diff options
Diffstat (limited to 'engines/sludge/sludger.cpp')
-rw-r--r-- | engines/sludge/sludger.cpp | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/engines/sludge/sludger.cpp b/engines/sludge/sludger.cpp index 9364aab540..41d2dd8cc4 100644 --- a/engines/sludge/sludger.cpp +++ b/engines/sludge/sludger.cpp @@ -502,14 +502,6 @@ bool initSludge(const Common::String &filename) { Common::String gameName = encodeFilename(gameNameOrig); -#if 0 - changeToUserDir(); - - mkdir(gameName, 0000777); - - if (chdir(gameName)) return fatal("This game's preference folder is inaccessible!\nI can't access the following directory (maybe there's a file with the same name, or maybe it's read-protected):", gameName); -#endif - // Get language selected by user gameSettings.languageID = g_sludge->getLanguageID(); @@ -521,11 +513,6 @@ bool initSludge(const Common::String &filename) { if (!dataFol.empty()) { Common::String dataFolder = encodeFilename(dataFol); -#if 0 - mkdir(dataFolder, 0000777); - - if (chdir(dataFolder)) return fatal("This game's data folder is inaccessible!\nI can't access the following directory (maybe there's a file with the same name, or maybe it's read-protected):", dataFolder); -#endif } positionStatus(10, winHeight - 15); @@ -534,23 +521,6 @@ bool initSludge(const Common::String &filename) { } extern int cameraX, cameraY; -extern float cameraZoom; - -bool checkColourChange(bool reset) { -#if 0 - static GLuint oldPixel; - static GLuint pixel; - glReadPixels((GLint)(viewportOffsetX + input.mouseX * viewportWidth / ((float)winWidth / cameraZoom)), - (GLint)(viewportOffsetY + (((float)winHeight / cameraZoom) - input.mouseY)*viewportHeight / ((float)winHeight / cameraZoom)), - 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel); - - if (reset || oldPixel != pixel) { - oldPixel = pixel; - return true; - } -#endif - return false; -} void displayBase() { drawBackDrop();// Draw the room @@ -1280,25 +1250,10 @@ int startNewFunctionNum(uint funcNum, uint numParamsExpected, int lastFramesPerSecond = -1; int thisFramesPerSecond = -1; -#if 0 -Uint32 lastSeconds = 0; -#endif bool handleInput() { static int l = 0; -#if 0 - static Uint32 theTime; - theTime = SDL_GetTicks() / 1000; - if (lastSeconds != theTime) { - lastSeconds = theTime; - lastFramesPerSecond = thisFramesPerSecond; - thisFramesPerSecond = 1; - } else { - thisFramesPerSecond ++; - } -// lastFramesPerSecond = theTime.wSecond; -#endif if (!g_sludge->launchMe.empty()) { if (l) { // Still paused because of spawned thingy... |