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-rw-r--r--engines/titanic/sound/music_room.h31
1 files changed, 15 insertions, 16 deletions
diff --git a/engines/titanic/sound/music_room.h b/engines/titanic/sound/music_room.h
index 5f0b271ab3..74f28acd29 100644
--- a/engines/titanic/sound/music_room.h
+++ b/engines/titanic/sound/music_room.h
@@ -31,20 +31,19 @@ namespace Titanic {
class CGameManager;
class CSound;
-enum MusicControlArea { BELLS = 0, SNAKE = 1, PIANO = 2, BASS = 3 };
-
class CMusicRoom {
- struct Entry {
- uint _val1;
- uint _val2;
- uint _val3;
- uint _val4;
- uint _val5;
+ struct Controls {
+ int _speedControl;
+ int _pitchControl;
+ int _directionControl;
+ int _inversionControl;
+ int _muteControl;
- Entry() : _val1(0), _val2(0), _val3(0), _val4(0), _val5(0) {}
+ Controls() : _speedControl(0), _pitchControl(0), _directionControl(0),
+ _inversionControl(0), _muteControl(0) {}
};
private:
- Common::Array<Entry> _items;
+ Common::Array<Controls> _controls;
public:
static CMusicHandler *_musicHandler;
public:
@@ -64,16 +63,16 @@ public:
*/
void destroyMusicHandler();
- void setItem1(MusicControlArea index, int val) { _items[index]._val1 = val; }
- void setItem2(MusicControlArea index, int val) { _items[index]._val2 = val; }
- void setItem3(MusicControlArea index, int val) { _items[index]._val3 = val; }
- void setItem4(MusicControlArea index, int val) { _items[index]._val4 = val; }
- void setItem5(MusicControlArea index, int val) { _items[index]._val5 = val; }
+ void setSpeedControl(MusicControlArea index, int val) { _controls[index]._speedControl = val; }
+ void setPitchControl(MusicControlArea index, int val) { _controls[index]._pitchControl = val; }
+ void setDirectionControl(MusicControlArea index, int val) { _controls[index]._directionControl = val; }
+ void setInversionControl(MusicControlArea index, int val) { _controls[index]._inversionControl = val; }
+ void setMuteControl(MusicControlArea index, int val) { _controls[index]._muteControl = val; }
/**
* Start playing a given music number
*/
- void startMusic(int musicId);
+ void startMusic(int volume = 100);
/**
* Stop playing music