diff options
Diffstat (limited to 'engines/sword1')
-rw-r--r-- | engines/sword1/animation.cpp | 76 | ||||
-rw-r--r-- | engines/sword1/animation.h | 32 | ||||
-rw-r--r-- | engines/sword1/detection.cpp | 3 | ||||
-rw-r--r-- | engines/sword1/logic.cpp | 2 | ||||
-rw-r--r-- | engines/sword1/objectman.cpp | 253 | ||||
-rw-r--r-- | engines/sword1/objectman.h | 19 | ||||
-rw-r--r-- | engines/sword1/sound.cpp | 2 | ||||
-rw-r--r-- | engines/sword1/text.cpp | 2 |
8 files changed, 308 insertions, 81 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp index 1e2964054a..f7add4eed2 100644 --- a/engines/sword1/animation.cpp +++ b/engines/sword1/animation.cpp @@ -37,6 +37,7 @@ #include "gui/message.h" +#include "video/dxa_decoder.h" #include "video/psx_decoder.h" #include "video/smk_decoder.h" @@ -96,9 +97,8 @@ static const char *const sequenceListPSX[20] = { // Basic movie player /////////////////////////////////////////////////////////////////////////////// -MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType) - : _vm(vm), _textMan(textMan), _resMan(resMan), _snd(snd), _bgSoundHandle(bgSoundHandle), _system(system) { - _bgSoundStream = NULL; +MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType) + : _vm(vm), _textMan(textMan), _resMan(resMan), _system(system) { _decoderType = decoderType; _decoder = decoder; @@ -107,7 +107,6 @@ MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, Audio:: } MoviePlayer::~MoviePlayer() { - delete _bgSoundHandle; delete _decoder; } @@ -116,16 +115,12 @@ MoviePlayer::~MoviePlayer() { * @param id the id of the file */ bool MoviePlayer::load(uint32 id) { - Common::File f; Common::String filename; - if (_decoderType == kVideoDecoderDXA) - _bgSoundStream = Audio::SeekableAudioStream::openStreamFile(sequenceList[id]); - else - _bgSoundStream = NULL; - if (SwordEngine::_systemVars.showText) { + Common::File f; filename = Common::String::format("%s.txt", sequenceList[id]); + if (f.open(filename)) { Common::String line; int lineNo = 0; @@ -169,7 +164,6 @@ bool MoviePlayer::load(uint32 id) { _movieTexts.push_back(MovieText(startFrame, endFrame, ptr, color)); lastEnd = endFrame; } - f.close(); } } @@ -189,6 +183,7 @@ bool MoviePlayer::load(uint32 id) { // Need to load here in case it fails in which case we'd need // to go back to paletted mode if (_decoder->loadFile(filename)) { + _decoder->start(); return true; } else { initGraphics(g_system->getWidth(), g_system->getHeight(), true); @@ -197,30 +192,27 @@ bool MoviePlayer::load(uint32 id) { break; } - return _decoder->loadFile(filename.c_str()); -} + if (!_decoder->loadFile(filename)) + return false; -void MoviePlayer::play() { - if (_bgSoundStream) - _snd->playStream(Audio::Mixer::kSFXSoundType, _bgSoundHandle, _bgSoundStream); + // For DXA, also add the external sound file + if (_decoderType == kVideoDecoderDXA) + _decoder->addStreamFileTrack(sequenceList[id]); - bool terminated = false; + _decoder->start(); + return true; +} +void MoviePlayer::play() { _textX = 0; _textY = 0; - terminated = !playVideo(); - - if (terminated) - _snd->stopHandle(*_bgSoundHandle); + playVideo(); _textMan->releaseText(2, false); _movieTexts.clear(); - while (_snd->isSoundHandleActive(*_bgSoundHandle)) - _system->delayMillis(100); - // It's tempting to call _screen->fullRefresh() here to restore the old // palette. However, that causes glitches with DXA movies, where the // previous location would be momentarily drawn, before switching to @@ -316,11 +308,11 @@ bool MoviePlayer::playVideo() { if (_decoderType == kVideoDecoderPSX) drawFramePSX(frame); else - _vm->_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h); + _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h); } if (_decoder->hasDirtyPalette()) { - _decoder->setSystemPalette(); + _vm->_system->getPaletteManager()->setPalette(_decoder->getPalette(), 0, 256); if (!