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-rw-r--r--engines/sword25/sfx/soundengine.cpp274
-rw-r--r--engines/sword25/sfx/soundengine.h263
-rw-r--r--engines/sword25/sfx/soundengine_script.cpp365
3 files changed, 902 insertions, 0 deletions
diff --git a/engines/sword25/sfx/soundengine.cpp b/engines/sword25/sfx/soundengine.cpp
new file mode 100644
index 0000000000..c753afd9b9
--- /dev/null
+++ b/engines/sword25/sfx/soundengine.cpp
@@ -0,0 +1,274 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#define BS_LOG_PREFIX "SOUNDENGINE"
+
+#include "sword25/sword25.h"
+#include "sword25/sfx/soundengine.h"
+#include "sword25/package/packagemanager.h"
+#include "sword25/kernel/resource.h"
+
+#include "sound/decoders/vorbis.h"
+
+namespace Sword25 {
+
+class SoundResource : public Resource {
+public:
+ SoundResource(const Common::String &fileName) : Resource(fileName, Resource::TYPE_SOUND), _fname(fileName) {}
+ virtual ~SoundResource() {
+ debugC(1, kDebugSound, "SoundResource: Unloading file %s", _fname.c_str());
+ }
+
+private:
+ Common::String _fname;
+};
+
+
+SoundEngine::SoundEngine(Kernel *pKernel) : ResourceService(pKernel) {
+ if (!registerScriptBindings())
+ BS_LOG_ERRORLN("Script bindings could not be registered.");
+ else
+ BS_LOGLN("Script bindings registered.");
+
+ _mixer = g_system->getMixer();
+
+ for (int i = 0; i < SOUND_HANDLES; i++)
+ _handles[i].type = kFreeHandle;
+}
+
+Service *SoundEngine_CreateObject(Kernel *pKernel) {
+ return new SoundEngine(pKernel);
+}
+
+bool SoundEngine::init(uint sampleRate, uint channels) {
+ warning("STUB: SoundEngine::init(%d, %d)", sampleRate, channels);
+
+ return true;
+}
+
+void SoundEngine::update() {
+}
+
+void SoundEngine::setVolume(float volume, SOUND_TYPES type) {
+ warning("STUB: SoundEngine::setVolume(%f, %d)", volume, type);
+}
+
+float SoundEngine::getVolume(SOUND_TYPES type) {
+ warning("STUB: SoundEngine::getVolume(%d)", type);
+ return 0;
+}
+
+void SoundEngine::pauseAll() {
+ debugC(1, kDebugSound, "SoundEngine::pauseAll()");
+
+ _mixer->pauseAll(true);
+}
+
+void SoundEngine::resumeAll() {
+ debugC(1, kDebugSound, "SoundEngine::resumeAll()");
+
+ _mixer->pauseAll(false);
+}
+
+void SoundEngine::pauseLayer(uint layer) {
+ warning("STUB: SoundEngine::pauseLayer(%d)", layer);
+}
+
+void SoundEngine::resumeLayer(uint layer) {
+ warning("STUB: SoundEngine::resumeLayer(%d)", layer);
+}
+
+SndHandle *SoundEngine::getHandle(uint *id) {
+
+ // NOTE: Index 0 means error. Thus we're not using it
+ for (uint i = 1; i < SOUND_HANDLES; i++) {
+ if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle)) {
+ debugC(kDebugSound, 5, "Handle %d has finished playing", i);
+ _handles[i].type = kFreeHandle;
+ }
+ }
+
+ for (uint i = 1; i < SOUND_HANDLES; i++) {
+ if (_handles[i].type == kFreeHandle) {
+ debugC(kDebugSound, 5, "Allocated handle %d", i);
+ if (id)
+ *id = i;
+ return &_handles[i];
+ }
+ }
+
+ error("Sound::getHandle(): Too many sound handles");
+
+ return NULL;
+}
+
+Audio::Mixer::SoundType getType(SoundEngine::SOUND_TYPES type) {
+ switch (type) {
+ case SoundEngine::MUSIC:
+ return Audio::Mixer::kMusicSoundType;
+ case SoundEngine::SPEECH:
+ return Audio::Mixer::kSpeechSoundType;
+ case SoundEngine::SFX:
+ return Audio::Mixer::kSFXSoundType;
+ default:
+ error("Unknown SOUND_TYPE");
+ }
+
+ return Audio::Mixer::kPlainSoundType;
+}
+
+bool SoundEngine::playSound(const Common::String &fileName, SOUND_TYPES type, float volume, float pan, bool loop, int loopStart, int loopEnd, uint layer) {
+ debugC(1, kDebugSound, "SoundEngine::playSound(%s, %d, %f, %f, %d, %d, %d, %d)", fileName.c_str(), type, volume, pan, loop, loopStart, loopEnd, layer);
+
+ playSoundEx(fileName, type, volume, pan, loop, loopStart, loopEnd, layer);
