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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_GEEKWAD_SCENES0_H
+#define TSAGE_GEEKWAD_SCENES0_H
+
+#include "common/scummsys.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+#include "tsage/geekwad/geekwad_logic.h"
+
+namespace TsAGE {
+
+namespace Geekwad {
+
+using namespace TsAGE;
+
+class Scene150: public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ Action1 _action1;
+ ScenePalette _scenePalette;
+ SceneObject _object1, _object2, _object3, _object4;
+ SceneObject _object5, _object6, _object7, _object8;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+};
+
+class Scene200: public Scene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ Action1 _action1;
+ Action2 _action2;
+ ASound _sound1, _sound2;
+ SceneObject _object1, _object2, _object3, _object4;
+ int _field846, _field848;
+ int _fieldAB2, _fieldAB4, _creditIndex;
+ SynchronizedList<SceneText *> _list1;
+ SynchronizedList<SceneObject2 *> _list2;
+
+ Scene200();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void process(Event &event);
+};
+
+} // End of namespace Geekwad
+
+} // End of namespace TsAGE
+
+#endif