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-rw-r--r--engines/tinsel/detection.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp
index 4cae5885b5..32d4562ad9 100644
--- a/engines/tinsel/detection.cpp
+++ b/engines/tinsel/detection.cpp
@@ -52,8 +52,8 @@ uint32 TinselEngine::getFeatures() const {
return _gameDescription->features;
}
-Common::Language TinselEngine::getLanguage() const {
- return _gameDescription->desc.language;
+Common::Language TinselEngine::getLanguage() const {
+ return _gameDescription->desc.language;
}
Common::Platform TinselEngine::getPlatform() const {
@@ -454,14 +454,14 @@ public:
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
- virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
};
bool TinselMetaEngine::hasFeature(MetaEngineFeature f) const {
- return
+ return
(f == kSupportsListSaves) ||
// TODO: See tinsel.cpp ll 994-1005
#if 0
@@ -561,7 +561,7 @@ Common::Error TinselEngine::loadGameState(int slot) {
// slot numbers instead of savelist entry numbers for loading.
// This would also allow '-2' as slot for CD changes without
// any major hackery.
-
+
int listSlot = -1;
const int numStates = Tinsel::getList();
for (int i = 0; i < numStates; ++i) {