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Diffstat (limited to 'engines/titanic/continue_save_dialog.cpp')
-rw-r--r-- | engines/titanic/continue_save_dialog.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/titanic/continue_save_dialog.cpp b/engines/titanic/continue_save_dialog.cpp new file mode 100644 index 0000000000..1db3ba29b8 --- /dev/null +++ b/engines/titanic/continue_save_dialog.cpp @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/continue_save_dialog.h" +#include "titanic/titanic.h" + +namespace Titanic { + +CContinueSaveDialog::CContinueSaveDialog() { + g_vm->_events->addTarget(this); + _highlightedSlot = _selectedSlot = -999; +} + +CContinueSaveDialog::~CContinueSaveDialog() { + g_vm->_events->removeTarget(); +} + +void CContinueSaveDialog::addSavegame(int slot, const CString &name) { + _saves.push_back(SaveEntry(slot, name)); +} + +int CContinueSaveDialog::show() { + // Load images for the dialog + loadImages(); + + // Render the view + render(); + + // Event loop waiting for selection + while (!g_vm->shouldQuit() && _selectedSlot == -999) { + g_vm->_events->pollEventsAndWait(); + } + + return _selectedSlot; +} + +void CContinueSaveDialog::loadImages() { + _backdrop.load("Bitmap/BACKDROP"); + _evilTwin.load("Bitmap/EVILTWIN"); +} + +void CContinueSaveDialog::render() { + Graphics::Screen &screen = *g_vm->_screen; + screen.clear(); + screen.blitFrom(_backdrop, Common::Point(48, 22)); +} + +void CContinueSaveDialog::leftButtonDown(const Point &mousePos) { + +} + +void CContinueSaveDialog::leftButtonUp(const Point &mousePos) { + +} + +void CContinueSaveDialog::keyDown(Common::KeyState keyState) { + if (keyState.keycode == Common::KEYCODE_ESCAPE) + _selectedSlot = EXIT_GAME; +} + +} // End of namespace Titanic |