_movieTexts.empty()) { // Look for the best color indexes to use to display the subtitles @@ -501,29 +493,17 @@ void MoviePlayer::drawFramePSX(const Graphics::Surface *frame) { uint16 x = (g_system->getWidth() - scaledFrame.w) / 2; uint16 y = (g_system->getHeight() - scaledFrame.h) / 2; - _vm->_system->copyRectToScreen((byte *)scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h); + _vm->_system->copyRectToScreen(scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h); scaledFrame.free(); } -DXADecoderWithSound::DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle) - : _mixer(mixer), _bgSoundHandle(bgSoundHandle) { -} - -uint32 DXADecoderWithSound::getElapsedTime() const { - if (_mixer->isSoundHandleActive(*_bgSoundHandle)) - return _mixer->getSoundElapsedTime(*_bgSoundHandle); - - return DXADecoder::getElapsedTime(); -} - /////////////////////////////////////////////////////////////////////////////// // Factory function for creating the appropriate cutscene player /////////////////////////////////////////////////////////////////////////////// -MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system) { +MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system) { Common::String filename; - Audio::SoundHandle *bgSoundHandle = new Audio::SoundHandle; // For the PSX version, we'll try the PlayStation stream files if (vm->isPsx()) { @@ -534,7 +514,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan * #ifdef USE_RGB_COLOR // All BS1 PSX videos run the videos at 2x speed Video::VideoDecoder *psxDecoder = new Video::PSXStreamDecoder(Video::PSXStreamDecoder::kCD2x); - return new MoviePlayer(vm, textMan, resMan, snd, system, bgSoundHandle, psxDecoder, kVideoDecoderPSX); + return new MoviePlayer(vm, textMan, resMan, system, psxDecoder, kVideoDecoderPSX); #else GUI::MessageDialog dialog(Common::String::format(_("PSX stream cutscene '%s' cannot be played in paletted mode"), filename.c_str()), _("OK")); dialog.runModal(); @@ -546,20 +526,20 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan * filename = Common::String::format("%s.smk", sequenceList[id]); if (Common::File::exists(filename)) { - Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder(snd); - return new MoviePlayer(vm, textMan, resMan, snd, system, bgSoundHandle, smkDecoder, kVideoDecoderSMK); + Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder(); + return new MoviePlayer(vm, textMan, resMan, system, smkDecoder, kVideoDecoderSMK); } filename = Common::String::format("%s.dxa", sequenceList[id]); if (Common::File::exists(filename)) { #ifdef USE_ZLIB - DXADecoderWithSound *dxaDecoder = new DXADecoderWithSound(snd, bgSoundHandle); - return new MoviePlayer(vm, textMan, resMan, snd, system, bgSoundHandle, dxaDecoder, kVideoDecoderDXA); + Video::VideoDecoder *dxaDecoder = new Video::DXADecoder(); + return new MoviePlayer(vm, textMan, resMan, system, dxaDecoder, kVideoDecoderDXA); #else GUI::MessageDialog dialog(_("DXA cutscenes found but ScummVM has been built without zlib support"), _("OK")); dialog.runModal(); - return NULL; + return 0; #endif } @@ -569,7 +549,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan * if (Common::File::exists(filename)) { GUI::MessageDialog dialog(_("MPEG2 cutscenes are no longer supported"), _("OK")); dialog.runModal(); - return NULL; + return 0; } if (!vm->isPsx() || scumm_stricmp(sequenceList[id], "enddemo") != 0) { @@ -578,7 +558,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan * dialog.runModal(); } - return NULL; + return 0; } } // End of namespace Sword1 diff --git a/engines/sword1/animation.h b/engines/sword1/animation.h index f64b03dd1b..d0c61f5eb3 100644 --- a/engines/sword1/animation.h +++ b/engines/sword1/animation.h @@ -23,16 +23,19 @@ #ifndef SWORD1_ANIMATION_H #define SWORD1_ANIMATION_H -#include "video/dxa_decoder.h" -#include "video/video_decoder.h" - #include "common/list.h" -#include "audio/audiostream.h" - #include "sword1/screen.h" #include "sword1/sound.h" +namespace Graphics { +struct Surface; +} + +namespace Video { +class VideoDecoder; +} + namespace Sword1 { enum DecoderType { @@ -55,21 +58,9 @@ public: } }; -class DXADecoderWithSound : public Video::DXADecoder { -public: - DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle); - ~DXADecoderWithSound() {} - - uint32 getElapsedTime() const; - -private: - Audio::Mixer *_mixer; - Audio::SoundHandle *_bgSoundHandle; -}; - class MoviePlayer { public: - MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType); + MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType); virtual ~MoviePlayer(); bool load(uint32 id); void play(); @@ -78,7 +69,6 @@ protected: SwordEngine *_vm; Text *_textMan; ResMan *_resMan; - Audio::Mixer *_snd; OSystem *_system; Common::List<MovieText> _movieTexts; int _textX, _textY, _textWidth, _textHeight; @@ -88,8 +78,6 @@ protected: DecoderType _decoderType; Video::VideoDecoder *_decoder; - Audio::SoundHandle *_bgSoundHandle; - Audio::AudioStream *_bgSoundStream; bool playVideo(); void performPostProcessing(byte *screen); @@ -100,7 +88,7 @@ protected: void convertColor(byte r, byte g, byte b, float &h, float &s, float &v); }; -MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system); +MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system); } // End of namespace Sword1 diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp index 087dcd09d8..5662e4672b 100644 --- a/engines/sword1/detection.cpp +++ b/engines/sword1/detection.cpp @@ -268,9 +268,6 @@ SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int SaveStateDescriptor desc(slot, name); - desc.setDeletableFlag(true); - desc.setWriteProtectedFlag(false); - if (versionSave < 2) // These older version of the savegames used a flag to signal presence of thumbnail in->skip(1); diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp index 8e04861edf..757d768780 100644 --- a/engines/sword1/logic.cpp +++ b/engines/sword1/logic.cpp @@ -959,7 +959,7 @@ int Logic::fnPlaySequence(Object *cpt, int32 id, int32 sequenceId, int32 d, int3 // meantime, we don't want any looping sound effects still playing. _sound->quitScreen(); - MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _mixer, _system); + MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _system); if (player) { _screen->clearScreen(); if (player->load(sequenceId)) diff --git a/engines/sword1/objectman.cpp b/engines/sword1/objectman.cpp index ed994a97fa..5d1864d58d 100644 --- a/engines/sword1/objectman.cpp +++ b/engines/sword1/objectman.cpp @@ -99,13 +99,64 @@ uint8 ObjectMan::fnCheckForTextLine(uint32 textId) { char *ObjectMan::lockText(uint32 textId) { uint8 lang = SwordEngine::_systemVars.language; + char *text = lockText(textId, lang); + if (text == 0) { + if (lang != BS1_ENGLISH) { + text = lockText(textId, BS1_ENGLISH); + if (text != 0) + warning("Missing translation for textId %u (\"%s\")", textId, text); + unlockText(textId, BS1_ENGLISH); + } + + return _missingSubTitleStr; + } + return text; +} + +char *ObjectMan::lockText(uint32 textId, uint8 lang) { char *addr = (char *)_resMan->openFetchRes(_textList[textId / ITM_PER_SEC][lang]); if (addr == 0) - return _missingSubTitleStr; + return NULL; addr += sizeof(Header); if ((textId & ITM_ID) >= _resMan->readUint32(addr)) { + // Workaround for missing sentences in some langages in the demo. + switch(textId) { + case 8455194: + return const_cast<char *>(_translationId8455194[lang]); + case 8455195: + return const_cast<char *>(_translationId8455195[lang]); + case 8455196: + return const_cast<char *>(_translationId8455196[lang]); + case 8455197: + return const_cast<char *>(_translationId8455197[lang]); + case 8455198: + return const_cast<char *>(_translationId8455198[lang]); + case 8455199: + return const_cast<char *>(_translationId8455199[lang]); + case 8455200: + return const_cast<char *>(_translationId8455200[lang]); + case 8455201: + return const_cast<char *>(_translationId8455201[lang]); + case 8455202: + return const_cast<char *>(_translationId8455202[lang]); + case 8455203: + return const_cast<char *>(_translationId8455203[lang]); + case 8455204: + return const_cast<char *>(_translationId8455204[lang]); + case 8455205: + return const_cast<char *>(_translationId8455205[lang]); + case 6488080: + return const_cast<char *>(_translationId6488080[lang]); + case 6488081: + return const_cast<char *>(_translationId6488081[lang]); + case 6488082: + return const_cast<char *>(_translationId6488082[lang]); + case 6488083: + return const_cast<char *>(_translationId6488083[lang]); + } + warning("ObjectMan::lockText(%d): only %d texts in file", textId & ITM_ID, _resMan->readUint32(addr)); - textId = 0; // get first line instead + return NULL; } uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1) * 4); if (offset == 0) { @@ -113,15 +164,19 @@ char *ObjectMan::lockText(uint32 textId) { // We use the hardcoded text in this case. if (textId == 2950145) return const_cast<char *>(_translationId2950145[lang]); - + warning("ObjectMan::lockText(%d): text number has no text lines", textId); - return _missingSubTitleStr; + return NULL; } return addr + offset; } void ObjectMan::unlockText(uint32 textId) { - _resMan->resClose(_textList[textId / ITM_PER_SEC][SwordEngine::_systemVars.language]); + unlockText(textId, SwordEngine::_systemVars.language); +} + +void