aboutsummaryrefslogtreecommitdiff
path: root/engines/tinsel/cursor.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/tinsel/cursor.cpp')
-rw-r--r--engines/tinsel/cursor.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/tinsel/cursor.cpp b/engines/tinsel/cursor.cpp
index 6e04feff57..8248609a81 100644
--- a/engines/tinsel/cursor.cpp
+++ b/engines/tinsel/cursor.cpp
@@ -77,7 +77,7 @@ static int nextTrail = 0;
static bool bWhoa = false; // Set by DropCursor() at the end of a scene
// - causes cursor processes to do nothing
- // Reset when main cursor has re-initialised
+ // Reset when main cursor has re-initialized
static uint16 restart = 0; // When main cursor has been bWhoa-ed, it waits
// for this to be set to 0x8000.
@@ -106,8 +106,8 @@ static int lastCursorX = 0, lastCursorY = 0;
static void DoCursorMove();
/**
- * Initialise and insert a cursor trail object, set its Z-pos, and hide
- * it. Also initialise its animation script.
+ * Initialize and insert a cursor trail object, set its Z-pos, and hide
+ * it. Also initialize its animation script.
*/
static void InitCurTrailObj(int i, int x, int y) {
const FREEL *pfr; // pointer to reel
@@ -127,13 +127,13 @@ static void InitCurTrailObj(int i, int x, int y) {
assert(BgPal()); // No background palette
pim->hImgPal = TO_LE_32(BgPal());
- // Initialise and insert the object, set its Z-pos, and hide it
+ // Initialize and insert the object, set its Z-pos, and hide it
ntrailData[i].trailObj = MultiInitObject(pmi);
MultiInsertObject(GetPlayfieldList(FIELD_STATUS), ntrailData[i].trailObj);
MultiSetZPosition(ntrailData[i].trailObj, Z_CURSORTRAIL);
MultiSetAniXY(ntrailData[i].trailObj, x, y);
- // Initialise the animation script
+ // Initialize the animation script
InitStepAnimScript(&ntrailData[i].trailAnim, ntrailData[i].trailObj, FROM_LE_32(pfr->script), ONE_SECOND / FROM_LE_32(pfilm->frate));
StepAnimScript(&ntrailData[i].trailAnim);
}
@@ -227,7 +227,7 @@ void GetCursorXY(int *x, int *y, bool absolute) {
}
/**
- * Re-initialise the main cursor to use the main cursor reel.
+ * Re-initialize the main cursor to use the main cursor reel.
* Called from TINLIB.C to restore cursor after hiding it.
* Called from INVENTRY.C to restore cursor after customising it.
*/
@@ -385,11 +385,11 @@ void SetAuxCursor(SCNHANDLE hFilm) {
ACoY = (short)((FROM_LE_16(pim->imgHeight) & ~C16_FLAG_MASK)/2 -
((int16) FROM_LE_16(pim->anioffY)));
- // Initialise and insert the auxillary cursor object
+ // Initialize and insert the auxillary cursor object
AcurObj = MultiInitObject(pmi);
MultiInsertObject(GetPlayfieldList(FIELD_STATUS), AcurObj);
- // Initialise the animation and set its position
+ // Initialize the animation and set its position
InitStepAnimScript(&AcurAnim, AcurObj, FROM_LE_32(pfr->script), ONE_SECOND / FROM_LE_32(pfilm->frate));
MultiSetAniXY(AcurObj, x - ACoX, y - ACoY);
MultiSetZPosition(AcurObj, Z_ACURSOR);
@@ -470,7 +470,7 @@ static void DoCursorMove() {
}
/**
- * Initialise cursor object.
+ * Initialize cursor object.
*/
static void InitCurObj() {
const FILM *pFilm;
@@ -500,7 +500,7 @@ static void InitCurObj() {
}
/**
- * Initialise the cursor position.
+ * Initialize the cursor position.
*/
static void InitCurPos() {
Common::Point ptMouse = _vm->getMousePosition();
@@ -530,7 +530,7 @@ static void CursorStoppedCheck(CORO_PARAM) {
while (restart != 0x8000)
CORO_SLEEP(1);
- // Re-initialise
+ // Re-initialize
InitCurObj();
InitCurPos();
InventoryIconCursor(false); // May be holding something
@@ -656,7 +656,7 @@ void DropCursor() {
* RestartCursor is called when a new scene is starting up.
*/
void RestartCursor() {
- restart = 0x8000; // Get the main cursor to re-initialise
+ restart = 0x8000; // Get the main cursor to re-initialize
}
/**