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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/geekwad/geekwad_logic.h"
#include "tsage/geekwad/geekwad_scenes0.h"
namespace TsAGE {
namespace Geekwad {
void GeekwadGame::start() {
// Start the game
g_globals->_sceneManager.changeScene(150);
}
Scene *GeekwadGame::createScene(int sceneNumber) {
switch (sceneNumber) {
/* Scene group #0 */
// Tsunami title screen
case 150: return new Scene150();
// Geekwad credits screen
case 200: return new Scene200();
default:
error("Unknown scene number - %d", sceneNumber);
break;
}
}
void GeekwadGame::rightClick() {
}
/**
* Returns true if it is currently okay to restore a game
*/
bool GeekwadGame::canLoadGameStateCurrently() {
return true;
}
/**
* Returns true if it is currently okay to save the game
*/
bool GeekwadGame::canSaveGameStateCurrently() {
return true;
}
void GeekwadGame::processEvent(Event &event) {
}
/*--------------------------------------------------------------------------*/
SceneExt::SceneExt(): Scene() {
}
} // End of namespace Geekwad
} // End of namespace TsAGE
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