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-rwxr-xr-xengines/sword25/kernel/resservice.h121
1 files changed, 62 insertions, 59 deletions
diff --git a/engines/sword25/kernel/resservice.h b/engines/sword25/kernel/resservice.h
index ef95cfdce9..86c55ed6b9 100755
--- a/engines/sword25/kernel/resservice.h
+++ b/engines/sword25/kernel/resservice.h
@@ -1,21 +1,27 @@
-// -----------------------------------------------------------------------------
-// This file is part of Broken Sword 2.5
-// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer
-//
-// Broken Sword 2.5 is free software; you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation; either version 2 of the License, or
-// (at your option) any later version.
-//
-// Broken Sword 2.5 is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with Broken Sword 2.5; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-// -----------------------------------------------------------------------------
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
#ifndef SWORD25_RESOURCESERVICE_H
#define SWORD25_RESOURCESERVICE_H
@@ -26,10 +32,11 @@
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/resmanager.h"
+namespace Sword25 {
+
class BS_Resource;
-class BS_ResourceService : public BS_Service
-{
+class BS_ResourceService : public BS_Service {
public:
BS_ResourceService(BS_Kernel* pKernel) : BS_Service(pKernel)
{
@@ -41,70 +48,66 @@ public:
/**
- @brief Lädt eine Resource.
- @param FileName Dateiname
- @return gibt die Resource zurück, falls erfolgreich, ansonsten NULL
- */
- virtual BS_Resource* LoadResource(const std::string& FileName) = 0;
+ * Loads a resource
+ * @return Returns the resource if successful, otherwise NULL
+ */
+ virtual BS_Resource *LoadResource(const Common::String &FileName) = 0;
/**
- @brief CanLoadResource prüft, ob Resource vom Service geladen werden kann.
- @param FileName Dateiname
- @return true, falls Service Resource laden kann
- @remark Überprüfung basiert auf dem Dateinamen, wenn das Dateiformat nicht passt, gibts Ärger.
- */
- virtual bool CanLoadResource(const std::string& FileName) = 0;
+ * Checks whether the given name can be loaded by the resource service
+ * @param FileName Dateiname
+ * @return Returns true if the resource can be loaded.
+ */
+ virtual bool CanLoadResource(const Common::String& FileName) = 0;
protected:
- // Hilfsmethoden für BS_ResourceService Klassen
+ // Alternative methods for classes BS_ResourceService
/**
- @brief Vergleicht zwei Strings, wobei der zweite String die Wildcards * und ? enthalten darf
- @param String der erste Vergleichsstring. Dieser darf keine Wildcards enthalten.
- @param Pattern der zweite Vergleichsstring. Dieser darf die Wildcards * und ? enthalten.
- @return Gibt true zurück, wenn der String auf das Pattern passt, ansonsten false.
- */
- bool _WildCardStringMatch(const std::string& String, const std::string& Pattern)
- {
+ * Compares two strings, with the second string allowed to contain '*' and '?' wildcards
+ * @param String The first comparison string. This must not contain wildcards
+ * @param Pattern The sceond comaprison string. Wildcards of '*' and '?' are allowed.
+ * @return Returns true if the string matches the pattern, otherwise false.
+ */
+ bool _WildCardStringMatch(const Common::String &String, const Common::String &Pattern) {
return _WildCardStringMatchRecursion(String.c_str(), Pattern.c_str());
}
private:
- bool _WildCardStringMatchRecursion(const char* String, const char* Pattern)
- {
- // Rekursionsabschlüsse:
- // 1. Der Pattern-String enthält nur noch * -> TRUE
- if (*Pattern == '*')
- {
- // Es muss mit einer Kopie von Pattern gearbeitet werden um den aktuellen Zustand nicht zu zerstören
- char* PatternCopy = (char*) Pattern;
+ bool _WildCardStringMatchRecursion(const char *String, const char *Pattern) {
+ // Checks:
+ // 1. The pattern starts with '*' -> TRUE
+ if (*Pattern == '*') {
+ // Use a copy of the pattern pointer so as not to destroy the current state
+ char *PatternCopy = (char *)Pattern;
while (*PatternCopy == '*') { PatternCopy++; }
if (!*PatternCopy) return true;
}
- // 2. Der String ist zuende, das Pattern aber noch nicht -> FALSE
+ // 2. The string is over, but the patern is not -> FALSE
if (!*String && *Pattern) return false;
- // 3. Der String ist zuende, also ist auch das Pattern zuende (s.o.) -> TRUE
+ // 3. The string is over, and the pattern is finished -> TRUE
if (!*String) return true;
- // Rekursionsaufruf 1:
- // Falls die beiden aktuellen Zeichen gleich sind, oder Pattern '?' ist wird das Ergebnis von restlichen String zurückgegeben
+ // Recursive check 1:
+ // If the two current characters are the same, or pattern '?', then keep scanning
if (*String == *Pattern || *Pattern == '?') return _WildCardStringMatchRecursion(String + 1, Pattern + 1);
// Falls nicht, wird untersucht ob ein '*' vorliegt
- if (*Pattern == '*')
- {
- // Rekursionsaufruf 2:
- // Zunächst wird das Ergebnis von String und Pattern + 1 untersucht...
+ if (*Pattern == '*') {
+ // Recursive check 2:
+ // First the result of strign and pattern + 1 is examined..
if (_WildCardStringMatchRecursion(String, Pattern + 1)) return true;
- // Falls das fehlschlägt, wird das Ergebnis von String + 1 Pattern zurückgegeben
+ // If this fails, the result of string + 1 pattern is returned
else return _WildCardStringMatchRecursion(String + 1, Pattern);
- // Die Rekursion kehrt also immer wieder an diese Stelle zurück, bis das Zeichen in String,
- // dem nach dem '*' in Pattern entspricht
+ // The recursion ends, therefore, keep returning to this place until a character
+ // in the string which corresponds to the '*' in pattern
}
- // Wenn kein '*' in Pattern vorliegt, schlägt der Vergleich fehl
+ // The match has failed
return false;
}
};
+} // End of namespace Sword25
+
#endif