ObjectMan::unlockText(uint32 textId, uint8 lang) { + _resMan->resClose(_textList[textId / ITM_PER_SEC][lang]); } uint32 ObjectMan::lastTextNumber(int section) { @@ -186,7 +241,193 @@ const char *const ObjectMan::_translationId2950145[7] = { "Eh?", // Italian "\277Eh?", // Spanish "Ano?", // Czech - " " // Portuguese + NULL // Portuguese +}; + +// The translations for the next texts are missing in the demo but are present +// in the full game. The translations were therefore extracted from the full game. + +// Missing translation for textId 8455194 (in the demo). +const char *const ObjectMan::_translationId8455194[7] = { + NULL, // "Who was the guy you were supposed to meet?", // English (not needed) + "Qui \351tait l'homme que vous deviez rencontrer?", // French + "Wer war der Typ, den Du treffen wolltest?", // German + "Chi dovevi incontrare?", // Italian + "\277Qui\351n era el hombre con el que ten\355as que encontrarte?", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 8455195 (in the demo). +const char *const ObjectMan::_translationId8455195[7] = { + NULL, // "His name was Plantard. I didn't know him, but he called me last night.", // English (not needed) + "Son nom \351tait Plantard. Je ne le connaissais pas, mais il m'avait t\351l\351phon\351 la veille.", // French + "Sein Name war Plantard. Ich kannte ihn nicht, aber er hat mich letzte Nacht angerufen.", // German + "Si chiamava Plantard. Mi ha chiamato ieri sera, ma non lo conoscevo.", // Italian + "Su nombre era Plantard. Yo no lo conoc\355a pero \351l me llam\363 ayer por la noche.", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 8455196 (in the demo). +const char *const ObjectMan::_translationId8455196[7] = { + NULL, // "He said he had a story which would interest me.", // English (not needed) + "Il a dit qu'il avait une histoire qui devrait m'int\351resser.", // French + "Er sagte, er h\344tte eine Story, die mich interessieren w\374rde.", // German + "Mi disse che aveva una storia che mi poteva interessare.", // Italian + "Dijo que ten\355a una historia que me interesar\355a.", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 8455197 (in the demo). +const char *const ObjectMan::_translationId8455197[7] = { + NULL, // "He asked me to meet him at the caf\351.", // English (not needed) + "Il m'a demand\351 de le rencontrer au caf\351.", // French + "Er fragte mich, ob wir uns im Caf\351 treffen k\366nnten.", // German + "Mi chiese di incontrarci al bar.", // Italian + "Me pidi\363 que nos encontr\341ramos en el caf\351.", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 8455198 (in the demo). +const char *const ObjectMan::_translationId8455198[7] = { + NULL, // "I guess I'll never know what he wanted to tell me...", // English (not needed) + "Je suppose que je ne saurai jamais ce qu'il voulait me dire...", // French + "Ich werde wohl nie erfahren, was er mir sagen wollte...", // German + "Penso che non sapr\362 mai che cosa voleva dirmi...", // Italian + "Supongo que nunca sabr\351 qu\351 me quer\355a contar...", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 8455199 (in the demo). +const char *const ObjectMan::_translationId8455199[7] = { + NULL, // "Not unless you have Rosso's gift for psychic interrogation.", // English (not needed) + "Non, \340 moins d'avoir les dons de Rosso pour les interrogatoires psychiques.", // French + "Es sei denn, Du h\344ttest Rosso's Gabe der parapsychologischen Befragung.", // German + "A meno che tu non riesca a fare interrogatori telepatici come Rosso.", // Italian + "A no ser que tengas el don de Rosso para la interrogaci\363n ps\355quica.", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 8455200 (in the demo). +const char *const ObjectMan::_translationId8455200[7] = { + NULL, // "How did Plantard get your name?", // English (not needed) + "Comment Plantard a-t-il obtenu votre nom?", // French + "Woher hat Plantard Deinen Namen?", // German + "Come ha fatto Plantard a sapere il tuo nome?", // Italian + "\277C\363mo consigui\363 Plantard tu nombre?", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 8455201 (in the demo). +const char *const ObjectMan::_translationId8455201[7] = { + NULL, // "Through the newspaper - La Libert\351.", // English (not needed) + "Par mon journal... La Libert\351.", // French + "\334ber die Zeitung - La