+
+ return true;
+}
+
+uint SoundEngine::playSoundEx(const Common::String &fileName, SOUND_TYPES type, float volume, float pan, bool loop, int loopStart, int loopEnd, uint layer) {
+ Common::SeekableReadStream *in = Kernel::GetInstance()->GetPackage()->getStream(fileName);
+ Audio::SeekableAudioStream *stream = Audio::makeVorbisStream(in, DisposeAfterUse::YES);
+ uint id;
+ SndHandle *handle = getHandle(&id);
+
+ debugC(1, kDebugSound, "SoundEngine::playSoundEx(%s, %d, %f, %f, %d, %d, %d, %d)", fileName.c_str(), type, volume, pan, loop, loopStart, loopEnd, layer);
+
+ _mixer->playStream(getType(type), &(handle->handle), stream, -1, (byte)(volume * 255), (int8)(pan * 127));
+
+ return id;
+}
+
+void SoundEngine::setSoundVolume(uint handle, float volume) {
+ assert(handle < SOUND_HANDLES);
+
+ debugC(1, kDebugSound, "SoundEngine::setSoundVolume(%d, %f)", handle, volume);
+
+ _mixer->setChannelVolume(_handles[handle].handle, (byte)(volume * 255));
+}
+
+void SoundEngine::setSoundPanning(uint handle, float pan) {
+ assert(handle < SOUND_HANDLES);
+
+ debugC(1, kDebugSound, "SoundEngine::setSoundPanning(%d, %f)", handle, pan);
+
+ _mixer->setChannelBalance(_handles[handle].handle, (int8)(pan * 127));
+}
+
+void SoundEngine::pauseSound(uint handle) {
+ assert(handle < SOUND_HANDLES);
+
+ debugC(1, kDebugSound, "SoundEngine::pauseSound(%d)", handle);
+
+ _mixer->pauseHandle(_handles[handle].handle, true);
+}
+
+void SoundEngine::resumeSound(uint handle) {
+ assert(handle < SOUND_HANDLES);
+
+ debugC(1, kDebugSound, "SoundEngine::resumeSound(%d)", handle);
+
+ _mixer->pauseHandle(_handles[handle].handle, false);
+}
+
+void SoundEngine::stopSound(uint handle) {
+ assert(handle < SOUND_HANDLES);
+
+ debugC(1, kDebugSound, "SoundEngine::stopSound(%d)", handle);
+
+ _mixer->stopHandle(_handles[handle].handle);
+}
+
+bool SoundEngine::isSoundPaused(uint handle) {
+ warning("STUB: SoundEngine::isSoundPaused(%d)", handle);
+
+ return false;
+}
+
+bool SoundEngine::isSoundPlaying(uint handle) {
+ assert(handle < SOUND_HANDLES);
+
+ debugC(1, kDebugSound, "SoundEngine::isSoundPlaying(%d)", handle);
+
+ return _mixer->isSoundHandleActive(_handles[handle].handle);
+}
+
+float SoundEngine::getSoundVolume(uint handle) {
+ warning("STUB: SoundEngine::getSoundVolume(%d)", handle);
+
+ return 0;
+}
+
+float SoundEngine::getSoundPanning(uint handle) {
+ warning("STUB: SoundEngine::getSoundPanning(%d)", handle);
+
+ return 0;
+}
+
+float SoundEngine::getSoundTime(uint handle) {
+ warning("STUB: SoundEngine::getSoundTime(%d)", handle);
+
+ return 0;
+}
+
+Resource *SoundEngine::loadResource(const Common::String &fileName) {
+ warning("STUB: SoundEngine::loadResource(%s)", fileName.c_str());
+
+ return new SoundResource(fileName);
+}
+
+bool SoundEngine::canLoadResource(const Common::String &fileName) {
+ Common::String fname = fileName;
+
+ debugC(1, kDebugSound, "SoundEngine::canLoadResource(%s)", fileName.c_str());
+
+ fname.toLowercase();
+
+ return fname.hasSuffix(".ogg");
+}
+
+
+bool SoundEngine::persist(OutputPersistenceBlock &writer) {
+ warning("STUB: SoundEngine::persist()");
+
+ return true;
+}
+
+bool SoundEngine::unpersist(InputPersistenceBlock &reader) {
+ warning("STUB: SoundEngine::unpersist()");
+
+ return true;
+}
+
+
+} // End of namespace Sword25
diff --git a/engines/sword25/sfx/soundengine.h b/engines/sword25/sfx/soundengine.h
new file mode 100644
index 0000000000..81383b12cb
--- /dev/null
+++ b/engines/sword25/sfx/soundengine.h
@@ -0,0 +1,263 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+/*
+ * BS_SoundEngine
+ * -------------
+ * This is the sound engine interface that contains all the methods a sound
+ * engine must implement.
