- i = wrapSpeechXY(theText, winWidth >> 1, 10, temp -> wrapSpeech, sampleFile);
+ i = wrapSpeechXY(theText, winWidth >> 1, 10, temp->wrapSpeech, sampleFile);
}
}
return i;
@@ -189,87 +189,89 @@ int wrapSpeech(char *theText, int objT, int sampleFile, bool animPerson) {
void viewSpeech() {
#if 0
- int viewY = speech -> speechY;
- speechLine *viewLine = speech -> allSpeech;
- fixFont(speech -> talkCol);
+ int viewY = speech->speechY;
+ speechLine *viewLine = speech->allSpeech;
+ fixFont(speech->talkCol);
while (viewLine) {
- pasteString(viewLine -> textLine, viewLine -> x, viewY, speech -> talkCol);
+ pasteString(viewLine->textLine, viewLine->x, viewY, speech->talkCol);
viewY -= fontHeight / cameraZoom;
- viewLine = viewLine -> next;
+ viewLine = viewLine->next;
}
#endif
}
-#if ALLOW_FILE
-void saveSpeech(speechStruct *sS, FILE *fp) {
- speechLine *viewLine = sS -> allSpeech;
+void saveSpeech(speechStruct *sS, Common::WriteStream *stream) {
+#if 0
+ speechLine *viewLine = sS->allSpeech;
- fputc(sS -> talkCol.originalRed, fp);
- fputc(sS -> talkCol.originalGreen, fp);
- fputc(sS -> talkCol.originalBlue, fp);
+ putch(sS->talkCol.originalRed, stream);
+ putch(sS->talkCol.originalGreen, stream);
+ putch(sS->talkCol.originalBlue, stream);
- putFloat(speechSpeed, fp);
+ putFloat(speechSpeed, stream);
// Write y co-ordinate
- put2bytes(sS -> speechY, fp);
+ put2bytes(sS->speechY, stream);
// Write which character's talking
- put2bytes(sS -> lookWhosTalking, fp);
- if (sS -> currentTalker) {
- fputc(1, fp);
- put2bytes(sS -> currentTalker -> thisType -> objectNum, fp);
+ put2bytes(sS->lookWhosTalking, stream);
+ if (sS->currentTalker) {
+ putch(1, stream);
+ put2bytes(sS->currentTalker->thisType->objectNum, stream);
} else {
- fputc(0, fp);
+ putch(0, stream);
}
// Write what's being said
while (viewLine) {
- fputc(1, fp);
- writeString(viewLine -> textLine, fp);
- put2bytes(viewLine -> x, fp);
- viewLine = viewLine -> next;
+ putch(1, stream);
+ writeString(viewLine->textLine, stream);
+ put2bytes(viewLine->x, stream);
+ viewLine = viewLine->next;
}
- fputc(0, fp);
+ putch(0, stream);
+#endif
}
-bool loadSpeech(speechStruct *sS, FILE *fp) {
- speech -> currentTalker = NULL;
+bool loadSpeech(speechStruct *sS, Common::SeekableReadStream *stream) {
+#if 0
+ speech->currentTalker = NULL;
killAllSpeech();
- byte r = fgetc(fp);
- byte g = fgetc(fp);
- byte b = fgetc(fp);
- setFontColour(sS -> talkCol, r, g, b);
+ byte r = getch(stream);
+ byte g = getch(stream);
+ byte b = getch(stream);
+ setFontColour(sS->talkCol, r, g, b);
- speechSpeed = getFloat(fp);
+ speechSpeed = getFloat(stream);
// Read y co-ordinate
- sS -> speechY = get2bytes(fp);
+ sS->speechY = get2bytes(stream);
// Read which character's talking
- sS -> lookWhosTalking = get2bytes(fp);
+ sS->lookWhosTalking = get2bytes(stream);
- if (fgetc(fp)) {
- sS -> currentTalker = findPerson(get2bytes(fp));
+ if (getch(stream)) {
+ sS->currentTalker = findPerson(get2bytes(stream));
} else {
- sS -> currentTalker = NULL;
