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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/files_manager.h"
#include "titanic/game_manager.h"
namespace Titanic {
CFilesManager::CFilesManager() : _gameManager(nullptr),
_field0(0), _field14(0), _field18(0), _field1C(0), _field3C(0) {
}
int CFilesManager::fn1(const CString &name) {
if (name.empty())
return 0;
CString str = name;
str.toLowercase();
if (str[0] == 'z' || str[0] == 'y') {
return 1;
} else if (str[0] < 'a' || str[0] > 'c') {
return 0;
}
CString tempStr = str;
int idx = tempStr.indexOf('#');
if (idx >= 0) {
tempStr = tempStr.left(idx);
str = str.c_str() + idx + 1;
str += ".st";
}
return 0;
}
} // End of namespace Titanic
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