+ * Implementations of the sound engine have to be derived from this class.
+ * It should be noted that a sound engine must maintain a list of all the
+ * samples it uses, and that these samples should be released when the
+ * destructor is called.
+ *
+ * Autor: Malte Thiesen
+ */
+
+#ifndef SWORD25_SOUNDENGINE_H
+#define SWORD25_SOUNDENGINE_H
+
+#include "sword25/kernel/common.h"
+#include "sword25/kernel/resservice.h"
+#include "sword25/kernel/persistable.h"
+
+#include "sound/audiostream.h"
+#include "sound/mixer.h"
+
+namespace Sword25 {
+
+#define SOUND_HANDLES 32
+
+enum sndHandleType {
+ kFreeHandle,
+ kEffectHandle,
+ kVoiceHandle
+};
+
+struct SndHandle {
+ Audio::SoundHandle handle;
+ sndHandleType type;
+};
+
+
+class SoundEngine : public ResourceService, public Persistable {
+public:
+ enum SOUND_TYPES {
+ MUSIC = 0,
+ SPEECH = 1,
+ SFX = 2
+ };
+
+ /**
+ * The callback function of PlayDynamicSoundEx
+ * @param UserData User-specified pointer
+ * @param Data Pointer to the data buffer
+ * @param DataLength Length of the data to be written in bytes
+ */
+ typedef void (*DynamicSoundReadCallback)(void *UserData, void *Data, uint DataLength);
+
+ SoundEngine(Kernel *pKernel);
+ ~SoundEngine() {};
+
+ /**
+ * Initialises the sound engine
+ * @param SampleRate Specifies the sample rate to use.
+ * @param Channels The maximum number of channels. The default is 32.
+ * @return Returns true on success, otherwise false.
+ * @remark Calls to other methods may take place only if this
+ * method was called successfully.
+ */
+ bool init(uint sampleRate, uint channels = 32);
+
+ /**
+ * Performs a "tick" of the sound engine
+ *
+ * This method should be called once per frame. It can be used by implementations
+ * of the sound engine that are not running in their own thread, or to perform
+ * additional administrative tasks that are needed.
+ */
+ void update();
+
+ /**
+ * Sets the default volume for the different sound types
+ * @param Volume The default volume level (0 = off, 1 = full volume)
+ * @param Type The SoundType whose volume is to be changed
+ */
+ void setVolume(float volume, SOUND_TYPES type);
+
+ /**
+ * Specifies the default volume of different sound types
+ * @param Type The SoundType
+ * @return Returns the standard sound volume for the given type
+ * (0 = off, 1 = full volume).
+ */
+ float getVolume(SOUND_TYPES type);
+
+ /**
+ * Pauses all the sounds that are playing.
+ */
+ void pauseAll();
+
+ /**
+ * Resumes all currently stopped sounds
+ */
+ void resumeAll();
+
+ /**
+ * Pauses all sounds of a given layer.
