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-rw-r--r--engines/titanic/files_manager.cpp56
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diff --git a/engines/titanic/files_manager.cpp b/engines/titanic/files_manager.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/files_manager.h"
+#include "titanic/game_manager.h"
+
+namespace Titanic {
+
+CFilesManager::CFilesManager() : _gameManager(nullptr),
+ _field0(0), _field14(0), _field18(0), _field1C(0), _field3C(0) {
+}
+
+int CFilesManager::fn1(const CString &name) {
+ if (name.empty())
+ return 0;
+
+ CString str = name;
+ str.toLowercase();
+
+ if (str[0] == 'z' || str[0] == 'y') {
+ return 1;
+ } else if (str[0] < 'a' || str[0] > 'c') {
+ return 0;
+ }
+
+ CString tempStr = str;
+ int idx = tempStr.indexOf('#');
+ if (idx >= 0) {
+ tempStr = tempStr.left(idx);
+ str = str.c_str() + idx + 1;
+ str += ".st";
+ }
+
+ return 0;
+}
+
+} // End of namespace Titanic