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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/continue_save_dialog.h"
#include "titanic/titanic.h"
namespace Titanic {
CContinueSaveDialog::CContinueSaveDialog() {
g_vm->_events->addTarget(this);
_highlightedSlot = _selectedSlot = -999;
}
CContinueSaveDialog::~CContinueSaveDialog() {
g_vm->_events->removeTarget();
}
void CContinueSaveDialog::addSavegame(int slot, const CString &name) {
_saves.push_back(SaveEntry(slot, name));
}
int CContinueSaveDialog::show() {
// Load images for the dialog
loadImages();
// Render the view
render();
// Event loop waiting for selection
while (!g_vm->shouldQuit() && _selectedSlot == -999) {
g_vm->_events->pollEventsAndWait();
}
return _selectedSlot;
}
void CContinueSaveDialog::loadImages() {
_backdrop.load("Bitmap/BACKDROP");
_evilTwin.load("Bitmap/EVILTWIN");
}
void CContinueSaveDialog::render() {
Graphics::Screen &screen = *g_vm->_screen;
screen.clear();
screen.blitFrom(_backdrop, Common::Point(48, 22));
}
void CContinueSaveDialog::leftButtonDown(const Point &mousePos) {
}
void CContinueSaveDialog::leftButtonUp(const Point &mousePos) {
}
void CContinueSaveDialog::keyDown(Common::KeyState keyState) {
if (keyState.keycode == Common::KEYCODE_ESCAPE)
_selectedSlot = EXIT_GAME;
}
} // End of namespace Titanic
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