Libert\351.", // German + "Tramite il giornale La Libert\351.", // Italian + "Por el peri\363dico - La Libert\351.", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 8455202 (in the demo). +const char *const ObjectMan::_translationId8455202[7] = { + NULL, // "I'd written an article linking two unsolved murders, one in Italy, the other in Japan.", // English (not needed) + "J'ai \351crit un article o\371 je faisais le lien entre deux meurtres inexpliqu\351s, en Italie et au japon.", // French + "Ich habe einen Artikel geschrieben, in dem ich zwei ungel\366ste Morde miteinander in Verbindung bringe, einen in Italien, einen anderen in Japan.", // German + "Ho scritto un articolo che metteva in collegamento due omicidi insoluti in Italia e Giappone.", // Italian + "Yo hab\355a escrito un art\355culo conectando dos asesinatos sin resolver, uno en Italia, el otro en Jap\363n.", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 8455203 (in the demo). +const char *const ObjectMan::_translationId8455203[7] = { + NULL, // "The cases were remarkably similar...", // English (not needed) + "Les affaires \351taient quasiment identiques...", // French + "Die F\344lle sind sich bemerkenswert \344hnlich...", // German + "I casi erano sorprendentemente uguali...", // Italian + "Los casos eran incre\355blemente parecidos...", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 8455204 (in the demo). +const char *const ObjectMan::_translationId8455204[7] = { + NULL, // "...a wealthy victim, no apparent motive, and a costumed killer.", // English (not needed) + "...une victime riche, pas de motif apparent, et un tueur d\351guis\351.", // French + "...ein wohlhabendes Opfer, kein offensichtliches Motiv, und ein verkleideter Killer.", // German + "...una vittima ricca, nessun motivo apparente e un assassino in costume.", // Italian + "...una v\355ctima rica, sin motivo aparente, y un asesino disfrazado.", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 8455205 (in the demo). +const char *const ObjectMan::_translationId8455205[7] = { + NULL, // "Plantard said he could supply me with more information.", // English (not needed) + "Plantard m'a dit qu'il pourrait me fournir des renseignements.", // French + "Plantard sagte, er k\366nne mir weitere Informationen beschaffen.", // German + "Plantard mi disse che mi avrebbe fornito ulteriori informazioni.", // Italian + "Plantard dijo que \351l me pod\355a proporcionar m\341s informaci\363n.", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 6488080 (in the demo). +const char *const ObjectMan::_translationId6488080[7] = { + NULL, // "I wasn't going to head off all over Paris until I'd investigated some more.", // English (not needed) + "Je ferais mieux d'enqu\351ter un peu par ici avant d'aller me promener ailleurs.", // French + "Ich durchquere nicht ganz Paris, bevor ich etwas mehr herausgefunden habe.", // German + "Non mi sarei incamminato per tutta Parigi prima di ulteriori indagini.", // Italian + "No iba a ponerme a recorrer Par\355s sin haber investigado un poco m\341s.", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// The next three sentences are specific to the demo and only the english text is present. +// The translations were provided by: +// French: Thierry Crozat +// German: Simon Sawatzki +// Italian: Matteo Angelino +// Spanish: Tomás Maidagan + +// Missing translation for textId 6488081 (in the demo). +const char *const ObjectMan::_translationId6488081[7] = { + NULL, // "I wasn't sure what I was going to do when I caught up with that clown...", // English (not needed) + "Je ne savais pas ce que je ferais quand je rattraperais le clown...", // French + "Ich wu\337te nicht, worauf ich mich einlie\337, als ich dem Clown nachjagte...", // German + "Non sapevo cosa avrei fatto una volta raggiunto quel clown...", // Italian + "No sab\355a muy bien qu\351 es lo que har\355a cuando alcanzara al payaso...", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 6488082 (in the demo). +const char *const ObjectMan::_translationId6488082[7] = { + NULL, // "...but before I knew it, I was drawn into a desperate race between two ruthless enemies.", // English (not needed) + "...mais avant de m'en rendre compte je me retrouvais happ\351 dans une course effr\351n\351e entre deux ennemis impitoyables.", // French + "... doch bevor ich mich versah, war ich inmitten