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Diffstat (limited to 'engines/sword1/screen.h')
-rw-r--r--engines/sword1/screen.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/sword1/screen.h b/engines/sword1/screen.h
index 72a55b94d3..fc998c6f28 100644
--- a/engines/sword1/screen.h
+++ b/engines/sword1/screen.h
@@ -76,25 +76,25 @@ class Text; // Text objects use sprites that are created internally at run-time
class Screen {
public:
Screen(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan);
- ~Screen(void);
- void clearScreen(void);
+ ~Screen();
+ void clearScreen();
void useTextManager(Text *pTextMan);
- void draw(void);
+ void draw();
- void quitScreen(void);
+ void quitScreen();
void newScreen(uint32 screen);
void setScrolling(int16 offsetX, int16 offsetY);
void addToGraphicList(uint8 listId, uint32 objId);
- void fadeDownPalette(void);
- void fadeUpPalette(void);
+ void fadeDownPalette();
+ void fadeUpPalette();
void fnSetPalette(uint8 start, uint16 length, uint32 id, bool fadeUp);
- bool stillFading(void);
- void fullRefresh(void);
+ bool stillFading();
+ void fullRefresh();
- bool showScrollFrame(void);
- void updateScreen(void);
+ bool showScrollFrame();
+ void updateScreen();
void showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const byte *fadeMask = NULL, int8 fadeStatus = 0);
void fnSetParallax(uint32 screen, uint32 resId);
@@ -130,9 +130,9 @@ private:
void decompressTony(uint8 *src, uint32 compSize, uint8 *dest);
void fastShrink(uint8 *src, uint32 width, uint32 height, uint32 scale, uint8 *dest);
int32 inRange(int32 a, int32 b, int32 c);
- void fadePalette(void);
+ void fadePalette();
- void flushPsxCache(void);
+ void flushPsxCache();
OSystem *_system;
ResMan *_resMan;