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Diffstat (limited to 'engines/tinsel/anim.cpp')
-rw-r--r--engines/tinsel/anim.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/tinsel/anim.cpp b/engines/tinsel/anim.cpp
index 266c39bca8..95d834d88a 100644
--- a/engines/tinsel/anim.cpp
+++ b/engines/tinsel/anim.cpp
@@ -59,7 +59,7 @@ union ANI_SCRIPT {
* Advance to next frame routine.
* @param pAnim Animation data structure
*/
-SCRIPTSTATE DoNextFrame(PANIM pAnim) {
+SCRIPTSTATE DoNextFrame(ANIM *pAnim) {
// get a pointer to the script
const ANI_SCRIPT *pAni = (const ANI_SCRIPT *)LockMem(pAnim->hScript);
@@ -227,7 +227,7 @@ SCRIPTSTATE DoNextFrame(PANIM pAnim) {
* @param hNewScript Script of multipart frames
* @param aniSpeed Sets speed of animation in frames
*/
-void InitStepAnimScript(PANIM pAnim, OBJECT *pAniObj, SCNHANDLE hNewScript, int aniSpeed) {
+void InitStepAnimScript(ANIM *pAnim, OBJECT *pAniObj, SCNHANDLE hNewScript, int aniSpeed) {
OBJECT *pObj; // multi-object list iterator
pAnim->aniDelta = 1; // will animate on next call to NextAnimRate
@@ -247,7 +247,7 @@ void InitStepAnimScript(PANIM pAnim, OBJECT *pAniObj, SCNHANDLE hNewScript, int
* Execute the next command in a animation script.
* @param pAnim Animation data structure
*/
-SCRIPTSTATE StepAnimScript(PANIM pAnim) {
+SCRIPTSTATE StepAnimScript(ANIM *pAnim) {
SCRIPTSTATE state;
if (--pAnim->aniDelta == 0) {
@@ -270,7 +270,7 @@ SCRIPTSTATE StepAnimScript(PANIM pAnim) {
* @param pAnim Animation data structure
* @param numFrames Number of frames to skip
*/
-void SkipFrames(PANIM pAnim, int numFrames) {
+void SkipFrames(ANIM *pAnim, int numFrames) {
// get a pointer to the script
const ANI_SCRIPT *pAni = (const ANI_SCRIPT *)LockMem(pAnim->hScript);