eines Wettlaufs von zwei r\374cksichtslosen Feinden.", // German + "... ma prima che me ne rendessi conto, fui trascinato in una corsa disperata con due spietati nemici.", // Italian + "...pero sin darme cuenta, acab\351 en medio de una desesperada carrera entre dos despiadados enemigos.", // Spanish + NULL, // Czech + NULL // Portuguese +}; + +// Missing translation for textId 6488083 (in the demo). +const char *const ObjectMan::_translationId6488083[7] = { + NULL, // "The goal: the mysterious power of the Broken Sword.", // English (not needed) + "Le but: les pouvoirs myst\351rieux de l'\351p\351e bris\351e.", // French + "Das Ziel: die geheimnisvolle Macht des zerbrochenen Schwertes.", // German + "Obiettivo: il misterioso potere della Spada spezzata.", // Italian + "El objetivo: el misterioso poder de la Espada Rota.", // Spanish + NULL, // Czech + NULL // Portuguese }; } // End of namespace Sword1 diff --git a/engines/sword1/objectman.h b/engines/sword1/objectman.h index ca3c7c1526..197b437c15 100644 --- a/engines/sword1/objectman.h +++ b/engines/sword1/objectman.h @@ -53,6 +53,9 @@ public: void saveLiveList(uint16 *dest); // for loading/saving void loadLiveList(uint16 *src); private: + char *lockText(uint32 textId, uint8 language); + void unlockText(uint32 textId, uint8 language); + ResMan *_resMan; static const uint32 _objectList[TOTAL_SECTIONS]; //a table of pointers to object files static const uint32 _textList[TOTAL_SECTIONS][7]; //a table of pointers to text files @@ -60,6 +63,22 @@ private: uint8 *_cptData[TOTAL_SECTIONS]; static char _missingSubTitleStr[]; static const char *const _translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some langages) + static const char *const _translationId8455194[7]; //translation for textId 8455194 (missing in the demo) + static const char *const _translationId8455195[7]; //translation for textId 8455195 (missing in the demo) + static const char *const _translationId8455196[7]; //translation for textId 8455196 (missing in the demo) + static const char *const _translationId8455197[7]; //translation for textId 8455197 (missing in the demo) + static const char *const _translationId8455198[7]; //translation for textId 8455198 (missing in the demo) + static const char *const _translationId8455199[7]; //translation for textId 8455199 (missing in the demo) + static const char *const _translationId8455200[7]; //translation for textId 8455200 (missing in the demo) + static const char *const _translationId8455201[7]; //translation for textId 8455201 (missing in the demo) + static const char *const _translationId8455202[7]; //translation for textId 8455202 (missing in the demo) + static const char *const _translationId8455203[7]; //translation for textId 8455203 (missing in the demo) + static const char *const _translationId8455204[7]; //translation for textId 8455204 (missing in the demo) + static const char *const _translationId8455205[7]; //translation for textId 8455205 (missing in the demo) + static const char *const _translationId6488080[7]; //translation for textId 6488081 (missing in the demo) + static const char *const _translationId6488081[7]; //translation for textId 6488081 (missing in the demo) + static const char *const _translationId6488082[7]; //translation for textId 6488082 (missing in the demo) + static const char *const _translationId6488083[7]; //translation for textId 6488083 (missing in the demo) }; } // End of namespace Sword1 diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp index 3574074b00..61bf5257ab 100644 --- a/engines/sword1/sound.cpp +++ b/engines/sword1/sound.cpp @@ -142,7 +142,7 @@ void Sound::checkSpeechFileEndianness() { be_diff_sum += fabs((double)(be_value - prev_be_value)); prev_be_value = be_value; } - delete [] data; + delete[] data; } // Set the big endian flag _bigEndianSpeech = (be_diff_sum < le_diff_sum); diff --git a/engines/sword1/text.cpp b/engines/sword1/text.cpp index 3bd2fdb2e6..f23ac5f182 100644 --- a/engines/sword1/text.cpp +++ b/engines/sword1/text.cpp @@ -156,6 +156,8 @@ uint16 Text::analyzeSentence(const uint8 *text, uint16 maxWidth, LineInfo *line) } uint16 Text::copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen) { + if (ch < SPACE) + ch = 64; FrameHeader *chFrame = _resMan->fetchFrame(_font, ch - SPACE); uint8 *chData = ((uint8 *)chFrame) + sizeof(FrameHeader); uint8 *dest = sprPtr; |