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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_RENDERED_IMAGE_H
+#define SWORD25_RENDERED_IMAGE_H
+
+// -----------------------------------------------------------------------------
+// INCLUDES
+// -----------------------------------------------------------------------------
+
+#include "sword25/kernel/common.h"
+#include "sword25/gfx/image/image.h"
+#include "sword25/gfx/graphicengine.h"
+
+namespace Sword25 {
+
+class RenderedImage : public Image {
+public:
+ RenderedImage(const Common::String &filename, bool &result);
+
+ /**
+ @brief Erzeugt ein leeres BS_RenderedImage
+
+ @param Width die Breite des zu erzeugenden Bildes.
+ @param Height die Höhe des zu erzeugenden Bildes
+ @param Result gibt dem Aufrufer bekannt, ob der Konstruktor erfolgreich ausgeführt wurde. Wenn es nach dem Aufruf false enthalten sollte,
+ dürfen keine Methoden am Objekt aufgerufen werden und das Objekt ist sofort zu zerstören.
+ */
+ RenderedImage(uint width, uint height, bool &result);
+ RenderedImage();
+
+ virtual ~RenderedImage();
+
+ virtual int getWidth() const {
+ return _width;
+ }
+ virtual int getHeight() const {
+ return _height;
+ }
+ virtual GraphicEngine::COLOR_FORMATS getColorFormat() const {
+ return GraphicEngine::CF_ARGB32;
+ }
+
+ virtual bool blit(int posX = 0, int posY = 0,
+ int flipping = Image::FLIP_NONE,
+ Common::Rect *pPartRect = NULL,
+ uint color = BS_ARGB(255, 255, 255, 255),
+ int width = -1, int height = -1);
+ virtual bool fill(const Common::Rect *pFillRect, uint color);
+ virtual bool setContent(const byte *pixeldata, uint size, uint offset = 0, uint stride = 0);
+ void replaceContent(byte *pixeldata, int width, int height);
+ virtual uint getPixel(int x, int y);
+
+ virtual bool isBlitSource() const {
+ return true;
+ }
+ virtual bool isBlitTarget() const {
+ return false;
+ }
+ virtual bool isScalingAllowed() const {
+ return true;
+ }
+ virtual bool isFillingAllowed() const {
+ return false;
+ }
+ virtual bool isAlphaAllowed() const {
+ return true;
+ }
+ virtual bool isColorModulationAllowed() const {
+ return true;
+ }
+ virtual bool isSetContentAllowed() const {
+ return true;
+ }
+
+ static Graphics::Surface *scale(const Graphics::Surface &srcImage, int xSize, int ySize);
+private:
+ byte *_data;
+ int _width;
+ int _height;
+ bool _doCleanup;
+
+ Graphics::Surface *_backSurface;
+
+ static int *scaleLine(int size, int srcSize);
+};
+
+} // End of namespace Sword25
+
+#endif