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-rw-r--r--engines/toltecs/saveload.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/toltecs/saveload.cpp b/engines/toltecs/saveload.cpp
index af78c8b975..c24d2149b0 100644
--- a/engines/toltecs/saveload.cpp
+++ b/engines/toltecs/saveload.cpp
@@ -27,6 +27,7 @@
#include "toltecs/toltecs.h"
#include "toltecs/animation.h"
+#include "toltecs/music.h"
#include "toltecs/palette.h"
#include "toltecs/script.h"
#include "toltecs/screen.h"
@@ -40,7 +41,7 @@ namespace Toltecs {
- Maybe switch to SCUMM/Tinsel serialization approach?
*/
-#define TOLTECS_SAVEGAME_VERSION 2
+#define TOLTECS_SAVEGAME_VERSION 3
ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header) {
@@ -133,6 +134,7 @@ void ToltecsEngine::savegame(const char *filename, const char *description) {
_anim->saveState(out);
_screen->saveState(out);
_sound->saveState(out);
+ _music->saveState(out);
out->finalize();
delete out;
@@ -156,6 +158,7 @@ void ToltecsEngine::loadgame(const char *filename) {
}
_sound->stopAll();
+ _music->stopSequence();
g_engine->setTotalPlayTime(header.playTime * 1000);
_cameraX = in->readUint16LE();
@@ -189,6 +192,8 @@ void ToltecsEngine::loadgame(const char *filename) {
_screen->loadState(in);
if (header.version >= 2)
_sound->loadState(in);
+ if (header.version >= 3)
+ _music->loadState(in);
delete in;