+ sS->currentTalker = NULL;
}
// Read what's being said
- speechLine * * viewLine = & sS -> allSpeech;
+ speechLine * * viewLine = &sS->allSpeech;
speechLine *newOne;
- speech -> lastFile = -1;
- while (fgetc(fp)) {
+ speech->lastFile = -1;
+ while (getch(stream)) {
newOne = new speechLine;
if (! checkNew(newOne)) return false;
- newOne -> textLine = readString(fp);
- newOne -> x = get2bytes(fp);
- newOne -> next = NULL;
+ newOne->textLine = readString(stream);
+ newOne->x = get2bytes(stream);
+ newOne->next = NULL;
(* viewLine) = newOne;
- viewLine = & (newOne -> next);
+ viewLine = &(newOne->next);
}
return true;
-}
#endif
+}
} // End of namespace Sludge
diff --git a/engines/sludge/talk.h b/engines/sludge/talk.h
index a0fb1a9b8c..2ce4c4a72e 100644
--- a/engines/sludge/talk.h
+++ b/engines/sludge/talk.h
@@ -47,10 +47,8 @@ void viewSpeech();
void killAllSpeech();
int isThereAnySpeechGoingOn();
void initSpeech();
-#if ALLOW_FILE
-void saveSpeech(speechStruct *sS, FILE *fp);
-bool loadSpeech(speechStruct *sS, FILE *fp);
-#endif
+void saveSpeech(speechStruct *sS, Common::WriteStream *stream);
+bool loadSpeech(speechStruct *sS, Common::SeekableReadStream *stream);
} // End of namespace Sludge
diff --git a/engines/sludge/thumbnail.cpp b/engines/sludge/thumbnail.cpp
index 9cb471f2d6..c24946a5b1 100644
--- a/engines/sludge/thumbnail.cpp
+++ b/engines/sludge/thumbnail.cpp
@@ -40,8 +40,9 @@ int thumbWidth = 0, thumbHeight = 0;
extern GLuint backdropTextureName;
#endif
-#if ALLOW_FILE
-bool saveThumbnail(FILE *fp) {
+
+bool saveThumbnail(Common::WriteStream *stream) {
+#if 0
GLuint thumbnailTextureName = 0;
put4bytes(thumbWidth, fp);
@@ -136,8 +137,8 @@ bool saveThumbnail(FILE *fp) {
}
fputc('!', fp);
return true;
-}
#endif
+}
void showThumbnail(char *filename, int atX, int atY) {
#if 0
@@ -254,15 +255,13 @@ void showThumbnail(char *filename, int atX, int atY) {
#endif
}
-#if ALLOW_FILE
-bool skipThumbnail(FILE *fp) {
- thumbWidth = get4bytes(fp);
- thumbHeight = get4bytes(fp);
+bool skipThumbnail(Common::SeekableReadStream *stream) {
+ thumbWidth = get4bytes(stream);
+ thumbHeight = get4bytes(stream);
uint32_t skippy = thumbWidth;
skippy *= thumbHeight << 1;
- fseek(fp, skippy, 1);
- return (fgetc(fp) == '!');
+ stream->seek(skippy, 1);
+ return (getch(stream) == '!');
}
-#endif
} // End of namespace Sludge
diff --git a/engines/sludge/thumbnail.h b/engines/sludge/thumbnail.h
index 3836478a82..4452dcae13 100644
--- a/engines/sludge/thumbnail.h
+++ b/engines/sludge/thumbnail.h
@@ -24,10 +24,8 @@
namespace Sludge {
-#if ALLOW_FILE
-bool saveThumbnail(FILE *fp);
-bool skipThumbnail(FILE *fp);
-#endif
+bool saveThumbnail(Common::WriteStream *stream);
+bool skipThumbnail(Common::SeekableReadStream *stream);
void showThumbnail(char *filename, int x, int y);
diff --git a/engines/sludge/timing.cpp b/engines/sludge/timing.cpp
index ae4c0cd102..887c4ed614 100644
--- a/engines/sludge/timing.cpp
+++ b/engines/sludge/timing.cpp
@@ -26,6 +26,8 @@
namespace Sludge {
