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Diffstat (limited to 'engines/startrek/rooms/demon1.cpp')
-rw-r--r--engines/startrek/rooms/demon1.cpp33
1 files changed, 11 insertions, 22 deletions
diff --git a/engines/startrek/rooms/demon1.cpp b/engines/startrek/rooms/demon1.cpp
index 3bd3e7caed..a30b5cc9ea 100644
--- a/engines/startrek/rooms/demon1.cpp
+++ b/engines/startrek/rooms/demon1.cpp
@@ -37,8 +37,7 @@ void Room::demon1Tick1() {
_vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
_vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N;
_vm->_awayMission.crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_N;
- }
- else if (_vm->_awayMission.demon.enteredFrom == 2) { // Entered from north?
+ } else if (_vm->_awayMission.demon.enteredFrom == 2) { // Entered from north?
_vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S;
_vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
_vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S;
@@ -48,8 +47,7 @@ void Room::demon1Tick1() {
if (!_vm->_awayMission.demon.beatKlingons) {
_vm->_awayMission.disableWalking = true;
_vm->_awayMission.timers[2] = 50;
- }
- else {
+ } else {
loadActorAnim(8, "klg1d2", 0x120, 0x82, 0);
if (!_vm->_awayMission.demon.tookKlingonHand)
loadActorAnim(13, "klghnd", 0x10b, 0x8e, 0);
@@ -126,8 +124,7 @@ void Room::demon1Timer1Expired() {
// TODO
return;
}
- }
- else if (_rdfData[0xcb] != 1) {
+ } else if (_rdfData[0xcb] != 1) {
anim = "klg2f";
shooter = 9;
switch (_roomVar.demon1.attackIndex) {
@@ -147,8 +144,7 @@ void Room::demon1Timer1Expired() {
// TODO
return;
}
- }
- else {
+ } else {
anim = "klg3f";
shooter = 10;
switch (_roomVar.demon1.attackIndex) {
@@ -182,16 +178,13 @@ void Room::demon1KlingonFinishedAimingWeapon() {
if (_roomVar.demon1.attackIndex == 1) {
loadActorAnim2(OBJECT_REDSHIRT, "rstunn", -1, -1, 0);
crewman = OBJECT_REDSHIRT;
- }
- else if (_roomVar.demon1.attackIndex == 2) {
+ } else if (_roomVar.demon1.attackIndex == 2) {
loadActorAnim2(OBJECT_SPOCK, "sstunn", -1, -1, 0);
crewman = OBJECT_SPOCK;
- }
- else if (_roomVar.demon1.attackIndex == 3) {
+ } else if (_roomVar.demon1.attackIndex == 3) {
loadActorAnim2(OBJECT_MCCOY, "mstune", -1, -1, 0);
crewman = OBJECT_MCCOY;
- }
- else if (_roomVar.demon1.attackIndex == 4) {
+ } else if (_roomVar.demon1.attackIndex == 4) {
loadActorAnim2(OBJECT_KIRK, "kstunn", -1, -1, 1);
crewman = OBJECT_KIRK;
}
@@ -221,8 +214,7 @@ void Room::demon1UsePhaserOnKlingon1() {
if (_roomVar.demon1.kirkShooting) {
demon1ShootKlingon1();
- }
- else {
+ } else {
loadActorAnim2(OBJECT_KIRK, "kfiren", -1, -1, 3);
_roomVar.demon1.kirkShooting = true;
}
@@ -270,8 +262,7 @@ void Room::demon1UsePhaserOnKlingon2() {
if (_roomVar.demon1.kirkShooting) {
demon1ShootKlingon2();
- }
- else {
+ } else {
loadActorAnim2(OBJECT_KIRK, "kfiren", -1, -1, 4);
_roomVar.demon1.kirkShooting = true;
}
@@ -300,8 +291,7 @@ void Room::demon1UsePhaserOnKlingon3() {
if (_roomVar.demon1.kirkShooting) {
demon1ShootKlingon3();
- }
- else {
+ } else {
loadActorAnim2(OBJECT_KIRK, "kfiren", -1, -1, 5);
_roomVar.demon1.kirkShooting = true;
}
@@ -390,8 +380,7 @@ void Room::demon1UseSTricorderOnKlingon1() {
if (_roomVar.demon1.numKlingonsKilled == 3 && !_vm->_awayMission.demon.tookKlingonHand && _rdfData[0xcf] != 1) {
showText(TX_SPEAKER_SPOCK, TX_DEM1_018);
_rdfData[0xcf] = 1;
- }
- else {
+ } else {
showText(TX_SPEAKER_SPOCK, TX_DEM1_019);
}
}