+ * @param Layer The Sound Layer
+ */
+ void pauseLayer(uint layer);
+
+ /**
+ * Resumes all the sounds in a layer that was previously stopped with PauseLayer()
+ * @param Layer The Sound Layer
+ */
+ void resumeLayer(uint layer);
+
+ /**
+ * Plays a sound
+ * @param FileName The filename of the sound to be played
+ * @param Type The type of sound
+ * @param Volume The volume of the sound (0 = off, 1 = full volume)
+ * @param Pan Panning (-1 = full left, 1 = right)
+ * @param Loop Indicates whether the sound should be looped
+ * @param LoopStart Indicates the starting loop point. If a value less than 0 is passed, the start
+ * of the sound is used.
+ * @param LoopEnd Indicates the ending loop point. If a avlue is passed less than 0, the end of
+ * the sound is used.
+ * @param Layer The sound layer
+ * @return Returns true if the playback of the sound was started successfully.
+ * @remark If more control is needed over the playing, eg. changing the sound parameters
+ * for Volume and Panning, then PlaySoundEx should be used.
+ */
+ bool playSound(const Common::String &fileName, SOUND_TYPES type, float volume = 1.0f, float pan = 0.0f, bool loop = false, int loopStart = -1, int loopEnd = -1, uint layer = 0);
+
+ /**
+ * Plays a sound
+ * @param Type The type of sound
+ * @param Volume The volume of the sound (0 = off, 1 = full volume)
+ * @param Pan Panning (-1 = full left, 1 = right)
+ * @param Loop Indicates whether the sound should be looped
+ * @param LoopStart Indicates the starting loop point. If a value less than 0 is passed, the start
+ * of the sound is used.
+ * @param LoopEnd Indicates the ending loop point. If a avlue is passed less than 0, the end of
+ * the sound is used.
+ * @param Layer The sound layer
+ * @return Returns a handle to the sound. With this handle, the sound can be manipulated during playback.
+ * @remark If more control is needed over the playing, eg. changing the sound parameters
+ * for Volume and Panning, then PlaySoundEx should be used.
+ */
+ uint playSoundEx(const Common::String &fileName, SOUND_TYPES type, float volume = 1.0f, float pan = 0.0f, bool loop = false, int loopStart = -1, int loopEnd = -1, uint layer = 0);
+
+ /**
+ * Sets the volume of a playing sound
+ * @param Handle The sound handle
+ * @param Volume The volume of the sound (0 = off, 1 = full volume)
+ */
+ void setSoundVolume(uint handle, float volume);
+
+ /**
+ * Sets the panning of a playing sound
+ * @param Handle The sound handle
+ * @param Pan Panning (-1 = full left, 1 = right)
+ */
+ void setSoundPanning(uint handle, float pan);
+
+ /**
+ * Pauses a playing sound
+ * @param Handle The sound handle
+ */
+ void pauseSound(uint handle);
+
+ /**
+ * Resumes a paused sound
+ * @param Handle The sound handle
+ */
+ void resumeSound(uint handle);
+
+ /**
+ * Stops a playing sound
+ * @param Handle The sound handle
+ * @remark Calling this method invalidates the passed handle; it can no longer be used.
+ */
+ void stopSound(uint handle);
+
+ /**
+ * Returns whether a sound is paused
+ * @param Handle The sound handle
+ * @return Returns true if the sound is paused, false otherwise.
+ */
+ bool isSoundPaused(uint handle);
+
+ /**
+ * Returns whether a sound is still playing.
+ * @param Handle The sound handle
+ * @return Returns true if the sound is playing, false otherwise.
