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Diffstat (limited to 'engines/sword1/screen.cpp')
-rw-r--r--engines/sword1/screen.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sword1/screen.cpp b/engines/sword1/screen.cpp
index 024b681acb..b07acf9a0b 100644
--- a/engines/sword1/screen.cpp
+++ b/engines/sword1/screen.cpp
@@ -366,7 +366,7 @@ void Screen::draw() {
if (_currentScreen == 54) {
// rm54 has a BACKGROUND parallax layer in parallax[0]
- if (_parallax[0] && !SwordEngine::isPsx() ) //Avoid drawing this parallax on PSX edition, it gets occluded by background
+ if (_parallax[0] && !SwordEngine::isPsx()) //Avoid drawing this parallax on PSX edition, it gets occluded by background
renderParallax(_parallax[0]);
uint8 *src = _layerBlocks[0];
uint8 *dest = _screenBuf;
@@ -539,7 +539,7 @@ void Screen::processImage(uint32 id) {
|| (compact->o_resource == LVSFLY) || (!(compact->o_resource == GEORGE_MEGA) && (sprSizeX < 260))))
drawSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch);
else if (((sprSizeX >= 260) && (sprSizeX < 450)) || ((compact->o_resource == GMWRITH) && (sprSizeX < 515)) // a psx shrinked sprite (1/2 width)
- || ((compact->o_resource == GMPOWER) && (sprSizeX < 515)) ) // some needs to be hardcoded, headers don't give useful infos
+ || ((compact->o_resource == GMPOWER) && (sprSizeX < 515))) // some needs to be hardcoded, headers don't give useful infos
drawPsxHalfShrinkedSprite(sprData + incr, spriteX, spriteY, sprSizeX / 2, sprSizeY, sprPitch / 2);
else if (sprSizeX >= 450) // A PSX double shrinked sprite (1/3 width)
drawPsxFullShrinkedSprite(sprData + incr, spriteX, spriteY, sprSizeX / 3, sprSizeY, sprPitch / 3);
@@ -1187,7 +1187,7 @@ void Screen::spriteClipAndSet(uint16 *pSprX, uint16 *pSprY, uint16 *pSprWidth, u
gridW *= 2; // and masking problems when sprites are stretched in width
uint16 bottomSprPos = (*pSprY + (*pSprHeight) * 2); //Position of bottom line of sprite
- if ( bottomSprPos > _scrnSizeY ) { //Check that resized psx sprite isn't drawn outside of screen boundaries
+ if (bottomSprPos > _scrnSizeY) { //Check that resized psx sprite isn't drawn outside of screen boundaries
uint16 outScreen = bottomSprPos - _scrnSizeY;
*pSprHeight -= (outScreen % 2) ? (outScreen + 1) / 2 : outScreen / 2;
}