diff options
Diffstat (limited to 'engines/tsage/geekwad/geekwad_logic.cpp')
-rw-r--r-- | engines/tsage/geekwad/geekwad_logic.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/tsage/geekwad/geekwad_logic.cpp b/engines/tsage/geekwad/geekwad_logic.cpp new file mode 100644 index 0000000000..a2d4fcb0f4 --- /dev/null +++ b/engines/tsage/geekwad/geekwad_logic.cpp @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/config-manager.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/geekwad/geekwad_logic.h" +#include "tsage/geekwad/geekwad_scenes0.h" + +namespace TsAGE { + +namespace Geekwad { + +void GeekwadGame::start() { + // Start the game + g_globals->_sceneManager.changeScene(150); +} + +Scene *GeekwadGame::createScene(int sceneNumber) { + switch (sceneNumber) { + /* Scene group #0 */ + // Tsunami title screen + case 150: return new Scene150(); + + // Geekwad credits screen + case 200: return new Scene200(); + + default: + error("Unknown scene number - %d", sceneNumber); + break; + } +} + +void GeekwadGame::rightClick() { +} + +/** + * Returns true if it is currently okay to restore a game + */ +bool GeekwadGame::canLoadGameStateCurrently() { + return true; +} + +/** + * Returns true if it is currently okay to save the game + */ +bool GeekwadGame::canSaveGameStateCurrently() { + return true; +} + +void GeekwadGame::processEvent(Event &event) { +} + +/*--------------------------------------------------------------------------*/ + +SceneExt::SceneExt(): Scene() { +} + +} // End of namespace Geekwad + +} // End of namespace TsAGE |