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-rw-r--r--engines/sword25/sfx/soundengine_script.cpp365
1 files changed, 365 insertions, 0 deletions
diff --git a/engines/sword25/sfx/soundengine_script.cpp b/engines/sword25/sfx/soundengine_script.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "sword25/kernel/common.h"
+#include "sword25/kernel/kernel.h"
+#include "sword25/script/script.h"
+#include "sword25/script/luabindhelper.h"
+
+#include "sword25/sfx/soundengine.h"
+
+namespace Sword25 {
+
+static int init(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ if (lua_gettop(L) == 0)
+ lua_pushbooleancpp(L, pSfx->init(44100, 32));
+ else if (lua_gettop(L) == 1)
+ lua_pushbooleancpp(L, pSfx->init(static_cast<uint>(luaL_checknumber(L, 1)), 32));
+ else
+ lua_pushbooleancpp(L, pSfx->init(static_cast<uint>(luaL_checknumber(L, 1)), static_cast<uint>(luaL_checknumber(L, 2))));
+
+ return 1;
+}
+
+static int update(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->update();
+
+ return 0;
+}
+
+static int setVolume(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->setVolume(static_cast<float>(luaL_checknumber(L, 1)),
+ static_cast<SoundEngine::SOUND_TYPES>(static_cast<uint>(luaL_checknumber(L, 2))));
+
+ return 0;
+}
+
+static int getVolume(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ lua_pushnumber(L, pSfx->getVolume(static_cast<SoundEngine::SOUND_TYPES>(static_cast<uint>(luaL_checknumber(L, 1)))));
+
+ return 1;
+}
+
+static int pauseAll(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->pauseAll();
+
+ return 0;
+}
+
+static int resumeAll(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->resumeAll();
+
+ return 0;
+}
+
+static int pauseLayer(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->pauseLayer(static_cast<int>(luaL_checknumber(L, 1)));
+
+ return 0;
+}
+
+static int resumeLayer(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->resumeLayer(static_cast<int>(luaL_checknumber(L, 1)));
+
+ return 0;
+}
+
+static void processPlayParams(lua_State *L, Common::String &fileName, SoundEngine::SOUND_TYPES &type, float &volume, float &pan, bool &loop, int &loopStart, int &loopEnd, uint &layer) {
+ fileName = luaL_checkstring(L, 1);
+
+ type = static_cast<SoundEngine::SOUND_TYPES>(static_cast<uint>(luaL_checknumber(L, 2)));
+
+ if (lua_gettop(L) < 3 || lua_isnil(L, 3))
+ volume = 1.0f;
+ else
+ volume = static_cast<float>(luaL_checknumber(L, 3));
+
+ if (lua_gettop(L) < 4 || lua_isnil(L, 4))
+ pan = 0.0f;
+ else
+ pan = static_cast<float>(luaL_checknumber(L, 4));
+
+ if (lua_gettop(L) < 5 || lua_isnil(L, 5))
+ loop = false;
+ else
+ loop = lua_tobooleancpp(L, 5);
+
+ if (lua_gettop(L) < 6 || lua_isnil(L, 6))
+ loopStart = -1;
+ else
+ loopStart = static_cast<int>(luaL_checknumber(L, 6));
+
+ if (lua_gettop(L) < 7 || lua_isnil(L, 7))
+ loopEnd = -1;
+ else
+ loopEnd = static_cast<int>(luaL_checknumber(L, 7));
+
+ if (lua_gettop(L) < 8 || lua_isnil(L, 8))
+ layer = 0;
+ else
+ layer = static_cast<uint>(luaL_checknumber(L, 8));
+}
+
+static int playSound(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ Common::String fileName;
+ SoundEngine::SOUND_TYPES type;
+ float volume;
+ float pan;
+ bool loop;
+ int loopStart;
+ int loopEnd;
+ uint layer;
+ processPlayParams(L, fileName, type, volume, pan, loop, loopStart, loopEnd, layer);
+
+ lua_pushbooleancpp(L, pSfx->playSound(fileName, type, volume, pan, loop, loopStart, loopEnd, layer));
