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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/config-manager.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/geekwad/geekwad_logic.h"
+#include "tsage/geekwad/geekwad_scenes0.h"
+
+namespace TsAGE {
+
+namespace Geekwad {
+
+void GeekwadGame::start() {
+ // Start the game
+ g_globals->_sceneManager.changeScene(150);
+}
+
+Scene *GeekwadGame::createScene(int sceneNumber) {
+ switch (sceneNumber) {
+ /* Scene group #0 */
+ // Tsunami title screen
+ case 150: return new Scene150();
+
+ // Geekwad credits screen
+ case 200: return new Scene200();
+
+ default:
+ error("Unknown scene number - %d", sceneNumber);
+ break;
+ }
+}
+
+void GeekwadGame::rightClick() {
+}
+
+/**
+ * Returns true if it is currently okay to restore a game
+ */
+bool GeekwadGame::canLoadGameStateCurrently() {
+ return true;
+}
+
+/**
+ * Returns true if it is currently okay to save the game
+ */
+bool GeekwadGame::canSaveGameStateCurrently() {
+ return true;
+}
+
+void GeekwadGame::processEvent(Event &event) {
+}
+
+/*--------------------------------------------------------------------------*/
+
+SceneExt::SceneExt(): Scene() {
+}
+
+} // End of namespace Geekwad
+
+} // End of namespace TsAGE