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-rw-r--r--engines/tinsel/polygons.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/tinsel/polygons.cpp b/engines/tinsel/polygons.cpp
index 26a861f692..6fc1c65ec5 100644
--- a/engines/tinsel/polygons.cpp
+++ b/engines/tinsel/polygons.cpp
@@ -1275,13 +1275,13 @@ HPOLYGON GetPolyHandle(int i) {
// **************************************************************************
//
-// Code called to initialise or wrap up a scene:
+// Code called to initialize or wrap up a scene:
//
// **************************************************************************
/**
* Called at the start of a scene, when all polygons have been
- * initialised, to work out which paths are adjacent to which.
+ * initialized, to work out which paths are adjacent to which.
*/
static int DistinctCorners(HPOLYGON hp1, HPOLYGON hp2) {
const POLYGON *pp1, *pp2;
@@ -1593,7 +1593,7 @@ static PPOLYGON GetPolyEntry() {
/**
* Variation of GetPolyEntry from Tinsel 1 that splits up getting a new
- * polygon structure from initialising it
+ * polygon structure from initializing it
*/
static PPOLYGON CommonInits(PTYPE polyType, int pno, const Poly &ptp, bool bRestart) {
int i;
@@ -1657,14 +1657,14 @@ static void PseudoCenter(POLYGON *p) {
}
/**
- * Initialise an EXIT polygon.
+ * Initialize an EXIT polygon.
*/
static void InitExit(const Poly &ptp, int pno, bool bRestart) {
CommonInits(EXIT, pno, ptp, bRestart);
}
/**
- * Initialise a PATH or NPATH polygon.
+ * Initialize a PATH or NPATH polygon.
*/
static void InitPath(const Poly &ptp, bool NodePath, int pno, bool bRestart) {
PPOLYGON p = CommonInits(PATH, pno, ptp, bRestart);
@@ -1676,14 +1676,14 @@ static void InitPath(const Poly &ptp, bool NodePath, int pno, bool bRestart) {
/**
- * Initialise a BLOCKING polygon.
+ * Initialize a BLOCKING polygon.
*/
static void InitBlock(const Poly &ptp, int pno, bool bRestart) {
CommonInits(BLOCK, pno, ptp, bRestart);
}
/**
- * Initialise an extra BLOCKING polygon related to a moving actor.
+ * Initialize an extra BLOCKING polygon related to a moving actor.
* The width of the polygon depends on the width of the actor which is
* trying to walk through the actor you first thought of.
* This is for dynamic blocking.
@@ -1718,7 +1718,7 @@ HPOLYGON InitExtraBlock(PMOVER ca, PMOVER ta) {
}
/**
- * Initialise an EFFECT polygon.
+ * Initialize an EFFECT polygon.
*/
static void InitEffect(const Poly &ptp, int pno, bool bRestart) {
CommonInits(EFFECT, pno, ptp, bRestart);
@@ -1726,7 +1726,7 @@ static void InitEffect(const Poly &ptp, int pno, bool bRestart) {
/**
- * Initialise a REFER polygon.
+ * Initialize a REFER polygon.
*/
static void InitRefer(const Poly &ptp, int pno, bool bRestart) {
PPOLYGON p = CommonInits(REFER, pno, ptp, bRestart);
@@ -1736,7 +1736,7 @@ static void InitRefer(const Poly &ptp, int pno, bool bRestart) {
/**
- * Initialise a TAG polygon.
+ * Initialize a TAG polygon.
*/
static void InitTag(const Poly &ptp, int pno, bool bRestart) {
CommonInits(TAG, pno, ptp, bRestart);
@@ -1781,7 +1781,7 @@ static void KillDeadPolygons() {
}
/**
- * Called at the start of a scene to initialise the polys in that scene.
+ * Called at the start of a scene to initialize the polys in that scene.
*/
void InitPolygons(SCNHANDLE ph, int numPoly, bool bRestart) {
pHandle = ph;