int desiredfps = 300; //holds desired frames per second
+
+#if 0
Uint32 starttime, endtime;
Uint32 desired_frame_time;
@@ -55,5 +57,6 @@ void Wait_Frame(void) {
starttime = endtime;
}
+#endif
} // End of namespace Sludge
diff --git a/engines/sludge/variable.cpp b/engines/sludge/variable.cpp
index 334beb1e84..928b65bb1a 100644
--- a/engines/sludge/variable.cpp
+++ b/engines/sludge/variable.cpp
@@ -29,6 +29,9 @@
#include "people.h"
#include "fileset.h"
+#include "sludge.h"
+#include "common/debug.h"
+
#include <dirent.h>
#include "moreio.h"
#ifdef _WIN32
@@ -325,9 +328,8 @@ void makeTextVar(variable &thisVar, const char *txt) {
}
bool loadStringToVar(variable &thisVar, int value) {
-#if ALLOW_FILE
+
makeTextVar(thisVar, getNumberedString(value));
-#endif
return (bool)(thisVar.varData.theString != NULL);
}
@@ -536,7 +538,7 @@ bool addVarToStack(const variable &va, variableStack *&thisStack) {
if (! copyMain(va, newStack -> thisVar)) return false;
newStack -> next = thisStack;
thisStack = newStack;
- //printf("Variable %s was added to stack\n", getTextFromAnyVar(va));
+ debug(kSludgeDebugStackMachine, "Variable %s was added to stack", getTextFromAnyVar(va));
return true;
}
@@ -551,7 +553,7 @@ bool addVarToStackQuick(variable &va, variableStack *&thisStack) {
newStack -> next = thisStack;
thisStack = newStack;
- //printf("Variable %s was added to stack quick\n", getTextFromAnyVar(va));
+ debug(kSludgeDebugStackMachine, "Variable %s was added to stack quick", getTextFromAnyVar(va));
return true;
}
@@ -622,7 +624,7 @@ void trimStack(variableStack *&stack) {
variableStack *killMe = stack;
stack = stack -> next;
- //printf("Variable %s was removed from stack\n", getTextFromAnyVar(killMe -> thisVar));
+ debug(kSludgeDebugStackMachine, "Variable %s was removed from stack", getTextFromAnyVar(killMe -> thisVar));
// When calling this, we've ALWAYS checked that stack != NULL
unlinkVar(killMe -> thisVar);
diff --git a/engines/sludge/vid.cpp b/engines/sludge/vid.cpp
index 266c5bd859..13eea5263c 100644
--- a/engines/sludge/vid.cpp
+++ b/engines/sludge/vid.cpp
@@ -155,7 +155,7 @@ bool extractSlice(int fileNum, char *toName) {
unsigned long fileLength = openFileFromNum(fileNum);
if (! fileLength) return false; // Error already displayed
-
+#if 0
FILE *copyVid = fopen(toName, "wb");
if (! copyVid) return fatal("Can't extract resource");
@@ -170,6 +170,7 @@ bool extractSlice(int fileNum, char *toName) {
}
fclose(copyVid);
+#endif
finishAccess();
return true;
diff --git a/engines/sludge/zbuffer.cpp b/engines/sludge/zbuffer.cpp
index ddcebb1055..f73f4f6e7e 100644
--- a/engines/sludge/zbuffer.cpp
+++ b/engines/sludge/zbuffer.cpp
@@ -19,8 +19,6 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
-#include "common/system.h"
-
#include "allfiles.h"
#include "zbuffer.h"
#include "fileset.h"
@@ -66,7 +64,7 @@ void sortZPal(int *oldpal, int *newpal, int size) {
}
bool setZBuffer(int y) {
-#if ALLOW_FILE
+#if 0
int x, n;
uint32_t stillToGo = 0;
int yPalette[16], sorted[16], sortback[16];