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authorFilippos Karapetis2011-11-24 00:01:29 +0200
committerFilippos Karapetis2011-11-24 00:03:01 +0200
commit0b4a0220183db75d5292dd1f13c74b71824cc7e4 (patch)
treed61af37e1f9869909c917d65dd51b74a6c6fd582 /engines/toltecs/saveload.cpp
parent0565d7dc208c4c5c1fa53fe2ae38a8441db6081e (diff)
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TOLTECS: Save music in saved games
Also, move all music resource related code into its own class
Diffstat (limited to 'engines/toltecs/saveload.cpp')
-rw-r--r--engines/toltecs/saveload.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/toltecs/saveload.cpp b/engines/toltecs/saveload.cpp
index af78c8b975..c24d2149b0 100644
--- a/engines/toltecs/saveload.cpp
+++ b/engines/toltecs/saveload.cpp
@@ -27,6 +27,7 @@
#include "toltecs/toltecs.h"
#include "toltecs/animation.h"
+#include "toltecs/music.h"
#include "toltecs/palette.h"
#include "toltecs/script.h"
#include "toltecs/screen.h"
@@ -40,7 +41,7 @@ namespace Toltecs {
- Maybe switch to SCUMM/Tinsel serialization approach?
*/
-#define TOLTECS_SAVEGAME_VERSION 2
+#define TOLTECS_SAVEGAME_VERSION 3
ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header) {
@@ -133,6 +134,7 @@ void ToltecsEngine::savegame(const char *filename, const char *description) {
_anim->saveState(out);
_screen->saveState(out);
_sound->saveState(out);
+ _music->saveState(out);
out->finalize();
delete out;
@@ -156,6 +158,7 @@ void ToltecsEngine::loadgame(const char *filename) {
}
_sound->stopAll();
+ _music->stopSequence();
g_engine->setTotalPlayTime(header.playTime * 1000);
_cameraX = in->readUint16LE();
@@ -189,6 +192,8 @@ void ToltecsEngine::loadgame(const char *filename) {
_screen->loadState(in);
if (header.version >= 2)
_sound->loadState(in);
+ if (header.version >= 3)
+ _music->loadState(in);
delete in;