diff options
Diffstat (limited to 'engines/titanic/game/end_explode_ship.cpp')
-rw-r--r-- | engines/titanic/game/end_explode_ship.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/engines/titanic/game/end_explode_ship.cpp b/engines/titanic/game/end_explode_ship.cpp index f7ac36503f..10c80f5863 100644 --- a/engines/titanic/game/end_explode_ship.cpp +++ b/engines/titanic/game/end_explode_ship.cpp @@ -24,6 +24,13 @@ namespace Titanic { +BEGIN_MESSAGE_MAP(CEndExplodeShip, CGameObject) + ON_MESSAGE(ActMsg) + ON_MESSAGE(TimerMsg) + ON_MESSAGE(MovieEndMsg) + ON_MESSAGE(MovieFrameMsg) +END_MESSAGE_MAP() + void CEndExplodeShip::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_value1, indent); @@ -40,4 +47,61 @@ void CEndExplodeShip::load(SimpleFile *file) { CGameObject::load(file); } +bool CEndExplodeShip::ActMsg(CActMsg *msg) { + if (msg->_action == "Arm Bomb") { + _value1 = 1; + } else if (msg->_action == "Disarm Bomb") { + _value1 = 0; + } else if (msg->_action == "TakeOff") { + loadSound("a#31.wav"); + loadSound("a#14.wav"); + playGlobalSound("a#13.wav", -1, true, true, 0); + addTimer(1, 10212, 0); + } + + return true; +} + +bool CEndExplodeShip::TimerMsg(CTimerMsg *msg) { + if (msg->_actionVal == 1) { + setVisible(true); + playMovie(0, 449, 0); + movieEvent(58); + playMovie(516, _value1 ? 550 : 551, MOVIE_NOTIFY_OBJECT); + } + + if (msg->_actionVal == 3) { + setGlobalSoundVolume(-4, 2, -1); + CActMsg actMsg(_value1 ? "ExplodeCredits" : "Credits"); + actMsg.execute("EndGameCredits"); + } + + if (msg->_action == "Room") { + playMovie(550, 583, MOVIE_NOTIFY_OBJECT); + movieEvent(551); + } + + return true; +} + +bool CEndExplodeShip::MovieEndMsg(CMovieEndMsg *msg) { + if (getMovieFrame() == 550) { + playSound("z#399.wav"); + startAnimTimer("Boom", 4200, 0); + } else { + addTimer(3, 8000, 0); + } + + return true; +} + +bool CEndExplodeShip::MovieFrameMsg(CMovieFrameMsg *msg) { + if (getMovieFrame() == 58) + playSound("a#31.wav", 70); + else if (getMovieFrame() == 551) + playSound("a#14.wav"); + + return true; +} + } // End of namespace Titanic |