+ */
+ bool isSoundPlaying(uint handle);
+
+ /**
+ * Returns the volume of a playing sound (0 = off, 1 = full volume)
+ */
+ float getSoundVolume(uint handle);
+
+ /**
+ * Returns the panning of a playing sound (-1 = full left, 1 = right)
+ */
+ float getSoundPanning(uint handle);
+
+ /**
+ * Returns the position within a playing sound in seconds
+ */
+ float getSoundTime(uint handle);
+
+ Resource *loadResource(const Common::String &fileName);
+ bool canLoadResource(const Common::String &fileName);
+
+ bool persist(OutputPersistenceBlock &writer);
+ bool unpersist(InputPersistenceBlock &reader);
+
+private:
+ bool registerScriptBindings();
+ SndHandle *getHandle(uint *id);
+
+private:
+ Audio::Mixer *_mixer;
+ SndHandle _handles[SOUND_HANDLES];
+};
+
+} // End of namespace Sword25
+
+#endif
diff --git a/engines/sword25/sfx/soundengine_script.cpp b/engines/sword25/sfx/soundengine_script.cpp
new file mode 100644
index 0000000000..2808296799
--- /dev/null
+++ b/engines/sword25/sfx/soundengine_script.cpp
@@ -0,0 +1,365 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "sword25/kernel/common.h"
+#include "sword25/kernel/kernel.h"
+#include "sword25/script/script.h"
+#include "sword25/script/luabindhelper.h"
+
+#include "sword25/sfx/soundengine.h"
+
+namespace Sword25 {
+
+static int init(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ if (lua_gettop(L) == 0)
+ lua_pushbooleancpp(L, pSfx->init(44100, 32));
+ else if (lua_gettop(L) == 1)
+ lua_pushbooleancpp(L, pSfx->init(static_cast<uint>(luaL_checknumber(L, 1)), 32));
+ else
+ lua_pushbooleancpp(L, pSfx->init(static_cast<uint>(luaL_checknumber(L, 1)), static_cast<uint>(luaL_checknumber(L, 2))));
+
+ return 1;
+}
+
+static int update(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->update();
+
+ return 0;
+}
+
+static int setVolume(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->setVolume(static_cast<float>(luaL_checknumber(L, 1)),
+ static_cast<SoundEngine::SOUND_TYPES>(static_cast<uint>(luaL_checknumber(L, 2))));
+
+ return 0;
+}
+
+static int getVolume(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ lua_pushnumber(L, pSfx->getVolume(static_cast<SoundEngine::SOUND_TYPES>(static_cast<uint>(luaL_checknumber(L, 1)))));
+
+ return 1;
+}
+
+static int pauseAll(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->pauseAll();
+
+ return 0;
+}
+
+static int resumeAll(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->resumeAll();
+
+ return 0;
+}
+
+static int pauseLayer(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->pauseLayer(static_cast<int>(luaL_checknumber(L, 1)));
+
+ return 0;
+}
+
+static int resumeLayer(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->resumeLayer(static_cast<int>(luaL_checknumber(L, 1)));
+
+ return 0;
+}
+
+static void processPlayParams(lua_State *L, Common::String &fileName, SoundEngine::SOUND_TYPES &type, float &volume, float &pan, bool &loop, int &loopStart, int &loopEnd, uint &layer) {
+ fileName = luaL_checkstring(L, 1);
+
+ type = static_cast<SoundEngine::SOUND_TYPES>(static_cast<uint>(luaL_checknumber(L, 2)));
+
+ if (lua_gettop(L) < 3 || lua_isnil(L, 3))
+ volume = 1.0f;
+ else
+ volume = static_cast<float>(luaL_checknumber(L, 3));
+
+ if (lua_gettop(L) < 4 || lua_isnil(L, 4))
+ pan = 0.0f;
+ else
+ pan = static_cast<float>(luaL_checknumber(L, 4));
+
+ if (lua_gettop(L) < 5 || lua_isnil(L, 5))
+ loop = false;
+ else
+ loop = lua_tobooleancpp(L, 5);
+
+ if (lua_gettop(L) < 6 || lua_isnil(L, 6))
+ loopStart = -1;
+ else
+ loopStart = static_cast<int>(luaL_checknumber(L, 6));
+
+ if (lua_gettop(L) < 7 || lua_isnil(L, 7))
+ loopEnd = -1;
+ else
+ loopEnd = static_cast<int>(luaL_checknumber(L, 7));
+
+ if (lua_gettop(L) < 8 || lua_isnil(L, 8))
+ layer = 0;
+ else
+ layer = static_cast<uint>(luaL_checknumber(L, 8));
+}
+
+static int playSound(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ Common::String fileName;