+
+ return 1;
+}
+
+static int playSoundEx(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ Common::String fileName;
+ SoundEngine::SOUND_TYPES type;
+ float volume;
+ float pan;
+ bool loop;
+ int loopStart;
+ int loopEnd;
+ uint layer;
+ processPlayParams(L, fileName, type, volume, pan, loop, loopStart, loopEnd, layer);
+
+ lua_pushnumber(L, pSfx->playSoundEx(fileName, type, volume, pan, loop, loopStart, loopEnd, layer));
+
+ return 1;
+}
+
+static int setSoundVolume(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->setSoundVolume(static_cast<uint>(luaL_checknumber(L, 1)), static_cast<float>(luaL_checknumber(L, 2)));
+
+ return 0;
+}
+
+static int setSoundPanning(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->setSoundPanning(static_cast<uint>(luaL_checknumber(L, 1)), static_cast<float>(luaL_checknumber(L, 2)));
+
+ return 0;
+}
+
+static int pauseSound(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->pauseSound(static_cast<uint>(luaL_checknumber(L, 1)));
+
+ return 0;
+}
+
+static int resumeSound(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->resumeSound(static_cast<uint>(luaL_checknumber(L, 1)));
+
+ return 0;
+}
+
+static int stopSound(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->stopSound(static_cast<uint>(luaL_checknumber(L, 1)));
+
+ return 0;
+}
+
+static int isSoundPaused(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ lua_pushbooleancpp(L, pSfx->isSoundPaused(static_cast<uint>(luaL_checknumber(L, 1))));
+
+ return 1;
+}
+
+static int isSoundPlaying(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ lua_pushbooleancpp(L, pSfx->isSoundPlaying(static_cast<uint>(luaL_checknumber(L, 1))));
+
+ return 1;
+}
+
+static int getSoundVolume(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ lua_pushnumber(L, pSfx->getSoundVolume(static_cast<uint>(luaL_checknumber(L, 1))));
+
+ return 1;
+}
+
+static int getSoundPanning(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ lua_pushnumber(L, pSfx->getSoundPanning(static_cast<uint>(luaL_checknumber(L, 1))));
+
+ return 1;
+}
+
+static const char *SFX_LIBRARY_NAME = "Sfx";
+
+static const luaL_reg SFX_FUNCTIONS[] = {
+ {"Init", init},
+ {"Update", update},
+ {"__SetVolume", setVolume},
+ {"__GetVolume", getVolume},
+ {"PauseAll", pauseAll},
+ {"ResumeAll", resumeAll},
+ {"PauseLayer", pauseLayer},
+ {"ResumeLayer", resumeLayer},
+ {"__PlaySound", playSound},
+ {"__PlaySoundEx", playSoundEx},
+ {"__SetSoundVolume", setSoundVolume},
+ {"__SetSoundPanning", setSoundPanning},
+ {"__PauseSound", pauseSound},
+ {"__ResumeSound", resumeSound},
+ {"__StopSound", stopSound},
+ {"__IsSoundPaused", isSoundPaused},
+ {"__IsSoundPlaying", isSoundPlaying},
+ {"__GetSoundVolume", getSoundVolume},
+ {"__GetSoundPanning", getSoundPanning},
+ {0, 0}
+};
+
+static const lua_constant_reg SFX_CONSTANTS[] = {
+ {"MUSIC", SoundEngine::MUSIC},
+ {"SPEECH", SoundEngine::SPEECH},
+ {"SFX", SoundEngine::SFX},
+ {0, 0}
+};
+
+bool SoundEngine::registerScriptBindings() {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
+ BS_ASSERT(pScript);
+ lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
+ BS_ASSERT(L);
+
+ if (!LuaBindhelper::addFunctionsToLib(L, SFX_LIBRARY_NAME, SFX_FUNCTIONS)) return false;
+ if (!LuaBindhelper::addConstantsToLib(L, SFX_LIBRARY_NAME, SFX_CONSTANTS)) return false;
+
+ return true;
+}
+
+} // End of namespace Sword25