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-rw-r--r--engines/titanic/continue_save_dialog.cpp80
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/titanic/continue_save_dialog.cpp b/engines/titanic/continue_save_dialog.cpp
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+++ b/engines/titanic/continue_save_dialog.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/continue_save_dialog.h"
+#include "titanic/titanic.h"
+
+namespace Titanic {
+
+CContinueSaveDialog::CContinueSaveDialog() {
+ g_vm->_events->addTarget(this);
+ _highlightedSlot = _selectedSlot = -999;
+}
+
+CContinueSaveDialog::~CContinueSaveDialog() {
+ g_vm->_events->removeTarget();
+}
+
+void CContinueSaveDialog::addSavegame(int slot, const CString &name) {
+ _saves.push_back(SaveEntry(slot, name));
+}
+
+int CContinueSaveDialog::show() {
+ // Load images for the dialog
+ loadImages();
+
+ // Render the view
+ render();
+
+ // Event loop waiting for selection
+ while (!g_vm->shouldQuit() && _selectedSlot == -999) {
+ g_vm->_events->pollEventsAndWait();
+ }
+
+ return _selectedSlot;
+}
+
+void CContinueSaveDialog::loadImages() {
+ _backdrop.load("Bitmap/BACKDROP");
+ _evilTwin.load("Bitmap/EVILTWIN");
+}
+
+void CContinueSaveDialog::render() {
+ Graphics::Screen &screen = *g_vm->_screen;
+ screen.clear();
+ screen.blitFrom(_backdrop, Common::Point(48, 22));
+}
+
+void CContinueSaveDialog::leftButtonDown(const Point &mousePos) {
+
+}
+
+void CContinueSaveDialog::leftButtonUp(const Point &mousePos) {
+
+}
+
+void CContinueSaveDialog::keyDown(Common::KeyState keyState) {
+ if (keyState.keycode == Common::KEYCODE_ESCAPE)
+ _selectedSlot = EXIT_GAME;
+}
+
+} // End of namespace Titanic