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-rw-r--r--engines/tinsel/scene.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp
index 043b18b8c5..6b6f4a5cd3 100644
--- a/engines/tinsel/scene.cpp
+++ b/engines/tinsel/scene.cpp
@@ -130,14 +130,14 @@ const SCENE_STRUC *GetSceneStruc(const byte *pStruc) {
const byte *p = pStruc;
memset(&g_tempStruc, 0, sizeof(SCENE_STRUC));
- g_tempStruc.numEntrance = READ_32(p); p += sizeof(uint32);
- g_tempStruc.numPoly = READ_32(p); p += sizeof(uint32);
- g_tempStruc.numTaggedActor = READ_32(p); p += sizeof(uint32);
- g_tempStruc.defRefer = READ_32(p); p += sizeof(uint32);
- g_tempStruc.hSceneScript = READ_32(p); p += sizeof(uint32);
- g_tempStruc.hEntrance = READ_32(p); p += sizeof(uint32);
- g_tempStruc.hPoly = READ_32(p); p += sizeof(uint32);
- g_tempStruc.hTaggedActor = READ_32(p); p += sizeof(uint32);
+ g_tempStruc.numEntrance = READ_UINT32(p); p += sizeof(uint32);
+ g_tempStruc.numPoly = READ_UINT32(p); p += sizeof(uint32);
+ g_tempStruc.numTaggedActor = READ_UINT32(p); p += sizeof(uint32);
+ g_tempStruc.defRefer = READ_UINT32(p); p += sizeof(uint32);
+ g_tempStruc.hSceneScript = READ_UINT32(p); p += sizeof(uint32);
+ g_tempStruc.hEntrance = READ_UINT32(p); p += sizeof(uint32);
+ g_tempStruc.hPoly = READ_UINT32(p); p += sizeof(uint32);
+ g_tempStruc.hTaggedActor = READ_UINT32(p); p += sizeof(uint32);
return &g_tempStruc;
}
@@ -168,7 +168,7 @@ static void SceneTinselProcess(CORO_PARAM, const void *param) {
assert(_ctx->pInit->hTinselCode); // Must have some code to run
_ctx->pic = InitInterpretContext(GS_SCENE,
- _ctx->pInit->hTinselCode,
+ FROM_32(_ctx->pInit->hTinselCode),
TinselV2 ? _ctx->pInit->event : NOEVENT,
NOPOLY, // No polygon
0, // No actor
@@ -210,7 +210,7 @@ void SendSceneTinselProcess(TINSEL_EVENT event) {
*/
static void LoadScene(SCNHANDLE scene, int entry) {
- int32 i;
+ uint32 i;
TP_INIT init;
const SCENE_STRUC *ss;
const ENTRANCE_STRUC *es;
@@ -239,17 +239,17 @@ static void LoadScene(SCNHANDLE scene, int entry) {
// Music stuff
char *cptr = (char *)FindChunk(scene, CHUNK_MUSIC_FILENAME);
assert(cptr);
- _vm->_pcmMusic->setMusicSceneDetails(ss->hMusicScript, ss->hMusicSegment, cptr);
+ _vm->_pcmMusic->setMusicSceneDetails(FROM_32(ss->hMusicScript), FROM_32(ss->hMusicSegment), cptr);
}
if (entry == NO_ENTRY_NUM) {
// Restoring scene
// Initialize all the polygons for this scene
- InitPolygons(ss->hPoly, ss->numPoly, true);
+ InitPolygons(FROM_32(ss->hPoly), FROM_32(ss->numPoly), true);
// Initialize the actors for this scene
- StartTaggedActors(ss->hTaggedActor, ss->numTaggedActor, false);
+ StartTaggedActors(FROM_32(ss->hTaggedActor), FROM_32(ss->numTaggedActor), false);
if (TinselV2)
// Returning from cutscene
@@ -259,18 +259,18 @@ static void LoadScene(SCNHANDLE scene, int entry) {
// Genuine new scene
// Initialize all the polygons for this scene
- InitPolygons(ss->hPoly, ss->numPoly, false);
+ InitPolygons(FROM_32(ss->hPoly), FROM_32(ss->numPoly), false);
// Initialize the actors for this scene
- StartTaggedActors(ss->hTaggedActor, ss->numTaggedActor, true);
+ StartTaggedActors(FROM_32(ss->hTaggedActor), FROM_32(ss->numTaggedActor), true);
// Run the appropriate entrance code (if any)
- es = (const ENTRANCE_STRUC *)LockMem(ss->hEntrance);
- for (i = 0; i < ss->numEntrance; i++) {
+ es = (const ENTRANCE_STRUC *)LockMem(FROM_32(ss->hEntrance));
+ for (i = 0; i < FROM_32(ss->numEntrance); i++) {
if (FROM_32(es->eNumber) == (uint)entry) {
if (es->hScript) {
init.event = STARTUP;
- init.hTinselCode = FROM_32(es->hScript);
+ init.hTinselCode = es->hScript;
CoroScheduler.createProcess(PID_TCODE, SceneTinselProcess, &init, sizeof(init));
}
@@ -285,7 +285,7 @@ static void LoadScene(SCNHANDLE scene, int entry) {
}
- if (i == ss->numEntrance)
+ if (i == FROM_32(ss->numEntrance))
error("Non-existent scene entry number");
if (ss->hSceneScript) {
@@ -297,10 +297,10 @@ static void LoadScene(SCNHANDLE scene, int entry) {
}
// Default refer type
- SetDefaultRefer(ss->defRefer);
+ SetDefaultRefer(FROM_32(ss->defRefer));
// Scene's processes
- SceneProcesses(ss->numProcess, ss->hProcess);
+ SceneProcesses(FROM_32(ss->numProcess), FROM_32(ss->hProcess));
}