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-rw-r--r--engines/sword25/gfx/animation.cpp4
-rw-r--r--engines/sword25/gfx/graphicengine_script.cpp6
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/sword25/gfx/animation.cpp b/engines/sword25/gfx/animation.cpp
index 1790e24c03..5101a8b732 100644
--- a/engines/sword25/gfx/animation.cpp
+++ b/engines/sword25/gfx/animation.cpp
@@ -673,7 +673,7 @@ void BS_Animation::PersistCallbackVector(BS_OutputPersistenceBlock &Writer, cons
// Alle Callbacks einzeln persistieren.
Common::Array<ANIMATION_CALLBACK_DATA>::const_iterator It = Vector.begin();
while (It != Vector.end()) {
- Writer.Write(BS_CallbackRegistry::GetInstance().ResolveCallbackPointer((void (*)(int))It->Callback));
+ Writer.Write(CallbackRegistry::getInstance().resolveCallbackPointer((void (*)(int))It->Callback));
Writer.Write(It->Data);
++It;
@@ -696,7 +696,7 @@ void BS_Animation::UnpersistCallbackVector(BS_InputPersistenceBlock &Reader, Com
Common::String CallbackFunctionName;
Reader.Read(CallbackFunctionName);
- CallbackData.Callback = reinterpret_cast<ANIMATION_CALLBACK>(BS_CallbackRegistry::GetInstance().ResolveCallbackFunction(CallbackFunctionName));
+ CallbackData.Callback = reinterpret_cast<ANIMATION_CALLBACK>(CallbackRegistry::getInstance().resolveCallbackFunction(CallbackFunctionName));
Reader.Read(CallbackData.Data);
diff --git a/engines/sword25/gfx/graphicengine_script.cpp b/engines/sword25/gfx/graphicengine_script.cpp
index af558e6578..07a867bf6c 100644
--- a/engines/sword25/gfx/graphicengine_script.cpp
+++ b/engines/sword25/gfx/graphicengine_script.cpp
@@ -91,9 +91,9 @@ std::auto_ptr<ActionCallback> ActionCallbackPtr;
struct CallbackfunctionRegisterer {
CallbackfunctionRegisterer() {
- BS_CallbackRegistry::GetInstance().RegisterCallbackFunction("LuaLoopPointCB", (void ( *)(int))AnimationLoopPointCallback);
- BS_CallbackRegistry::GetInstance().RegisterCallbackFunction("LuaActionCB", (void ( *)(int))AnimationActionCallback);
- BS_CallbackRegistry::GetInstance().RegisterCallbackFunction("LuaDeleteCB", (void ( *)(int))AnimationDeleteCallback);
+ CallbackRegistry::getInstance().registerCallbackFunction("LuaLoopPointCB", (void ( *)(int))AnimationLoopPointCallback);
+ CallbackRegistry::getInstance().registerCallbackFunction("LuaActionCB", (void ( *)(int))AnimationActionCallback);
+ CallbackRegistry::getInstance().registerCallbackFunction("LuaDeleteCB", (void ( *)(int))AnimationDeleteCallback);
}
};
static CallbackfunctionRegisterer Instance;