+ SoundEngine::SOUND_TYPES type;
+ float volume;
+ float pan;
+ bool loop;
+ int loopStart;
+ int loopEnd;
+ uint layer;
+ processPlayParams(L, fileName, type, volume, pan, loop, loopStart, loopEnd, layer);
+
+ lua_pushbooleancpp(L, pSfx->playSound(fileName, type, volume, pan, loop, loopStart, loopEnd, layer));
+
+ return 1;
+}
+
+static int playSoundEx(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ Common::String fileName;
+ SoundEngine::SOUND_TYPES type;
+ float volume;
+ float pan;
+ bool loop;
+ int loopStart;
+ int loopEnd;
+ uint layer;
+ processPlayParams(L, fileName, type, volume, pan, loop, loopStart, loopEnd, layer);
+
+ lua_pushnumber(L, pSfx->playSoundEx(fileName, type, volume, pan, loop, loopStart, loopEnd, layer));
+
+ return 1;
+}
+
+static int setSoundVolume(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->setSoundVolume(static_cast<uint>(luaL_checknumber(L, 1)), static_cast<float>(luaL_checknumber(L, 2)));
+
+ return 0;
+}
+
+static int setSoundPanning(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->setSoundPanning(static_cast<uint>(luaL_checknumber(L, 1)), static_cast<float>(luaL_checknumber(L, 2)));
+
+ return 0;
+}
+
+static int pauseSound(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->pauseSound(static_cast<uint>(luaL_checknumber(L, 1)));
+
+ return 0;
+}
+
+static int resumeSound(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->resumeSound(static_cast<uint>(luaL_checknumber(L, 1)));
+
+ return 0;
+}
+
+static int stopSound(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ pSfx->stopSound(static_cast<uint>(luaL_checknumber(L, 1)));
+
+ return 0;
+}
+
+static int isSoundPaused(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ lua_pushbooleancpp(L, pSfx->isSoundPaused(static_cast<uint>(luaL_checknumber(L, 1))));
+
+ return 1;
+}
+
+static int isSoundPlaying(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ lua_pushbooleancpp(L, pSfx->isSoundPlaying(static_cast<uint>(luaL_checknumber(L, 1))));
+
+ return 1;
+}
+
+static int getSoundVolume(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ lua_pushnumber(L, pSfx->getSoundVolume(static_cast<uint>(luaL_checknumber(L, 1))));
+
+ return 1;
+}
+
+static int getSoundPanning(lua_State *L) {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ SoundEngine *pSfx = static_cast<SoundEngine *>(Kernel::GetInstance()->GetService("sfx"));
+ BS_ASSERT(pSfx);
+
+ lua_pushnumber(L, pSfx->getSoundPanning(static_cast<uint>(luaL_checknumber(L, 1))));
+
+ return 1;
+}
+
+static const char *SFX_LIBRARY_NAME = "Sfx";
+
+static const luaL_reg SFX_FUNCTIONS[] = {
+ {"Init", init},
+ {"Update", update},
+ {"__SetVolume", setVolume},
+ {"__GetVolume", getVolume},
+ {"PauseAll", pauseAll},
+ {"ResumeAll", resumeAll},
+ {"PauseLayer", pauseLayer},
+ {"ResumeLayer", resumeLayer},
+ {"__PlaySound", playSound},
+ {"__PlaySoundEx", playSoundEx},
+ {"__SetSoundVolume", setSoundVolume},
+ {"__SetSoundPanning", setSoundPanning},
+ {"__PauseSound", pauseSound},
+ {"__ResumeSound", resumeSound},
+ {"__StopSound", stopSound},
+ {"__IsSoundPaused", isSoundPaused},
+ {"__IsSoundPlaying", isSoundPlaying},
+ {"__GetSoundVolume", getSoundVolume},
+ {"__GetSoundPanning", getSoundPanning},
+ {0, 0}
+};
+
+static const lua_constant_reg SFX_CONSTANTS[] = {
+ {"MUSIC", SoundEngine::MUSIC},
+ {"SPEECH", SoundEngine::SPEECH},
+ {"SFX", SoundEngine::SFX},
+ {0, 0}
+};
+
+bool SoundEngine::registerScriptBindings() {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
+ BS_ASSERT(pScript);
+ lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
+ BS_ASSERT(L);
+
+ if (!LuaBindhelper::addFunctionsToLib(L, SFX_LIBRARY_NAME, SFX_FUNCTIONS)) return false;
+ if (!LuaBindhelper::addConstantsToLib(L, SFX_LIBRARY_NAME, SFX_CONSTANTS)) return false;
+
+ return true;
+}
+
+} // End of namespace Sword25