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path: root/engines/titanic/game/sgt/bedfoot.cpp
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Diffstat (limited to 'engines/titanic/game/sgt/bedfoot.cpp')
-rw-r--r--engines/titanic/game/sgt/bedfoot.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/engines/titanic/game/sgt/bedfoot.cpp b/engines/titanic/game/sgt/bedfoot.cpp
index 18ea07aca0..b1837b15f6 100644
--- a/engines/titanic/game/sgt/bedfoot.cpp
+++ b/engines/titanic/game/sgt/bedfoot.cpp
@@ -24,6 +24,11 @@
namespace Titanic {
+BEGIN_MESSAGE_MAP(CBedfoot, CSGTStateRoom)
+ ON_MESSAGE(TurnOn)
+ ON_MESSAGE(TurnOff)
+END_MESSAGE_MAP()
+
void CBedfoot::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CSGTStateRoom::save(file, indent);
@@ -34,4 +39,91 @@ void CBedfoot::load(SimpleFile *file) {
CSGTStateRoom::load(file);
}
+bool CBedfoot::TurnOn(CTurnOn *msg) {
+ if (_statics->_v2 == "Closed" && _statics->_v11 == "Closed") {
+ _fieldE0 = 0;
+ _startFrame = 0;
+ if (_statics->_v10 == "Open") {
+ _endFrame = 13;
+ _statics->_v2 = "Open";
+ playSound("b#7.wav");
+ } else {
+ _endFrame = 17;
+ _statics->_v2 = "NotOnWashstand";
+ playSound("b#4.wav");
+ }
+
+ playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE);
+ } else if (_statics->_v2 == "RestingUnderTV") {
+ _fieldE0;
+ _startFrame = 8;
+ if (_statics->_v10 == "Open") {
+ _statics->_v2 = "Open";
+ playSound("189_436_bed down 1.wav");
+ } else {
+ _statics->_v2 = "NotOnWashstand";
+ playSound("192_436_bed hits floor.wav");
+ }
+
+ playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE);
+ }
+
+ if (_statics->_v2 == "Open")
+ _statics->_v1 = "Closed";
+ else if (_statics->_v2 == "NotOnWashstand")
+ _statics->_v1 = "ClosedWrong";
+
+ return true;
+}
+
+bool CBedfoot::TurnOff(CTurnOff *msg) {
+ if (_statics->_v1 == "Closed" || _statics->_v1 == "ClosedWrong") {
+ setVisible(true);
+ CVisibleMsg visibleMsg(false);
+ visibleMsg.execute("Bedhead");
+ }
+
+ if (_statics->_v2 == "Open" && _statics->_v1 == "Closed") {
+ _fieldE0 = 0;
+ _startFrame = 20;
+ if (_statics->_v4 == "Closed") {
+ _statics->_v2 = "Closed";
+ _endFrame = 30;
+ } else {
+ _statics->_v2 = "RestingUnderTV";
+ _endFrame = 25;
+ }
+
+ playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE);
+ playSound("b#7.wav");
+
+ } else if (_statics->_v2 == "NotOnWashstand" && _statics->_v1 == "ClosedWrong") {
+ _fieldE0 = 0;
+ _startFrame = 17;
+
+ if (_statics->_v4 == "Closed") {
+ _statics->_v2 = "Closed";
+ _endFrame = 30;
+ } else {
+ _statics->_v2 = "RestingUnderTV";
+ _endFrame = 25;
+ }
+
+ playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE);
+ playSound("b#7.wav");
+
+ } else if (_statics->_v2 == "RestingUTV" && _statics->_v4 == "Closed") {
+ _statics->_v2 = "Closed";
+ _startFrame = 25;
+ _endFrame = 30;
+ playMovie(25, 30, MOVIE_GAMESTATE);
+ playSound("b#7.wav");
+ }
+
+ if (_statics->_v2 == "Closed")
+ _statics->_v1 = "Closed";
+
+ return true;
+}
+
} // End of namespace Titanic