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Diffstat (limited to 'engines/startrek/rooms/tug3.cpp')
-rw-r--r--engines/startrek/rooms/tug3.cpp42
1 files changed, 16 insertions, 26 deletions
diff --git a/engines/startrek/rooms/tug3.cpp b/engines/startrek/rooms/tug3.cpp
index 6c1b67409d..c0a0b97263 100644
--- a/engines/startrek/rooms/tug3.cpp
+++ b/engines/startrek/rooms/tug3.cpp
@@ -208,8 +208,8 @@ void Room::tug3ElasiStunnedOrKilled() {
if (_vm->_awayMission.tug.bridgeWinMethod == 1)
return;
if (_vm->_awayMission.tug.bridgeElasi1Status == GUARDSTAT_UP || _vm->_awayMission.tug.bridgeElasi2Status == GUARDSTAT_UP
- || _vm->_awayMission.tug.bridgeElasi3Status == GUARDSTAT_UP || _vm->_awayMission.tug.bridgeElasi4Status == GUARDSTAT_UP)
- return;
+ || _vm->_awayMission.tug.bridgeElasi3Status == GUARDSTAT_UP || _vm->_awayMission.tug.bridgeElasi4Status == GUARDSTAT_UP)
+ return;
// BUGFIX: if the ship is deorbiting, the mission isn't won yet.
if (_vm->_awayMission.tug.orbitalDecayCounter != 0)
@@ -342,15 +342,13 @@ void Room::tug3TalkToMccoy() {
if (_vm->_awayMission.tug.orbitalDecayCounter >= 10) {
if (_vm->_awayMission.tug.orbitalDecayCounter < 16)
showText(TX_SPEAKER_MCCOY, TX_TUG3_011);
- }
- else if (_vm->_awayMission.tug.orbitalDecayCounter != 0) {
+ } else if (_vm->_awayMission.tug.orbitalDecayCounter != 0) {
// BUGFIX: original game displays a blank textbox. An appropriate audio file
// exists, but the corresponding text was written from scratch for ScummVM.
// TODO: check if original floppy version has text for this.
showText(TX_SPEAKER_MCCOY, TX_TUG3_012);
}
- }
- else
+ } else
showText(TX_SPEAKER_MCCOY, TX_TUG3_013);
}
@@ -359,8 +357,7 @@ void Room::tug3TalkToSpock() {
if (_vm->_awayMission.tug.orbitalDecayCounter >= 10) {
if (_vm->_awayMission.tug.orbitalDecayCounter < 16)
showText(TX_SPEAKER_SPOCK, TX_TUG3_008);
- }
- else
+ } else
showText(TX_SPEAKER_SPOCK, TX_TUG3_009);
}
}
@@ -382,15 +379,14 @@ void Room::tug3UseCommunicator() {
// BUGFIX: if still fighting the elasi, the mission isn't done yet.
_vm->_awayMission.tug.orbitalDecayCounter = 0;
if (!_vm->_awayMission.tug.elasiSurrendered &&
- (_vm->_awayMission.tug.bridgeElasi1Status == GUARDSTAT_UP
- || _vm->_awayMission.tug.bridgeElasi2Status == GUARDSTAT_UP
- || _vm->_awayMission.tug.bridgeElasi3Status == GUARDSTAT_UP
- || _vm->_awayMission.tug.bridgeElasi4Status == GUARDSTAT_UP))
+ (_vm->_awayMission.tug.bridgeElasi1Status == GUARDSTAT_UP
+ || _vm->_awayMission.tug.bridgeElasi2Status == GUARDSTAT_UP
+ || _vm->_awayMission.tug.bridgeElasi3Status == GUARDSTAT_UP
+ || _vm->_awayMission.tug.bridgeElasi4Status == GUARDSTAT_UP))
return;
tug3EndMission();
- }
- else {
+ } else {
if (_vm->_awayMission.tug.orbitalDecayCounter < 16) {
showText(TX_SPEAKER_KIRK, TX_TUG3_006);
showText(TX_SPEAKER_SCOTT, TX_TUG3_S07);
@@ -429,24 +425,20 @@ void Room::tug3Timer0Expired() {
_vm->_awayMission.redshirtDead = true;
loadActorAnim2(OBJECT_REDSHIRT, "rkills", -1, -1, 0);
elasiTarget = OBJECT_REDSHIRT;
- }
- else if (!_vm->_awayMission.tug.crewmanKilled[OBJECT_KIRK]) {
+ } else if (!_vm->_awayMission.tug.crewmanKilled[OBJECT_KIRK]) {
_vm->_awayMission.tug.crewmanKilled[OBJECT_KIRK] = 2;
_vm->_awayMission.disableInput = true;
loadActorAnim2(OBJECT_KIRK, "kkills", -1, -1, 0);
elasiTarget = OBJECT_KIRK;
- }
- else if (!_vm->_awayMission.tug.crewmanKilled[OBJECT_SPOCK]) {
+ } else if (!_vm->_awayMission.tug.crewmanKilled[OBJECT_SPOCK]) {
_vm->_awayMission.tug.crewmanKilled[OBJECT_SPOCK] = 2;
loadActorAnim2(OBJECT_SPOCK, "skills", -1, -1, 0);
elasiTarget = OBJECT_SPOCK;
- }
- else if (!_vm->_awayMission.tug.crewmanKilled[OBJECT_MCCOY]) {
+ } else if (!_vm->_awayMission.tug.crewmanKilled[OBJECT_MCCOY]) {
_vm->_awayMission.tug.crewmanKilled[OBJECT_MCCOY] = 2;
loadActorAnim2(OBJECT_MCCOY, "mkills", -1, -1, 13);
elasiTarget = OBJECT_MCCOY;
- }
- else
+ } else
return;
playSoundEffectIndex(SND_PHASSHOT);
@@ -465,13 +457,11 @@ void Room::tug3Timer1Expired() {
showText(TX_SPEAKER_SHIPS_COMPUTER, TX_COMPU182);
_vm->_awayMission.timers[1] = 100;
_vm->_awayMission.tug.orbitalDecayCounter++;
- }
- else if (_vm->_awayMission.tug.orbitalDecayCounter < 16) { // Decay now unavoidable
+ } else if (_vm->_awayMission.tug.orbitalDecayCounter < 16) { // Decay now unavoidable
showText(TX_SPEAKER_SHIPS_COMPUTER, TX_COMPU181);
_vm->_awayMission.timers[1] = 100;
_vm->_awayMission.tug.orbitalDecayCounter++;
- }
- else { // Game over
+ } else { // Game over
showText(TX_TUG3N006);
showGameOverMenu();
}