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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_GEEKWAD_SCENES0_H
#define TSAGE_GEEKWAD_SCENES0_H
#include "common/scummsys.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
#include "tsage/geekwad/geekwad_logic.h"
namespace TsAGE {
namespace Geekwad {
using namespace TsAGE;
class Scene150: public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
public:
Action1 _action1;
ScenePalette _scenePalette;
SceneObject _object1, _object2, _object3, _object4;
SceneObject _object5, _object6, _object7, _object8;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
class Scene200: public Scene {
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
public:
Action1 _action1;
Action2 _action2;
ASound _sound1, _sound2;
SceneObject _object1, _object2, _object3, _object4;
int _field846, _field848;
int _fieldAB2, _fieldAB4, _creditIndex;
SynchronizedList<SceneText *> _list1;
SynchronizedList<SceneObject2 *> _list2;
Scene200();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void process(Event &event);
};
} // End of namespace Geekwad
} // End of namespace TsAGE
#endif
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